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Extension of a TextMeshProUGUI Editor that includes a workaround to fix wrong outline color. Place this file in the Editor folder.
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using TMPro; | |
using TMPro.EditorUtilities; | |
using UnityEditor; | |
using UnityEngine; | |
namespace LukaszZmudziak | |
{ | |
[CustomEditor(typeof(TextMeshProUGUI), true), CanEditMultipleObjects] | |
public class FixedTMPColorsEditor : TMP_EditorPanelUI | |
{ | |
private static bool _customToolsFoldout = false; | |
private static readonly GUIContent FixedFaceLabel = new GUIContent("Fixed face color"); | |
private static readonly GUIContent FixedOutlineLabel = new GUIContent("Fixed outline color"); | |
private static readonly GUIContent FixedUnderlayLabel = new GUIContent("Fixed underline color"); | |
private Color _outlineColor; | |
private Color _underlayColor; | |
private Color _faceColor; | |
protected override void OnEnable() | |
{ | |
base.OnEnable(); | |
_faceColor = ReverseTMPOutlineColor(m_TextComponent.faceColor); | |
_outlineColor = ReverseTMPOutlineColor(m_TextComponent.outlineColor); | |
_underlayColor = ReverseTMPOutlineColor(m_TextComponent.fontSharedMaterial.GetColor(ShaderUtilities.ID_UnderlayColor)); | |
} | |
public override void OnInspectorGUI() | |
{ | |
base.OnInspectorGUI(); | |
DrawCustomTools(); | |
} | |
protected void DrawCustomTools() | |
{ | |
var rect = EditorGUILayout.GetControlRect(false, 24); | |
if (GUI.Button(rect, new GUIContent("<b>Custom tools</b>"), TMP_UIStyleManager.sectionHeader)) | |
_customToolsFoldout = !_customToolsFoldout; | |
GUI.Label(rect, _customToolsFoldout ? k_UiStateLabel[0] : k_UiStateLabel[1], TMP_UIStyleManager.rightLabel); | |
if (_customToolsFoldout) | |
{ | |
DrawColorField(FixedFaceLabel, ref _faceColor, ShaderUtilities.ID_FaceColor); | |
DrawColorField(FixedOutlineLabel, ref _outlineColor, ShaderUtilities.ID_OutlineColor); | |
DrawColorField(FixedUnderlayLabel, ref _underlayColor, ShaderUtilities.ID_UnderlayColor); | |
} | |
} | |
public void DrawColorField(GUIContent label, ref Color color, int shaderPropertyID) | |
{ | |
var newColor = EditorGUILayout.ColorField(label, color, true, true, true); | |
if (color != newColor) | |
{ | |
color = newColor; | |
m_TextComponent.fontSharedMaterial.SetColor(shaderPropertyID, FixTMPOutlineColor(newColor)); | |
} | |
} | |
private Color FixTMPOutlineColor(Color input) | |
=> new Color(Mathf.Pow(input.r, 0.4545f), Mathf.Pow(input.g, 0.4545f), Mathf.Pow(input.b, 0.4545f)); | |
private Color ReverseTMPOutlineColor(Color input) | |
=> new Color(Mathf.Pow(input.r, (1 / 0.4545f)), Mathf.Pow(input.g, (1 / 0.4545f)), Mathf.Pow(input.b, (1 / 0.4545f))); | |
} | |
} |
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