Created
February 4, 2020 05:25
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waitgroup error handling
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package main | |
import ( | |
"context" | |
"errors" | |
"fmt" | |
"math/rand" | |
"sync" | |
"time" | |
) | |
func main() { | |
rand.Seed(time.Now().UnixNano() + 1) // +1 'cause Playground's time is fixed | |
fmt.Printf("doAllWork: %v\n", doAllWork()) | |
} | |
func doAllWork() error { | |
var wg sync.WaitGroup | |
ctx, cancel := context.WithCancel(context.Background()) | |
defer cancel() // Make sure it's called to release resources even if no errors | |
for i := 0; i < 2; i++ { | |
wg.Add(1) | |
go func(i int) { | |
defer wg.Done() | |
for j := 0; j < 10; j++ { | |
// Check if any error occurred in any other goroutines: | |
select { | |
case <-ctx.Done(): | |
return // Error somewhere, terminate | |
default: // Default is must to avoid blocking | |
} | |
result, err := work(j) | |
if err != nil { | |
fmt.Printf("Worker #%d during %d, error: %v\n", i, j, err) | |
cancel() | |
return | |
} | |
fmt.Printf("Worker #%d finished %d, result: %d.\n", i, j, result) | |
} | |
}(i) | |
} | |
wg.Wait() | |
return ctx.Err() | |
} | |
func work(i int) (int, error) { | |
if rand.Intn(100) < 10 { // 10% of failure | |
return 0, errors.New("random error") | |
} | |
time.Sleep(time.Second) | |
return 100 + i, nil | |
} |
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