Created
December 21, 2019 07:23
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Inner Shadow Dart Pad
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import 'package:flutter/material.dart'; | |
import 'package:flutter/rendering.dart'; | |
import 'dart:ui' as ui; | |
void main() => runApp(MyApp()); | |
class MyApp extends StatelessWidget { | |
// This widget is the root of your application. | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
title: 'Flutter Demo', | |
theme: ThemeData( | |
// This is the theme of your application. | |
// | |
// Try running your application with "flutter run". You'll see the | |
// application has a blue toolbar. Then, without quitting the app, try | |
// changing the primarySwatch below to Colors.green and then invoke | |
// "hot reload" (press "r" in the console where you ran "flutter run", | |
// or simply save your changes to "hot reload" in a Flutter IDE). | |
// Notice that the counter didn't reset back to zero; the application | |
// is not restarted. | |
primarySwatch: Colors.blue, | |
), | |
home: MyHomePage(title: 'Flutter Demo Home Page'), | |
); | |
} | |
} | |
class MyHomePage extends StatefulWidget { | |
MyHomePage({Key key, this.title}) : super(key: key); | |
// This widget is the home page of your application. It is stateful, meaning | |
// that it has a State object (defined below) that contains fields that affect | |
// how it looks. | |
// This class is the configuration for the state. It holds the values (in this | |
// case the title) provided by the parent (in this case the App widget) and | |
// used by the build method of the State. Fields in a Widget subclass are | |
// always marked "final". | |
final String title; | |
@override | |
_MyHomePageState createState() => _MyHomePageState(); | |
} | |
class _MyHomePageState extends State<MyHomePage> { | |
double blur = 10; | |
double offsetX = 10; | |
double offsetY = 10; | |
@override | |
Widget build(BuildContext context) { | |
// This method is rerun every time setState is called, for instance as done | |
// by the _incrementCounter method above. | |
// | |
// The Flutter framework has been optimized to make rerunning build methods | |
// fast, so that you can just rebuild anything that needs updating rather | |
// than having to individually change instances of widgets. | |
return Scaffold( | |
appBar: AppBar( | |
// Here we take the value from the MyHomePage object that was created by | |
// the App.build method, and use it to set our appbar title. | |
title: Text(widget.title), | |
), | |
body: Center( | |
child: Column( | |
mainAxisAlignment: MainAxisAlignment.center, | |
children: [ | |
Container( | |
height: 400, | |
child: InnerShadow( | |
color: Colors.black, | |
offset: Offset(offsetX, offsetY), | |
blur: blur, | |
child: Image.network("https://cdn.2dimensions.com/splat.png"), | |
), | |
), | |
Text("Blur ${blur.round()}"), | |
ConstrainedBox( | |
constraints: BoxConstraints.tightFor(width: 300), | |
child: Slider.adaptive( | |
min: 0, | |
max: 100, | |
value: blur, | |
onChanged: (newValue) { | |
setState(() { | |
blur = newValue; | |
}); | |
}, | |
), | |
), | |
Text("Offset X ${offsetX.round()}"), | |
ConstrainedBox( | |
constraints: BoxConstraints.tightFor(width: 300), | |
child: Slider.adaptive( | |
min: 0, | |
max: 100, | |
value: offsetX, | |
onChanged: (newValue) { | |
setState(() { | |
offsetX = newValue; | |
}); | |
}, | |
), | |
), | |
Text("Offset Y ${offsetY.round()}"), | |
ConstrainedBox( | |
constraints: BoxConstraints.tightFor(width: 300), | |
child: Slider.adaptive( | |
min: 0, | |
max: 100, | |
value: offsetY, | |
onChanged: (newValue) { | |
setState(() { | |
offsetY = newValue; | |
}); | |
}, | |
), | |
), | |
], | |
), | |
), | |
); | |
} | |
} | |
class InnerShadow extends SingleChildRenderObjectWidget { | |
const InnerShadow({ | |
Key key, | |
this.color, | |
this.blur, | |
this.offset, | |
Widget child, | |
}) : super(key: key, child: child); | |
final Color color; | |
final double blur; | |
final Offset offset; | |
@override | |
RenderInnerShadow createRenderObject(BuildContext context) { | |
return RenderInnerShadow() | |
..color = color | |
..blur = blur | |
..offset = offset; | |
} | |
@override | |
void updateRenderObject( | |
BuildContext context, RenderInnerShadow renderObject) { | |
renderObject | |
..color = color | |
..blur = blur | |
..offset = offset; | |
} | |
} | |
class RenderInnerShadow extends RenderProxyBox { | |
RenderInnerShadow({ | |
RenderBox child, | |
}) : super(child); | |
@override | |
bool get alwaysNeedsCompositing => child != null; | |
Color _color; | |
double _blur; | |
Offset _offset; | |
Color get color => _color; | |
set color(Color value) { | |
if (_color == value) return; | |
_color = value; | |
markNeedsPaint(); | |
} | |
double get blur => _blur; | |
set blur(double value) { | |
if (_blur == value) return; | |
_blur = value; | |
markNeedsPaint(); | |
} | |
Offset get offset => _offset; | |
set offset(Offset value) { | |
if (_offset == value) return; | |
_offset = value; | |
markNeedsPaint(); | |
} | |
@override | |
void paint(PaintingContext context, Offset offset) { | |
if (child != null) { | |
var layerPaint = Paint()..color = Colors.white; | |
var canvas = context.canvas; | |
canvas.saveLayer(offset & size, layerPaint); | |
context.paintChild(child, offset); | |
var shadowPaint = Paint() | |
..blendMode = ui.BlendMode.srcATop | |
..imageFilter = ui.ImageFilter.blur(sigmaX: blur, sigmaY: blur) | |
..colorFilter = ui.ColorFilter.mode(color, ui.BlendMode.srcIn); | |
canvas.saveLayer(offset & size, shadowPaint); | |
// Invert the alpha to compute inner part. | |
var invertPaint = Paint() | |
..colorFilter = const ui.ColorFilter.matrix([ | |
1, | |
0, | |
0, | |
0, | |
0, | |
0, | |
1, | |
0, | |
0, | |
0, | |
0, | |
0, | |
1, | |
0, | |
0, | |
0, | |
0, | |
0, | |
-1, | |
255, | |
]); | |
canvas.saveLayer(offset & size, invertPaint); | |
canvas.translate(_offset.dx, _offset.dy); | |
context.paintChild(child, offset); | |
context.canvas.restore(); | |
context.canvas.restore(); | |
context.canvas.restore(); | |
} | |
} | |
@override | |
void visitChildrenForSemantics(RenderObjectVisitor visitor) { | |
if (child != null) visitor(child); | |
} | |
} |
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