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Created August 2, 2013 06:46
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/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
import android.graphics.PointF;
import android.opengl.GLES20;
public class GPUImageBulgeDistortionFilter extends GPUImageFilter {
public static final String BULGE_FRAGMENT_SHADER = "" +
"varying highp vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"\n" +
"uniform highp float aspectRatioX;\n" +
"uniform highp float aspectRatioY;\n" +
"uniform highp vec2 center;\n" +
"uniform highp float radius;\n" +
"uniform highp float scale;\n" +
"\n" +
"void main()\n" +
"{\n" +
"highp vec2 textureCoordinateToUse = vec2(textureCoordinate.x * aspectRatioX, textureCoordinate.y * aspectRatioY);\n" +
"highp vec2 centerToUse = vec2(center.x * aspectRatioX, center.y * aspectRatioY );\n" +
"highp float dist = distance(centerToUse, textureCoordinateToUse);\n" +
"\n" +
"if (dist < radius)\n" +
"{\n" +
"textureCoordinateToUse -= centerToUse;\n" +
"highp float percent = 1.0 - ((radius - dist) / radius) * scale;\n" +
"percent = percent * percent;\n" +
"\n" +
"textureCoordinateToUse = textureCoordinateToUse * percent;\n" +
"textureCoordinateToUse += centerToUse;\n" +
"}\n" +
"\n" +
"textureCoordinateToUse = vec2(textureCoordinateToUse.x / aspectRatioX , textureCoordinateToUse.y / aspectRatioY);\n" +
"\n" +
"gl_FragColor = texture2D(inputImageTexture, textureCoordinateToUse ); \n" +
"}\n";
private float mScale;
private int mScaleLocation;
private float mRadius;
private int mRadiusLocation;
private PointF mCenter;
private int mCenterLocation;
private float mAspectRatio;
private int mAspectRatioXLocation;
private int mAspectRatioYLocation;
public GPUImageBulgeDistortionFilter() {
this(0.25f, 0.5f, new PointF(0.5f, 0.5f));
}
public GPUImageBulgeDistortionFilter(float radius, float scale, PointF center) {
super(NO_FILTER_VERTEX_SHADER, BULGE_FRAGMENT_SHADER);
mRadius = radius;
mScale = scale;
mCenter = center;
}
@Override
public void onInit() {
super.onInit();
mScaleLocation = GLES20.glGetUniformLocation(getProgram(), "scale");
mRadiusLocation = GLES20.glGetUniformLocation(getProgram(), "radius");
mCenterLocation = GLES20.glGetUniformLocation(getProgram(), "center");
mAspectRatioXLocation = GLES20.glGetUniformLocation(getProgram(), "aspectRatioX");
mAspectRatioYLocation = GLES20.glGetUniformLocation(getProgram(), "aspectRatioY");
}
@Override
public void onInitialized() {
super.onInitialized();
setRadius(mRadius);
setScale(mScale);
setCenter(mCenter);
setAspectRatio(mAspectRatio);
}
// @Override
// public void onOutputSizeChanged(int width, int height) {
// mAspectRatio = (float) height / width;
// setAspectRatio(mAspectRatio);
// super.onOutputSizeChanged(width, height);
// }
//
public void setAspectRatio(float aspectRatio) {
mAspectRatio = aspectRatio;
if(mAspectRatio < 1){
setFloat(mAspectRatioXLocation, aspectRatio);
setFloat(mAspectRatioYLocation, 1f);
}
else{
setFloat(mAspectRatioXLocation, 1f);
setFloat(mAspectRatioYLocation, 1f / aspectRatio);
}
}
/**
* The radius of the distortion, ranging from 0.0 to 1.0, with a default of 0.25
*
* @param radius from 0.0 to 1.0, default 0.25
*/
public void setRadius(float radius) {
mRadius = radius;
setFloat(mRadiusLocation, radius);
}
/**
* The amount of distortion to apply, from -1.0 to 1.0, with a default of 0.5
*
* @param scale from -1.0 to 1.0, default 0.5
*/
public void setScale(float scale) {
mScale = scale;
setFloat(mScaleLocation, scale);
}
/**
* The center about which to apply the distortion, with a default of (0.5, 0.5)
*
* @param center default (0.5, 0.5)
*/
public void setCenter(PointF center) {
mCenter = center;
setPoint(mCenterLocation, center);
}
}
bulgeFilter = new GPUImageBulgeDistortionFilter();
bulgeFilter.setAspectRatio(((float)bitmap.getWidth() / (float)bitmap.getHeight()));
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