Created
December 10, 2013 08:44
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canvas { border: 0 solid #000;} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<canvas id="C" width="500" height="500"></canvas> | |
</body> | |
</html> |
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var canvas = document.querySelector("#C"); | |
var ctx = canvas.getContext("2d"); | |
//console.log(canvas); | |
canvas.style.position = "absolute"; | |
canvas.style.left = 0; | |
canvas.style.top = 0; | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
var events = { | |
"mousedown": onMousedown, | |
"mouseup": onMouseup, | |
"mousemove": onMousemove | |
}; | |
Object.keys(events).forEach(function(event){ | |
canvas.addEventListener(event, events[event], false); | |
}); | |
var mousedown = false; | |
// ctx.shadowBlur = 10; | |
// ctx.shadowColor = "rgba(0, 0, 0, 1)"; | |
// ctx.lineWidth = 10; | |
// ctx.lineJoin = ctx.lineCap = 'round'; | |
var points = []; | |
var lastPoint; | |
function drawNormal(pos0, pos1){ | |
var middlePoint = {x: (pos0.x + pos1.x) / 2, y: (pos0.y + pos1.y) / 2}; | |
var dist = Math.sqrt(Math.pow(middlePoint.x - pos0.x, 2) + Math.pow(middlePoint.y - pos0.y, 2)); | |
var cos = (middlePoint.y - pos0.y) / dist; | |
var sin = (middlePoint.x - pos0.x) / dist; | |
var l = 10; | |
var p1 = {x: middlePoint.x + l * cos, y: middlePoint.y - l * sin}; | |
var p2 = {x: middlePoint.x - l * cos, y: middlePoint.y + l * sin}; | |
ctx.beginPath(); | |
ctx.moveTo(p1.x, p1.y); | |
ctx.lineTo(p2.x, p2.y); | |
ctx.stroke(); | |
ctx.closePath(); | |
} | |
function onMousedown(e){ | |
ctx.beginPath(); | |
lastPoint = {x: e.offsetX, y: e.offsetY}; | |
ctx.moveTo(e.offsetX, e.offsetY); | |
mousedown = true; | |
} | |
function onMouseup(e){ | |
mousedown = false; | |
points.length = 0; | |
} | |
function onMousemove(e){ | |
if (!mousedown) return; | |
var point; | |
points.push({x: e.offsetX, y: e.offsetY}); | |
if (points.length > 2) { | |
point = points.shift(); | |
// ctx.strokeRect(point.x, point.y, e.offsetX - point.x, e.offsetY - point.y); | |
drawNormal({x: e.offsetX, y: e.offsetY}, point); | |
} | |
ctx.moveTo(lastPoint.x, lastPoint.y); | |
ctx.lineTo(e.offsetX, e.offsetY); | |
ctx.stroke(); | |
lastPoint = {x: e.offsetX, y: e.offsetY}; | |
} |
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