Skip to content

Instantly share code, notes, and snippets.

@lukas-buergi
Created July 17, 2012 19:11
Show Gist options
  • Save lukas-buergi/3131347 to your computer and use it in GitHub Desktop.
Save lukas-buergi/3131347 to your computer and use it in GitHub Desktop.
$ prgm/overgrowth/Overgrowth/overgrowth.bin.x86_64
prgm/overgrowth/Overgrowth/overgrowth.bin.x86_64: /usr/lib/libjpeg.so.62: no version information available (required by prgm/overgrowth/Overgrowth/overgrowth.bin.x86_64)
RGBA bits, depth: 8 8 8 8, 24
Anti-aliasing samples: 4
32 texture units supported.
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
0 SDL joysticks found
Hardware threads: 2
*****************
Calculating detail textures
Finished loading path set
"Loading" benchmarks:
61%: "Loading entities" (6 s)
37%: "Loading terrain" (3 s)
OO%: "Loading shadows" (18 ms)
OO%: "Loading xml doc" (2278 us)
OO%: "Initializing" (1891 us)
OO%: "Loading navmesh" (13O5 us)
Speicherzugriffsfehler
$ prgm/overgrowth/Overgrowth/overgrowth.bin.x86_64
prgm/overgrowth/Overgrowth/overgrowth.bin.x86_64: /usr/lib/libjpeg.so.62: no version information available (required by prgm/overgrowth/Overgrowth/overgrowth.bin.x86_64)
RGBA bits, depth: 8 8 8 8, 24
Anti-aliasing samples: 4
32 texture units supported.
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
0 SDL joysticks found
Hardware threads: 2
*****************
Calculating detail textures
Finished loading path set
"Loading" benchmarks:
72%: "Loading entities" (6 s)
27%: "Loading terrain" (2 s)
OO%: "Loading shadows" (34 ms)
OO%: "Loading xml doc" (2498 us)
OO%: "Initializing" (2495 us)
OO%: "Loading navmesh" (2162 us)
Speicherzugriffsfehler
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment