Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
12 Wenhai Street
let floorplan;
let lake;
let bathtub;
let house;
let house2;
let house3;
let house4;
let door;
let enter;
let elevator;
let kitchen;
let diningroom;
let livingroom;
let stair;
let hallway;
let bathroom;
let balcony;
let balcony2;
let balcony3;
let balcony4;
let closet;
let bedroom;
let bedroom2;
let housekeeper;
let swimmingpool;
let kindergarten;
let backyard;
let dinner;
let fungsui;
let accident;
let hide;
let intruder;
let jealous;
let repeat;
let moon;
let secret;
let speak;
let stories;
let sunset;
let ours;
let breathe;
let laugh;
let down;
let walk;
let ghost;
let bathe;
let up;
let underwater;
let kettle;
let iron;
let flap;
function preload() {
floorplan = loadImage("assets/floorplan.png");
enter = loadSound('assets/door.wav');
dinner = loadSound('assets/dinner.WAV');
fungsui = loadSound('assets/fungsui.WAV');
accident = loadSound('assets/accident.wav');
hide = loadSound('assets/hide.WAV');
intruder = loadSound('assets/intruder.wav');
jealous = loadSound('assets/jealous.WAV');
repeat = loadSound('assets/repeat.wav');
moon = loadSound('assets/moon.WAV');
secret = loadSound('assets/secret.WAV');
speak = loadSound('assets/speak.WAV');
stories = loadSound('assets/stories.WAV');
sunset = loadSound('assets/sunset.WAV');
ours = loadSound('assets/ours.wav');
breathe = loadSound('assets/breathe.wav');
laugh = loadSound('assets/laugh.wav');
down = loadSound('assets/down.wav');
walk = loadSound('assets/walk.wav');
ghost = loadSound('assets/ghost.wav');
bathe = loadSound('assets/bathe.wav');
up = loadSound('assets/up.wav');
underwater = loadSound('assets/underwater.wav');
kettle = loadSound('assets/kettle.wav');
iron = loadSound('assets/iron.wav');
flap = loadSound('assets/flap.wav');
}
function setup() {
createCanvas(windowWidth, windowHeight);
background(255);
imageMode(CENTER);
image(floorplan,windowWidth*0.5,windowHeight*0.5, windowWidth*0.35, windowHeight*0.85);
//lakeside
lake = createButton('lake');
lake.position(windowWidth*0.15, windowHeight*0.3);
lake.mousePressed(playAccident);
house = createButton('house');
house.position(windowWidth*0.05, windowHeight*0.9);
house.mousePressed(playStories);
house2 = createButton('house');
house2.position(windowWidth*0.1, windowHeight*0.9);
house2.mousePressed(playGhost);
house3 = createButton('house');
house3.position(windowWidth*0.15, windowHeight*0.9);
house3.mousePressed(playOurs);
house4 = createButton('house');
house4.position(windowWidth*0.2, windowHeight*0.9);
house4.mousePressed(playIntruder);
//poolside
swimmingpool = createButton('swimming pool');
swimmingpool.position(windowWidth*0.75, windowHeight*0.37);
swimmingpool.mousePressed(playUnderwater);
kindergarten = createButton('kindergarten');
kindergarten.position(windowWidth*0.9, windowHeight*0.1);
kindergarten.mousePressed(playSpeak);
backyard = createButton('backyard');
backyard.position(windowWidth*0.76, windowHeight*0.65);
backyard.mousePressed(playHide);
//entrance
elevator = createButton('elevator');
elevator.position(windowWidth*0.38, windowHeight*0.05);
elevator.mousePressed(playUp);
door = createButton('door');
door.position(windowWidth*0.485, windowHeight*0.09);
door.mousePressed(playEnter);
//dining area
kitchen = createButton('kitchen');
kitchen.position(windowWidth*0.57, windowHeight*0.16);
kitchen.mousePressed(playKettle);
diningroom = createButton('dining room');
diningroom.position(windowWidth*0.56, windowHeight*0.32);
diningroom.mousePressed(playDinner);
balcony3 = createButton('balcony');
balcony3.position(windowWidth*0.64, windowHeight*0.32);
balcony3.mousePressed(playLaugh);
//living room
livingroom = createButton('living room');
livingroom.position(windowWidth*0.4, windowHeight*0.3);
livingroom.mousePressed(playSunset);
balcony = createButton('balcony');
balcony.position(windowWidth*0.33, windowHeight*0.29);
balcony.mousePressed(playMoon);
//transition
stair = createButton('stair');
stair.position(windowWidth*0.41, windowHeight*0.48);
stair.mousePressed(playDown);
hallway = createButton('hallway');
hallway.position(windowWidth*0.5, windowHeight*0.54);
hallway.mousePressed(playWalk);
bathroom = createButton('bathroom');
bathroom.position(windowWidth*0.43, windowHeight*0.6);
bathroom.mousePressed(playFungsui);
//housekeeper's room
housekeeper = createButton('housekeepers room');
housekeeper.position(windowWidth*0.56, windowHeight*0.47);
housekeeper.mousePressed(playIron);
//Christine's bedroom
bedroom2 = createButton('bedroom');
bedroom2.position(windowWidth*0.57, windowHeight*0.61);
bedroom2.mousePressed(playJealous);
balcony2 = createButton('balcony');
balcony2.position(windowWidth*0.64, windowHeight*0.63);
balcony2.mousePressed(playFlap);
//masters bedroom
bedroom = createButton('bedroom');
bedroom.position(windowWidth*0.42, windowHeight*0.8);
bedroom.mousePressed(playSecret);
tub = createButton('bathtub');
tub.position(windowWidth*0.58, windowHeight*0.87);
tub.mousePressed(playBathe);
closet = createButton('closet');
closet.position(windowWidth*0.38, windowHeight*0.6);
closet.mousePressed(playBreathe);
balcony4 = createButton('balcony');
balcony4.position(windowWidth*0.332, windowHeight*0.8);
balcony4.mousePressed(playRepeat);
}
function playEnter(){
if ( enter.isPlaying() ) {
enter.stop();
} else {
enter.play();
}
}
function playDinner(){
if ( dinner.isPlaying() ) {
dinner.stop();
} else {
dinner.play();
}
}
function playFungsui(){
if ( fungsui.isPlaying() ) {
fungsui.stop();
} else {
fungsui.play();
}
}
function playAccident(){
if ( accident.isPlaying() ) {
accident.stop();
} else {
accident.play();
}
}
function playHide(){
if ( hide.isPlaying() ) {
hide.stop();
} else {
hide.play();
}
}
function playIntruder(){
if ( intruder.isPlaying() ) {
intruder.stop();
} else {
intruder.play();
}
}
function playJealous(){
if ( jealous.isPlaying() ) {
jealous.stop();
} else {
jealous.play();
}
}
function playRepeat(){
if ( repeat.isPlaying() ) {
repeat.stop();
} else {
repeat.play();
}
}
function playMoon(){
if ( moon.isPlaying() ) {
moon.stop();
} else {
moon.play();
}
}
function playSecret(){
if ( secret.isPlaying() ) {
secret.stop();
} else {
secret.play();
}
}
function playSpeak(){
if ( speak.isPlaying() ) {
speak.stop();
} else {
speak.play();
}
}
function playStories(){
if ( stories.isPlaying() ) {
stories.stop();
} else {
stories.play();
}
}
function playSunset(){
if ( sunset.isPlaying() ) {
sunset.stop();
} else {
sunset.play();
}
}
function playOurs(){
if ( ours.isPlaying() ) {
ours.stop();
} else {
ours.play();
}
}
function playBreathe(){
if ( breathe.isPlaying() ) {
breathe.stop();
} else {
breathe.play();
}
}
function playLaugh(){
if ( laugh.isPlaying() ) {
laugh.stop();
} else {
laugh.play();
}
}
function playDown(){
if ( down.isPlaying() ) {
down.stop();
} else {
down.play();
}
}
function playWalk(){
if ( walk.isPlaying() ) {
walk.stop();
} else {
walk.play();
}
}
function playGhost(){
if ( ghost.isPlaying() ) {
ghost.stop();
} else {
ghost.play();
}
}
function playBathe(){
if ( bathe.isPlaying() ) {
bathe.stop();
} else {
bathe.play();
}
}
function playUp(){
if ( up.isPlaying() ) {
up.stop();
} else {
up.play();
}
}
function playUnderwater(){
if ( underwater.isPlaying() ) {
underwater.stop();
} else {
underwater.play();
}
}
function playKettle(){
if ( kettle.isPlaying() ) {
kettle.stop();
} else {
kettle.play();
}
}
function playIron(){
if ( iron.isPlaying() ) {
iron.stop();
} else {
iron.play();
}
}
function playFlap(){
if ( flap.isPlaying() ) {
flap.stop();
} else {
flap.play();
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.