- Regional Governor applies to multiple versions of units with the same name...
- ...but a partial name is insufficent to cover multiple names
- Overwhelm has no excess damage against Chirrut
- Strafing Gunship opposing a space Sentinel can only attack Sentinels on Ground or Space arena
- Friendly refers to controller, not ownership
- Ambush and Sneak Attack do not stack
- Controller of upgrades
- Spark of Hope does not work with units that were defeated as resources
- Pre Visla stealing Entrenched while attacking a base does not stop the attack
- Hero Boba Leader works with Conditional Keywords only when they are active
- Resources are always face down
- Resources can be reorganized but state not changed
- Scanning Officer new resources are exhausted
- Ambush trigger must be resolved by the triggering player with a unit they control
- Home One does not gain Ambush from Wedge Antilles by playing Wedge from discard
- Force Lightning on friendly Kylo Ren can nullify the -1/0
- You may fail to find hidden information even if the opponent knows it is present
- All triggers caused by Vigilance choices wait to resolve until after event fully resolves
- Chirrut does not die from -X/-X effects
- Chirrut can only be defeated with abilities that explicitly say "defeat" or by removing his ability with Force Lightning
- Rukh's ability does not resolve until end of combat damage step even with Shoot First
- Triggers on each card played by U-Wing are resolved before playing the next card
- SpecForce Soldier can choose any unit including itself to lose Sentinel
- For A Cause I Believe In resolves as one single damage trigger for all revealed cards
- Creating token upgrades does not count as playing upgrades, such as for Mandalorian leader
- When playing Heroic Sacrifice on Fighters For Freedom, the damage to base still happens after Heroic Sacrifice has fully resolved
- Bounties in multiplayer are collected by the player that defeats or captures the unit
- Defeating a unit rescues any captured cards the unit was guarding
- Lasting effects fall off when changing zones
- Lurking TIE Phantom can be defeated by -X/-X
- Lurking TIE Phantom can be chosen for Power of the Dark Side and will not be defeated
- Lurking TIE Phantom can be defeated by Force Lightning
- Lurking TIE Phantom can not be defeated by Overwhelming Barrage
- Aggression Han leader unit playing Stolen Landspeeder defeats it before it would change control
- Completely resolve "play a unit" actions before resolving triggers
- Jabba leader ability works with Reputable Hunter on turn 1
- Limited format decks can change leaders and bases between games
- Bounties stack and cost discounts stack
- "Next unit" discounts are consumed by playing a unit for free
- Rescued units return to owner regardless of last controller
- First Light cost can be paid by defeating a Shield token
- Miggs triggers on Spark of Rebellion
- Snoke does not grant -4/-4 prior to unique rules applying
- Unrefusable Offer fails to resolve if Spare the Target collects the bounty
- Rescued cards always return to owner
- Lando leader and Timely Intervention: defeat resource prior to resolving Ambush
- For Palpatine leader sacrifice of a unit, When Defeated triggers resolve after card draw and 1 damage
- Defeating DJ with unique rules does not allow you to keep the stolen resource permanently
- Superlaser Technician and Unrefusable Offer are mutually exclusive
- When Lando leader smuggles, replace the resource before destroying a resource
- Omega does not ignore her own aspect penalty
- Darth Maul does one attack with two targets, dealing full damage to both and receives all the damage back. Also, one shield absorbs combat damage from both defenders
- Bravado is determined by who owns the ability that caused defeat, passive HP modifiers like Snoke still count
- Calculated Lethality can target Lurking TIE Phantom, it will not be defeated, but you do gain experience per upgrade
- Bossk leader does not double collect Bounty if simultaneously defeated in combat
- A player controls abilities on cards they play on control, including events
- If the resolution of an ability you control defeates a unit, you have defeated that unit
- Resolve Poe's chosen options in any order
- Pick multiple option type abilities are resolved one at a time, and you can pick as you go
- IG-11 damage effect replaces the capture effect, so it happens at that same timing point
- Lurking TIE should be read as immune to "enemy" "card ability" not "enemy card" "ability", so it is immune to the bounty on a friendly Val
- You can take control of something you already control
- If you control a unit with an opponent's Heroic Resolve attached, you can use the ability, defeating the upgrade to pay the cost
- You can not discard a card to smuggle Bamboozle for free
- All components of Reinforcement Walker ability are ignored on an empty deck
- Defeated tokens do leave play
- Energy Conversion Lab still requires cost to be paid
- "Attack with a unit" still requires it to be ready unless otherwise specified
- Moving Traitorous around with Survivors Gauntlet
- Uniqueness is resolved before constant abilities apply
- For Gideon, both the power and the Overwhelm are only while attacking a unit
- Superlaser Technician and Unrefusable Offer explainer
- Trigger ≠ resolution
- Except Chirrut
- Dragon always triggers
- Bounties are not upgrades
- Upgrades can give bounties
- Tokens and leaders enter play but are not played
- Must pay for unit when using ECL
- bamboozle + smuggle
- ordering of multiple "immediate" effects, beyond just unique resolution
- krayt dragon vs imprisoned or other constant effects, or more generally the timing of constant effects, and the timing of constant effects vs when played trigger timing.
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CAPTURE
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When a unit is captured, it is removed from play (defeating all upgrades on it and removing all damage) and placed facedown under another unit ("the guarding unit"), as specified by the capturing ability. The captured card is considered out of play, but is not considered defeated. All players may look at the captured card at any time. A unit may guard more than 1 captured card. When the guarding unit leaves play for any reason, the captured unit is rescued. A rescued card returns to play exhausted under its owner's control. It is not "played" and does not trigger any "When Played" abilities.
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BOUNTY
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When a unit with a Bounty is defeated or captured, that unit's opponent may collect its bounty. Some upgrades give a Bounty to the attached unit; if you play such an upgrade on an enemy unit, you collect the Bounty when that unit is defeated or captured.
- SWUDB - Card database and collection tracking
- SWUJEDI - Test your knowledge of the rules against a wide variety of scenarios
- GarbageRollers New player guide
- "Who is the beatdown" tactical discussion
- Karabast - An online tool for playtesting against other humans
- ForceTable - An online tool for playtesting against a bot
- SWU Community Discord
- Original Comprehensive Rules
- Tournament Regulations
- FFG Games Master Event Document
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Q: Am I allowed to inspect my resource cards?
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A: Yes, resource cards under your control may be looked at to remind yourself what they are.
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Q: Can I play an upgrade card on an enemy unit?
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Examples: Upgrade
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A: Yes, upgrades can be played on any appropriate target.
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Q: Can Token Upgrades (Shield and Experience) be removed by "Defeat an Upgrade" effect?
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Examples: Shield, Experience, Disabling Fang Fighter, Aggression, Other Rules, Token Upgrade
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A: Correct. Experience and Shields are both upgrades (as noted on the top of the card and by the templating) and can be interacted with by any card ability that specifically references upgrades.
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Q: Do cards that reference cost include Aspect Penalties?
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Examples: Chewbacca, Walking Carpet, Galactic Ambition, Admiral Piett, Captain of the Executor
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A: No. If a card checks the cost of another card as an attribute, it only looks at the number physically printed in the upper left corner of the card.
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Q: Do “when this unit completes an attack” abilities trigger if they are defeated in attack?
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Examples: Ezra Bridger, Resourceful Troublemaker, Leia Organa, Alliance General
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A: No, all steps of the attack outlined in the QuickStart rules must be completed before an attack is “complete.” The unit has to survive combat damage.
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Q: Does Agent Kallus’ (SOR-115) card draw ability trigger if he is defeated in the same attack he defeats a unique unit?
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Examples: Agent Kallus, Seeking the Rebels
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A: Yes! If Kallus is defeated simultaneously with another unique unit, he still sees that defeat and triggers. As a general rule, units always see themselves get defeated as well as seeing any other simultaneously defeated units- whether this is through combat or another effect.
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Q: Does Sabine's text require 3 different aspects or is 3 aspect icons enough?
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Examples: Sabine Wren, Explosives Artist
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A: Sabine's text requires 3 unique aspects to trigger her effect.
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Source: https://twitter.com/davflamerock/status/1704937311966781496
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Q: How do aspect penalties factor in with reduced cost cards? ie. How does You’re my only Hope interact with an aspect penalty card?
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Examples: You're My Only Hope
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A: In general, you will apply any effects that increase the cost (including aspect penalties), and then apply any effects that reduce the cost. In your example, if you use You’re My Only Hope to play a 4-cost card that incurs an aspect penalty raising it to a 6 cost, that card would end up costing 1 resource (4 + 2 – 5 = 1). Important to note that if you meet You’re My Only Hope’s condition to play the card for free, that will override all aspect penalties! No matter how many aspect penalties it would have, it would still cost 0.
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Q: How does Strafing Gunship interact with Sentinel?
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Examples: Sentinel, Strafing Gunship
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A: If a Space Sentinel is in play the Strafing Gunship must attack a Sentinel unit, but that unit can be a Ground based Sentinel. If the only Sentinel in play is a Ground Unit, the Strafing Gunship may attack any unit (or the base) it chooses.
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Source: https://twitter.com/davflamerock/status/1752360268795937096
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Q: If a unit with Overwhelm attacks a unit with shield, does any of the damage go to the base?
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Examples: Overwhelm, Shield
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A: No, the shield absorbs all the damage of the attack.
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Source: https://www.youtube.com/live/MQWzu7tz7lg?si=eUE-6opwH43gwcw-&t=1671
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Q: If I attack Chirrut with a Overwhelm unit, does any damage go to the base?
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Examples: Chirrut Îmwe, One With The Force, Overwhelm
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A: Chirrut can't be defeated by any amount of damage, none of the damage is 'Excess Damage'
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Source: https://twitter.com/davflamerock/status/1748410572511592768
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Q: If I pass and my opponent Takes Initiative do I get another action?
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A: No, Taking Initiative also counts as a pass action. Two passes have occurred therefore the Action Phase is over.
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Source: Gameplay
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Q: If I play a second copy of a Unique unit and defeat that same unit, does it's When Played ability trigger?
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Examples: Leia Organa, Defiant Princess
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A: Yes, you have still played the card, the When Played ability triggers.
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Source: https://www.youtube.com/live/Msezhwc2WE4?feature=share&t=1719
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Q: If I play something on my opponents unit that causes an attack, do I direct the target of the attack
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Examples: Snapshot Reflexes
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A: Nope, you cannot attack with a unit you don't control. The ability would fail to do anything
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Q: If you use Change of Heart to steal an opponent’s character who has a When Defeated ability and then defeat that unit, who gets to claim the When Defeated ability?
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Examples: Change of Heart
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A: The player who controls the unit at the time it is defeated gets to use the When Defeated ability. This means that if you play Change of Heart to steal your opponent’s Obi Wan Kenobi and your opponent defeats them, you will get to give one of your other friendly units 2 experience tokens, and draw a card if it is a Force unit.
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Q: Which triggers first "When Played" or "Ambush"?
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Examples: Admiral Piett, Captain of the Executor, Fett's Firespray, Pursuing the Bounty
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A: These triggers are at the same time, so the active player can choose the order allowing you to ready Fett’s Firespray after it finishes resolving its ambush attack. Another cool interaction in the same vein, Shielded and Ambush also trigger at the same time. This means that when you play Count Dooku (SOR#038), you could resolve Ambush first to attack a unit and shield him after the attack completes. Any time a player controls multiple simultaneous triggers, they can resolve them in any order.
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Q: Can a Ground Unit target a Space Unit with abilities (or vice versa)? Can an Action effect multiple Arenas at once?
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Examples: Maximum Firepower, TIE Advanced
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A: Unless an ability states a target type all abilities can target either Arena.
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Q: Can a unit have more than one Shield token?
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Examples: Shield
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A: Yes, the wording of the Shield token, and the Saboteur keyword imply multiple shield tokens.
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Q: Can an action that causes an attack allow an exhausted unit to attack?
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Examples: Surprise Strike, Fleet Lieutenant, Leia Organa, Alliance General
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A: No, it simply allows you to attack using normal rules with some bonus effect.
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Q: Can I have two Unique characters with the same Name?
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Examples: Unique, Uniqueness
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A: You are limited to only having a single copy in play under your control of a unique card based on the card name + title. You can have multiple unique cards that represent the same persona in play under your control at the same time. If you ever have two or more copies of a unique card in play under your control, you must immediately defeat copies of that unique card until you are left with 1 remaining in play. For example: You can have Leia Organa - Defiant Princess and Leia Organa - Alliance General in play under your control at the same time. But you cannot have two copies of Leia Organa - Defiant Princess in play under your control. If you do you would have to immediately defeat one of them.
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Q: Can I heal a base or unit above its printed value?
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Examples: Base
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A: No, HP is a printed value and damage are tokens applied to that value. Repair/Healing removes damage tokens from the card and does not add HP.
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Q: Do your initial Resources start exhausted?
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A: No, while the rules state that resources enter play exhausted you initial two resources start the game ready.
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Q: If a card is looking at another units Power, does it lookd at the printed or modified value?
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Examples: Command, Grand Inquisitor, Hunting the Jedi, Maximum Firepower, Overwhelming Barrage
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A: Card abilities that look for a unit's power while it is in play will include any modifiers to that power such as grit or other constant effects. Note that the Raid keyword only effects the unit's power while attacking and not at any other time.
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Q: If a card tells you to "Play a unit" is this for free?
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Examples: Energy Conversion Lab, Ezra Bridger, Resourceful Troublemaker
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A: No, unless the card tells you to do something "for free" (e.g. You're My Only Hope) it is telling you to perform that action based on the normal rules. Other cards that already specify this (e.g Admiral Ozzel, Overconfident) do so with reminder text, which reminds you what the normal rule is, not make the rule.
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Q: If a unit effected by Heroic Sacrifice targets a unit with a shied, does the HS unit deal combat damage?
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Examples: Heroic Sacrifice, Shield
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A: If a shield prevents the combat damage, no combat damage is dealt - the Heroic Sacrifice ability will not trigger. This game treats the damage prevention from shields like a replacement effect for the damage. - Ryan
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Q: If a unit with Shoot First does not defeat the opponent, does Grit increase the enemy Power?
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Examples: Shoot First, Han Solo, Reluctant Hero, Grit
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A: If Han Solo attacks a unit that has Grit and he doesn't manage to defeat them with combat damage, the Grit unit will have the increased power for the damage they deal back. This is also similar for a unit that is under the effect of leader Director Krennic, Aspiring to Authority
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Q: If an "On Attack" ability defeats the only opposing Sentinel defender, can I now attack the base?
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Examples: Darth Vader, Dark Lord of the Sith, On Attack, Sentinel
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A: No, you must declare your target of attack first. Since the Sentinel requires you to choose it as the defender, if the "On Attack" ability defeats your declared target, it is no longer valid and the attack is ineffective.
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Q: If an event causes Bossk to attack, can I deal the two points of damage before I do so?
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Examples: Bossk, Deadly Stalker, Surprise Strike
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A: No. While the Event does cause Bossk's 'When you play an event' ability to trigger, the Event itself must complete before that ability is resolved. Since the Event causes an attack, that accack must complete before the resolution of the 2 points of damage.
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Q: If I play a second copy of a unique, do I get to use the "When Played" trigger before the second copy is defeated?
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Examples: Unique, When Played
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A: If you have a copy of Leia Organa, Defiant Princess in play under your control, you can play a second copy of Leia Organa, Defiant Princess from hand. This will trigger the "When Played" ability on the second copy. Since you now have two copies of Leia Organa, Defiant Princess in play under your control, you must immediately defeat one, then regardless of which one you have defeated, the triggered "When Played" ability will still resolve.
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Q: If my unit is exhausted can I use the action on it?
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Examples: Fett's Firespray, Pursuing the Bounty
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A: If the action does not require you to exhaust the unit the action can be performed as long as you can meet other costs.
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Q: If there are no enemy units does Darth Vader, Dark Lord of the Sith's ability trigger against a friendly unit?
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Examples: Darth Vader, Dark Lord of the Sith
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A: Yes, your option is to not use the ability. Once it is triggered all actions must be performed if able. Since a friendly unit is a unit it is a valid target.
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Q: Is Overwhelm damage prevented by Entrenched?
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Examples: Entrenched, Overwhelm
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A: No, Entrenched prevents you from attacking the base, but the excess damage from Overwhelm is not an attack.
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Q: Is there a hand limit?
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A: No, your hand size is... Unlimited
SWU Holocron FAQ collection copied here as it seems it may no longer be maintained.