Created
June 17, 2011 10:47
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package UnityEngine { | |
import System.Enum; | |
public final class SubstanceType extends Enum { | |
public static const Boolean: SubstanceType = new SubstanceType("Boolean", 0); | |
public static const Float: SubstanceType = new SubstanceType("Float", 1); | |
public static const Vector2: SubstanceType = new SubstanceType("Vector2", 2); | |
public static const Vector3: SubstanceType = new SubstanceType("Vector3", 3); | |
public static const Vector4: SubstanceType = new SubstanceType("Vector4", 4); | |
public static const Color3: SubstanceType = new SubstanceType("Color3", 5); | |
public static const Color4: SubstanceType = new SubstanceType("Color4", 6); | |
public static const Enum: SubstanceType = new SubstanceType("Enum", 7); | |
public static const Texture: SubstanceType = new SubstanceType("Texture", 8); | |
public static function ValueOf(value: int): SubstanceType { | |
switch (value) { | |
case 0: return SubstanceType.Boolean; | |
case 1: return SubstanceType.Float; | |
case 2: return SubstanceType.Vector2; | |
case 3: return SubstanceType.Vector3; | |
case 4: return SubstanceType.Vector4; | |
case 5: return SubstanceType.Color3; | |
case 6: return SubstanceType.Color4; | |
case 7: return SubstanceType.Enum; | |
case 8: return SubstanceType.Texture; | |
} | |
throw new RangeError(); | |
} | |
private static var _initialized: Boolean; | |
{ _initialized = true; } | |
function SubstanceType(name: String, value: int) { | |
super(name, value); | |
if (_initialized) throw "Use one of: SubstanceType.Boolean, SubstanceType.Float, SubstanceType.Vector2, SubstanceType.Vector3, SubstanceType.Vector4, SubstanceTy$ | |
} | |
} | |
} |
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