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@luke-biel
Created March 18, 2020 11:29
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name: Build project
on:
pull_request: {}
push: { branches: [master] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
# This job downloads and stores `cross` as an artifact, so that it can be
# redownloaded across all of the jobs. Currently this copied pasted between
# `ci.yml` and `deploy.yml`. Make sure to update both places when making
# changes.
install-cross:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
with:
depth: 50
- uses: XAMPPRocky/get-github-release@v1
id: cross
with:
owner: rust-embedded
repo: cross
matches: ${{ matrix.platform }}
token: ${{ secrets.GITHUB_TOKEN }}
- uses: actions/upload-artifact@v1
with:
name: cross-${{ matrix.platform }}
path: ${{ steps.cross.outputs.install_path }}
strategy:
matrix:
platform:
- linux-musl
- apple-darwin
lib_windows:
runs-on: windows-latest
# Windows technically doesn't need this, but if we don't block windows on it
# some of the windows jobs could fill up the concurrent job queue before
# one of the install-cross jobs has started, so this makes sure all
# artifacts are downloaded first.
needs: install-cross
steps:
- uses: actions/checkout@v2
with:
depth: 50
- run: chmod +x ci/*
- run: ci/set_rust_version.bash ${{ matrix.channel }} ${{ matrix.target }}
- run: cargo build --target ${{ matrix.target }} --all-features --release
# - run: ci/test.bash cargo ${{ matrix.target }}
- uses: actions/upload-artifact@v1
with:
name: vitae-${{ matrix.target }}.dll
path: target/${{ matrix.target }}/release/vitae.dll
strategy:
fail-fast: true
matrix:
channel:
- stable
# - beta
# - nightly
target:
# MSVC
# - i686-pc-windows-msvc
- x86_64-pc-windows-msvc
# GNU: You typically only need to test Windows GNU if you're
# specifically targetting it, and it can cause issues with some
# dependencies if you're not so it's disabled by self.
# - i686-pc-windows-gnu
# - x86_64-pc-windows-gnu
lib_macos:
runs-on: macos-latest
needs: install-cross
steps:
- uses: actions/checkout@v2
with:
depth: 50
- uses: actions/download-artifact@v1
with:
name: cross-apple-darwin
path: /usr/local/bin/
- run: chmod +x /usr/local/bin/cross
- run: chmod +x ci/*
- run: ci/set_rust_version.bash ${{ matrix.channel }} ${{ matrix.target }}
- run: ci/build.bash cross ${{ matrix.target }} RELEASE
- uses: actions/upload-artifact@v1
with:
name: libvitae-${{ matrix.target }}.dylib
path: target/${{ matrix.target }}/release/libvitae.dylib
# Only test on macOS platforms since we can't simulate the others.
# - run: ci/test.bash cross ${{ matrix.target }}
# if: matrix.target == 'x86_64-apple-darwin'
strategy:
fail-fast: true
matrix:
channel:
- stable
# - beta
# - nightly
target:
# macOS
- x86_64-apple-darwin
# iOS
# - aarch64-apple-ios
# - armv7-apple-ios
# - armv7s-apple-ios
# - i386-apple-ios
# - x86_64-apple-ios
# There are no beta or nightly versions of these platforms available.
# exclude:
# - target: armv7-apple-ios
# channel: beta
# - target: armv7-apple-ios
# channel: nightly
# - target: armv7s-apple-ios
# channel: beta
# - target: armv7s-apple-ios
# channel: nightly
# - target: i386-apple-ios
# channel: beta
# - target: i386-apple-ios
# channel: nightly
lib_linux:
runs-on: ubuntu-latest
needs: install-cross
steps:
- uses: actions/checkout@v2
with:
depth: 50
- name: Download Cross
uses: actions/download-artifact@v1
with:
name: cross-linux-musl
path: /tmp/
- run: chmod +x /tmp/cross
- run: chmod +x ci/*
- run: ci/set_rust_version.bash ${{ matrix.channel }} ${{ matrix.target }}
- run: ci/build.bash /tmp/cross ${{ matrix.target }} RELEASE
# These targets have issues with being tested so they are disabled
# by default. You can try disabling to see if they work for
# your project.
# - run: ci/test.bash /tmp/cross ${{ matrix.target }}
# if: |
# !contains(matrix.target, 'android') &&
# !contains(matrix.target, 'bsd') &&
# !contains(matrix.target, 'solaris') &&
# matrix.target != 'armv5te-unknown-linux-musleabi' &&
# matrix.target != 'sparc64-unknown-linux-gnu'
- uses: actions/upload-artifact@v1
with:
name: libvitae-${{ matrix.target }}.so
path: target/${{ matrix.target }}/release/libvitae.so
strategy:
fail-fast: true
matrix:
channel:
- stable
# - beta
# - nightly
target:
# WASM, off by default as most rust projects aren't compatible yet.
# - wasm32-unknown-emscripten
# Linux
# - aarch64-unknown-linux-gnu
# - aarch64-unknown-linux-musl
# - arm-unknown-linux-gnueabi
# - arm-unknown-linux-gnueabihf
# - arm-unknown-linux-musleabi
# - arm-unknown-linux-musleabihf
# - armv5te-unknown-linux-musleabi
# - armv7-unknown-linux-gnueabihf
# - armv7-unknown-linux-musleabihf
# - i586-unknown-linux-gnu
# - i586-unknown-linux-musl
# - i686-unknown-linux-gnu
# - i686-unknown-linux-musl
# - mips-unknown-linux-gnu
# - mips-unknown-linux-musl
# - mips64-unknown-linux-gnuabi64
# - mips64el-unknown-linux-gnuabi64
# - mipsel-unknown-linux-gnu
# - mipsel-unknown-linux-musl
# - powerpc-unknown-linux-gnu
# - powerpc64-unknown-linux-gnu
# - powerpc64le-unknown-linux-gnu
# - s390x-unknown-linux-gnu
- x86_64-unknown-linux-gnu
# - x86_64-unknown-linux-musl
# - sparc64-unknown-linux-gnu
# Android
# - aarch64-linux-android
# - arm-linux-androideabi
# - armv7-linux-androideabi
# - i686-linux-android
# - x86_64-linux-android
# *BSD
# The FreeBSD targets can have issues linking so they are disabled
# by default.
# - i686-unknown-freebsd
# - x86_64-unknown-freebsd
# - x86_64-unknown-netbsd
# DragonFly (Doesn't currently work)
# - x86_64-unknown-dragonfly
# Solaris
# - sparcv9-sun-solaris
# - x86_64-sun-solaris
# Bare Metal
# These are no-std embedded targets, so they will only build if your
# crate is `no_std` compatible.
# - thumbv6m-none-eabi
# - thumbv7em-none-eabi
# - thumbv7em-none-eabihf
# - thumbv7m-none-eabi
build_unity:
name: Build for ${{ matrix.targetPlatform.unity }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
needs: [lib_linux, lib_windows, lib_macos]
strategy:
fail-fast: false
matrix:
projectPath:
- vitae_unity
unityVersion:
- 2019.3.5f1
targetPlatform:
- unity: StandaloneOSX # Build a macOS standalone (Intel 64-bit).
lib: libvitae-x86_64-apple-darwin.dylib
clean_name: libvitae.dylib
# - StandaloneWindows # Build a Windows standalone.
- unity: StandaloneWindows64 # Build a Windows 64-bit standalone.
lib: vitae-x86_64-pc-windows-msvc.dll
clean_name: vitae.dll
- unity: StandaloneLinux64 # Build a Linux 64-bit standalone.
lib: libvitae-x86_64-unknown-linux-gnu.so
clean_name: libvitae.so
# - iOS # Build an iOS player.
# - Android # Build an Android .apk standalone app.
# - WebGL # WebGL.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player.
steps:
- uses: actions/checkout@v2
with:
lfs: true
- name: Download lib
uses: actions/download-artifact@v1
with:
name: ${{ matrix.targetPlatform.lib }}
path: vitae_unity/Assets/Plugins/
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform.unity }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: webbertakken/unity-builder@v0.11
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform.unity }}
- uses: actions/upload-artifact@v1
with:
name: bin-${{ matrix.targetPlatform.unity }}
path: build
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