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@mGm-Lizard
mGm-Lizard / userManager.php
Created April 3, 2017 05:40
Android created Gist
$userManager = new manageUsers();
$userManager->registerUser('myusername', 'mypassword', 'myemail@mail.com', '123.41.12.31', false)
@mGm-Lizard
mGm-Lizard / XxxXESR.uc
Created April 4, 2017 20:22
Change XxxXESRv2j config menu location
simulated function PostBeginPlay()
{
Super.PostBeginPlay();
MyZoomLevel = ( 90 * 8.3 - 90 ) / ( 8.3 * 88 );
bZoomSound = class'XxxXESRv2j.ClientInfo'.default.bZoomSound;
bUseOldWeaponMesh = class'XxxXESRv2j.ClientInfo'.default.bUseOldWeaponMesh;
if( Role==Role_Authority )
ROF = class'MutXxxXInstaGib'.default.ROF;
@mGm-Lizard
mGm-Lizard / Menu_Menu3SPN.uc
Created April 5, 2017 18:45
Menu_Menu3SPN update to include new Menu_TabESR.uc
class Menu_Menu3SPN extends UT2k3GUIPage;
var GUITabControl TabC;
var Menu_TabColoredNames NamesTab;
var Menu_TabBrightskins BSTab;
var Menu_TabMisc MiscTab;
var Menu_TabInfo InfoTab;
var Menu_TabRanks StatsTab;
var Menu_TabESR EsrTab;
var UT2k3TabPanel AdminTab;
@mGm-Lizard
mGm-Lizard / Team_GameBase.uc
Last active April 9, 2017 23:39
This function tells the game when NavigationPoints should be used and rates them.
function NavigationPoint FindPlayerStart(Controller Player, optional byte InTeam, optional string incomingName)
{
local NavigationPoint N, BestStart;
local Teleporter Tel;
local float BestRating, NewRating;
local byte Team;
if((Player != None) && (Player.StartSpot != None))
LastPlayerStartSpot = Player.StartSpot;
@mGm-Lizard
mGm-Lizard / .server-old.log
Created April 8, 2017 17:23
Tried running SoLToolzv12 on Denver 1. Crashed server
Log: Log file open, 04/08/17 11:14:14
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 3369 (128.29)
Init: Compiled: Sep 13 2008 22:53:31
Init: Command line: -multihome=72.5.102.229 -log=server.log -nohomedir
Init: Character set: Unicode
Init: Base directory: C:\servers\soldenver\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
class ZoundBHandler extends BroadcastHandler;
var Zound myMut;
var bool bInit;
function PreBeginPlay ()
{
local BroadcastHandler bh;
if ( !bInit )
@mGm-Lizard
mGm-Lizard / .server-old.log
Created April 9, 2017 23:03
with ScreenSender added to the vote config crashes server. 4/9/2017 7:02 PM
Log: Log file open, 04/09/17 16:39:39
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 3369 (128.29)
Init: Compiled: Sep 13 2008 22:53:31
Init: Command line: -multihome=162.248.90.34 -log=server.log -nohomedir
Init: Character set: Unicode
Init: Base directory: C:\servers\mgm\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
@mGm-Lizard
mGm-Lizard / .server-old.log
Created April 10, 2017 01:25
Crashed Denver 1 again. *sigh*
Log: Log file open, 04/08/17 20:16:50
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 3369 (128.29)
Init: Compiled: Sep 13 2008 22:53:31
Init: Command line: -multihome=72.5.102.229 -log=server.log -nohomedir
Init: Character set: Unicode
Init: Base directory: C:\servers\soldenver\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
@mGm-Lizard
mGm-Lizard / .server.log
Created April 10, 2017 01:29
Might be helpful to us. Who knows?
Log: Log file open, 04/09/17 18:49:47
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 3369 (128.29)
Init: Compiled: Sep 13 2008 22:53:31
Init: Command line: -multihome=72.5.102.229 -log=server.log -nohomedir
Init: Character set: Unicode
Init: Base directory: C:\servers\soldenver\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
@mGm-Lizard
mGm-Lizard / MutSoLToolz.uc
Created April 20, 2017 23:50
i = ThePlayerID; is all I changed.
if (left(Data, 19) ~= "admin trade delete " && len(Data) > 19)
{
i = ThePlayerID;
ThePlayerID = int(right(Data, len(Data) - 19));
Sender.ClientMessage(i @ TradeMenu[i] @ "no longer trade");
TradeMenu.Remove(ThePlayerID, 1);
return;
}