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@luigi-rosso
Created January 29, 2020 22:19
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Flutter Frame Rate
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
void initState() {
SchedulerBinding.instance.addPersistentFrameCallback(_frame);
super.initState();
}
int _lastFrameTime = 0;
String _frameRate = "0 fps";
void _frame(Duration elapsed) {
int elapsedMicroseconds = elapsed.inMicroseconds;
double elapsedSeconds = (elapsedMicroseconds - _lastFrameTime) * 1e-6;
if (elapsedSeconds != 0) {
_lastFrameTime = elapsedMicroseconds;
setState(() {
_frameRate = '${(1.0 / elapsedSeconds).round()} fps';
});
}
// Redraw.
SchedulerBinding.instance.scheduleFrame();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Material(
child: Container(
child: Center(
child: Text(_frameRate),
),
),
),
);
}
}
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