Skip to content

Instantly share code, notes, and snippets.

View lukaspj's full-sized avatar

Lukas Aldershaab lukaspj

View GitHub Profile
```
running "/usr/local/bin/terraform plan -input=false -refresh -out \"/home/atlantis/.atlantis/repos/LEGO/novus-customers-prod/901/default/mon-edge-non-prod/cluster/cluster-mon-edge-non-prod-default.tfplan\"" in "/home/atlantis/.atlantis/repos/LEGO/novus-customers-prod/901/default/mon-edge-non-prod/cluster": exit status 1
# ...
# Irrelevant planning output
# ...
Planning failed. Terraform encountered an error while generating this plan.
│ Warning: Deprecated attribute
//*****************************************************************************
// Torque -- HLSL procedural shader
//*****************************************************************************
// Dependencies:
#include "core/rendering/shaders/terrain/terrain.hlsl"
#include "core/rendering/shaders/torque.hlsl"
// Features:
// Vert Position
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
@lukaspj
lukaspj / pixelshader.hlsl
Created June 28, 2021 21:16
TerrainShader
//*****************************************************************************
// Torque -- HLSL procedural shader
//*****************************************************************************
// Dependencies:
#include "core/rendering/shaders/terrain/terrain.hlsl"
#include "core/rendering/shaders/torque.hlsl"
// Features:
// Vert Position
{{- $c1 := highlight (htmlUnescape .) "cpp" "" | replaceRE "<span [^>]+>((?:-|\\(|\\)|\\*|&amp;|&gt;|&lt;)*)&lt;</span>\\s*<span [^>]+>a</span>\\s*<span [^>]+>href</span>\\s*<span [^>]+>=</span>\\s*<span [^>]+>&#34;([^<]+)&#34;</span>\\s*<span [^>]+>&gt;(~?)</span>\\s*<span [^>]+>([^<]+)</span>\\s*<span [^>]+>&lt;/</span>\\s*<span [^>]+>a</span>\\s*<span [^>]+>&gt;((?:\\*|&amp;|&lt;|&gt;|-|\\(|\\)|:)*)</span>" "<span class=\"o\">$1</span><a href=$2><span class=\"n\">$3$4</span></a><span class=\"o\">$5</span>" }}
{{- $c2 := $c1 | replaceRE "<span [^>]+>((?:-|\\(|\\)|\\*|&amp;|&gt;|&lt;)*)&lt;</span>\\s*<span [^>]+>a</span>\\s*<span [^>]+>href</span>\\s*<span [^>]+>=</span>\\s*<span [^>]+>&#34;([^<]+)&#34;</span>\\s*<span [^>]+>&gt;(~?)</span>\\s*(<span [^>]+>[^<]+</span>\\s*<span [^>]+>::</span>)?\\s*(<span [^>]+>[^<]+</span>)\\s*<span [^>]+>&lt;/</span>\\s*<span [^>]+>a</span>\\s*<span [^>]+>&gt;((?:\\*|&amp;|&lt;|&gt;|-|\\(|\\)|:)*)</span>" "<span class=\"o\">$1</span><a href=$2><span class=\"n\">$3</span>$4
# Doxyfile 1.8.17
# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
#
# All text after a double hash (##) is considered a comment and is placed in
# front of the TAG it is preceding.
#
# All text after a single hash (#) is considered a comment and will be ignored.
# The format is:
@lukaspj
lukaspj / Doxyfile
Last active January 26, 2021 20:33
# Doxyfile 1.8.17
# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
#
# All text after a double hash (##) is considered a comment and is placed in
# front of the TAG it is preceding.
#
# All text after a single hash (#) is considered a comment and will be ignored.
# The format is:
@echo off
setlocal
SET COMPILER=%1
IF NOT DEFINED COMPILER SET COMPILER=VS2008
REM --- Clean up the junk in the root of the scriptDocs folder ---
del /Q scriptDocs\*.*
REM --- Generate the project files ---
//*****************************************************************************
// Torque -- HLSL procedural shader
//*****************************************************************************
// Dependencies:
#include "core/rendering/shaders/terrain/terrain.hlsl"
#include "core/rendering/shaders/torque.hlsl"
// Features:
// Vert Position
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//