obj model loading issue
private loadAssets(){ | |
console.log("loading assets"); | |
this._assetManager=new AssetsManager(this._Scene); | |
let meshTask=this._assetManager.addMeshTask("gemTask","gem","../Assets/","diamond.obj"); | |
meshTask.onSuccess=(task:MeshAssetTask)=>{ | |
console.log("load success"); | |
task.loadedMeshes[0].position=Vector3.Zero(); | |
} | |
meshTask.onError=(task,message,exception)=>{ | |
console.log(message,exception); | |
} | |
this._assetManager.onFinish=(tasks)=>{ | |
console.log("loading finished"); | |
this.runEngine(); | |
} |
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