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game over dude
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import SpriteKit | |
class GameOverScene: SKScene { | |
override init(size: CGSize) { | |
super.init(size: size) | |
// change the background of the scene to be black | |
backgroundColor = SKColor.blackColor() | |
// create a label to see game over on the screen | |
let label = SKLabelNode(fontNamed: "Arial") | |
label.text = "Game Over" | |
label.fontSize = 80 | |
label.fontColor = SKColor.whiteColor() | |
label.position = CGPoint(x: size.width/2, y: size.height/2) | |
addChild(label) | |
} | |
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) { | |
backToPlay() | |
} | |
func backToPlay() { | |
// run a action or a sequence of actions | |
runAction( | |
// sequence of actions | |
SKAction.sequence([ | |
// action block to run in order to presente the scene | |
SKAction.runBlock() { | |
// transition effect that seems like doors closing | |
let reveal = SKTransition.doorsCloseHorizontalWithDuration(0.5) | |
// the game scene to present | |
if let scene = GameScene(fileNamed: "GameScene") { | |
// to best fill the screen | |
scene.scaleMode = .AspectFill | |
// present the scene | |
self.view?.presentScene(scene, transition:reveal) | |
} | |
} | |
]) | |
) | |
} | |
required init(coder aDecoder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
} |
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