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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Build.Reporting; | |
public class Builder | |
{ | |
static readonly string appName = "ExampleApp"; | |
static readonly string[] appLevels = new[] { | |
"Assets/Scene1.unity", | |
"Assets/SceneB.unity" |
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shader_type canvas_item; | |
render_mode unshaded; // TODO experiment with blend_disabled and mix with texture(SCREEN_TEXTURE, SCREEN_UV) ? | |
uniform float separation : hint_range(-25, 5) = 0.0; | |
uniform vec4 left_color : hint_color = vec4(0, 0, 1, 1); | |
uniform vec4 right_color : hint_color = vec4(1, 0, 0, 1); | |
const float s = 1000.0; | |
const vec3 greyscale = vec3(0.299, 0.587, 0.114) |