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@luk1337
Created October 15, 2016 21:11
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DT_Ragdoll_Attached
m_boneIndexAttached [0x13176]
m_ragdollAttachedObjectIndex [0x13172]
m_attachmentPointBoneSpace [0x13136]
m_attachmentPointRagdollSpace [0x13160]
DT_Ragdoll
m_ragAngles[0] [0x12580]
m_ragAngles [0x0]
m_ragPos[0] [0x12292]
m_ragPos [0x0]
m_hUnragdoll [0x13116]
m_flBlendWeight [0x13120]
m_nOverlaySequence [0x13128]
DT_NextBot
DT_WaterBullet
DT_FuncMonitor
DT_TEFoundryHelpers
m_iEntity [0x32]
DT_World
m_flWaveHeight [0x3944]
m_WorldMins [0x3948]
m_WorldMaxs [0x3960]
m_bStartDark [0x3972]
m_flMaxOccludeeArea [0x3976]
m_flMinOccluderArea [0x3980]
m_flMaxPropScreenSpaceWidth [0x3988]
m_flMinPropScreenSpaceWidth [0x3984]
m_iszDetailSpriteMaterial [0x4000]
m_bColdWorld [0x3992]
m_iTimeOfDay [0x3996]
DT_WaterLODControl
m_flCheapWaterStartDistance [0x3944]
m_flCheapWaterEndDistance [0x3948]
DT_VoteController
m_iActiveIssueIndex [0x3960]
m_iOnlyTeamToVote [0x3964]
m_nVoteOptionCount [0x3968]
m_nPotentialVotes [0x3992]
m_bIsYesNoVote [0x3998]
DT_VGuiScreen
m_flWidth [0x3952]
m_flHeight [0x3956]
m_fScreenFlags [0x3996]
m_nPanelName [0x3960]
m_nAttachmentIndex [0x3988]
m_nOverlayMaterial [0x3992]
m_hPlayerOwner [0x4104]
DT_PropJeep
m_bHeadlightIsOn [0x12672]
DT_PropVehicleChoreoGeneric
m_hPlayer [0x12400]
m_bEnterAnimOn [0x12408]
m_bExitAnimOn [0x12409]
m_bForceEyesToAttachment [0x12424]
m_vecEyeExitEndpoint [0x12412]
m_vehicleView.bClampEyeAngles [0x12568]
m_vehicleView.flPitchCurveZero [0x12572]
m_vehicleView.flPitchCurveLinear [0x12576]
m_vehicleView.flRollCurveZero [0x12580]
m_vehicleView.flRollCurveLinear [0x12584]
m_vehicleView.flFOV [0x12588]
m_vehicleView.flYawMin [0x12592]
m_vehicleView.flYawMax [0x12596]
m_vehicleView.flPitchMin [0x12600]
m_vehicleView.flPitchMax [0x12604]
DT_TriggerSoundOperator
m_nSoundOperator [0x3988]
DT_BaseVPhysicsTrigger
DT_TriggerPlayerMovement
DT_BaseTrigger
m_bClientSidePredicted [0x3985]
m_spawnflags [0x788]
DT_TEWorldDecal
m_vecOrigin [0x32]
m_nIndex [0x44]
DT_TESpriteSpray
m_vecOrigin [0x32]
m_vecDirection [0x44]
m_nModelIndex [0x56]
m_fNoise [0x64]
m_nCount [0x68]
m_nSpeed [0x60]
DT_TESprite
m_vecOrigin [0x32]
m_nModelIndex [0x44]
m_fScale [0x48]
m_nBrightness [0x52]
DT_TESparks
m_nMagnitude [0x44]
m_nTrailLength [0x48]
m_vecDir [0x52]
DT_TESmoke
m_vecOrigin [0x32]
m_nModelIndex [0x44]
m_fScale [0x48]
m_nFrameRate [0x52]
DT_TEShowLine
m_vecEnd [0x44]
DT_TEProjectedDecal
m_vecOrigin [0x32]
m_angRotation [0x44]
m_flDistance [0x56]
m_nIndex [0x60]
DT_FEPlayerDecal
m_nUniqueID [0x3944]
m_unAccountID [0x3948]
m_unTraceID [0x3952]
m_rtGcTime [0x3956]
m_vecEndPos [0x3960]
m_vecStart [0x3972]
m_vecRight [0x3984]
m_vecNormal [0x3996]
m_nEntity [0x4012]
m_nPlayer [0x4008]
m_nHitbox [0x4016]
m_nTintID [0x4020]
m_flCreationTime [0x4024]
m_nVersion [0x4028]
m_ubSignature [0x4029]
DT_TEPlayerDecal
m_vecOrigin [0x36]
m_vecStart [0x48]
m_vecRight [0x60]
m_nEntity [0x72]
m_nPlayer [0x32]
m_nHitbox [0x76]
DT_TEPhysicsProp
m_vecOrigin [0x32]
m_angRotation[0] [0x44]
m_angRotation[1] [0x48]
m_angRotation[2] [0x52]
m_vecVelocity [0x56]
m_nModelIndex [0x68]
m_nFlags [0x76]
m_nSkin [0x72]
m_nEffects [0x80]
m_clrRender [0x84]
DT_TEParticleSystem
m_vecOrigin[0] [0x32]
m_vecOrigin[1] [0x36]
m_vecOrigin[2] [0x40]
DT_TEMuzzleFlash
m_vecOrigin [0x32]
m_vecAngles [0x44]
m_flScale [0x56]
m_nType [0x60]
DT_TELargeFunnel
m_nModelIndex [0x44]
m_nReversed [0x48]
DT_TEKillPlayerAttachments
m_nPlayer [0x32]
DT_TEImpact
m_vecOrigin [0x32]
m_vecNormal [0x44]
m_iType [0x56]
m_ucFlags [0x60]
DT_TEGlowSprite
m_vecOrigin [0x32]
m_nModelIndex [0x44]
m_fScale [0x48]
m_fLife [0x52]
m_nBrightness [0x56]
DT_TEShatterSurface
m_vecOrigin [0x32]
m_vecAngles [0x44]
m_vecForce [0x56]
m_vecForcePos [0x68]
m_flWidth [0x80]
m_flHeight [0x84]
m_flShardSize [0x88]
m_nSurfaceType [0x104]
m_uchFrontColor[0] [0x108]
m_uchFrontColor[1] [0x109]
m_uchFrontColor[2] [0x110]
m_uchBackColor[0] [0x111]
m_uchBackColor[1] [0x112]
m_uchBackColor[2] [0x113]
DT_TEFootprintDecal
m_vecOrigin [0x32]
m_vecDirection [0x44]
m_nEntity [0x68]
m_nIndex [0x72]
m_chMaterialType [0x76]
DT_TEFizz
m_nEntity [0x32]
m_nModelIndex [0x36]
m_nDensity [0x40]
m_nCurrent [0x44]
DT_TEExplosion
m_nModelIndex [0x44]
m_fScale [0x48]
m_nFrameRate [0x52]
m_nFlags [0x56]
m_vecNormal [0x60]
m_chMaterialType [0x72]
m_nRadius [0x76]
m_nMagnitude [0x80]
DT_TEEnergySplash
m_vecPos [0x32]
m_vecDir [0x44]
m_bExplosive [0x56]
DT_TEEffectDispatch
m_EffectData [0x32]
DT_TEDynamicLight
m_vecOrigin [0x32]
r [0x48]
g [0x52]
b [0x56]
exponent [0x60]
m_fRadius [0x44]
m_fTime [0x64]
m_fDecay [0x68]
DT_TEDecal
m_vecOrigin [0x32]
m_vecStart [0x44]
m_nEntity [0x56]
m_nHitbox [0x60]
m_nIndex [0x64]
DT_TEClientProjectile
m_vecOrigin [0x32]
m_vecVelocity [0x44]
m_nModelIndex [0x56]
m_nLifeTime [0x60]
m_hOwner [0x64]
DT_TEBubbleTrail
m_vecMins [0x32]
m_vecMaxs [0x44]
m_nModelIndex [0x60]
m_flWaterZ [0x56]
m_nCount [0x64]
m_fSpeed [0x68]
DT_TEBubbles
m_vecMins [0x32]
m_vecMaxs [0x44]
m_nModelIndex [0x60]
m_fHeight [0x56]
m_nCount [0x64]
m_fSpeed [0x68]
DT_TEBSPDecal
m_vecOrigin [0x32]
m_nEntity [0x44]
m_nIndex [0x48]
DT_TEBreakModel
m_vecOrigin [0x32]
m_angRotation[0] [0x44]
m_angRotation[1] [0x48]
m_angRotation[2] [0x52]
m_vecSize [0x56]
m_vecVelocity [0x68]
m_nModelIndex [0x84]
m_nRandomization [0x80]
m_nCount [0x88]
m_fTime [0x92]
m_nFlags [0x96]
DT_TEBloodStream
m_vecDirection [0x44]
r [0x56]
g [0x60]
b [0x64]
a [0x68]
m_nAmount [0x72]
DT_TEBloodSprite
m_vecOrigin [0x32]
m_vecDirection [0x44]
r [0x56]
g [0x60]
b [0x64]
a [0x68]
m_nSprayModel [0x76]
m_nDropModel [0x72]
m_nSize [0x80]
DT_TEBeamSpline
m_nPoints [0x224]
m_vecPoints[0] [0x32]
m_vecPoints [0x0]
DT_TEBeamRingPoint
m_vecCenter [0x92]
m_flStartRadius [0x104]
m_flEndRadius [0x108]
DT_TEBeamRing
m_nStartEntity [0x92]
m_nEndEntity [0x96]
DT_TEBeamPoints
m_vecStartPoint [0x92]
m_vecEndPoint [0x104]
DT_TEBeamLaser
m_nStartEntity [0x92]
m_nEndEntity [0x96]
DT_TEBeamFollow
m_iEntIndex [0x92]
DT_TEBeamEnts
m_nStartEntity [0x92]
m_nEndEntity [0x96]
DT_TEBeamEntPoint
m_nStartEntity [0x92]
m_nEndEntity [0x96]
m_vecStartPoint [0x100]
m_vecEndPoint [0x112]
DT_BaseBeam
m_nModelIndex [0x32]
m_nHaloIndex [0x36]
m_nStartFrame [0x40]
m_nFrameRate [0x44]
m_fLife [0x48]
m_fWidth [0x52]
m_fEndWidth [0x56]
m_nFadeLength [0x60]
m_fAmplitude [0x64]
m_nSpeed [0x84]
r [0x68]
g [0x72]
b [0x76]
a [0x80]
m_nFlags [0x88]
DT_TEArmorRicochet
DT_TEMetalSparks
m_vecPos [0x32]
m_vecDir [0x44]
DT_ProxyToggle
blah [0x0]
DT_TestTraceline
m_clrRender [0x168]
m_vecOrigin [0x364]
m_angRotation[0] [0x352]
m_angRotation[1] [0x356]
m_angRotation[2] [0x360]
moveparent [0x380]
DT_Tesla
m_SoundName [0x3992]
m_iszSpriteName [0x4056]
DT_BaseTeamObjectiveResource
m_iTimerToShowInHUD [0x3944]
m_iStopWatchTimer [0x3948]
m_iNumControlPoints [0x3952]
m_bPlayingMiniRounds [0x3960]
m_bControlPointsReset [0x3961]
m_iUpdateCapHudParity [0x3964]
m_vCPPositions[0] [0x3972]
m_vCPPositions [0x0]
m_bCPIsVisible [0x4068]
m_flLazyCapPerc [0x4076]
m_iTeamIcons [0x4140]
m_iTeamOverlays [0x4396]
m_iTeamReqCappers [0x4652]
m_flTeamCapTime [0x4908]
m_iPreviousPoints [0x5164]
m_bTeamCanCap [0x5932]
m_iTeamBaseIcons [0x5996]
m_iBaseControlPoints [0x6124]
m_bInMiniRound [0x6252]
m_iWarnOnCap [0x6260]
m_iszWarnSound[0] [0x6292]
m_iszWarnSound [0x0]
m_flPathDistance [0x8332]
m_iNumTeamMembers [0x8364]
m_iCappingTeam [0x8620]
m_iTeamInZone [0x8652]
m_bBlocked [0x8684]
m_iOwner [0x8692]
m_pszCapLayoutInHUD [0x8828]
DT_Team
m_iTeamNum [0x4356]
m_bSurrendered [0x4360]
m_scoreTotal [0x4316]
m_scoreFirstHalf [0x4320]
m_scoreSecondHalf [0x4324]
m_scoreOvertime [0x4328]
m_iClanID [0x4340]
m_szTeamname [0x3976]
m_szClanTeamname [0x4008]
m_szTeamFlagImage [0x4040]
m_szTeamLogoImage [0x4048]
m_szTeamMatchStat [0x4056]
m_nGGLeaderEntIndex_CT [0x4332]
m_nGGLeaderEntIndex_T [0x4336]
player_array_element [0x0]
"player_array" [0x0]
DT_SunlightShadowControl
m_shadowDirection [0x3944]
m_bEnabled [0x3956]
m_TextureName [0x3957]
m_LightColor [0x4232]
m_flColorTransitionTime [0x4252]
m_flSunDistance [0x4256]
m_flFOV [0x4260]
m_flNearZ [0x4264]
m_flNorthOffset [0x4268]
m_bEnableShadows [0x4272]
DT_Sun
m_clrRender [0x168]
m_clrOverlay [0x4360]
m_vDirection [0x4372]
m_bOn [0x4384]
m_nSize [0x4364]
m_nOverlaySize [0x4368]
m_nMaterial [0x4388]
m_nOverlayMaterial [0x4392]
HDRColorScale [0x0]
DT_SteamJet
m_SpreadSpeed [0x4256]
m_Speed [0x4260]
m_StartSize [0x4264]
m_EndSize [0x4268]
m_Rate [0x4272]
m_JetLength [0x4276]
m_bEmit [0x4280]
m_bFaceLeft [0x4288]
m_nType [0x4284]
m_spawnflags [0x4292]
m_flRollSpeed [0x4296]
DT_ParticlePerformanceMonitor
m_bMeasurePerf [0x3942]
m_bDisplayPerf [0x3941]
DT_SpotlightEnd
m_flLightScale [0x3944]
m_Radius [0x3948]
DT_SpatialEntity
m_vecOrigin [0x3944]
m_minFalloff [0x3956]
m_maxFalloff [0x3960]
m_flCurWeight [0x3964]
m_bEnabled [0x4228]
DT_DustTrail
m_SpawnRate [0x4256]
m_Color [0x4260]
m_ParticleLifetime [0x4276]
m_StopEmitTime [0x4284]
m_MinSpeed [0x4288]
m_MaxSpeed [0x4292]
m_MinDirectedSpeed [0x4296]
m_MaxDirectedSpeed [0x4300]
m_StartSize [0x4304]
m_EndSize [0x4308]
m_SpawnRadius [0x4312]
m_bEmit [0x4328]
m_Opacity [0x4272]
DT_FireTrail
m_nAttachment [0x4256]
m_flLifetime [0x4260]
DT_SporeTrail
m_flSpawnRate [0x4260]
m_vecEndColor [0x4248]
m_flParticleLifetime [0x4264]
m_flStartSize [0x4268]
m_flEndSize [0x4272]
m_flSpawnRadius [0x4276]
m_bEmit [0x4292]
DT_SporeExplosion
m_flSpawnRate [0x4256]
m_flParticleLifetime [0x4260]
m_flStartSize [0x4264]
m_flEndSize [0x4268]
m_flSpawnRadius [0x4272]
m_bEmit [0x4280]
m_bDontRemove [0x4281]
DT_RocketTrail
m_SpawnRate [0x4256]
m_StartColor [0x4260]
m_EndColor [0x4272]
m_ParticleLifetime [0x4288]
m_StopEmitTime [0x4292]
m_MinSpeed [0x4296]
m_MaxSpeed [0x4300]
m_StartSize [0x4304]
m_EndSize [0x4308]
m_SpawnRadius [0x4312]
m_bEmit [0x4328]
m_nAttachment [0x4332]
m_Opacity [0x4284]
m_bDamaged [0x4329]
m_flFlareScale [0x4348]
DT_SmokeTrail
m_SpawnRate [0x4256]
m_StartColor [0x4260]
m_EndColor [0x4272]
m_ParticleLifetime [0x4288]
m_StopEmitTime [0x4292]
m_MinSpeed [0x4296]
m_MaxSpeed [0x4300]
m_MinDirectedSpeed [0x4304]
m_MaxDirectedSpeed [0x4308]
m_StartSize [0x4312]
m_EndSize [0x4316]
m_SpawnRadius [0x4320]
m_bEmit [0x4336]
m_nAttachment [0x4340]
m_Opacity [0x4284]
DT_SmokeStack
m_SpreadSpeed [0x4344]
m_Speed [0x4348]
m_StartSize [0x4352]
m_EndSize [0x4356]
m_Rate [0x4360]
m_JetLength [0x4364]
m_bEmit [0x4368]
m_flBaseSpread [0x4372]
m_flTwist [0x4456]
m_flRollSpeed [0x4528]
m_iMaterialModel [0x4460]
m_AmbientLight.m_vPos [0x4376]
m_AmbientLight.m_vColor [0x4388]
m_AmbientLight.m_flIntensity [0x4400]
m_DirLight.m_vPos [0x4404]
m_DirLight.m_vColor [0x4416]
m_DirLight.m_flIntensity [0x4428]
m_vWind [0x4444]
DT_SlideshowDisplay
m_bEnabled [0x3941]
m_szDisplayText [0x3942]
m_szSlideshowDirectory [0x4070]
m_chCurrentSlideLists [0x4232]
m_fMinSlideTime [0x4256]
m_fMaxSlideTime [0x4260]
m_iCycleType [0x4268]
m_bNoListRepeats [0x4272]
DT_ShadowControl
m_shadowDirection [0x3944]
m_shadowColor [0x3956]
m_flShadowMaxDist [0x3960]
m_bDisableShadows [0x3964]
m_bEnableLocalLightShadows [0x3965]
DT_SceneEntity
m_nSceneStringIndex [0x3964]
m_bIsPlayingBack [0x3952]
m_bPaused [0x3953]
m_bMultiplayer [0x3954]
m_flForceClientTime [0x3960]
m_hActorList [0x0]
DT_RopeKeyframe
m_nChangeCount [0x4796]
m_iRopeMaterialModelIndex [0x4004]
m_hStartPoint [0x4764]
m_hEndPoint [0x4768]
m_iStartAttachment [0x4772]
m_iEndAttachment [0x4774]
m_fLockedPoints [0x4792]
m_Slack [0x4784]
m_RopeLength [0x4780]
m_RopeFlags [0x4000]
m_TextureScale [0x4788]
m_nSegments [0x4760]
m_bConstrainBetweenEndpoints [0x4944]
m_Subdiv [0x4776]
m_Width [0x4800]
m_flScrollSpeed [0x3996]
m_vecOrigin [0x364]
moveparent [0x380]
m_iParentAttachment [0x832]
m_iDefaultRopeMaterialModelIndex [0x4008]
m_nMinCPULevel [0x3864]
m_nMaxCPULevel [0x3865]
m_nMinGPULevel [0x3866]
m_nMaxGPULevel [0x3867]
DT_RagdollManager
m_iCurrentMaxRagdollCount [0x3944]
DT_PropVehicleDriveable
m_hPlayer [0x12304]
m_nSpeed [0x12308]
m_nRPM [0x12312]
m_flThrottle [0x12316]
m_nBoostTimeLeft [0x12320]
m_nHasBoost [0x12324]
m_nScannerDisabledWeapons [0x12328]
m_nScannerDisabledVehicle [0x12332]
m_bEnterAnimOn [0x12364]
m_bExitAnimOn [0x12365]
m_bUnableToFire [0x12469]
m_vecEyeExitEndpoint [0x12456]
m_bHasGun [0x12468]
m_vecGunCrosshair [0x12372]
DT_Prop_Hallucination
m_bEnabled [0x12321]
m_fVisibleTime [0x12324]
m_fRechargeTime [0x12328]
DT_PhysicsPropMultiplayer
m_iPhysicsMode [0x12352]
m_fMass [0x12356]
m_collisionMins [0x12360]
m_collisionMaxs [0x12372]
DT_PhysBoxMultiplayer
m_iPhysicsMode [0x3960]
m_fMass [0x3964]
DT_PropDoorRotating
DT_BasePropDoor
DT_DynamicProp
m_bUseHitboxesForRenderBox [0x12324]
m_flGlowMaxDist [0x12356]
m_bShouldGlow [0x12360]
m_clrGlow [0x12361]
m_nGlowStyle [0x12368]
DT_PostProcessController
m_flPostProcessParameters [0x3944]
m_bMaster [0x3988]
DT_PointCommentaryNode
m_bActive [0x12289]
m_flStartTime [0x12292]
m_iszCommentaryFile [0x12296]
m_iszCommentaryFileNoHDR [0x12556]
m_iszSpeakers [0x12816]
m_iNodeNumber [0x13072]
m_iNodeNumberMax [0x13076]
m_hViewPosition [0x13088]
DT_PointCamera
m_FOV [0x3944]
m_Resolution [0x3948]
m_bFogEnable [0x3952]
m_FogColor [0x3953]
m_flFogStart [0x3960]
m_flFogEnd [0x3964]
m_flFogMaxDensity [0x3968]
m_bActive [0x3972]
m_bUseScreenAspectRatio [0x3973]
DT_PlayerResource
m_iPing [0x4480]
m_iKills [0x4740]
m_iAssists [0x5000]
m_iDeaths [0x5260]
m_bConnected [0x5520]
m_iTeam [0x5588]
m_iPendingTeam [0x5848]
m_bAlive [0x6108]
m_iHealth [0x6176]
m_iCoachingTeam [0x6564]
DT_Plasma
m_flStartScale [0x3944]
m_flScale [0x3948]
m_flScaleTime [0x3952]
m_nFlags [0x3956]
m_nPlasmaModelIndex [0x3960]
m_nPlasmaModelIndex2 [0x3964]
m_nGlowModelIndex [0x3968]
DT_PhysMagnet
DT_StatueProp
m_hInitBaseAnimating [0x12344]
m_bShatter [0x12348]
m_nShatterFlags [0x12352]
m_vShatterPosition [0x12356]
m_vShatterForce [0x12368]
DT_PhysicsProp
m_bAwake [0x12317]
m_spawnflags [0x788]
DT_PhysBox
m_mass [0x3944]
DT_ParticleSystem
m_vecOrigin [0x364]
m_fEffects [0x292]
m_hOwnerEntity [0x384]
moveparent [0x380]
m_iParentAttachment [0x832]
m_angRotation [0x352]
m_iEffectIndex [0x3944]
m_bActive [0x3952]
m_nStopType [0x3948]
m_flStartTime [0x3956]
m_szSnapshotFileName [0x3960]
m_vServerControlPoints [0x4220]
m_iServerControlPointAssignments [0x4268]
m_hControlPointEnts [0x4304]
m_iControlPointParents [0x4556]
DT_ParticleSmokeGrenade
m_flSpawnTime [0x4272]
m_FadeStartTime [0x4276]
m_FadeEndTime [0x4280]
m_MinColor [0x4288]
m_MaxColor [0x4300]
m_CurrentStage [0x4256]
DT_ParticleFire
m_vOrigin [0x4272]
m_vDirection [0x4284]
DT_MovieExplosion
DT_MovieDisplay
m_bEnabled [0x3941]
m_bLooping [0x3942]
m_szMovieFilename [0x3943]
m_szGroupName [0x4071]
m_bStretchToFill [0x4199]
m_bForcedSlave [0x4200]
m_bUseCustomUVs [0x4201]
m_flUMin [0x4204]
m_flUMax [0x4208]
m_flVMin [0x4212]
m_flVMax [0x4216]
DT_MaterialModifyControl
m_szMaterialName [0x3941]
m_szMaterialVar [0x4196]
m_szMaterialVarValue [0x4451]
m_iFrameStart [0x4724]
m_iFrameEnd [0x4728]
m_bWrap [0x4732]
m_flFramerate [0x4736]
m_bNewAnimCommandsSemaphore [0x4740]
m_flFloatLerpStartValue [0x4744]
m_flFloatLerpEndValue [0x4748]
m_flFloatLerpTransitionTime [0x4752]
m_bFloatLerpWrap [0x4756]
m_nModifyMode [0x4764]
DT_LightGlow
m_clrRender [0x168]
m_nHorizontalSize [0x3944]
m_nVerticalSize [0x3948]
m_nMinDist [0x3952]
m_nMaxDist [0x3956]
m_nOuterMaxDist [0x3960]
m_spawnflags [0x3964]
m_vecOrigin [0x364]
m_angRotation [0x352]
moveparent [0x380]
m_flGlowProxySize [0x4216]
HDRColorScale [0x0]
DT_InfoOverlayAccessor
m_iTextureFrameIndex [0x3868]
m_iOverlayID [0x3944]
DT_TEGaussExplosion
m_nType [0x44]
m_vecDirection [0x48]
DT_FuncTrackTrain
DT_FuncSmokeVolume
m_Color1 [0x4256]
m_Color2 [0x4260]
m_MaterialName [0x4264]
m_ParticleDrawWidth [0x4520]
m_ParticleSpacingDistance [0x4524]
m_DensityRampSpeed [0x4528]
m_RotationSpeed [0x4532]
m_MovementSpeed [0x4536]
m_Density [0x4540]
m_maxDrawDistance [0x4544]
m_spawnflags [0x4548]
m_Collision [0x888]
DT_FuncRotating
m_vecOrigin [0x364]
m_angRotation[0] [0x352]
m_angRotation[1] [0x356]
m_angRotation[2] [0x360]
m_flSimulationTime [0x668]
DT_FuncReflectiveGlass
DT_FuncOccluder
m_bActive [0x3948]
m_nOccluderIndex [0x3944]
DT_FuncMoveLinear
m_vecVelocity [0x328]
m_fFlags [0x312]
DT_Func_LOD
m_nDisappearMinDist [0x3944]
m_nDisappearMaxDist [0x3948]
DT_TEDust
m_flSize [0x44]
m_flSpeed [0x48]
m_vecDirection [0x52]
DT_Func_Dust
m_Color [0x3941]
m_SpawnRate [0x3948]
m_flSizeMin [0x3952]
m_flSizeMax [0x3956]
m_LifetimeMin [0x3964]
m_LifetimeMax [0x3968]
m_DustFlags [0x3984]
m_SpeedMax [0x3960]
m_DistMax [0x3972]
m_nModelIndex [0x652]
m_FallSpeed [0x3976]
m_bAffectedByWind [0x3980]
m_Collision [0x888]
DT_FuncConveyor
m_flConveyorSpeed [0x3944]
DT_FuncBrush
DT_BreakableSurface
m_nNumWide [0x3952]
m_nNumHigh [0x3956]
m_flPanelWidth [0x3960]
m_flPanelHeight [0x3964]
m_vNormal [0x3968]
m_vCorner [0x3980]
m_bIsBroken [0x3992]
m_nSurfaceType [0x3996]
m_RawPanelBitVec [0x4048]
DT_FuncAreaPortalWindow
m_flFadeStartDist [0x3944]
m_flFadeDist [0x3948]
m_flTranslucencyLimit [0x3952]
m_iBackgroundModelIndex [0x3956]
DT_CFish
m_poolOrigin [0x12392]
m_x [0x12368]
m_y [0x12372]
m_z [0x12376]
m_angle [0x12384]
m_nModelIndex [0x652]
m_lifeState [0x659]
m_waterLevel [0x12404]
DT_FireSmoke
m_flStartScale [0x3944]
m_flScale [0x3948]
m_flScaleTime [0x3952]
m_nFlags [0x3956]
m_nFlameModelIndex [0x3960]
m_nFlameFromAboveModelIndex [0x3964]
DT_EnvTonemapController
m_bUseCustomAutoExposureMin [0x3941]
m_bUseCustomAutoExposureMax [0x3942]
m_bUseCustomBloomScale [0x3943]
m_flCustomAutoExposureMin [0x3944]
m_flCustomAutoExposureMax [0x3948]
m_flCustomBloomScale [0x3952]
m_flCustomBloomScaleMinimum [0x3956]
m_flBloomExponent [0x3960]
m_flBloomSaturation [0x3964]
m_flTonemapPercentTarget [0x3968]
m_flTonemapPercentBrightPixels [0x3972]
m_flTonemapMinAvgLum [0x3976]
m_flTonemapRate [0x3980]
DT_EnvScreenEffect
m_flDuration [0x3944]
m_nType [0x3948]
DT_EnvScreenOverlay
m_iszOverlayNames[0] [0x3941]
m_iszOverlayNames [0x0]
m_flOverlayTimes[0] [0x6492]
m_flOverlayTimes [0x0]
m_flStartTime [0x6532]
m_iDesiredOverlay [0x6536]
m_bIsActive [0x6540]
DT_EnvProjectedTexture
m_hTargetEntity [0x3948]
m_bState [0x3952]
m_bAlwaysUpdate [0x3953]
m_flLightFOV [0x3956]
m_bEnableShadows [0x3960]
m_bSimpleProjection [0x3961]
m_bLightOnlyTarget [0x3962]
m_bLightWorld [0x3963]
m_bCameraSpace [0x3964]
m_flBrightnessScale [0x3968]
m_LightColor [0x3972]
m_flColorTransitionTime [0x3992]
m_flAmbient [0x3996]
m_SpotlightTextureName [0x4008]
m_nSpotlightTextureFrame [0x4288]
m_flNearZ [0x4000]
m_flFarZ [0x4004]
m_nShadowQuality [0x4292]
m_flProjectionSize [0x4312]
m_flRotation [0x4316]
m_iStyle [0x4296]
DT_EnvParticleScript
m_flSequenceScale [0x12600]
DT_FogController
m_fog.enable [0x4016]
m_fog.blend [0x4017]
m_fog.dirPrimary [0x3952]
m_fog.colorPrimary [0x3964]
m_fog.colorSecondary [0x3968]
m_fog.start [0x3980]
m_fog.end [0x3984]
m_fog.farz [0x3988]
m_fog.maxdensity [0x3992]
m_fog.colorPrimaryLerpTo [0x3972]
m_fog.colorSecondaryLerpTo [0x3976]
m_fog.startLerpTo [0x3996]
m_fog.endLerpTo [0x4000]
m_fog.maxdensityLerpTo [0x4004]
m_fog.lerptime [0x4008]
m_fog.duration [0x4012]
m_fog.HDRColorScale [0x4024]
m_fog.ZoomFogScale [0x4020]
DT_EnvDOFController
m_bDOFEnabled [0x3941]
m_flNearBlurDepth [0x3944]
m_flNearFocusDepth [0x3948]
m_flFarFocusDepth [0x3952]
m_flFarBlurDepth [0x3956]
m_flNearBlurRadius [0x3960]
m_flFarBlurRadius [0x3964]
DT_CascadeLight
m_shadowDirection [0x3944]
m_envLightShadowDirection [0x3956]
m_bEnabled [0x3968]
m_bUseLightEnvAngles [0x3969]
m_LightColor [0x3970]
m_LightColorScale [0x3976]
m_flMaxShadowDist [0x3980]
DT_EnvAmbientLight
m_vecColor [0x4240]
DT_EntityParticleTrail
m_iMaterialName [0x4248]
m_Info [0x4256]
m_hConstraintEntity [0x4288]
DT_EntityFreezing
m_vFreezingOrigin [0x3944]
m_flFrozenPerHitbox [0x3956]
m_flFrozen [0x4156]
m_bFinishFreezing [0x4160]
DT_EntityFlame
m_hEntAttached [0x3944]
m_bCheapEffect [0x3980]
DT_EntityDissolve
m_flStartTime [0x3952]
m_flFadeOutStart [0x3956]
m_flFadeOutLength [0x3960]
m_flFadeOutModelStart [0x3964]
m_flFadeOutModelLength [0x3968]
m_flFadeInStart [0x3972]
m_flFadeInLength [0x3976]
m_nDissolveType [0x3980]
m_vDissolverOrigin [0x3988]
m_nMagnitude [0x4000]
DT_QuadraticBeam
m_targetPosition [0x3944]
m_controlPosition [0x3956]
m_scrollRate [0x3968]
m_flWidth [0x3972]
DT_Embers
m_nDensity [0x3944]
m_nLifetime [0x3948]
m_nSpeed [0x3952]
m_bEmit [0x3956]
DT_EnvWind
m_EnvWindShared [0x3944]
DT_Precipitation
m_nPrecipType [0x3988]
DT_PrecipitationBlocker
DT_DynamicLight
m_Flags [0x3941]
m_LightStyle [0x3942]
m_Radius [0x3944]
m_Exponent [0x3948]
m_InnerAngle [0x3952]
m_OuterAngle [0x3956]
m_SpotRadius [0x3960]
DT_ColorCorrectionVolume
m_bEnabled [0x4004]
m_MaxWeight [0x4008]
m_FadeDuration [0x4012]
m_Weight [0x4016]
m_lookupFilename [0x4020]
DT_ColorCorrection
m_vecOrigin [0x3944]
m_minFalloff [0x3956]
m_maxFalloff [0x3960]
m_flCurWeight [0x3976]
m_flMaxWeight [0x3972]
m_flFadeInDuration [0x3964]
m_flFadeOutDuration [0x3968]
m_netLookupFilename [0x3980]
m_bEnabled [0x4240]
m_bMaster [0x4241]
m_bClientSide [0x4242]
m_bExclusive [0x4243]
DT_BreakableProp
m_qPreferredPlayerCarryAngles [0x12304]
m_bClientPhysics [0x12316]
DT_BeamSpotlight
m_nHaloIndex [0x3944]
m_bSpotlightOn [0x3956]
m_bHasDynamicLight [0x3957]
m_flSpotlightMaxLength [0x3960]
m_flSpotlightGoalWidth [0x3964]
m_flHDRColorScale [0x3968]
m_nRotationAxis [0x3948]
m_flRotationSpeed [0x3952]
DT_BaseButton
m_usable [0x3985]
DT_BaseToggle
m_vecFinalDest [0x3964]
m_movementType [0x3976]
m_flMoveTargetTime [0x3980]
DT_BaseTempEntity
DT_BasePlayer
localdata [0x0]
pl [0x14720]
m_iFOV [0x14744]
m_iFOVStart [0x14748]
m_flFOVTime [0x14780]
m_iDefaultFOV [0x15124]
m_hZoomOwner [0x14868]
m_afPhysicsFlags [0x15048]
m_hVehicle [0x15052]
m_hUseEntity [0x15120]
m_hGroundEntity [0x388]
m_iHealth [0x308]
m_lifeState [0x659]
m_iAmmo [0x13480]
m_iBonusProgress [0x14856]
m_iBonusChallenge [0x14860]
m_flMaxspeed [0x14864]
m_fFlags [0x312]
m_iObserverMode [0x15200]
m_bActiveCameraMan [0x15204]
m_bCameraManXRay [0x15205]
m_bCameraManOverview [0x15206]
m_bCameraManScoreBoard [0x15207]
m_uCameraManGraphs [0x15208]
m_iDeathPostEffect [0x15196]
m_hObserverTarget [0x15220]
m_hViewModel[0] [0x15060]
m_hViewModel [0x0]
m_iCoachingTeam [0x13944]
m_szLastPlaceName [0x15840]
m_vecLadderNormal [0x14808]
m_ladderSurfaceProps [0x14772]
m_ubEFNoInterpParity [0x15880]
m_hPostProcessCtrl [0x16400]
m_hColorCorrectionCtrl [0x16404]
m_PlayerFog.m_hCtrl [0x16416]
m_vphysicsCollisionState [0x14896]
m_hViewEntity [0x15144]
m_bShouldDrawPlayerWhileUsingViewEntity [0x15148]
m_flDuckAmount [0x14048]
m_flDuckSpeed [0x14052]
DT_BaseFlex
m_flexWeight [0x12504]
m_blinktoggle [0x12960]
m_viewtarget [0x12420]
DT_BaseEntity
AnimTimeMustBeFirst [0x0]
m_flSimulationTime [0x668]
m_cellbits [0x172]
m_cellX [0x180]
m_cellY [0x184]
m_cellZ [0x188]
m_vecOrigin [0x364]
m_angRotation [0x352]
m_nModelIndex [0x652]
m_fEffects [0x292]
m_nRenderMode [0x655]
m_nRenderFX [0x654]
m_clrRender [0x168]
m_iTeamNum [0x296]
m_iPendingTeamNum [0x300]
m_CollisionGroup [0x1352]
m_flElasticity [0x1056]
m_flShadowCastDistance [0x1060]
m_hOwnerEntity [0x384]
m_hEffectEntity [0x3880]
moveparent [0x380]
m_iParentAttachment [0x832]
m_iName [0x392]
movetype [0x0]
movecollide [0x0]
m_Collision [0x888]
m_iTextureFrameIndex [0x3868]
m_bSimulatedEveryTick [0x3786]
m_bAnimatedEveryTick [0x3787]
m_bAlternateSorting [0x3788]
m_bSpotted [0x3789]
m_bSpottedBy [0x3790]
m_bSpottedByMask [0x3856]
m_bIsAutoaimTarget [0x144]
m_fadeMinDist [0x840]
m_fadeMaxDist [0x844]
m_flFadeScale [0x848]
m_nMinCPULevel [0x3864]
m_nMaxCPULevel [0x3865]
m_nMinGPULevel [0x3866]
m_nMaxGPULevel [0x3867]
m_flUseLookAtAngle [0x792]
m_flLastMadeNoiseTime [0x64]
DT_BaseDoor
m_flWaveHeight [0x3988]
DT_BaseCombatCharacter
bcc_localdata [0x0]
bcc_nonlocaldata [0x0]
m_LastHitGroup [0x13476]
m_hActiveWeapon [0x13864]
m_flTimeOfLastInjury [0x13868]
m_nRelativeDirectionOfLastInjury [0x13872]
m_hMyWeapons [0x13608]
DT_BaseAnimatingOverlay
overlay_vars [0x0]
DT_BoneFollower
m_modelIndex [0x3944]
m_solidIndex [0x3948]
DT_BaseAnimating
m_nSequence [0x12008]
m_nForceBone [0x11332]
m_vecForce [0x11320]
m_nSkin [0x4056]
m_nBody [0x4060]
m_nHitboxSet [0x4008]
m_flModelScale [0x11568]
m_flPoseParameter [0x11624]
m_flPlaybackRate [0x4052]
m_flEncodedController [0x4100]
m_bClientSideAnimation [0x11976]
m_bClientSideFrameReset [0x11404]
m_bClientSideRagdoll [0x685]
m_nNewSequenceParity [0x4084]
m_nResetEventsParity [0x4088]
m_nMuzzleFlashParity [0x4116]
m_hLightingOrigin [0x12216]
serveranimdata [0x0]
m_flFrozen [0x11472]
m_ScaleType [0x11572]
m_bSuppressAnimSounds [0x12222]
DT_AI_BaseNPC
m_lifeState [0x659]
m_bPerformAvoidance [0x13900]
m_bIsMoving [0x13901]
m_bFadeCorpse [0x13902]
m_iDeathPose [0x13884]
m_iDeathFrame [0x13888]
m_iSpeedModRadius [0x13892]
m_iSpeedModSpeed [0x13896]
m_bSpeedModActive [0x13903]
m_bImportanRagdoll [0x13904]
m_flTimePingEffect [0x13880]
DT_CChicken
m_jumpedThisFrame [0x12380]
m_leader [0x12384]
DT_FireCrackerBlast
DT_Inferno
m_fireXDelta [0x3968]
m_fireYDelta [0x4368]
m_fireZDelta [0x4768]
m_bFireIsBurning [0x5168]
m_fireCount [0x6868]
DT_TEPlantBomb
m_vecOrigin [0x36]
m_iPlayer [0x32]
m_option [0x48]
DT_TEFireBullets
m_vecOrigin [0x40]
m_vecAngles[0] [0x52]
m_vecAngles[1] [0x56]
m_iWeaponID [0x64]
m_iMode [0x68]
m_iSeed [0x72]
m_iPlayer [0x32]
m_fInaccuracy [0x76]
m_fSpread [0x80]
m_nItemDefIndex [0x36]
m_iSoundType [0x84]
DT_TERadioIcon
m_iAttachToClient [0x32]
DT_PlantedC4
m_bBombTicking [0x12289]
m_flC4Blow [0x12300]
m_flTimerLength [0x12304]
m_flDefuseLength [0x12320]
m_flDefuseCountDown [0x12324]
m_bBombDefused [0x12328]
m_hBombDefuser [0x12332]
DT_CSTeam
DT_CSPlayerResource
m_iPlayerC4 [0x7348]
m_iPlayerVIP [0x7352]
m_bHostageAlive [0x7380]
m_isHostageFollowingSomeone [0x7392]
m_iHostageEntityIDs [0x7404]
m_bombsiteCenterA [0x7356]
m_bombsiteCenterB [0x7368]
m_hostageRescueX [0x7452]
m_hostageRescueY [0x7468]
m_hostageRescueZ [0x7484]
m_iMVPs [0x7500]
m_iArmor [0x7892]
m_bHasHelmet [0x7825]
m_bHasDefuser [0x7760]
m_iScore [0x8152]
m_iCompetitiveRanking [0x8412]
m_iCompetitiveWins [0x8672]
m_iCompTeammateColor [0x8932]
m_bControllingBot [0x9192]
m_iControlledPlayer [0x9260]
m_iControlledByPlayer [0x9520]
m_iBotDifficulty [0x18100]
m_szClan [0x18360]
m_iTotalCashSpent [0x19400]
m_iCashSpentThisRound [0x19660]
m_nEndMatchNextMapVotes [0x19920]
m_bEndMatchNextMapAllVoted [0x20180]
m_nActiveCoinRank [0x20184]
m_nMusicID [0x20444]
m_nPersonaDataPublicLevel [0x20772]
m_nPersonaDataPublicCommendsLeader [0x21032]
m_nPersonaDataPublicCommendsTeacher [0x21292]
m_nPersonaDataPublicCommendsFriendly [0x21552]
DT_CSPlayer
cslocaldata [0x0]
csnonlocaldata [0x0]
m_angEyeAngles[0] [0x45836]
m_angEyeAngles[1] [0x45840]
m_iAddonBits [0x43924]
m_iPrimaryAddon [0x43928]
m_iSecondaryAddon [0x43932]
m_iThrowGrenadeCounter [0x16796]
m_bWaitForNoAttack [0x16800]
m_bIsRespawningForDMBonus [0x16801]
m_iPlayerState [0x16744]
m_iAccount [0x45820]
m_iStartAccount [0x43972]
m_totalHitsOnServer [0x43976]
m_bInBombZone [0x16792]
m_bInBuyZone [0x16793]
m_bInNoDefuseArea [0x16794]
m_bKilledByTaser [0x16816]
m_iMoveState [0x16820]
m_iClass [0x45828]
m_ArmorValue [0x45832]
m_angEyeAngles [0x45836]
m_bHasDefuser [0x45848]
m_bNightVisionOn [0x43961]
m_bHasNightVision [0x43962]
m_bInHostageRescueZone [0x45849]
m_bIsDefusing [0x16748]
m_bIsGrabbingHostage [0x16749]
m_bIsScoped [0x16740]
m_bIsWalking [0x16741]
m_bResumeZoom [0x16742]
m_fImmuneToGunGameDamageTime [0x16752]
m_bGunGameImmunity [0x16760]
m_bHasMovedSinceSpawn [0x16761]
m_bMadeFinalGunGameProgressiveKill [0x16762]
m_iGunGameProgressiveWeaponIndex [0x16764]
m_iNumGunGameTRKillPoints [0x16768]
m_iNumGunGameKillsWithCurrentWeapon [0x16772]
m_iNumRoundKills [0x16776]
m_fMolotovUseTime [0x16784]
m_fMolotovDamageTime [0x16788]
m_szArmsModel [0x16827]
m_hCarriedHostage [0x43988]
m_hCarriedHostageProp [0x43992]
m_bIsRescuing [0x16750]
m_flGroundAccelLinearFracLastTime [0x43968]
m_bCanMoveDuringFreezePeriod [0x16824]
m_isCurrentGunGameLeader [0x16825]
m_isCurrentGunGameTeamLeader [0x16826]
m_flGuardianTooFarDistFrac [0x16804]
m_flDetectedByEnemySensorTime [0x16808]
m_iMatchStats_Kills [0x44100]
m_iMatchStats_Damage [0x44220]
m_iMatchStats_EquipmentValue [0x44340]
m_iMatchStats_MoneySaved [0x44460]
m_iMatchStats_KillReward [0x44580]
m_iMatchStats_LiveTime [0x44700]
m_iMatchStats_Deaths [0x44820]
m_iMatchStats_Assists [0x44940]
m_iMatchStats_HeadShotKills [0x45060]
m_iMatchStats_Objective [0x45180]
m_iMatchStats_CashEarned [0x45300]
m_iMatchStats_UtilityDamage [0x45420]
m_iMatchStats_EnemiesFlashed [0x45540]
m_rank [0x45792]
m_unMusicID [0x45816]
m_bHasHelmet [0x45824]
m_bHasHeavyArmor [0x45825]
m_flFlashDuration [0x44024]
m_flFlashMaxAlpha [0x44020]
m_iProgressBarDuration [0x43936]
m_flProgressBarStartTime [0x43940]
m_hRagdoll [0x43984]
m_cycleLatch [0x46248]
m_unCurrentEquipmentValue [0x45784]
m_unRoundStartEquipmentValue [0x45786]
m_unFreezetimeEndEquipmentValue [0x45788]
m_bIsControllingBot [0x46806]
m_bHasControlledBotThisRound [0x46820]
m_bCanControlObservedBot [0x46807]
m_iControlledBotEntIndex [0x46808]
m_bIsAssassinationTarget [0x46805]
m_bHud_MiniScoreHidden [0x45882]
m_bHud_RadarHidden [0x45883]
m_nLastKillerIndex [0x45884]
m_nLastConcurrentKilled [0x45888]
m_nDeathCamMusic [0x45892]
m_bIsHoldingLookAtWeapon [0x46653]
m_bIsLookingAtWeapon [0x46652]
m_iNumRoundKillsHeadshots [0x16780]
m_flLowerBodyYawTarget [0x17084]
m_bStrafing [0x17088]
DT_CSRagdoll
m_vecOrigin [0x364]
m_vecRagdollOrigin [0x12448]
m_hPlayer [0x12420]
m_nModelIndex [0x652]
m_nForceBone [0x11332]
m_vecForce [0x11320]
m_vecRagdollVelocity [0x12436]
m_iDeathPose [0x12460]
m_iDeathFrame [0x12464]
m_iTeamNum [0x296]
m_bClientSideAnimation [0x11976]
m_flDeathYaw [0x12468]
m_flAbsYaw [0x12472]
DT_TEPlayerAnimEvent
m_hPlayer [0x32]
m_iEvent [0x36]
m_nData [0x40]
DT_CHostage
m_isRescued [0x13920]
m_jumpedThisFrame [0x13921]
m_iHealth [0x308]
m_iMaxHealth [0x13892]
m_lifeState [0x659]
m_fFlags [0x312]
m_nHostageState [0x13924]
m_flRescueStartTime [0x13928]
m_flGrabSuccessTime [0x13932]
m_flDropStartTime [0x13936]
m_vel [0x13908]
m_leader [0x13904]
DT_HostageCarriableProp
DT_WeaponCubemap
DT_WeaponCycler
DT_HandleTest
m_Handle [0x3944]
m_bSendHandle [0x3948]
DT_TeamplayRoundBasedRulesProxy
teamplayroundbased_gamerules_data [0x0]
DT_SpriteTrail
m_flLifeTime [0x5636]
m_flStartWidth [0x5640]
m_flEndWidth [0x5644]
m_flStartWidthVariance [0x5648]
m_flTextureRes [0x5652]
m_flMinFadeLength [0x5656]
m_vecSkyboxOrigin [0x5660]
m_flSkyboxScale [0x5672]
DT_SpriteOriented
DT_Sprite
m_hAttachedToEntity [0x3964]
m_nAttachment [0x3968]
m_flScaleTime [0x3996]
m_flSpriteScale [0x3992]
m_flSpriteFramerate [0x3972]
m_flGlowProxySize [0x4004]
m_flHDRColorScale [0x4008]
m_flFrame [0x3976]
m_flBrightnessTime [0x3988]
m_nBrightness [0x3984]
m_bWorldSpaceScale [0x4000]
DT_PredictedViewModel
DT_PoseController
m_hProps [0x3944]
m_chPoseIndex [0x3960]
m_bPoseValueParity [0x3964]
m_fPoseValue [0x3968]
m_fInterpolationTime [0x3972]
m_bInterpolationWrap [0x3976]
m_fCycleFrequency [0x3980]
m_nFModType [0x3984]
m_fFModTimeOffset [0x3988]
m_fFModRate [0x3992]
m_fFModAmplitude [0x3996]
DT_GameRulesProxy
DT_InfoLadderDismount
DT_FuncLadder
m_vecPlayerMountPositionTop [0x3992]
m_vecPlayerMountPositionBottom [0x4004]
m_vecLadderDir [0x3944]
m_bFakeLadder [0x4017]
DT_DetailController
m_flFadeStartDist [0x3944]
m_flFadeEndDist [0x3948]
DT_BaseAttributableItem
m_AttributeManager [0x13504]
m_OriginalOwnerXuidLow [0x14768]
m_OriginalOwnerXuidHigh [0x14772]
m_nFallbackPaintKit [0x14776]
m_nFallbackSeed [0x14780]
m_flFallbackWear [0x14784]
m_nFallbackStatTrak [0x14788]
DT_EconEntity
m_AttributeManager [0x13504]
m_OriginalOwnerXuidLow [0x14768]
m_OriginalOwnerXuidHigh [0x14772]
m_nFallbackPaintKit [0x14776]
m_nFallbackSeed [0x14780]
m_flFallbackWear [0x14784]
m_nFallbackStatTrak [0x14788]
DT_WeaponXM1014
m_reloadState [0x15288]
DT_WeaponTaser
DT_SmokeGrenade
DT_WeaponSG552
DT_SensorGrenade
DT_WeaponSawedoff
m_reloadState [0x15288]
DT_WeaponNOVA
m_reloadState [0x15288]
DT_IncendiaryGrenade
DT_MolotovGrenade
DT_WeaponM3
m_reloadState [0x15288]
DT_WeaponKnifeGG
DT_WeaponKnife
DT_HEGrenade
DT_Flashbang
DT_WeaponElite
DT_DecoyGrenade
DT_WeaponDEagle
DT_WeaponUSP
DT_WeaponM249
DT_WeaponUMP45
DT_WeaponTMP
DT_WeaponTec9
DT_WeaponSSG08
DT_WeaponSG556
DT_WeaponSG550
DT_WeaponScout
DT_WeaponSCAR20
DT_WeaponSCAR17
DT_WeaponP90
DT_WeaponP250
DT_WeaponP228
DT_WeaponNegev
DT_WeaponMP9
DT_WeaponMP7
DT_WeaponMP5Navy
DT_WeaponMag7
DT_WeaponMAC10
DT_WeaponM4A1
DT_WeaponHKP2000
DT_WeaponGlock
DT_WeaponGalilAR
DT_WeaponGalil
DT_WeaponG3SG1
DT_WeaponFiveSeven
DT_WeaponFamas
DT_WeaponBizon
DT_WeaponAWP
DT_WeaponAug
DT_WeaponAK47
DT_WeaponCSBaseGun
m_zoomLevel [0x15284]
m_iBurstShotsRemaining [0x15288]
DT_WeaponCSBase
m_weaponMode [0x15128]
m_fAccuracyPenalty [0x15132]
m_fLastShotTime [0x15248]
m_iRecoilIndex [0x15144]
m_flRecoilIndex [0x15148]
m_hPrevOwner [0x15196]
m_bBurstMode [0x15152]
m_flPostponeFireReadyTime [0x15156]
m_bReloadVisuallyComplete [0x15160]
m_bSilencerOn [0x15161]
m_flDoneSwitchingSilencer [0x15164]
m_iOriginalTeamNumber [0x15172]
m_iIronSightMode [0x15280]
DT_WeaponC4
m_bStartedArming [0x15348]
m_bBombPlacedAnimation [0x15356]
m_fArmedTime [0x15352]
m_bShowC4LED [0x15357]
m_bIsPlantingViaUse [0x15358]
DT_WeaponBaseItem
m_bRedraw [0x15304]
DT_BaseCSGrenade
m_bRedraw [0x15284]
m_bIsHeldByPlayer [0x15285]
m_bPinPulled [0x15286]
m_fThrowTime [0x15288]
m_bLoopingSoundPlaying [0x15292]
m_flThrowStrength [0x15296]
DT_SmokeGrenadeProjectile
m_bDidSmokeEffect [0x12376]
m_nSmokeEffectTickBegin [0x12372]
DT_SensorGrenadeProjectile
DT_MolotovProjectile
m_bIsIncGrenade [0x12372]
DT_Item_Healthshot
DT_DecoyProjectile
DT_FootstepControl
m_source [0x3986]
m_destination [0x4002]
DT_CSGameRulesProxy
cs_gamerules_data [0x0]
DT_BaseCSGrenadeProjectile
m_vInitialVelocity [0x12336]
m_nBounces [0x12348]
DT_Beam
m_nBeamType [0x3972]
m_nBeamFlags [0x3976]
m_nNumBeamEnts [0x3960]
m_hAttachEntity [0x3980]
m_nAttachIndex [0x4020]
m_nHaloIndex [0x3968]
m_fHaloScale [0x4072]
m_fWidth [0x4060]
m_fEndWidth [0x4064]
m_fFadeLength [0x4068]
m_fAmplitude [0x4076]
m_fStartFrame [0x4080]
m_fSpeed [0x4084]
m_flFrameRate [0x3944]
m_flHDRColorScale [0x3948]
m_clrRender [0x168]
m_nRenderFX [0x654]
m_nRenderMode [0x655]
m_flFrame [0x4088]
m_nClipStyle [0x4092]
m_vecEndPos [0x4096]
m_nModelIndex [0x652]
m_vecOrigin [0x364]
moveparent [0x380]
DT_BaseViewModel
m_nModelIndex [0x652]
m_hWeapon [0x12384]
m_nSkin [0x4056]
m_nBody [0x4060]
m_nSequence [0x12008]
m_nViewModelIndex [0x12376]
m_flPlaybackRate [0x4052]
m_fEffects [0x292]
m_nAnimationParity [0x12380]
m_hOwner [0x12388]
m_nNewSequenceParity [0x4084]
m_nResetEventsParity [0x4088]
m_nMuzzleFlashParity [0x4116]
m_bShouldIgnoreOffsetAndAccuracy [0x12316]
DT_BaseParticleEntity
DT_BaseGrenade
m_flDamage [0x12312]
m_DmgRadius [0x12292]
m_bIsLive [0x12290]
m_hThrower [0x12328]
m_vecVelocity [0x328]
m_fFlags [0x312]
DT_BaseCombatWeapon
LocalWeaponData [0x0]
LocalActiveWeaponData [0x0]
m_iViewModelIndex [0x14912]
m_iWorldModelIndex [0x14916]
m_iWorldDroppedModelIndex [0x14920]
m_iState [0x14936]
m_hOwner [0x14896]
m_iClip1 [0x14948]
m_iClip2 [0x14952]
m_iPrimaryReserveAmmoCount [0x14956]
m_iSecondaryReserveAmmoCount [0x14960]
m_hWeaponWorldModel [0x14932]
m_iNumEmptyAttacks [0x14928]
DT_BaseWeaponWorldModel
m_nModelIndex [0x652]
m_nBody [0x4060]
m_fEffects [0x292]
moveparent [0x380]
m_hCombatWeaponParent [0x12420]
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