Created
December 28, 2013 17:44
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ghostfrag
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import pygame | |
from pygame.locals import * | |
FONT_SIZE = 60 | |
def name(): | |
screen = pygame.display.set_mode((1280, 720)) | |
name = "" | |
font = pygame.font.SysFont(None, FONT_SIZE) | |
while True: | |
# readlines returns a list; having this in | |
# loop allows pygame to draw recently added | |
# string; no need to close and open a window | |
namefile = open('test.txt', 'r') | |
names = namefile.readlines() | |
for event in pygame.event.get(): | |
if event.type == KEYDOWN: | |
if event.unicode.isalpha(): | |
name += event.unicode | |
elif event.key == K_BACKSPACE: | |
name = name[:-1] | |
elif event.key == K_RETURN: | |
f = open("test.txt", "a") | |
f.write(str(name) + "\n") | |
f.close() | |
name = "" | |
elif event.type == QUIT: | |
return | |
# create a Rectangle container, where yours | |
# text variable will be drawn | |
# Rect(left, top, width, height) | |
textrect = Rect(0, 0, 100, FONT_SIZE) | |
screen.fill((0, 0, 0)) | |
for i in names: | |
# iterate through lines from text file (it is stored | |
# in names variable and it is a list) | |
# create text variable and draw it to textrect | |
text = font.render(i[:-1], True, (255,0,0), (0,0,0)) | |
screen.blit(text, textrect) | |
# change y coordinate of textrect; in next iteration | |
# next line will appear below the previous line | |
textrect.centery += FONT_SIZE | |
block = font.render(name, True, (255, 255, 255)) | |
rect = block.get_rect() | |
rect.center = screen.get_rect().center | |
screen.blit(block, rect) | |
pygame.display.update() | |
pygame.display.flip() | |
if __name__ == "__main__": | |
pygame.init() | |
name() | |
pygame.quit() |
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