Created
May 8, 2017 20:50
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Tried to create custom maplist for 3SPN_Enhanced_A1.Freon. All references to 3SPN had been deleted from ut2004 config file.
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UT2004 Build UT2004_Build_[2005-11-23_16.22] | |
OS: Windows NT 6.2 (Build: 9200) | |
CPU: GenuineIntel PentiumPro-class processor @ 2696 MHz with 2047MB RAM | |
Video: NVIDIA GeForce GTX 560 (7653) | |
GUITreeList Package.GUITreeList (Function XInterface.GUITreeList.GetIndexList:0017) Runaway loop detected (over 10000000 iterations) | |
History: FFrame::Serialize <- UObject::execDelegateFunction <- (GUIComboBox Package.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 0055) <- UObject::execDelegateFunction <- (GUIEditBox Package.GUIEditBox @ Function XInterface.GUIEditBox.TextChanged : 000B) <- UObject::execDelegateFunction <- (UT2K4GetDataMenu Package.UT2K4GetDataMenu @ Function XInterface.GUIPage.Closed : 0021) <- UObject::ProcessEvent <- (UT2K4GetDataMenu Package.UT2K4GetDataMenu, Function GUI2K4.UT2K4GetDataMenu.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free | |
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