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@mDiyo
Last active December 13, 2015 20:28
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Gui Handler
/* Base Block */
public abstract class InventoryBlock extends BlockContainer
{
protected InventoryBlock(int id, Material material)
{
super(id, material);
}
/* Logic backend */
public TileEntity createNewTileEntity (World var1) { return null; }
public abstract TileEntity createNewTileEntity(World world, int metadata);
public abstract Integer getGui(World world, int x, int y, int z, EntityPlayer entityplayer);
public abstract Object getModInstance();
@Override
public boolean onBlockActivated (World world, int x, int y, int z, EntityPlayer player, int side, float clickX, float clickY, float clickZ)
{
if (player.isSneaking())
return false;
Integer integer = getGui(world, x, y, z, player);
if (integer == null || integer == -1)
{
return false;
}
else
{
player.openGui(getModInstance(), integer, world, x, y, z);
return true;
}
}
/* Inventory */
@Override
public void breakBlock (World par1World, int x, int y, int z, int par5, int par6)
{
InventoryLogic logic = (InventoryLogic) par1World.getBlockTileEntity(x, y, z);
if (logic != null)
{
for (int iter = 0; iter < logic.getSizeInventory(); ++iter)
{
ItemStack stack = logic.getStackInSlot(iter);
if (stack != null && logic.canDropInventorySlot(iter))
{
float jumpX = TConstruct.tRand.nextFloat() * 0.8F + 0.1F;
float jumpY = TConstruct.tRand.nextFloat() * 0.8F + 0.1F;
float jumpZ = TConstruct.tRand.nextFloat() * 0.8F + 0.1F;
while (stack.stackSize > 0)
{
int itemSize = TConstruct.tRand.nextInt(21) + 10;
if (itemSize > stack.stackSize)
{
itemSize = stack.stackSize;
}
stack.stackSize -= itemSize;
EntityItem entityitem = new EntityItem(par1World, (double) ((float) x + jumpX), (double) ((float) y + jumpY), (double) ((float) z + jumpZ),
new ItemStack(stack.itemID, itemSize, stack.getItemDamage()));
if (stack.hasTagCompound())
{
entityitem.func_92014_d().setTagCompound((NBTTagCompound) stack.getTagCompound().copy());
}
float offset = 0.05F;
entityitem.motionX = (double) ((float) TConstruct.tRand.nextGaussian() * offset);
entityitem.motionY = (double) ((float) TConstruct.tRand.nextGaussian() * offset + 0.2F);
entityitem.motionZ = (double) ((float) TConstruct.tRand.nextGaussian() * offset);
par1World.spawnEntityInWorld(entityitem);
}
}
}
}
super.breakBlock(par1World, x, y, z, par5, par6);
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving entityliving)
{
TileEntity logic = world.getBlockTileEntity(x, y, z);
if (logic instanceof IFacingLogic)
{
IFacingLogic direction = (IFacingLogic) logic;
if (entityliving == null)
{
direction.setDirection(0F, 0F);
}
else
{
direction.setDirection(entityliving.rotationYaw * 4F, entityliving.rotationPitch);
}
}
}
public static boolean isActive(IBlockAccess world, int x, int y, int z)
{
TileEntity logic = world.getBlockTileEntity(x, y, z);
if (logic instanceof IActiveLogic)
{
return ((IActiveLogic)logic).getActive();
}
return false;
}
}
/*
* A simple logic class for storing items
* Abstract to avoid instantiation
*/
public abstract class InventoryLogic extends TileEntity
implements IInventory
{
protected ItemStack[] inventory;
public InventoryLogic(int invSize)
{
inventory = new ItemStack[invSize];
}
/* Inventory management */
@Override
public ItemStack getStackInSlot(int slot)
{
return inventory[slot];
}
public boolean isStackInSlot(int slot)
{
return inventory[slot] != null;
}
@Override
public int getSizeInventory()
{
return inventory.length;
}
@Override
public int getInventoryStackLimit ()
{
return 64;
}
public boolean canDropInventorySlot(int slot)
{
return true;
}
@Override
public void setInventorySlotContents(int slot, ItemStack itemstack)
{
inventory[slot] = itemstack;
if (itemstack != null && itemstack.stackSize > getInventoryStackLimit())
{
itemstack.stackSize = getInventoryStackLimit();
}
}
@Override
public ItemStack decrStackSize(int slot, int quantity)
{
if (inventory[slot] != null)
{
if (inventory[slot].stackSize <= quantity)
{
ItemStack stack = inventory[slot];
inventory[slot] = null;
return stack;
}
ItemStack split = inventory[slot].splitStack(quantity);
if (inventory[slot].stackSize == 0)
{
inventory[slot] = null;
}
return split;
}
else
{
return null;
}
}
/* Supporting methods */
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
if (worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) != this)
return false;
else
return entityplayer.getDistance((double)xCoord + 0.5D, (double)yCoord + 0.5D, (double)zCoord + 0.5D) <= 64D;
}
public abstract Container getGuiContainer (InventoryPlayer inventoryplayer, World world, int x, int y, int z);
/* NBT */
@Override
public void readFromNBT(NBTTagCompound tags)
{
super.readFromNBT(tags);
NBTTagList nbttaglist = tags.getTagList("Items");
inventory = new ItemStack[getSizeInventory()];
for (int iter = 0; iter < nbttaglist.tagCount(); iter++)
{
NBTTagCompound tagList = (NBTTagCompound)nbttaglist.tagAt(iter);
byte slotID = tagList.getByte("Slot");
if (slotID >= 0 && slotID < inventory.length)
{
inventory[slotID] = ItemStack.loadItemStackFromNBT(tagList);
}
}
}
@Override
public void writeToNBT(NBTTagCompound tags)
{
super.writeToNBT(tags);
NBTTagList nbttaglist = new NBTTagList();
for (int iter = 0; iter < inventory.length; iter++)
{
if (inventory[iter] != null)
{
NBTTagCompound tagList = new NBTTagCompound();
tagList.setByte("Slot", (byte)iter);
inventory[iter].writeToNBT(tagList);
nbttaglist.appendTag(tagList);
}
}
tags.setTag("Items", nbttaglist);
}
/* Default implementations of hardly used methods */
public ItemStack getStackInSlotOnClosing (int slot) { return null; }
public void openChest () {}
public void closeChest () {}
}
public class TGuiHandler implements IGuiHandler
{
public static int stationID = 0;
public static int partID = 1;
public static int pchestID = 2;
public static int pshaperID = 3;
public static int frypanID = 4;
public static int smeltery = 7;
public static int manualGui = -1;
@Override
public Object getServerGuiElement (int ID, EntityPlayer player, World world, int x, int y, int z)
{
if (ID < 0)
return null;
TileEntity tile = world.getBlockTileEntity(x, y, z);
if (tile != null && tile instanceof InventoryLogic)
return ((InventoryLogic) tile).getGuiContainer(player.inventory, world, x, y, z);
return null;
}
@Override
public Object getClientGuiElement (int ID, EntityPlayer player, World world, int x, int y, int z)
{
if (ID == stationID)
return new ToolStationGui(player.inventory, (ToolStationLogic) world.getBlockTileEntity(x, y, z), world, x, y, z);
if (ID == partID)
return new PartCrafterGui(player.inventory, (PartCrafterLogic) world.getBlockTileEntity(x, y, z), world, x, y, z);
if (ID == pchestID)
return new PatternChestGui(player.inventory, (PatternChestLogic) world.getBlockTileEntity(x, y, z), world, x, y, z);
if (ID == frypanID)
return new FrypanGui(player.inventory, (FrypanLogic) world.getBlockTileEntity(x, y, z), world, x, y, z);
if (ID == smeltery)
return new SmelteryGui(player.inventory, (SmelteryLogic) world.getBlockTileEntity(x, y, z), world, x, y, z);
if (ID == pshaperID)
return new PatternShaperGui(player.inventory, (PatternShaperLogic) world.getBlockTileEntity(x, y, z), world, x, y, z);
if (ID == manualGui)
{
ItemStack stack = player.getCurrentEquippedItem();
return new GuiManual(stack, TProxyClient.getManualFromStack(stack));
}
return null;
}
}
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