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package | |
{ | |
import flash.events.Event; | |
import flash.events.EventPhase; | |
import flash.events.IEventDispatcher; | |
/** | |
* 仅执行一次事件处理方法, 随即删除 | |
* @see http://stackoverflow.com/questions/2476386/as3-event-listener-that-only-fires-once?rq=1 | |
* @example | |
* this.stage.addEventListener(MouseEvent.CLICK, once$(function(evt:MouseEvent):void{ | |
* trace("only trace once", this.stage); | |
* }, this)); //传入this是为保证在监听函数方法内部能正确使用this | |
*/ | |
public function once$(fun:Function, scope:* = null):Function{ | |
return function(evt:Event):void{ | |
if(scope){ | |
fun.call(scope, evt); | |
} | |
else{ | |
fun(evt); | |
} | |
IEventDispatcher(evt.currentTarget).removeEventListener(evt.type, arguments.callee, evt.eventPhase == EventPhase.CAPTURING_PHASE); | |
} | |
} | |
} |
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