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Screenshotter
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Screenshotter : MonoBehaviour | |
{ | |
// Seconds to wait before taking a screenshot | |
public float waitTime = 5f; | |
// Seconds that we have waited so far | |
private float _waitedTime = 0f; | |
// Screenshot filename prefix | |
public string filenamePrefix = "example_project"; | |
// Path to save the screenshots to | |
public string path = "Assets/Screenshots/"; | |
// Amount of degrees to rotate per step | |
public Vector3 rotationStep = new Vector3(0f, 0f, 0f); | |
// Amount of units to move per step | |
public Vector3 movementStep = new Vector3(0f, 0f, 0f); | |
// Total number of screenshots to take | |
public int totalScreenshots = 18; | |
// Total number of screenshots taken so far | |
private int _takenScreenshots = 0; | |
// Update function | |
void Update() | |
{ | |
// Add the time since the last frame to waitedTime | |
_waitedTime += Time.deltaTime; | |
// If we have waited long enough | |
if (_waitedTime >= waitTime && _takenScreenshots < totalScreenshots) | |
{ | |
// Filename | |
string filename = filenamePrefix + "_" + _takenScreenshots + ".png"; | |
// Take a screenshot, and save it to the path | |
ScreenCapture.CaptureScreenshot(path + filename); | |
// Increment takenScreenshots | |
_takenScreenshots++; | |
// Log a message to the console | |
Debug.Log("Screenshot " + _takenScreenshots + " of " + totalScreenshots + " saved to [" + path + filename + "]"); | |
// Rotate the object by the rotation steps | |
transform.Rotate(rotationStep); | |
// Move the object by the movement steps | |
transform.Translate(movementStep); | |
// Reset waitedTime | |
_waitedTime = 0f; | |
} | |
} | |
} |
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