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| NAME: Max | |
| RACE: Dwarf | |
| CLASS: Berserker | |
| BACKSTORY: Max was born in the depths of a dwarven stronghold, surrounded by the clang of hammer on anvil and the murmur of ancient tales. From a young age, he showed a keen aptitude for combat, quickly surpassing his peers in martial training. His parents, veterans of countless battles, recognized their son's potential and nurtured his passion for warfare. As he grew in stature and strength, Max became increasingly restless, yearning to prove himself in the crucible of conflict. Eventually, he bid farewell to his kin, venturing forth into the wider world in search of challenge and renown. Though the road ahead was fraught with peril, Max remained steadfast in his commitment to honor and loyalty, vowing never to falter in defense of those he deemed worthy. | |
| ARMOR CLASS: Heavy Armor | |
| WEAPSON CLASS: Hand-to-Hand, Martial Weapons | |
| ALIGNMENT: Neutral Good | |
| REPUTATION: 0 | |
| DIVINE_PATRONAGE: Ogma | |
| MYTHIC_RESONANCE: 0 |
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| NAME: Theo | |
| RACE: Human | |
| CLASS: Archmage | |
| BACKSTORY: Theo, a renowned expert in mythology and folklore, had spent years studying the celestial bodies and their influence on human affairs. Born into a family of scholars, Theo's early years were shaped by intellectual pursuits. His fascination with astronomy led him to pursue a degree in astrophysics, during which he discovered the intersection of science and mythology. Delving deeper into the field, Theo realized that the movement of celestial bodies could predict terrestrial phenomena, inspiring him to study divination and fortune-telling techniques. Eventually, his academic journey took him to the realm of magic, where he discovered the art of manipulating celestial energies to bend fate to his will. Today, Theo stands as a respected archmage, weaving complex spells and incantations drawn from the fabric of the cosmos. | |
| ARMOR CLASS: Light Armor | |
| WEAPSON CLASS: Arcane Weapons | |
| ALIGNMENT: Neutral Good | |
| REPUTATION: 0 | |
| DIVINE_PATRONAGE: Manannán mac Lir | |
| MYTHIC_RESONANCE |
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| NAME: Emery | |
| RACE: Wood Elf | |
| CLASS: Druid | |
| BACKSTORY: Emery is a wood elf druid whose early years were spent in solitude, wandering the depths of Éirinn's forests. She communicated with animals and plants, learning the secrets of the land. Emery discovered her druidic powers during a meditation under a full moon, feeling the pulse of life flow through her veins. She honed her skills, learning to channel the natural energy around her. Eventually, Emery settled in a secluded clearing, building a sanctuary where she could live in harmony with nature. She spends most of her days practicing yoga, meditating, and exploring the wilderness. Her peaceful existence was disturbed by whispers of the growing imbalance in the world beyond her haven. Compelled by a desire to restore harmony to the land, Emery emerged from her seclusion, joining forces with those who shared her quest. | |
| ARMOR CLASS: Light Armor | |
| WEAPSON CLASS: Hand-to-Hand, Arcane Weapons | |
| ALIGNMENT: Neutral Good | |
| REPUTATION: 0 | |
| DIVINE_PATRONAGE: Crom Cruach | |
| MYTHIC_R |
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| NAME: Jasper | |
| RACE: Human | |
| CLASS: Rogue | |
| BACKSTORY: He was born into a humble household where tales of mythic heroes and trickster gods mingled with lessons in cryptography and programming. From a young age, he showed a knack for patterns, able to decipher hidden codes in everything from ancient myths to modern algorithms. As he grew older, his fascination with the intersection of technology and mythology only deepened. He spent countless nights poring over dusty tomes on folklore and cyberpunk novels, searching for inspiration. Eventually, he turned to thievery as a means to apply his unique blend of skills, stealing from those who lied and cheated while evading detection through cunning and stealth. His methods were a testament to his intelligence, always staying one step ahead of his marks. Now, drawn into the world of Éirinn by forces beyond his control, he finds himself pitted against enemies far more formidable than any corporation or crime lord. With his wit sharpened like a blade, he faces the unknown, e |
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| 1 They treat pets and familiar like people. | |
| 2 Take all spoken words at face value and don't recognize sarcasm or metaphors | |
| 3 They have Child-like Sexual innocence. | |
| 4 They are a psychological liar, who feels guilty after every lie. | |
| 5 They are incredibly gullible and tend to believe what they are told is true. |
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| NAME: Riley | |
| RACE: High Elf | |
| CLASS: Bard | |
| BACKSTORY: Once upon a time, in a land of eternal twilight where the moon dipped into the horizon and painted the sky with hues of crimson and gold, Riley was born into a world of opulence and excess. She grew up within the lavish halls of a noble house that worshiped the Laughing Star, a celestial entity known for its whispered secrets carried on the winds of dreams. As a youth, she trained tirelessly under the tutelage of master performers, honing her skills in dance, music, and poetry. She became the star attraction of the noble house, dazzling audiences with her wit and charm. However, as she grew older, she began to realize the true nature of her existence. She was not merely an entertainer but a pawn in a larger game. The noble house silenced the celestial whispers to maintain their grip on power, suppressing the ancient melodies that guided the cosmos. Determined to break free from her chains and reclaim the lost verses of the universe, she stole the Laughing Star |
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| NAME: Dustin | |
| RACE: Human | |
| CLASS: Knight | |
| BACKSTORY: Once a guardian-for-hire protecting border towns near the crumbling edge of the Wild Veil, Dustin was marked by a cosmic storm that burned away half a battlefield and left him untouched. He now bears a shard of the lost war god Taran's fury, channeled through instinct more than belief. Though humble, he fights with the quiet certainty of someone fated to stand between others and oblivion. | |
| ARMOR CLASS: Light Armor, Medium Armor, Heavy Armor | |
| WEAPSON CLASS: Simple Weapons, Martial Weapons | |
| ALIGNMENT: Lawful Good | |
| REPUTATION: 0 | |
| DIVINE_PATRONAGE: Seiobhan | |
| MYTHIC_RESONANCE: 0 |