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November 25, 2015 13:26
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How to add gradient channel to an item.
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/* | |
* An example on how to add gradient channel to a custom item. | |
* Gradient will also have default 1.0 flat value. | |
*/ | |
LxResult | |
CPackage::pkg_SetupChannels ( | |
ILxUnknownID addChan) | |
{ | |
CLxUser_AddChannel ac (addChan); | |
ac.NewChannel (GRADIENT_CHAN_NAME, LXsTYPE_PERCENT); | |
ac.SetGradient (LXsTYPE_PERCENT); | |
ac.SetDefault (1.0, 0.0); | |
return LXe_OK; | |
} | |
/* | |
* And here, on the instance gradient can be initialized with some keys. | |
* m_item is a cached interface of the instanced item. | |
*/ | |
LxResult | |
CInstance::pins_Newborn (ILxUnknownID original_obj, unsigned flags) | |
{ | |
CLxUser_Scene scene; | |
CLxUser_ChannelWrite chan_write; | |
CLxUser_Envelope envelope; | |
CLxUser_Keyframe keyframe; | |
if (!m_item.test () || !m_item.GetContext (scene)) | |
return LXe_FAILED; | |
scene.SetChannels (chan_write, LXs_ACTIONLAYER_SETUP); | |
if (chan_write.Envelope (m_item, m_item.ChannelIndex (GRADIENT_CHAN_NAME), envelope)) | |
{ | |
if (keyframe.fromEnvObject (envelope)) { | |
keyframe.AddF (0.0, 1.0); | |
keyframe.AddF (1.0, 0.0); | |
} | |
} | |
return LXe_OK; | |
} |
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