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Log: Log file open, 06/23/17 17:48:24
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 3369 (128.29)
Init: Compiled: Sep 13 2008 22:53:31
Init: Command line: -multihome=72.5.102.229 -log=server.log -nohomedir
Init: Character set: Unicode
Init: Base directory: C:\servers\soldenver\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
@mGm-Lizard
mGm-Lizard / REAL2UNREAL.html
Created May 27, 2017 17:28
Real life units to unreal units.
<HTML>
<HEAD>
<TITLE>REAL2UNREAL</TITLE>
<SCRIPT LANGUAGE="JavaScript">
<!--
function real2unreal1 (form)
{
percent1 = 52.493438320209973753280839895013*form.PERCENT1.value/100;
round1 = form.ROUND1.value;
convert1 = form.M1.value*percent1;
@mGm-Lizard
mGm-Lizard / DM-Wtf-Unreal-City.log
Created May 26, 2017 23:20
DM-Wtf-Unreal-City crash log. accidentally ran Tango Down with the map.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2696 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 560 (7653)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (ShieldFire DM-Wtf-Unreal-City.ShieldGun.ShieldFire4, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level DM-Unreal-City <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
TeamSpeak 3 Package Installer
-----------------------------
The TeamSpeak Package Installer allows users to install plugins, soundpacks,
skins etc. by opening a package file in Windows explorer.
Requires TeamSpeak 3 Client rc-2 or later.
Package files are ZIP archives with another file suffix. Only zlib compression
is supported. Do not use Umlauts in your filenames inside the ZIP archive, they
are not supported.
@mGm-Lizard
mGm-Lizard / plugin.c
Created May 19, 2017 20:08
test_plugin source code for Teamspeak 3. It is recommended that you use this as a template for new plugins.
/*
* TeamSpeak 3 demo plugin
*
* Copyright (c) 2008-2017 TeamSpeak Systems GmbH
*/
#ifdef _WIN32
#pragma warning (disable : 4100) /* Disable Unreferenced parameter warning */
#include <Windows.h>
#endif
@mGm-Lizard
mGm-Lizard / UAdminModV095b_README.txt
Created May 16, 2017 03:17
UAdminModV095b readme file.
//==============================================================
// UAdminMod
// Version: 0.9.5 BETA
//
// Author: TBone
// Email: TBone@Fragskill.com
// Web: www.Fragskill.com
//
// Using this mutator as a base is PROHIBITED.
// Reworking and redistributing this mutator is PROHIBITED.
@mGm-Lizard
mGm-Lizard / Game Crash
Created May 13, 2017 18:30
Game crashed. restarted game. crashed again when I tried to join the server. 13052017
UT2004 Build UT2004_Build_[2004-09-02_05.02]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2696 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 560 (7653)
General protection fault!
History: UObject::ProcessEvent <- (Freon_Player FR-Q_FleischHaus_[X]_B2.Freon_Player, Function 3SPN_Enhanced_A.Misc_Player.ClientStartCeremony) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor Freon_Player) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-{GGMJ}_Q4-FEISCHHAUS-II <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Log: Log file open, 05/08/17 16:19:55
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 3369 (128.29)
Init: Compiled: Sep 13 2008 22:53:31
Init: Command line: -multihome=72.5.102.229 -log=server.log -nohomedir
Init: Character set: Unicode
Init: Base directory: C:\servers\soldenver\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
@mGm-Lizard
mGm-Lizard / CrashReport
Created May 8, 2017 20:50
Tried to create custom maplist for 3SPN_Enhanced_A1.Freon. All references to 3SPN had been deleted from ut2004 config file.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2696 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 560 (7653)
GUITreeList Package.GUITreeList (Function XInterface.GUITreeList.GetIndexList:0017) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::execDelegateFunction <- (GUIComboBox Package.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 0055) <- UObject::execDelegateFunction <- (GUIEditBox Package.GUIEditBox @ Function XInterface.GUIEditBox.TextChanged : 000B) <- UObject::execDelegateFunction <- (UT2K4GetDataMenu Package.UT2K4GetDataMenu @ Function XInterface.GUIPage.Closed : 0021) <- UObject::ProcessEvent <- (UT2K4GetDataMenu Package.UT2K4GetDataMenu, Function GUI2K4.UT2K4GetDataMenu.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUICo
@mGm-Lizard
mGm-Lizard / MaplistRecord.uc
Created May 5, 2017 23:39
Stores custom map lists for each gametype.
//==============================================================================
// Created on: 09/04/2003
// Stores custom maplists for each gametype.
//
// Written by Ron Prestenback
// © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================
class MaplistRecord extends Object
PerObjectConfig
DependsOn(GameInfo)