Created
August 19, 2017 14:01
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#l 2 8 images/hoshi.png | |
#l 2 12 images/evoke-text.png | |
#l 2 16 images/evoke.png | |
pi $0, si 0 // $0 = 0 | |
pi $1, si 1 // $1 = 1 | |
pi $2, si 2 | |
pi $3, si 3 | |
pi $8, si 8 | |
pi $16, si 16 | |
pi $32, si 32 | |
pi $127, si 127 | |
pi $128, si 128 | |
pi $190, si 190 | |
pi $255, si 255 | |
pi $starsize, si 2 | |
pi $stars, si 0 | |
pi $storex, si 0 | |
pi $storey, si 0 | |
@genstarsloop | |
pi $x, si 0, rnd $x | |
pi $y, si 210, rnd $y | |
x $stars, yi 0, zi 20, s $x | |
x $stars, yi 1, zi 20, s $y | |
pi $stars, add $1, seq $0 | |
j @genstarsloop | |
pi $textoffset, s $0 | |
pi $waitglitch, s $0 | |
@render | |
pi $y, si 0 | |
@clearscreen | |
xi 0, y $y, zi 4, si 0, sf $0 | |
xi 0, y $y, zi 5, si 0, sf $0 | |
xi 0, y $y, zi 6, si 0, sf $0 | |
pi $y, add $1, seq $0 | |
j @clearscreen | |
pi $y, si 0 | |
pi $stars, si 0 | |
@starloop | |
x $stars, yi 0, zi 20, g $x | |
x $stars, yi 1, zi 20, g $y | |
pi $starheight, si 0 | |
@starheightloop | |
x $x, y $y, zi 4, si 100, sf $starsize | |
x $x, y $y, zi 5, si 100, sf $starsize | |
x $x, y $y, zi 6, si 100, sf $starsize | |
pi $y, add $1 | |
pi $starheight, add $1, seq $starsize | |
j @starheightloop | |
pi $_, s $stars, mod $3 | |
pi $x, add $_, add $1 | |
x $stars, yi 0, zi 20, s $x | |
pi $stars, add $1, seq $0 | |
j @starloop | |
pi $y, si 0 | |
@border1 | |
xi 0, y $y | |
zi 4,si 70, sf $255 | |
zi 5,si 146, sf $255 | |
zi 6,si 153, sf $255 | |
pi $y, add $1, seq $16 | |
j @border1 | |
xi 0, y $y | |
zi 4,si 37, sf $255 | |
zi 5,si 93, sf $255 | |
zi 6,si 195, sf $255 | |
pi $y, add $1 | |
pi $y, add $190 | |
xi 0, y $y | |
zi 4,si 37, sf $255 | |
zi 5,si 93, sf $255 | |
zi 6,si 195, sf $255 | |
pi $y,add $1 | |
pi $skip, s $y, add $16 | |
@border2 | |
xi 0, y $y | |
zi 4,si 70, sf $255 | |
zi 5,si 146, sf $255 | |
zi 6,si 153, sf $255 | |
pi $y, add $1, seq $skip | |
j @border2 | |
pi $_, si 8, spt $_ // set sprite table to z=8 | |
pi $x, si 0 | |
@loop | |
pi $y, s $x, add $offset, sin $y, div $2, add $32 | |
x $x, y $y, zi 4, spa $1 | |
pi $x, add $16, seq $0 | |
j @loop // jump to @loop | |
pi $x, s $0 | |
pi $_, si 12, spt $_ | |
pi $i, s $textoffset | |
pi $xoffset, s $offset, mod $16 | |
@scroll | |
pi $realx, s $x, add $xoffset | |
x $realx, yi 230, zi 4, spa $i | |
pi $i, add $1 | |
pi $x, add $16, seq $0 | |
j @scroll | |
pi $_, s $offset, mod $16, seq $15 | |
j @continue | |
j @add | |
@add | |
pi $textoffset, add $1 | |
j @continue | |
@continue | |
pi $i, si 0 | |
pi $_, si 16, spt $_ | |
pi $x, si 0 | |
@evoke | |
pi $bounce, s $offset, sin $bounce, div $8 | |
pi $y, s $i, div $16, mul $16, add $bounce, sub $32 | |
x $x, y $y, zi 4, spa $i | |
pi $x, add $16 | |
pi $i, add $1, seq $0 | |
j @evoke | |
pi $offset, add $1 | |
pi $waitglitch, add $1, seq $32 | |
j @postglitch | |
pi $waitglitch, si 31 | |
pi $x, si 0, rnd $x // $x = random() | |
pi $y, si 20, rnd $y // $y = random() (in range of 0 - 3) | |
pi $v, si 0, rnd $v // $v = random() | |
x $x, y $y, zi 1, s $v // GLITCH!! | |
@postglitch | |
w $16 | |
j @render |
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