Skip to content

Instantly share code, notes, and snippets.

@lukassup
Created January 7, 2016 10:39
Show Gist options
  • Save lukassup/4ae4d74f8a6915d9d06e to your computer and use it in GitHub Desktop.
Save lukassup/4ae4d74f8a6915d9d06e to your computer and use it in GitHub Desktop.
my compton.conf
##
# Backend
#
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
#backend = "xrender";
##
# GLX backend
#
glx-no-stencil = true;
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
# Useful with --glx-swap-method, as well.
glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
# glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age,
# supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
# Works on all GPUs
#glx-swap-method = "undefined";
# This works on Intel 3rd gen GPU
# but not on NVIDIA with proprietary drivers
glx-swap-method = 1;
##
# Shadows
#
# Enabled client-side shadows on windows.
shadow = false;
# Don't draw shadows on DND windows.
no-dnd-shadow = true;
# Avoid drawing shadows on dock/panel windows.
no-dock-shadow = false;
# Zero the part of the shadow's mask behind the window.
# Fix some weirdness with ARGB windows.
clear-shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 12;
# The left offset for shadows. (default -15)
shadow-offset-x = -15;
# The top offset for shadows. (default -15)
shadow-offset-y = -15;
# The translucency for shadows. (default .75)
shadow-opacity = 0.75;
# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
# The shadow exclude options are helpful if you have shadows enabled.
# Due to the way compton draws its shadows, certain applications
# will have visual glitches (most applications are fine, only apps
# that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing.
# The "! name~=''" part excludes shadows on any "Unknown" windows,
# this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
"! name~=''",
"name = 'rofi'",
"name = 'tint2'",
"name = 'xfce4-notifyd'",
"name = 'Notification'",
# "name = 'Plank'",
# "name = 'Docky'",
# "name = 'Kupfer'",
# "name *= 'VLC'",
# "name *= 'compton'",
# "name *= 'Chromium'",
# "name *= 'Chrome'",
# "name *= 'Firefox'",
# "class_g = 'Conky'",
# "class_g = 'Kupfer'",
# "class_g = 'Synapse'",
# "class_g ?= 'Notify-osd'",
# "class_g ?= 'Cairo-dock'",
"class_g ?= 'Xfce4-notifyd'",
# "class_g ?= 'Xfce4-power-manager'",
## Prevent double shadow on GTK3 windows
"_GTK_FRAME_EXTENTS@:c"
];
# Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
##
# Opacity
#
menu-opacity = 1;
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
alpha-step = 0.06;
# Dim inactive windows. (0.0 - 1.0)
# inactive-dim = 0.2;
# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
# Blur background of transparent windows.
# Bad performance with X Render backend. GLX backend is preferred.
#blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
#blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
##blur-kern = "3,3,1,1,1,1,1,1,1,1"
blur-background = false;
# Blur background of opaque windows with transparent frames as well.
blur-background-frame = false;
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
blur-background-exclude = [
# "window_type = 'dock'",
"window_type = 'desktop'"
];
##
# Fading
#
# Fade nothing by default
# Fading rules are defined explicitly for each window type
fading = false;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 5;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.04;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.04;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;
# Specify a list of conditions of windows that should not be faded.
fade-exclude = [
"name = 'Whisker Menu'"
];
##
# Other
#
# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
# instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular
# when --shadow-ignore-shaped is on.
detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers
# not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity
# no matter what.
detect-client-opacity = true;
# Specify refresh rate of the screen.
# If not specified or 0, compton will try detecting this with X RandR extension.
refresh-rate = 0;
# Set VSync method. VSync methods currently available:
# none: No VSync
# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
# opengl: Try to VSync with SGI_video_sync OpenGL extension.
# Only work on some drivers.
# opengl-oml: Try to VSync with OML_sync_control OpenGL extension.
# Only work on some drivers.
# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension.
# Only work on some drivers. Works only with GLX backend.
# Known to be most effective on many drivers. Does not actually control
# paint timing, only buffer swap is affected, so it doesn’t have
# the effect of --sw-opti unlike other methods. Experimental.
# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension.
# Basically the same as opengl-swc above, except the extension we use.
# (Note some VSync methods may not be enabled at compile time.)
vsync = "opengl-swc";
# Enable DBE painting mode, intended to use with VSync to (hopefully)
# eliminate tearing. Reported to have no effect, though.
dbe = false;
# Painting on X Composite overlay window. Recommended.
paint-on-overlay = true;
# Limit compton to repaint at most once every 1 / refresh_rate second
# to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml
# as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
sw-opti = false;
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
# paint-on-overlay may make the flickering less obvious.
unredir-if-possible = true;
unredir-if-possible-exclude = [
#"class_g = 'Firefox'",
#"class_g = 'Subl3'",
#"class_g = 'chromium'",
#"class_g = 'chrome'",
#"class_g = 'URxvt'",
#"class_g = 'libreoffice'",
#"class_g = 'Audacious'",
"name = 'rofi'"
];
# Specify a list of conditions of windows that should always be
# considered focused.
focus-exclude = [ ];
# Use WM_TRANSIENT_FOR to group windows, and consider windows
# in the same group focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows
# in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;
##
# Window type settings
#
wintypes:
{
unknown = {
};
desktop = {
fade = true;
};
dock = {
shadow = true;
fade = true;
};
toolbar = {
shadow = true;
};
menu = {
shadow = true;
};
utility = {
};
splash = {
fade = true;
shadow = true;
};
dialog = {
fade = true;
shadow = true;
};
dropdown_menu = {
shadow = true;
};
popup_menu = {
shadow = true;
};
tooltip = {
fade = true;
#opacity = 0.90;
focus = true;
};
notification = {
};
combo = {
shadow = true;
};
dnd = {
fade = true;
shadow = true;
};
normal = {
fade = true;
shadow = true;
};
};
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment