Created
May 20, 2021 16:22
-
-
Save lynzrand/84cb416172c9562de7b140ef33d146b4 to your computer and use it in GitHub Desktop.
Implement waterfall effects on SSTU engines
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Remove stock effects | |
@PART[SSTU-SC-ENG-*]:AFTER[SSTU] | |
{ | |
@EFFECTS | |
{ | |
@running_closed | |
{ | |
!MODEL_MULTI_PARTICLE,*{} | |
} | |
@running_main | |
{ | |
!MODEL_MULTI_PARTICLE,*{} | |
} | |
} | |
} | |
// Patch RCS effects | |
@PART[SSTU-*]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = rcsFX | |
// This links the effects to a given ModuleEngines | |
engineID = basicEngine | |
// List out all controllers we want available | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
CONTROLLER | |
{ | |
name = rcs | |
linkedTo = rcs | |
} | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-rcs-jet-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = #$../../MODULE[ModuleRCSFX]/thrusterTransformName$ | |
position = 0,0.038,0 | |
rotation = 180, 0, 0 | |
scale = 0.8, 1, 0.8 | |
} | |
} | |
@EFFECTS | |
{ | |
@rcs | |
{ | |
!MODEL_MULTI_PARTICLE,*{} | |
} | |
} | |
} | |
// Start of engine-specific configs | |
// ==================== | |
@PART[SSTU-SC-ENG-F1]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-f1 | |
// This links the effects to a given ModuleEngines | |
engineID = F1 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-lower-5-film-cooled | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = F1-ThrustTransform | |
position = 0, 0, 0 | |
rotation = 0, 0, 0 | |
scale = 1, 1, 1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-F1B]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-f1b | |
// This links the effects to a given ModuleEngines | |
engineID = F1B | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-lower-5-film-cooled | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = F1B-ThrustTransform | |
position = 0, 0, 0 | |
rotation = 0, 0, 0 | |
scale = 1, 1, 1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-H1]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-h1 | |
// This links the effects to a given ModuleEngines | |
engineID = H1 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-lower-2 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = H1-ThrustTransform | |
position = 0, 0, 0 | |
rotation = 0, 0, 0 | |
scale = 1, 1, 1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RD-181]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
moduleID = fx-rd181 | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
engineID = RD-181 | |
responseRateUp = 100 | |
responseRateDown = 100 | |
} | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
noiseType = random | |
range = -1,1 | |
} | |
TEMPLATE | |
{ | |
templateName = waterfall-kerolox-lower-2 | |
overrideParentTransform = RD-181-ThrustTransform | |
scale = 0.649999976,0.649999976,0.649999976 | |
rotation = 0,0,0 | |
position = 0,0.349999994,2 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RD-180]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
moduleID = fx-rd180 | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
engineID = RD-180 | |
responseRateUp = 100 | |
responseRateDown = 100 | |
} | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
noiseType = random | |
range = -1,1 | |
} | |
TEMPLATE | |
{ | |
templateName = waterfall-kerolox-lower-2 | |
overrideParentTransform = RD-180-ThrustTransform | |
scale = 0.699999988,0.699999988,0.699999988 | |
rotation = 0,0,0 | |
position = 0,0.400000006,2.0999999 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RL10A-3]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-rl10a3 | |
// This links the effects to a given ModuleEngines | |
engineID = RL10A-3 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RL10A-3-ThrustTransform | |
position = 0,0,0.83 | |
rotation = 0, 0, 0 | |
scale = 0.55, 0.55, 0.6 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RL10A-4]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-rl10a4 | |
// This links the effects to a given ModuleEngines | |
engineID = RL10A-4 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RL10A-4-ThrustTransform | |
position = 0,0,1.175 | |
rotation = 0, 0, 0 | |
scale = 0.6, 0.6, 0.8 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RL10A-5]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-rl10a5 | |
// This links the effects to a given ModuleEngines | |
engineID = RL10A-5 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-lower-2 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RL10A-5-ThrustTransform | |
position = 0,0,0.46 | |
rotation = 0, 0, 0 | |
scale = 0.2, 0.2, 0.3 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RL10B-2]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-rl10b2 | |
// This links the effects to a given ModuleEngines | |
engineID = RL10B-2 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RL10B-2-ThrustTransform | |
position = 0,0,2.25 | |
rotation = 0, 0, 0 | |
scale = 1.02, 1.02, 1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RS-25]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-sstu-rs25 | |
// This links the effects to a given ModuleEngines | |
engineID = RS-25 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-rs25-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RS-25-ThrustTransform | |
position = 0,0,1.6 | |
rotation = 0, 0, 0 | |
scale = 1.4, 1.4, 1.5 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RS-68]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-sstu-rs68 | |
// This links the effects to a given ModuleEngines | |
engineID = RS-68 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-lower-3 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RS-68-MainFXTransform | |
position = 0,0,1.57 | |
rotation = 0, 0, 0 | |
scale = 1.1, 1.1, 1 | |
} | |
} | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-sstu-rs68 | |
// This links the effects to a given ModuleEngines | |
engineID = RS-68 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-lower-4 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RS-68-VernierFXTransform | |
position = 0,0,0 | |
rotation = 0, 0, 0 | |
scale = 1.1, 1.1, 1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-J-2]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-j2 | |
// This links the effects to a given ModuleEngines | |
engineID = J-2 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = J-2-ThrustTransform | |
position = 0,0,1.53 | |
rotation = 0, 0, 0 | |
scale = 1.1, 1.1, 1.2 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-J-2X]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-j2x | |
// This links the effects to a given ModuleEngines | |
engineID = J-2X | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hydrolox-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = J-2X-ThrustTransform | |
position = 0,0,2.65 | |
rotation = 0, 0, 0 | |
scale = 1.6, 1.6, 1.7 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-SuperDraco]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-superdraco | |
// This links the effects to a given ModuleEngines | |
engineID = SuperDraco | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hypergolic-UDMH-NTO-lower-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = SuperDraco-ThrustTransform | |
position = 0,0,0.08 | |
rotation = 0, 0, 0 | |
scale = 0.1, 0.1, 0.1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-SuperDraco-L]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-superdraco-l | |
// This links the effects to a given ModuleEngines | |
engineID = SuperDraco-L | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hypergolic-UDMH-NTO-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = SuperDraco-L-ThrustTransform | |
position = 0,0,0.33 | |
rotation = 0, 0, 0 | |
scale = 0.23, 0.23, 0.25 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-AJ10-137]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx | |
// This links the effects to a given ModuleEngines | |
engineID = AJ10-137 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hypergolic-aerozine50-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = AJ10-137-ThrustTransform | |
position = 0,0,1.8 | |
rotation = 0, 0, 0 | |
scale = 1.3, 1.3, 1.4 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-AJ10-190]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx | |
// This links the effects to a given ModuleEngines | |
engineID = AJ10-190 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hypergolic-aerozine50-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = AJ10-190-ThrustTransform | |
position = 0,0,0.92 | |
rotation = 0, 0, 0 | |
scale = 0.55, 0.55, 0.6 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-LMAE]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-lmae | |
// This links the effects to a given ModuleEngines | |
engineID = LMAE | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hypergolic-aerozine50-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = LMAE-ThrustTransform | |
position = 0,0,0.85 | |
rotation = 0, 0, 0 | |
scale = 0.4, 0.4, 0.4 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-LMDE]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-lmde | |
// This links the effects to a given ModuleEngines | |
engineID = LMDE | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor! | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hypergolic-aerozine50-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = LMDE-ThrustTransform | |
position = 0,0,0.72 | |
rotation = 0, 0, 0 | |
scale = 0.7, 0.7, 0.7 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-LR81-8048]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx | |
// This links the effects to a given ModuleEngines | |
engineID = LR81-8048 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hypergolic-aerozine50-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = LR-81-8048-ThrustTransform | |
position = 0,0,0.43 | |
rotation = 0, 0, 0 | |
scale = 0.32, 0.32, 0.32 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-LR81-8096]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-lr81-8096 | |
// This links the effects to a given ModuleEngines | |
engineID = LR81-8096 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-hypergolic-aerozine50-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = LR-81-8096-ThrustTransform | |
position = 0,0,0.72 | |
rotation = 0, 0, 0 | |
scale = 0.5, 0.5, 0.5 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-Merlin-1A]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-merlin-1a | |
// This links the effects to a given ModuleEngines | |
engineID = Merlin-1A | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-lower-3 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = Merlin-1A-ThrustTransform | |
position = 0, 0, 0 | |
rotation = 0, 0, 0 | |
scale = 1, 1, 1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-Merlin-1B]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-merlin-1b | |
// This links the effects to a given ModuleEngines | |
engineID = Merlin-1B | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-lower-3 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = Merlin-1B-ThrustTransform | |
position = 0,0,0.8 | |
rotation = 0, 0, 0 | |
scale = 0.3, 0.3, 0.5 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-Merlin-1C]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-merlin-1c | |
// This links the effects to a given ModuleEngines | |
engineID = Merlin-1C | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-lower-3 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = Merlin-1C-ThrustTransform | |
position = 0,0,0.8 | |
rotation = 0, 0, 0 | |
scale = 0.3, 0.3, 0.5 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-Merlin-1D]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-merlin-1d | |
// This links the effects to a given ModuleEngines | |
engineID = Merlin-1D | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-lower-3 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = Merlin-1D-ThrustTransform | |
position = 0,0,0.8 | |
rotation = 0, 0, 0 | |
scale = 0.3, 0.3, 0.5 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-Merlin-1BV]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-merlin-1bv | |
// This links the effects to a given ModuleEngines | |
engineID = Merlin-1BV | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = Merlin-1BV-ThrustTransform | |
position = 0,0,2.6 | |
rotation = -90, 0, 0 | |
scale = 1.1, 1.3, 1.1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-Merlin-1CV]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-merlin-1cv | |
// This links the effects to a given ModuleEngines | |
engineID = Merlin-1CV | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = Merlin-1CV-ThrustTransform | |
position = 0,0,2.6 | |
rotation = -90, 0, 0 | |
scale = 1.1, 1.3, 1.1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-Merlin-1DV]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-merlin-1dv | |
// This links the effects to a given ModuleEngines | |
engineID = Merlin-1DV | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-upper-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = Merlin-1DV-ThrustTransform | |
position = 0,0,2.6 | |
rotation = -90, 0, 0 | |
scale = 1.1, 1.3, 1.1 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RD-107A]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
moduleID = fx-rd107a | |
engineID = RD-107A | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
responseRateUp = 100 | |
responseRateDown = 100 | |
} | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
noiseType = random | |
range = -1,1 | |
} | |
TEMPLATE | |
{ | |
templateName = waterfall-kerolox-lower-2 | |
overrideParentTransform = RD-107A-MainFXTransform | |
position = 0,0.13,0.9 | |
rotation = 0, 0, 0 | |
scale = 0.36, 0.36, 0.36 | |
} | |
} | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
moduleID = fx-rd107a-vernier | |
engineID = RD-107A | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
responseRateUp = 100 | |
responseRateDown = 100 | |
} | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
noiseType = random | |
range = -1,1 | |
} | |
TEMPLATE | |
{ | |
overrideParentTransform = RD-107A-VernierFXTransform | |
templateName = waterfall-kerolox-vernier-2 | |
position = 0,0,0.28 | |
rotation = 0, 0, 0 | |
scale = 2, 2, 2 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RD-107X]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
moduleID = fx-rd107x | |
engineID = RD-107X | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
responseRateUp = 100 | |
responseRateDown = 100 | |
} | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
noiseType = random | |
range = -1,1 | |
} | |
TEMPLATE | |
{ | |
templateName = waterfall-kerolox-lower-2 | |
overrideParentTransform = RD-107X-ThrustTransform | |
scale = 0.349999994,0.349999994,0.5 | |
rotation = 0,0,0 | |
position = 0,0.129999995,0.769999981 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RD-108A]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx | |
// This links the effects to a given ModuleEngines | |
engineID = RD-108A | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-lower-RD170-1 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RD-108A-MainFXTransform | |
position = 0,0,0.48 | |
rotation = 0, 0, 0 | |
scale = 1, 1, 1 | |
} | |
} | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-rd108-vernier | |
// This links the effects to a given ModuleEngines | |
engineID = RD-108A | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-vernier-2 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RD-108A-VernierFXTransform | |
position = 0,0,0.28 | |
rotation = 0, 0, 0 | |
scale = 2, 2, 2 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RD-0110]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-rd0110 | |
// This links the effects to a given ModuleEngines | |
engineID = RD-0110 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-upper-2 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RD-0110-MainFXTransform | |
position = 0,0,0 | |
rotation = -90, 0, 0 | |
scale = 0.4, 0.4, 0.4 | |
} | |
} | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
// This is a custom name | |
moduleID = fx-rd0110-vernier | |
// This links the effects to a given ModuleEngines | |
engineID = RD-0110 | |
// List out all controllers we want available | |
// This controller scales with atmosphere depth | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
// This controller scales with effective throttle | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
// this controller generates a random value in the range specified | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
range = -1,1 | |
} | |
// ----------------------------------------------------- | |
// Past here should be generated with the ingame editor | |
// ----------------------------------------------------- | |
TEMPLATE | |
{ | |
// This is the name of the template to use | |
templateName = waterfall-kerolox-vernier-2 | |
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | |
overrideParentTransform = RD-0110-VernierFXTransform | |
position = 0,0,0 | |
rotation = 0, 0, 0 | |
scale = 1.2, 1.2, 1.2 | |
} | |
} | |
} | |
@PART[SSTU-SC-ENG-RD-171]:AFTER[SSTU] | |
{ | |
MODULE | |
{ | |
name = ModuleWaterfallFX | |
moduleID = fx-rd171 | |
engineID = RD-171 | |
CONTROLLER | |
{ | |
name = atmosphereDepth | |
linkedTo = atmosphere_density | |
} | |
CONTROLLER | |
{ | |
name = throttle | |
linkedTo = throttle | |
} | |
CONTROLLER | |
{ | |
name = random | |
linkedTo = random | |
noiseType = random | |
range = -1,1 | |
} | |
TEMPLATE | |
{ | |
templateName = waterfall-kerolox-lower-RD170-1 | |
overrideParentTransform = RD-171-ThrustTransform | |
scale = 1.79999995,1.79999995,2 | |
rotation = 0,0,0 | |
position = 0,0,1.5 | |
} | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment