Hair - need to set the stiffness up to 1.0 otherwise what is made in particle edit mode will go somewhere else in the object view/render.
Command line render
Render the 80th frame to "test0080.png":
blender -b ../scape14.blend -x 1 -o test -f 80
Need to bake smoke first (creates 10 gigs of cach files in blendcache_scape14 etc., probably could reduce smoke resolution and reduce that greatly).
Material displacement textures
higher scale values will make the noise features smaller
Remember if subsurface scattering is on it will tend to blend and obscure fine details.