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A quick cheatsheet for socket.io
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// sending to sender-client only | |
socket.emit('message', "this is a test"); | |
// sending to all clients, include sender | |
io.emit('message', "this is a test"); | |
// sending to all clients except sender | |
socket.broadcast.emit('message', "this is a test"); | |
// sending to all clients in 'game' room(channel) except sender | |
socket.broadcast.to('game').emit('message', 'nice game'); | |
// sending to all clients in 'game' room(channel), include sender | |
io.in('game').emit('message', 'cool game'); | |
// sending to sender client, only if they are in 'game' room(channel) | |
socket.to('game').emit('message', 'enjoy the game'); | |
// sending to all clients in namespace 'myNamespace', include sender | |
io.of('myNamespace').emit('message', 'gg'); | |
// sending to individual socketid (server-side) | |
socket.broadcast.to(socketid).emit('message', 'for your eyes only'); | |
// join to subscribe the socket to a given channel (server-side): | |
socket.join('some room'); | |
// then simply use to or in (they are the same) when broadcasting or emitting (server-side) | |
io.to('some room').emit('some event'): | |
// leave to unsubscribe the socket to a given channel (server-side) | |
socket.leave('some room'); |
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