Skip to content

Instantly share code, notes, and snippets.

@lucasw
lucasw / blender.md
Last active January 1, 2018 00:38
Rendering scenes with blender

Hair - need to set the stiffness up to 1.0 otherwise what is made in particle edit mode will go somewhere else in the object view/render.

Command line render

Render the 80th frame to "test0080.png":

blender -b ../scape14.blend -x 1 -o test -f 80
@lucasw
lucasw / homm2_linux.md
Last active January 27, 2018 13:52
Heroes of Might & Magic 2

GOG installer leaves a desktop icon, and the game runs fine once clicked on but the resolution makes the window tiny and the mouse is permanently locked in focus.

cd ~/.wine/drive_c/GOG Games/HoMM 2 Gold
dosbox .
imgmount d homm2.inst -t iso -fs iso
heroes2.exe

But it crashes on first sleep.

@lucasw
lucasw / tmux.md
Last active March 27, 2018 16:47
tmux

scroll limit

vi ~/.tmux.conf
set-option -g history-limit 3000
@lucasw
lucasw / mario.md
Last active May 26, 2018 23:02
Mario like games with good level editors
@lucasw
lucasw / amiga_programming.md
Last active August 22, 2018 13:37
Amiga Programming
@lucasw
lucasw / c64_sid_music.md
Last active November 16, 2018 22:22
C64 sid music
@lucasw
lucasw / blender_stop_motion.md
Last active February 13, 2019 00:37
Blender Stop Motion in the VSE

Get rid of the top 3D view: click the corner box of the widget below it and drag it up over the box to be deleted until an arrow appears, then release and the box with the error will disappear.

Then change the remaining widget to Video Sequence Editor (VSE).

Then in the VSE window go to Add | Image or Image Sequence.

Then browse to folder containing sequentially named frames.

@lucasw
lucasw / ros2.md
Last active February 16, 2019 16:27
ros2 notes

Updating many repositories to use ros2 bouncy: image_manip, usb_cam, v4l2ucp, imgui_ros

The intent is to develop/learn how to convert ros1 packages first along with the entire workflow of building and debugging and deploying and then take advantage of ros2 features.

Colcon

No verbose option? cd into build/package_name then run make VERBOSE=1 right there.

Does running a release build (using a mixin) then forgetting to specify release the next time clobber all the old built files,