Builds Kael's skill in the arcane magics. These spells, when invoked, deal with the power of the mind, wind, and water. As a reagent, increases damage by 2% per level, per reagent cast. increases Intelligence by 1 each time skill is learned.
Builds Kael's skill in the energy magics. These spells, when invoked, deal with the power of electricity and lightning. As a reagent, increases movement speed by 1% per level, per reagent. Increases Agility by 1 each time this skill is learned
Builds Kael's skill in the fire magics. These spells, when invoked, deal with the power of fire, projection and damage. As a reagent, regenerates .5 hit points per level, per reagent cast. Increases Strength by 1 each time this skill is learned.
Invoker combines three reagents he has active into a spell, with different effects based on the reagents. The order of the reagents were cast makes difference.
Creates an Icy Path that slows enemy units that cross it. The caster's allies and Heroes are free to cross the wall.
Duration and casting range increases per level on Quas.
Casts a powerful displacement magic at another unit. Deals 80 damage to it. That unit is instantly moved to your position. Cast range is 400. Cast range based on Quas, damage based on Wex.
Casts a dark magic on a target enemy, causing all of its previous allies to turn against it, thinking its a foe. Duration based on Quas.
Sends a bolt of negative energy that burns 150 points of target enemy unit's mana. The mana combusts, dealing damage equal to mana burned.
Blasts enemy units with a wave of frost that deals up to 300 damage to the target, based on Quas level. Deals 112.5 area of effect damage and slows for 3 seconds.
Applies a magic that weakens or strengthens a unit's resistance to physical attacks. Increases a friendly units's armor or decreases an enemy's armor by 3. Lasts 25 seconds.
Summon a powerful meteor to crush all enemies within its path. Deal 200 damage per second to units in its path, Based on Exort.
Summons a tornado to wreak havoc and damage enemy units over a long distance. Deals 225 damage over 750 range.
Releases an EMP bomb that detonates depleting the mana of all enemies nearby. Up to 640 mana per unit based on Wex and Quas levels.
Casts a powerful chain of energy that deals 280 damage. Kael travels with this energy, endin ath the location of the enemy. 400 Casting Range.
Allows you to rise into the air, invulnerable. Duration based on Wex, Quas and Exort.
Units within 190 range of Kael become invisible. Range based on Quas level.
Deals up to 600 damage to a target enemy unit, based on Exort. Heals the Invoker up to 500 hit points, based on Quas. Cast range is based on Wex.
Summons an Owl Scout, which can be used to scout. Can see invisible units. Is invulnerable. Lasts 40 seconds. Duration, Vision and speed depend on Wex level.
Creates a dummy unit that looks like Kael. Cast range based on Exort, duration based on Quas and damage taken based on Wex. Underneath this unit is a ghost unit that lasts twice as long.
Blazes a target enemy unot, dealin up to 400 damage, vased on Quas level. After 8 seconds, it takes another 280 damage. Increases the Invoker's movement speed for 8 seconds, based on Wex level.
Creates a barrier that reduces spell damage against a friendly unit by 12%. Units that attack that unit get flamed, with damage based on Exort. Lasts 40 seconds.
Strips the enemy of the capability to attack. Lasts 5 seconds with 900 cast range. Duration and cast range based on Exort.
Hits an enemy unit with deafening blast, dealing heavy damage and causing the target to be mute for 3.5 seconds. Deals 65 damage per level in Exort.
Releases a ring of shocking energy that summons a bolt of energy on each target in its path, removing all buffs. 300 Range and 160 damage. Radius and Damage based on Wex.
Kael is superior in the arts of magic than his opponents. He is able to manipulate spells to reduce their damage by 40%. Resistance is based on Wex level.
Summons an energy ball that explodes dealing up to 800 damage to units in a 400 AOE based on Wex level.
Call ten magical fireballs from the sky to land around Kael. Deals 30 damage to units that lay beneath it, and leaves a magical fireball remaining. This unit damages nearby units with fire, with damage and AOE based on your Exort level. When the fireball expires, it deals 150 AEO damage.
Forms a shield of electricity around a target, dealing 40 damage per second to units around it.
Lasts 20 seconds. Damage and AOE based on Wex. Animation doesn't appera on scourge tower, but the effect is there.
Does heavy damage to enemy units caught in the area. Range and number of flames increase per level Exort. Channeling.
Createas random firey hells around Morban, The damage varies by Exort level, and number of infernoes varies by Wex level.
Hurls a fiery bolt that deals 380 damage. Based on level of Exort.