Last active
May 22, 2018 17:36
-
-
Save lyokato/5735c7265dbb916807884716a8054299 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
OVRPose tracker = OVRManager.tracker.GetPose(); | |
trackerAnchor.localRotation = tracker.orientation; | |
#if UNITY_EDITOR_OSX | |
// OS X Editorの時は、カメラの向き設定を差し替える | |
centerEyeAnchor.localRotation = OVROSX.JoyconTracker.Instance.GetLeftOrientation(); | |
leftEyeAnchor.localRotation = centerEyeAnchor.localRotation; | |
rightEyeAnchor.localRotation = centerEyeAnchor.localRotation; | |
#elif UNITY_2017_2_OR_NEWER | |
centerEyeAnchor.localRotation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.CenterEye); | |
leftEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.LeftEye); | |
rightEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.RightEye); | |
#else | |
centerEyeAnchor.localRotation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.CenterEye); | |
leftEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.LeftEye); | |
rightEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.RightEye); | |
#endif | |
#if UNITY_EDITOR_OSX | |
// OS X Editorのときは、コントローラの向き設定を差し替える。 | |
// RTrackedRemoteしか使わなければrightHandだけ差し替えれば良い。 | |
leftHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.LTouch); | |
rightHandAnchor.localRotation = OVROSX.JoyconTracker.Instance.GetRightOrientation(); | |
#else | |
leftHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.LTouch); | |
rightHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTouch); | |
#endif |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment