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October 21, 2021 06:41
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WaitForChild but it actually uses .ChildAdded (:WaitForChild uses Stepped)
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local ReplicatedStorage = game:GetService("ReplicatedStorage") | |
local Janitor = require(ReplicatedStorage.Utils.Janitor) | |
return function( | |
parent: Instance, | |
childName: string | |
): Instance | |
assert( | |
typeof(parent) == 'Instance', | |
"Must be Instance" | |
) | |
assert( | |
typeof(childName) == 'string', | |
"Must be string" | |
) | |
do | |
local child = parent:FindFirstChild(childName) | |
if child then | |
return child | |
end | |
end | |
local masterJanitor = Janitor.new() | |
local thread = coroutine.running() | |
local wasResumed = false | |
local function addListeners(child: Instance) | |
local instanceJanitor = Janitor.new() | |
masterJanitor:Add(instanceJanitor, "Destroy", child) | |
instanceJanitor:Add( | |
child:GetPropertyChangedSignal("Name"):Connect(function() | |
if Janitor.Is(instanceJanitor) == false then | |
return | |
end | |
if wasResumed then | |
return | |
end | |
if child.Name == childName then | |
masterJanitor:Cleanup() | |
wasResumed = true | |
task.spawn(thread, child) | |
end | |
end), "Disconnect" | |
) | |
end | |
for _, child in ipairs(parent:GetChildren()) do | |
addListeners(child) | |
end | |
masterJanitor:Add( | |
parent.ChildAdded:Connect(function(child: Instance) | |
if wasResumed then | |
return | |
end | |
if child.Name == childName then | |
masterJanitor:Cleanup() | |
wasResumed = true | |
task.spawn(thread, child) | |
else | |
addListeners(child) | |
end | |
end), "Disconnect" | |
) | |
masterJanitor:Add( | |
parent.ChildRemoved:Connect(function(child: Instance) | |
if wasResumed then | |
return | |
end | |
masterJanitor:Remove(child) | |
end), "Disconnect" | |
) | |
return coroutine.yield() | |
end |
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