This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Log: Log file open, 06/23/17 17:48:24 | |
Init: Name subsystem initialized | |
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) | |
Init: Version: 3369 (128.29) | |
Init: Compiled: Sep 13 2008 22:53:31 | |
Init: Command line: -multihome=72.5.102.229 -log=server.log -nohomedir | |
Init: Character set: Unicode | |
Init: Base directory: C:\servers\soldenver\System\ | |
Init: Ini:UT2004.ini UserIni:User.ini | |
Init: Build label: Build UT2004_Build_[2005-11-23_16.22] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<HTML> | |
<HEAD> | |
<TITLE>REAL2UNREAL</TITLE> | |
<SCRIPT LANGUAGE="JavaScript"> | |
<!-- | |
function real2unreal1 (form) | |
{ | |
percent1 = 52.493438320209973753280839895013*form.PERCENT1.value/100; | |
round1 = form.ROUND1.value; | |
convert1 = form.M1.value*percent1; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
UT2004 Build UT2004_Build_[2005-11-23_16.22] | |
OS: Windows NT 6.2 (Build: 9200) | |
CPU: GenuineIntel PentiumPro-class processor @ 2696 MHz with 2047MB RAM | |
Video: NVIDIA GeForce GTX 560 (7653) | |
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590] | |
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (ShieldFire DM-Wtf-Unreal-City.ShieldGun.ShieldFire4, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level DM-Unreal-City <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
TeamSpeak 3 Package Installer | |
----------------------------- | |
The TeamSpeak Package Installer allows users to install plugins, soundpacks, | |
skins etc. by opening a package file in Windows explorer. | |
Requires TeamSpeak 3 Client rc-2 or later. | |
Package files are ZIP archives with another file suffix. Only zlib compression | |
is supported. Do not use Umlauts in your filenames inside the ZIP archive, they | |
are not supported. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* TeamSpeak 3 demo plugin | |
* | |
* Copyright (c) 2008-2017 TeamSpeak Systems GmbH | |
*/ | |
#ifdef _WIN32 | |
#pragma warning (disable : 4100) /* Disable Unreferenced parameter warning */ | |
#include <Windows.h> | |
#endif |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//============================================================== | |
// UAdminMod | |
// Version: 0.9.5 BETA | |
// | |
// Author: TBone | |
// Email: TBone@Fragskill.com | |
// Web: www.Fragskill.com | |
// | |
// Using this mutator as a base is PROHIBITED. | |
// Reworking and redistributing this mutator is PROHIBITED. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
UT2004 Build UT2004_Build_[2004-09-02_05.02] | |
OS: Windows NT 6.2 (Build: 9200) | |
CPU: GenuineIntel PentiumPro-class processor @ 2696 MHz with 2047MB RAM | |
Video: NVIDIA GeForce GTX 560 (7653) | |
General protection fault! | |
History: UObject::ProcessEvent <- (Freon_Player FR-Q_FleischHaus_[X]_B2.Freon_Player, Function 3SPN_Enhanced_A.Misc_Player.ClientStartCeremony) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor Freon_Player) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-{GGMJ}_Q4-FEISCHHAUS-II <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Log: Log file open, 05/08/17 16:19:55 | |
Init: Name subsystem initialized | |
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) | |
Init: Version: 3369 (128.29) | |
Init: Compiled: Sep 13 2008 22:53:31 | |
Init: Command line: -multihome=72.5.102.229 -log=server.log -nohomedir | |
Init: Character set: Unicode | |
Init: Base directory: C:\servers\soldenver\System\ | |
Init: Ini:UT2004.ini UserIni:User.ini | |
Init: Build label: Build UT2004_Build_[2005-11-23_16.22] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
UT2004 Build UT2004_Build_[2005-11-23_16.22] | |
OS: Windows NT 6.2 (Build: 9200) | |
CPU: GenuineIntel PentiumPro-class processor @ 2696 MHz with 2047MB RAM | |
Video: NVIDIA GeForce GTX 560 (7653) | |
GUITreeList Package.GUITreeList (Function XInterface.GUITreeList.GetIndexList:0017) Runaway loop detected (over 10000000 iterations) | |
History: FFrame::Serialize <- UObject::execDelegateFunction <- (GUIComboBox Package.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 0055) <- UObject::execDelegateFunction <- (GUIEditBox Package.GUIEditBox @ Function XInterface.GUIEditBox.TextChanged : 000B) <- UObject::execDelegateFunction <- (UT2K4GetDataMenu Package.UT2K4GetDataMenu @ Function XInterface.GUIPage.Closed : 0021) <- UObject::ProcessEvent <- (UT2K4GetDataMenu Package.UT2K4GetDataMenu, Function GUI2K4.UT2K4GetDataMenu.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUICo |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//============================================================================== | |
// Created on: 09/04/2003 | |
// Stores custom maplists for each gametype. | |
// | |
// Written by Ron Prestenback | |
// © 2003, Epic Games, Inc. All Rights Reserved | |
//============================================================================== | |
class MaplistRecord extends Object | |
PerObjectConfig | |
DependsOn(GameInfo) |
NewerOlder