Created
April 27, 2014 10:21
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#include <math.h> | |
#include <stdlib.h> | |
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) | |
#include <windows.h> | |
#endif | |
#include <GL/gl.h> | |
#include <GL/glu.h> | |
#include <GL/glut.h> | |
#include <stdio.h> | |
const int screenWidth = 600; | |
const int screenHeight = 600; | |
void onInitialization( ) { | |
glViewport(0, 0, screenWidth, screenHeight); | |
glMatrixMode(GL_PROJECTION); | |
gluPerspective(60,1,1,1000); | |
glMatrixMode(GL_MODELVIEW); | |
glEnable(GL_NORMALIZE); | |
glEnable(GL_DEPTH_TEST); | |
glEnable(GL_LIGHTING); | |
glEnable(GL_LIGHT0); | |
float ambient[]={.3,.3,.3},diffuse[]={.8,.8,.8,1}; | |
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); | |
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); | |
glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); | |
} | |
int res=2; | |
void onDisplay() { | |
float t = glutGet(GLUT_ELAPSED_TIME); | |
float s = sin(t/500)*5; | |
float c = cos(t/500)*5; | |
glClearColor(0.1f, 0.2f, 0.3f, 1.0f); | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glPushMatrix(); | |
gluLookAt(20,20,10,0,0,0,0,0,1); | |
float position[]={s,c,1,1}; | |
glLightfv(GL_LIGHT0, GL_POSITION, position); | |
float col[]={.7,.7,.7}; | |
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col); | |
glBegin(GL_TRIANGLES); | |
for(int i=0;i<res;i++) { | |
for(int j=0;j<res;j++) { | |
float x0 = -10+i*(20./res); | |
float y0 = -10+j*(20./res); | |
float x1 = x0+20./res; | |
float y1 = y0+20./res; | |
glVertex2f(x0, y0); | |
glVertex2f(x1, y0); | |
glVertex2f(x1, y1); | |
glVertex2f(x0, y0); | |
glVertex2f(x1, y1); | |
glVertex2f(x0, y1); | |
} | |
} | |
glEnd(); | |
glPopMatrix(); | |
glutSwapBuffers(); | |
} | |
void onIdle() { glutPostRedisplay(); } | |
void onKeyboard(unsigned char k, int x, int y) { | |
res += k == 'k'; | |
res -= k == 'j'; | |
res = res < 1 ? 1 : res; | |
glutPostRedisplay(); | |
} | |
int main(int argc, char **argv) { | |
glutInit(&argc, argv); | |
glutInitWindowSize(600, 600); | |
glutInitWindowPosition(100, 100); | |
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); | |
glutCreateWindow("Grafika funky feladat"); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
onInitialization(); | |
glutDisplayFunc(onDisplay); | |
glutIdleFunc(onIdle); | |
glutKeyboardFunc(onKeyboard); | |
glutMainLoop(); | |
return 0; | |
} |
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