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@maddyblue
Created October 21, 2017 23:39
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10 Seconds=10 Seconds
Abil/Activity/AbathurUltimateEvolution=Ultimate Evolution
Abil/Activity/AerialBlitzkrieg=Aerial Blitzkrieg
Abil/Activity/ArthasSummonSindragosa=Summon Sindragosa
Abil/Activity/CaptureMacGuffin=Capturing
Abil/Activity/CaptureMacGuffinParent=Capturing
Abil/Activity/CollectingOffering=Collecting Offering
Abil/Activity/DeepTunnelActivity=Deep Tunnel
Abil/Activity/DiabloLightningBreath=Lightning Breath
Abil/Activity/DryadNoxiousBlossom=Pollinating
Abil/Activity/FaerieDragonEmeraldBreeze=Emerald Breeze
Abil/Activity/FaerieDragonLuminosity=Emerald Wind
Abil/Activity/FalstadHinterlandBlast=Hinterland Blast
Abil/Activity/FlightActivity=Taking Flight
Abil/Activity/HeroGenericSummonedUnitSpecialCaseInteraction=Capturing
Abil/Activity/IllidanTheHunt=The Hunt
Abil/Activity/LeaveVehicle=Leaving
Abil/Activity/MalfurionTwilightDream=Twilight Dream
Abil/Activity/MindControlActivity=Asserting Control
Abil/Activity/MoshPit=Mosh Pit
Abil/Activity/Mount=Mounting
Abil/Activity/MurkyMurkyNetActivity=Murky Net
Abil/Activity/MurkyRespawnEgg=Placing Egg
Abil/Activity/PhaseShiftActivity=Shifting Phases
Abil/Activity/PortBackToBase=Hearthstone
Abil/Activity/PrecisionStrike=Precision Strike
Abil/Activity/PrimalGrasp=Primal Grasp
Abil/Activity/QuadTap=Quad Tap
Abil/Activity/SanctificationChannelTyraelSanctificationStationaryChannel=Sanctification
Abil/Activity/SanctificationChannelTyraelSanctificationUpdatedChannel=Sanctification
Abil/Activity/SiegeMode=Activating Siege Mode
Abil/Activity/StageDive=Stage Dive
Abil/Activity/TankMode=Activating Tank Mode
Abil/Activity/TinkerRoboGoblin=Robo-Goblin
Abil/Activity/TripleTap=Triple Tap
Abil/Activity/TwilightDream=Twilight Dream
Abil/Activity/TychusOdinAnnihilate=Annihilate
Abil/Activity/TyraelJudgement=Judgment
Abil/Activity/UnleashingPachimari=Unleashing Pachimari
Abil/Activity/Unsiege=Deactivating Siege Mode
Abil/Activity/UseVehicle=Unleashing
Abil/Activity/VehicleDragonKnightGroundSlam=Ground Slam
Abil/Activity/WarfieldBluntForceGun=Blunt Force Gun
Abil/Activity/WaterDragon=Water Dragon
Abil/AnubaarakCryptweaveActivity=Cryptweave (Channel)
Abil/ChenStormEarthAndFire/Activity=Storm, Earth, Fire
Abil/DiabloBlackSoulstoneDemonicArmorTalentAppender=Spell Armor Bonus: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:DiabloSoulShieldCarry$*(Behavior,DiabloSoulShieldCarry,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability])"precision="1"/></c>
Abil/DiabloBlackSoulstoneSoulEmpowermentTalentAppender=Ability Power Bonus: <c val="#TooltipNumbers"><d ref="1+$BehaviorStackCount:DiabloSoulEmpowerment$*(100*Behavior,DiabloSoulEmpowermentCarry,Modification.DamageDealtFraction[Ability])"precision="1"/>%</c>
Abil/DiabloBlackSoulstoneSoulFeastTalentAppender=Health Per Second Bonus: <c val="#TooltipNumbers"><d ref="($BehaviorStackCount:DiabloBlackSoulstoneTokenCounter$*Accumulator,DiabloBlackSoulstoneSoulFeastTalentRegenAccumulator,Scale)"precision="2"/></c>
Abil/HolyRadianceGatheringRadianceTalentTooltipAppender=<n/><n/><c val="#TooltipQuest">Targets Hit: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:UtherHolyRadianceGatheringRadianceCasterToken$/8"/>/<d ref="Behavior,UtherHolyRadianceGatheringRadianceCasterToken,Max/8"/></c></n>Bonus healing/damage: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:UtherHolyRadianceGatheringRadianceCasterToken$ "/>%</c>
Abil/KaelthasPyroblast/Activity=Pyroblast!
Abil/MedicHealingBeamTooltipButtonOverride=6 per second
Abil/MedicMedivacDropshipActivity=Calling Dropship
Abil/MurkyEggHunt=Placing Fake Egg
Abil/MurkyMarchOfTheMurlocs/Activity=March of the Murlocs
Abil/MurkyOctoGrabActivity=Octo-Grabbing
Abil/MurkyRespawnEgg/Activity=Placing Egg
Abil/Name/AbathurAssumingDirectControlCancel=Assuming Direct Control Cancel
Abil/Name/AbathurDeepTunnel=Deep Tunnel
Abil/Name/AbathurEvolveMonstrosity=Evolve Monstrosity
Abil/Name/AbathurEvolveMonstrosityActiveSymbiote=Abathur - Evolve Monstrosity Active - Symbiote
Abil/Name/AbathurLocustNest=Locust Nest
Abil/Name/AbathurLocustSwarm=Locust Brood Behavior
Abil/Name/AbathurNeuralParasite=Neural Parasite
Abil/Name/AbathurSpawnLocusts=Spawn Locusts
Abil/Name/AbathurSpawnLocustsAssaultStrain=Spawn Locusts (Assault Strain)
Abil/Name/AbathurSpawnLocustsBombardStrain=Spawn Locusts (Bombard Strain)
Abil/Name/AbathurSymbiote=Symbiote
Abil/Name/AbathurSymbioteCarapace=Carapace
Abil/Name/AbathurSymbioteSpikeBurst=Spike Burst
Abil/Name/AbathurSymbioteStab=Stab
Abil/Name/AbathurToxicNest=Toxic Nest
Abil/Name/AbathurUltimateEvolution=Ultimate Evolution
Abil/Name/AnubarakBurrowCharge=Burrow Charge
Abil/Name/AnubarakBurrowChargeCancel=Burrow Charge Cancel
Abil/Name/AnubarakCarrionSwarm=Locust Swarm
Abil/Name/AnubarakCocoon=Cocoon
Abil/Name/AnubarakCryptweave=Cryptweave
Abil/Name/AnubarakCryptweaveCancel=Cryptweave Cancel
Abil/Name/AnubarakHardenCarapace=Harden Carapace
Abil/Name/AnubarakImpale=Impale
Abil/Name/AnubarakLegionOfBeetlesToggle=Legion of Beetles
Abil/Name/AnubarakLegionOfBeetlesVisual=Legion of Beetles
Abil/Name/AnubarakLegionofBeetlesTalentAbility=Legion of Beetles
Abil/Name/AnubarakProtrusion=Protrusion
Abil/Name/AnubarakProtrusionImproved=Protrusion (Improved)
Abil/Name/AnubarakSpawnBeetles=Spawn Beetles
Abil/Name/ArtanisBladeDash=Blade Dash
Abil/Name/ArtanisPhasePrism=Phase Prism
Abil/Name/ArtanisShieldOverloadDummy=Shield Overload
Abil/Name/ArtanisSpearofAdunPurifierBeam=Spear of Adun: Purifier Beam
Abil/Name/ArtanisSpearofAdunSuppressionPulse=Spear of Adun: Suppression Pulse
Abil/Name/ArtanisTwinBlades=Twin Blades
Abil/Name/ArtanisTwinBladesCharge=Twin Blades (Charge)
Abil/Name/ArthasAntiMagicShell=Anti-Magic Shell
Abil/Name/ArthasArmyOfTheDead=Army of the Dead
Abil/Name/ArthasArmyOfTheDeadSacrifice=Army of the Dead Sacrifice
Abil/Name/ArthasDeathCoil=Death Coil
Abil/Name/ArthasDeathsAdvance=Death's Advance
Abil/Name/ArthasFrostCharge=Frost Charge
Abil/Name/ArthasFrostmourneHungers=Frostmourne Hungers
Abil/Name/ArthasFrozenTempest=Frozen Tempest
Abil/Name/ArthasFrozenTempestCancel=Cancel Frozen Tempest
Abil/Name/ArthasGhoulMagazine=Arthas Ghoul Magazine
Abil/Name/ArthasHowlingBlast=Howling Blast
Abil/Name/ArthasIceboundFortitude=Icebound Fortitude
Abil/Name/ArthasMasteryGhoulMagazine=Arthas Mastery Ghoul Magazine
Abil/Name/ArthasSummonSindragosa=Arthas Summon Sindragosa
Abil/Name/ArtilleryDummy=Artillery Dummy
Abil/Name/AttackAlly=Storm Attack Ally
Abil/Name/AzmodanAllShallBurn=All Shall Burn
Abil/Name/AzmodanAllShallBurnCancel=All Shall Burn Cancel
Abil/Name/AzmodanAllShallBurnMarchOfSin=All Shall Burn
Abil/Name/AzmodanBlackPool=Black Pool
Abil/Name/AzmodanDemonicSmite=Demonic Smite
Abil/Name/AzmodanGlobeOfAnnihilation=Globe Of Annihilation
Abil/Name/AzmodanGluttonousWard=Gluttonous Ward
Abil/Name/AzmodanSinforSin=Sin for Sin
Abil/Name/AzmodanSinsGrasp=Sin's Grasp
Abil/Name/AzmodanSummonDemonWarrior=Summon Demon Warrior
Abil/Name/BarbarianAncientSpear=Ancient Spear
Abil/Name/BarbarianCancelLeapArreatCrater=Cancel Leap (Arreat Crater)
Abil/Name/BarbarianCancelWrathoftheBerserker=Cancel Wrath of the Berserker
Abil/Name/BarbarianFerociousHealing=Ferocious Healing
Abil/Name/BarbarianLeap=Leap
Abil/Name/BarbarianSeismicSlam=Seismic Slam
Abil/Name/BarbarianShotofFury=Shot of Fury
Abil/Name/BarbarianWhirlwind=Whirlwind
Abil/Name/BarbarianWhirlwindCancel=Whirlwind Cancel
Abil/Name/BarbarianWrathoftheBerserker=Wrath of the Berserker
Abil/Name/BattleshipBombard=Battleship Bombard
Abil/Name/BurrowZagaraCreepTumorDown=Zagara Creep Tumor Burrow Down
Abil/Name/ButcherButchersBrand=Butcher's Brand
Abil/Name/ButcherEnraged=Enraged
Abil/Name/ButcherFreshMeatAttack=Fresh Meat
Abil/Name/ButcherFreshMeatDummy=Fresh Meat
Abil/Name/ButcherFurnaceBlast=Furnace Blast
Abil/Name/ButcherHamstring=Hamstring
Abil/Name/ButcherLambToTheSlaughter=Lamb to the Slaughter
Abil/Name/ButcherRuthlessOnslaught=Ruthless Onslaught
Abil/Name/ButcherRuthlessOnslaughtCharge=Ruthless Onslaught Charge
Abil/Name/CAbilEffectInstant=Storm CAbilEffectInstant
Abil/Name/CAbilEffectTarget=Storm CAbilEffectTarget
Abil/Name/CAbilInventory=Heroes Base CAbilInventory
Abil/Name/CancelOverkill=Cancel Overkill
Abil/Name/CancelSanctification=Cancel Sanctification
Abil/Name/CaptureMacGuffin=Capture MacGuffin
Abil/Name/CaptureMacGuffinParent=Capture MacGuffin Parent
Abil/Name/CaptureMacGuffinTwo=Capture MacGuffin Two
Abil/Name/ChenBreathOfFire=Breath Of Fire
Abil/Name/ChenCancelFortifyingBrew=Cancel Fortifying Brew
Abil/Name/ChenEarth=Earth
Abil/Name/ChenElusiveBrawler=Elusive Brawler
Abil/Name/ChenFire=Fire
Abil/Name/ChenFlyingKick=Flying Kick
Abil/Name/ChenFortifyingBrew=Fortifying Brew
Abil/Name/ChenKegSmash=Keg Smash
Abil/Name/ChenPurifyingBrew=Purifying Brew
Abil/Name/ChenStorm=Storm
Abil/Name/ChenStormEarthFire=Storm, Earth, Fire
Abil/Name/ChenWanderingKeg=Wandering Keg
Abil/Name/ConcussiveBlastScrapCancel=Concussive Blast Scrap Cancel
Abil/Name/ConjurersPursuitActivatable=Conjurer's Pursuit
Abil/Name/CrusaderBlessedShield=Blessed Shield
Abil/Name/CrusaderBlindedByTheLight=Blinded By The Light
Abil/Name/CrusaderCondemn=Condemn
Abil/Name/CrusaderFallingSword=Falling Sword
Abil/Name/CrusaderIndestructible=Indestructible
Abil/Name/CrusaderPunish2=Punish
Abil/Name/CrusaderPunishFullSweep=Punish
Abil/Name/CrusaderShieldGlare=Shield Glare
Abil/Name/DebugUnknownAbility=Unknown Ability
Abil/Name/DefenderDragonKnightBullRush=Defender Dragon Knight Bull Rush
Abil/Name/DefenderDragonKnightGroundSlam=Defender Dragon Knight Ground Slam
Abil/Name/Deluge=Deluge
Abil/Name/DemonHunterGloom=Gloom
Abil/Name/DemonHunterHungeringArrow=Hungering Arrow
Abil/Name/DemonHunterMultishot=Multishot
Abil/Name/DemonHunterRainOfVengeance=Rain of Vengeance
Abil/Name/DemonHunterStrafe=Strafe
Abil/Name/DemonHunterVault=Vault
Abil/Name/DethLazorCancel=Deth Lazor Cancel
Abil/Name/DiabloApocalypse=Apocalypse
Abil/Name/DiabloFearfulPresence=Fearful Presence
Abil/Name/DiabloFireStomp=Fire Stomp
Abil/Name/DiabloHellgate=Hellgate
Abil/Name/DiabloLightningBreath=Lightning Breath
Abil/Name/DiabloOverpower=Overpower
Abil/Name/DiabloShadowCharge=Shadow Charge
Abil/Name/DiabloTalentLordOfTerror=Diablo Talent Lord Of Terror
Abil/Name/Dismount=Dismount
Abil/Name/DismountFlyer=Dismount Flyer
Abil/Name/DismountFlyerBailout=Dismount Flyer Bailout
Abil/Name/DismountTest=Dismount Test
Abil/Name/DoomhammersWrathToggle=Doomhammer's Wrath
Abil/Name/DryadAbolishMagic=Abolish Magic
Abil/Name/DryadCripplingSpores=Crippling Spores
Abil/Name/DryadGallopingGait=Galloping Gait
Abil/Name/DryadGreaterSpellShield=Greater Spell Shield
Abil/Name/DryadLeapingStrike=Leaping Strike
Abil/Name/DryadNaturesToxin=Nature's Toxin
Abil/Name/DryadNoxiousBlossom=Noxious Blossom
Abil/Name/DryadThornwoodVine=Thornwood Vine
Abil/Name/DryadWisp=Wisp
Abil/Name/DryadWispRedirect=Wisp Redirect
Abil/Name/ElDruinsMightAngelicFlash=El'Druin's Might (Angelic Flash)
Abil/Name/ElDruinsMightAngelicFlashMastery=El'Druin's Might (Angelic Flash)
Abil/Name/Envenom=Envenom
Abil/Name/FaerieDragonArcaneFlare=Arcane Flare
Abil/Name/FaerieDragonBlinkHealDash=Blink Heal
Abil/Name/FaerieDragonEmeraldWind=Emerald Wind
Abil/Name/FaerieDragonPhaseShiftFlight=Phase Shift
Abil/Name/FaerieDragonPixieCharm=Pixie Charm
Abil/Name/FaerieDragonPixieDust=Pixie Dust
Abil/Name/FaerieDragonPolymorph=Polymorph
Abil/Name/FaerieDragonSoothingMist=Soothing Mist
Abil/Name/FalstadBOOMerang=BOOMerang
Abil/Name/FalstadBarrelRoll=Falstad Barrel Roll
Abil/Name/FalstadFlight=Flight
Abil/Name/FalstadHammerang=Falstad Hammerang
Abil/Name/FalstadHinterlandBlast=Hinterland Blast
Abil/Name/FalstadLightningRod=Lightning Rod
Abil/Name/FalstadMightyGust=Mighty Gust
Abil/Name/FalstadTailwindCooldownDisplay=Tailwind
Abil/Name/FalstadThunderstorm=Thunderstorm
Abil/Name/FalstadThunderstormPassive=Thunderstorm
Abil/Name/FalstadWingman=Wingman
Abil/Name/FlashoftheStorms=Bolt of the Storms
Abil/Name/FlyerToggle=Flyer Toggle
Abil/Name/FountainDrink=Fountain Drink
Abil/Name/FountainDrinkOnCooldown=Fountain Drink
Abil/Name/GardensObeliskActivate=Gardens Obelisk Activate
Abil/Name/GhostShipBombardChargedPort=Ghost Ship Bombard Charged Port
Abil/Name/GhostShipBombardChargedStarboard=Ghost Ship Bombard Charged Starboard
Abil/Name/GraveGolemMULEKill=Grave Golem MULE Kill
Abil/Name/GreymaneCursedBullet=Cursed Bullet
Abil/Name/GreymaneDarkflight=Darkflight
Abil/Name/GreymaneDisengage=Disengage
Abil/Name/GreymaneGilneanCocktail=Gilnean Cocktail
Abil/Name/GreymaneGoForTheThroat=Go For The Throat
Abil/Name/GreymaneGoForTheThroatCDHolder=Go For The Throat CD Holder
Abil/Name/GreymaneInnerBeast=Inner Beast
Abil/Name/GreymaneRazorSwipe=Razor Swipe
Abil/Name/HealerDudeBuffAbility=Buff Ability
Abil/Name/HealingPadAnimRange=Healing Pad Anim Range
Abil/Name/HeroGenericCryForHelp=Cry For Help
Abil/Name/HeroGenericSelfTeleportAbility=Self-Teleport Ability
Abil/Name/HeroGenericSpellShield=Spell Shield
Abil/Name/HeroGenericSummonedUnitSpecialCaseInteraction=Summoned Unit Special Case Interaction
Abil/Name/HeroJump=Hero Jump
Abil/Name/HoloDecoyIssueOrder=Holo Decoy Issue Order
Abil/Name/IcyVeins=Icy Veins
Abil/Name/IllidanBladesOfAzzinoth=Blades Of Azzinoth
Abil/Name/IllidanDive=Illidan Dive
Abil/Name/IllidanEvasion=Illidan Evasion
Abil/Name/IllidanMetamorphosis=Illidan Metamorphosis
Abil/Name/IllidanMetamorphosisDismountCustom=Illidan Metamorphosis Dismount Custom
Abil/Name/IllidanMetamorphosisMountCustom=Illidan Metamorphosis Mount Custom
Abil/Name/IllidanMetamorphosisTargeted=Illidan Metamorphosis Targeted
Abil/Name/IllidanSweepingStrike=Illidan Sweeping Strike
Abil/Name/IllidanTheHunt=Illidan The Hunt
Abil/Name/IllidanTheHuntCancel=Illidan The Hunt Cancel
Abil/Name/IllidanThrillOfBattle=Illidan Thrill of Battle
Abil/Name/ImprovedIceBlock=Improved Ice Block
Abil/Name/IntroVOInteractor=Intro VO Interactor
Abil/Name/JainaBlizzard=Blizzard
Abil/Name/JainaBlizzard2=Blizzard Copy
Abil/Name/JainaCommandWaterElemental=Command Water Elemental
Abil/Name/JainaConeOfCold=Cone of Cold
Abil/Name/JainaConeofCold2=Cone of Cold Copy
Abil/Name/JainaFrigidTransmission=Ice Blink
Abil/Name/JainaFrostNova=Frost Nova
Abil/Name/JainaFrostbolt=Frostbolt
Abil/Name/JainaIceBarrier=Ice Barrier
Abil/Name/JainaIceLance=Ice Lance
Abil/Name/JainaRingOfFrost=Ring of Frost
Abil/Name/JainaSicWaterElemental=Deluge
Abil/Name/JainaSummonWaterElemental=Summon Water Elemental
Abil/Name/JainaWaterElementalBlizzard=Blizzard
Abil/Name/JainaWaterElementalConeOfCold=Cone of Cold
Abil/Name/JainaWaterElementalFrostbolt=Frostbolt
Abil/Name/KaelthasFlamestrike=Flamestrike
Abil/Name/KaelthasGravityLapse=Gravity Lapse
Abil/Name/KaelthasLivingBomb=Living Bomb
Abil/Name/KaelthasPhoenix=Phoenix
Abil/Name/KaelthasPhoenixRetarget=Rebirth Phoenix
Abil/Name/KaelthasPyroblast=Pyroblast
Abil/Name/KaelthasVerdantSpheres=Verdant Spheres
Abil/Name/KaelthasVerdantSpheresDeactivate=Verdant Spheres Deactivate
Abil/Name/KerriganCrushingGrip=Crushing Grip
Abil/Name/KerriganEssenceForEssence=Essence for Essence
Abil/Name/KerriganHungerOfZerus=Hunger Of Zerus
Abil/Name/KerriganMaelstrom=Maelstrom
Abil/Name/KerriganPrimalGrasp=Primal Grasp
Abil/Name/KerriganPsionicShift=Psionic Shift
Abil/Name/KerriganQueensRush=Queen's Rush
Abil/Name/KerriganRavage=Ravage
Abil/Name/KerriganSummonUltralisk=Summon Ultralisk
Abil/Name/KerriganSummonUltraliskIssueOrder=Summon Ultralisk Issue Order
Abil/Name/KnightMagicVolley=Magical Barrage
Abil/Name/L90ETCFaceMelt=L90ETC Face Melt
Abil/Name/L90ETCGuitarSolo=L90ETC Guitar Solo
Abil/Name/L90ETCMoshPit=L90ETC Mosh Pit
Abil/Name/L90ETCMoshPitCancel=L90ETC Mosh Pit Cancel
Abil/Name/L90ETCPowerslide=L90ETC Powerslide
Abil/Name/L90ETCStageDive=L90ETC Stage Dive
Abil/Name/LeaveVehicle=Leave Vehicle
Abil/Name/LegionOfBeetles=Legion of Beetles
Abil/Name/LeoricCancelWraithWalk=Cancel Wraith Walk
Abil/Name/LeoricDeathWish=Death Wish
Abil/Name/LeoricDrainEssence=Drain Essence
Abil/Name/LeoricDrainHope=Drain Hope
Abil/Name/LeoricEntomb=Entomb
Abil/Name/LeoricEntombCancel=Entomb (Cancel)
Abil/Name/LeoricEyeForanEye=Eye For an Eye
Abil/Name/LeoricGhastlySwing=Ghastly Swing
Abil/Name/LeoricMadKingsCraze=Mad King's Craze
Abil/Name/LeoricMarchoftheBlackKing=March of the Black King
Abil/Name/LeoricOsseinRenewal=Ossein Renewal
Abil/Name/LeoricShroudoftheDeadKing=Shroud of the Dead King
Abil/Name/LeoricSkeletalSwingReady=Skeletal Swing
Abil/Name/LeoricSkeletalSwingSwing=Skeletal Swing
Abil/Name/LeoricSkeletalSwingTargetedReady=Skeletal Swing
Abil/Name/LeoricWraithWalk=Wraith Walk
Abil/Name/LiLiBlindingWind=Li Li Blinding Wind
Abil/Name/LiLiCloudSerpent=Li Li Cloud Serpent
Abil/Name/LiLiCloudSerpentAttack=Li Li Cloud Serpent Attack
Abil/Name/LiLiElusiveFeet=Elusive Feet
Abil/Name/LiLiHealingBrew=Li Li Healing Brew
Abil/Name/LiLiJugof1000Cups=Li Li Jug of 1000 Cups
Abil/Name/LiLiShakeItOff=Li Li Shake It Off
Abil/Name/LiLiWaterDragon=Li Li Water Dragon
Abil/Name/LightningBreathCancel=Lightning Breath Cancel
Abil/Name/LootYellVoiceLine=YellVoiceLine
Abil/Name/LostVikingsBaleogRally=Lost Vikings Rally
Abil/Name/LostVikingsErikRally=Lost Vikings Rally
Abil/Name/LostVikingsLargeAndInChargeCharge=Large and In Charge Charge
Abil/Name/LostVikingsLongboatRaidMortar=Longboat Raid Mortar
Abil/Name/LostVikingsLongboatRaidNew=Longboat Raid
Abil/Name/LostVikingsLongboatRaidNewer=Longboat Raid
Abil/Name/LostVikingsNorseForce=Norse Force
Abil/Name/LostVikingsOlafRally=Lost Vikings Rally
Abil/Name/LostVikingsPlayAgain=Play Again
Abil/Name/LostVikingsPressA=Press A
Abil/Name/LostVikingsRally=Lost Vikings Rally
Abil/Name/LostVikingsSpinToWin=Spin To Win
Abil/Name/LostVikingsTransport=Lost Vikings Transport
Abil/Name/LostVikingsUnleashed=Unleashed
Abil/Name/LostVikingsVikingBribery=Viking Bribery
Abil/Name/MULERepair=MULE Repair
Abil/Name/MULERepairEnergy=MULE Repair Energy
Abil/Name/MalfurionAstralCommunion=Astral Communion
Abil/Name/MalfurionEntanglingRoots=Entangling Roots
Abil/Name/MalfurionInnervate=Innervate
Abil/Name/MalfurionMoonfire=Moonfire
Abil/Name/MalfurionRegrowth=Regrowth
Abil/Name/MalfurionRegrowthLifeSeed=Life Seed
Abil/Name/MalfurionTranquility=Tranquility
Abil/Name/MalfurionTwilightDream=Twilight Dream
Abil/Name/MapMechanicAbilityInstant=Map Mechanic Ability (Instant)
Abil/Name/MapMechanicAbilityTarget=Map Mechanic Ability (Target)
Abil/Name/MapMechanicAbilityTarget2=Map Mechanic Ability (Target 2)
Abil/Name/MedicCaduceusReactor=Caduceus Reactor
Abil/Name/MedicCancelEnergyWall=Cancel Energy Wall
Abil/Name/MedicCancelHealingBeam=Cancel Healing Beam
Abil/Name/MedicCellularReactor=Cellular Reactor
Abil/Name/MedicDetonateDisplacementGrenade=Detonate Displacement Grenade
Abil/Name/MedicDisplacementGrenade=Displacement Grenade
Abil/Name/MedicEnergyWall=Energy Wall
Abil/Name/MedicHealingBeam=Healing Beam
Abil/Name/MedicMedivacDropship=Medivac Dropship
Abil/Name/MedicMedivacDropshipDepart=Medivac Dropship
Abil/Name/MedicMedivacDropshipTransport=Medivac Dropship Transport
Abil/Name/MedicRedirectHealingBeam=Redirect Healing Beam
Abil/Name/MedicReinforcements=Reinforcements
Abil/Name/MedicSafeguard=Safeguard
Abil/Name/MedicSafeguardFakeCooldown=Safeguard Fake Cooldown
Abil/Name/MedicStimDrone=Stim Drone
Abil/Name/MercDefenderOgreBuffAbility=Merc Defender Ogre Buff Ability
Abil/Name/MercLanerOgreBruiserTaunt=Merc Laner Ogre Bruiser Taunt
Abil/Name/MercLanerOgreBuffAbility2HeroOnly=Merc Laner Ogre Buff Ability 2 (Hero Only)
Abil/Name/MercLanerOgreBuffAbilityHeroOnly=Merc Laner Ogre Buff Ability (Hero Only)
Abil/Name/MercLanerOgreBuffAbilityOgreOnly=Merc Laner Ogre Buff Ability (Ogre Only)
Abil/Name/MercLanerOgreHealAbility=Merc Laner Ogre Heal Ability
Abil/Name/MinionFriendlyFire=Friendly Fire
Abil/Name/MonkAirAlly=Air Ally
Abil/Name/MonkBreathOfHeaven=Breath Of Heaven
Abil/Name/MonkDeadlyReach=Deadly Reach
Abil/Name/MonkDivinePalm=Divine Palm
Abil/Name/MonkEarthAlly=Earth Ally
Abil/Name/MonkEpiphany=Epiphany
Abil/Name/MonkRadiantDash=Radiant Dash
Abil/Name/MonkSevenSidedStrike=Seven-Sided Strike
Abil/Name/MonkSpiritAlly=Spirit Ally
Abil/Name/MorphToZagaraRoach=Morph To Zagara Roach
Abil/Name/Mount=Mount
Abil/Name/MountFlyer=Mount Flyer
Abil/Name/MountTest=Mount Test
Abil/Name/MuradinAvatar=Avatar
Abil/Name/MuradinDwarfToss=Dwarf Toss
Abil/Name/MuradinHaymaker=Haymaker
Abil/Name/MuradinStormBolt=Storm Bolt
Abil/Name/MuradinThunderclap=Thunder Clap
Abil/Name/MurkyAFishyDeal=A Fishy Deal
Abil/Name/MurkyCancelMarchoftheMurlocs=Cancel March of the Murlocs
Abil/Name/MurkyEggHunt=Egg Hunt
Abil/Name/MurkyMarchoftheMurlocs=March of the Murlocs
Abil/Name/MurkyMarchoftheMurlocsNeverEndingMurlocsTalent=March of the Murlocs
Abil/Name/MurkyOctoGrab=Octo-Grab
Abil/Name/MurkyPufferfish=Pufferfish
Abil/Name/MurkyRespawnEgg=Spawn Egg
Abil/Name/MurkySafetyBubble=Safety Bubble
Abil/Name/MurkySlime=Slime
Abil/Name/NecromancerBoneArmor=Bone Armor
Abil/Name/NecromancerBonePrison=Bone Prison
Abil/Name/NecromancerBoneSpear=Bone Spear
Abil/Name/NecromancerCursedStrikes=Cursed Strikes
Abil/Name/NecromancerCursedStrikesDisplayAbility=Cursed Strikes Display Ability
Abil/Name/NecromancerPoisonNovaInstant=Poison Nova
Abil/Name/NecromancerRaiseSkeletonDisplayAbility=Raise Skeleton Display Ability
Abil/Name/NecromancerSkeletalMages=Skeletal Mages
Abil/Name/NecromancerSpectralScythe=Spectral Scythe
Abil/Name/NovaAttackDummy=Attack Dummy
Abil/Name/NovaCloakCooldownDisplay=Cloak Cooldown Display
Abil/Name/NovaCovertMission=Covert Mission
Abil/Name/NovaGhostProtocol=Nova - Ghost Protocol
Abil/Name/NovaHoloDecoy=Holo Decoy
Abil/Name/NovaPinningShot=Pinning Shot
Abil/Name/NovaPrecisionStrike=Precision Strike
Abil/Name/NovaRemoteAccessDummy=Nova Remote Access (Dummy)
Abil/Name/NovaSnipeStorm=Snipe
Abil/Name/NovaTripleTap=Triple Tap
Abil/Name/NullificationShield=Nullification Shield
Abil/Name/OverkillTargetedRetarget=Overkill
Abil/Name/PaulUnitAbility=Paul Unit Ability
Abil/Name/PhoenixAttack=Phoenix Attack
Abil/Name/PortBackToBase=Port Back To Base
Abil/Name/Que1Passive=Que 1 Passive
Abil/Name/Queue5Storm=Queue (5) (Storm)
Abil/Name/RaynorAdrenalineRush=Adrenaline Rush
Abil/Name/RaynorAdrenalineRushDummy=Adrenaline Rush
Abil/Name/RaynorHyperion=Hyperion
Abil/Name/RaynorInspire=Inspire
Abil/Name/RaynorPenetratingRound=Penetrating Round
Abil/Name/RaynorRaynorsBanshee=Raynor's Raiders
Abil/Name/RaynorRaynorsBansheeIssueOrder=Raynors Banshee Issue Order
Abil/Name/RaynorRaynorsBansheeTargeted=Raynors Banshee Targeted
Abil/Name/RaynorRelentlessLeaderDummy=Relentless Leader
Abil/Name/RegenGlobeAttack=Regen Globe Attack
Abil/Name/RehgarAncestralHealing=Ancestral Healing
Abil/Name/RehgarBloodlust=Rehgar Bloodlust
Abil/Name/RehgarChainHeal=Rehgar Chain Heal
Abil/Name/RehgarEarthbindTotem=Rehgar Earthbind Totem
Abil/Name/RehgarFarsight=Farsight
Abil/Name/RehgarGhostWolfActivate=Ghost Wolf (Activate)
Abil/Name/RehgarGhostWolfDeactivate=Ghost Wolf (Deactivate)
Abil/Name/RehgarGhostWolfLunge=Ghost Wolf (Lunge)
Abil/Name/RehgarLightningShield=Rehgar Lightning Shield
Abil/Name/RehgarShamanHealingWard=Healing Totem
Abil/Name/RehgarTotemicProjection=Rehgar - Totemic Projection
Abil/Name/RemorselessWinterCancel=Remorseless Winter Cancel
Abil/Name/RexxarFeignDeath=Feign Death
Abil/Name/RexxarFlare=Rexxar Flare
Abil/Name/RexxarHardenedSkin=Hardened Skin
Abil/Name/RexxarMendPet=Mend Pet
Abil/Name/RexxarMishaCharge=Misha Charge
Abil/Name/RexxarMishaChargeRedirect=Misha Charge Redirect
Abil/Name/RexxarMishaFocus=Misha, Focus!
Abil/Name/RexxarMishaFollow=Misha, Follow!
Abil/Name/RexxarMishaFollowCancel=Cancel Misha, Follow!
Abil/Name/RexxarMishaHold=Misha Hold
Abil/Name/RexxarMishaPounceRedirect=Misha Pounce Redirect
Abil/Name/RexxarPrimalIntimidation=Primal Intimidation
Abil/Name/RexxarUnleashTheBoarsTargeting=Unleash the Boars Targeting
Abil/Name/RockstarDummy=Rockstar Dummy
Abil/Name/RuthlessOnslaughtCancel=Ruthless Onslaught Cancel
Abil/Name/SearingAttacks=Searing Attacks
Abil/Name/SeasonedMarksmanActivatable=Seasoned Marksman
Abil/Name/SelectHero=Select Hero
Abil/Name/SgtHammerBluntForceGun=Blunt Force Gun
Abil/Name/SgtHammerConcussiveBlast=Concussive Blast
Abil/Name/SgtHammerNapalmStrike=Napalm Strike
Abil/Name/SgtHammerNapalmStrikeSiege=Napalm Strike
Abil/Name/SgtHammerNeosteelPlating=Neosteel Plating
Abil/Name/SgtHammerSiegeMode=Siege Mode
Abil/Name/SgtHammerSpiderMines=Spider Mines
Abil/Name/SgtHammerSpiderMinesSiegeMode=Spider Mines Siege Mode
Abil/Name/SgtHammerTankMode=Tank Mode
Abil/Name/SgtHammerThrusters=Thrusters
Abil/Name/ShieldBuilding=Shield Building
Abil/Name/SiegeMode=Siege Mode
Abil/Name/SmartCommandUnitInteraction=Smart Command Unit Interaction
Abil/Name/SmartTargetingRightClickParent=Smart Targeting Right Click Parent
Abil/Name/SonyaTalentNervesOfSteel=Nerves Of Steel (Ability)
Abil/Name/StarCraftEventSCVGatherArtifact=Gather Artifact
Abil/Name/StarCraftEventSCVTeleportOut=Teleport Out
Abil/Name/StarCraftEventSCVTurnInArtifact=Turn In Artifact
Abil/Name/StitchesDevour=Devour
Abil/Name/StitchesGorge=Gorge!
Abil/Name/StitchesHook=Hook
Abil/Name/StitchesHookHelpingHand=Hook
Abil/Name/StitchesHookHelpingHandToggle=Helping Hand
Abil/Name/StitchesHungryHungryStitches=Hungry Hungry Stitches
Abil/Name/StitchesPutridBile=Putrid Bile
Abil/Name/StitchesSlam=Slam
Abil/Name/StitchesVileGasDummy=Vile Gas Dummy
Abil/Name/Stoneform=Stoneform
Abil/Name/StormArmMagazine=Storm Arm Magazine
Abil/Name/StormAugment=Storm Augment
Abil/Name/StormBehavior=Storm Behavior
Abil/Name/StormBuild=Storm Build
Abil/Name/StormBuildable=Storm Buildable
Abil/Name/StormInventory=Storm Inventory
Abil/Name/StormMorph=Storm Morph
Abil/Name/StormQueue=Storm Queue
Abil/Name/StormRally=Storm Rally
Abil/Name/StormTransport=Storm Transport
Abil/Name/StormVehicleAttack=Storm Vehicle Attack
Abil/Name/SylvanasBansheeSpirit=Sylvanas Banshee Spirit
Abil/Name/SylvanasBlackArrow=Sylvanas Black Arrow
Abil/Name/SylvanasBlightShot=Sylvanas Blight Shot
Abil/Name/SylvanasHauntingWave=Haunting Wave
Abil/Name/SylvanasHauntingWaveActivate=Sylvanas Haunting Wave Activate
Abil/Name/SylvanasHauntingWaveActivateWindrunnerTalent=Sylvanas Haunting Wave Activate (Windrunner Talent)
Abil/Name/SylvanasHauntingWaveWindrunnerTalent=Sylvanas Haunting Wave (Windrunner Talent)
Abil/Name/SylvanasMindControl=Sylvanas - Mind Control
Abil/Name/SylvanasMindControlCancel=Sylvanas - Mind Control Cancel
Abil/Name/SylvanasPossession=Possession
Abil/Name/SylvanasShadowDagger=Shadow Dagger
Abil/Name/SylvanasSkeletonMagazine=Sylvanas Skeleton Magazine
Abil/Name/SylvanasStranglingShot=Sylvanas Strangling Shot
Abil/Name/SylvanasWailingArrow=Wailing Arrow
Abil/Name/SylvanasWailingArrowActivate=Wailing Arrow
Abil/Name/SylvanasWillOfTheForsaken=Will of the Forsaken
Abil/Name/SylvanasWitheringFire=Withering Fire
Abil/Name/TalentArcanePower=Arcane Power
Abil/Name/TalentBerserk=Berserk
Abil/Name/TalentBloodForBlood=Blood For Blood
Abil/Name/TalentBucketBribe=Bribe
Abil/Name/TalentBucketCalldownMule=Calldown: MULE
Abil/Name/TalentBucketClairvoyance=Clairvoyance
Abil/Name/TalentBucketIceBlock=Ice Block
Abil/Name/TalentBucketPromote=Promote
Abil/Name/TalentBucketShrinkRay=Shrink Ray
Abil/Name/TalentBucketSprint=Sprint
Abil/Name/TalentBucketStormShield=Storm Shield
Abil/Name/TalentCleanse=Cleanse
Abil/Name/TalentDash=Dash
Abil/Name/TalentDashSupport=Dash
Abil/Name/TalentFirstAid=First Aid
Abil/Name/TalentFirstAidSupport=First Aid
Abil/Name/TalentHardenedShield=Hardened Shield
Abil/Name/TalentHealingWard=Healing Ward
Abil/Name/TalentImposingPresence=Imposing Presence
Abil/Name/TalentOverdrive=Overdrive
Abil/Name/TalentOverdriveResourceless=Overdrive
Abil/Name/TalentProtectiveShield=Protective Shield
Abil/Name/TalentRewind=Rewind
Abil/Name/TalentRewindSupport=Rewind
Abil/Name/TalentScoutingDrone=Scouting Drone
Abil/Name/TalentStoneskin=Stoneskin
Abil/Name/TalentWisp=Wisp
Abil/Name/TassadarArchon=Archon
Abil/Name/TassadarCancelDimensionalShift=Cancel Dimensional Shift
Abil/Name/TassadarDimensionalShift=Dimensional Shift
Abil/Name/TassadarForceWall=Force Wall
Abil/Name/TassadarForceWallCancel=Tassadar Force Wall Cancel
Abil/Name/TassadarNullification=Nullification
Abil/Name/TassadarOracle=Oracle
Abil/Name/TassadarPlasmaShield=Plasma Shield
Abil/Name/TassadarPsionicStorm=Psionic Storm
Abil/Name/TassadarPsionicStormCDHolder=Psionic Storm CD Holder
Abil/Name/TassadarPsionicStormSecondStrike=Psionic Storm
Abil/Name/TassadarShieldBattery=Shield Battery
Abil/Name/ThrallAncestralWrath=Ancestral Wrath
Abil/Name/ThrallCancelSundering=Cancel Sundering
Abil/Name/ThrallChainLightning=Chain Lightning
Abil/Name/ThrallEarthenMightTargeted=Earthen Might
Abil/Name/ThrallEarthquake=Earthquake
Abil/Name/ThrallFeralSpirit=Feral Spirit
Abil/Name/ThrallFireNovaTotem=Fire Nova Totem
Abil/Name/ThrallFrostfury=Frostfury
Abil/Name/ThrallFrostwolfsGrace=Frostwolf's Grace
Abil/Name/ThrallSpiritShield=Spirit Shield
Abil/Name/ThrallSundering=Sundering
Abil/Name/ThrallWindRush=Wind Rush
Abil/Name/ThrallWindfury=Windfury
Abil/Name/TinkerDethLazorCharged=Deth Lazor
Abil/Name/TinkerFocusTurrets=Focus Turrets!
Abil/Name/TinkerGravOBomb3000=Grav-O-Bomb 3000
Abil/Name/TinkerInitialAid=Initial Aid
Abil/Name/TinkerItsRainingScrap=It's Raining Scrap
Abil/Name/TinkerRoboGoblin=Robo-Goblin
Abil/Name/TinkerRockItTurret=Rock It Turret
Abil/Name/TinkerSalvageAttack=Tinker Salvage Attack
Abil/Name/TinkerXplodiumBomb=Xplodium Charge
Abil/Name/TowerDeadMorph=Tower Dead Morph
Abil/Name/TowerShoot=Tower Shoot (Default)
Abil/Name/ToxicNestMasteryRangeDummy=Toxic Nest Mastery Range Dummy
Abil/Name/TychusDrakkenLaserDrill=Drakken Laser Drill
Abil/Name/TychusDrakkenLaserDrillIssueOrder=Tychus Drakken Laser Drill Issue Order
Abil/Name/TychusGrenade=Grenade
Abil/Name/TychusOdin=Odin
Abil/Name/TychusOdinAnnihilate=Odin Annihilate
Abil/Name/TychusOdinCancel=Odin Cancel
Abil/Name/TychusOdinEject=Odin Eject
Abil/Name/TychusOdinNoHealth=Odin
Abil/Name/TychusOdinNuclearBlast=Odin Nuclear Blast
Abil/Name/TychusOdinRagnarokMissilesTargeted=Ragnarok Missiles
Abil/Name/TychusOdinThrusters=Odin Thrusters
Abil/Name/TychusOverkillTargeted=Overkill
Abil/Name/TychusRunAndGun=Run And Gun
Abil/Name/TychusRunAndGunOverkill=Run And Gun
Abil/Name/TyraelArchangelsWrathDummy=Archangel's Wrath Dummy
Abil/Name/TyraelArchangelsWrathFinalThrow=Archangel's Wrath Final Throw
Abil/Name/TyraelBlessingofSacrifice=Blessing of Sacrifice
Abil/Name/TyraelElDruinsMight=El'Druin's Might
Abil/Name/TyraelHeavensGate=Heaven's Gate
Abil/Name/TyraelJudgement=Judgment
Abil/Name/TyraelRighteousness=Righteousness
Abil/Name/TyraelSanctificationStationary=Sanctification
Abil/Name/TyraelSanctificationUpdated=Sanctification
Abil/Name/TyraelSmite=Tyrael Smite
Abil/Name/TyrandeElunesChosen=Elune's Chosen
Abil/Name/TyrandeHuntersMark=Hunter's Mark
Abil/Name/TyrandeLightofElune=Light of Elune
Abil/Name/TyrandeLightofElune2=Light of Elune Copy
Abil/Name/TyrandeLightofEluneCelestialAttunement2=Light of Elune
Abil/Name/TyrandeLightofHeel=Light of Heel
Abil/Name/TyrandeLunarFlare=Lunar Flare
Abil/Name/TyrandeSentinelShot=Sentinel Shot
Abil/Name/TyrandeShadowstalk=Shadowstalk
Abil/Name/TyrandeStarfall=Starfall
Abil/Name/TyrandeTrueshotAura=Trueshot Aura
Abil/Name/UnderworldBossRoots=Boss Roots
Abil/Name/UnderworldBossStun=Boss Stun
Abil/Name/UseVehicle=Use Vehicle
Abil/Name/UtherBenediction=Benediction
Abil/Name/UtherDivineIntervention=Divine Shield
Abil/Name/UtherDivineStorm=Divine Storm
Abil/Name/UtherEternalDevotion=Eternal Devotion
Abil/Name/UtherFlashofLight=Flash of Light
Abil/Name/UtherHammerOfJustice=Hammer Of Justice
Abil/Name/UtherHandOfProtection=Hand of Protection
Abil/Name/UtherHolyLight=Holy Light
Abil/Name/UtherHolyRadiance=Holy Radiance
Abil/Name/UtherHolyShock=Holy Shock
Abil/Name/VehicleDragonDragonRoar=Vehicle Dragon Dragon Roar
Abil/Name/VehicleDragonFireBreath=Vehicle Dragon Fire Breath
Abil/Name/VehicleDragonKnightBullRush=Vehicle Dragon Knight Bull Rush
Abil/Name/VehicleDragonKnightGroundSlam=Vehicle Dragon Knight Ground Slam
Abil/Name/VehicleDragonPunt=Vehicle Dragon Punt
Abil/Name/VehicleGenericSwapVehicle=Swap Vehicle
Abil/Name/VoidPrisonCancel=Void Prison Cancel
Abil/Name/VorpalBladeBlink=Vorpal Blade Blink
Abil/Name/WallCrush=Grave Golem Wall Crush
Abil/Name/WaterElementalMagazine=Water Elemental Magazine
Abil/Name/WispJump=Wisp Jump
Abil/Name/WitchDoctorCorpseSpiders=Corpse Spiders
Abil/Name/WitchDoctorCorpseSpidersLeap=Corpse Spiders
Abil/Name/WitchDoctorGargantuan=Gargantuan
Abil/Name/WitchDoctorGargantuanStomp=Gargantuan - Stomp
Abil/Name/WitchDoctorGargantuanStompCommand=Gargantuan - Stomp
Abil/Name/WitchDoctorPlagueofToads=Plague of Toads
Abil/Name/WitchDoctorRavenousSpirit=Ravenous Spirit
Abil/Name/WitchDoctorRavenousSpiritCancel=Ravenous Spirit Cancel
Abil/Name/WitchDoctorSoulHarvest=Soul Harvest
Abil/Name/WitchDoctorZombieWall=Zombie Wall
Abil/Name/WitchDoctorZombieWallCancel=Zombie Wall Cancel
Abil/Name/WitchDoctorZombieWallMorph=Zombie Wall Morph
Abil/Name/WizardArcaneOrb=Arcane Orb
Abil/Name/WizardArchonPurePower=Archon: Pure Power
Abil/Name/WizardArchonPurePowerDisintegrate=Archon: Pure Power Disintegrate
Abil/Name/WizardArchonPurePowerDisintegrateCancel=Archon: Pure Power Disintegrate Cancel
Abil/Name/WizardBlackHole=Black Hole
Abil/Name/WizardDisintegrate=Disintegrate
Abil/Name/WizardDisintegrateCancel=Disintegrate Cancel
Abil/Name/WizardFirebirdsFinery=Firebird's Finery
Abil/Name/WizardMagicMissiles=Magic Missiles
Abil/Name/WizardTeleport=Teleport
Abil/Name/WizardWaveOfForce=Wave Of Force
Abil/Name/ZagaraBanelingBarrage=Baneling Barrage
Abil/Name/ZagaraCancelBanelingBarrage=Cancel Baneling Barrage
Abil/Name/ZagaraDevouringMaw=Devouring Maw
Abil/Name/ZagaraEnvenomedSpines=Envenomed Spines
Abil/Name/ZagaraInfestToggle=Infest
Abil/Name/ZagaraInfestedDrop=Zagara Infested Drop
Abil/Name/ZagaraRapidIncubation=Rapid Incubation
Abil/Name/ZagaraSummonCreepTumor=Summon Creep Tumor
Abil/Name/ZagaraSummonHydralisk=Hunter Killer
Abil/Name/ZagaraSummonNydusWorm=Nydus Network
Abil/Name/ZeratulBlinkStorm=Blink
Abil/Name/ZeratulCleave=Cleave
Abil/Name/ZeratulCloakCooldownDisplay=Cloak Cooldown Display
Abil/Name/ZeratulSeekerInTheDark=Seeker In The Dark
Abil/Name/ZeratulShadowAssault=Shadow Assault
Abil/Name/ZeratulShadowAssaultCharge=Shadow Assault Charge
Abil/Name/ZeratulSingularitySpike=Singularity Spike
Abil/Name/ZeratulVoidPrison=Void Prison
Abil/Name/ZeratulWormhole=Wormhole
Abil/Name/attack=Storm Attack
Abil/Name/medicdummy=medicdummy
Abil/Name/move=Storm Move
Abil/PlayAgainActivity=Play Again
Abil/SafeguardCooldownOverrideText=12 seconds
Abil/TargetMessage/AttackAlly=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/> To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/> Cancel
Abil/TargetMessage/ButcherFreshMeatAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/> To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/> Cancel
Abil/TargetMessage/MalfurionLifebloomAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/> To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/> Cancel
Abil/TargetMessage/NaturesGiftAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/> To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/> Cancel
Abil/TargetMessage/RegenGlobeAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/> To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/> Cancel
Abil/TargetMessage/TargetTower=Must target a Tower
Abil/TargetMessage/TinkerSalvageAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/> To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/> Cancel
Abil/Thrall/WarlordsProtectionCooldownOverrideText=45 Seconds
Abil/ThrallEarthquakeActivity=Earthquake
Abil/ThrallSunderingActivity=Sundering
Abil/TinkerDethLazorCooldownOverride=12 Seconds
Abil/TinkerDethLazorEnergyOverride=60
Abil/TinkerRoboGoblinMechaLordCooldownOverride=1 Second
Abil/TychusMinigunActiveCooldownOverride=12 Seconds
Abil/TychusMinigunActiveVitalsOverride=25
Abil/UtherHolyRadianceWaveofLightText=<n/><n/><c val="#TooltipQuest">Heroes Healed:</c><c val="#TooltipNumbers"> <d ref="$BehaviorStackCount:UtherHolyRadianceWaveofLightTalentQuestStack$+(25*$BehaviorStackCount:UtherHolyRadianceWaveofLightTalentQuestCompletion$)"/>/<d ref="Behavior,UtherHolyRadianceWaveofLightTalentQuestStack,MaxStackCount"/></c>
Abil/WitchDoctorGargantuanStomp=<d ref="Abil,NazeeboGargantuanStomp,Cost.Cooldown.TimeUse"/> Seconds
Abil/ZagaraEnterNydusWorm/Activity=Entering Nydus Worm
Abil/ZagaraEnvenomedSpinesCooldownOverride=<s val="StandardTooltipDetails">30 Seconds</s>
Abil/ZagaraExitNydusWorm/Activity=Exiting Nydus Worm
Achievement/Name/TUTORIAL=Tutorial Parent
Achievement/Name/Tutorial1=Tutorial 1
Achievement/Name/Tutorial1Completion=Tutorial 1 Completion
Achievement/Name/Tutorial2=Tutorial 2
Achievement/Name/Tutorial2Completion=Tutorial 2 Completion
Achievement/Name/Tutorial3=Tutorial 3
Achievement/Name/Tutorial3Completion=Tutorial 3 Completion
Achievement/Name/TutorialLootChest=Tutorial Loot Chest
Achievement/Name/VeteranTutorialCompleted=Veteran Tutorial Completed
Activity/MedicReinforcements=Calling Dropship
Activity/MedicStimDrone=Stim Drone
Activity/NecromancerPoisonNova=Poison Nova
Actor/Name/AbathurDeathRagdoll=Abathur Death Ragdoll
Actor/Name/AbathurSkinPajamathurPlanePortrait=Abathur Skin Pajamathur Plane Portrait
Actor/Name/AbathurSkinPajamathurPlanePortraitAddition=Abathur Skin Pajamathur Plane Portrait Addition
Actor/Name/AbathurSkinPajamathurZergPortrait=Abathur Skin Pajamathur Zerg Portrait
Actor/Name/AbathurSkinPajamathurZergPortraitAddition=Abathur Skin Pajamathur Zerg Portrait Addition
Actor/Name/AbathurToxicNestExplosion=Abathur Toxic Nest Explosion
Actor/Name/CloudSerpentTint=Cloud Serpent Tint
Actor/Name/CrescentSweepImpact=Crescent Sweep Impact
Actor/Name/DiabloFireStompAttack=Diablo Fire Stomp Attack
Actor/Name/Doodad_TownGate_StandLoop=Doodad_TownGate_StandLoop
Actor/Name/FlutterMasteryGroundEffect=Flutter Mastery Ground Effect
Actor/Name/GraveGolemMegaStunWindup=Grave Golem Mega Stun Windup
Actor/Name/Merc_GraveGolem_Impact_MegaStun=Merc_GraveGolem_Impact_MegaStun
Actor/Name/MuradinAttack=Muradin Attack
Actor/Name/MuradinSkinMagniArcticPortrait=Muradin Skin Magni Arctic Portrait
Actor/Name/MuradinSkinMagniArcticPortraitAddition=Muradin Skin Magni Arctic Portrait Addition
Actor/Name/MuradinSkinMagniDarkIronPortrait=Muradin Skin Magni Dark Iron Portrait
Actor/Name/MuradinSkinMagniDarkIronPortraitAddition=Muradin Skin Magni Dark Iron Portrait Addition
Actor/Name/StoneformOverhead=Stoneform Overhead
Actor/Name/TownCannonTowerL1=Town Cannon Tower L1
Actor/Name/TownCannonTowerL2ImpactNonPlayerSound=Town Cannon Tower L2 Impact Non-Player Sound
Actor/Name/TownCannonTowerL2ImpactPlayerSound=Town Cannon Tower L2 Impact Player Sound
Actor/Name/TownCannonTowerL3ImpactNonPlayerSound=Town Cannon Tower L3 Impact Non-Player Sound
Actor/Name/TownCannonTowerL3ImpactPlayerSound=Town Cannon Tower L3 Impact Player Sound
Actor/Name/TownHallLightDamageSoundLoop=Town Hall Light Damage Sound Loop
Actor/Name/TychusGatlingGunAttack=Tychus Gatling Gun Attack
Actor/Name/TychusGatlingGunAttackMissile=Tychus Gatling Gun Attack Missile
Actor/Name/TychusGatlingGunSpindown=Tychus Gatling Gun Spindown
Actor/Name/TychusGatlingGunSpinningLoop=Tychus Gatling Gun Spinning Loop
Actor/Name/TychusGatlingGunSpinup=Tychus Gatling Gun Spinup
Actor/Name/TychusLongRangedMissilesTargetModel=Tychus Long Ranged Missiles Target Model
Actor/Name/TychusMediumRangedMissilesBehaviorModel=Tychus Medium Ranged Missiles Behavior Model
Actor/Name/TychusMediumRangedMissilesCursorSplat=Tychus Medium Ranged Missiles Cursor Splat
Actor/Name/TychusMediumRangedMissilesTargetModel=Tychus Medium Ranged Missiles Target Model
Actor/Name/TychusOverkillTargetedGuide=Tychus Overkill Targeted Guide
Actor/Name/TychusShortRangedMissilesCursorSplat=Tychus Short Ranged Missiles Cursor Splat
Actor/Name/TychusShortRangedMissilesTargetModel=Tychus Short Ranged Missiles Target Model
Actor/Name/TyrandeLunarFlareAttack=Tyrande Lunar Flare Attack
Actor/Name/TyrandeLunarFlareAttackMissile=Tyrande Lunar Flare Attack Missile
AnnouncerPack/Name/AbathurA=Abathur Announcer
AnnouncerPack/Name/AnubarakA=Anub'arak Announcer
AnnouncerPack/Name/ArthasA=Arthas Announcer
AnnouncerPack/Name/BarbarianA=Sonya Announcer
AnnouncerPack/Name/BrightwingA=Brightwing Announcer
AnnouncerPack/Name/ButcherA=Butcher Announcer
AnnouncerPack/Name/DemonHunterA=Valla Announcer
AnnouncerPack/Name/DiabloA=Diablo Announcer
AnnouncerPack/Name/ETCA=E.T.C. Announcer
AnnouncerPack/Name/FalstadA=Falstad Announcer
AnnouncerPack/Name/GazloweA=Gazlowe Announcer
AnnouncerPack/Name/IllidanA=Illidan Announcer
AnnouncerPack/Name/JainaA=Jaina Announcer
AnnouncerPack/Name/LiLiA=Li Li Announcer
AnnouncerPack/Name/MalfurionA=Malfurion Announcer
AnnouncerPack/Name/MuradinA=Muradin Announcer
AnnouncerPack/Name/MurkyA=Murky Announcer
AnnouncerPack/Name/NoAnnouncerPack=Default Announcer
AnnouncerPack/Name/Quality=Loot Box - Quality
AnnouncerPack/Name/RandomAnnouncerPack=Random Announcer Pack
AnnouncerPack/Name/RehgarA=Rehgar Announcer
AnnouncerPack/Name/SiegeTankA=Sgt. Hammer Announcer
AnnouncerPack/Name/StitchesA=Stitches Announcer
AnnouncerPack/Name/TassadarA=Tassadar Announcer
AnnouncerPack/Name/TychusA=Tychus Announcer
AnnouncerPack/Name/WitchDoctorA=Nazeebo Announcer
AnnouncerPack/Name/ZeratulA=Zeratul Announcer
ArtifactSlot/Name/Gem=Gem Slot
ArtifactSlot/Name/Glyph=Relic Slot
ArtifactSlot/Name/Trinket=Trinket Slot
AzmodanAllShallBurn=All Shall Burn
Banner/Description/BannerD3DemonHunter=The demon hunters are neither a people, nor a nation. Instead, they are survivors bound by vengeance.
Banner/Description/BannerD3DemonHunterRare=Only a hunter whose hatred is fully tempered by discipline will ever bear the sigil of the Order-masters.
Banner/Description/BannerD3WitchDoctor=The totems of the Tribe of the Five Hills serve as both markers and as powerful mojos.
Banner/Description/BannerD3WitchDoctorRare=A Witch Doctor's mask clouds their identity, presenting them as an aspect of the spirits.
Banner/Description/BannerD3Wizard=Banner of the rebellious students of the Yshari Sanctum who proudly bear the name Wizard.
Banner/Description/BannerD3WizardRare=The full power of the wizards is so great that the earth itself trembles at their machinations.
Banner/Description/BannerDFBlizzcon2017=A memento from a time and place where heroes converge for glory and celebration. Released in commemoration of BlizzCon 2017.
Banner/Description/BannerDFEsportsChess=In games of strategy, sometimes the winning move is to watch and learn.
Banner/Description/BannerDFEsportsWarChestRareEsports=Competition is the spirit of the Nexus, and the warriors who battle within it are never forgotten.
Banner/Description/BannerDFHallowsEndPumpkin=Observed by both the Alliance and the Horde, Hallow's End is a time to honor the spirits of the dead and unburden the souls of the living.
Banner/Description/BannerDFSecondBday=You could say we've had a banner year. Now, you can have one too.
Banner/Description/BannerDefault=Representing the Nexus.
Banner/Description/BannerOWDVa=MEKA pilots are recruited for their incredible dexterity and multi-tasking skills. Personal branding is just a plus.
Banner/Description/BannerOWDVaPolice=A banner drawn into the Nexus from another world. Granted to those who overcome the Nexus's challenge.
Banner/Description/BannerOWDVaRare=Hana Song's talent has made her a world champion on both digital battlefields and physical ones.
Banner/Description/BannerOWGenji=Genji found inner peace only through diligent training and meditation. It has made him stronger than he ever was before.
Banner/Description/BannerOWGenjiOni=The oni are often seen as symbols of chaos and disaster. Genji simply chooses who to inflict disaster upon.
Banner/Description/BannerOWGenjiRare=Having accepted his existence as both man and machine, Genji now faces his challenges with a clear mind and a resolute spirit.
Banner/Description/BannerOWLogo=Soldiers. Scientists. Adventurers. Oddities. Overwatch was the guardian of global peace for a generation.
Banner/Description/BannerOWLogoRare=Although their watch has ended, Overwatch's soaring ideals of freedom and equality will never be forgotten.
Banner/Description/BannerOWPachimari=The perfect symbol to strike fear into the hearts of your enemies.
Banner/Description/BannerOWTracer=Tracer's ability to speed up or slow down her own time made her one of Overwatch's most effective agents.
Banner/Description/BannerOWTracerRare=Despite Overwatch's dissolution, Tracer continues to fight the good fight wherever she can.
Banner/Description/BannerSCProtoss=Though they have lost the Khala, the protoss have found a greater sense of unity than they have ever known before.
Banner/Description/BannerSCProtossRare=Few can withstand the full might of the firstborn. Where the Golden Armada goes, victory follows.
Banner/Description/BannerSCTerran=Though relatively new to the Koprulu Sector, the terrans have played a significant role in shaping its destiny.
Banner/Description/BannerSCTerranRare=Terrans are ingenious and industrious. If they ever united under one banner, they just might be unstoppable.
Banner/Description/BannerSCZerg=The zerg are the scourge of the sector, relentlessly infesting and assimilating any advanced species in their path.
Banner/Description/BannerSCZergRare=From their humble beginnings on Zerus, the zerg have evolved into one of the most terrifying forces in the galaxy.
Banner/Description/BannerWCAlliance=Champions of order and justice, the heroes of the Alliance bring light to the darkest corners of Azeroth.
Banner/Description/BannerWCAllianceRare=Kings may die, and kingdoms may fall, but the Alliance will never be broken. For the Alliance!
Banner/Description/BannerWCDwarf=There's nothing a dwarf loves more than a good brew in a warm tavern. Except perhaps the tavern brawl that follows.
Banner/Description/BannerWCDwarfRare=Descended from creations of the titans, the dwarves are heirs to great and mysterious fonts of power.
Banner/Description/BannerWCHorde=Forged from the misunderstood and outcast races of Azeroth, the Horde values strength and honor above all else.
Banner/Description/BannerWCHordeRare=The Horde's history is rife with struggle and turmoil, but its flame will never be extinguished. For the Horde!
Banner/Description/BannerWCKelThuzad=Naxxramas has long served as an emblem of Scourge dominance. It is only fitting it continues to do so in the Nexus.
Banner/Description/BannerWCNightElf=The night elves are an ancient and mystical race, bound to nature and the light of Elune.
Banner/Description/BannerWCNightElfRare=Whether they fight with blade, spell, or beast, the heroes of the kaldorei are among Azeroth's fiercest guardians.
Banner/Description/BannerWCTauren=The wise and noble tauren are a peaceful people, but will not hesitate to fight when the land is in danger.
Banner/Description/BannerWCTaurenRare=The greatest heroes of the shu'halo prove themselves not only in battle, but in sage counsel as well.
Banner/Name/BannerD3DemonHunter=Demon Hunter Banner
Banner/Name/BannerD3DemonHunterRare=Demon Hunter Warbanner
Banner/Name/BannerD3DemonHunterRareVar1=Azure Demon Hunter Warbanner
Banner/Name/BannerD3DemonHunterRareVar2=Crimson Demon Hunter Warbanner
Banner/Name/BannerD3DemonHunterVar1=Azure Demon Hunter Banner
Banner/Name/BannerD3DemonHunterVar2=Crimson Demon Hunter Banner
Banner/Name/BannerD3WitchDoctor=Witch Doctor Banner
Banner/Name/BannerD3WitchDoctorRare=Witch Doctor Warbanner
Banner/Name/BannerD3WitchDoctorRareVar1=Toxic Witch Doctor Warbanner
Banner/Name/BannerD3WitchDoctorRareVar2=Crimson Witch Doctor Warbanner
Banner/Name/BannerD3WitchDoctorVar1=Toxic Witch Doctor Banner
Banner/Name/BannerD3WitchDoctorVar2=Crimson Witch Doctor Banner
Banner/Name/BannerD3Wizard=Wizard Banner
Banner/Name/BannerD3WizardRare=Wizard Warbanner
Banner/Name/BannerD3WizardRareVar1=Amber Wizard Warbanner
Banner/Name/BannerD3WizardRareVar2=Violet Wizard Warbanner
Banner/Name/BannerD3WizardVar1=Amber Wizard Banner
Banner/Name/BannerD3WizardVar2=Violet Wizard Banner
Banner/Name/BannerDFBlizzcon2017=BlizzCon 2017 Banner
Banner/Name/BannerDFEsportsChess=Knight-Commander's Banner
Banner/Name/BannerDFEsportsWarChestRareBStep=B-Step Warbanner
Banner/Name/BannerDFEsportsWarChestRareBTG=BTG Warbanner
Banner/Name/BannerDFEsportsWarChestRareBeGenius=beGenius Warbanner
Banner/Name/BannerDFEsportsWarChestRareBlossom=Team BlossoM Warbanner
Banner/Name/BannerDFEsportsWarChestRareCE=CE Warbanner
Banner/Name/BannerDFEsportsWarChestRareDiamondSkin=Diamond Skin Warbanner
Banner/Name/BannerDFEsportsWarChestRareDignitas=Team Dignitas Warbanner
Banner/Name/BannerDFEsportsWarChestRareEStar=eStar Gaming Warbanner
Banner/Name/BannerDFEsportsWarChestRareEvenInDeath=Even in Death Warbanner
Banner/Name/BannerDFEsportsWarChestRareFNATIC=Fnatic Warbanner
Banner/Name/BannerDFEsportsWarChestRareGaleForce=Gale Force eSports Warbanner
Banner/Name/BannerDFEsportsWarChestRareGoodGame=GG Warbanner
Banner/Name/BannerDFEsportsWarChestRareGoodGuys=Team Good Guys Warbanner
Banner/Name/BannerDFEsportsWarChestRareHGC=HGC Warbanner
Banner/Name/BannerDFEsportsWarChestRareHotsLady=Hots Lady Warbanner
Banner/Name/BannerDFEsportsWarChestRareKT=KT Warbanner
Banner/Name/BannerDFEsportsWarChestRareKTV1=KT Classic Warbanner
Banner/Name/BannerDFEsportsWarChestRareKeepItSimple=Keep It Simple Warbanner
Banner/Name/BannerDFEsportsWarChestRareL5=L5 Warbanner
Banner/Name/BannerDFEsportsWarChestRareLagForce=Lag Force Warbanner
Banner/Name/BannerDFEsportsWarChestRareMVPBlack=MVP Black Warbanner
Banner/Name/BannerDFEsportsWarChestRareMVPMiracle=MVP Miracle Warbanner
Banner/Name/BannerDFEsportsWarChestRareMighty=Mighty Warbanner
Banner/Name/BannerDFEsportsWarChestRareNaventic=Team Naventic Warbanner
Banner/Name/BannerDFEsportsWarChestRareNoTomorrow=No Tomorrow Warbanner
Banner/Name/BannerDFEsportsWarChestRarePlayingDucks=Playing Ducks Warbanner
Banner/Name/BannerDFEsportsWarChestRareRPG=RPG Warbanner
Banner/Name/BannerDFEsportsWarChestRareRRR=RRR Classic Warbanner
Banner/Name/BannerDFEsportsWarChestRareRRRV2=RRR Warbanner
Banner/Name/BannerDFEsportsWarChestRareRaven=Raven Warbanner
Banner/Name/BannerDFEsportsWarChestRareRoll20Esports=Roll20® esports Warbanner
Banner/Name/BannerDFEsportsWarChestRareSOA=Start Over Again Warbanner
Banner/Name/BannerDFEsportsWarChestRareSPT=Super Perfect Team Warbanner
Banner/Name/BannerDFEsportsWarChestRareSpacestationGaming=SpaceStation Gaming Warbanner
Banner/Name/BannerDFEsportsWarChestRareSuperstars=Superstars Warbanner
Banner/Name/BannerDFEsportsWarChestRareSynergy=Synergy Warbanner
Banner/Name/BannerDFEsportsWarChestRareTeam8=Team 8 Warbanner
Banner/Name/BannerDFEsportsWarChestRareTeamExpert=Team expert Warbanner
Banner/Name/BannerDFEsportsWarChestRareTeamFreedom=Team Freedom Warbanner
Banner/Name/BannerDFEsportsWarChestRareTeamLiquid=Team Liquid Warbanner
Banner/Name/BannerDFEsportsWarChestRareTempest=Tempest Warbanner
Banner/Name/BannerDFEsportsWarChestRareTempoStorm=Tempo Storm Warbanner
Banner/Name/BannerDFEsportsWarChestRareTheOne=The One Warbanner
Banner/Name/BannerDFEsportsWarChestRareTricked=Tricked eSport Warbanner
Banner/Name/BannerDFEsportsWarChestRareVar1=Legendary HGC Warbanner
Banner/Name/BannerDFEsportsWarChestRareVar2=Epic HGC Warbanner
Banner/Name/BannerDFEsportsWarChestRareVar3=Rare HGC Warbanner
Banner/Name/BannerDFEsportsWarChestRareWKG=WKG Warbanner
Banner/Name/BannerDFEsportsWarChestRareXTeam=XTeam Warbanner
Banner/Name/BannerDFEsportsWarChestRareZealots=Team Zealot Warbanner
Banner/Name/BannerDFHallowsEndPumpkin=Hallow's End Warcrest
Banner/Name/BannerDFSecondBday=2nd Year Anniversary Banner
Banner/Name/BannerDefault=Nexus Banner
Banner/Name/BannerOWDVaIconic=Iconic D.Va Banner
Banner/Name/BannerOWDVaIconicBase=BannerOWDVaIconicBase
Banner/Name/BannerOWDVaIconicRare=Iconic D.Va Warbanner
Banner/Name/BannerOWDVaPolice=Officer D.Va Banner
Banner/Name/BannerOWDVaSimple=D.Va Banner
Banner/Name/BannerOWDVaSimpleRare=D.Va Warbanner
Banner/Name/BannerOWGenjiIconic=Iconic Genji Banner
Banner/Name/BannerOWGenjiIconicRare=Iconic Genji Warbanner
Banner/Name/BannerOWGenjiOni=Oni Genji Warbanner
Banner/Name/BannerOWGenjiSimple=Genji Banner
Banner/Name/BannerOWGenjiSimpleRare=Genji Warbanner
Banner/Name/BannerOWLogoIconic=Overwatch Banner
Banner/Name/BannerOWLogoIconicRare=Overwatch Warbanner
Banner/Name/BannerOWLogoSimple=Azure Overwatch Banner
Banner/Name/BannerOWLogoSimpleRare=Azure Overwatch Warbanner
Banner/Name/BannerOWPachimari=Pachimari Warbanner
Banner/Name/BannerOWTracerIconic=Iconic Tracer Banner
Banner/Name/BannerOWTracerIconicRare=Iconic Tracer Warbanner
Banner/Name/BannerOWTracerSimple=Tracer Banner
Banner/Name/BannerOWTracerSimpleRare=Tracer Warbanner
Banner/Name/BannerSCProtoss=Aiur Protoss Banner
Banner/Name/BannerSCProtossRare=Aiur Protoss Warbanner
Banner/Name/BannerSCProtossRareVar1=Nerazim Protoss Warbanner
Banner/Name/BannerSCProtossRareVar2=Tal'darim Protoss Warbanner
Banner/Name/BannerSCProtossVar1=Nerazim Protoss Banner
Banner/Name/BannerSCProtossVar2=Tal'darim Protoss Banner
Banner/Name/BannerSCTerran=Terran Banner
Banner/Name/BannerSCTerranRare=Terran Warbanner
Banner/Name/BannerSCTerranRareVar1=Dominion Terran Warbanner
Banner/Name/BannerSCTerranRareVar2=Raiders Terran Warbanner
Banner/Name/BannerSCTerranVar1=Dominion Terran Banner
Banner/Name/BannerSCTerranVar2=Raiders Terran Banner
Banner/Name/BannerSCZerg=Zerg Banner
Banner/Name/BannerSCZergRare=Zerg Warbanner
Banner/Name/BannerSCZergRareVar1=Char Zerg Warbanner
Banner/Name/BannerSCZergRareVar2=Kaldir Zerg Warbanner
Banner/Name/BannerSCZergVar1=Char Zerg Banner
Banner/Name/BannerSCZergVar2=Kaldir Zerg Banner
Banner/Name/BannerWCAlliance=Alliance Banner
Banner/Name/BannerWCAllianceRare=Alliance Warbanner
Banner/Name/BannerWCAllianceRareVar1=Teal Alliance Warbanner
Banner/Name/BannerWCAllianceVar1=Teal Alliance Banner
Banner/Name/BannerWCDwarf=Dwarf Banner
Banner/Name/BannerWCDwarfRare=Dwarf Warbanner
Banner/Name/BannerWCDwarfRareVar1=Violet Dwarf Warbanner
Banner/Name/BannerWCDwarfVar1=Violet Dwarf Banner
Banner/Name/BannerWCHorde=Horde Banner
Banner/Name/BannerWCHordeRare=Horde Warbanner
Banner/Name/BannerWCHordeRareVar1=Amber Horde Warbanner
Banner/Name/BannerWCHordeVar1=Amber Horde Banner
Banner/Name/BannerWCKelThuzad=Naxxramas Warcrest
Banner/Name/BannerWCNightElf=Night Elf Banner
Banner/Name/BannerWCNightElfRare=Night Elf Warbanner
Banner/Name/BannerWCNightElfRareVar1=Teal Night Elf Warbanner
Banner/Name/BannerWCNightElfVar1=Teal Night Elf Banner
Banner/Name/BannerWCTauren=Tauren Banner
Banner/Name/BannerWCTaurenRare=Tauren Warbanner
Banner/Name/BannerWCTaurenRareVar1=Amber Tauren Warbanner
Banner/Name/BannerWCTaurenVar1=Amber Tauren Banner
Banner/Name/RandomBanner=Random Banner
Banner/SortName/BannerD3DemonHunterRareVar0=3DemRareVar0
Banner/SortName/BannerD3DemonHunterRareVar1=3DemRareVar1
Banner/SortName/BannerD3DemonHunterVar0=3DemBaseVar0
Banner/SortName/BannerD3DemonHunterVar1=3DemBaseVar1
Banner/SortName/BannerD3WitchDoctorRareVar0=3WitRareVar0
Banner/SortName/BannerD3WitchDoctorRareVar1=3WitRareVar1
Banner/SortName/BannerD3WitchDoctorVar0=3WitBaseVar0
Banner/SortName/BannerD3WitchDoctorVar1=3WitBaseVar1
Banner/SortName/BannerD3WizardRareVar0=3WizRareVar0
Banner/SortName/BannerD3WizardRareVar1=3WizRareVar1
Banner/SortName/BannerD3WizardVar0=3WizBaseVar0
Banner/SortName/BannerD3WizardVar1=3WizBaseVar1
Banner/SortName/BannerDFEsportsChessVar0=1AKnight
Banner/SortName/BannerDFEsportsWarChestRareHGC=1HGC1
Banner/SortName/BannerDFEsportsWarChestRareVar1=1HGC4
Banner/SortName/BannerDFEsportsWarChestRareVar2=1HGC3
Banner/SortName/BannerDFEsportsWarChestRareVar3=1HGC2
Banner/SortName/BannerDFEsportsWarChestTeam=1HGCTeam
Banner/SortName/BannerDFHallowsEndPumpkinVar0=0HalBaseVar0
Banner/SortName/BannerDFSecondBdayVar0=1AB
Banner/SortName/BannerDefault=1AA
Banner/SortName/BannerOCGenjiVar0=4Geni1BaseVar0
Banner/SortName/BannerOWDVaIconicRareVar0=4DVaRareVar1
Banner/SortName/BannerOWDVaIconicVar0=4DVa1BaseVar1
Banner/SortName/BannerOWDVaPolice=4DVaOfficerVar0
Banner/SortName/BannerOWDVaSimpleRareVar0=4DVaRareVar0
Banner/SortName/BannerOWDVaSimpleVar0=4DVa1BaseVar0
Banner/SortName/BannerOWGenjiIconic=4Genji1BaseVar1
Banner/SortName/BannerOWGenjiIconicRare=4GenjiRareVar1
Banner/SortName/BannerOWGenjiOni=4GenjiOniVar0
Banner/SortName/BannerOWGenjiSimpleRare=4GenjiRareVar0
Banner/SortName/BannerOWLogoBaseVar0=41Logo1BaseVar0
Banner/SortName/BannerOWLogoBaseVar1=41Logo1BaseVar1
Banner/SortName/BannerOWLogoRareVar0=41LogoRareVar0
Banner/SortName/BannerOWLogoRareVar1=41LogoRareVar1
Banner/SortName/BannerOWPachimariVar0=42LogoRareVar0
Banner/SortName/BannerOWTracerBaseVar0=4Tracer1BaseVar0
Banner/SortName/BannerOWTracerBaseVar1=4Tracer1BaseVar1
Banner/SortName/BannerOWTracerRareVar0=4TracerRareVar0
Banner/SortName/BannerOWTracerRareVar1=4TracerRareVar1
Banner/SortName/BannerSCProtossRareVar0=2ProRareVar0
Banner/SortName/BannerSCProtossRareVar1=2ProRareVar1
Banner/SortName/BannerSCProtossVar0=2ProBaseVar0
Banner/SortName/BannerSCProtossVar1=2ProBaseVar1
Banner/SortName/BannerSCTerranRareVar0=2TerRareVar0
Banner/SortName/BannerSCTerranRareVar1=2TerRareVar1
Banner/SortName/BannerSCTerranVar0=2TerBaseVar0
Banner/SortName/BannerSCTerranVar1=2TerBaseVar1
Banner/SortName/BannerSCZergRareVar0=2ZerRareVar0
Banner/SortName/BannerSCZergRareVar1=2ZerRareVar1
Banner/SortName/BannerSCZergVar0=2ZerBaseVar0
Banner/SortName/BannerSCZergVar1=2ZerBaseVar1
Banner/SortName/BannerWCAllianceRareVar0=1AllRareVar0
Banner/SortName/BannerWCAllianceRareVar1=1AllRareVar1
Banner/SortName/BannerWCAllianceVar0=1AllBaseVar0
Banner/SortName/BannerWCAllianceVar1=1AllBaseVar1
Banner/SortName/BannerWCDwarfRareVar0=1DwaRareVar0
Banner/SortName/BannerWCDwarfRareVar1=1DwaRareVar1
Banner/SortName/BannerWCDwarfVar0=1DwaBaseVar0
Banner/SortName/BannerWCDwarfVar1=1DwaBaseVar1
Banner/SortName/BannerWCHordeRareVar0=1HorRareVar0
Banner/SortName/BannerWCHordeRareVar1=1HorRareVar1
Banner/SortName/BannerWCHordeVar0=1HorBaseVar0
Banner/SortName/BannerWCHordeVar1=1HorBaseVar1
Banner/SortName/BannerWCNightElfRareVar0=1NigRareVar0
Banner/SortName/BannerWCNightElfRareVar1=1NigRareVar0
Banner/SortName/BannerWCNightElfVar0=1NigBaseVar0
Banner/SortName/BannerWCNightElfVar1=1NigBaseVar1
Banner/SortName/BannerWCTaurenRareVar0=1TauRareVar0
Banner/SortName/BannerWCTaurenRareVar1=1TauRareVar1
Banner/SortName/BannerWCTaurenVar0=1TauBaseVar0
Banner/SortName/BannerWCTaurenVar1=1TauBaseVar1
Behavior/Name/1GameLoopTimedLife=1 Game Loop Timed Life
Behavior/Name/AbathurEvolveMonstrosityAbathurStack=Minions Absorbed
Behavior/Name/AbathurEvolveMonstrosityTrackingBehavior=Evolve Monstrosity Tracking Behavior
Behavior/Name/AbathurUltimateEvolutionCCInterruption=Ultimate Evolution (CC Interruption)
Behavior/Name/AllHeroicUnitsTrackingBehavior=All Heroic Units Tracking Behavior
Behavior/Name/AnubarakCryptweaveCastBarBehavior=Cryptweave
Behavior/Name/AnubarakCryptweaveCastingBehavior=Cryptweave Casting Behavior
Behavior/Name/AnubarakLocustSwarmBugTrackCaster=Locust Swarm Bug (Track Caster)
Behavior/Name/AnubarakNerubianArmorStack=Nerubian Armor
Behavior/Name/AnubarakNewCocoonMasteryBeetleCounter=New Cocoon (Mastery Beetle Counter)
Behavior/Name/AnubarakNewCocoonMasteryBeetleTimedLife=New Cocoon (Mastery Beetle Timed Life)
Behavior/Name/ArchonTwilightArchon=Twilight Archon
Behavior/Name/ArtanisPhasePrismMomentaryInterrupt=Phase Prism (Momentary Interrupt)
Behavior/Name/ArtanisPhasePrismMomentaryRoot=Phase Prism (Momentary Root)
Behavior/Name/ArtanisTargetPurifiedSupressionBehavior=Target Purified Supression Behavior
Behavior/Name/ArthasFrostPresenceTokenCounter=Frost Presence Token Counter
Behavior/Name/ArthasFrostStrikeMasteryCarryBehavior=Frost Strike Mastery Carry Behavior
Behavior/Name/ArthasFrostmourneBloodRune=Arthas Frostmourne Blood Rune
Behavior/Name/ArthasFrostmourneFrostRune=Arthas Frostmourne Frost Rune
Behavior/Name/ArthasFrostmourneHungersEternalHungerQuestToken=Frostmourne Hungers - Eternal Hunger - Quest Token
Behavior/Name/ArthasFrozenTempestInitialSuppression=Frozen Tempest (Initial Suppression)
Behavior/Name/ArthasFrozenWastesQuestToken=Frozen Wastes - Quest Token
Behavior/Name/ArthasHowlingBlastMasteryCarryBehavior=Howling Blast Mastery Carry Behavior
Behavior/Name/ArthasPassiveBuffWeapon=Arthas Passive Buff Weapon
Behavior/Name/ArthasRimeCharged=Rime
Behavior/Name/AzmodanGlobeOfAnnihilationTasteForBloodQuestToken=Globe Of Annihilation Taste For Blood (Quest Token)
Behavior/Name/AzmodanGlobeofAnnihilationSiegingWrathTalentQuestToken=Globe of Annihilation
Behavior/Name/BanelingBowlingChannel=Baneling Barrage
Behavior/Name/BansheeCryCarryBehavior=Banshee Cry Carry Behavior
Behavior/Name/BansheeCryChannel=Banshee Cry (Channel)
Behavior/Name/BansheeCryChannelEndMicrostunBehavior=Banshee Cry Channel End Microstun Behavior
Behavior/Name/BansheeCryCountdownto1HP=Banshee Cry (Countdown to 1 HP)
Behavior/Name/BansheeCryShortCDAdjustmentBuff=Banshee Cry (Short CD Adjustment Buff)
Behavior/Name/BarbarianWhirlwindChannel=Whirlwind
Behavior/Name/BarbarianWrathoftheBerserkerBase=Wrath of the Berserker
Behavior/Name/BetrayersFury=Betrayer's Fury
Behavior/Name/BetrayersStrike=Betrayer's Strike
Behavior/Name/BetrayersStrikeCooldown=Betrayer's Strike
Behavior/Name/BlackSoulstone=Black Soulstone
Behavior/Name/Bladestorm=Bladestorm
Behavior/Name/BladestormShield=Bladestorm Shield
Behavior/Name/BladestormSlow=Bladestorm Slow
Behavior/Name/BlessingofSacrificeUnitedPurpose=United Purpose
Behavior/Name/BlindingWind=Blinding Wind
Behavior/Name/BlizzardSlow=Blizzard Slow
Behavior/Name/BloodFrenzy=Blood Frenzy
Behavior/Name/Bloodlust=Bloodlust
Behavior/Name/BloodlustWithLifeSteal=Bloodlust
Behavior/Name/BrightwingBlinkHealDoubleWyrmholeFreeCast=Double Wyrmhole
Behavior/Name/BrightwingPixieDustSpellArmorBehavior=Pixie Dust
Behavior/Name/ButcherBloodFrenzyStack=Blood Frenzy
Behavior/Name/ButcherFurnaceBlast=Furnace Blast
Behavior/Name/ButcherFurnaceBlastFiresofHell=Furnace Blast
Behavior/Name/ButcherLambToTheSlaughterShortTimedLife=Lamb to the Slaughter Short Timed Life
Behavior/Name/ButcherRuthlessOnslaughtCaster=Ruthless Onslaught
Behavior/Name/CanUseBlessingofSacrifice=Can Use Blessing of Sacrifice
Behavior/Name/CarrionSwarmBugTimedLife=Carrion Swarm Bug Timed Life
Behavior/Name/ChargeCharging=Charge
Behavior/Name/ChenBreathOfFireAccumulatingFlameTokenCounter=Breath Of Fire Accumulating Flame Token Counter
Behavior/Name/ChenFortifyingBrewRegen=Fortifying Brew
Behavior/Name/ChenFreshestIngredientsTokenCounter=Freshest Ingredients Token Counter
Behavior/Name/ChenGroundingBrew=Grounding Brew
Behavior/Name/ChenKegSmashStructureDebuff=Keg Smash Structure Debuff
Behavior/Name/ChenKegTossTokenCounter=Keg Toss Token Counter
Behavior/Name/ChenWanderingKegCasterBuff=Wandering Keg
Behavior/Name/ChilledBlizzardCooldown=Chilled (Blizzard Cooldown)
Behavior/Name/ChilledBlizzardMasteryCooldown=Chilled (Blizzard Mastery Cooldown)
Behavior/Name/CleaverToss=Cleaver Toss
Behavior/Name/ConjurersPursuitStack=Conjurer's Pursuit Stack
Behavior/Name/CoreSuppressAI=Core Suppress AI
Behavior/Name/CorpseSpidersLeaping=Corpse Spiders Leaping
Behavior/Name/CrescentSweepSilence=Crescent Sweep
Behavior/Name/CrusaderBlessedHammerCreateRevealerPersistentOffset=Crusader Blessed Hammer Create Revealer Persistent Offset
Behavior/Name/CrusaderCondemnDizzied=Dizzied
Behavior/Name/CrusaderCondemnKnockoutImpact=Knockout Impact
Behavior/Name/CrusaderFallingSword=Falling Sword
Behavior/Name/CrusaderFallingSwordHeightOffset=Falling Sword (Height Offset)
Behavior/Name/CrusaderFullSweepCarryBehavior=Full Sweep (Carry Behavior)
Behavior/Name/CrusaderFullSweepTurnSuppressionPunish=Full Sweep (Turn Suppression) (Punish)
Behavior/Name/CrusaderIronSkinDevineVerdictImproved=Iron Skin
Behavior/Name/CrusaderIronSkinHoldYourGroundShieldGlareImproved=Iron Skin
Behavior/Name/CrusaderIronSkinUnstoppable=Unstoppable
Behavior/Name/CrusaderKnightTakesPawn=Knight Takes Pawn
Behavior/Name/CrusaderPunishCensureSlam=Punish (Censure Slam)
Behavior/Name/CrusaderPunishRoar=Punish (Roar)
Behavior/Name/CrusaderPunishShield=Punish
Behavior/Name/CrusaderReinforceArmorBuff=Reinforce
Behavior/Name/CrusaderRetaliation=Retaliation
Behavior/Name/CrusaderSinsExposedDamageModificationBehavior=Sins Exposed Damage Modification Behavior
Behavior/Name/CrusaderTheCrusadeMarchesOn=The Crusade Marches On
Behavior/Name/CurseCarryBehavior=Curse Carry Behavior
Behavior/Name/CurseOfGuldanMissileScan=Curse of Gul'dan Missile Scan
Behavior/Name/CurseOfGuldanReveal=Curse Of Gul'dan
Behavior/Name/CurseOfGuldanSlow=Curse of Gul'dan
Behavior/Name/DarkArrowMasteryCarryBehavior=Dark Arrow Mastery Carry Behavior
Behavior/Name/DarkArrowPeriodicDamage=Dark Arrow (Periodic Damage)
Behavior/Name/DarkServantRootDelay=Dark Servant Root Delay
Behavior/Name/DebugQuest=Debug Quest
Behavior/Name/DefenderPreventDeathBehavior=Defender Prevent Death Behavior
Behavior/Name/DefendersAdvantageTest=Defender's Advantage Test
Behavior/Name/Deluge=Deluge
Behavior/Name/DelugeDisableBuff=Deluge Disable Buff
Behavior/Name/DemonHunterCaltropsTokenCounter=Caltrops Token Counter
Behavior/Name/DemonHunterCreedoftheHunterTokenCounter=Creed of the Hunter Token Counter
Behavior/Name/DemonHunterMultishotTalentPunishmentTokenCounter=Punishment Token Counter
Behavior/Name/DemonHunterPuncturingArrowTalentQuestTokenCounter=Puncturing Arrow
Behavior/Name/DemonHunterVaultMiniSilence=Vault (Mini Silence)
Behavior/Name/DethLazorActive=Deth Lazor
Behavior/Name/DevouringMawTargetBehavior2=Devoured Copy
Behavior/Name/DiabloBlackSoulstoneTokenCounter=Black Soulstone Token Counter
Behavior/Name/DiabloFireStompHellfireTalentMissileTokenCounter=Fire Stomp
Behavior/Name/DiabloFireStompHellfireTalentTokenCounter=Fire Stomp
Behavior/Name/DiabloLightningBreathController=Lightning Breath
Behavior/Name/DiabloShadowChargeDevastatingChargeTalentTokenCounter=Shadow Charge
Behavior/Name/DiabloShadowChargeMiniExtraStun=Shadow Charge (Mini Extra Stun)
Behavior/Name/DiabloShadowChargeRelentlessShadow=Relentless Shadow
Behavior/Name/DiabloSwipeMasteryCarryBehavior=Demonic Charge Mastery Carry Behavior
Behavior/Name/DoubleStrikeDamageBonus=Double Strike Damage Bonus
Behavior/Name/DoubleStrikeNexusBladesDamageBonus=Double Strike Nexus Blades Damage Bonus
Behavior/Name/DragonKnightTimedLife=Dragon Knight Timed Life
Behavior/Name/DryadGallopingGaitCarryBehavior=Galloping Gait Carry Behavior
Behavior/Name/DryadLeapingStrikeBoundlessStride=Leaping Strike Boundless Stride
Behavior/Name/DryadNaturesToxinNaturesCulling=Nature's Toxin (Natures Culling)
Behavior/Name/DryadNaturesToxinUnfairAdvantage=Nature's Toxin (Unfair Advantage)
Behavior/Name/DryadNaturesToxinVisual=Nature's Toxin Visual
Behavior/Name/DryadStarWoodSpearStack=Star Wood Spear Stack
Behavior/Name/ETCProgRockTokenCounter=Prog Rock Token Counter
Behavior/Name/ETCRockstarArmor=Rockstar
Behavior/Name/ETCRockstarDummy=Rockstar
Behavior/Name/EarthbindTotem=Earthbind Totem
Behavior/Name/EarthbindTotemDebuff=Earthbind Totem
Behavior/Name/EarthbindTotemRoot=Earthbind Totem Root
Behavior/Name/ElDruinsMightSwordOut=El'Druin's Might
Behavior/Name/EnableGhoulSlow=Enable Ghoul Slow
Behavior/Name/FaerieDragonHardenedFocus=Hardened Focus
Behavior/Name/FaerieDragonPixieCharm=Pixie Charm
Behavior/Name/FalstadFlowRiderCooldownReductionCarry=FalstadFlowRiderCooldownReductionCarry
Behavior/Name/FalstadHammerangGatheringStormQuestToken=Hammerang Gathering Storm Quest Token
Behavior/Name/FalstadHinterlandBlastCCInterruption=Hinterland Blast (CC Interruption)
Behavior/Name/FalstadWingmanTokenCounter=Wingman
Behavior/Name/FelStrikeSpeed=Fel Strike (Speed)
Behavior/Name/FlakCannonsActive=Flak Cannons Active
Behavior/Name/FlakCannonsInactive=Flak Cannons Inactive
Behavior/Name/FlakCannonsShield=Flak Cannons Shield
Behavior/Name/FocusedAttackBuffBarDisplayBehavior=Focused Attack Active
Behavior/Name/ForceWallSlow=Force Wall Slow
Behavior/Name/ForceWallSlowScan=Force Wall Slow Scan
Behavior/Name/FreePsionicStorm=Free Psionic Storm
Behavior/Name/FrostChargeAttackDisableBehavior=Frost Charge (Attack Disable Behavior)
Behavior/Name/FrostChargeCharging=Frost Charge (Charging)
Behavior/Name/FrostChargeTargetMark=Frost Charge (Target Mark)
Behavior/Name/FrostNovaRoot=Frost Nova Root
Behavior/Name/FrostStrikeDebuff=Frost Strike
Behavior/Name/FrostStrikeNovaProcBehavior=Frost Strike (Nova Proc Behavior)
Behavior/Name/FrostStrikeNovaSlow=Frost Strike (Nova Slow)
Behavior/Name/FrostboltIceLanceScan=Frostbolt Ice Lance Scan
Behavior/Name/FrostboltVolleyMissileScan=Frostbolt Volley Missile Scan
Behavior/Name/FrostfireBoltDoT=Frostfire Bolt
Behavior/Name/GatheringPowerNoStacksDisplay=Gathering Power
Behavior/Name/GhoulSlow=Ghoul Slow
Behavior/Name/GreymaneFreeGoForTheThroat=Free Go For The Throat
Behavior/Name/GreymaneGilneanCocktailIncendiaryElixirQuestToken=Greymane - Gilnean Cocktail - Incendiary Elixir - Quest Token
Behavior/Name/GreymaneGoForTheThroatGentlemansPatienceDeathResponse=Go For The Throat Gentleman's Patience Death Response
Behavior/Name/GreymaneGoForTheThroatUnleashedToken=Go For The Throat - Unleashed (Token)
Behavior/Name/GreymaneWizenedDuelistQuestToken=Wizened Duelist - Quest Token
Behavior/Name/HandofSacrificeCaster=Hand of Sacrifice
Behavior/Name/HandofSacrificeTarget=Hand of Sacrifice
Behavior/Name/Harpoon=Harpoon
Behavior/Name/HasMapMechanicInstantAbility=Has Map Mechanic Instant Ability
Behavior/Name/HasMapMechanicInstantAbility1=Has Map Mechanic Instant Ability 1
Behavior/Name/HasMapMechanicInstantAbility2=Has Map Mechanic Instant Ability 2
Behavior/Name/HasMapMechanicTargetAbility=Has Map Mechanic Target Ability
Behavior/Name/HasMapMechanicTargetAbility2=Has Map Mechanic Target Ability 2
Behavior/Name/HauntedWoodsBossScaling=Haunted Woods Boss Scaling
Behavior/Name/HauntedWoodsMinionScaling=Haunted Woods Minion Scaling
Behavior/Name/HaymakerCasterBehaviorWindup=Haymaker
Behavior/Name/HealingFountainCooldown=Healing Fountain Unavailable
Behavior/Name/HealingFountainDescription=Healing Fountain Available
Behavior/Name/HeroGenericLargeHero=Large Hero
Behavior/Name/HeroSharesCutsceneOverlays=Hero Shares Cutscene Overlays
Behavior/Name/HeroXPCurve=Hero XP Curve
Behavior/Name/HungerOfZerusNonHeroNodrawBehavior=Hunger Of Zerus (NonHero Nodraw Behavior)
Behavior/Name/HungerOfZerusTargetBehavior=Hunger Of Zerus (Target Behavior)
Behavior/Name/HungerOfZerusWormBehavior=Hunger Of Zerus (Worm Behavior)
Behavior/Name/IceBarrier=Ice Barrier
Behavior/Name/IceBarrierCooldown=Ice Barrier Cooldown
Behavior/Name/IllidanBetrayersVisionInitialApplicator=Illidan Betrayers Vision Initial Applicator
Behavior/Name/IllidanBetrayersVisionTargetCooldown=Illidan Betrayers Vision Target Cooldown
Behavior/Name/IllidanBetrayersVisionTargetMark=Illidan Betrayers Vision Target Mark
Behavior/Name/IllidanDiveReflexiveBlock=Reflexive Block
Behavior/Name/IllidanMetamorphosis=Metamorphosis
Behavior/Name/IllidanMetamorphosisCarryBehavior=Illidan Metamorphosis Carry Behavior
Behavior/Name/IllidanMetamorphosisHealth=Illidan Metamorphosis Health
Behavior/Name/IllidanMetamorphosisHealthDummy=Illidan Metamorphosis Health Dummy
Behavior/Name/IllidanMetamorphosisTempBehavior=Illidan Metamorphosis Temp Behavior
Behavior/Name/IllidanSixthSenseStack=Sixth Sense
Behavior/Name/IllidanSweepingStrikeUnboundQuestToken=Sweeping Strike Unbound (Quest Token)
Behavior/Name/IllidanSweepingStrikes1Stack=Sweeping Strikes
Behavior/Name/IllidanSweepingStrikes2Stack=Sweeping Strikes
Behavior/Name/IllidanSweepingStrikes3Stack=Sweeping Strikes
Behavior/Name/IllidanSweepingStrikes4Stack=Sweeping Strikes
Behavior/Name/IllidanSweepingStrikes5StackDamageBuff=Sweeping Strikes
Behavior/Name/ImmortalServitudeDeadHeroBehavior=Immortal Servitude (Dead Hero Behavior)
Behavior/Name/ImmortalServitudeInitialDeadHeroBehavior=Immortal Servitude (Initial Dead Hero Behavior)
Behavior/Name/ImposingPresenceTalentCarryBehavior1=Imposing Presence
Behavior/Name/ImposingPresenceTalentCarryBehavior2=Imposing Presence
Behavior/Name/ImposingPresenceTalentSlow1=Imposing Presence
Behavior/Name/ImposingPresenceTalentSlow2=Imposing Presence
Behavior/Name/Invigorate=Invigorate
Behavior/Name/JainaBlizzardMasteryCarryBehavior=Jaina Blizzard Mastery Carry Behavior
Behavior/Name/JainaConeofColdMasteryCarryBehavior=Jaina Cone of Cold Mastery Carry Behavior
Behavior/Name/JainaFingersOfFrostQuestToken=JainaFingersOfFrostQuestToken
Behavior/Name/JainaFrostBoltMasteryCarryBehavior=Jaina Frost Bolt Mastery Carry Behavior
Behavior/Name/JainaFrostbiteFrostArmorCooldown=Frost Armor
Behavior/Name/JainaFrostbiteFrostArmorStack=Frost Armor
Behavior/Name/JainaFrostbiteTokenCounter=Frostbite
Behavior/Name/JainaFrostibiteFrostArmorStack=Frost Armor
Behavior/Name/JainaFrozen=Frozen
Behavior/Name/JainaIcyVeinsBuff=Icy Veins
Behavior/Name/JainaImprovedIceBlock=Ice Block
Behavior/Name/JainaPassiveBuffWeapon=Jaina Passive Buff Weapon
Behavior/Name/JohannaSubdueDummyTokenCount=Subdue
Behavior/Name/Jugof1000Cups=Jug of 1,000 Cups
Behavior/Name/JungleMercThatSiegesCore=Jungle Merc That Sieges Core
Behavior/Name/KaelthasArcaneDynamo=Arcane Dynamo
Behavior/Name/KaelthasEligibleforMasterofFlames=Kaelthas Eligible for Master of Flames
Behavior/Name/KaelthasFlamestrikeConvectionQuestToken=Convection
Behavior/Name/KaelthasFlamstrikeDamageStack=KaelthasFlamstrikeDamageStack
Behavior/Name/KaelthasManaAddictQuestToken=Kaelthas - Mana Addict - Quest Token
Behavior/Name/KaelthasPhoenixTrackingBehavior=Phoenix Tracking Behavior
Behavior/Name/KaelthasVerdantTwinSpheresCooldown=KaelthasVerdantTwinSpheresCooldown
Behavior/Name/KerriganCleanKillCarryBehavior=Clean Kill Carry Behavior
Behavior/Name/KerriganFuryOfTheSwarmCarryDoubleStrikeMastery=Fury Of The Swarm Carry
Behavior/Name/L90ETCMoshPitChannel=Mosh Pit
Behavior/Name/LeavingVehicle=Abandoning
Behavior/Name/LeoricDrainHopeStackingHealerController=Drain Hope (Stacking Healer Controller)
Behavior/Name/LeoricEntombTimedLife=Leoric Entomb Timed Life
Behavior/Name/LeoricLifeLeechVehicleDamageClamp=Life Leech Vehicle Damage Clamp
Behavior/Name/LeoricMadKingsCraze=Mad King's Craze
Behavior/Name/LeoricMarchoftheBlackKing=March of the Black King
Behavior/Name/LeoricMarchoftheBlackKingDeathMarchCloakSuppression=Leoric March of the Black King Death March Cloak Suppression
Behavior/Name/LeoricMithrilMaceTokenCounter=Mithril Mace (Token Counter)
Behavior/Name/LeoricSkeletalSwingDamageReductionStacks=Skeletal Swing (Damage Reduction Stacks)
Behavior/Name/LeoricSkeletalSwingHeadCrackStackingCounter=Skeletal Swing (Head Crack Stacking Counter)
Behavior/Name/LeoricSkeletalSwingHeadCrackStunBase=Skeletal Swing (Head Crack Stun Base)
Behavior/Name/LeoricSkeletalSwingHeadCrackStunBonus1=Skeletal Swing (Head Crack Stun Bonus 1)
Behavior/Name/LeoricSkeletalSwingHeadCrackStunBonus2=Skeletal Swing (Head Crack Stun Bonus 2)
Behavior/Name/LeoricSkeletalSwingHeadCrackStunBonus3=Skeletal Swing (Head Crack Stun Bonus 3)
Behavior/Name/LeoricSkeletalSwingHeadCrackStunBonus4=Skeletal Swing (Head Crack Stun Bonus 4)
Behavior/Name/LeoricSkeletalSwingHeadCrackStunBonus5=Skeletal Swing (Head Crack Stun Bonus 5)
Behavior/Name/LeoricSkeletalSwingReadyCasterBehavior=Skeletal Swing
Behavior/Name/LeoricWraithWalkCasterBehavior=Wraith Walk
Behavior/Name/LeoricWraithWalkGhostKillDelay=Wraith Walk (Ghost Kill Delay)
Behavior/Name/LiLiBlindingWind=Blinding Wind
Behavior/Name/LiLiBlindingWindSurgingWindsAbilityPower=Surging Winds
Behavior/Name/LiLiCloudSerpentAttackSpeedTokenCounter=Li Li Cloud Serpent Attack Speed Token Counter
Behavior/Name/LiLiElusiveFeet=Elusive Feet
Behavior/Name/LightningShieldSlow=Lightning Shield Slow
Behavior/Name/LongboatRaidTimedLife=Longboat Raid
Behavior/Name/LostVikings000000VikingHoard=Viking Hoard
Behavior/Name/LostVikingsClotheslined=Clotheslined
Behavior/Name/LostVikingsClotheslinedStun=Clotheslined
Behavior/Name/LostVikingsOlafTheStoutBlock=Olaf the Stout
Behavior/Name/LostVikingsOlafTheStoutBlockController=Olaf the Stout Block Controller
Behavior/Name/LostVikingsOlaftheStoutChargeCooldown=Olaf the Stout Charge Cooldown
Behavior/Name/LostVikingsVikingBriberyVisualToken=Viking Bribery Visual Token
Behavior/Name/LunarFlareBlindBehavior=Lunar Flare (Blind Behavior)
Behavior/Name/LunarFlareMissileScan=Lunar Flare Missile Scan
Behavior/Name/Lunge=Lunge
Behavior/Name/LungeProcUnstoppable=Lunge Proc Unstoppable
Behavior/Name/LungeRoot=Lunge
Behavior/Name/MULERepairTarget=MULE Repair Target
Behavior/Name/MalfurionMoonfireLunarShowerTokenCounter=Moonfire (Lunar Shower Token Counter)
Behavior/Name/MalfurionMoonfireMoonburnTokenCounter=Moonfire (Moonburn Token Counter)
Behavior/Name/MalfurionTwilightDreamCCInterruption=Twilight Dream (CC Interruption)
Behavior/Name/MalfurionTwilightDreamCastBarBehavior=Twilight Dream
Behavior/Name/MalfurionVengefulRootsEntanglingRootsQuestToken=Vengeful Roots (Entangling Roots Quest Token)
Behavior/Name/MapMechanicStack=Map Mechanic Stack
Behavior/Name/MarkoftheBetrayer=Mark of Azzinoth
Behavior/Name/MedicAdvancedBlockChargeCooldown=Advanced Block Charge Cooldown
Behavior/Name/MedicAdvancedBlockController=Advanced Block Controller
Behavior/Name/MedicAdvancedBlockStack=Advanced Block
Behavior/Name/MedicAutomatedBlock=Automated Block
Behavior/Name/MedicCaduceusReactorUIDummyBuff=Caduceus Reactor
Behavior/Name/MedicClearTokenCounter=Clear! Token Counter
Behavior/Name/MedicDeployShieldConjoinedP2=Deploy Shield Conjoined P2
Behavior/Name/MedicDeployShieldConjoinedP2Conjoined=Deploy Shield Conjoined P2
Behavior/Name/MedicDeployShieldConjoinedPlayer1=Deploy Shield Conjoined Player 1
Behavior/Name/MedicEnergyWallCenterUnitTimedLife=Energy Wall Center Unit Timed Life
Behavior/Name/MedicEnergyWallImpacted=Energy Wall (Impacted)
Behavior/Name/MedicEnergyWallTempVisualBehavior=Energy Wall Temp Visual Behavior
Behavior/Name/MedicEnergyWallTimedLife=Energy Wall Timed Life
Behavior/Name/MedicFreeSafeguardShieldSequencerMastery=Free Safeguard
Behavior/Name/MedicHealingBeamCooldown=Healing Beam
Behavior/Name/MedicMedivacDropshipBoarding=Boarding
Behavior/Name/MedicMedivacDropshipDepartCooldownDisplay=Medivac Dropship Depart Cooldown Display
Behavior/Name/MedicMedivacDropshipHornClick=Medivac Dropship Horn Click
Behavior/Name/MedicSafeguardTraumaTriggerCooldown=Trauma Trigger Cooldown
Behavior/Name/MedicStimDroneBuff=Stim Drone
Behavior/Name/MedicTraumaTriggerCooldown=Trauma Trigger
Behavior/Name/Metamorphosis=Metamorphosis
Behavior/Name/MetamorphosisHealth=Metamorphosis Health
Behavior/Name/MetamorphosisTempBehavior=Metamorphosis Temp Behavior
Behavior/Name/MirrorImage=Mirror Image
Behavior/Name/MirrorImageTimedLife=Mirror Image Timed Life
Behavior/Name/MonkDeadlyReachCasterBehavior=Deadly Reach
Behavior/Name/MonkEchoofHeavenBreathofHeaven=Echo of Heaven
Behavior/Name/MonkRadiantDashForesightMasteryKillExisting=Radiant Dash Foresight Mastery Kill Existing
Behavior/Name/MonkSixthSenseBlockBuff=Sixth Sense
Behavior/Name/MuradinAvatarHealthBuff=Avatar
Behavior/Name/MuradinItsHammerTimeTokenCounter=It's Hammer Time
Behavior/Name/MuradinStormboltPerfectStormQuestToken=Stormbolt Perfect Storm Quest Token
Behavior/Name/MurkyAFishyDealTokenCounter=A Fishy Deal Token Counter
Behavior/Name/MurkyEggHuntCloak=Egg Hunt
Behavior/Name/MurkyFishEyeMountSpeed=Fish Eye
Behavior/Name/MurkyFishTankArmor=Fish Tank
Behavior/Name/MurkyMarchoftheMurlocsNeverEndingMurlocsTalentChanneling=March of the Murlocs
Behavior/Name/MurkySlimeTimeTokenCounter=Slime Time Token Counter
Behavior/Name/NazeeboGargantuanStompSlow=Gargantuan
Behavior/Name/NecromancerBonePrisonJailorsQuestTokenBehavior=Jailors
Behavior/Name/NecromancerCursedStrikesGrimScytheTokenCounter=Grim Scythe (Token Counter)
Behavior/Name/NecromancerRaiseSkeletonTracker=Raise Skeleton Tracker
Behavior/Name/NecromancerSpectralScytheReapersTollQuestTokenBehavior=Reaper's Toll
Behavior/Name/NewHatredStack=Hatred
Behavior/Name/NovaAmbushSnipe=Nova - Ambush Snipe
Behavior/Name/NovaAmbushSnipeAcquiredBehavior=Nova - Ambush Snipe - Acquired Behavior
Behavior/Name/NovaAmbushSnipeCarry=Nova - Ambush Snipe - Carry
Behavior/Name/NovaCovertMissionTokenCounter=Covert Mission
Behavior/Name/NovaCovertOpsDisplayBehavior=Covert Ops
Behavior/Name/NovaPinningShotCovertOpsActive=Covert Ops
Behavior/Name/NovaPinningShotCovertOpsActiveTimed=Covert Ops
Behavior/Name/NovaPinningShotCovertOpsTimer=Covert Ops
Behavior/Name/NovaSnipeHotShotCasterBuffStack=Hot Shot
Behavior/Name/NovaSnipeHotShotHeroHitBehavior=Nova - Snipe - Hot Shot - Hero Hit Behavior
Behavior/Name/NovaSnipeHotShotZeroBuffStack=Hot Shot
Behavior/Name/NovaSnipeMasterBuffStack=Snipe Master
Behavior/Name/NovaSnipeMasterTokenCounter=Nova - Snipe Master
Behavior/Name/NovaSnipeMasterZeroStackCarry=Snipe Master
Behavior/Name/NovaSnipeMissileScan=Snipe Missile Scan
Behavior/Name/OdinDeathDamagePrevention=Odin Death Damage Prevention
Behavior/Name/OnFireTokenCounter=On Fire Token Counter
Behavior/Name/PhaseShift=Phase Shift
Behavior/Name/PhaseShiftDisablerBehavior=Phase Shift
Behavior/Name/PhaseShiftRelicController=Phase Shift Relic Controller
Behavior/Name/PhaseShiftRelicCooldown=Phase Shift Relic Cooldown
Behavior/Name/PlagueMasteryCarryBehavior=Plague Mastery Carry Behavior
Behavior/Name/PlaguePeriodicDamage=Plague (Periodic Damage)
Behavior/Name/PlagueSlow=Plague
Behavior/Name/PostBountyBehavior=Post Bounty Behavior
Behavior/Name/PressurizedGlandsCarryBehavior=Pressurized Glands Carry Behavior
Behavior/Name/PropaganadaBuildDelay=Propaganada (Build Delay)
Behavior/Name/PropagandaBuff=Propaganda Buff
Behavior/Name/PropagandaTowerBehavior=Propaganda Tower Behavior
Behavior/Name/PsiEmitterZerglingTimedLife=Psi Emitter Zergling Timed Life
Behavior/Name/PushPullParent=Push/Pull Parent
Behavior/Name/PutridBileCaster=Putrid Bile
Behavior/Name/RavenousSoulsChannel=Ravenous Spirit
Behavior/Name/RaynorAdrenalineRushDummyBuff=Adrenaline Rush
Behavior/Name/RaynorInspireMasteryCarryBehavior=Inspire
Behavior/Name/RaynorRaynorsBansheeLeadershipBehavior=Raynor's Banshee (Leadership Behavior)
Behavior/Name/RecklessChargeSearchBehavior=Reckless Charge Search Behavior
Behavior/Name/RecklessChargeStopMoving=Reckless Charge Stop Moving
Behavior/Name/RegenerationMasterGlobes=Regeneration Master Globes
Behavior/Name/RehgarLightningShieldSelfRevealer=Lightning Shield Self Revealer
Behavior/Name/RehgarRisingStormTokenCounter=Rehgar - Rising Storm Token Counter
Behavior/Name/RepairBotTimedLife=Repair Bot Timed Life
Behavior/Name/RepairBotWeaponsActive=Repair Bot Weapons Active
Behavior/Name/RetributionCarryBehavior=Retribution Carry Behavior
Behavior/Name/RexxarAnimalHusbandryTokenCounter=Animal Husbandry Token Counter
Behavior/Name/RexxarChargeBearNecessitiesFreeCharge=Bear Necessities Free Charge
Behavior/Name/RexxarDireBeastTokenCounter=Dire Beast Token Counter
Behavior/Name/RexxarFeignDeathInvulnerable=Feign Death
Behavior/Name/RexxarFeignDeathMishaBehavior=Rexxar Feign Death Misha Behavior
Behavior/Name/RexxarHunterGathererMishaTokenCounter=Hunter-Gatherer Misha Token Counter
Behavior/Name/RexxarHunterGathererRexxarTokenCounter=Hunter-Gatherer Rexxar Token Counter
Behavior/Name/RexxarSpiritSwoopAspectOfTheHawk=Aspect of the Hawk
Behavior/Name/RuthlessOnslaughtInterruptCheck=Ruthless Onslaught Interrupt Check
Behavior/Name/Scattershot=Scattershot
Behavior/Name/ScattershotMissileScan=Scattershot Missile Scan
Behavior/Name/SearingArrowsVisualBuff=Searing Arrows
Behavior/Name/SearingAttacks=Searing Attacks
Behavior/Name/SgtHammerBFGDummyApply=BFG Dummy Apply
Behavior/Name/SgtHammerConcussiveBlastSupressionBehavior=Concussive Blast (Supression Behavior)
Behavior/Name/SgtHammerNapalmStrikeSupressionBehavior=Napalm Strike (Supression Behavior)
Behavior/Name/SgtHammerSpiderMinesSupressionBehavior=Spider Mines (Supression Behavior)
Behavior/Name/ShadowBlast=Shadow Blast
Behavior/Name/ShadowBlastPeriodicDamage=Shadow Blast
Behavior/Name/ShadowBlastSilence=Shadow Blast
Behavior/Name/ShadowBlastSlow=Shadow Blast Slow
Behavior/Name/SiegeDamageMinionandStructure=Siege Damage (Minion and Structure)
Behavior/Name/SilenceParent=Sylvanas Wailing Arrow Deafening Blast Target
Behavior/Name/SingularitySpikeSlow=Singularity Spike
Behavior/Name/SkullofGuldan=Skull of Guldan
Behavior/Name/SkullofGuldanCooldown=Skull of Guldan
Behavior/Name/SkullofGuldanDisabler=Skull of Guldan Disabler
Behavior/Name/SlowAttackSpeed2=Slow Attack Speed
Behavior/Name/SnipeMastery3MissileBehavior=Snipe Mastery 3 Missile Behavior
Behavior/Name/SpecialCaseImmunity=Special Case Immunity
Behavior/Name/SpiritOfRedemptionSpiritFormBuff=Eternal Vanguard
Behavior/Name/SpyGamesCloakCooldown=Spy Games
Behavior/Name/StitchesDevourSavorTheFlavorQuestToken=Savor the Flavor
Behavior/Name/StitchesGorgeCaster=Gorge
Behavior/Name/StormBuildingSiteRaw=StormBuilding Site Raw
Behavior/Name/StormBuildingSiteUser=Storm Building Site User
Behavior/Name/StormCloak=Storm Cloak
Behavior/Name/StormDot=Storm Dot
Behavior/Name/StormEarthFireCasterBehavior=Storm, Earth, Fire
Behavior/Name/StormReveal=Storm Reveal
Behavior/Name/StormRoot=Storm Root
Behavior/Name/StormSlowParent=Storm Slow Parent
Behavior/Name/StormStun=Storm Stun
Behavior/Name/StormTempCloak=Storm Temp Cloak
Behavior/Name/StormTimedLife=Storm Timed Life
Behavior/Name/Strafe=Strafe
Behavior/Name/SunfireEnchantmentBuff=Sunfire Enchantment
Behavior/Name/SustainedAnamolyMissileScan=Sustained Anamoly Missile Scan
Behavior/Name/SustainedAnomalyMissileScan=Sustained Anomaly Missile Scan
Behavior/Name/SylvanasBlackArrowDarkConstitution=Sylvanas Black Arrow Dark Constitution
Behavior/Name/SylvanasBlackArrowDeadHeroBehavior=Sylvanas Black Arrow Dead Hero Behavior
Behavior/Name/SylvanasBlackArrowHeroTarget=Sylvanas Black Arrow Hero Target
Behavior/Name/SylvanasBlackArrowInitialDeadHeroBehavior=Sylvanas Black Arrow Initial Dead Hero Behavior
Behavior/Name/SylvanasBlackArrowMinionTarget=Sylvanas Black Arrow Minion Target
Behavior/Name/SylvanasBlackArrowSkeletonFollowerCount=Sylvanas Black Arrow Skeleton Follower Count
Behavior/Name/SylvanasBlackArrowSkeletonLanerTimedLife=Sylvanas Black Arrow Skeleton Laner Timed Life
Behavior/Name/SylvanasBlackArrowSkeletonSpawn=Sylvanas Black Arrow Skeleton Spawn
Behavior/Name/SylvanasBlackArrowSkeletonTimedLife=Sylvanas Black Arrow Skeleton Timed Life
Behavior/Name/SylvanasBlackArrowTerminalArrowCarryBehavior=Sylvanas Black Arrow Terminal Arrow Carry Behavior
Behavior/Name/SylvanasBlightShotTarget=Sylvanas Blight Shot Target
Behavior/Name/SylvanasDarkArrowTarget=Sylvanas Dark Arrow Target
Behavior/Name/SylvanasFreeHauntingWaveWindrunnerTalent=Free Haunting Wave
Behavior/Name/SylvanasHauntingWaveTimerBarBehavior=Haunting Wave
Behavior/Name/SylvanasMindControlCaster=Mind Control
Behavior/Name/SylvanasMindControlCasting=Mind Control Casting
Behavior/Name/SylvanasMindControlDummy=Sylvanas Mind Control Dummy
Behavior/Name/SylvanasMindControlFinalStun=Sylvanas Mind Control Final Stun
Behavior/Name/SylvanasMindControlMarker=Sylvanas Mind Control Marker
Behavior/Name/SylvanasPossessionCaster=Sylvanas Possession Caster
Behavior/Name/SylvanasPossessionGlobalTargetMarker=Sylvanas Possession Global - Target Marker
Behavior/Name/SylvanasPossessionTargetImproved=Dark Lady's Call
Behavior/Name/SylvanasShadowDaggerMissileScan=Sylvanas Shadow Dagger Missile Scan
Behavior/Name/SylvanasShadowDaggerTargetAlly=Sylvanas Shadow Dagger Target Ally
Behavior/Name/SylvanasStranglingShotTarget=Sylvanas Strangling Shot Target
Behavior/Name/SylvanasStranglingShotTargetStructure=Sylvanas Strangling Shot Target Structure
Behavior/Name/SylvanasStranglingShotTargetStructureTurned=Sylvanas Strangling Shot Target Structure Turned
Behavior/Name/SylvanasUnholyAuraAura=Sylvanas Unholy Aura Aura
Behavior/Name/SylvanasUnholyAuraAuraController=Sylvanas Unholy Aura Aura Controller
Behavior/Name/SylvanasWitheringFireWitheringBarrageValidityBehavior=Sylvanas Withering Fire Withering Barrage Validity Behavior
Behavior/Name/TalentBerserk=Berserk
Behavior/Name/TalentBlockChargeCooldown=Block Charge Cooldown
Behavior/Name/TalentBribeTokenCounter=Bribe
Behavior/Name/TalentBucketBlock=Block
Behavior/Name/TalentBucketBlockCharged=Block
Behavior/Name/TalentBucketBlockController=Block Controller
Behavior/Name/TalentBucketIceBlock=Ice Block
Behavior/Name/TalentBucketIceBlockBrightwing=Talent Bucket - Ice Block - Brightwing
Behavior/Name/TalentBucketImposingPresenceSlow=Imposing Presence
Behavior/Name/TalentBucketInvigorateCarryBehavior=Invigorate (Carry Behavior)
Behavior/Name/TalentBucketInvigorateCooldown=Invigorate Cooldown
Behavior/Name/TalentBucketMarksmanCooldown=Focused Attack Cooldown
Behavior/Name/TalentBucketSearingAttacksTychus=Searing Attacks
Behavior/Name/TalentBucketShielding=Talent Bucket Shielding
Behavior/Name/TalentBucketShieldingVisualController=Talent Bucket Shielding Visual Controller
Behavior/Name/TalentBucket_AD_1=Artifact_AD_1
Behavior/Name/TalentBucket_AD_10=Artifact_AD_10
Behavior/Name/TalentDampenMagicStack=Dampen Magic
Behavior/Name/TalentGatheringPowerStack=Gathering Power
Behavior/Name/TalentGatheringPowerStackSummoned=Gathering Power
Behavior/Name/TalentSeasonedMarksmanTokenCounter=Seasoned Marksman Token Counter
Behavior/Name/TalentWispHoverBehavior=Wisp Hover Behavior
Behavior/Name/TalentWispTimedLife=Wisp Timed Life
Behavior/Name/TarBarrel=Tar Barrel
Behavior/Name/TarBarrelScan=Tar Barrel Scan
Behavior/Name/TassadarArchon=Archon
Behavior/Name/TassadarDistortionForceWall=Tassadar Distortion (ForceWall)
Behavior/Name/TassadarKhaydarinResonanceTokenCounter=Khaydarin Resonance (Token Counter)
Behavior/Name/TassadarOracleMentalAcuityTokenCounter=Oracle Mental Acuity (Token Counter)
Behavior/Name/TassadarPsionicStormPsiInfusionTokenCounter=Psionic Storm (Psi-Infusion Token Counter)
Behavior/Name/TassadarTemplarsWillTokenCounter=Templar's Will Token Counter
Behavior/Name/TestBeh=TestBeh
Behavior/Name/TheHuntRedirectDummy=The Hunt Redirect Dummy
Behavior/Name/TheHuntStun=Hunt
Behavior/Name/ThrallCrashLightningTokenCounter=Crash Lightning Token Counter
Behavior/Name/ThrallEchooftheElementsTokenCounter=Echo of the Elements Token Counter
Behavior/Name/ThrallFeralResilience=Feral Resilience
Behavior/Name/ThrallFrostwolfPackTokenCounter=Frostwolf Pack Token Counter
Behavior/Name/ThrallMaelstromWeaponTokenCounter=Maelstrom Weapon Token Counter
Behavior/Name/ThrallSpiritShieldCooldown=Spirit Shield
Behavior/Name/ThrallThunderstormTokenCounter=Thunderstorm Token Counter
Behavior/Name/ThrallWindStalkerTokenCounter=Wind Stalker Token Counter
Behavior/Name/TinkerClockwerkSteamFistsToken=Clockwerk Steam Fists
Behavior/Name/TinkerGoblinRepairsTokenCounter=Goblin Repairs Token Counter
Behavior/Name/TinkerRockItTurretTrackingBehavior=Rock-It Turret Tracking Behavior
Behavior/Name/TinkerXplodiumChargeXTraLargeBombsTalentCooldown=X-Tra Large Bombs
Behavior/Name/TranquilityBehavior=Tranquility
Behavior/Name/TrapArming=Trap Arming
Behavior/Name/TrapDebuff=Trap
Behavior/Name/TrapRoot=Trap Root
Behavior/Name/TrapScan=Trap Scan
Behavior/Name/Truesight=Truesight
Behavior/Name/TychusMasterAssassinQuestToken=Master Assassin (Quest Token)
Behavior/Name/TychusMinigunInTheRhythmVisualToken=Minigun In The Rhythm (Visual Token)
Behavior/Name/TychusOdin=Tychus Odin
Behavior/Name/TychusOdinEject=Odin Eject
Behavior/Name/TychusOverkillTarget=Overkill (Target)
Behavior/Name/TychusOverkillTargetedActive=Overkill
Behavior/Name/TychusPressTheAdvantageRangeBuff=Press the Advantage
Behavior/Name/TychusRunAndGunDashQuestToken=Dash
Behavior/Name/TychusSizzlinAttacksBuff=Sizzlin' Attacks
Behavior/Name/TyraelArchangelsWrathDeathActiveBuff=Archangel's Wrath
Behavior/Name/TyraelElDruinsMightSwordTrackerBehavior=El'Druin's Might Sword Tracker Behavior
Behavior/Name/TyraelJudgementTrackingBehavior=Judgement Tracking Behavior
Behavior/Name/TyrandeDarnassianArcheryDamageBuff=Darnassian Archery
Behavior/Name/TyrandeDarnassianArcheryTalentTokenCounter=Darnassian Archery Talent Token Counter
Behavior/Name/TyrandeLightofEluneCelestialAttunementTalentFreeCast=Celestial Attunement
Behavior/Name/TyrandeLunarBlazeTalentTokenCounter=Lunar Blaze Talent Token Counter
Behavior/Name/TyrandeRangerTokenCounter=Ranger Token Counter
Behavior/Name/TyrandeRangersMarkTalentDurationTokenCounter=Ranger's Mark Talent Duration Token Counter
Behavior/Name/TyrandeSentinelPierceTokenCounter=Sentinel Pierce Token Counter
Behavior/Name/TyrandeSentinelShotRangerTimestamp=Sentinel Shot Ranger (Timestamp)
Behavior/Name/TyrandeShootingStarTalentTokenCounter=Shooting Star Talent Token Counter
Behavior/Name/UnleashBansheeDebuff=Unleash Banshee
Behavior/Name/UnleashBansheeMissileScan=Unleash Banshee Missile Scan
Behavior/Name/UtherBlessedChampion=Blessed Champion
Behavior/Name/UtherHammerOfTheLightbringerQuestTokenBehavior=Hammer of the Lightbringer
Behavior/Name/UtherHardenedFocus=Hardened Focus
Behavior/Name/UtherHolyLightSilverTouchArmor=Silver Touch
Behavior/Name/UtherHolyRadianceWaveofLightQuestTokenBehavior=Wave of Light
Behavior/Name/VenomArrowPeriodicDamage=Venom Arrow
Behavior/Name/VenomArrowTick1DummyBuff=Venom Arrow (Tick 1 Dummy Buff)
Behavior/Name/VenomArrowTick2DummyBuff=Venom Arrow (Tick 2 Dummy Buff)
Behavior/Name/VenomArrowTick3DummyBuff=Venom Arrow (Tick 3 Dummy Buff)
Behavior/Name/VenomArrowTick4DummyBuff=Venom Arrow (Tick 4 Dummy Buff)
Behavior/Name/VorpalBladeActive=Vorpal Blade
Behavior/Name/WaterDragonCountdownBehavior=Water Dragon
Behavior/Name/WaterElementalCaster=Water Elemental Caster
Behavior/Name/WaterElementalFrostArmor=Water Elemental Frost Armor
Behavior/Name/WaterElementalFrostArmorSlow=Water Elemental Frost Armor Slow
Behavior/Name/WilloftheForsakenMasteryCarryBehavior=Will of the Forsaken Mastery Carry Behavior
Behavior/Name/WilloftheForsakenUnstoppableBuff=Will of the Forsaken
Behavior/Name/Windwalk=Windwalk
Behavior/Name/WindwalkImproved=Windwalk
Behavior/Name/WindwalkOnDamageRemoval=Windwalk (On Damage Removal)
Behavior/Name/WispBehavior=Wisp Behavior
Behavior/Name/WispJump=Wisp Jump
Behavior/Name/WitchDoctorCorpseSpidersRelicLeapingCharge=Corpse Spiders (Relic Leaping Charge)
Behavior/Name/WitchDoctorCorpseSpidersWidowmakersTokenCounter=Widowmakers Token Counter
Behavior/Name/WitchDoctorDeathRitualCasterImproved=Death Ritual
Behavior/Name/WitchDoctorDeathRitualHeal=Death Ritual Heal
Behavior/Name/WitchDoctorGargantuanActive2=Witch Doctor Gargantuan Active
Behavior/Name/WitchDoctorGargantuanTrackingBehavior=Gargantuan Tracking Behavior
Behavior/Name/WitchDoctorPassiveBuffWeapon=Witch Doctor Passive Buff Weapon
Behavior/Name/WitchDoctorPlagueofToadsPandemicTalentTokenCounter=Plague of Toads
Behavior/Name/WitchDoctorPlagueofToadsPeriodicSizeIncrease=Plague of Toads (Periodic Size Increase)
Behavior/Name/WitchDoctorSoulHarvestStack=Soul Harvest
Behavior/Name/WitchDoctorVoodooRitualTargetSpecializedToxin=Voodoo Ritual
Behavior/Name/WizardArcaneOrbBlackHoleForceBehavior=Arcane Orb Black Hole Force Behavior
Behavior/Name/WizardArcaneOrbFrozenOrbSlow=Arcane Orb Frozen Orb Slow
Behavior/Name/WizardArcaneOrbPiercingOrbStack=Arcane Orb Piercing Orb Stack
Behavior/Name/WizardArcaneOrbTimestamp=Arcane Orb Timestamp
Behavior/Name/WizardAstralPresence=Astral Presence
Behavior/Name/WizardBlackHoleTalRashasElementsAlreadyCast=Black Hole Tal Rasha's Elements Already Cast
Behavior/Name/WizardCannoneerTracker=Cannoneer
Behavior/Name/WizardDisintegrateCasterBehavior=Disintegrate
Behavior/Name/WizardDisintegrateConvergenceTargetTracker=Disintegrate Convergence Target Tracker
Behavior/Name/WizardEnergyArmor=Energy Armor
Behavior/Name/WizardFirebirdsFineryActive=Firebird's Finery Active
Behavior/Name/WizardFirebirdsFineryCooldown=Firebird's Finery Cooldown
Behavior/Name/WizardFirebirdsFineryProcBehavior=Firebird's Finery Proc Behavior
Behavior/Name/WizardForceArmorBlock=Force Armor Block
Behavior/Name/WizardIncantersFlowBuff=Incanter's Flow Buff
Behavior/Name/WizardIncantersFlowController=Incanter's Flow Controller
Behavior/Name/WizardIncantersFlowDecreasing=Incanter's Flow Decreasing
Behavior/Name/WizardIncantersFlowIncreasing=Incanter's Flow Increasing
Behavior/Name/WizardIncantersFlowSourceTracker=Incanter's Flow Source Tracker
Behavior/Name/WizardMagicMissilesSeekerMissileImpacted=Magic Missiles Seeker Missile Impacted
Behavior/Name/WizardMagicMissilesSeekerPrimed=Magic Missiles Seeker Primed
Behavior/Name/WizardMagicMissilesSeekerProc=Magic Missiles Seeker Proc
Behavior/Name/WizardNewBlackHoleForceBehavior=New Black Hole (Force Behavior)
Behavior/Name/WizardObliterationCasterTracker=Obliteration Caster Tracker
Behavior/Name/WizardPristineArmor=Pristine Armor
Behavior/Name/WizardPristineArmorController=Pristine Armor Controller
Behavior/Name/WizardSpectralBladesCarryBehavior=Spectral Blades Carry Behavior
Behavior/Name/WizardStormArmor=Storm Armor
Behavior/Name/WizardTalRashasElementsCasterBuff=Tal Rasha's Elements
Behavior/Name/WizardTeleportPrismBuff=Teleport Prism Buff
Behavior/Name/WizardTeleportWormholeFreeTeleport=Teleport Wormhole Free Teleport
Behavior/Name/ZagaraBanelingTimedLife=Zagara Baneling Timed Life
Behavior/Name/ZagaraBileDropTokenCounter=Bile Drop Token Counter
Behavior/Name/ZagaraEnterNydusWormInitialBehavior=Entering Nydus Worm
Behavior/Name/ZagaraNydusWormEnterSoundTimer=Zagara Nydus Worm Enter Sound Timer
Behavior/Name/ZagaraVirophageDebuff=Zagara Virophage Debuff
Behavior/Name/ZeratulBlinkWormholeTalentTimerBuff=Wormhole
Behavior/Name/ZeratulGrimTaskQuestToken=Grim Task (Quest Token)
Behavior/Name/ZeratulMasterWarpBladeCycleReset=Zeratul - Master Warp-Blade - Cycle Reset
Behavior/Name/ZeratulPsiBladeTarget=Zeratul - Psi-Blade - Target
Behavior/Name/ZeratulShadowHunterTalentTokenCounter=Shadow Hunter Talent Token Counter
Behavior/Name/ZeratulePsiBladeApplyFirstAttackSetup=ZeratulePsiBladeApplyFirstAttackSetup
Behavior/Name/testtest=test test
Behavior/Tooltip/APRoundsActive=Increased attack damage.
Behavior/Tooltip/AbathurEvolveMonstrosityAbathurStack=Bonus Health: <c val="#TooltipNumbers"><d ref="Behavior,AbathurEvolveMonstrosityHealthStack,Modification.VitalMaxArray[Life]*$BehaviorStackCount:AbathurEvolveMonstrosityAbathurStack$"/></c><n/>Bonus Attack Damage: <c val="#TooltipNumbers"><d ref="Behavior,AbathurEvolveMonstrosityDamageStack,Modification.DamageDealtScaled[Basic]*$BehaviorStackCount:AbathurEvolveMonstrosityAbathurStack$"/></c>
Behavior/Tooltip/AdvancedBallistics=Increased basic attack damage vs. Minions, Structures, and Mercenaries.
Behavior/Tooltip/Ankh=Next time you die you will quickly revive at your base.
Behavior/Tooltip/AnkhHPRegen=Regenerating Health.
Behavior/Tooltip/AnubarakNerubianArmorStack=Taking reduced spell damage.
Behavior/Tooltip/ArchonTwilightArchon=Dealing extra damage.
Behavior/Tooltip/AreaHealsShields=Shielded.
Behavior/Tooltip/ArtanisTwinBladesReactiveParry=Blocks an enemy Hero's Basic Attack, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,ArtanisReactiveParryBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Behavior/Tooltip/ArthasImmortalServitudeRelicBuff=Restoring Health and reducing cooldowns.
Behavior/Tooltip/ArthasRimeCharged=Blocks an enemy Hero's basic attack, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,ArthasRimeChargedArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Behavior/Tooltip/BarbarianWrathoftheBerserkerBase=Increased damage. Reduced silence, stun, slow, and root.
Behavior/Tooltip/BattleCharger1=Increased movement speed while mounted.
Behavior/Tooltip/BattleCharger2=Increased movement speed while mounted.
Behavior/Tooltip/BattleCharger3=Increased movement speed while mounted.
Behavior/Tooltip/Bazooka1=Taking damage.
Behavior/Tooltip/Bazooka2=Taking damage.
Behavior/Tooltip/Bazooka3=Taking damage.
Behavior/Tooltip/BetrayersFury=Increased attack speed.
Behavior/Tooltip/BetrayersStrike=Next attack deals extra damage.
Behavior/Tooltip/BlackSoulstone=Max Health Bonus: <d ref="(Behavior,BlackSoulstone,Modification.VitalMaxAdditiveMultiplierArray[Life]+.0001)*$BehaviorStackCount:BlackSoulstone$*100" precision="2"/>%
Behavior/Tooltip/Bladestorm=Unstoppable and dealing massive area damage.
Behavior/Tooltip/BlessingofSacrificeUnitedPurpose=Move speed increased
Behavior/Tooltip/BlinkDaggerCaster=Stunned.
Behavior/Tooltip/BloodFrenzy=Increased Attack Speed
Behavior/Tooltip/Bloodlust=Increased movement and attack speed.
Behavior/Tooltip/BrightwingPixieDustSpellArmorBehavior=Reducing incoming Spell Damage.
Behavior/Tooltip/BurrowChargeKnockback=Stunned.
Behavior/Tooltip/ButcherBloodFrenzyStack=<c val="#TooltipNumbers"><d ref="$BehaviorStackCount:ButcherBloodFrenzyStack$*5"/>%</c> increased Attack and Movement speed
Behavior/Tooltip/ButcherFurnaceBlast=The fires of Hell will ignite around you soon!
Behavior/Tooltip/ButcherFurnaceBlastFiresofHell=The fires of Hell will ignite around you soon!
Behavior/Tooltip/ButcherRuthlessOnslaughtCaster=Charging.
Behavior/Tooltip/ChargeCharging=Charging.
Behavior/Tooltip/ChenFortifyingBrewRegen=Getting Brew
Behavior/Tooltip/ChenGroundingBrew=Reducing incoming Spell Damage.
Behavior/Tooltip/ChenKegSmashStructureDebuff=Slowed by Brew.
Behavior/Tooltip/CocoonDamage=Slowed and taking damage over time. Units hit by initial impact are rooted.
Behavior/Tooltip/ConjurersPursuitStack=At 3 stacks, the hero permanently increases their Mana regeneration.
Behavior/Tooltip/CrescentSweepSilence=Silenced.
Behavior/Tooltip/CrucioX2CannonSiegeMode=Cannot move, increased range, splash damage.
Behavior/Tooltip/CrusaderPunishCensureSlam=Silenced.
Behavior/Tooltip/CrusaderPunishRoar=Taking damage.
Behavior/Tooltip/CrusaderReinforceArmorBuff=Blocks an enemy Hero's Basic Attack, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,CrusaderReinforceArmorBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Behavior/Tooltip/CurseOfAgony1Burn=This unit is taking damage over time.
Behavior/Tooltip/CurseOfAgony2Burn=This unit is taking damage over time.
Behavior/Tooltip/CurseOfAgony3Burn=This unit is taking damage over time.
Behavior/Tooltip/CurseOfAgony3Slow=This unit is taking damage over time.
Behavior/Tooltip/CurseOfGuldanReveal=Being revealed to the enemy team.
Behavior/Tooltip/CurseOfGuldanSlow=Slowed.
Behavior/Tooltip/DarkArrowPeriodicDamage=Taking periodic damage from Dark Arrow.
Behavior/Tooltip/Dawn=Rooted.
Behavior/Tooltip/DawnReady=The Demon Hunter's next attack will root its target.
Behavior/Tooltip/DeadlyReachCaster=Stunned.
Behavior/Tooltip/DeadlyReachEnemyRoot=Rooted by a Deadly Reach.
Behavior/Tooltip/Deluge=Charging.
Behavior/Tooltip/DemonCommanderDamageBuffFull=Damage is increased.
Behavior/Tooltip/DemonCommanderDamageBuffPartial=Damage is increased.
Behavior/Tooltip/DemonCommanderExplosionDamageBuff=Damage is increased.
Behavior/Tooltip/DemonCommanderShieldBuffFull=Shielded.
Behavior/Tooltip/DemonCommanderShieldBuffPartial=Shielded.
Behavior/Tooltip/DethLazorActive=Lazor Charging.
Behavior/Tooltip/DevouringMawTargetBehavior2=Eaten, taking damage over time.
Behavior/Tooltip/DiabloShadowChargeRelentlessShadow=Reduced silence, stun, slow, and root.
Behavior/Tooltip/DiamondSkin=Shielded.
Behavior/Tooltip/DistortionBeamDeprec=Tassadar's abilities also slow enemies near their target by 20% for 2 seconds.
Behavior/Tooltip/DreamDustReadyBuff=The next attack deals extra damage and increases the target's cooldowns.
Behavior/Tooltip/ETCRockstarArmor=Armor increased by <c val="#TooltipNumbers"><d ref="Behavior,ETCRockstarArmor,ArmorModification.AllArmorBonus"/></c>.
Behavior/Tooltip/ETCRockstarDummy=Attack Speed increased by <c val="#TooltipNumbers"><d ref="100*Behavior,RockstarHero,Modification.AdditiveAttackSpeedFactor"Player="0"/>%</c>.
Behavior/Tooltip/EarthbindTotemDebuff=Slowed.
Behavior/Tooltip/EnergyBeamSilence=Silenced.
Behavior/Tooltip/EntanglingWebRoot=Rooted.
Behavior/Tooltip/ExpertRiding=Increased mount speed.
Behavior/Tooltip/ExpertRidingMinionBuff=Increased movement speed.
Behavior/Tooltip/FaerieDragonHardenedFocus=Cooldowns regenerate faster
Behavior/Tooltip/FeralThoriumMallet=Stunned.
Behavior/Tooltip/FeralThoriumMalletReady=Falstad's next attack will stun its target.
Behavior/Tooltip/FlamingArrowsActive=Dealing increased damage at the cost of Mana.
Behavior/Tooltip/FocusedAttackBuffBarDisplayBehavior=Your next Basic Attack against a Hero will deal <c val="#TooltipNumbers"><d ref="100*Behavior,TalentBucketMarksman,Modification.DamageDealtFraction[Basic]"/>%</c> additional damage.
Behavior/Tooltip/ForceShield=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration" player="0"/> seconds.
Behavior/Tooltip/ForceShieldLv2=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration" player="0"/> seconds.
Behavior/Tooltip/ForceShieldLv3=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration" player="0"/> seconds.
Behavior/Tooltip/ForceWallSlow=Slowed.
Behavior/Tooltip/FrostArmorShielded=Attackers are slowed.
Behavior/Tooltip/FrostArmorSlow=Movement and attack speed slowed.
Behavior/Tooltip/FrostChargeCharging=Charging.
Behavior/Tooltip/FrostStrikeDebuff=Slowed
Behavior/Tooltip/FrostStrikeNovaSlow=Slowed.
Behavior/Tooltip/FrostfireBoltDoT=Taking damage over time.
Behavior/Tooltip/GWAttributeMarksSecondary=Increases damage by 0.5 per point of Marksmanship.
Behavior/Tooltip/GWAttributePsiPrimary=Increases maximum energy by 24 per point of Psi<n/><n/><c val="ffff8a">Primary Attribute<n/>Increases Damage an extra 1 per point.</c>
Behavior/Tooltip/GWAttributePsiSecondary=Increases maximum energy by 24 per point of Psi.
Behavior/Tooltip/GWAttributeStaPrimary=Increases maximum Health and energy by 16 per point of Stamina<n/><n/><c val="ffff8a">Primary Attribute<n/>Increases Damage an extra 1 per point.</c>
Behavior/Tooltip/GWAttributeStaSecondary=Increases maximum Health and energy by 16 per point of Stamina.
Behavior/Tooltip/GhoulSlow=Slowed.
Behavior/Tooltip/GoblinMortarSlow=Slowed.
Behavior/Tooltip/GreymaneDarkflightThickSkin=Blocks an enemy Hero's Basic Attack, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,GreymaneDarkflightThickSkinArmor,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Behavior/Tooltip/GreymaneWizenedDuelistQuestToken=<c val="#TooltipQuest">Takedowns: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:GreymaneWizenedDuelistStack$"/>/<d ref="Behavior,GreymaneWizenedDuelistStack,MaxStackCount"/></c><n/>Attack Damage: <c val="#TooltipNumbers"><d ref="($BehaviorStackCount:GreymaneWizenedDuelistStack$*Behavior,GreymaneWizenedDuelistStack,Modification.DamageDealtFraction[Basic])*100"/>/<d ref="(Behavior,GreymaneWizenedDuelistStack,MaxStackCount*Behavior,GreymaneWizenedDuelistStack,Modification.DamageDealtFraction[Basic])*100"/>%</c></c>
Behavior/Tooltip/HandofSacrificeCaster=Linked.
Behavior/Tooltip/HandofSacrificeTarget=Protected.
Behavior/Tooltip/HealingFountainCooldown=You cannot use a Healing Fountain.
Behavior/Tooltip/HealingFountainDescription=You can use a Healing Fountain.
Behavior/Tooltip/HealingWard2Heal=Regenerating Health and Mana.
Behavior/Tooltip/HeartbeatSensorTargetBehavior=Revealed.
Behavior/Tooltip/HeavyShield1=Shielded temporarily.
Behavior/Tooltip/HeavyShield1CooldownBuff=Heavy Shield Recharging.
Behavior/Tooltip/HeavyShield2=Shielded temporarily.
Behavior/Tooltip/HeavyShield2CooldownBuff=Heavy Shield Recharging.
Behavior/Tooltip/HeavyShield3=Shielded temporarily.
Behavior/Tooltip/HeavyShield3CooldownBuff=Heavy Shield Recharging.
Behavior/Tooltip/HeavyShield4=Shielded temporarily.
Behavior/Tooltip/HeavyShield4CooldownBuff=Heavy Shield Recharging.
Behavior/Tooltip/HeavyShield5=Shielded temporarily.
Behavior/Tooltip/HeavyShield6=Shielded temporarily.
Behavior/Tooltip/HungerOfZerusTargetBehavior=This unit is being eaten.
Behavior/Tooltip/IceBarrier=Shielded.
Behavior/Tooltip/IcyTouch1Caster=Attacks slow targets.
Behavior/Tooltip/IcyTouch2Caster=Attacks slow targets.
Behavior/Tooltip/IcyTouchSlow=Slowed.
Behavior/Tooltip/IcyTouchSlow2=Slowed.
Behavior/Tooltip/IllidanDiveReflexiveBlock=Blocks a single basic attack, reducing its damage by 75%
Behavior/Tooltip/IllidanMetamorphosis=Increased Attack Speed.
Behavior/Tooltip/IllidanSixthSenseStack=Reduced damage taken from abilities
Behavior/Tooltip/IllidanSweepingStrikes1Stack=Basic Attack damage increased.
Behavior/Tooltip/IllidanSweepingStrikes2Stack=Basic Attack damage increased.
Behavior/Tooltip/IllidanSweepingStrikes3Stack=Basic Attack damage increased.
Behavior/Tooltip/IllidanSweepingStrikes4Stack=Basic Attack damage increased.
Behavior/Tooltip/IllidanSweepingStrikes5StackDamageBuff=Basic Attack damage increased.
Behavior/Tooltip/ImposingPresenceTalentSlow1=Slowed.
Behavior/Tooltip/ImposingPresenceTalentSlow2=Slowed.
Behavior/Tooltip/Invigorate=Regenerating Health.
Behavior/Tooltip/ItemArcaneTotem2Buff=This unit has increased Ability Power.
Behavior/Tooltip/ItemArcaneTotemBuff=This unit has increased Ability Power.
Behavior/Tooltip/ItemAreaShield=Shielded.
Behavior/Tooltip/ItemBileLauncher=Friendly targets are hastened.
Behavior/Tooltip/ItemControlMinion=This unit is being controlled by an enemy.
Behavior/Tooltip/ItemDeadlyAttacksSprint=This unit has increased movement speed
Behavior/Tooltip/ItemDemolitions=3...2...1...BOOM
Behavior/Tooltip/ItemFlagbearer1Buff=This Minion has increased attack damage and attack speed.
Behavior/Tooltip/ItemFlagbearer2Buff=This Minion has increased attack damage and attack speed and Health regeneration.
Behavior/Tooltip/ItemFreezeMinion=This unit is frozen and can't be attacked.
Behavior/Tooltip/ItemFuryMelee=Greatly increased attack speed.
Behavior/Tooltip/ItemFuryRanged=Greatly increased attack speed.
Behavior/Tooltip/ItemIcyGauntletsMelee=Attacks slow their target.
Behavior/Tooltip/ItemIcyGauntletsMeleeSlow=Movement and attack speed slowed.
Behavior/Tooltip/ItemIcyGauntletsRanged=Attacks slow their target.
Behavior/Tooltip/ItemIcyGauntletsRangedSlow=Movement and attack speed slowed.
Behavior/Tooltip/ItemManaShieldBuff=Shielded.
Behavior/Tooltip/ItemMutatorBuff=Increased damage and Health.
Behavior/Tooltip/ItemPowerWordShield=Shielded.
Behavior/Tooltip/ItemProtectorShields=Shielded.
Behavior/Tooltip/ItemSkillSprintHomeguard=Zoom.
Behavior/Tooltip/ItemStealthMasteryShield=Increased shields.
Behavior/Tooltip/ItemTauntDebuff=Taunted and dealing reduced damage.
Behavior/Tooltip/ItemVortexActive=This unit is slowing nearby enemies.
Behavior/Tooltip/ItemVortexSlow=Slowed.
Behavior/Tooltip/JainaFrostbiteFrostArmorCooldown=Frost Armor is recharging
Behavior/Tooltip/JainaFrostbiteFrostArmorStack=Reduce damage taken from the next Hero Basic Attack by <c val="#TooltipNumbers"><d ref="Behavior,JainaFrostbiteFrostArmorArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Behavior/Tooltip/JainaFrostibiteFrostArmorStack=Blocks a single basic attack, reducing its damage by 75%
Behavior/Tooltip/JainaFrozen=Unable to move.
Behavior/Tooltip/JainaIcyVeinsBuff=<s val="StandardTooltip">Reduced ability Mana costs and cooldowns.</s>
Behavior/Tooltip/JainaImprovedIceBlock=Invulnerable and unable to act. Will Chill nearby enemies on expiration.
Behavior/Tooltip/KaelthasArcaneDynamo=Current Spell Power Bonus: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:KaelthasArcaneDynamo$*(100*Behavior,KaelthasArcaneDynamo,Modification.DamageDealtFraction[Ability])"/>%</c>
Behavior/Tooltip/LeavingVehicle=Exiting.
Behavior/Tooltip/LiLiBlindingWindSurgingWindsAbilityPower=<d ref="$BehaviorStackCount:LiLiBlindingWindSurgingWindsAbilityPower$*5"/>% Bonus Spell Power
Behavior/Tooltip/LiLiElusiveFeet=Damage of next incoming Heroic Basic Attack reduced by 50%.
Behavior/Tooltip/LightCycleTimedLife=This vehicle is abandoned and can be used. Will self-destruct soon without a pilot.
Behavior/Tooltip/LightningSpeedStacking=Attacking faster.
Behavior/Tooltip/LongboatRaidTimedLife=I'm on a boat
Behavior/Tooltip/LostVikingVikingHoard=Bonus Health Regen: <d ref="$BehaviorStackCount:LostVikingsVikingHoardTokenCounter$*Accumulator,LostVikingsVikingHoardAccumulator,Scale" precision="2"/>
Behavior/Tooltip/LostVikingsHoldTheLine=Regenerating Health
Behavior/Tooltip/LostVikingsOlafTheStoutBlock=Blocks a single basic attack, reducing its damage by 75%
Behavior/Tooltip/LostVikingsOlaftheStoutChargeCooldown=Olaf the Stout is recharging
Behavior/Tooltip/Lunge=Charging.
Behavior/Tooltip/LungeRoot=Rooted
Behavior/Tooltip/ManaFlareSilence=Silenced.
Behavior/Tooltip/ManaStone1=Regenerating Mana every second.
Behavior/Tooltip/ManaStone2=Regenerating Mana every second.
Behavior/Tooltip/ManaStone3=Regenerating Mana every second.
Behavior/Tooltip/MassShield=Shielded.
Behavior/Tooltip/MedicAdvancedBlockChargeCooldown=Advanced Block is recharging
Behavior/Tooltip/MedicAdvancedBlockStack=Blocks a single basic attack, reducing its damage by 50%
Behavior/Tooltip/MedicCaduceusReactorUIDummyBuff=[PH] After not taking damage for <c val="#TooltipNumbers">4 </c>seconds, Lt. Morales regenerates <c val="#TooltipNumbers"><d ref="100*Effect,MedicCaduceusReactorCreateHealer,RechargeVitalFraction"player="0"/>%</c> of her maximum Health every second.
Behavior/Tooltip/MedicHealingBeamCooldown=After not channeling Healing Beam for <c val="#TooltipNumbers"><d ref="Behavior,MedicHealingBeamCooldown,Duration"/></c> seconds, regenerate <c val="#TooltipNumbers"><d ref="100*Effect,MedicCaduceusReactorCreateEnergyHealer,RechargeVitalFraction"/></c> Energy per second.
Behavior/Tooltip/MedicSafeguardTraumaTriggerCooldown=Trauma Trigger has been activated recently and must recharge
Behavior/Tooltip/MedicStimDroneBuff=Increased attack and movement speed
Behavior/Tooltip/MedicTraumaTriggerCooldown=Trauma Trigger is recharging.
Behavior/Tooltip/Metamorphosis=Stage Diving.
Behavior/Tooltip/MinionArmor1=Reduces damage from Minions and Mercenaries.
Behavior/Tooltip/MoltenFist=Taking damage.
Behavior/Tooltip/MonkDeadlyReachCasterBehavior=Bonus Attack Speed. Dealing line damage.
Behavior/Tooltip/MonkSixthSenseBlockBuff=Blocks enemy Hero Basic Attacks, reducing their damage by <c val="#TooltipNumbers"><d ref="Behavior,MonkSixthSenseBlockBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>
Behavior/Tooltip/MuradinAvatarHealthBuff=Gaining additional Health.
Behavior/Tooltip/MurkyEggHuntCloak=Cloaked.
Behavior/Tooltip/MurkyFishEyeMountSpeed=Increased mount speed
Behavior/Tooltip/MurkyLivingTheDream=<c val="#TooltipQuest">Ability Power: <c val="#TooltipNumbers"><d ref="($BehaviorStackCount:MurkyLivingTheDreamQuestToken$*Accumulator,MurkyLivingTheDreamAccumulator,Scale*100)+(Behavior,MurkyLivingTheDreamCarry,Modification.DamageDealtFraction[Ability]*100)"/>/<d ref="(Accumulator,MurkyLivingTheDreamAccumulator,MaxAccumulation+(Behavior,MurkyLivingTheDreamCarry,Modification.DamageDealtFraction[Ability]))*100"/>%</c></c>
Behavior/Tooltip/NewHatredStack=Basic Attack Damage Bonus: <c val="#TooltipNumbers"><d ref="Behavior,NewHatredStack,Modification.DamageDealtFraction[Basic]*$BehaviorStackCount:NewHatredStack$*100"/>%</c><n/>Movement Speed Bonus: <c val="#TooltipNumbers"><d ref="(Behavior,NewHatredStack,Modification.UnifiedMoveSpeedFactor*$BehaviorStackCount:NewHatredStack$*100)+((Behavior,HotPursuit,Modification.UnifiedMoveSpeedFactor*$BehaviorStackCount:HotPursuit$)*50)"/>%</c>
Behavior/Tooltip/NovaCovertOpsDisplayBehavior=Pinning Shot slow empowered.
Behavior/Tooltip/NovaPermanentCloakDamageDisablePassive=Disable Passive.
Behavior/Tooltip/NovaPermanentCloakRevealDisablePassive=Disable Passive.
Behavior/Tooltip/NovaPinningShotCovertOpsActive=Pinning Shot Empowered
Behavior/Tooltip/NovaPinningShotCovertOpsActiveTimed=Pinning Shot Empowered
Behavior/Tooltip/NovaPinningShotCovertOpsTimer=Remain stealthed to empower Pinning Shot
Behavior/Tooltip/NovaSnipeHotShotCasterBuffStack=Current Stack Count: <d ref="$BehaviorStackCount:NovaSnipeHotShotCasterBuffStack$"/><n/>Bonus Snipe Damage: <d ref="(($BehaviorStackCount:NovaSnipeHotShotCasterBuffStack$)*4)"/>%
Behavior/Tooltip/NovaSnipeHotShotZeroBuffStack=Current Stack Count: <d ref="$BehaviorStackCount:NovaSnipeHotShotCasterBuffStack$"/><n/>Bonus Snipe Damage: <d ref="(($BehaviorStackCount:NovaSnipeHotShotCasterBuffStack$)*4)"/>%
Behavior/Tooltip/NovaSnipeMasterTokenCounter=<c val="ffff8a">Current bonus damage: <c val="#TooltipNumbers"><d ref="15*$BehaviorStackCount:NovaSnipeMasterTokenCounter$"/>%</c></c>
Behavior/Tooltip/NovaSnipeMasterTokenCounterBehavior=<c val="ffff8a">Current bonus damage: <c val="#TooltipNumbers"><d ref="15*$BehaviorStackCount:NovaSnipeMasterTokenCounter$"/>%</c></c>
Behavior/Tooltip/OrbitalBombardmentSlow=Slowed.
Behavior/Tooltip/Overdrive=Power overwhelming!
Behavior/Tooltip/ParasiticInvasionMindControl=This unit is being controlled by an Infestor.
Behavior/Tooltip/PassiveBuffWeaponSiegeMode=Cannot move, increased range, splash damage
Behavior/Tooltip/PhaseShift=Unit cannot be seen or damaged.
Behavior/Tooltip/PhaseShiftRelicCooldown=Phase Shift Relic on cooldown
Behavior/Tooltip/PlaguePeriodicDamage=Taking periodic damage from Plague.
Behavior/Tooltip/PlagueSlow=Slowed by Plague.
Behavior/Tooltip/PowerslideSpeedBoost=Movement speed increased.
Behavior/Tooltip/PrelateScythesShieldBehavior=Shielded.
Behavior/Tooltip/PsionicShift=Charging.
Behavior/Tooltip/PsionicShiftSpeedBuff=Movement speed increased.
Behavior/Tooltip/PsionicStormDebuff=Slowed and taking damage.
Behavior/Tooltip/PsionicStormSilence=Silenced.
Behavior/Tooltip/PursuitBuff=Increased movement speed.
Behavior/Tooltip/PursuitBuff2=Increased movement speed.
Behavior/Tooltip/RaynorAdrenalineRushDummyBuff=Regenerating Health.
Behavior/Tooltip/RegenerationMasterGlobes=At 3 stacks, the hero permanently increases their Health regeneration.
Behavior/Tooltip/RestoreHealth=Regenerating Health.
Behavior/Tooltip/RestoreMana=Regenerating Mana.
Behavior/Tooltip/RexxarSpiritSwoopAspectOfTheHawk=Rexxar gains <c val="#TooltipNumbers"><d ref="Behavior,RexxarSpiritSwoopAspectOfTheHawk,Modification.UnifiedAttackSpeedFactor*100"/>%</c> Attack Speed for <c val="#TooltipNumbers"><d ref="Behavior,RexxarSpiritSwoopAspectOfTheHawk,Duration" player="0"/></c> seconds. Misha's Basic Attacks increase the duration of this buff by <c val="#TooltipNumbers"><d ref="Effect,RexxarSpiritSwoopAspectoftheHawkTalentModifyBehaviorDuration,Value"precision="2"/></c> seconds.
Behavior/Tooltip/RidingCrop1Ally=Increased movement speed.
Behavior/Tooltip/RidingCrop2Ally=Increased movement speed.
Behavior/Tooltip/RidingCrop3Ally=Increased movement speed.
Behavior/Tooltip/RodoftheArchdruidRevealDebuff=This unit is visible to enemies
Behavior/Tooltip/SanctificationBuff=Damage taken reduced by 50%.
Behavior/Tooltip/SanctificationSlow=Slowed.
Behavior/Tooltip/Scattershot=Slowed.
Behavior/Tooltip/SearingArrowsVisualBuff=Increased Basic Attack damage.
Behavior/Tooltip/SearingAttacks=Increased Basic Attack damage.
Behavior/Tooltip/SgtHammerArtilleryMinionStructures=SgtHammer deals more damage with normal attacks to targets that are far away.
Behavior/Tooltip/SgtHammerArtillerySplashDamage=SgtHammer deals more damage with normal attacks to targets that are far away.
Behavior/Tooltip/ShadowBlast=Blinded.
Behavior/Tooltip/ShadowBlastPeriodicDamage=Revealed to the enemy team and taking damage.
Behavior/Tooltip/ShadowBlastSilence=Silenced.
Behavior/Tooltip/ShadowBlastSlow=Slowed.
Behavior/Tooltip/ShieldGeneratorShield=Shielded.
Behavior/Tooltip/SingularitySpikeSlow=Slowed.
Behavior/Tooltip/SkullofGuldan=Blocks next Stun, Slow or Root.
Behavior/Tooltip/SkullofGuldanCooldown=Skull of Guldan is recharging.
Behavior/Tooltip/SkullofGuldanDisabler=Skull of Guldan is recharging.
Behavior/Tooltip/Sonar=Revealed.
Behavior/Tooltip/SpellExpander=Friendly targets are hasted.
Behavior/Tooltip/SpellProjection=Friendly targets are hasted.
Behavior/Tooltip/SpellProjectionSpeed=Movement speed increased.
Behavior/Tooltip/SpiritOfRedemptionSpiritFormBuff=Uther is a spirit.
Behavior/Tooltip/SprintUnstoppable=Unstoppable.
Behavior/Tooltip/SpyGamesCloakCooldown=Temporarily Stealthed.
Behavior/Tooltip/StitchesGorgeCaster=Yum!
Behavior/Tooltip/StitchesStitchesSlamPulverizeSlow=Stunned.
Behavior/Tooltip/StitchesStitchesSlamPulverizeSlowLv2=Stunned.
Behavior/Tooltip/StitchesStitchesSlamPulverizeSlowLv3=Stunned.
Behavior/Tooltip/StitchesStitchesSlamPulverizeSlowLv4=Stunned.
Behavior/Tooltip/StitchesStitchesSlamPulverizeSlowLv5=Stunned.
Behavior/Tooltip/StormReveal=Revealed
Behavior/Tooltip/SunfireEnchantmentBuff=Increased basic attack damage
Behavior/Tooltip/SustainedAnamolyLift=In Stasis.
Behavior/Tooltip/SustainedAnomalyLift=In Stasis.
Behavior/Tooltip/SylvanasMindControlCaster=Mind Controlled
Behavior/Tooltip/SylvanasPossessionTargetImproved=Possessed and empowered.
Behavior/Tooltip/TalentBerserk=Increased attack and movement speed.
Behavior/Tooltip/TalentBlockChargeCooldown=Block is recharging
Behavior/Tooltip/TalentBucketBlock=Blocks an enemy Hero's Basic Attack, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Behavior/Tooltip/TalentBucketBlockCharged=Blocks an enemy Hero's basic attack, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Behavior/Tooltip/TalentBucketIceBlock=Invulnerable and unable to act.
Behavior/Tooltip/TalentBucketImposingPresenceSlow=Attack Speed slowed.
Behavior/Tooltip/TalentBucketInvigorateCooldown=Invigorate cannot be reapplied.
Behavior/Tooltip/TalentBucketMarksmanCooldown=Basic Attacks will reduce this cooldown by <c val="#TooltipNumbers">1</c> second.
Behavior/Tooltip/TalentBucketSearingAttacksTychus=Increased Basic Attack damage.
Behavior/Tooltip/TalentBucketUnleashed=Increased CDR and Mana Regen.
Behavior/Tooltip/TalentBucketUnleashedRefresh=Increased CDR and Mana Regen.
Behavior/Tooltip/TalentBurningRage1=Damage over time to nearby enemies.
Behavior/Tooltip/TalentBurningRage2=Damage over time to nearby enemies.
Behavior/Tooltip/TalentDampenMagicStack=Taking reduced spell damage.
Behavior/Tooltip/TalentGatheringPowerStack=<c val="#TooltipQuest">Takedowns: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:TalentGatheringPowerStack$"/>/<d ref="Behavior,TalentGatheringPowerStack,MaxStackCount"/></c><n/>Spell Power: <c val="#TooltipNumbers"><d ref="(($BehaviorStackCount:TalentGatheringPowerStack$*Behavior,TalentGatheringPowerStack,Modification.DamageDealtFraction[Ability])+Behavior,TalentGatheringPowerCarry,Modification.DamageDealtFraction[Ability])*100"/>%</c>
Behavior/Tooltip/TalentGenericMarksman1=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMarksman2=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMarksman3=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMightAndMagic1=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic1Controller=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic2=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic2Controller=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic3=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic3Controller=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentOverdrive=Greatly increased ability power and Mana costs.
Behavior/Tooltip/TassadarArchon=Dealing extra damage.
Behavior/Tooltip/TassadarDistortionForceWall=Tassadar's abilities also slow enemies near their target by 20% for 2 seconds.
Behavior/Tooltip/TheHuntStun=Stunned.
Behavior/Tooltip/ThrallFeralResilience=Blocks an enemy Hero's Basic Attack, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,CrusaderReinforceArmorBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Behavior/Tooltip/ThrallSpiritShieldCooldown=Spirit Shield cannot trigger again for a while.
Behavior/Tooltip/TinkerXplodiumChargeXTraLargeBombsTalentCooldown=X-Tra Large Bombs Is On Cooldown
Behavior/Tooltip/TranquilityBehavior=Malfurion is healing allies around him over time.
Behavior/Tooltip/TrapDebuff=Silenced.
Behavior/Tooltip/TrapRoot=Rooted.
Behavior/Tooltip/Truesight=Reveals cloaked Heroes.
Behavior/Tooltip/TychusFinishingRoundsStack=Dealing increasing damage to a target
Behavior/Tooltip/TychusOdin=Transformed.
Behavior/Tooltip/TychusPressTheAdvantageRangeBuff=Increased Range
Behavior/Tooltip/TychusSizzlinAttacksBuff=Increased Minigun damage
Behavior/Tooltip/TyraelArchangelsWrathDeathActiveBuff=Seeking vengeance.
Behavior/Tooltip/TyrandeDarnassianArcheryDamageBuff=Increased Basic Attack damage against Heroic Targets
Behavior/Tooltip/UnleashBansheeDebuff=Revealed to the enemy team.
Behavior/Tooltip/UnleashBansheeTooltip=Being revealed to the enemy team.
Behavior/Tooltip/UnyieldingCarapace=Movement Speed Increased.
Behavior/Tooltip/UtherBlessedChampion=Basic Attacks heal nearby allies.
Behavior/Tooltip/UtherHardenedFocus=Cooldowns regenerate faster
Behavior/Tooltip/VehicleOgrenautStompStun=Briefly stunned.
Behavior/Tooltip/VenomArrowPeriodicDamage=Taking damage.
Behavior/Tooltip/VenomousTouchDebuff=Taking damage.
Behavior/Tooltip/WarCryDamageDown=Attack damage decreased.
Behavior/Tooltip/WarCryDamageDownLv2=Attack damage decreased.
Behavior/Tooltip/WarCryDamageDownLv3=Attack damage decreased.
Behavior/Tooltip/WarCryDamageUp=Attack damage decreased.
Behavior/Tooltip/WarCryDamageUpLv2=Attack damage decreased.
Behavior/Tooltip/WarCryDamageUpLv3=Attack damage decreased.
Behavior/Tooltip/WaterElementalCaster=A Water Elemental is following Jaina.
Behavior/Tooltip/WaterElementalFrostArmor=Attackers are slowed.
Behavior/Tooltip/WaterElementalFrostArmorSlow=Movement speed slowed.
Behavior/Tooltip/WeaponSlowDebuff=Slowed.
Behavior/Tooltip/WilloftheForsakenUnstoppableBuff=Unstoppable.
Behavior/Tooltip/Windwalk=Unit cannot be seen without detection.
Behavior/Tooltip/WindwalkImproved=Unit cannot be seen without detection. First attack from cloak deals bonus damage.
Behavior/Tooltip/WindwalkOnDamageRemoval=Unit cannot be seen without detection.
Behavior/Tooltip/WispBehavior=You are dead, but your spirit remains...
Behavior/Tooltip/WispSilence=Silenced.
Behavior/Tooltip/WispWispFormBuff=Malfurion is in wisp form, healing nearby allies.
Behavior/Tooltip/WispWispFormBuffImproved=Malfurion is in wisp form, healing nearby allies.
Behavior/Tooltip/WitchDoctorDeathRitualCasterImproved=The Witch Doctor's attacks and abilities deals additional damage over time. If an enemy dies under this effect, the Witch Doctor is returned Health and Mana.
Behavior/Tooltip/WitchDoctorDeathRitualHeal=Regenerating Health and Mana.
Behavior/Tooltip/WitchDoctorSoulHarvestStack=<c val="#TooltipQuest">Maximum Health and Spell Power Bonus:</c> <d ref="100*Behavior,WitchDoctorSoulHarvestDamageCarry,Modification.DamageDealtFraction[Ability]"/>%
Behavior/Tooltip/WitchDoctorVoodooRitualTargetSpecializedToxin=Taking damage over time.
Behavior/Tooltip/WizardCannoneerTracker=Basic Attack Damage Bonus: <c val="#TooltipNumbers"><d ref="Effect,WizardCannoneerWeaponDamage,AttributeFactor[Tower]*(100)*$BehaviorStackCount:WizardCannoneerTracker$"/>%</c>
Behavior/Tooltip/WizardForceArmorBlock=Blocks a single enemy Ability, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,WizardForceArmorBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>
Behavior/Tooltip/WizardTalRashasElementsCasterBuff=Spell Power Increased by <c val="#TooltipNumbers"><d ref="(Behavior,WizardTalRashasElementsCasterBuff,Modification.DamageDealtFraction[Ability]*100)*$BehaviorStackCount:WizardTalRashasElementsCasterBuff$"/>%</c>
Behavior/Tooltip/WizardTeleportWormholeFreeTeleport=Wormhole Free Teleport
Behavior/Tooltip/WrathOfTheLichKingCaster=Regenerating Health.
Behavior/Tooltip/WrathOfTheLichKingSpeedBoost=Movement speed increased.
Behavior/Tooltip/WrathOfTheLichKingTarget=Taking damage.
Behavior/Tooltip/ZagaraBileDropTokenCounter=<c val="#TooltipQuest">Heroes Hit: </c><d ref="$BehaviorStackCount:ZagaraInfestedDropBileDropTracker$"/>/<d ref="Behavior,ZagaraInfestedDropBileDropTracker,MaxStackCount"/><n/><c val="#TooltipQuest">Bonus Damage:</c> <d ref="$BehaviorStackCount:ZagaraInfestedDropBileDropTracker$*5+50"/>%
Behavior/Tooltip/ZagaraVirophageDebuff=This unit will become an Roach when killed.
Behavior/Tooltip/ZeratulBlinkWormholeTalentTimerBuff=Blunk.
Behavior/Tooltip/ZeratulCulltheWeak=Zeratul's weapon attacks deal double damage to targets that are slowed, rooted, or stunned.
Benediction Cool Down=60 seconds
Boost/Name/2Day=2 Day Stimpack
Boost/Name/2Hour(Test)=2 Hour Stimpack (Test)
Boost/Name/30Day=30 Day Stimpack
Boost/Name/360DayStimpack=360 Day Stimpack
Boost/Name/5Minute(Test)=5 Minute Stimpack (Test)
Boost/Name/7Day=7 Day Stimpack
Boost/Name/LootChest1Day=1 Day Stimpack
Boost/Name/LootChest3Day=3 Day Stimpack
Boost/Name/LootChest7Day=7 Day Stimpack
Boost/Name/Promo30Day=30 Day Stimpack
Bundle/Name/1003WeeklySaleBundle=10/03 Weekly Sale Bundle
Bundle/Name/1010WeeklySaleBundle=10/10 Weekly Sale Bundle
Bundle/Name/1017WeeklySaleBundle=10/17 Weekly Sale Bundle
Bundle/Name/1024WeeklySaleBundle=10/24 Weekly Sale Bundle
Bundle/Name/1031WeeklySaleBundle=10/31 Weekly Sale Bundle
Bundle/Name/117WeeklySaleBundle=11/7 Weekly Sale Bundle
Bundle/Name/2016HeroesoftheDormChampionsBundle=2016 Heroes of the Dorm Champions Bundle
Bundle/Name/2016SpringChampionshipBundle=2016 Spring Championship Bundle
Bundle/Name/2016SummerGlobalChampionsBundle=2016 Summer Global Champions Bundle
Bundle/Name/2017HeroesoftheDormBundle=2017 Heroes of the Dorm Bundle
Bundle/Name/2017LoveisintheAirBundle=2017 Love is in the Air Bundle
Bundle/Name/2017LunarFestivalBundle=2017 Lunar Festival Bundle
Bundle/Name/24DynamicBundle=Stars of War Bundle
Bundle/Name/24UltimateDynamicBundle=Ultimate Stars of War Bundle
Bundle/Name/815WeeklySaleBundle=8/15 Weekly Sale Bundle
Bundle/Name/822WeeklySaleBundle=8/22 Weekly Sale Bundle
Bundle/Name/829WeeklySaleBundle=8/29 Weekly Sale Bundle
Bundle/Name/88WeeklySaleBundle=8/8 Weekly Sale Bundle
Bundle/Name/905WeeklySaleBundle=9/05 Weekly Sale Bundle
Bundle/Name/912WeeklySaleBundle=9/12 Weekly Sale Bundle
Bundle/Name/919WeeklySaleBundle=9/19 Weekly Sale Bundle
Bundle/Name/926WeeklySaleBundle=9/26 Weekly Sale Bundle
Bundle/Name/AdmiralKrakenovSkinPack=Admiral Krakenov Skin Pack
Bundle/Name/AllStarsBundle=All-Stars Bundle
Bundle/Name/AlteredFatesBundle=Altered Fates Bundle
Bundle/Name/AlteredFatesCompleteBundle=Altered Fates Complete Bundle
Bundle/Name/AlteredFatesSkinBundle=Altered Fates Skin Bundle
Bundle/Name/AlteredFatesUltimateBundle=Altered Fates Ultimate Bundle
Bundle/Name/AlteredWarBundle=Altered War Bundle
Bundle/Name/AnaHeroicBundle=Ana Heroic Bundle
Bundle/Name/AnubarakCybarakBundle=Cyb'arak Anub'arak Bundle
Bundle/Name/ArchangelDiabloBundle=Archangel Diablo Bundle
Bundle/Name/ArmedandReadyBundle=Armed and Ready Bundle
Bundle/Name/ArthasFrostWyrmBundle=Frost Wyrm Arthas Bundle
Bundle/Name/ArthasPrinceBundle=Crown Prince Arthas Bundle
Bundle/Name/AssassinBundle=Assassin Bundle
Bundle/Name/AutumnLootChest12Pack=Hallow's End Rare Loot Chests - 12 Pack
Bundle/Name/AutumnLootChest1Pack=Hallow's End Rare Loot Chests - 1 Pack
Bundle/Name/AutumnLootChest25Pack=Hallow's End Rare Loot Chests - 25 Pack
Bundle/Name/AutumnLootChest52Pack=Hallow's End Rare Loot Chests - 52 Pack
Bundle/Name/AutumnLootChest5Pack=Hallow's End Rare Loot Chests - 5 Pack
Bundle/Name/AzmodanAzguldanBundle=AzGul'dan Azmodan Bundle
Bundle/Name/AzmodunkBundle=Azmodunk Bundle
Bundle/Name/BalespiderGuldanBundle=Balespider Gul'dan Bundle
Bundle/Name/BattleBeastsBundle=Battle Beasts Bundle
Bundle/Name/BattleBundle=Battle Bundle
Bundle/Name/BeatdownBundle=Beatdown Bundle
Bundle/Name/BestFriendsBundle=Teamwork Bundle
Bundle/Name/BikiniStitchesBundle=Bikini Stitches Bundle
Bundle/Name/BladesofDestructionBundle=Blades of Destruction Bundle
Bundle/Name/BlizzCon2015ChampionshipBundle=BlizzCon 2015 Championship Bundle
Bundle/Name/BlizzardBundle=Blizzard Bundle
Bundle/Name/ButcherliskBundle=Butcherlisk Bundle
Bundle/Name/CenturionJohannaBundle=Centurion Johanna Bundle
Bundle/Name/CheerleaderKerriganBundle=Cheerleader Kerrigan Bundle
Bundle/Name/ChenWarmasterBundle=Warmaster Chen Bundle
Bundle/Name/ChinaGoldChampionship2015Bundle=China Gold Championship 2015 Bundle
Bundle/Name/ClassicLoveisintheAirBundle=Classic Love is in the Air Bundle
Bundle/Name/ConquestBundle=Conquest Bundle
Bundle/Name/CourtoftheArchlichBundle=Court of the Archlich Bundle
Bundle/Name/CrimsonCountArthasBundle=Crimson Count Arthas Bundle
Bundle/Name/CyberdemonZaryaSkinPack=Cyberdemon Zarya Skin Pack
Bundle/Name/CyberhawkKaelThasBundle=Cyberhawk Kael'Thas Bundle
Bundle/Name/DVaHeroicBundle=D.Va Heroic Bundle
Bundle/Name/DVatheDestroyerBundle=D.Va the Destroyer Bundle
Bundle/Name/DemonHunterValeeraBundle=Demon Hunter Valeera Bundle
Bundle/Name/DemonicAurielBundle=Demonic Auriel Bundle
Bundle/Name/DemonicDevastationBundle=Demonic Devastation Bundle
Bundle/Name/DiabloFranchiseBundle=Diablo Bundle
Bundle/Name/DiabloKaijoBundle=Kaijo Diablo Bundle
Bundle/Name/DominationBundle=Domination Bundle
Bundle/Name/DoombreakerBundle=Doombreaker Bundle
Bundle/Name/DruidoftheFlameMalfurion=Druid of the Flame Malfurion
Bundle/Name/DruidoftheFlameMalfurionBundle=Druid of the Flame Malfurion Bundle
Bundle/Name/EagleEyeTyrandeBundle=Eagle Eye Tyrande Bundle
Bundle/Name/EchoesofTristramBundle=Echoes of Tristram Bundle
Bundle/Name/ElvenFatesBundle=Elven Fates Bundle
Bundle/Name/EmberlordZuljinBundle=Emberlord Zul’jin Bundle
Bundle/Name/EternalConflictBundle=Eternal Conflict Bundle
Bundle/Name/EternalConflictUltimateBundle=Eternal Conflict Ultimate Bundle
Bundle/Name/FallenJunkratSkinPack=Fallen Junkrat Skin Pack
Bundle/Name/FelQueenChromieBundle=Fel Queen Chromie Bundle
Bundle/Name/FirstAnniversaryBundle=First Anniversary Bundle
Bundle/Name/FreshMeatBundle=Fresh Meat Bundle
Bundle/Name/FrostlordRexxarBundle=Frostlord Rexxar Bundle
Bundle/Name/GarroshHeroicBundle=Garrosh Heroic Bundle
Bundle/Name/GazloweBigTopBundle=Big Top Gazlowe Bundle
Bundle/Name/GenjiLaunchBundle=Genji Heroic Bundle
Bundle/Name/GhostKerriganBundle=Queen of Ghosts Kerrigan Bundle
Bundle/Name/GoliathDVaSkinPack=Goliath D.Va Skin Pack
Bundle/Name/GraveWardenMalthaelSkinPack=Grave Warden Malthael Skin Pack
Bundle/Name/HallowsEnd2015Bundle=Hallow's End 2015 Bundle
Bundle/Name/HallowsEnd2015UltimateBundle=Hallow's End 2015 Ultimate Bundle
Bundle/Name/HallowsEnd2015UltimateBundleCN=Hallow's End 2015 Ultimate Bundle CN
Bundle/Name/HallowsEnd2016Bundle=Hallow's End 2016 Bundle
Bundle/Name/HallowsEnd2016UltimateBundle=Hallow's End 2016 Ultimate Bundle
Bundle/Name/HallowsEnd2017Bundle=Hallow's End 2017 Bundle
Bundle/Name/HallowsEndClassicBundle=Hallow's End Classic Bundle
Bundle/Name/HallowsEndCostumeBundle=Hallow's End Costume Bundle
Bundle/Name/HarlequinNazeeboBundle=Harlequin Nazeebo Bundle
Bundle/Name/HealerBundle=Healer Bundle
Bundle/Name/HeavyHittersBundle=Heavy Hitters Bundle
Bundle/Name/HellbladeSamuroBundle=Hellblade Samuro Bundle
Bundle/Name/HellhammerThrallBundle=Hellhammer Thrall Bundle
Bundle/Name/HeraldofNzothAlarakBundle=Herald of N'Zoth Alarak Bundle
Bundle/Name/Hero10Pack1Bundle=Heroes Variety Bundle
Bundle/Name/HeroesofLightBundle=Heroes of Light Bundle
Bundle/Name/HeroesoftheNexusBundle=Heroes of the Nexus Bundle
Bundle/Name/HordeLegendsBundle=Horde Legends Bundle
Bundle/Name/JadeDragonKharazimBundle=Jade Dragon Kharazim Bundle
Bundle/Name/JudgementBundle=Judgment Bundle
Bundle/Name/JunkratHeroicBundle=Junkrat Heroic Bundle
Bundle/Name/KelThuzadHeroicBundle=Kel'Thuzad Heroic Bundle
Bundle/Name/KnightOwlMedivhBundle=Knight Owl Medivh Bundle
Bundle/Name/KopruluBundle=Koprulu Bundle
Bundle/Name/LeadingLadiesBundle=Leading Ladies Bundle
Bundle/Name/LegendsoftheNexusBundle=Legends of the Nexus Bundle
Bundle/Name/LilRagnarosBundle=Lil' Ragnaros Bundle
Bundle/Name/LoGoshVarianBundle=Lo'Gosh Varian Bundle
Bundle/Name/LootChest100Pack=Loot Chest 100 Pack
Bundle/Name/LootChest12Pack=Loot Chest 12 Pack
Bundle/Name/LootChest1Pack=Loot Chest 1 Pack
Bundle/Name/LootChest25Pack=Loot Chest 25 Pack
Bundle/Name/LootChest52Pack=Loot Chest 52 Pack
Bundle/Name/LootChest5Pack=Loot Chest 5 Pack
Bundle/Name/LostVikingsLaunchBundle=Pajama Party Bundle
Bundle/Name/LoveBugAnubarakBundle=Love is in the Air Bundle
Bundle/Name/LoveDoctorMoralesBundle=Love Doctor Morales Bundle
Bundle/Name/LoveisintheAir2015Bundle=Love is in the Air 2015 Bundle
Bundle/Name/LtMoralesApothecaryBundle=Apothecary Morales Bundle
Bundle/Name/LunarFestival2015Bundle=Lunar Festival 2015 Bundle
Bundle/Name/LunarFestival2016Bundle=2016 Lunar Festival Bundle
Bundle/Name/LunarFestivalCompleteBundle=Lunar Festival Complete Bundle
Bundle/Name/LunarFestivalSkinBundle=Lunar Festival Skin Bundle
Bundle/Name/LuxoriaCompleteBundle=Luxoria Complete Bundle
Bundle/Name/LuxoriaSkinBundle=Luxoria Skin Bundle
Bundle/Name/LuxorianNightsBundle=Luxorian Nights Bundle
Bundle/Name/MachinesofWarBundle=Machines of War Bundle
Bundle/Name/MadAndMightyBundle=Mad and Mighty Skin Bundle
Bundle/Name/MadAndMightyCompleteBundle=Mad and Mighty Complete Bundle
Bundle/Name/MadAxeGarroshSkinPack=Mad Axe Garrosh Skin Pack
Bundle/Name/MadKingBundle=Mad King Bundle
Bundle/Name/MalthaelHeroicBundle=Malthael Heroic Bundle
Bundle/Name/MaraudinMuradinBundle=Maraudin' Muradin Bundle
Bundle/Name/MarshalRaynorBundle=Marshal Raynor Bundle
Bundle/Name/MastersofMagicBundle=Masters of Magic Bundle
Bundle/Name/MechaDehakaBundle=Mecha Dehaka Bundle
Bundle/Name/MegabundleAssassins=Assassins Mega Bundle
Bundle/Name/MegabundleFlex=Flex Mega Bundle
Bundle/Name/MegabundleJungle=Tanks & Bruisers Mega Bundle
Bundle/Name/MegabundleSupport=Support & Specialist Mega Bundle
Bundle/Name/MultiverseBundle=Multiverse Bundle
Bundle/Name/MurkyGruntyBundle=Grunty Murky Bundle
Bundle/Name/MysticKingdomsArthasBundle=Mystic Kingdoms Arthas Bundle
Bundle/Name/NexusBundle=Nexus Bundle
Bundle/Name/NexusChallengerBundle=Nexus Challenger Bundle
Bundle/Name/NexusConquerorBundle=Nexus Conqueror Bundle
Bundle/Name/NexusHeroineBundle=Nexus Heroine Bundle
Bundle/Name/NoblegardenBundle=Noblegarden Bundle
Bundle/Name/NoblegardenMurkyBundle=Noblegarden Bundle
Bundle/Name/NovaCompleteBundle=Nova Complete Bundle
Bundle/Name/NovazonNovaBundle=Novazon Nova Bundle
Bundle/Name/OniGenjiSkinPack=Oni Genji Skin Pack
Bundle/Name/PirateCassiaBundle=Pirate Cassia Bundle
Bundle/Name/PlayoftheGameBundle=Play of the Game Bundle
Bundle/Name/PowerhouseBundle=Powerhouse Bundle
Bundle/Name/PrisonerTychusBundle=Prisoner Tychus Bundle
Bundle/Name/PurifierArtanisBundle=Purifier Artanis Bundle
Bundle/Name/PurpleRageBundle=Purple Rage Bundle
Bundle/Name/RaiderRexxarBundle=Raider Rexxar Bundle
Bundle/Name/RangerGeneralSylvanasBundle=Ranger-General Sylvanas Bundle
Bundle/Name/RehgarIronClawBundle=Ironclaw Rehgar Bundle
Bundle/Name/RibbitLucioBundle=Ribbit Lúcio Bundle
Bundle/Name/RingmasterGreymaneBundle=Ringmaster Greymane Bundle
Bundle/Name/SakuraAurielSkinPack=Sakura Auriel Skin Pack
Bundle/Name/SecondChanceBundle=Second Chance Bundle
Bundle/Name/SentinelLunaraBundle=Sentinel Lunara Bundle
Bundle/Name/SerpentKingXulBundle=Serpent King Xul Bundle
Bundle/Name/ShadowBladeBundle=Shadow Blade Bundle
Bundle/Name/ShrikeSkinPack=Shrike Skin Pack
Bundle/Name/SideshowBundle=Sideshow Bundle
Bundle/Name/SovereignFiendsBundle=Sovereign Fiends Bundle
Bundle/Name/SpaceLordLeoricBundle=Space Lord Leoric Bundle
Bundle/Name/SpectreBundle=Spectre Bundle
Bundle/Name/SpectreTracerBundle=Spectre Tracer Bundle
Bundle/Name/SpellbreakerJohannaBundle=Spellbreaker Johanna Bundle
Bundle/Name/StarCraftFranchiseBundle=StarCraft Bundle
Bundle/Name/StarCrossedBundle=StarCrossed Bundle
Bundle/Name/StarLichKelThuzadSkinPack=Star Lich Kel'Thuzad Skin Pack
Bundle/Name/StarPrincessLiMingBundle=Star Princess Li-Ming Bundle
Bundle/Name/StarterBundle=Starter Bundle
Bundle/Name/StarterBundleAlpha=Starter Bundle
Bundle/Name/StarterBundleBeta=Starter Bundle
Bundle/Name/StormBundle=Storm Bundle
Bundle/Name/StormpunkKaelThasBundle=Stormpunk Kael'Thas Bundle
Bundle/Name/StrikerLiMingBundle=Striker Li-Ming Bundle
Bundle/Name/StukovHeroicBundle=Stukov Heroic Bundle
Bundle/Name/SummerLootChest12Pack=Sun's Out Loot Chest 12 Pack
Bundle/Name/SummerLootChest1Pack=Sun's Out Loot Chest 1 Pack
Bundle/Name/SummerLootChest25Pack=Sun's Out Loot Chest 25 Pack
Bundle/Name/SummerLootChest52Pack=Sun's Out Loot Chest 52 Pack
Bundle/Name/SummerLootChest5Pack=Sun's Out Loot Chest 5 Pack
Bundle/Name/SunsOutGunsOutBundle=Sun's Out, Guns Out Bundle
Bundle/Name/SuperTyrandeBundle=Eagle Eye Tyrande Bundle
Bundle/Name/SuperheroinesBundle=Superheroines Bundle
Bundle/Name/SupportBundle=Support Bundle
Bundle/Name/TempestRegaliaJainaBundle=Tempest Regalia Jaina Bundle
Bundle/Name/TerranItUpBundle=Terran It Up Bundle
Bundle/Name/TerranProbiusBundle=Terran Probius Bundle
Bundle/Name/TestBonusBundle=[PH]Bonus UI Test Bundle
Bundle/Name/ThunderGuardZaryaBundle=Thunder Guard Zarya Bundle
Bundle/Name/TriumphBundle=Triumph Bundle
Bundle/Name/TyraelEliteBundle=Tyrael Elite Bundle
Bundle/Name/TyrandeWardenBundle=Warden Tyrande Bundle
Bundle/Name/UltimateArthasBundle=Ultimate Arthas Bundle
Bundle/Name/UltimateBattleBeastsBundle=Ultimate Battle Beasts Bundle
Bundle/Name/UltimateBestFriendsBundle=Ultimate Teamwork Bundle
Bundle/Name/UltimateBladesofDestructionBundle=Ultimate Blades of Destruction Bundle
Bundle/Name/UltimateElvenFatesBundle=Ultimate Elven Fates Bundle
Bundle/Name/UltimateHalloweenBundle=Ultimate Halloween Bundle
Bundle/Name/UltimateHealerBundle=Ultimate Healer Bundle
Bundle/Name/UltimateHordeLegendsBundle=Ultimate Horde Legends Bundle
Bundle/Name/UltimateKopruluBundle=Ultimate Koprulu Bundle
Bundle/Name/UltimateLeadingLadiesBundle=Ultimate Leading Ladies Bundle
Bundle/Name/UltimateLuxorianNightsBundle=Ultimate Luxorian Nights Bundle
Bundle/Name/UltimateMastersofMagicBundle=Ultimate Masters of Magic Bundle
Bundle/Name/UltimateMultiverseBundle=Ultimate Multiverse Bundle
Bundle/Name/UltimateNexusHeroineBundle=Ultimate Nexus Heroine Bundle
Bundle/Name/UltimatePowerhouseBundle=Ultimate Powerhouse Bundle
Bundle/Name/UltimateSideshowBundle=Ultimate Sideshow Bundle
Bundle/Name/UltimateSovereignFiendsBundle=Ultimate Sovereign Fiends Bundle
Bundle/Name/UltimateUndyingLegendsBundle=Ultimate Undying Legends Bundle
Bundle/Name/UndyingLegendsBundle=Undying Legends Bundle
Bundle/Name/UtherCompleteBundle=Uther Complete Bundle
Bundle/Name/UtherMedicBundle=Medic Uther Bundle
Bundle/Name/WarcraftArmoryBundle=Warcraft Armory Bundle
Bundle/Name/WarcraftFranchiseBundle=Warcraft Bundle
Bundle/Name/WarriorBundle=Warrior Bundle
Bundle/Name/WelcomeBundle=Welcome Bundle
Bundle/Name/WidowmakerNovaBundle=Widowmaker Nova Bundle
Bundle/Name/WinterVeil2015Bundle=Winter Veil 2015 Bundle
Bundle/Name/WinterVeil2015UltimateBundle=Winter Veil 2015 Ultimate Bundle
Bundle/Name/WinterVeil2016Bundle=Winter Veil 2016 Bundle
Bundle/Name/WinterVeilClassicBundle=Winter Veil Classic Bundle
Bundle/Name/WinterVeilCompleteBundle=Winter Veil Complete Bundle
Bundle/Name/WinterVeilJainaBundle=Winter Veil Jaina Bundle
Bundle/Name/ZagaraInsectoidBundle=Insectoid Zagara Bundle
Bundle/Name/ZeratulEliteBundle=Zeratul Elite Bundle
Button/CooldownOverride/ArtanisPhasePrism=<d ref="Abil,ArtanisPhasePrism,Cost[0].Cooldown.TimeUse" player="0"/> seconds
Button/CooldownOverride/ArtanisTwinBlades=<d ref="Abil,ArtanisTwinBlades,Cost[0].Cooldown.TimeUse" player="0"/> seconds
Button/CooldownOverride/BarbarianWhirlwind=<d ref="Abil,BarbarianWhirlwind,Cost.Cooldown.TimeUse" player="0"/> seconds
Button/CooldownOverride/ChenKegSmash=<d ref="Abil,ChenKegSmash,Cost.Charge.TimeUse" player="0"/> seconds
Button/CooldownOverride/RehgarGhostWolfActivate=4 seconds
Button/CooldownOverride/RehgarLightningShield=8 seconds
Button/CooldownOverride/TyraelRighteousness=<d ref="Abil,TyraelRighteousness,Cost.Cooldown.TimeUse" player="0"/> seconds
Button/CooldownOverride/UtherDivineShield=<d ref="Abil,UtherDivineIntervention,Cost[0].Cooldown.TimeUse" player="0"/> seconds
Button/CooldownOverride/UtherDivineStorm=<d ref="Abil,UtherDivineStorm,Cost[0].Cooldown.TimeUse" player="0"/> seconds
Button/CooldownOverride/XplodiumCharge=<d ref="Abil,TinkerXplodiumBomb,Cost[0].Charge.TimeUse" player="0"/> seconds
Button/EditorPrefix/NewIllidanBatteredAssaultTalent=Illidan
Button/EditorPrefix/NewIllidanBatteredAssaultTalentSimple=Illidan
Button/EditorPrefix/NewIllidanBetrayersThirstThrillOfBattleHotbar=Illidan
Button/EditorPrefix/NewIllidanBetrayersVisionTrait=Illidan
Button/EditorPrefix/NewIllidanDemonicFormTalent=Illidan
Button/EditorPrefix/NewIllidanDemonicFormTalentSimple=Illidan
Button/EditorPrefix/NewIllidanDive=Illidan
Button/EditorPrefix/NewIllidanEvasion=Illidan
Button/EditorPrefix/NewIllidanFelReachTalent=Illidan
Button/EditorPrefix/NewIllidanFelReachTalentSimple=Illidan
Button/EditorPrefix/NewIllidanFriendOrFoeTalent=Illidan
Button/EditorPrefix/NewIllidanFriendOrFoeTalentSimple=Illidan
Button/EditorPrefix/NewIllidanHuntersOnslaughtTalent=Illidan
Button/EditorPrefix/NewIllidanHuntersOnslaughtTalentSimple=Illidan
Button/EditorPrefix/NewIllidanImmolationTalent=Illidan
Button/EditorPrefix/NewIllidanImmolationTalentSimple=Illidan
Button/EditorPrefix/NewIllidanLungeTalent=Illidan
Button/EditorPrefix/NewIllidanLungeTalentSimple=Illidan
Button/EditorPrefix/NewIllidanMarkedforDeathTalent=Illidan
Button/EditorPrefix/NewIllidanMarkedforDeathTalentSimple=Illidan
Button/EditorPrefix/NewIllidanMetamorphosis=Illidan
Button/EditorPrefix/NewIllidanNowhereToHideTalent=Illidan
Button/EditorPrefix/NewIllidanNowhereToHideTalentSimple=Illidan
Button/EditorPrefix/NewIllidanRapidChaseTalent=Illidan
Button/EditorPrefix/NewIllidanRapidChaseTalentSimple=Illidan
Button/EditorPrefix/NewIllidanReflexiveBlockTalent=Illidan
Button/EditorPrefix/NewIllidanReflexiveBlockTalentSimple=Illidan
Button/EditorPrefix/NewIllidanSecondSweepTalent=Illidan
Button/EditorPrefix/NewIllidanSecondSweepTalentSimple=Illidan
Button/EditorPrefix/NewIllidanShadowShieldTalent=Illidan
Button/EditorPrefix/NewIllidanShadowShieldTalentSimple=Illidan
Button/EditorPrefix/NewIllidanSixthSenseTalent=Illidan
Button/EditorPrefix/NewIllidanSixthSenseTalentSimple=Illidan
Button/EditorPrefix/NewIllidanSweepingStrike=Illidan
Button/EditorPrefix/NewIllidanTheHunt=Illidan
Button/EditorPrefix/NewIllidanThirstingBladeTalent=Illidan
Button/EditorPrefix/NewIllidanThirstingBladeTalentSimple=Illidan
Button/EditorPrefix/NewIllidanThrillOfBattleTalent=Illidan
Button/EditorPrefix/NewIllidanThrillOfBattleTalentSimple=Illidan
Button/EditorPrefix/NewIllidanUnboundTalent=Illidan
Button/EditorPrefix/NewIllidanUnboundTalentSimple=Illidan
Button/EditorSuffix/NewIllidanBatteredAssaultTalent=(Talent)
Button/EditorSuffix/NewIllidanBatteredAssaultTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanBetrayersThirstThrillOfBattleHotbar=(Thrill of Battle) (Hotbar)
Button/EditorSuffix/NewIllidanDemonicFormTalent=(Talent)
Button/EditorSuffix/NewIllidanDemonicFormTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanFelReachTalent=(Talent)
Button/EditorSuffix/NewIllidanFelReachTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanFriendOrFoeTalent=(Talent)
Button/EditorSuffix/NewIllidanFriendOrFoeTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanHuntersOnslaughtTalent=(Talent)
Button/EditorSuffix/NewIllidanHuntersOnslaughtTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanImmolationTalent=(Talent)
Button/EditorSuffix/NewIllidanImmolationTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanLungeTalent=(Talent)
Button/EditorSuffix/NewIllidanLungeTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanMarkedforDeathTalent=(Talent)
Button/EditorSuffix/NewIllidanMarkedforDeathTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanNowhereToHideTalent=(Talent)
Button/EditorSuffix/NewIllidanNowhereToHideTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanRapidChaseTalent=(Talent)
Button/EditorSuffix/NewIllidanRapidChaseTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanReflexiveBlockTalent=(Talent)
Button/EditorSuffix/NewIllidanReflexiveBlockTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanSecondSweepTalent=(Talent)
Button/EditorSuffix/NewIllidanSecondSweepTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanShadowShieldTalent=(Talent)
Button/EditorSuffix/NewIllidanShadowShieldTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanSixthSenseTalent=(Talent)
Button/EditorSuffix/NewIllidanSixthSenseTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanThirstingBladeTalent=(Talent)
Button/EditorSuffix/NewIllidanThirstingBladeTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanThrillOfBattleTalent=(Talent)
Button/EditorSuffix/NewIllidanThrillOfBattleTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanUnboundTalent=(Talent)
Button/EditorSuffix/NewIllidanUnboundTalentSimple=(Talent) (Simple)
Button/EnergyOverride/ETCGuitarSolo=40 Mana
Button/EnergyOverride/RehgarLightningShield=60 Mana
Button/Name/AbathurDeepTunnel=Deep Tunnel
Button/Name/AbathurEvolveMonstrosityHotbar=Evolve Monstrosity
Button/Name/AbathurLocustMasterHotbar=Locust Nest
Button/Name/AbathurLocustStrain=Locust Strain
Button/Name/AbathurLocustStrainAssaultStrainTalent=Assault Strain
Button/Name/AbathurLocustStrainBombardStrainTalent=Bombard Strain
Button/Name/AbathurLocustStrainCombatAdaptationTalent=Combat Adaptation
Button/Name/AbathurLocustStrainCombatAdaptationTalentSimple=Combat Adaptation
Button/Name/AbathurLocustStrainSelfReplicatingSwarmTalent=Self-Replicating Swarm
Button/Name/AbathurLocustStrainSelfReplicatingSwarmTalentSimple=Self-Replicating Swarm
Button/Name/AbathurLocustStrainSurvivalInstinctsTalent=Survival Instincts
Button/Name/AbathurLocustSwarm=Locust Brood
Button/Name/AbathurMonstrosityEvolutionCompleteTalent=Evolution Complete
Button/Name/AbathurSymbiote=Symbiote
Button/Name/AbathurSymbioteAdrenalOverloadTalent=Adrenal Overload
Button/Name/AbathurSymbioteAdrenalineBoostTalent=Adrenaline Boost
Button/Name/AbathurSymbioteCancel=Cancel Symbiote
Button/Name/AbathurSymbioteCarapace=Carapace
Button/Name/AbathurSymbioteCarapaceNetworkedCarapaceTalent=Networked Carapace
Button/Name/AbathurSymbioteCarapaceSustainedCarapaceTalent=Sustained Carapace
Button/Name/AbathurSymbioteEnvenomedSpikesTalent=Envenomed Spikes
Button/Name/AbathurSymbioteHivemindTalent=Hivemind
Button/Name/AbathurSymbioteNeedlespineTalent=Needlespine
Button/Name/AbathurSymbioteOrganicDynamoTalent=Organic Dynamo
Button/Name/AbathurSymbioteOrganicDynamoTalentSimple=Organic Dynamo
Button/Name/AbathurSymbiotePressurizedGlandsTalent=Pressurized Glands
Button/Name/AbathurSymbioteRegenerativeMicrobesTalent=Regenerative Microbes
Button/Name/AbathurSymbioteSpatialEfficiencyTalent=Spatial Efficiency
Button/Name/AbathurSymbioteSpikeBurst=Spike Burst
Button/Name/AbathurSymbioteSpikeBurstSomaTransferenceTalent=Soma Transference
Button/Name/AbathurSymbioteStab=Stab
Button/Name/AbathurToxicNest=Toxic Nest
Button/Name/AbathurToxicNestBallistosporesTalent=Ballistospores
Button/Name/AbathurToxicNestEnvenomedNestTalent=Envenomed Nest
Button/Name/AbathurToxicNestProlificDispersalTalent=Prolific Dispersal
Button/Name/AbathurToxicNestTalent=Toxic Nest
Button/Name/AbathurToxicNestVileNestTalent=Vile Nest
Button/Name/AbathurUltimateEvolution=Ultimate Evolution
Button/Name/AbathurUltimateEvolutionEvolutionMasterTalentSimple=Evolution Master
Button/Name/AbathurUltimateEvolutionEvolutionMasterUltimateEvolutionTalent=Evolution Master
Button/Name/AbathurUltimateEvolutionEvolutionaryLinkTalent=Evolutionary Link
Button/Name/AbathurVolatileMutationTalent=Volatile Mutation
Button/Name/AnubarakAcidDrenchedMandibles=Acid Drenched Mandibles
Button/Name/AnubarakBeetleSpitBeetleJuiceTalent=Beetle, Juiced
Button/Name/AnubarakBurrowCharge=Burrow Charge
Button/Name/AnubarakBurrowChargeCancel=Burrow Charge Cancel
Button/Name/AnubarakBurrowChargeEpicenterTalent=Epicenter
Button/Name/AnubarakBurrowChargeUnderkingTalent=Underking
Button/Name/AnubarakCarrionSwarm=Locust Swarm
Button/Name/AnubarakCarrionSwarmHiveMasterTalent=Hive Master
Button/Name/AnubarakCocoon=Cocoon
Button/Name/AnubarakCocoonViscousWebTalent=Viscous Web
Button/Name/AnubarakCocoonViscousWebTalentSimple=Viscous Web
Button/Name/AnubarakCryptweaveCocoonTalent=Cryptweave
Button/Name/AnubarakDebilitation=Debilitation
Button/Name/AnubarakHardenCarapace=Harden Carapace
Button/Name/AnubarakHardenCarapacePersistentCarapaceTalent=Persistent Carapace
Button/Name/AnubarakHardenCarapaceUrtricatingSpinesTalent=Urticating Spines
Button/Name/AnubarakImpale=Impale
Button/Name/AnubarakImpaleBedOfBarbsTalent=Bed of Barbs
Button/Name/AnubarakLeechingMandiblesTalent=Leeching Scarabs
Button/Name/AnubarakLegionOfBeetlesTalent=Legion of Beetles
Button/Name/AnubarakNerubianArmor=Nerubian Armor
Button/Name/AnubarakRegeneratingCarapaceChitinousPlatingTalent=Chitinous Plating
Button/Name/AnubarakRegeneratingCarapaceShedExoskeletonTalent=Shed Exoskeleton
Button/Name/AnubarakResilientScarabs=Resilient Scarabs
Button/Name/AnubarakScarabHostToggleLegionOfBeetlesOff=Scarab Host
Button/Name/AnubarakScarabHostToggleLegionOfBeetlesOn=Scarab Host
Button/Name/AnubarakScarabHostTrait=Scarab Host
Button/Name/AnubarakScarabInfestationTalent=Anub'arak - Scarab Infestation
Button/Name/AnubarakScarabInfestationTalentSimple=Scarab Infestation
Button/Name/AnubarakSubterraneanShield=Subterranean Shield
Button/Name/ArtanisBladeDash=Blade Dash
Button/Name/ArtanisBladeDashPsionicSynergyTalent=Psionic Synergy
Button/Name/ArtanisBladeDashSolariteReaperTalent=Solarite Reaper
Button/Name/ArtanisBladeDashTemplarsZealTalent=Templar's Zeal
Button/Name/ArtanisPhasePrism=Phase Prism
Button/Name/ArtanisPhasePrismChronoSurgeTalent=Chrono Surge
Button/Name/ArtanisPhasePrismGravitonVortexTalent=Graviton Vortex
Button/Name/ArtanisPhasePrismWarpSicknessTalent=Warp Sickness
Button/Name/ArtanisPlasmaBurn=Plasma Burn
Button/Name/ArtanisShieldOverloadForceofWillTalent=Force of Will
Button/Name/ArtanisShieldOverloadPhaseBulwarkTalent=Phase Bulwark
Button/Name/ArtanisShieldOverloadShieldBatteryTalent=Shield Battery
Button/Name/ArtanisShieldOverloadShieldSurgeTalentNew=Shield Surge
Button/Name/ArtanisShieldOverloadTrait=Shield Overload
Button/Name/ArtanisSpearofAdunPurifierBeam=Purifier Beam
Button/Name/ArtanisSpearofAdunPurifierBeamTargetPurifiedTalent=Target Purified
Button/Name/ArtanisSpearofAdunSuppressionPulse=Suppression Pulse
Button/Name/ArtanisSpearofAdunSuppressionPulseOrbitalBombardmentTalent=Orbital Bombardment
Button/Name/ArtanisTwinBlades=Twin Blades
Button/Name/ArtanisTwinBladesAmateurOpponentTalent=Amateur Opponent
Button/Name/ArtanisTwinBladesPrimed=Twin Blades (Primed)
Button/Name/ArtanisTwinBladesPsionicWoundTalent=Psionic Wound
Button/Name/ArtanisTwinBladesReactiveParryTalent=Reactive Parry
Button/Name/ArtanisTwinBladesTitanKillerTalent=Titan Killer
Button/Name/ArtanisTwinBladesTripleStrikeTalent=Triple Strike
Button/Name/ArtanisTwinBladesZealotChargeTalent=Zealot Charge
Button/Name/ArthasAbsoluteZeroSummonSindragosaTalent=Absolute Zero
Button/Name/ArthasAntiMagicShellTalent=Anti-Magic Shell
Button/Name/ArthasArmyOfTheDead=Army of the Dead
Button/Name/ArthasArmyOfTheDeadSacrifice=Sacrifice
Button/Name/ArthasArmyOfTheDeadSacrificeUpgrade=Sacrifice
Button/Name/ArthasBitingColdFrozenTempestTalent=Biting Cold
Button/Name/ArthasCancelFrozenTempestHeroSelect=Cancel Frozen Tempest
Button/Name/ArthasDeathCoil=Death Coil
Button/Name/ArthasDeathlord=Deathlord
Button/Name/ArthasDeathsAdvanceTalent=Death's Advance
Button/Name/ArthasEmbraceDeathDeathCoilTalent=Embrace Death
Button/Name/ArthasEternalHungerFrostmourneHungersTalent=Eternal Hunger
Button/Name/ArthasEternalHungerQuestTokenFrostmourneHungersTalent=Eternal Hunger
Button/Name/ArthasFrigidWindsFrozenTempestTalent=Frigid Winds
Button/Name/ArthasFrostPresenceHowlingBlastTalent=Frost Presence
Button/Name/ArthasFrostPresenceToken=Frost Presence
Button/Name/ArthasFrostStrikeFrostmourneHungersTalent=Frost Strike
Button/Name/ArthasFrostmourneFeedsFrostmourneHungersTalents=Frostmourne Feeds
Button/Name/ArthasFrostmourneHungers=Frostmourne Hungers
Button/Name/ArthasFrostmourneHungersPrimed=Frostmourne Hungers Primed
Button/Name/ArthasFrozenTempest=Frozen Tempest
Button/Name/ArthasFrozenTempestDeactive=Cancel Frozen Tempest
Button/Name/ArthasFrozenWastesFrozenTempestTalent=Frozen Wastes
Button/Name/ArthasFrozenWastesQuestTokenFrozenTempestTalent=Frozen Wastes
Button/Name/ArthasFrozenWastesQuestTokenFrozenTempestTalentComplete=Frozen Wastes
Button/Name/ArthasHowlingBlast=Howling Blast
Button/Name/ArthasIceboundFortitudeTalent=Icebound Fortitude
Button/Name/ArthasIcyTalons=Icy Talons
Button/Name/ArthasImmortalCoilDeathCoilTalent=Immortal Coil
Button/Name/ArthasLegionOfNorthrendArmyOfTheDeadTalent=Legion of Northrend
Button/Name/ArthasRemorselessWinterFrozenTempestTalent=Remorseless Winter
Button/Name/ArthasRime=Rime
Button/Name/ArthasRuneTapTalent=Rune Tap
Button/Name/ArthasShatteredArmor=Shattered Armor
Button/Name/ArthasSummonSindragosa=Summon Sindragosa
Button/Name/ArthasTrailOfFrostHowlingBlastTalent=Trail of Frost
Button/Name/ArtifactAbilityPowerTalent=Brilliant Topaz
Button/Name/ArtifactAttackDamageTalent=Primal Ruby
Button/Name/ArtifactAttackSpeedTalent=Skyfire Emerald
Button/Name/ArtifactCooldownReductionTalent=Royal Diamond
Button/Name/ArtifactHealthRegenTalent=Warrior's Resolve
Button/Name/ArtifactLifestealTalent=Blood Siphon
Button/Name/ArtifactManaRegenTalent=Mana Infusion
Button/Name/ArtifactMaxHealthTalent=Bold Amethyst
Button/Name/ArtifactMaxManaTalent=Khaydarin Amulet
Button/Name/ArtifactMovementSpeedTalent=Wirt's Leg
Button/Name/ArtifactShieldsTalent=Nexus Sapphire
Button/Name/ArtifactSiegeDamageTalent=Destroyer
Button/Name/Attack=Basic Attack
Button/Name/AutoAttack=Auto Attack
Button/Name/AzmodanAllShallBurn=All Shall Burn
Button/Name/AzmodanAllShallBurnBurnTheWeakTalentSimple=Burn the Weak
Button/Name/AzmodanAllShallBurnCancel=All Shall Burn
Button/Name/AzmodanAllShallBurnGluttonyTalent=Gluttony
Button/Name/AzmodanAllShallBurnMarchOfSinTalent=March of Sin
Button/Name/AzmodanAllShallBurnMasterOfDestructionTalent=Master of Destruction
Button/Name/AzmodanAllShallBurnSpareNothingTalent=Spare Nothing
Button/Name/AzmodanAllShallBurnSpareNothingTalentSimple=Spare Nothing
Button/Name/AzmodanBlackPool=Black Pool
Button/Name/AzmodanBlackPoolFifthCircleTalent=Fifth Circle
Button/Name/AzmodanBombardment=Bombardment
Button/Name/AzmodanDemonicInvasion=Demonic Invasion
Button/Name/AzmodanDemonicInvasionPerishingFlameTalent=Perishing Flame
Button/Name/AzmodanGeneralOfHell=General of Hell
Button/Name/AzmodanGeneralOfHellBoundMinionTalent=Bound Minion
Button/Name/AzmodanGeneralOfHellDemonicSmiteTalent=Demonic Smite
Button/Name/AzmodanGeneralOfHellForcedRecruitmentTalent=Forced Recruitment
Button/Name/AzmodanGlobOfAnnihilationBattlebornTalent=Battleborn
Button/Name/AzmodanGlobeOfAnnihilation=Globe Of Annihilation
Button/Name/AzmodanGlobeOfAnnihilationHedonismTalent=Hedonism
Button/Name/AzmodanGlobeOfAnnihilationInfernalGlobeTalent=Infernal Globe
Button/Name/AzmodanGlobeOfAnnihilationSiegingWrathTalent=Sieging Wrath
Button/Name/AzmodanGlobeOfAnnihilationTalent=Globe Of Annihilation
Button/Name/AzmodanGlobeOfAnnihilationTasteForBloodTalent=Taste for Blood
Button/Name/AzmodanGlobeOfAnnihilationTasteforBloodQuestToken=Taste for Blood
Button/Name/AzmodanGlobeofAnnihilationSiegingWrathTalentQuestToken=Sieging Wrath
Button/Name/AzmodanGluttonousWardHotbar=Gluttonous Ward
Button/Name/AzmodanHellishHirelings=Hellish Hirelings
Button/Name/AzmodanInfusedPowerTalent=Infused Power
Button/Name/AzmodanSinforSin=Sin for Sin
Button/Name/AzmodanSinsGraspHotbar=Sin's Grasp
Button/Name/AzmodanSummonDemonWarrior=Summon Demon Warrior
Button/Name/AzmodanSummonDemonWarriorArmyOfHellTalent=Army of Hell
Button/Name/AzmodanSummonDemonWarriorBurningDemonsTalent=Blazing Demons
Button/Name/AzmodanSummonDemonWarriorBurningDemonsTalentSimple=Blazing Demons
Button/Name/AzmodanSummonDemonWarriorEnduringWarriorsTalent=Enduring Warriors
Button/Name/AzmodanSummonDemonWarriorEnduringWarriorsTalentSimple=Enduring Warriors
Button/Name/AzmodanSummonDemonWarriorHellforgedArmorTalent=Hellforged Armor
Button/Name/BailoutFlyingMount=Bailout
Button/Name/BanelingBarrageMastery1Talent=Baneling Barrage Mastery 1
Button/Name/BanelingBarrageMastery1Talent2=Baneling Barrage Mastery 2
Button/Name/BanelingBarrageMastery1TalentSimple=Baneling Barrage Mastery 1
Button/Name/BanelingBarrageTalent=Baneling Barrage
Button/Name/BanelingBarrageTalentSimple=Baneling Barrage
Button/Name/BarbarianAncientSpear=Ancient Spear
Button/Name/BarbarianAncientSpearBoonOfTheAncientsTalent=Boon Of The Ancients
Button/Name/BarbarianAncientSpearBoonOfTheAncientsTalentSimple=Boon Of The Ancients
Button/Name/BarbarianAncientSpearCompositeSpearTalent=Composite Spear
Button/Name/BarbarianAncientSpearMysticalSpearTalent=Mystical Spear
Button/Name/BarbarianAncientSpearPoisonedSpearTalent=Poisoned Spear
Button/Name/BarbarianFury=Fury
Button/Name/BarbarianFuryEndlessFuryTalent=Endless Fury
Button/Name/BarbarianFuryFerociousHealing=Ferocious Healing
Button/Name/BarbarianFuryNoEscapeTalent=No Escape
Button/Name/BarbarianFuryShotOfFury=Fury
Button/Name/BarbarianFuryShotOfFuryTalent=Shot of Fury
Button/Name/BarbarianFuryWarPaintTalent=War Paint
Button/Name/BarbarianHurricaneWhirlwindTalent=Hurricane
Button/Name/BarbarianLeap=Leap
Button/Name/BarbarianLeapArreatCraterCancel=Cancel Leap
Button/Name/BarbarianLeapArreatCraterTalent=Arreat Crater
Button/Name/BarbarianSeismicSlam=Seismic Slam
Button/Name/BarbarianSeismicSlamAftershockTalent=Aftershock
Button/Name/BarbarianSeismicSlamFuriousBlowTalent=Furious Blow
Button/Name/BarbarianSeismicSlamShatteredGroundTalent=Shattered Ground
Button/Name/BarbarianSeismicSlamStrengthFromEarthTalent=Strength from Earth
Button/Name/BarbarianSeismicSlamStrengthFromEarthTalentSimple=Strength from Earth
Button/Name/BarbarianWhirlwind=Whirlwind
Button/Name/BarbarianWhirlwindCancel=Cancel Whirlwind
Button/Name/BarbarianWhirlwindCycloneTalent=Cyclone
Button/Name/BarbarianWhirlwindCycloneTalentSimple=Cyclone
Button/Name/BarbarianWhirlwindDustDevilsTalent=Dust Devils
Button/Name/BarbarianWhirlwindDustDevilsTalentSimple=Dust Devils
Button/Name/BarbarianWhirlwindEnduringWhirlwindTalent=Enduring Whirlwind
Button/Name/BarbarianWhirlwindEnduringWhirlwindTalentSimple=Enduring Whirlwind
Button/Name/BarbarianWhirlwindHamstringSpiralTalent=Hamstring Spiral
Button/Name/BarbarianWhirlwindHamstringSpiralTalentSimple=Hamstring Spiral
Button/Name/BarbarianWhirlwindLifeFunnelTalent=Life Funnel
Button/Name/BarbarianWrathoftheBerserker=Wrath of the Berserker
Button/Name/BarbarianWrathoftheBerserkerAngerManagementTalent=Anger Management
Button/Name/BarbarianWrathoftheBerserkerCancel=Cancel Wrath of the Berserker
Button/Name/BarbedHook=Barbed Hook
Button/Name/BattleMomentum1=Battle Momentum 1
Button/Name/BattleMomentum2=Battle Momentum 2
Button/Name/BattleMomentumBase=Battle Momentum Base
Button/Name/Block1=Block 1
Button/Name/Block1Base=Block 1 Base
Button/Name/Block2=Block 2
Button/Name/BrightwingArcaneBarrageTalent=Arcane Barrage
Button/Name/BrightwingArcaneFlare=Arcane Flare
Button/Name/BrightwingArcaneFlareArcanePrecisionTalent=Arcane Precision
Button/Name/BrightwingArcaneFlareStickyFlareTalent=Sticky Flare
Button/Name/BrightwingBlinkHealAllyDash=Blink Heal
Button/Name/BrightwingBlinkHealAllyDashSelectButton=Blink Heal
Button/Name/BrightwingBlinkHealTalent=Blink Heal
Button/Name/BrightwingBlinkHealTalentSimple=Blink Heal
Button/Name/BrightwingBouncyDustTalent=Bouncy Dust
Button/Name/BrightwingDoubleWyrmhole=Double Wyrmhole
Button/Name/BrightwingDoubleWyrmholeTalent=Double Wyrmhole
Button/Name/BrightwingDreamShotTalent=Dream Shot
Button/Name/BrightwingEmeraldWind=Emerald Wind
Button/Name/BrightwingEmeraldWindContinuousWindsTalent=Continuous Winds
Button/Name/BrightwingEmeraldWindSoothingMistAppender=Emerald Wind
Button/Name/BrightwingEmeraldWindTalent=Luminosity
Button/Name/BrightwingEmeraldWindTalentSimple=Luminosity
Button/Name/BrightwingGreaterPolymorphTalent=Greater Polymorph
Button/Name/BrightwingHyperShiftTalent=Hyper Shift
Button/Name/BrightwingManicPixieTalent=Manic Pixie
Button/Name/BrightwingMistifiedTalent=Mistified
Button/Name/BrightwingPeekabooTalent=Peekaboo!
Button/Name/BrightwingPhaseShift=Phase Shift
Button/Name/BrightwingPhaseShiftPhaseShieldTalent=Phase Shield
Button/Name/BrightwingPhaseShiftPhaseShieldTalentSimple=Blink Heal
Button/Name/BrightwingPixieBoostTalent=Pixie Boost
Button/Name/BrightwingPixieDust=Pixie Dust
Button/Name/BrightwingPixieDustSelectButton=Pixie Dust
Button/Name/BrightwingPixieDustShieldDustTalent=Shield Dust
Button/Name/BrightwingPolymorph=Polymorph
Button/Name/BrightwingPolymorphCritterizeTalent=Critterize
Button/Name/BrightwingPolymorphSelectButton=Polymorph
Button/Name/BrightwingRevitalizingMistTalent=Revitalizing Mist
Button/Name/BrightwingSoothingMist=Soothing Mist
Button/Name/BrightwingSoothingMistGustofHealing=Soothing Mist
Button/Name/BrightwingUnfurlingSprayTalent=Unfurling Spray
Button/Name/BrightwingUnstableAnomalyTalent=Unstable Anomaly
Button/Name/BrightwingWoundedAnimalTalent=Wounded Animal
Button/Name/BrightwingWoundedAnimalTalentSimple=Wounded Animal
Button/Name/BuildFlyingMachine=Build Flying Machine
Button/Name/BuildGCV=Build GCV
Button/Name/BuildLightCycle=Build Light Cycle
Button/Name/BuildTrebuchet=Build Trebuchet
Button/Name/ButcherButchersBrand=Butcher's Brand
Button/Name/ButcherButchersBrandCraveFleshTalent=Crave Flesh
Button/Name/ButcherButchersBrandExposeFleshTalent=Expose Flesh
Button/Name/ButcherButchersBrandExposeFleshTalentSimple=Expose Flesh
Button/Name/ButcherButchersBrandInsatiableBladeTalent=Insatiable Blade
Button/Name/ButcherCleaver=Cleaver
Button/Name/ButcherEnragedHotbar=Enraged
Button/Name/ButcherEnragedTalent=Enraged
Button/Name/ButcherFreshBloodFrenzyMeatTalent=Blood Frenzy
Button/Name/ButcherFreshMeat=Fresh Meat
Button/Name/ButcherFreshMeatAbattoirTalent=Abattoir
Button/Name/ButcherFreshMeatAbattoirToken=Abattoir
Button/Name/ButcherFreshMeatToken=Fresh Meat
Button/Name/ButcherFreshMeatVictualsTalent=Victuals
Button/Name/ButcherFurnaceBlast=Furnace Blast
Button/Name/ButcherFurnaceBlastFiresofHellTalent=Fires of Hell
Button/Name/ButcherHamstring=Hamstring
Button/Name/ButcherHamstringBluntEdgeTalent=Blunt Edge
Button/Name/ButcherHamstringBluntEdgeTalentSimple=Blunt Edge
Button/Name/ButcherHamstringBrutalStrikeTalent=Brutal Strike
Button/Name/ButcherHamstringCheapShotTalent=Cheap Shot
Button/Name/ButcherHamstringChopMeatTalent=Chop Meat
Button/Name/ButcherHamstringCripplingSlamTalent=Crippling Slam
Button/Name/ButcherHamstringFlailAxeTalent=Flail Axe
Button/Name/ButcherHamstringInvigorationTalent=Invigoration
Button/Name/ButcherLambToTheSlaughter=Lamb to the Slaughter
Button/Name/ButcherLambToTheSlaughterSlaughterhouseTalent=Slaughterhouse
Button/Name/ButcherMeatShield=Meat Shield
Button/Name/ButcherRuthlessOnslaught=Ruthless Onslaught
Button/Name/ButcherRuthlessOnslaughtCancel=Ruthless Onslaught Cancel
Button/Name/ButcherRuthlessOnslaughtSavageChargeTalent=Savage Charge
Button/Name/ButcherRuthlessOnslaughtUnrelentingPursuitTalent=Unrelenting Pursuit
Button/Name/CaptureMacGuffin=Capture MacGuffin
Button/Name/CaptureMacGuffinTwo=Capture MacGuffin Two
Button/Name/CentrifugalHooksTalent2=Centrifugal Hooks Copy
Button/Name/ChenAccumulatingFlame=Accumulating Flame
Button/Name/ChenAccumulatingFlameToken=Accumulating Flame
Button/Name/ChenAnotherRound=Another Round
Button/Name/ChenBreathOfFire=Breath of Fire
Button/Name/ChenBreathOfFireRingOfFireTalent=Ring of Fire
Button/Name/ChenEarth=Earth
Button/Name/ChenElusiveBrawler=Elusive Brawler
Button/Name/ChenElusiveBrawlerHotbar=Elusive Brawler
Button/Name/ChenFire=Fire
Button/Name/ChenFirePassive=Fire
Button/Name/ChenFlyingKick=Flying Kick
Button/Name/ChenFlyingKickDeadlyStrikeTalent=Deadly Strike
Button/Name/ChenFlyingKickPressurePointTalent=Pressure Point
Button/Name/ChenFlyingLeap=Flying Leap
Button/Name/ChenFortifyingBrew=Fortifying Brew
Button/Name/ChenFortifyingBrewBolderFlavorTalent=Bolder Flavor
Button/Name/ChenFortifyingBrewBrewmastersBalanceTalent=Brewmaster's Balance
Button/Name/ChenFortifyingBrewCancel=Fortifying Brew
Button/Name/ChenFortifyingBrewEnoughToShareTalent=Enough to Share
Button/Name/ChenFortifyingBrewGroundingBrewTalent=Grounding Brew
Button/Name/ChenFreshestIngredients=Freshest Ingredients
Button/Name/ChenFreshestIngredientsTalentToken=Freshest Ingredients
Button/Name/ChenKegSmash=Keg Smash
Button/Name/ChenKegSmashATouchOfHoneyTalent=A Touch of Honey
Button/Name/ChenKegSmashKegTossTalent=Keg Toss
Button/Name/ChenKegTossToken=Keg Toss
Button/Name/ChenPurifyingBrew=Purifying Brew
Button/Name/ChenRefreshingElixir=Refreshing Elixir
Button/Name/ChenStorm=Storm
Button/Name/ChenStormEarthFire=Storm, Earth, Fire
Button/Name/ChenStormEarthFireElementalConduitTalent=Elemental Conduit
Button/Name/ChenStormstoutSecretRecipe=Stormstout Secret Recipe
Button/Name/ChenWanderingKeg=Wandering Keg
Button/Name/ChenWanderingKegUntappedPotentialTalent=Untapped Potential
Button/Name/ChenWitheringFlames=Withering Flames
Button/Name/CleaverToss=Cleaver Toss
Button/Name/CloudSerpentAttack=Cloud Serpent Attack
Button/Name/ColdSnapHotbar2=Cold Snap Copy
Button/Name/ColdSnapTalent2=Cold Snap Copy
Button/Name/ConstantHeroism1=Constant Heroism 1
Button/Name/ConstantHeroism2=Constant Heroism 2
Button/Name/ConstantHeroismBase=Constant Heroism Base
Button/Name/Corruption1=Corruption 1
Button/Name/Corruption2=Corruption 2
Button/Name/Corruption3=Corruption 3
Button/Name/CreepTumorMastery1Talent=Creep Tumor Mastery 1
Button/Name/CreepTumorMastery1TalentSimple=Creep Tumor Mastery 1
Button/Name/CrusaderBlessedShield=Blessed Shield
Button/Name/CrusaderBlessedShieldRadiatingFaithTalent=Radiating Faith
Button/Name/CrusaderBlindedByTheLight=Blinded By The Light
Button/Name/CrusaderCondemn=Condemn
Button/Name/CrusaderCondemnBlessedHammerTalent=Blessed Hammer
Button/Name/CrusaderCondemnConvictionTalent=Conviction
Button/Name/CrusaderCondemnGravitationalPullTalent=Gravitational Pull
Button/Name/CrusaderCondemnGravitationalPullTalentSimple=Gravitational Pull
Button/Name/CrusaderCondemnKnightTakesPawnTalent=Knight Takes Pawn
Button/Name/CrusaderEternalRetaliationTalent=Eternal Retaliation
Button/Name/CrusaderFallingSword=Falling Sword
Button/Name/CrusaderFallingSwordHeavensFuryTalent=Heaven's Fury
Button/Name/CrusaderHolyFury=Holy Fury
Button/Name/CrusaderIndestructableTalent=Indestructible
Button/Name/CrusaderIndestructibleHotbar=Indestructible
Button/Name/CrusaderIronSkin=Iron Skin
Button/Name/CrusaderIronSkinFanaticismTalent=Fanaticism
Button/Name/CrusaderIronSkinHoldYourGroundTalent=Hold Your Ground
Button/Name/CrusaderIronSkinReinforceTalent=Reinforce
Button/Name/CrusaderIronSkinTheCrusadeMarchesOnTalent=The Crusade Marches On
Button/Name/CrusaderLawsOfHope=Laws of Hope
Button/Name/CrusaderPunish=Punish
Button/Name/CrusaderPunishRighteousSmashTalent=Righteous Smash
Button/Name/CrusaderRoarTalent=Roar
Button/Name/CrusaderShieldGlare=Shield Glare
Button/Name/CrusaderShieldGlareHolyRenewalTalent=Holy Renewal
Button/Name/CrusaderShieldGlarePathOfTheCrusadeTalent=Path Of The Crusade
Button/Name/CrusaderShieldGlarePathOfTheCrusadeTalentSimple=Path Of The Crusade
Button/Name/CrusaderShieldGlareSinsExposedTalent=Sins Exposed
Button/Name/CrusaderSubdueTalent=Subdue
Button/Name/CrusaderSubdueToken=Subdue
Button/Name/CrusaderZealousGlare=Zealous Glare
Button/Name/CryForHelp=Cry For Help
Button/Name/CurseOfGuldan=Curse of Gul'dan
Button/Name/Damage=Damage
Button/Name/DebugUnknownAbility=Unknown Ability
Button/Name/DeepChillTalent2=Deep Chill Copy
Button/Name/DeepChillTalentSimple2=Deep Chill Copy
Button/Name/DeepFreezeTalent2=Deep Freeze Copy
Button/Name/Demolitionist1=Demolitionist 1
Button/Name/Demolitionist2=Demolitionist 2
Button/Name/Demolitionist3=Demolitionist 3
Button/Name/DemonHunterCreedoftheHunter=Creed of the Hunter
Button/Name/DemonHunterCreedoftheHunterToken=Creed of the Hunter
Button/Name/DemonHunterDeathDealer=Death Dealer
Button/Name/DemonHunterFarflightQuiver=Farflight Quiver
Button/Name/DemonHunterGloom=Gloom
Button/Name/DemonHunterGloomItem=Gloom
Button/Name/DemonHunterHatred=Hatred
Button/Name/DemonHunterHatredHotPursuitTalent=Hot Pursuit
Button/Name/DemonHunterHatredPunishmentTalent=Punishment
Button/Name/DemonHunterHatredRancorTalent=Rancor
Button/Name/DemonHunterHatredTemperedByDisciplineTalent=Tempered by Discipline
Button/Name/DemonHunterHungeringArrow=Hungering Arrow
Button/Name/DemonHunterHungeringArrowMonsterHunterTalent=Monster Hunter
Button/Name/DemonHunterHungeringArrowPuncturingArrowTalent=Puncturing Arrow
Button/Name/DemonHunterHungeringArrowSiphoningArrowTalent=Siphoning Arrow
Button/Name/DemonHunterManticore=Manticore
Button/Name/DemonHunterMultishot=Multishot
Button/Name/DemonHunterMultishotArsenalTalent=Arsenal
Button/Name/DemonHunterMultishotCompositeArrowsTalent=Composite Arrows
Button/Name/DemonHunterMultishotFrostShotTalent=Frost Shot
Button/Name/DemonHunterNewHatredStackFace=Hatred
Button/Name/DemonHunterPuncturingArrowQuestToken=Puncturing Arrow
Button/Name/DemonHunterRainOfVengeance=Rain of Vengeance
Button/Name/DemonHunterRainOfVengeanceStormOfVengeanceTalent=Storm of Vengeance
Button/Name/DemonHunterSeethingHatred=Seething Hatred
Button/Name/DemonHunterStrafe=Strafe
Button/Name/DemonHunterStrafeDeathSiphonTalent=Death Siphon
Button/Name/DemonHunterStrafeTriggerHappyTalent=Trigger Happy
Button/Name/DemonHunterStrafeTriggerHappyTalentSimple=Trigger Happy
Button/Name/DemonHunterVault=Vault
Button/Name/DemonHunterVaultCaltropsTalent=Caltrops
Button/Name/DemonHunterVaultRepeatingArrowTalent=Repeating Arrow
Button/Name/DemonHunterVaultTalentCaltropsQuestToken=Caltrops
Button/Name/DemonHunterVaultTumbleTalent=Tumble
Button/Name/DiabloApocalypse=Apocalypse
Button/Name/DiabloApocalypseDyingBreathTalent=Dying Breath
Button/Name/DiabloBlackSoulstone=Black Soulstone
Button/Name/DiabloBlackSoulstoneDevilsDueTalent=Devil's Due
Button/Name/DiabloBlackSoulstoneSoulFeastTalent=Soul Feast
Button/Name/DiabloBlackSoulstoneSoulFeastTalentToken=Black Soulstone
Button/Name/DiabloBlackSoulstoneToken=Black Soulstone
Button/Name/DiabloBulwark=Bulwark
Button/Name/DiabloDebilitatingFlames=Debilitating Flames
Button/Name/DiabloDevastatingCharge=Devastating Charge
Button/Name/DiabloDevastatingChargeToken=Devastating Charge
Button/Name/DiabloDiabolicalMomentum=Diabolical Momentum
Button/Name/DiabloFearfulPresence=Fearful Presence
Button/Name/DiabloFearfulPresenceTalent=Fearful Presence
Button/Name/DiabloFireStomp=Fire Stomp
Button/Name/DiabloFirestompFireDevilTalent=Fire Devil
Button/Name/DiabloHellfire=Hellfire
Button/Name/DiabloHellfireToken=Hellfire
Button/Name/DiabloHellgateTalent=Hellgate
Button/Name/DiabloLifeLeechTalent=Life Leech
Button/Name/DiabloLightningBreath=Lightning Breath
Button/Name/DiabloLightningBreathCancel=Lightning Breath Cancel
Button/Name/DiabloLightningBreathHellstormTalent=Hellstorm
Button/Name/DiabloLordOfTerror=Lord of Terror
Button/Name/DiabloOverpower=Overpower
Button/Name/DiabloOverpowerDemonicStrengthTalent=Demonic Strength
Button/Name/DiabloOverpowerDominationTalent=Domination
Button/Name/DiabloShadowCharge=Shadow Charge
Button/Name/DiabloShadowChargeFromTheShadowsTalent=From the Shadows
Button/Name/DiabloSoulShield=Soul Shield
Button/Name/DiabloSpeedDemon=Speed Demon
Button/Name/DiabloStyleAttack=Diablo Style Attack
Button/Name/DiabloStyleAttackDirected=Diablo Style Attack Directed
Button/Name/DoodadSuicide=Doodad Suicide
Button/Name/DragonKnightBullRush=Savage Charge
Button/Name/DragonKnightFireBreath=Flame Breath
Button/Name/DragonKnightLeaveDragon=Leave Dragon
Button/Name/DragonKnightRubbleMaker=Rubble Maker
Button/Name/DryadAbolishMagicHotbar=Abolish Magic
Button/Name/DryadBlossomSwellTalent=Blossom Swell
Button/Name/DryadBoundlessStrideTalent=Boundless Stride
Button/Name/DryadChokingPollenTalent=Choking Pollen
Button/Name/DryadCripplingSpores=Crippling Spores
Button/Name/DryadCruelSporesTalent=Cruel Spores
Button/Name/DryadDividingWispTalent=Dividing Wisp
Button/Name/DryadDryadsSwiftness=Dryad's Swiftness
Button/Name/DryadForestsWrathTalent=Forest's Wrath
Button/Name/DryadGallopingGaitTalent=Galloping Gait
Button/Name/DryadGreaterSpellShieldItemDisabled=Greater Spell Shield - Disabled
Button/Name/DryadGreaterSpellShieldItemEnabled=Greater Spell Shield - Enabled
Button/Name/DryadGreaterSpellShieldTalent=Greater Spell Shield
Button/Name/DryadInvigoratingSporesTalent=Invigorating Spores
Button/Name/DryadLeapingStrike=Leaping Strike
Button/Name/DryadLetThemWitherTalent=Let Them Wither
Button/Name/DryadNaturalPerspectiveTalent=Natural Perspective
Button/Name/DryadNaturesCullingTalent=Nature's Culling
Button/Name/DryadNaturesToxin=Nature's Toxin
Button/Name/DryadNimbleWispTalent=Nimble Wisp
Button/Name/DryadNoxiousBlossom=Noxious Blossom
Button/Name/DryadPesteringBlossomTalent=Pestering Blossom
Button/Name/DryadPhotosynthesisTalent=Photosynthesis
Button/Name/DryadSiphoningToxinTalent=Siphoning Toxin
Button/Name/DryadSkyboundWispTalent=Skybound Wisp
Button/Name/DryadSplinteredSpearTalent=Splintered Spear
Button/Name/DryadStarWoodSpearTalent=Star Wood Spear
Button/Name/DryadThornwoodVine=Thornwood Vine
Button/Name/DryadTimelostWispTalent=Timelost Wisp
Button/Name/DryadUnfairAdvantageTalent=Unfair Advantage
Button/Name/DryadWildVigorTalent=Wild Vigor
Button/Name/DryadWisp=Wisp
Button/Name/DryadWispRedirect=Relocate Wisp
Button/Name/ETCBlockParty=Block Party
Button/Name/ETCBlockPartyToken=Block Party
Button/Name/ETCCrowdSurfer=Crowd Surfer
Button/Name/ETCEncoreTalent=Encore
Button/Name/ETCGuitarSoloAggressiveShreddingTalent=Aggressive Shredding
Button/Name/ETCHammeronTalent=Hammer-on
Button/Name/ETCJustKeepRockinTalent=Just Keep Rockin'
Button/Name/ETCMicCheckTalent=Mic Check
Button/Name/ETCPinballWizardTalent=Pinball Wizard
Button/Name/ETCProgRockQuestToken=Prog Rock
Button/Name/ETCProgRockTalent=Prog Rock
Button/Name/ETCRollingLikeaStoneTalent=Rolling Like a Stone
Button/Name/ETCShowStopperTalent=Show Stopper
Button/Name/ETCSpeedMetalTalent=Speed Metal
Button/Name/ETCStageDiveCrowdPleaserTalent=Crowd Pleaser
Button/Name/EvolveMonstrosityActiveHotbar=Evolve Monstrosity Active
Button/Name/FaerieDragonPixieCharm=Pixie Charm
Button/Name/FaerieDragonPixieCharmTalent=Pixie Charm
Button/Name/FaerieDragonPixieCharmTalentToken=Pixie Charm
Button/Name/FaerieDragonPixieCharmToken=Pixie Charm
Button/Name/FalstadAerialBlitzkrieg=Aerial Blitzkrieg
Button/Name/FalstadBarrelRoll=Barrel Roll
Button/Name/FalstadBarrelRollAfterburnerTalent=Afterburner
Button/Name/FalstadBarrelRollDogFightTalent=Dog Fight
Button/Name/FalstadBarrelRollDogFightTalentSimple=Dog Fight
Button/Name/FalstadBarrelRollUpdraftTalent=Updraft
Button/Name/FalstadChargedUpTalent=Charged Up
Button/Name/FalstadEpicMountTalent=Epic Mount
Button/Name/FalstadFlight=Flight
Button/Name/FalstadFlightFlyAwayTalent=Fly Away!
Button/Name/FalstadFlightFlyAwayTalentSimple=Fly Away!
Button/Name/FalstadFlowRiderTalent=Flow Rider
Button/Name/FalstadFreeRollTalent=Free Roll
Button/Name/FalstadGatheringStormTalent=Gathering Storm
Button/Name/FalstadHammerGainsTalent=Hammer Gains
Button/Name/FalstadHammerang=Hammerang
Button/Name/FalstadHammerangBOOMerangActive=BOOMerang
Button/Name/FalstadHammerangBOOMerangTalent=BOOMerang
Button/Name/FalstadHammerangCripplingHammerTalent=Crippling Hammer
Button/Name/FalstadHammerangGatheringStormQuestToken=Gathering Storm
Button/Name/FalstadHinterlandBlast=Hinterland Blast
Button/Name/FalstadHinterlandBlastCalloftheWildhammerTalent=Call of the Wildhammer
Button/Name/FalstadLightningChainTalent=Lightning Chain
Button/Name/FalstadLightningChainTalentSimple=Lightning Chain
Button/Name/FalstadLightningRod=Lightning Rod
Button/Name/FalstadMightyGust=Mighty Gust
Button/Name/FalstadMightyGustHeroSelect=Mighty Gust
Button/Name/FalstadPowerThrowTalent=Power Throw
Button/Name/FalstadSecretWeaponTalent=Secret Weapon
Button/Name/FalstadSonicBoomTalent=Sonic Boom
Button/Name/FalstadSonicBoomTalentSimple=Sonic Boom
Button/Name/FalstadStaticShieldTalent=Static Shield
Button/Name/FalstadTailwind=Tailwind
Button/Name/FalstadTailwindAerieGustsTalent=Aerie Gusts
Button/Name/FalstadTailwindStormhammerTalent=Stormhammer
Button/Name/FalstadTailwindStormhammerTalentSimple=Stormhammer
Button/Name/FalstadThunderstorm=Thunderstorm
Button/Name/FalstadThunderstormHeroSelect=Thunderstorm
Button/Name/FalstadThunderstormLightningStormTalent=Lightning Storm
Button/Name/FalstadThunderstormLightningStormTalentSimple=Lightning Storm
Button/Name/FalstadThunderstormZapTalent=Zap!
Button/Name/FalstadThunderstormZapTalentSimple=Zap!
Button/Name/FalstadThunderstrikesTalent=Thunderstrikes
Button/Name/FalstadWindTunnelTalent=Wind Tunnel
Button/Name/FalstadWingmanHotbar=Wingman
Button/Name/FalstadWingmanHotbarTalent=Wingman
Button/Name/FalstadWingmanTalentToken=Wingman
Button/Name/FalstadWingmanToken=Wingman
Button/Name/FelStrike=Fel Strike
Button/Name/FeralSpiritHeroSelect=Feral Spirit
Button/Name/FirebatMolotov=Molotov
Button/Name/FlyOff=Land
Button/Name/FlyOn=Fly
Button/Name/FrostShardsTalent2=Frost Shards Copy
Button/Name/FrostShardsTalentSimple2=Frost Shards Copy
Button/Name/FrostbittenTalent2=Frostbitten Copy
Button/Name/FrostbittenTalentSimple2=Frostbitten Copy
Button/Name/FuryoftheStormTalent=Fury of the Storm
Button/Name/GardensObeliskActivate=Gardens Obelisk Activate
Button/Name/GenericAmplifiedHealingTalent=Amplified Healing
Button/Name/GenericArcanePowerHotbar=Arcane Power
Button/Name/GenericBattleFuryTalent=Battle Fury
Button/Name/GenericBattleFuryTalentSimple=Battle Fury
Button/Name/GenericBattleMomentumTalent=Battle Momentum
Button/Name/GenericBerserkHotbar=Berserk
Button/Name/GenericBlockTalent=Block
Button/Name/GenericBlockTalentFace=Block
Button/Name/GenericBloodForBloodHotbar=Blood for Blood
Button/Name/GenericBoltoftheStormTalent=Bolt of the Storm
Button/Name/GenericBribe=Bribe
Button/Name/GenericBribeTalent=Bribe
Button/Name/GenericBurningRageTalent=Burning Rage
Button/Name/GenericCalldownMULERepair=Calldown MULE Repair
Button/Name/GenericCalldownMule=Calldown: MULE
Button/Name/GenericClairvoyance=Clairvoyance
Button/Name/GenericCleanse=Cleanse
Button/Name/GenericConjurersPursuitTalent=Conjurer's Pursuit
Button/Name/GenericConstantHeroismTalent=Constant Heroism
Button/Name/GenericConstantHeroismTalentSimple=Constant Heroism
Button/Name/GenericDemolitionistTalent=Demolitionist
Button/Name/GenericEnvenomTalent=Envenom
Button/Name/GenericExecutionerTalent=Executioner
Button/Name/GenericFirstAid=First Aid
Button/Name/GenericFirstAid2=First Aid Copy
Button/Name/GenericFocusedAttackTalent=Focused Attack
Button/Name/GenericFollowThroughTalent=Follow Through
Button/Name/GenericFuryoftheStormTalent=Fury of the Storm
Button/Name/GenericFuryoftheStormTalentSimple=Fury of the Storm
Button/Name/GenericGatheringPowerTalent=Gathering Power
Button/Name/GenericGiantKiller=Giant Killer
Button/Name/GenericHardenedFocusTalent=Hardened Focus
Button/Name/GenericHealingWard=Healing Ward
Button/Name/GenericHealingWardTalent=Healing Ward
Button/Name/GenericIceBlockCancel=Cancel Ice Block
Button/Name/GenericIceBlockTalent=Ice Block
Button/Name/GenericImposingPresenceTalent=Imposing Presence
Button/Name/GenericMercenaryLordTalent=Mercenary Lord
Button/Name/GenericOnslaughtoftheStormTalent=Onslaught of the Storm
Button/Name/GenericOnslaughtoftheStormTalentSimple=Onslaught of the Storm
Button/Name/GenericOverdriveTalent=Overdrive
Button/Name/GenericPathoftheAssassinTalent=Path of the Assassin
Button/Name/GenericPathoftheAssassinTalentSimple=Path of the Assassin
Button/Name/GenericPathoftheWarriorTalent=Path of the Warrior
Button/Name/GenericPathoftheWarriorTalentSimple=Path of the Warrior
Button/Name/GenericPathoftheWizardTalent=Path of the Wizard
Button/Name/GenericPathoftheWizardTalentSimple=Path of the Wizard
Button/Name/GenericPromote=Promote
Button/Name/GenericProtectiveShield=Protective Shield
Button/Name/GenericRegenerationMasterTalent=Regeneration Master
Button/Name/GenericRelentlessTalent=Relentless
Button/Name/GenericRewindHotbar=Rewind
Button/Name/GenericScoutingDrone=Scouting Drone
Button/Name/GenericSearingAttacks=Searing Attacks
Button/Name/GenericSeasonedMarksmanTalent=Seasoned Marksman
Button/Name/GenericShrinkRayTalent=Shrink Ray
Button/Name/GenericSpellShieldItemDisabled=Spell Shield - Disabled
Button/Name/GenericSpellShieldItemEnabled=Spell Shield - Enabled
Button/Name/GenericSpellShieldTalent=Spell Shield
Button/Name/GenericSprint=Sprint
Button/Name/GenericStoneskin=Stoneskin
Button/Name/GenericStormShield=Storm Shield
Button/Name/GenericSwiftStormTalent=Swift Storm
Button/Name/GenericSwiftStormTalentSimple=Swift Storm
Button/Name/GenericTalentForceofWill1=Force of Will 1
Button/Name/GenericTalentForceofWill1Base=Force of Will 1 Base
Button/Name/GenericTalentForceofWill2=Force of Will 2
Button/Name/GenericTalentSwiftness1=Swiftness 1
Button/Name/GenericTalentSwiftness1Base=Swiftness 1 Base
Button/Name/GenericTalentSwiftness2=Swiftness 2
Button/Name/GenericUltimate1Talent=Generic Heroic Ability 1 Talent
Button/Name/GenericUltimate2Talent=Generic Heroic Ability 2 Talent
Button/Name/GenericVigorousAssaultTalent=Vigorous Assault
Button/Name/GenericVigorousStrikeTalent=Vigorous Strike
Button/Name/GhostShipCannonBombard=Blackheart's Bombardment
Button/Name/GiantKiller3=Giant Killer 3
Button/Name/GraveGolemBindingRoots=Binding Roots
Button/Name/GraveGolemMULEKill=Grave Golem MULE Kill
Button/Name/GraveGolemMegaStun=Mega Smash
Button/Name/GraveGolemWallCrush=Grave Golem Wall Crush
Button/Name/GreymaneAlphaKillerTalent=Alpha Killer
Button/Name/GreymaneCursedBullet=Cursed Bullet
Button/Name/GreymaneCursedBulletGilneanRouletteTalent=Gilnean Roulette
Button/Name/GreymaneDarkflight=Darkflight
Button/Name/GreymaneDarkflightCyclicalNatureTalent=Cyclical Nature
Button/Name/GreymaneDarkflightRunningWildTalent=Running Wild
Button/Name/GreymaneDarkflightThickSkinTalent=Thick Skin
Button/Name/GreymaneDisengage=Disengage
Button/Name/GreymaneDisengageEyesInTheDarkTalent=Eyes in the Dark
Button/Name/GreymaneEagerWolf=Eager Wolf
Button/Name/GreymaneGilneanCocktail=Gilnean Cocktail
Button/Name/GreymaneGilneanCocktailDraughtOverflowTalent=Draught Overflow
Button/Name/GreymaneGilneanCocktailIncendiaryElixirQuest=Incendiary Elixir
Button/Name/GreymaneGilneanCocktailIncendiaryElixirTalent=Incendiary Elixir
Button/Name/GreymaneGilneanCocktailPerfectAimTalent=Perfect Aim
Button/Name/GreymaneGoForTheThroat=Go for the Throat
Button/Name/GreymaneHuntersBlunderbussTalent=Hunter's Blunderbuss
Button/Name/GreymaneInnerBeast=Inner Beast
Button/Name/GreymaneInnerBeastActive=Inner Beast
Button/Name/GreymaneInnerBeastInsatiableTalent=Insatiable
Button/Name/GreymaneInnerBeastOnTheProwlTalent=On the Prowl
Button/Name/GreymaneInnerBeastViciousnessTalent=Viciousness
Button/Name/GreymaneInnerBeastWolfheartTalent=Wolfheart
Button/Name/GreymaneQuicksilverBulletsTalent=Quicksilver Bullets
Button/Name/GreymaneRazorSwipe=Razor Swipe
Button/Name/GreymaneRazorSwipeUnfetteredAssaultTalent=Unfettered Assault
Button/Name/GreymaneRazorSwipeVisceralAttacksTalent=Visceral Attacks
Button/Name/GreymaneSummonMount=Summon Mount
Button/Name/GreymaneToothAndClawTalent=Tooth and Claw
Button/Name/GreymaneUnleashed=Unleashed
Button/Name/GreymaneWizenedDuelistTalent=Wizened Duelist
Button/Name/GreymaneWizenedDuelistTalentQuest=Wizened Duelist
Button/Name/GreymaneWorgenForm=Curse of the Worgen
Button/Name/HandofSacrificeMastery1=Hand of Sacrifice (Mastery 1)
Button/Name/HandofSacrificeMastery1Simple=Hand of Sacrifice (Mastery 1)
Button/Name/HardenedShieldTalent=Hardened Shield
Button/Name/Health=Health
Button/Name/HeroGenericBribeToken=Bribe
Button/Name/HeroGenericConjurersPursuitQuestToken=Conjurer's Pursuit
Button/Name/HeroGenericRegenGlobe=Regen Globe
Button/Name/HeroGenericRegenerationMasterQuestToken=Regeneration Master
Button/Name/HeroJump=Hero Jump
Button/Name/HeroPlaceholder1=Hero Placeholder 1
Button/Name/HeroPlaceholder2=Hero Placeholder 2
Button/Name/HunterKillerMastery1Talent=Hunter Killer Mastery 1
Button/Name/HunterKillerMastery1TalentSimple=Hunter Killer Mastery 1
Button/Name/IceBarrierTalent2=Ice Barrier Copy
Button/Name/IceBarrierTalentSimple2=Ice Barrier Copy
Button/Name/IceFloesTalent2=Ice Floes Copy
Button/Name/IceFloesTalentSimple2=Ice Floes Copy
Button/Name/IceRangeTalentSimple=Ice Range
Button/Name/IceRangeTalentSimple2=Ice Range Copy
Button/Name/IllidanBetrayersThirst=Betrayer's Thirst
Button/Name/IllidanBetrayersThirstHuntersOnslaughtTalent=Hunter's Onslaught
Button/Name/IllidanBetrayersThirstThirstingBladeTalent=Thirsting Blade
Button/Name/IllidanBetrayersThirstThrillOfBattle=Betrayer's Thirst
Button/Name/IllidanBetrayersThirstThrillOfBattleTalent=Thrill of Battle
Button/Name/IllidanBladesOfAzzinoth=Blades of Azzinoth
Button/Name/IllidanDive=Dive
Button/Name/IllidanDiveFriendOrFoeTalent=Friend or Foe
Button/Name/IllidanDiveLungeTalent=Lunge
Button/Name/IllidanDiveMarkedForDeathTalent=Marked for Death
Button/Name/IllidanDiveRapidChaseTalent=Rapid Chase
Button/Name/IllidanElusiveStrike=Elusive Strike
Button/Name/IllidanEvasion=Evasion
Button/Name/IllidanEvasionReflexiveBlockTalent=Reflexive Block
Button/Name/IllidanEvasionShadowShieldTalent=Shadow Shield
Button/Name/IllidanEvasionSixthSenseTalent=Sixth Sense
Button/Name/IllidanFieryBrand=Fiery Brand
Button/Name/IllidanFlightOftheBetrayer=Flight of the Betrayer
Button/Name/IllidanMetamorphosis=Metamorphosis
Button/Name/IllidanMetamorphosisDemonicFormTalent=Demonic Form
Button/Name/IllidanNimbleDefender=Nimble Defender
Button/Name/IllidanSweepingStrike=Sweeping Strike
Button/Name/IllidanSweepingStrikeBatteredAssaultTalent=Battered Assault
Button/Name/IllidanSweepingStrikeImmolationTalent=Immolation
Button/Name/IllidanSweepingStrikeSecondSweepTalent=Second Sweep
Button/Name/IllidanSweepingStrikeUnboundQuestToken=Unbound
Button/Name/IllidanSweepingStrikeUnboundTalent=Unbound
Button/Name/IllidanTheHunt=The Hunt
Button/Name/IllidanTheHuntCancel=Cancel The Hunt
Button/Name/IllidanTheHuntNowhereToHideTalent=Nowhere to Hide
Button/Name/IllidanUnendingHatredQuestToken=Unending Hatred
Button/Name/IllidanUnendingHatredTalent=Unending Hatred
Button/Name/IntroVOInteractor=Intro VO Interactor
Button/Name/ItemCannonball=Doubloons
Button/Name/ItemCannonballPickup=Item Cannonball Pickup
Button/Name/ItemUnderworldPowerup=Powerup
Button/Name/ItemUnderworldPowerupPickup=Powerup Pickup
Button/Name/JainaBlizzard=Blizzard
Button/Name/JainaBlizzardMastery1Talent=Blizzard Mastery 1
Button/Name/JainaBlizzardMastery1TalentSimple=Blizzard Mastery 1
Button/Name/JainaBlizzardSnowstormTalent=Snowstorm
Button/Name/JainaBlizzardStormFrontTalent=Storm Front
Button/Name/JainaCommandWaterElemental=Command Water Elemental
Button/Name/JainaConeOfCold=Cone of Cold
Button/Name/JainaConeOfColdIceFloesTalent=Ice Floes
Button/Name/JainaConeOfColdNorthernExposureTalent=Northern Exposure
Button/Name/JainaConeOfColdNumbingBlastTalent=Numbing Blast
Button/Name/JainaConeofColdMastery1TalentSimple=Cone of Cold Mastery 1
Button/Name/JainaConeofColdTalent=Cone of Cold Mastery 1
Button/Name/JainaFingersOfFrost=Fingers of Frost
Button/Name/JainaFingersOfFrostQuestToken=Fingers of Frost
Button/Name/JainaFrigidTransmission=Ice Blink
Button/Name/JainaFrostbiteArcaneIntellectTalent=Arcane Intellect
Button/Name/JainaFrostbiteDeepChillTalent=Deep Chill
Button/Name/JainaFrostbiteFrostArmorTalent=Frost Armor
Button/Name/JainaFrostbiteFrostbittenTalent=Frostbitten
Button/Name/JainaFrostbiteIceBarrierTalent=Ice Barrier
Button/Name/JainaFrostbiteLingeringChillTalent=Lingering Chill
Button/Name/JainaFrostbiteToken=Frostbite
Button/Name/JainaFrostbolt=Frostbolt
Button/Name/JainaFrostboltFrostShardsTalent=Frost Shards
Button/Name/JainaFrostboltIceLanceTalent=Ice Lance
Button/Name/JainaFrostboltMastery1Talent=Frostbolt Mastery 1
Button/Name/JainaFrostboltMastery1TalentSimple=Frostbolt Mastery 1
Button/Name/JainaFrostboltWintersReachTalent=Winter's Reach
Button/Name/JainaIcefuryWand=Icefury Wand
Button/Name/JainaIcyVeinsHotbar=Icy Veins
Button/Name/JainaImprovedIceBlockCancel=Cancel Improved Ice Block
Button/Name/JainaImprovedIceBlockHotbar=Improved Ice Block
Button/Name/JainaRingOfFrost=Ring of Frost
Button/Name/JainaRingOfFrostColdSnapTalent=Cold Snap
Button/Name/JainaSummonWaterElemental=Summon Water Elemental
Button/Name/JainaSummonWaterElementalTalents2=Summon Water Elemental Copy
Button/Name/JainaSummonWaterElementalTalentsSimple2=Summon Water Elemental Copy
Button/Name/JainaSummonWaterElementalWintermuteTalent=Wintermute
Button/Name/JainaTraitFrostbite=Frostbite
Button/Name/JohannaBlessedMomentum=Blessed Momentum
Button/Name/KaelthasArcaneBarrier=Arcane Barrier
Button/Name/KaelthasArcaneDynamo=Arcane Dynamo
Button/Name/KaelthasBurnedFleshTalent=Burned Flesh
Button/Name/KaelthasFlamestrike=Flamestrike
Button/Name/KaelthasFlamestrikeConvectionQuestToken=Convection
Button/Name/KaelthasFlamestrikeConvectionQuestTokenComplete=Convection
Button/Name/KaelthasFlamestrikeConvectionTalent=Convection
Button/Name/KaelthasFlamestrikeFuryOfTheSunwellTalent=Fury of the Sunwell
Button/Name/KaelthasFlamethrowerTalent=Flamethrower
Button/Name/KaelthasGravityLapse=Gravity Lapse
Button/Name/KaelthasGravityLapseEnergyRoilTalent=Energy Roil
Button/Name/KaelthasGravityLapseGravityThrowTalent=Gravity Throw
Button/Name/KaelthasGravityLapseNetherWindTalent=Nether Wind
Button/Name/KaelthasGravityLapseTriOptimalTalent=Tri-Optimal
Button/Name/KaelthasLivingBomb=Living Bomb
Button/Name/KaelthasLivingBombBackdraftTalent=Backdraft
Button/Name/KaelthasLivingBombChainBombTalent=Chain Bomb
Button/Name/KaelthasLivingBombFissionBombTalent=Fission Bomb
Button/Name/KaelthasLivingBombPyromaniacTalent=Pyromaniac
Button/Name/KaelthasLivingBombSunKingsFury=Sun King's Fury
Button/Name/KaelthasMakethemPayLivingBomb=Make Them Pay
Button/Name/KaelthasManaAddictQuest=Mana Addict
Button/Name/KaelthasManaAddictQuestComplete=Mana Addict
Button/Name/KaelthasManaAddictTalent=Mana Addict
Button/Name/KaelthasManaTapTalent=Mana Tap
Button/Name/KaelthasMasterOfFlamesLivingBomb=Master of Flames
Button/Name/KaelthasMasterofFlamesTalent=Master of Flames
Button/Name/KaelthasPhoenix=Phoenix
Button/Name/KaelthasPhoenixRebirthTalent=Rebirth
Button/Name/KaelthasPhoenixRetarget=Phoenix Retarget
Button/Name/KaelthasPyroblast=Pyroblast
Button/Name/KaelthasPyroblastPresenceOfMindTalent=Presence Of Mind
Button/Name/KaelthasSunfireEnchantmentTalent=Sunfire Enchantment
Button/Name/KaelthasVerdantSpheres=Verdant Spheres
Button/Name/KaelthasVerdantSpheresActive=Verdant Spheres Active
Button/Name/KaelthasVerdantSpheresDeactivate=Deactivate Verdant Spheres
Button/Name/KaelthasVerdantSpheresFelInfusionTalent=Fel Infusion
Button/Name/KaelthasVerdantSpheresTwinSpheresTalent=Twin Spheres
Button/Name/KerriganAdaptationTalent=Adaptation
Button/Name/KerriganAggressiveDefenseTalent=Aggressive Defense
Button/Name/KerriganAssimilation=Assimilation
Button/Name/KerriganAssimilationDoubleStrikeTalent=Double Strike
Button/Name/KerriganAssimilationDoubleStrikeTalent2=Double Strike Copy
Button/Name/KerriganAssimilationFuryOfTheSwarmTalent=Fury of the Swarm
Button/Name/KerriganAssimilationLingeringEssenceTalent=Lingering Essence
Button/Name/KerriganAssimilationMasteryTalent=Assimilation Mastery
Button/Name/KerriganBladedMomentum=Bladed Momentum
Button/Name/KerriganEssenceForEssenceHotbar=Essence for Essence
Button/Name/KerriganImpalingBlades=Impaling Blades
Button/Name/KerriganImpalingBladesBladeTorrentTalent=Blade Torrent
Button/Name/KerriganImpalingBladesImpalingSwarmTalent=Impaling Swarm
Button/Name/KerriganImpalingBladesSharpenedBladesTalent=Sharpened Blades
Button/Name/KerriganMaelstrom=Maelstrom
Button/Name/KerriganMaelstromOmegastormTalent=Omegastorm
Button/Name/KerriganPrimalGrasp=Primal Grasp
Button/Name/KerriganPrimalGraspEnergizingGraspTalent=Energizing Grasp
Button/Name/KerriganPrimalGraspPrimalBlastTalent=Primal Blast
Button/Name/KerriganPrimalGraspPrimalBlastTalentSimple=Primal Blast
Button/Name/KerriganPrimalGraspPsionicPulseTalent=Psionic Pulse
Button/Name/KerriganPsionicShift=Psionic Shift
Button/Name/KerriganQueensRushHotbar=Queen's Rush
Button/Name/KerriganRavage=Ravage
Button/Name/KerriganRavageCleanKillTalent=Clean Kill
Button/Name/KerriganRavageEviscerateTalent=Eviscerate
Button/Name/KerriganRavageSiphoningImpactTalent=Siphoning Impact
Button/Name/KerriganSummonUltralisk=Summon Ultralisk
Button/Name/KerriganSummonUltraliskTorrasqueTalent=Torrasque
Button/Name/KerriganTheBestDefenseTalent=The Best Defense...
Button/Name/KerriganTheBestDefenseTalentSimple=The Best Defense...
Button/Name/KerriganUltraliskIssueAttackOrder=Command Ultralisk
Button/Name/KnightMagicVolley=Magical Barrage
Button/Name/L90ETCDeathMetalTalent=Death Metal
Button/Name/L90ETCFaceMelt=Face Melt
Button/Name/L90ETCFaceMeltFaceSmeltTalent=Face Smelt
Button/Name/L90ETCFaceMeltLoudSpeakersTalent=Loud Speakers
Button/Name/L90ETCGuitarSolo=Guitar Solo
Button/Name/L90ETCGuitarSoloGroupiesTalent=Groupies
Button/Name/L90ETCGuitarSoloGuitarHeroTalent=Guitar Hero
Button/Name/L90ETCMoshPit=Mosh Pit
Button/Name/L90ETCMoshPitCancel=Mosh Pit Cancel
Button/Name/L90ETCMoshPitDeathMetalTalent=Death Metal
Button/Name/L90ETCMoshPitDeathMetalTalentSimple=Death Metal
Button/Name/L90ETCMoshPitTourBusTalent=Tour Bus
Button/Name/L90ETCPowerslide=Powerslide
Button/Name/L90ETCRockstar=Rockstar
Button/Name/L90ETCRockstarEchoPedalTalent=Echo Pedal
Button/Name/L90ETCStageDive=Stage Dive
Button/Name/L90ETCStageDiveRockGodTalent=Rock God!
Button/Name/L90ETCStageDiveRockGodTalentSimple=Rock God!
Button/Name/LearnBetrayersStrike=Betrayer's Strike
Button/Name/LearnBrightwingEmeraldWind=Emerald Wind
Button/Name/LearnBrightwingPhaseShiftPhaseShieldTalent=Phase Shield
Button/Name/LearnCarrionSwarm=Carrion Swarm
Button/Name/LearnCrescentSweep=Crescent Sweep
Button/Name/LearnCurseOfGuldan=Curse of Gul'dan
Button/Name/LearnFelStrike=Fel Strike
Button/Name/LearnImpale=Impale
Button/Name/LearnLunge=Lunge
Button/Name/LearnMetamorphosis=Metamorphosis
Button/Name/LearnSpawnBeetles=Spawn Beetles
Button/Name/LearnTheHunt=The Hunt
Button/Name/LeavePlantHorror=Leave Garden Terror
Button/Name/LeaveVehicle=Abandon
Button/Name/LegionOfBeetlesToggle=Legion of Beetles
Button/Name/LeoricBlackBloodTalent=Black Blood
Button/Name/LeoricBlackBloodTalentSimple=Black Blood
Button/Name/LeoricBuriedAliveTalent=Buried Alive
Button/Name/LeoricBurningDespair=Burning Despair
Button/Name/LeoricCancelWraithWalk=Cancel Wraith Walk
Button/Name/LeoricConsumeVitalityTalent=Consume Vitality
Button/Name/LeoricCrushingHopeTalent=Crushing Hope
Button/Name/LeoricDeathMarchTalent=Death March
Button/Name/LeoricDrainEssence=Drain Essence
Button/Name/LeoricDrainHope=Drain Hope
Button/Name/LeoricDrainMomentumTalent=Drain Momentum
Button/Name/LeoricEntomb=Entomb
Button/Name/LeoricEntombCancel=Entomb (Cancel)
Button/Name/LeoricFealtyUntoDeathTalent=Fealty Unto Death
Button/Name/LeoricGhastlyArrivalTalent=Ghastly Arrival
Button/Name/LeoricGhastlyArrivalTalentSimple=Ghastly Arrival
Button/Name/LeoricGhastlyArrivalTalentTalentSimple=Ghastly Arrival
Button/Name/LeoricGhastlyReachTalent=Ghastly Reach
Button/Name/LeoricGhastlySwing=Ghastly Swing
Button/Name/LeoricHardenedBonesTalent=Hardened Bones
Button/Name/LeoricHeadCrackTalent=Head Crack
Button/Name/LeoricHeadCrackTalentSimple=Head Crack
Button/Name/LeoricHeavySwingTalent=Heavy Swing
Button/Name/LeoricHeavySwingTalentSimple=Heavy Swing
Button/Name/LeoricHopelessnessTalent=Hopelessness
Button/Name/LeoricKneelPeasantsTalent=Kneel, Peasants!
Button/Name/LeoricLingeringApparitionTalent=Lingering Apparition
Button/Name/LeoricMarchoftheBlackKing=March of the Black King
Button/Name/LeoricMithrilMaceTalent=Mithril Mace
Button/Name/LeoricMithrilMaceTalentToken=Mithril Mace
Button/Name/LeoricOminousWraithTalent=Ominous Wraith
Button/Name/LeoricOsseinRenewal=Ossein Renewal
Button/Name/LeoricOsseinRenewalHotbar=Ossein Renewal
Button/Name/LeoricParalyzingRageTalent=Paralyzing Rage
Button/Name/LeoricRoyalFocusTalent=Royal Focus
Button/Name/LeoricShatteringTalent=Shattering
Button/Name/LeoricShatteringTalentSimple=Shattering
Button/Name/LeoricShroudoftheDeadKingTalent=Shroud of the Dead King
Button/Name/LeoricSkeletalSwing=Skeletal Swing
Button/Name/LeoricSpectralBlowTalent=Spectral Blow
Button/Name/LeoricSpectralBlowTalentSimple=Spectral Blow
Button/Name/LeoricSpectralLeechTalent=Spectral Leech
Button/Name/LeoricStrongArmsTalent=Strong Arms
Button/Name/LeoricStrongArmsTalentSimple=Strong Arms
Button/Name/LeoricTheCullingTalent=The Culling
Button/Name/LeoricTheCullingTalentSimple=The Culling
Button/Name/LeoricUltimateChainTalent=Ultimate Chain
Button/Name/LeoricUltimateChainTalentSimple=Ultimate Chain
Button/Name/LeoricUndyingTrait=Undying
Button/Name/LeoricUnyieldingDespairTalent=Unyielding Despair
Button/Name/LeoricWillingVesselTalent=Willing Vessel
Button/Name/LeoricWraithWalk=Wraith Walk
Button/Name/LeoricWrathOfTheBoneKing=Wrath Of The Bone King
Button/Name/LevelUpLearn=Learn new abilities
Button/Name/LiLiBlindingWind=Blinding Wind
Button/Name/LiLiBlindingWindGaleForceTalent=Gale Force
Button/Name/LiLiBlindingWindHinderingWindsTalent=Hindering Winds
Button/Name/LiLiBlindingWindLingeringBlindTalent=Lingering Blind
Button/Name/LiLiBlindingWindMassVortexTalent=Mass Vortex
Button/Name/LiLiCloudSerpent=Cloud Serpent
Button/Name/LiLiCloudSerpentAttack=Cloud Serpent Attack
Button/Name/LiLiCloudSerpentBringerOfGiftsTalent=Bringer of Gifts
Button/Name/LiLiCloudSerpentBringerOfGiftsTalentSimple=Bringer of Gifts
Button/Name/LiLiCloudSerpentLightningSerpentTalent=Lightning Serpent
Button/Name/LiLiCloudSerpentTimelessCreatureTalent=Timeless Creature
Button/Name/LiLiElusiveFeetHotbar=Elusive Feet
Button/Name/LiLiFastFeet=Fast Feet
Button/Name/LiLiFastFeetElusiveFeetTalent=Elusive Feet
Button/Name/LiLiFastFeetMagicalEssenceTalent=Magical Essence
Button/Name/LiLiFastFeetMagicalEssenceTalentSimple=Magical Essence
Button/Name/LiLiHealingBrew=Healing Brew
Button/Name/LiLiHealingBrewTheGoodStuffTalent=The Good Stuff
Button/Name/LiLiHealingBrewTwoForOneTalent=Two For One
Button/Name/LiLiJugof1000Cups=Jug of 1,000 Cups
Button/Name/LiLiJugof1000CupsJugof1000000CupsTalent=Jug of 1,000,000 Cups
Button/Name/LiLiKungFuHustleTalent=Kung Fu Hustle
Button/Name/LiLiMendingSerpentTalent=Mending Serpent
Button/Name/LiLiPitchPerfectTalent=Pitch Perfect
Button/Name/LiLiProTossTalent=Pro Toss
Button/Name/LiLiSafetySprintTalent=Safety Sprint
Button/Name/LiLiSerpentSidekickTalent=Serpent Sidekick
Button/Name/LiLiShakeItOffHotbar=Shake It Off
Button/Name/LiLiShakeItOffTalent=Shake It Off
Button/Name/LiLiSurgingWindsTalent=Surging Winds
Button/Name/LiLiWaterDragon=Water Dragon
Button/Name/LiLiWaterDragonDoubleDragonTalent=Double Dragon
Button/Name/LingeringChillTalent2=Lingering Chill Copy
Button/Name/LingeringChillTalentSimple2=Lingering Chill Copy
Button/Name/LockedHeroicAbility=Heroic Ability
Button/Name/LockedMapMechanicAbility=Map Mechanic Ability
Button/Name/LootSpray=Quick Spray Expression
Button/Name/LootYellVoiceLine=Quick Voice Line Expression
Button/Name/LostVikingSelectAll=Select All Vikings
Button/Name/LostVikingSelectBaleog=Select Baleog
Button/Name/LostVikingSelectErik=Select Erik
Button/Name/LostVikingSelectOlaf=Select Olaf
Button/Name/LostVikingSelectOlaf2=LostVikingSelectOlaf (Unnamed) Copy
Button/Name/LostVikingsBaleogTheFierceTalent=Baleog the Fierce
Button/Name/LostVikingsCheckpointReachedTalent=Checkpoint Reached
Button/Name/LostVikingsErikTheSwiftTalent=Erik the Swift
Button/Name/LostVikingsExplosiveAttacksTalent=Explosive Attacks
Button/Name/LostVikingsFastRestart=Fast Restart
Button/Name/LostVikingsFastRestartHeroSelectButton=Fast Restart
Button/Name/LostVikingsFuryoftheStormTalent=Fury of the Storm
Button/Name/LostVikingsGoGoGo=Go Go Go!
Button/Name/LostVikingsGoGoGo64KBMarathonTalent=64 KB Marathon
Button/Name/LostVikingsGoGoGoBurstOfSpeedTalentSimple=Burst of Speed
Button/Name/LostVikingsHunkaBurningOlafTalent=Hunka' Burning Olaf
Button/Name/LostVikingsImpatienceIsAVirtueTalent=Impatience Is a Virtue
Button/Name/LostVikingsItsASabotageTalent=It's a Sabotage!
Button/Name/LostVikingsJump=Jump!
Button/Name/LostVikingsLargeAndInChargeTalent=Large and In Charge
Button/Name/LostVikingsLockedAbilityE=Locked Ability
Button/Name/LostVikingsLockedAbilityQ=Locked Ability
Button/Name/LostVikingsLockedAbilityW=Locked Ability
Button/Name/LostVikingsLongboatRaid=Longboat Raid!
Button/Name/LostVikingsMortar=Mortar
Button/Name/LostVikingsNordicAttackSquad=Nordic Attack Squad
Button/Name/LostVikingsNorseForce=Norse Force!
Button/Name/LostVikingsOlafHealthRegen=Olaf Health Regen
Button/Name/LostVikingsOlafTheEnduringTalent=Olaf The Enduring
Button/Name/LostVikingsOlafTheEnduringTalentSimple=Olaf The Enduring
Button/Name/LostVikingsOlafTheStoutTalent=Olaf the Stout
Button/Name/LostVikingsPainDontHurtTalent=Pain Don't Hurt
Button/Name/LostVikingsPlayAgain=Play Again!
Button/Name/LostVikingsSpeedrunTalent=Speedrun
Button/Name/LostVikingsSpeedrunTalentSimple=Speedrun
Button/Name/LostVikingsSpinToWin=Spin To Win!
Button/Name/LostVikingsSpyGamesTalent=Spy Games
Button/Name/LostVikingsTheSequelTalent=The Sequel!
Button/Name/LostVikingsVikingBribery=Viking Bribery
Button/Name/LostVikingsVikingBriberyToken=Viking Bribery
Button/Name/LostVikingsVikingHoard=Viking Hoard
Button/Name/LostVikingsVikingHoardHeroSelect=Viking Hoard
Button/Name/LostVikingsVikingHoardTalent=Viking Hoard
Button/Name/LostVikingsVikingHoardTokenCounter=Viking Hoard
Button/Name/LostVikingsVikingHoardTraitHeroSelect=Viking Hoard
Button/Name/LostVikingsWereOnABoatTalent=Ragnarok 'n' Roll!
Button/Name/MalfurionAltUlt=Malfurion Alt Ult
Button/Name/MalfurionAstralCommunion=Astral Communion
Button/Name/MalfurionEntanglingRoots=Entangling Roots
Button/Name/MalfurionEntanglingRootsStranglingVinesTalent=Strangling Vines
Button/Name/MalfurionEntanglingRootsTenaciousRootsTalent=Tenacious Roots
Button/Name/MalfurionEntanglingRootsVengefulRootsTalent=Vengeful Roots
Button/Name/MalfurionInnervate=Innervate
Button/Name/MalfurionInnervateElunesGraceTalent=Elune's Grace
Button/Name/MalfurionInnervateShandosClarityTalent=Shan'do's Clarity
Button/Name/MalfurionMoonfire=Moonfire
Button/Name/MalfurionMoonfireFullMoonfireTalent=Full Moonfire
Button/Name/MalfurionMoonfireHinderingMoonfireTalent=Hindering Moonfire
Button/Name/MalfurionMoonfireLunarShowerTalent=Lunar Shower
Button/Name/MalfurionMoonfireMoonburnTalent=Moonburn
Button/Name/MalfurionMoonfireMoonburnTokenTalent=Moonburn
Button/Name/MalfurionRegrowth=Regrowth
Button/Name/MalfurionRegrowthHarmonyTalent=Harmony
Button/Name/MalfurionRegrowthLifeSeedHotbar=Life Seed
Button/Name/MalfurionRegrowthLifeSeedTalent=Life Seed
Button/Name/MalfurionRevitalizeInnervateTalent=Revitalize
Button/Name/MalfurionTranquility=Tranquility
Button/Name/MalfurionTranquilitySerenityTalent=Serenity
Button/Name/MalfurionTwilightDream=Twilight Dream
Button/Name/MalfurionTwilightDreamAstralCommunionTalent=Astral Communion
Button/Name/MalfurionVengefulRootsEntanglingRootsTalentToken=Vengeful Roots
Button/Name/MalfurionYserasGift=Ysera's Gift
Button/Name/MapMechanicAbility=Map Mechanic Ability
Button/Name/MapMechanicAbility2=Map Mechanic Ability 2
Button/Name/MapMechanicAbilityInstant=Map Mechanic Ability
Button/Name/MarauderDropMedivacHeal=Marauder Drop Medivac Heal
Button/Name/MarauderDropMedivacLoad=Marauder Drop Medivac Load
Button/Name/MarauderDropMedivacUnload=Marauder Drop Medivac Unload
Button/Name/MarineDropMedivacHeal=Marine Drop Medivac Heal
Button/Name/MarineDropMedivacLoad=Marine Drop Medivac Load
Button/Name/MarineDropMedivacUnload=Marine Drop Medivac Unload
Button/Name/MarkoftheBetrayerHeroSelect=Mark of Azzinoth
Button/Name/Mastery=Mastery
Button/Name/MedicAutomatedBlockTalent=Automated Block
Button/Name/MedicBioshieldTalent=Bioshield
Button/Name/MedicBlastShield=Blast Shield
Button/Name/MedicCaduceusFeedbackTalent=Caduceus Feedback
Button/Name/MedicCaduceusReactor=Caduceus Reactor
Button/Name/MedicCaduceusReactor20=Caduceus Reactor 2.0
Button/Name/MedicCaduceusReactor2dot0Talent=Caduceus Reactor 2.0
Button/Name/MedicCancelEnergyWall=Cancel Energy Wall
Button/Name/MedicCancelHealingBeam=Cancel Healing Beam
Button/Name/MedicCellularReactorTalent=Cellular Reactor
Button/Name/MedicClearTalent=Clear!
Button/Name/MedicClearToken=Clear!
Button/Name/MedicCouplesTherapyTalent=Couples Therapy
Button/Name/MedicDetonateDisplacementGrenade=Detonate Displacement Grenade
Button/Name/MedicDisplacementGrenade=Displacement Grenade
Button/Name/MedicEMPGrenadeTalent=EMP Grenade
Button/Name/MedicEnergyWall=Energy Wall
Button/Name/MedicEnergyWallHeroSelect=Energy Wall Hero Select
Button/Name/MedicExtendedCare=Extended Care
Button/Name/MedicFirstResponder=First Responder
Button/Name/MedicHealingBeam=Healing Beam
Button/Name/MedicHyperactivity=Hyperactivity
Button/Name/MedicInfusedGrenadeTalent=Infused Grenade
Button/Name/MedicInoculationTalent=Inoculation
Button/Name/MedicIntensiveCareTalent=Intensive Care
Button/Name/MedicLifeSupport=Life Support
Button/Name/MedicMedivacDropship=Medivac Dropship
Button/Name/MedicMedivacDropshipDepart=Depart
Button/Name/MedicMedivacDropshipDepartReinforcementsTalent=Depart
Button/Name/MedicPhysicalTherapy=Physical Therapy
Button/Name/MedicPreventativeCareTalent=Preventative Care
Button/Name/MedicProlongedSafeguard=Prolonged Safeguard
Button/Name/MedicProlongedSafeguardTalent=Prolonged Safeguard
Button/Name/MedicRedirectHealingBeam=Redirect Healing Beam
Button/Name/MedicReinforcements=Reinforcements
Button/Name/MedicSafeZoneTalent=Safe Zone
Button/Name/MedicSafeguard=Safeguard
Button/Name/MedicSecondOpinion=Second Opinion
Button/Name/MedicSecondOpinionTalent=Second Opinion
Button/Name/MedicShieldSequencerTalent=Shield Sequencer
Button/Name/MedicStimDrone=Stim Drone
Button/Name/MedicSystemShockTalent=System Shock
Button/Name/MedicTransfusionTalent=Transfusion
Button/Name/MedicTraumaTriggerTalent=Trauma Trigger
Button/Name/MedicUpgradedBallisticsTalent=Upgraded Ballistics
Button/Name/MedicVanadiumPlating=Vanadium Plating
Button/Name/MeleePlaceholder=Melee Placeholder
Button/Name/MeleePlaceholder2=Melee Placeholder 2
Button/Name/MercLanerOgreBruiserTaunt=Merc Laner Ogre Bruiser Taunt
Button/Name/MercLanerOgreBuffAbility=Merc Laner Ogre Buff Ability
Button/Name/MercLanerOgreHealAbility=Merc Laner Ogre Heal Ability
Button/Name/Metamorphosis=Metamorphosis
Button/Name/MetamorphosisTalent=Metamorphosis
Button/Name/MetamorphosisTalentSimple=Metamorphosis
Button/Name/MinionKillerTalent=Minion Killer
Button/Name/MinionKillerTalentSimple=Minion Killer
Button/Name/MonkAirAlly=Air Ally
Button/Name/MonkBlankTrait=Pick Your Trait
Button/Name/MonkBlazingFists=Blazing Fists
Button/Name/MonkBlazingFistsTalent=Blazing Fists
Button/Name/MonkBlindingSpeedTalent=Blinding Speed
Button/Name/MonkBreathOfHeaven=Breath of Heaven
Button/Name/MonkCleansingTouch=Cleansing Touch
Button/Name/MonkDashofLight=Dash of Light
Button/Name/MonkDeadlyReach=Deadly Reach
Button/Name/MonkDeadlyReachActive=Deadly Reach Active
Button/Name/MonkDivinePalm=Divine Palm
Button/Name/MonkEarthAlly=Earth Ally
Button/Name/MonkEchoofHeavenTalent=Echo of Heaven
Button/Name/MonkElevenSidedStrikeTalent=Transgression
Button/Name/MonkEpiphany=Epiphany
Button/Name/MonkFistsofFuryTalent=Fists of Fury
Button/Name/MonkHeavenlyZealBreathofHeaven=Heavenly Zeal
Button/Name/MonkInsight=Insight
Button/Name/MonkInsightQuestToken=Insight
Button/Name/MonkInsightTalent=Insight
Button/Name/MonkIronFists=Iron Fists
Button/Name/MonkIronFistsTalent=Iron Fists
Button/Name/MonkOvertakeTalent=Overtake
Button/Name/MonkPeacefulReposeTalent=Peaceful Repose
Button/Name/MonkQuicksilverTalent=Quicksilver
Button/Name/MonkRadiantDash=Radiant Dash
Button/Name/MonkSevenSidedStrike=Seven-Sided Strike
Button/Name/MonkSixthSense=Sixth Sense
Button/Name/MonkSpiritAlly=Spirit Ally
Button/Name/MonkTranscendence=Transcendence
Button/Name/MonkTranscendenceTalent=Transcendence
Button/Name/MonkWayoftheHundredFistsTalent=Way of the Hundred Fists
Button/Name/MoonwellDrink=Moonwell Drink
Button/Name/MoonwellHeal=Moonwell Heal
Button/Name/MuradinAvatar=Avatar
Button/Name/MuradinAvatarUnstoppableForceTalent=Unstoppable Force
Button/Name/MuradinBronzebeardRage=Bronzebeard Rage
Button/Name/MuradinDwarfToss=Dwarf Toss
Button/Name/MuradinDwarfTossDwarfLaunchTalent=Dwarf Launch
Button/Name/MuradinDwarfTossHeavyImpactTalent=Heavy Impact
Button/Name/MuradinDwarfTossLandingMomentumTalent=Landing Momentum
Button/Name/MuradinGiveEmTheAxeTalent=Give 'em the Axe!
Button/Name/MuradinHaymaker=Haymaker
Button/Name/MuradinHaymakerGrandSlamTalent=Grand Slam
Button/Name/MuradinHaymakerSelectButton=Haymaker
Button/Name/MuradinIronforgedMomentum=Iron-forged Momentum
Button/Name/MuradinItsHammerTimeToken=Storm Bolt
Button/Name/MuradinSecondWind=Second Wind
Button/Name/MuradinSecondWindActivateable=Second Wind
Button/Name/MuradinSecondWindSkullcrackerTalent=Skullcracker
Button/Name/MuradinSecondWindStoneformTalent=Stoneform
Button/Name/MuradinSecondWindThirdWindTalent=Third Wind
Button/Name/MuradinStormBoltPerfectStormQuestToken=Perfect Storm
Button/Name/MuradinStormbolt=Storm Bolt
Button/Name/MuradinStormboltInfusedHammerTalent=Infused Hammer
Button/Name/MuradinStormboltPerfectStormTalent=Perfect Storm
Button/Name/MuradinStormboltPiercingBoltTalent=Piercing Bolt
Button/Name/MuradinStormboltSledgehammerTalent=Sledgehammer
Button/Name/MuradinThunderclap=Thunder Clap
Button/Name/MuradinThunderclapCrowdControlTalent=Crowd Control
Button/Name/MuradinThunderclapHealingStaticTalent=Healing Static
Button/Name/MuradinThunderclapReverberationTalent=Reverberation
Button/Name/MuradinThunderclapThunderburnTalent=Thunder Burn
Button/Name/MuradinThunderclapThunderstrikeTalent=Thunder Strike
Button/Name/MurkyAFishyDeal=A Fishy Deal
Button/Name/MurkyAFishyDealToken=A Fishy Deal
Button/Name/MurkyBigTunaKahuna=Big Tuna Kahuna
Button/Name/MurkyCancelMarchoftheMurlocs=Cancel March of the Murlocs
Button/Name/MurkyEggHuntTalent=Egg Hunt
Button/Name/MurkyEggShell=Egg Shell
Button/Name/MurkyFishEye=Fish Eye
Button/Name/MurkyFishOil=Fish Oil
Button/Name/MurkyFishTank=Fish Tank
Button/Name/MurkyLivingTheDreamQuestToken=Living the Dream
Button/Name/MurkyLivingTheDreamTalent=Living the Dream
Button/Name/MurkyMakingInky=Making Inky
Button/Name/MurkyMarchOfTheMurlocs=March of the Murlocs
Button/Name/MurkyMarchOfTheMurlocsNeverEndingMurlocsTalent=Never-Ending Murlocs
Button/Name/MurkyOctoGrab=Octo-Grab
Button/Name/MurkyOctoGrabAndASharkTooTalent=... And a Shark Too!
Button/Name/MurkyPufferfish=Pufferfish
Button/Name/MurkyPufferfishFishOilTalent=Fish Oil
Button/Name/MurkyPufferfishTufferfishTalent=Tufferfish
Button/Name/MurkyPufferfishWrathOfCodTalent=Wrath of Cod
Button/Name/MurkyRejuvenatingBubbleTalent=Rejuvenating Bubble
Button/Name/MurkySafetyBubble=Safety Bubble
Button/Name/MurkySafetyBubbleSlipperyWhenWetTalent=Slippery When Wet
Button/Name/MurkySlime=Slime
Button/Name/MurkySlimeBlackLagoonTalent=Black Lagoon
Button/Name/MurkySlimeTime=Slime Time
Button/Name/MurkySlimeTimeToken=Slime Time
Button/Name/MurkySpawnEgg=Spawn Egg
Button/Name/MurkySpawnEggLivingtheDream=Spawn Egg
Button/Name/MurkyTimetoKrill=Time to Krill
Button/Name/MurkyToxicBuildup=Toxic Buildup
Button/Name/NecromancerAmplifyDamage=Amplify Damage
Button/Name/NecromancerAndarielsVisage=Andariel's Visage
Button/Name/NecromancerBoneArmor=Bone Armor
Button/Name/NecromancerBoneArmorBacklash=Backlash
Button/Name/NecromancerBoneArmorShackler=Shackler
Button/Name/NecromancerBoneArmorShade=Shade
Button/Name/NecromancerBonePrison=Bone Prison
Button/Name/NecromancerBoneSpear=Bone Spear
Button/Name/NecromancerColdHandOfDeath=Cold Hand of Death
Button/Name/NecromancerCursedStrikes=Cursed Strikes
Button/Name/NecromancerCursedStrikesGrimScythe=Grim Scythe
Button/Name/NecromancerCursedStrikesPassive=Cursed Strikes
Button/Name/NecromancerCursedStrikesRapidHarvest=Rapid Harvest
Button/Name/NecromancerEchoesOfDeathTalent=Echoes of Death
Button/Name/NecromancerHarvestVitality=Harvest Vitality
Button/Name/NecromancerJailors=Jailors
Button/Name/NecromancerMortalWound=Mortal Wound
Button/Name/NecromancerPoisonNova=Poison Nova
Button/Name/NecromancerPoisonNovaTalent=Poison Nova
Button/Name/NecromancerRaiseSkeleton=Raise Skeleton
Button/Name/NecromancerRaiseSkeletonJailorsQuestToken=Jailors
Button/Name/NecromancerReapersTollTalent=Reaper's Toll
Button/Name/NecromancerSkeletalMages=Skeletal Mages
Button/Name/NecromancerSpectralScythe=Spectral Scythe
Button/Name/NecromancerSpectralScytheReapersTollQuestToken=Reaper's Toll
Button/Name/NecromancerSummonSkeletons=Necromancer Summon Skeletons
Button/Name/NecromancerTalentCorpseExplosion=Corpse Explosion
Button/Name/NecromancerTalentKalansEdict=Kalan's Edict
Button/Name/NecromancerTragOulsEssence=Trag'Oul's Essence
Button/Name/NecromancerWeaken=Weaken
Button/Name/NexusBladesTalent=Nexus Blades
Button/Name/NexusFrenzyTalent=Nexus Frenzy
Button/Name/NovaAntiArmorShellsTalent=Anti-Armor Shells
Button/Name/NovaCovertMission=Covert Mission
Button/Name/NovaCovertMissionTalent=Covert Mission
Button/Name/NovaCovertMissionToken=Covert Mission
Button/Name/NovaCovertOpsTalent=Covert Ops
Button/Name/NovaGhostProtocol=Ghost Protocol
Button/Name/NovaHoloDecoy=Holo Decoy
Button/Name/NovaHoloDecoyDigitalShrapnelTalent=Digital Shrapnel
Button/Name/NovaHoloDecoyDigitalShrapnelTalentSimple=Digital Shrapnel
Button/Name/NovaHoloDecoyHoloStabilityTalent=Holo Stability
Button/Name/NovaHoloDecoyIssueOrderHotbar=Holo Decoy Issue Order
Button/Name/NovaHoloDecoyLethalDecoyTalent=Lethal Decoy
Button/Name/NovaHoloDecoyRapidProjectionTalent=Rapid Projection
Button/Name/NovaHoloDecoyRemoteDeliveryTalent=Remote Delivery
Button/Name/NovaOneintheChamberTalent=One in the Chamber
Button/Name/NovaPerfectShotTalent=Perfect Shot
Button/Name/NovaPermanentCloakSniper=Permanent Cloak, Sniper
Button/Name/NovaPermanentCloakSniperAdvancedCloakingTalent=Advanced Cloaking
Button/Name/NovaPermanentCloakSniperTacticalEspionageTalent=Tactical Espionage
Button/Name/NovaPinningShot=Pinning Shot
Button/Name/NovaPinningShotCripplingShotTalent=Crippling Shot
Button/Name/NovaPinningShotDoubleTapTalent=Double Tap
Button/Name/NovaPinningShotLongshotTalent=Longshot
Button/Name/NovaPinningShotTazerRoundsTalent=Tazer Rounds
Button/Name/NovaPrecisionStrike=Precision Strike
Button/Name/NovaPrecisionStrikePrecisionBarrageTalent=Precision Barrage
Button/Name/NovaSnipe=Snipe
Button/Name/NovaSnipeAmbushSnipeTalent=Ambush Snipe
Button/Name/NovaSnipeExplosiveRoundTalent=Explosive Round
Button/Name/NovaSnipeHotShotTalent=Hot Shot
Button/Name/NovaSnipeMasterTalent=Snipe Master
Button/Name/NovaSnipePsiOpRangefinderTalent=Psi-Op Rangefinder
Button/Name/NovaSnipePsionicEfficiencyTalent=Psionic Efficiency
Button/Name/NovaSnipeRailgunTalent=Railgun
Button/Name/NovaSnipeSnipeMasterQuestToken=Snipe Master
Button/Name/NovaTripleTap=Triple Tap
Button/Name/NovaTripleTapFastReloadTalent=Fast Reload
Button/Name/NovaWeaponCooldown=Weapon Cooldown
Button/Name/NullificationShieldTalent=Nullification Shield
Button/Name/PaulUnitAbility=Paul Unit Ability
Button/Name/PickupCannonBallText=Pickup CannonBall Text
Button/Name/PickupUnderworldPowerupText=Powerup Text
Button/Name/PlaceLootBanner=Place Loot Banner
Button/Name/PlaceholderMastery=Placeholder Mastery
Button/Name/PlaceholderPassive=Placeholder Passive
Button/Name/PlantHorrorOvergrowth=Overgrowth
Button/Name/PlantHorrorSprint=Sprint
Button/Name/PortBackToBase=Hearthstone
Button/Name/PortBackToBaseBrew=Hearthstone
Button/Name/PortBackToBaseNoMana=Hearthstone
Button/Name/RangedPlaceholder=Ranged Placeholder
Button/Name/RangedPlaceholder2=Ranged Placeholder 2
Button/Name/RaynorACardToPlayTalent=A Card to Play
Button/Name/RaynorAdrenalineRush=Adrenaline Rush
Button/Name/RaynorAdrenalineRushActivatable=Adrenaline Rush
Button/Name/RaynorAdrenalineRushActivatedRushTalent=Activated Rush
Button/Name/RaynorAdrenalineRushActivatedRushTalentSimple=Activated Rush
Button/Name/RaynorAdrenalineRushFightOrFlightTalent=Fight or Flight
Button/Name/RaynorAdrenalineRushGiveMeMoreTalent=Give Me More!
Button/Name/RaynorAdvancedOptics=Advanced Optics
Button/Name/RaynorHyperion=Hyperion
Button/Name/RaynorHyperionBattleHyperionTalent=Battle Hyperion
Button/Name/RaynorHyperionBattleHyperionTalentSimple=Battle Hyperion
Button/Name/RaynorHyperionGroundStrafeTalent=Scorched Earth
Button/Name/RaynorInspire=Inspire
Button/Name/RaynorInspireRevolutionOverdriveTalent=Revolution Overdrive
Button/Name/RaynorInspireSteelResolveTalent=Steel Resolve
Button/Name/RaynorLeadFromTheFront=Lead from the Front
Button/Name/RaynorLeadFromTheFrontPuttinOnAClinicTalent=Puttin' On a Clinic
Button/Name/RaynorLeadFromTheFrontRaidersRoll=Raiders Roll!
Button/Name/RaynorNEWLeadFromTheFront=NEW Lead from the Front
Button/Name/RaynorNEWLeadFromTheFrontHeroSelect=NEW Lead from the Front
Button/Name/RaynorPenetratingRound=Penetrating Round
Button/Name/RaynorPenetratingRoundBullseyeTalent=Bullseye
Button/Name/RaynorPenetratingRoundClusterRoundTalent=Cluster Round
Button/Name/RaynorPenetratingRoundConfidentAimTalent=Confident Aim
Button/Name/RaynorPenetratingRoundDoubleBarreledTalent=Double-Barreled
Button/Name/RaynorPenetratingRoundHamstringShotTalent=Hamstring Shot
Button/Name/RaynorPenetratingRoundHeavyAmmoTalent=Heavy Ammo
Button/Name/RaynorPenetratingRoundHeavyAmmoTalentSimple=Heavy Ammo
Button/Name/RaynorRaynorsRaiders=Raynor's Raiders
Button/Name/RaynorRaynorsRaidersHelsAngelsTalent=Dusk Wings
Button/Name/RaynorRaynorsRaidersIssueAttackOrder=Command Raynor's Raiders
Button/Name/RaynorRelentlessLeaderHotbar=Relentless Leader
Button/Name/RaynorRelentlessLeaderTalent=Relentless Leader
Button/Name/RecklessCharge=Reckless Charge
Button/Name/RecklessDeathFace=Reckless Death
Button/Name/RegeneratingCarapace=Regenerating Carapace
Button/Name/RegeneratingCarapaceImproved=Unyielding Carapace
Button/Name/RehgarAncestralHealing=Ancestral Healing
Button/Name/RehgarAncestralHealingFarseersBlessingTalent=Farseer's Blessing
Button/Name/RehgarBloodAndThunder=Blood and Thunder
Button/Name/RehgarBloodlust=Bloodlust
Button/Name/RehgarBloodlustGladiatorsWarShoutTalent=Gladiator's War Shout
Button/Name/RehgarChainHeal=Chain Heal
Button/Name/RehgarChainHealChainReactionTalent=Chain Reaction
Button/Name/RehgarChainHealDeepHealingTalent=Deep Healing
Button/Name/RehgarChainHealHealingSurgeTalent=Healing Surge
Button/Name/RehgarChainHealSpiritwalkersGraceTalent=Spiritwalker's Grace
Button/Name/RehgarChainHealTidalWavesTalent=Tidal Waves
Button/Name/RehgarEarthbindTotem=Earthbind Totem
Button/Name/RehgarEarthbindTotemColossalTotemTalent=Colossal Totem
Button/Name/RehgarEarthbindTotemEarthgraspTotemTalent=Earthgrasp Totem
Button/Name/RehgarEarthbindTotemLightningTotemTalent=Lightning Totem
Button/Name/RehgarEarthlivingEnchant=Earthliving Enchant
Button/Name/RehgarEarthlivingEnchantChainHeal=Earthliving Enchant
Button/Name/RehgarFarsight=Farsight
Button/Name/RehgarGhostWolf=Ghost Wolf
Button/Name/RehgarGhostWolfActivate=Ghost Wolf
Button/Name/RehgarGhostWolfDeactivate=Ghost Wolf Deactivate
Button/Name/RehgarGhostWolfFeralEnduranceTalent=Feral Endurance
Button/Name/RehgarGhostWolfFeralHeartTalent=Feral Heart
Button/Name/RehgarGhostWolfThirstForBloodTalent=Thirst For Blood
Button/Name/RehgarGhostWolfWolfRunTalent=Wolf Run
Button/Name/RehgarHealingTotem=Healing Totem
Button/Name/RehgarHungeroftheWolf=Hunger of the Wolf
Button/Name/RehgarLightningShield=Lightning Shield
Button/Name/RehgarLightningShieldEarthShieldTalent=Earth Shield
Button/Name/RehgarLightningShieldElectricChargeTalent=Electric Charge
Button/Name/RehgarLightningShieldLightningBondTalent=Lightning Bond
Button/Name/RehgarLightningShieldReactiveSparkTalent=Reactive Spark
Button/Name/RehgarLightningShieldStormcallerTalent=Stormcaller
Button/Name/RehgarRisingStorm=Rising Storm
Button/Name/RehgarTotemicProjection=Totemic Projection
Button/Name/RehgarTotemicProjectionTalent=Totemic Projection
Button/Name/RehgarWeaponCooldown=Weapon Cooldown
Button/Name/Revenge1=Revenge 1
Button/Name/Revenge1Base=Revenge 1 Base
Button/Name/Revenge2=Revenge 2
Button/Name/Revenge3=Revenge 3
Button/Name/RexxarAnimalHusbandry=Animal Husbandry
Button/Name/RexxarAnimalHusbandryToken=Animal Husbandry
Button/Name/RexxarAspectOfTheHawkTalent=Aspect of the Hawk
Button/Name/RexxarAspectoftheBeastTalent=Aspect of the Beast
Button/Name/RexxarBarkskinTalent=Barkskin
Button/Name/RexxarBearNecessitiesTalent=Bear Necessities
Button/Name/RexxarBeastialWrath=Beastial Wrath
Button/Name/RexxarBeastialWrathHeroSelect=Beastial Wrath
Button/Name/RexxarBestialWrath=Bestial Wrath
Button/Name/RexxarBloodOfTheRhinoTalent=Blood of the Rhino
Button/Name/RexxarCripplingTalonsTalent=Crippling Talons
Button/Name/RexxarCriticalCareTalent=Critical Care
Button/Name/RexxarDireBeast=Dire Beast
Button/Name/RexxarDireBeastToken=Dire Beast
Button/Name/RexxarFeignDeath=Feign Death
Button/Name/RexxarFeignDeathCancel=Feign Death Cancel
Button/Name/RexxarFeignDeathHeroSelect=Feign Death
Button/Name/RexxarFlare=Flare
Button/Name/RexxarFrenzyofKalimdorTalent=Frenzy of Kalimdor
Button/Name/RexxarHardenedSkin=Hardened Skin
Button/Name/RexxarHungryBearTalent=Hungry Bear
Button/Name/RexxarHunterGathererTalent=Hunter-Gatherer
Button/Name/RexxarHunterGathererToken=Hunter-Gatherer
Button/Name/RexxarMendPet=Mend Pet
Button/Name/RexxarMishaChargeRedirect=Misha, Charge!
Button/Name/RexxarMishaFocus=Misha, Focus!
Button/Name/RexxarMishaFollow=Misha, Follow!
Button/Name/RexxarMishaFollowCancel=Misha, Attack!
Button/Name/RexxarMishaFollowHeroSelect=Misha
Button/Name/RexxarMishaHold=Misha, Hold!
Button/Name/RexxarMishaPounce=Misha Pounce
Button/Name/RexxarSpiritBondEasyPreyTalent=Easy Prey
Button/Name/RexxarSpiritBondGrizzledFortitudeTalent=Grizzled Fortitude
Button/Name/RexxarSpiritBondPrimalIntimidationTalent=Primal Intimidation
Button/Name/RexxarSpiritBondTalent=Spirit Bond
Button/Name/RexxarSpiritBondWildfireBearTalent=Wildfire Bear
Button/Name/RexxarSpiritSwoop=Spirit Swoop
Button/Name/RexxarSpiritSwoopBirdOfPreyTalent=Bird of Prey
Button/Name/RexxarSurvivalistTrainingTalent=Survivalist Training
Button/Name/RexxarTakingFlightTalent=Taking Flight
Button/Name/RexxarThatsaHunterWeaponTalent=That's a Hunter Weapon!
Button/Name/RexxarThatsaHunterWeaponTalentSimple=That's a Hunter Weapon!
Button/Name/RexxarThrilloftheHuntTalent=Thrill of the Hunt
Button/Name/RexxarTrackerHawk=Tracker Hawk
Button/Name/RexxarTrackerHawkHeroSelect=Tracker Hawk
Button/Name/RexxarUnleashTheBoars=Unleash the Boars
Button/Name/RexxarUnleashTheBoarsKillCommandTalent=Kill Command
Button/Name/RuthlessOnslaughtCharge=Ruthless Onslaught Charge
Button/Name/SeasonedMarksmanActivatable=Seasoned Marksman
Button/Name/SelectHero=Select Hero
Button/Name/SgtHammerArtillery=Artillery
Button/Name/SgtHammerArtilleryAdvancedArtilleryTalent=Advanced Artillery
Button/Name/SgtHammerArtilleryFirstStrikeTalent=First Strike
Button/Name/SgtHammerArtilleryMaelstromShellsTalent=Maelstrom Shells
Button/Name/SgtHammerBluntForceGun=Blunt Force Gun
Button/Name/SgtHammerBluntForceGunOrbitalBFGTalent=Orbital BFG
Button/Name/SgtHammerConcussiveBlast=Concussive Blast
Button/Name/SgtHammerConcussiveBlastBarricadeCancel=Barricade Cancel
Button/Name/SgtHammerConcussiveBlastBarricadeTalent=Barricade
Button/Name/SgtHammerConcussiveBlastExcessiveForceTalent=Excessive Force
Button/Name/SgtHammerConcussiveBlastLethalBlastTalent=Lethal Blast
Button/Name/SgtHammerNapalmStrike=Napalm Strike
Button/Name/SgtHammerNapalmStrikeAdvancedLavaStrikeTalent=Advanced Lava Strike
Button/Name/SgtHammerSiegeMode=Siege Mode
Button/Name/SgtHammerSiegeModeAmbushTalent=Ambush
Button/Name/SgtHammerSiegeModeGraduatingRangeTalent=Graduating Range
Button/Name/SgtHammerSiegeModeHoverSiegeModeTalent=Hover Siege Mode
Button/Name/SgtHammerSiegeModeResistantTalent=Resistant
Button/Name/SgtHammerSpiderMines=Spider Mines
Button/Name/SgtHammerSpiderMinesBullheadMinesTalent=Bullhead Mines
Button/Name/SgtHammerSpiderMinesMineFieldTalent=Mine Field
Button/Name/SgtHammerSpiderMinesSlowingMinesTalent=Slowing Mines
Button/Name/SgtHammerTankMode=Tank Mode
Button/Name/SgtHammerThrusters=Thrusters
Button/Name/SgtHammerThrustersHyperCoolingEnginesTalent=Hyper-Cooling Engines
Button/Name/ShamanHealingTotem=Healing Totem
Button/Name/SliceandDice=Slice and Dice
Button/Name/SmartCommandUnitInteraction=Smart Command Unit Interaction
Button/Name/SmartTargetingRightClick=Smart Targeting Right Click
Button/Name/SnowstormTalent2=Snowstorm Copy
Button/Name/SnowstormTalentSimple2=Snowstorm Copy
Button/Name/SonyaIgnorePain=Ignore Pain
Button/Name/SonyaNervesOfSteel=Nerves of Steel
Button/Name/SpawnBeetles=Spawn Beetles
Button/Name/StarCraftEventTeleport=Teleport
Button/Name/StitchesCannibalize=Cannibalize
Button/Name/StitchesDevour=Devour
Button/Name/StitchesDevourChewYourFoodTalent=Chew Your Food
Button/Name/StitchesDevourIndigestionTalent=Indigestion
Button/Name/StitchesDevourLastBiteTalent=Last Bite
Button/Name/StitchesDevourSavorTheFlavorTalent=Savor the Flavor
Button/Name/StitchesDevourSavorTheFlavorTokenCounter=Savor the Flavor
Button/Name/StitchesFleaBag=Flea Bag
Button/Name/StitchesGorge=Gorge
Button/Name/StitchesGorgeHungryHungryStitchesTalent=Hungry Hungry Stitches
Button/Name/StitchesHelpingHand=Helping Hand
Button/Name/StitchesHook=Hook
Button/Name/StitchesHookFishingHookTalent=Fishing Hook
Button/Name/StitchesHookHelpingHand=Hook Helping Hand
Button/Name/StitchesHookHelpingHandTalent=Helping Hand
Button/Name/StitchesHookHelpingHandTalentCancel=Helping Hand
Button/Name/StitchesHookShishKabobTalent=Shish Kabob
Button/Name/StitchesHungryForMoreTokenCounter=Hungry for More
Button/Name/StitchesHungryForMoreTokenCounter2=Hungry for More
Button/Name/StitchesHungryforMore=Hungry for More
Button/Name/StitchesPotentBile=Potent Bile
Button/Name/StitchesPutridBile=Putrid Bile
Button/Name/StitchesRestorativeFumes=Restorative Fumes
Button/Name/StitchesSlam=Slam
Button/Name/StitchesSlamHeavySlamTalent=Heavy Slam
Button/Name/StitchesSlamMegaSmashTalent=Mega Smash
Button/Name/StitchesSlamPulverizeTalent=Pulverize
Button/Name/StitchesSlamPutridGroundTalent=Putrid Ground
Button/Name/StitchesVileGas=Vile Gas
Button/Name/StitchesVileGasTenderizerTalent=Tenderizer
Button/Name/StitchesVileGasToxicGasTalent=Toxic Gas
Button/Name/StitchesVileGasVileCleaverTalent=Vile Cleaver
Button/Name/StitichesHungryHungryStitchesTeleport=Hungry Hungry Stitches
Button/Name/StormButtonParent=Storm Button Parent
Button/Name/StormButtonParentFury=Storm Button Parent Fury
Button/Name/StormButtonParentFuryTrait=Storm Button Parent Fury Trait
Button/Name/StormButtonParentTrait=Storm Button Parent Trait
Button/Name/StormSalvage=Salvage
Button/Name/Stormstrike=Stormstrike
Button/Name/SummonMount=Summon Mount
Button/Name/SummonMountCustom=Summon Mount
Button/Name/SummonMountTalent=Summon Mount
Button/Name/SummonedUnitSpecialCaseInteraction=Summoned Unit Special Case Interaction
Button/Name/Sundering=Sundering
Button/Name/SylvanasBlackArrow=Black Arrow
Button/Name/SylvanasBlackArrowHeroSelect=Black Arrow Hero Select
Button/Name/SylvanasBlackArrows=Black Arrows
Button/Name/SylvanasBlackArrowsCorruptionTalent=Corruption
Button/Name/SylvanasBlackArrowsLifeDrainTalent=Life Drain
Button/Name/SylvanasBlackArrowsOverwhelmingAfflictionTalent=Overwhelming Affliction
Button/Name/SylvanasBlackArrowsParalysisTalent=Paralysis
Button/Name/SylvanasBlackArrowsUnstablePoisonTalent=Unstable Poison
Button/Name/SylvanasDarkLadysCallMindControlTalent=Dark Lady's Call
Button/Name/SylvanasDreadfulWake=Dreadful Wake
Button/Name/SylvanasHauntingWave=Haunting Wave
Button/Name/SylvanasHauntingWaveActivate=Haunting Teleport
Button/Name/SylvanasHauntingWaveActivateFree=Haunting Teleport
Button/Name/SylvanasHauntingWaveFree=Haunting Wave
Button/Name/SylvanasHauntingWaveRangersAmbushTalent=Ranger's Ambush
Button/Name/SylvanasHauntingWaveShadeFormTalent=Shade Form
Button/Name/SylvanasHauntingWaveSoulReaverTalentSimple=Soul Reaver
Button/Name/SylvanasHauntingWaveWindrunnerTalent=Windrunner
Button/Name/SylvanasMercenaryQueenTalent=Mercenary Queen
Button/Name/SylvanasMindControl=Mind Control
Button/Name/SylvanasMindControlCancel=Cancel Mind Control
Button/Name/SylvanasPossession=Possession
Button/Name/SylvanasPossessionDarkLadysCallTalent=Dark Lady's Call
Button/Name/SylvanasRemorselessTalent=Remorseless
Button/Name/SylvanasShadowDagger=Shadow Dagger
Button/Name/SylvanasShadowDaggerColdEmbraceTalent=Cold Embrace
Button/Name/SylvanasShadowDaggerLostSoulTalent=Lost Soul
Button/Name/SylvanasShadowDaggerUnboundHauntingTalentSimple=Unbound Haunting
Button/Name/SylvanasWailingArrow=Wailing Arrow
Button/Name/SylvanasWailingArrowActivate=Wailing Arrow
Button/Name/SylvanasWailingArrowDeafeningBlastTalent=Deafening Blast
Button/Name/SylvanasWillOfTheForsaken=Will of the Forsaken
Button/Name/SylvanasWitheringFire=Withering Fire
Button/Name/SylvanasWitheringFireBarbedShotTalent=Barbed Shot
Button/Name/SylvanasWitheringFireEvasiveFireTalent=Evasive Fire
Button/Name/SylvanasWitheringFireOverflowingQuiverTalent=Overflowing Quiver
Button/Name/SylvanasWitheringFireSplinterShotTalent=Splinter Shot
Button/Name/SylvanasWitheringFireWithTheWindTalent=With the Wind
Button/Name/SylvanasWitheringFireWitheringBarrage=Withering Barrage
Button/Name/TALENTBUGGED=Placeholder Talent
Button/Name/TalentAbilityVampirism1=Ability Vampirism 1
Button/Name/TalentAbilityVampirism1Base=Ability Vampirism 1 Base
Button/Name/TalentAbilityVampirism2=Ability Vampirism 2
Button/Name/TalentAbilityVampirism3=Ability Vampirism 3
Button/Name/TalentAmplifiedHealing=Amplified Healing
Button/Name/TalentBattleFury=Battle Fury
Button/Name/TalentBattleFury2=Battle Fury
Button/Name/TalentBattleFuryBase=Battle Fury
Button/Name/TalentBerserk=Berserk
Button/Name/TalentBloodForBlood=Blood For Blood
Button/Name/TalentBribeToken=Bribe
Button/Name/TalentBucketT1_AD_Simple=TalentBucketT1_AD
Button/Name/TalentBucketT1_AP=TalentBucketT1_AP
Button/Name/TalentBucketT1_AP_Simple=TalentBucketT1_AP
Button/Name/TalentBucketT1_HP=TalentBucketT1_HP
Button/Name/TalentBucketT1_HP_Simple=TalentBucketT1_HP
Button/Name/TalentBucketT2_AD=TalentBucketT2_AD
Button/Name/TalentBucketT2_AD_Simple=TalentBucketT2_AD
Button/Name/TalentBucketT2_AP=TalentBucketT2_AP
Button/Name/TalentBucketT2_AP_Simple=TalentBucketT2_AP
Button/Name/TalentBucketT2_HP=TalentBucketT2_HP
Button/Name/TalentBucketT2_HP_Simple=TalentBucketT2_HP
Button/Name/TalentBucketT3_AD=TalentBucketT3_AD
Button/Name/TalentBucketT3_AD_Simple=TalentBucketT3_AD
Button/Name/TalentBucketT3_AP=TalentBucketT3_AP
Button/Name/TalentBucketT3_AP_Simple=TalentBucketT3_AP
Button/Name/TalentBucketT3_HP=TalentBucketT3_HP
Button/Name/TalentBucketT3_HP_Simple=TalentBucketT3_HP
Button/Name/TalentBucketT5_AD=TalentBucketT5_AD
Button/Name/TalentBucketT5_AD_Simple=TalentBucketT5_AD
Button/Name/TalentBucketT5_AP=TalentBucketT5_AP
Button/Name/TalentBucketT5_AP_Simple=TalentBucketT5_AP
Button/Name/TalentBucketT5_HP=TalentBucketT5_HP
Button/Name/TalentBucketT5_HP_Simple=TalentBucketT5_HP
Button/Name/TalentBucketT6_AD=TalentBucketT6_AD
Button/Name/TalentBucketT6_AD_Simple=TalentBucketT6_AD
Button/Name/TalentBucketT6_AP=TalentBucketT6_AP
Button/Name/TalentBucketT6_AP_Simple=TalentBucketT6_AP
Button/Name/TalentBucketT6_HP=TalentBucketT6_HP
Button/Name/TalentBucketT6_HP_Simple=TalentBucketT6_HP
Button/Name/TalentBurningRage1=Burning Rage
Button/Name/TalentBurningRage1Base=Burning Rage Base
Button/Name/TalentBurningRage2=Burning Rage
Button/Name/TalentCalloftheStorm=Onslaught of the Storm
Button/Name/TalentCleanse=Cleanse
Button/Name/TalentCleanseActivated=Cleanse
Button/Name/TalentCleanseSimple=Cleanse
Button/Name/TalentCorruption=Corruption Base
Button/Name/TalentCullTheWeak=Cull The Weak
Button/Name/TalentDampenMagic=Dampen Magic
Button/Name/TalentDash=Dash
Button/Name/TalentDashSupport=Dash
Button/Name/TalentDeafeningRoar=Deafening Roar
Button/Name/TalentDemolitionist=Demolitionist Base
Button/Name/TalentEnrage=Enrage
Button/Name/TalentEyeoftheStorm=Resurgence of the Storm
Button/Name/TalentFirstAid=First Aid
Button/Name/TalentFirstAidSupport=First Aid
Button/Name/TalentFuryoftheStorm=Fury of the Storm
Button/Name/TalentGenericArcaneTeachings1=Arcane Teachings 1
Button/Name/TalentGenericArcaneTeachings1Base=Arcane Teachings 1 Base
Button/Name/TalentGenericArcaneTeachings2=Arcane Teachings 2
Button/Name/TalentGenericBrilliance1=Brilliance 1
Button/Name/TalentGenericBrilliance1Base=Brilliance 1 Base
Button/Name/TalentGenericBrilliance2=Brilliance 2
Button/Name/TalentGenericBrilliance3=Brilliance 3
Button/Name/TalentGenericBrilliance3Base=Brilliance 3 Base
Button/Name/TalentGenericBrilliance4=Brilliance 4
Button/Name/TalentGenericCullTheWeak1=Cull the Weak 1
Button/Name/TalentGenericCullTheWeak1Base=Cull the Weak 1 Base
Button/Name/TalentGenericCullTheWeak2=Cull the Weak 2
Button/Name/TalentGenericExecutioner1=Executioner 1
Button/Name/TalentGenericExecutioner1Base=Executioner 1 Base
Button/Name/TalentGenericExecutioner2=Executioner 2
Button/Name/TalentGenericExpertMarksman=Expert Marksman
Button/Name/TalentGenericGiantKiller1=Giant Killer 1
Button/Name/TalentGenericGiantKiller1Base=Giant Killer 1 Base
Button/Name/TalentGenericGiantKiller2=Giant Killer 2
Button/Name/TalentGenericHastyStrikes1=Hasty Strikes 1
Button/Name/TalentGenericHastyStrikes1Base=Hasty Strikes 1 Base
Button/Name/TalentGenericHastyStrikes2=Hasty Strikes 2
Button/Name/TalentGenericHastyStrikes3=Hasty Strikes 3
Button/Name/TalentGenericHastyStrikes3Base=Hasty Strikes 3 Base
Button/Name/TalentGenericHastyStrikes4=Hasty Strikes 4
Button/Name/TalentGenericHastyStrikes5=Hasty Strikes 5
Button/Name/TalentGenericManaBurst1=Mana Burst 1
Button/Name/TalentGenericManaBurst1Base=Mana Burst 1 Base
Button/Name/TalentGenericManaBurst2=Mana Burst 2
Button/Name/TalentGenericMarksman1=Marksman 1
Button/Name/TalentGenericMarksman1Base=Marksman 1 Base
Button/Name/TalentGenericMarksman2=Marksman 2
Button/Name/TalentGenericMarksman3=Marksman 3
Button/Name/TalentGenericMightAndMagic1=Might And Magic 1
Button/Name/TalentGenericMightAndMagic1Base=Might And Magic 1 Base
Button/Name/TalentGenericMightAndMagic2=Might And Magic 2
Button/Name/TalentGenericMightAndMagic3=Might And Magic 3
Button/Name/TalentGenericMightyBlows1=Mighty Blows 1
Button/Name/TalentGenericMightyBlows1Base=Mighty Blows 1 Base
Button/Name/TalentGenericMightyBlows2=Mighty Blows 2
Button/Name/TalentGenericTenacity1=Tenacity 1
Button/Name/TalentGenericTenacity1Base=Tenacity 1 Base
Button/Name/TalentGenericTenacity2=Tenacity 2
Button/Name/TalentGenericTenacity3=Tenacity 3
Button/Name/TalentGenericThrillOfTheKill=Thrill Of The Kill
Button/Name/TalentGenericVampiricAssault1=Vampiric Assault 1
Button/Name/TalentGenericVampiricAssault1Base=Vampiric Assault 1 Base
Button/Name/TalentGenericVampiricAssault2=Vampiric Assault 2
Button/Name/TalentHealingWard=Healing Ward
Button/Name/TalentHealingWardActivated=Healing Ward
Button/Name/TalentHealingWardSimple=Healing Ward
Button/Name/TalentHealthGlobeMastery=Health Globe Mastery
Button/Name/TalentMercenaryLord=Mercenary Lord
Button/Name/TalentMercenaryLordSimple=Mercenary Lord
Button/Name/TalentOverdrive=Overdrive
Button/Name/TalentOverdriveResourceless=Overdrive
Button/Name/TalentRegenerativeShielding1=Regenerative Shielding 1
Button/Name/TalentRegenerativeShielding1Base=Regenerative Shielding 1 Base
Button/Name/TalentRegenerativeShielding2=Regenerative Shielding 2
Button/Name/TalentRegenerativeShielding22=Regenerative Shielding 3
Button/Name/TalentRelentless1=Relentless 1
Button/Name/TalentRelentless2=Relentless 2
Button/Name/TalentRelentless3=Relentless 3
Button/Name/TalentRelentlessBase=Relentless Base
Button/Name/TalentRewind=Rewind
Button/Name/TalentRewindSupport=Rewind
Button/Name/TalentSeasonedMarksmanToken=Seasoned Marksman
Button/Name/TalentSprintFace=Sprint
Button/Name/TalentSprintSupport=Sprint
Button/Name/TalentStoneskin=Stoneskin
Button/Name/TalentStoneskinSupport=Stoneskin
Button/Name/TassadarAdunsWisdom=Adun's Wisdom
Button/Name/TassadarArchon=Phase Shift
Button/Name/TassadarArchonSelectButton=Archon
Button/Name/TassadarArchonTalent=Phase Shift
Button/Name/TassadarArchonTalentSimple=Phase Shift
Button/Name/TassadarArchonTwilightArchonTalent=Phase Shift
Button/Name/TassadarArchonTwilightArchonTalentSelectButton=Twilight Archon
Button/Name/TassadarArchonTwilightArchonTalentSimple=Phase Shift
Button/Name/TassadarCancelDimensionalShift=Cancel Dimensional Shift
Button/Name/TassadarDimensionalShift=Phase Shift
Button/Name/TassadarDimensionalShiftDeepShiftTalent=Deep Shift
Button/Name/TassadarDimensionalShiftSelectButton=Dimensional Shift
Button/Name/TassadarFocusedBeam=Focused Beam
Button/Name/TassadarForceWall=Force Wall
Button/Name/TassadarForceWallCancel=Force Wall Cancel
Button/Name/TassadarForceWallForceBarrierTalent=Force Barrier
Button/Name/TassadarKhalasCelerity=Khala's Celerity
Button/Name/TassadarKhalasEmbrace=Khala's Embrace
Button/Name/TassadarKhalasLight=Khala's Light
Button/Name/TassadarKhaydarinResonance=Khaydarin Resonance
Button/Name/TassadarKhaydarinResonanceToken=Khaydarin Resonance
Button/Name/TassadarNullification=Nullification
Button/Name/TassadarOracle=Oracle
Button/Name/TassadarOracleMentalAcuityTalent=Mental Acuity
Button/Name/TassadarOracleTemplarsWillTalent=Templar's Will
Button/Name/TassadarPhaseDisruption=Phase Disruption
Button/Name/TassadarPlasmaShield=Plasma Shield
Button/Name/TassadarPlasmaShieldKhalasEmbraceTalent=Khala's Embrace
Button/Name/TassadarPrismaticLink=Prismatic Link
Button/Name/TassadarPsionicEcho=Psionic Echo
Button/Name/TassadarPsionicProjection=Psionic Projection
Button/Name/TassadarPsionicStorm=Psionic Storm
Button/Name/TassadarPsionicStormPsiInfusionTalent=Psi-Infusion
Button/Name/TassadarPsionicStormPsiInfusionTalentToken=Psi-Infusion
Button/Name/TassadarPsionicStormResonationTalent=Resonation
Button/Name/TassadarPsionicStormSecondStrikeFree=Second Strike
Button/Name/TassadarShieldBattery=Shield Battery
Button/Name/TassadarTemplarsWill=Templar's Will
Button/Name/TassadrMentalAcuityOracleTalentToken=Mental Acuity
Button/Name/Tease=Taunt
Button/Name/Teleport=Teleport
Button/Name/TestTalent=Test Talent
Button/Name/TestTalentRank2=Test Talent Rank 2
Button/Name/TheHunt=The Hunt
Button/Name/TheHuntCancel=Cancel Hunt
Button/Name/TheHuntTalent=The Hunt
Button/Name/TheHuntTalentSimple=The Hunt
Button/Name/ThrallAlphaWolf=Alpha Wolf
Button/Name/ThrallAncestralWrath=Ancestral Wrath
Button/Name/ThrallChainLightning=Chain Lightning
Button/Name/ThrallCrashLightning=Crash Lightning
Button/Name/ThrallCrashLightningToken=Crash Lightning
Button/Name/ThrallEarthenShieldsTalent=Earthen Shields
Button/Name/ThrallEarthquake=Earthquake
Button/Name/ThrallEchooftheElements=Echo of the Elements
Button/Name/ThrallEchooftheElementsToken=Echo of the Elements
Button/Name/ThrallFeralResilience=Feral Resilience
Button/Name/ThrallFeralSpirit=Feral Spirit
Button/Name/ThrallForkedLightningTalent=Forked Lightning
Button/Name/ThrallFrostwolfPack=Frostwolf Pack
Button/Name/ThrallFrostwolfPackToken=Frostwolf Pack
Button/Name/ThrallFrostwolfResilience=Frostwolf Resilience
Button/Name/ThrallFrostwolfResilienceFace=Frostwolf Resilience
Button/Name/ThrallFrostwolfResilienceSurgeOfHealing=Frostwolf's Grace
Button/Name/ThrallGraceOfAirTalent=Grace Of Air
Button/Name/ThrallHurricane=Hurricane
Button/Name/ThrallHurricaneV2=HurricaneV2
Button/Name/ThrallMaelstromWeapon=Maelstrom Weapon
Button/Name/ThrallMaelstromWeaponToken=Maelstrom Weapon
Button/Name/ThrallManaTideTalent=Mana Tide
Button/Name/ThrallRabidWolvesTalent=Rabid Wolves
Button/Name/ThrallRestlessWolvesTalent=Restless Wolves
Button/Name/ThrallRideTheLightningTalent=Ride The Lightning
Button/Name/ThrallRideTheWindTalent=Ride The Wind
Button/Name/ThrallRollingThunderTalent=Rolling Thunder
Button/Name/ThrallSpiritJourneyTalent=Spirit Journey
Button/Name/ThrallSpiritShield=Spirit Shield
Button/Name/ThrallSpiritShieldDisabled=Spirit Shield
Button/Name/ThrallSpiritShieldEnabled=Spirit Shield
Button/Name/ThrallStoneWolvesTalent=Stone Wolves
Button/Name/ThrallSunderingCancel=Sundering
Button/Name/ThrallTempestFuryTalent=Tempest Fury
Button/Name/ThrallThunderstorm=Thunderstorm
Button/Name/ThrallThunderstormToken=Thunderstorm
Button/Name/ThrallWindRush=Wind Rush
Button/Name/ThrallWindShearTalent=Wind Shear
Button/Name/ThrallWindStalker=Wind Stalker
Button/Name/ThrallWindStalkerToken=Wind Stalker
Button/Name/ThrallWorldbreakerTalent=Worldbreaker
Button/Name/TinkerARKReaktor=ARK Reaktor
Button/Name/TinkerClockwerkSteamFistsToken=Clockwerk Steam Fists
Button/Name/TinkerDethLazor=Deth Lazor
Button/Name/TinkerDethLazorCancel=Deth Lazor End
Button/Name/TinkerDethLazorEZPZDimensionalRipperTalent=EZ-PZ Dimensional Ripper
Button/Name/TinkerDethLazorGoblinFusionTalent=Goblin Fusion
Button/Name/TinkerDethLazorHyperfocusCoilsTalent=Hyperfocus Coils
Button/Name/TinkerFirinMahLazorz=Firin' Mah Lazorz
Button/Name/TinkerFocusTurrets=Focus Turrets!
Button/Name/TinkerGoblinRepairs=Goblin Repairs
Button/Name/TinkerGoblinRepairsToken=Goblin Repairs
Button/Name/TinkerGravOBomb3000=Grav-O-Bomb 3000
Button/Name/TinkerGravOBombMiniatureBlackHoleTalent=Miniature Black Hole
Button/Name/TinkerHiredGoons=Hired Goons
Button/Name/TinkerItsRainingScrap=It's Raining Scrap
Button/Name/TinkerRoboGoblin=Robo-Goblin
Button/Name/TinkerRoboGoblinMechaLordTalent=Mecha-Lord
Button/Name/TinkerRoboGoblinPassive=Robo-Goblin
Button/Name/TinkerRockItTurret=Rock-It! Turret
Button/Name/TinkerRockItTurretClockwerkSteamFistsTalent=Clockwerk Steam Fists
Button/Name/TinkerRockItTurretEngineGunkTalent=Engine Gunk
Button/Name/TinkerRockItTurretLongRangedTurretsTalent=Long-Ranged Turrets
Button/Name/TinkerRockItTurretRockItTurretXLTalent=Rock-It! Turret XL
Button/Name/TinkerRockItTurretTurretStorageTalent=Turret Storage
Button/Name/TinkerSalvager=Salvager
Button/Name/TinkerSalvagerBreakItDownTalent=Break it Down!
Button/Name/TinkerSalvagerReduceReuseRecycleTalent=Reduce, Reuse, Recycle
Button/Name/TinkerSalvagerScrapOMaticSmelterTalent=Scrap-o-Matic Smelter
Button/Name/TinkerSuperiorSchematics=Superior Schematics
Button/Name/TinkerXplodiumCharge=Xplodium Charge
Button/Name/TinkerXplodiumChargeExtraTNTTalent=Extra TNT
Button/Name/TinkerXplodiumChargeKwikReleaseChargeTalent=Kwik Release Charge
Button/Name/TinkerXplodiumChargeXtraLargeBombsTalent=X-Tra Large Bombs
Button/Name/TowerDeadMorph=Tower Dead Morph
Button/Name/TowerShoot=Tower Shoot
Button/Name/TychusCombatTactician=Combat Tactician
Button/Name/TychusCommandeerOdin=Commandeer Odin
Button/Name/TychusCommandeerOdinAnnihilate=Annihilate
Button/Name/TychusCommandeerOdinBigRedButtonTalent=Big Red Button
Button/Name/TychusCommandeerOdinCancel=Odin Cancel
Button/Name/TychusCommandeerOdinNuclearBlast=Nuclear Blast
Button/Name/TychusCommandeerOdinRagnarokMissilesTargeted=Ragnarok Missiles
Button/Name/TychusDrakkenLaserDrill=Drakken Laser Drill
Button/Name/TychusDrakkenLaserDrillIssueOrder=Laser Drill Issue Order
Button/Name/TychusDrakkenLaserFocusingDiodesTalent=Focusing Diodes
Button/Name/TychusFragGrenade=Frag Grenade
Button/Name/TychusFragGrenadeConcussionGrenadeTalent=Concussion Grenade
Button/Name/TychusFragGrenadeQuarterbackTalent=Quarterback
Button/Name/TychusFragGrenadeShredderGrenadeTalent=Shredder Grenade
Button/Name/TychusFragGrenadeTitanGrenadeTalent=Titan Grenade
Button/Name/TychusFullyLoaded=Fully Loaded
Button/Name/TychusGatlingGun=Gatling Gun
Button/Name/TychusIntheRhythmQuestToken=In the Rhythm
Button/Name/TychusIntheRhythmTalent=In the Rhythm
Button/Name/TychusMasterAssassinQuestToken=Master Assassin
Button/Name/TychusMasterAssassinTalent=Master Assassin
Button/Name/TychusMinigun=Minigun
Button/Name/TychusMinigunActive=Minigun
Button/Name/TychusMinigunHeroSpecificUI=Minigun
Button/Name/TychusNeosteelCoatingTalent=Neosteel Coating
Button/Name/TychusOdinLoad=Odin Load
Button/Name/TychusOdinThrusters=Thrusters
Button/Name/TychusOdinUnload=Odin Unload
Button/Name/TychusOverkill=Overkill
Button/Name/TychusOverkillArmorPiercingRoundsTalent=Armor Piercing Rounds
Button/Name/TychusOverkillCancel=Overkill Cancel
Button/Name/TychusOverkillLeadRainTalent=Lead Rain
Button/Name/TychusOverkillRetarget=Overkill Retarget
Button/Name/TychusOverkillSprayNPrayTalent=Spray 'n' Pray
Button/Name/TychusPressTheAdvantage=Press the Advantage
Button/Name/TychusProblemSolverTalent=Problem Solver
Button/Name/TychusRelentlessSoldierTalent=Relentless Soldier
Button/Name/TychusRunAndGunBobAndWeaveTalent=Bob and Weave
Button/Name/TychusRunAndGunDashQuestToken=Dash
Button/Name/TychusRunandGun=Run and Gun
Button/Name/TychusRunandGunDashTalent=Dash
Button/Name/TychusRunandGunStimpackTalent=Stim Pack
Button/Name/TychusSizzinAttacks=Sizzlin' Attacks
Button/Name/TychusSizzlinAttacks=Sizzlin' Attacks
Button/Name/TychusThatsTheStuff=That's the Stuff!
Button/Name/TychusTheBiggerTheyAre=The Bigger They Are...
Button/Name/TyraelAngelicMomentum=Angelic Momentum
Button/Name/TyraelArchangelsWrath=Archangel's Wrath
Button/Name/TyraelArchangelsWrathEvenInDeathTalent=Even In Death
Button/Name/TyraelArchangelsWrathProtectionInDeathTalent=Protection in Death
Button/Name/TyraelElDruinsMight=El'druin's Might
Button/Name/TyraelElDruinsMightAngelicFlash=Angelic Flash
Button/Name/TyraelElDruinsMightAngelsGraceTalent=Angel's Grace
Button/Name/TyraelElDruinsMightBladeOfJusticeTalent=Blade of Justice
Button/Name/TyraelElDruinsMightHolyGroundTalent=Holy Ground
Button/Name/TyraelElDruinsMightHoradricReforgingTalent=Horadric Reforging
Button/Name/TyraelHandofSacrifice=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeCleansingSacrificeTalent=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeCleansingSacrificeTalentSimple=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeSelectButton=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeUnitedPurposeTalent=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeUnitedPurposeTalentSimple=Hand of Sacrifice
Button/Name/TyraelJudgment=Judgment
Button/Name/TyraelJudgmentAngelOfJusticeTalent=Angel of Justice
Button/Name/TyraelRighteousness=Righteousness
Button/Name/TyraelRighteousnessAngelicAbsorptionTalent=Angelic Absorption
Button/Name/TyraelRighteousnessImposingWillTalent=Imposing Will
Button/Name/TyraelRighteousnessReciprocateTalent=Reciprocate
Button/Name/TyraelRighteousnessSalvationTalent=Salvation
Button/Name/TyraelRighteousnessZealotryTalent=Zealotry
Button/Name/TyraelSanctification=Sanctification
Button/Name/TyraelSanctificationCancelSanctification=Cancel Sanctification
Button/Name/TyraelSanctificationHolyArenaTalent=Holy Arena
Button/Name/TyraelSanctificationStationary=Sanctification
Button/Name/TyraelSmite=Smite
Button/Name/TyraelSmiteAngelicMightTalent=Angelic Might
Button/Name/TyraelSmitePurgeEvilTalent=Purge Evil
Button/Name/TyraelSmiteSwiftRetributionTalent=Swift Retribution
Button/Name/TyrandeDarnassianArchery=Darnassian Archery
Button/Name/TyrandeElunesChosen=Elune's Chosen
Button/Name/TyrandeEyesOfTheHuntress=Eyes of the Huntress
Button/Name/TyrandeHarshMoonlight=Harsh Moonlight
Button/Name/TyrandeHuntersMark=Hunter's Mark
Button/Name/TyrandeHuntersMarkHuntressFuryTalent=Huntress' Fury
Button/Name/TyrandeHuntersMarkMarkOfMendingTalent=Mark of Mending
Button/Name/TyrandeHuntersMarkPurgingMarkTalent=Purging Mark
Button/Name/TyrandeHuntersMarkPurgingMarkTalentSimple=Purging Mark
Button/Name/TyrandeHuntersMarkRangersMarkTalent=Ranger's Mark
Button/Name/TyrandeHuntersMarkTrueshotAuraTalent=Trueshot Aura
Button/Name/TyrandeIcebladeArrows=Iceblade Arrows
Button/Name/TyrandeKaldoreiResistance=Kaldorei Resistance
Button/Name/TyrandeLightOfElune=Light of Elune
Button/Name/TyrandeLightOfEluneCelestialAttunementTalent=Celestial Attunement
Button/Name/TyrandeLightOfEluneOverflowingLightTalent=Overflowing Light
Button/Name/TyrandeLightOfEluneQuickeningBlessingTalent=Quickening Blessing
Button/Name/TyrandeLightofEluneElunesChaseTalent=Light of Elune
Button/Name/TyrandeLightofEluneElunesChaseTalentSimple=Light of Elune
Button/Name/TyrandeLightofEluneTalentCelestialAttunementToken=Celestial Attunement
Button/Name/TyrandeLunarFlare=Lunar Flare
Button/Name/TyrandeLunarFlareLunarBlazeTalent=Lunar Blaze
Button/Name/TyrandeLunarFlareLunarBlazeTalentToken=Lunar Blaze
Button/Name/TyrandeLunarFlareShootingStarTalent=Shooting Star
Button/Name/TyrandeMoonlitArrows=Moonlit Arrows
Button/Name/TyrandeRangerToken=Ranger
Button/Name/TyrandeRangersMark=Ranger's Mark
Button/Name/TyrandeSearingArrows=Searing Arrows
Button/Name/TyrandeSentinel=Sentinel
Button/Name/TyrandeSentinelEmpowerTalent=Empower
Button/Name/TyrandeSentinelPierceTalent=Pierce
Button/Name/TyrandeSentinelPierceToken=Sentinel
Button/Name/TyrandeSentinelRangerTalent=Ranger
Button/Name/TyrandeShadowmeld=Shadowmeld
Button/Name/TyrandeShadowmeldSelectButton=Shadowmeld Select Button
Button/Name/TyrandeShadowstalk=Shadowstalk
Button/Name/TyrandeShadowstalkHuntersSwiftnessTalent=Hunter's Swiftness
Button/Name/TyrandeShootingStar=Shooting Star
Button/Name/TyrandeShootingStarTalentToken=Shooting Star
Button/Name/TyrandeStarfall=Starfall
Button/Name/TyrandeStarfallCelestialWrathTalent=Celestial Wrath
Button/Name/UnknownButton=Unknown Button
Button/Name/UnselectedUltimateAbility=Unselected heroic ability
Button/Name/UnsummonMount=Unsummon Mount
Button/Name/UnsummonMountCustom=Unsummon Mount
Button/Name/UseVehicle=Use Vehicle
Button/Name/UtherBeaconOfLight=Beacon of Light
Button/Name/UtherBenedictionHotbar=Benediction
Button/Name/UtherDevotionEternalVanguardShop=Devotion, Eternal Vanguard
Button/Name/UtherDivineShield=Divine Shield
Button/Name/UtherDivineShieldBulwarkOfLightTalent=Bulwark of Light
Button/Name/UtherDivineStorm=Divine Storm
Button/Name/UtherDivineStormDivineHurricaneTalent=Divine Hurricane
Button/Name/UtherEternalDevotion=Devotion
Button/Name/UtherEternalDevotionArmorOfFaithTalent=Armor of Faith
Button/Name/UtherEternalDevotionBlessedChampionTalent=Blessed Champion
Button/Name/UtherEternalDevotionDivineProtectionTalent=Divine Protection
Button/Name/UtherEternalDevotionGuardianOfAncientKingsTalent=Guardian of Ancient Kings
Button/Name/UtherEternalDevotionHammerOfTheLightbringerTalent=Hammer of the Lightbringer
Button/Name/UtherFlashofLight=Flash of Light
Button/Name/UtherHammerOfJusticeHammerOfTheLightbringer=Hammer of the Lightbringer
Button/Name/UtherHammerOfJusticePursuitOfJusticeTalent=Pursuit of Justice
Button/Name/UtherHammerOfJusticeWellMetTalent=Well Met
Button/Name/UtherHammerofJustice=Hammer of Justice
Button/Name/UtherHandOfProtection=Hand of Protection
Button/Name/UtherHolyFireTalent=Holy Fire
Button/Name/UtherHolyLight=Holy Light
Button/Name/UtherHolyLightHolyShockTalent=Holy Shock
Button/Name/UtherHolyLightSilverTouch=Silver Touch
Button/Name/UtherHolyLightSilverTouchQuestToken=Silver Touch
Button/Name/UtherHolyRadiance=Holy Radiance
Button/Name/UtherHolyRadianceTyrsDeliveranceTalent=Tyr's Deliverance
Button/Name/UtherHolyRadianceWaveOfLightQuestToken=Wave of Light
Button/Name/UtherHolyRadianceWaveofLightTalent=Wave of Light
Button/Name/UtherRedemptionTalent=Redemption
Button/Name/VehicleDragonDragonRoar=Dragon Roar
Button/Name/VehicleGenericSwapVehicle=Swap Vehicle
Button/Name/VehiclePlantHorrorPolymorph=Queen's Curse
Button/Name/VictoryRush1=Victory Rush 1
Button/Name/VictoryRush1Base=Victory Rush 1 Base
Button/Name/VictoryRush2=Victory Rush 2
Button/Name/Windfury=Windfury
Button/Name/WintersReachTalent2=Winter's Reach Copy
Button/Name/WitchDoctorBigVoodoo=Big Voodoo
Button/Name/WitchDoctorCorpseSpiders=Corpse Spiders
Button/Name/WitchDoctorGargantuan=Gargantuan
Button/Name/WitchDoctorGargantuanHumongoidTalent=Humongoid
Button/Name/WitchDoctorGargantuanStomp=Gargantuan Stomp
Button/Name/WitchDoctorGuardianToads=Guardian Toads
Button/Name/WitchDoctorHexedCrawlers=Hexed Crawlers
Button/Name/WitchDoctorPandemic=Pandemic
Button/Name/WitchDoctorPandemicToken=Pandemic
Button/Name/WitchDoctorPlagueOfToads=Plague of Toads
Button/Name/WitchDoctorPlagueOfToadsToadsOfHugenessTalent=Toads of Hugeness
Button/Name/WitchDoctorRavenousSpirit=Ravenous Spirit
Button/Name/WitchDoctorRavenousSpiritAnnihilatingSpiritTalent=Annihilating Spirit
Button/Name/WitchDoctorRavenousSpiritCancel=Ravenous Spirit
Button/Name/WitchDoctorRingOfPoison=Ring of Poison
Button/Name/WitchDoctorSoulHarvest=Soul Harvest
Button/Name/WitchDoctorSpiderColony=Spider Colony
Button/Name/WitchDoctorSpiritofArachyr=Spirit of Arachyr
Button/Name/WitchDoctorSuperstition=Superstition
Button/Name/WitchDoctorThingOfTheDeepTalent=Thing of the Deep
Button/Name/WitchDoctorToadAffinityTalent=Toad Affinity
Button/Name/WitchDoctorVileInfection=Vile Infection
Button/Name/WitchDoctorVoodooRitualBloodRitualTalent=Blood Ritual
Button/Name/WitchDoctorVoodooRitualToken=Voodoo Ritual
Button/Name/WitchDoctorVoodooRitualTrait=Voodoo Ritual
Button/Name/WitchDoctorVoodooRitualVileInfectionToken=Vile Infection
Button/Name/WitchDoctorWidowmakers=Widowmakers
Button/Name/WitchDoctorWidowmakersToken=Widowmakers
Button/Name/WitchDoctorZombieWall=Zombie Wall
Button/Name/WitchDoctorZombieWallCancel=Zombie Wall
Button/Name/WitchDoctorZombieWallDeadRushTalent=Dead Rush
Button/Name/WitchDoctorZombieWallFreshCorpsesTalent=Fresh Corpses
Button/Name/WizardAetherWalkerTalent=Aether Walker
Button/Name/WizardArcaneOrb=Arcane Orb
Button/Name/WizardArcaneOrbArcaneOrbitTalent=Arcane Orbit
Button/Name/WizardArcaneOrbArcaniteOrbTalent=Arcanite Orb
Button/Name/WizardArcaneOrbObliterationTalent=Obliteration
Button/Name/WizardArcaneOrbPiercingOrbTalent=Piercing Orb
Button/Name/WizardArcaneOrbRansorsFollyTalent=Ransor's Folly
Button/Name/WizardArcaneOrbTriumvirateTalent=Triumvirate
Button/Name/WizardArcaneOrbZeisVengeanceTalent=Zei's Vengeance
Button/Name/WizardArchonPurePowerDisintegrate=Disintegrate
Button/Name/WizardArchonPurePowerDisintegrateCancel=Cancel Disintegrate
Button/Name/WizardArchonPurePowerHotbar=Archon: Pure Power
Button/Name/WizardArchonPurePowerHotbarCancel=Cancel Archon: Pure Power
Button/Name/WizardAstralPresence=Astral Presence
Button/Name/WizardCannoneerTalent=Cannoneer
Button/Name/WizardDisintegrate=Disintegrate
Button/Name/WizardDisintegrateCancel=Disintegrate (Cancel)
Button/Name/WizardDisintegrateConvergenceTalent=Convergence
Button/Name/WizardDisintegrateTemporalFluxTalent=Temporal Flux
Button/Name/WizardDominanceTalent=Dominance
Button/Name/WizardEnergyArmor=Energy Armor
Button/Name/WizardFirebirdsFineryHotbar=Firebird's Finery (Hotbar)
Button/Name/WizardFirebirdsFineryTalent=Firebird's Finery
Button/Name/WizardFireflies=Fireflies
Button/Name/WizardForceArmorTalent=Force Armor
Button/Name/WizardGlassCannonTalent=Glass Cannon
Button/Name/WizardMagicMissiles=Magic Missiles
Button/Name/WizardMagicMissilesChargedBlastTalent=Charged Blast
Button/Name/WizardMagicMissilesMirrorballTalent=Mirrorball
Button/Name/WizardMagicMissilesSeekerTalent=Seeker
Button/Name/WizardPowerHungryTalent=Power Hungry
Button/Name/WizardSpectralBladesTalent=Spectral Blades
Button/Name/WizardSuperiorityTalent=Superiority
Button/Name/WizardTalRashasElementsTalent=Tal Rasha's Elements
Button/Name/WizardTeleport=Teleport
Button/Name/WizardTeleportCalamityTalent=Calamity
Button/Name/WizardTeleportDiamondSkinTalent=Diamond Skin
Button/Name/WizardTeleportIllusionistHotbar=Illusionist
Button/Name/WizardTeleportIllusionistTalent=Illusionist
Button/Name/WizardTeleportPrismTalent=Prism
Button/Name/WizardTeleportWormholeTalent=Wormhole
Button/Name/WizardTeleportWormholeTalentSimple=Wormhole
Button/Name/WizardTraitCriticalMass=Critical Mass
Button/Name/WizardWaveOfForce=Wave Of Force
Button/Name/WizardWaveOfForceMirrorMimics=Mirror Mimics
Button/Name/WizardWaveOfForceRepulsionTalent=Repulsion
Button/Name/XplodiumBombMastery1=Xplodium Charge (Mastery 1)
Button/Name/XplodiumBombMastery1Simple=Xplodium Charge (Mastery 1)
Button/Name/ZagaraBanelingBarrage=Baneling Barrage
Button/Name/ZagaraBanelingBarrageBanelingMassacreTalent=Baneling Massacre
Button/Name/ZagaraBanelingBarrageCentrifugalHooksTalent=Centrifugal Hooks
Button/Name/ZagaraBanelingBarrageVolatileAcidTalent=Volatile Acid
Button/Name/ZagaraBroodExpansionTalent=Brood Expansion
Button/Name/ZagaraBroodExpansionTalentSimple=Brood Expansion
Button/Name/ZagaraCancelBanelingBarrage=Baneling Barrage
Button/Name/ZagaraCorrosiveSalivaHunterKillerTalent=Corrosive Saliva
Button/Name/ZagaraCreepTumor=Creep Tumor
Button/Name/ZagaraCreepTumorBurrowedTumorTalent=Burrowed Tumor
Button/Name/ZagaraCreepTumorBurrowedTumorTalentSimple=Burrowed Tumor
Button/Name/ZagaraCreepTumorEndlessCreepTalent=Endless Creep
Button/Name/ZagaraCreepTumorMalignantTumorTalent=Tumor Clutch
Button/Name/ZagaraCreepTumorMetabolicBoostTalent=Metabolic Boost
Button/Name/ZagaraCreepTumorProtectiveCoating=Protective Coating
Button/Name/ZagaraCreepTumorReconstitutionTalent=Reconstitution
Button/Name/ZagaraDevouringMaw=Devouring Maw
Button/Name/ZagaraDevouringMawTyrantMawTalent=Tyrant Maw
Button/Name/ZagaraEnterNydusWorm=Enter Nydus Worm
Button/Name/ZagaraEnvenomedSpinesTalent=Envenomed Spines
Button/Name/ZagaraExitNydusWorm=Exit Nydus Worm
Button/Name/ZagaraFuzzyExitNydusWorm=Fuzzy Exit Nydus Worm
Button/Name/ZagaraHunterKiller=Hunter Killer
Button/Name/ZagaraHunterKillerBroodExpansionTalent=Brood Expansion
Button/Name/ZagaraHunterKillerGroovedSpinesTalent=Grooved Spines
Button/Name/ZagaraHunterKillerMutaliskTalent=Mutalisk
Button/Name/ZagaraHydraliskTransfusionTalent=Hydralisk Transfusion
Button/Name/ZagaraInfest=Infest
Button/Name/ZagaraInfestItem=Infest
Button/Name/ZagaraInfestToggleOff=Infest
Button/Name/ZagaraInfestedDrop=Infested Drop
Button/Name/ZagaraInfestedDropBileDropTalent=Bile Drop
Button/Name/ZagaraInfestedDropBileDropTalentToken=Bile Drop
Button/Name/ZagaraInfestedDropCorpseFeedersTalent=Corpse Feeders
Button/Name/ZagaraInfestedDropVentralSacsTalent=Ventral Sacs
Button/Name/ZagaraMalignantTumorTalent=Malignant Tumor
Button/Name/ZagaraMalignantTumorTalentSimple=Malignant Tumor
Button/Name/ZagaraMedusaBladesTalent=Medusa Blades
Button/Name/ZagaraNydusNetwork=Nydus Network
Button/Name/ZagaraReconstitutionTalent=Reconstitution
Button/Name/ZagaraReconstitutionTalentSimple=Reconstitution
Button/Name/ZagaraSerratedSpinesQuestToken=Serrated Spines
Button/Name/ZagaraSerratedSpinesTalent=Serrated Spines
Button/Name/ZagaraViscousAcid=Viscous Acid
Button/Name/ZagaraVolatileAcidTalent=Volatile Acid
Button/Name/ZagaraVolatileAcidTalentSimple=Volatile Acid
Button/Name/ZeratulBlink=Blink
Button/Name/ZeratulCleave=Cleave
Button/Name/ZeratulCleaveGreaterCleaveTalent=Greater Cleave
Button/Name/ZeratulCleaveRendingCleaveTalent=Rending Cleave
Button/Name/ZeratulCloaked=Zeratul Cloaked
Button/Name/ZeratulComboSlash=Combo Slash
Button/Name/ZeratulGiftoftheXelNaga=Gift of the Xel’Naga
Button/Name/ZeratulGrimTask=Grim Task
Button/Name/ZeratulGrimTaskQuestToken=Grim Task
Button/Name/ZeratulMasterWarpBlade=Master Warp-Blade
Button/Name/ZeratulMendingStrikes=Mending Strikes
Button/Name/ZeratulNerazimStrike=Nerazim Strike
Button/Name/ZeratulPermanentCloak=Permanent Cloak
Button/Name/ZeratulRapidDisplacementTalent=Rapid Displacement
Button/Name/ZeratulRapidDisplacementTalentSimple=Rapid Displacement
Button/Name/ZeratulSeekerInTheDark=Seeker in the Dark
Button/Name/ZeratulSeekerInTheDarkActivate=Seeker in the Dark
Button/Name/ZeratulSentencedtoDeath=Sentenced to Death
Button/Name/ZeratulShadowAssault=Shadow Assault
Button/Name/ZeratulShadowAssaultNerazimFuryTalent=Nerazim Fury
Button/Name/ZeratulShadowHunter=Shadow Hunter
Button/Name/ZeratulShadowHunterTokenButton=Shadow Hunter
Button/Name/ZeratulShroudofAdun=Shroud of Adun
Button/Name/ZeratulSingularitySpike=Singularity Spike
Button/Name/ZeratulSingularitySpikeDoubleBombsFree=Double Bombs
Button/Name/ZeratulSingularitySpikeShadowSpikeTalent=Shadow Spike
Button/Name/ZeratulSlipintoShadow=Slip into Shadow
Button/Name/ZeratulVoidPrison=Void Prison
Button/Name/ZeratulVoidPrisonCancel=Void Prison Cancel
Button/Name/ZeratulVoidSlashTalent=Void Slash
Button/Name/ZeratulVorpalBladeHotbar=Vorpal Blade
Button/Name/ZeratulWormhole=Wormhole
Button/Name/ZeratulWormholeTalent=Wormhole
Button/Simple/ArthasAntiMagicShellTalent=Activate to become immune to Spell Damage
Button/Simple/ArthasDeathlord=Reduces Death Coil cooldown and increases range
Button/Simple/ArthasDeathsAdvanceTalent=Activate to increase Movement Speed
Button/Simple/ArthasIceboundFortitudeTalent=Activate to gain Armor, reduce disabling effects
Button/Simple/ArthasRemorselessWinterFrozenTempestTalent=Frozen Tempest can root enemy Heroes
Button/SimpleDisplayText/AbathurDeepTunnel=Tunnel to a location.
Button/SimpleDisplayText/AbathurEvolveMonstrosityHotbar=Minion or Locust becomes a powerful Monstrosity
Button/SimpleDisplayText/AbathurLocustMasterHotbar=Create Locust Nests
Button/SimpleDisplayText/AbathurLocustStrain=Spawn locusts that attack down the nearest lane
Button/SimpleDisplayText/AbathurLocustStrainAssaultStrainTalent=Locusts cleave and explode
Button/SimpleDisplayText/AbathurLocustStrainBombardStrainTalent=Locusts gain a ranged attack
Button/SimpleDisplayText/AbathurLocustStrainSurvivalInstinctsTalent=Increases Locust Health and duration
Button/SimpleDisplayText/AbathurLocustSwarm=Spawn a group of Locusts
Button/SimpleDisplayText/AbathurMonstrosityEvolutionCompleteTalent=Monstrosity gains Deep Tunnel
Button/SimpleDisplayText/AbathurSymbiote=Assist an ally and gain new abilities
Button/SimpleDisplayText/AbathurSymbioteAdrenalOverloadTalent=Symbiote host gains Attack Speed
Button/SimpleDisplayText/AbathurSymbioteAdrenalineBoostTalent=Carapace increases Move Speed
Button/SimpleDisplayText/AbathurSymbioteCarapaceNetworkedCarapaceTalent=Carapace shields all nearby allies
Button/SimpleDisplayText/AbathurSymbioteCarapaceSustainedCarapaceTalent=Increases Carapace shield and persists after Symbiote
Button/SimpleDisplayText/AbathurSymbioteEnvenomedSpikesTalent=Spike Burst slows Move Speed
Button/SimpleDisplayText/AbathurSymbioteHivemindTalent=Symbiote two targets
Button/SimpleDisplayText/AbathurSymbioteNeedlespineTalent=Increases Stab damage and range
Button/SimpleDisplayText/AbathurSymbiotePressurizedGlandsTalent=Increases Spike Burst range and decreases cooldown
Button/SimpleDisplayText/AbathurSymbioteRegenerativeMicrobesTalent=Carapace heals target
Button/SimpleDisplayText/AbathurSymbioteSpatialEfficiencyTalent=Stab gains an additional charge
Button/SimpleDisplayText/AbathurSymbioteSpikeBurst=Damage nearby enemies
Button/SimpleDisplayText/AbathurSymbioteSpikeBurstSomaTransferenceTalent=Spike Burst heals for each Hero hit
Button/SimpleDisplayText/AbathurSymbioteStab=Shoots a spike that deals damage to the first enemy it contacts.
Button/SimpleDisplayText/AbathurToxicNest=Spawn a mine
Button/SimpleDisplayText/AbathurToxicNestBallistosporesTalent=Toxic Nests have global range and last longer
Button/SimpleDisplayText/AbathurToxicNestEnvenomedNestTalent=Toxic Nests deal more damage
Button/SimpleDisplayText/AbathurToxicNestProlificDispersalTalent=Increases Toxic Nest charges
Button/SimpleDisplayText/AbathurToxicNestVileNestTalent=Toxic Nests slow Move Speed
Button/SimpleDisplayText/AbathurUltimateEvolution=Clone target allied Hero and control it
Button/SimpleDisplayText/AbathurUltimateEvolutionEvolutionaryLinkTalent=Ultimate Evolution target gets a Shield
Button/SimpleDisplayText/AbathurVolatileMutationTalent=Heroic summons radiate damage
Button/SimpleDisplayText/AnubarakAcidDrenchedMandibles=Attacking disabled Heroes increases damage
Button/SimpleDisplayText/AnubarakBeetleSpitBeetleJuiceTalent=Basic Attacks to Heroes spawn Beetles
Button/SimpleDisplayText/AnubarakBurrowCharge=Burrow underground and charge in a direction
Button/SimpleDisplayText/AnubarakBurrowChargeEpicenterTalent=Increases Burrow Charge area and reduces cooldown
Button/SimpleDisplayText/AnubarakBurrowChargeUnderkingTalent=Increases Burrow Charge range and damage
Button/SimpleDisplayText/AnubarakCarrionSwarm=Damages enemies while healing
Button/SimpleDisplayText/AnubarakCarrionSwarmHiveMasterTalent=Gain a permanent life-stealing Locust
Button/SimpleDisplayText/AnubarakCocoon=Wraps enemy in a cocoon
Button/SimpleDisplayText/AnubarakCryptweaveCocoonTalent=Increases Cocoon duration
Button/SimpleDisplayText/AnubarakDebilitation=Burrow Charge decreases enemy Spell Power
Button/SimpleDisplayText/AnubarakHardenCarapace=Gain a shield
Button/SimpleDisplayText/AnubarakHardenCarapacePersistentCarapaceTalent=Longer lasting Shield
Button/SimpleDisplayText/AnubarakHardenCarapaceUrtricatingSpinesTalent=Harden Carapace deals area damage
Button/SimpleDisplayText/AnubarakImpale=Shoot line of spikes that damages and stuns enemies
Button/SimpleDisplayText/AnubarakImpaleBedOfBarbsTalent=Impale slows and damages over time
Button/SimpleDisplayText/AnubarakLeechingMandiblesTalent=Beetles heal Anub'arak
Button/SimpleDisplayText/AnubarakLegionOfBeetlesTalent=Spawn Beetles periodically
Button/SimpleDisplayText/AnubarakNerubianArmor=Periodically gain Spell Armor
Button/SimpleDisplayText/AnubarakRegeneratingCarapaceChitinousPlatingTalent=Reduces Harden Carapace cooldown
Button/SimpleDisplayText/AnubarakRegeneratingCarapaceShedExoskeletonTalent=Harden Carapace increases Move Speed
Button/SimpleDisplayText/AnubarakResilientScarabs=Beetles gain Spell Armor
Button/SimpleDisplayText/AnubarakScarabHostTrait=Spawn a Beetle whenever an Ability is cast
Button/SimpleDisplayText/AnubarakSubterraneanShield=Burrow Charge grants Shield
Button/SimpleDisplayText/ArtanisBladeDash=Dash forward then back again, damaging enemies along the way
Button/SimpleDisplayText/ArtanisBladeDashPsionicSynergyTalent=Increases Blade Dash cooldown reduction of Shield Overload
Button/SimpleDisplayText/ArtanisBladeDashSolariteReaperTalent=Increases Blade Dash damage
Button/SimpleDisplayText/ArtanisBladeDashTemplarsZealTalent=Blade Dash recharges faster when at low Health
Button/SimpleDisplayText/ArtanisPhasePrism=Swap positions with an enemy Hero
Button/SimpleDisplayText/ArtanisPhasePrismChronoSurgeTalent=Phase Prism grants Attack Speed
Button/SimpleDisplayText/ArtanisPhasePrismGravitonVortexTalent=Reduces Phase Prism cooldown and pull another Hero
Button/SimpleDisplayText/ArtanisPhasePrismWarpSicknessTalent=Phase Prism slows enemies
Button/SimpleDisplayText/ArtanisPlasmaBurn=Shield Overload burns nearby enemies
Button/SimpleDisplayText/ArtanisShieldOverloadForceofWillTalent=Increases Shield Overload Basic Attack reduction
Button/SimpleDisplayText/ArtanisShieldOverloadPhaseBulwarkTalent=Shield Overload grants Spell Armor
Button/SimpleDisplayText/ArtanisShieldOverloadShieldBatteryTalent=Shield Overload recharges faster while active
Button/SimpleDisplayText/ArtanisShieldOverloadShieldSurgeTalentNew=Increase Shield Overload shield at low Health
Button/SimpleDisplayText/ArtanisShieldOverloadTrait=Gain a Shield when attacked at low Health
Button/SimpleDisplayText/ArtanisSpearofAdunPurifierBeam=Chase an enemy with an orbital beam
Button/SimpleDisplayText/ArtanisSpearofAdunPurifierBeamTargetPurifiedTalent=Purifier Beam recasts if target dies
Button/SimpleDisplayText/ArtanisSpearofAdunSuppressionPulse=Damage and Blind enemies in a large area
Button/SimpleDisplayText/ArtanisSpearofAdunSuppressionPulseOrbitalBombardmentTalent=Suppression Pulse gains an additional charge
Button/SimpleDisplayText/ArtanisTwinBlades=Charge and Basic Attack twice
Button/SimpleDisplayText/ArtanisTwinBladesAmateurOpponentTalent=Increases Twin Blades damage to non-Heroes
Button/SimpleDisplayText/ArtanisTwinBladesPsionicWoundTalent=Twin Blades lowers Armor
Button/SimpleDisplayText/ArtanisTwinBladesReactiveParryTalent=Twin Blades gives Physical Armor
Button/SimpleDisplayText/ArtanisTwinBladesTitanKillerTalent=Twin Blades deals more damage versus Heroes
Button/SimpleDisplayText/ArtanisTwinBladesTripleStrikeTalent=Twin Blades strikes 3 times but increases cooldown
Button/SimpleDisplayText/ArtanisTwinBladesZealotChargeTalent=Increase Twin Blades charge distance
Button/SimpleDisplayText/ArthasAbsoluteZeroSummonSindragosaTalent=Increases Sindragosa range and disable duration
Button/SimpleDisplayText/ArthasArmyOfTheDead=Raise ghouls that fight enemies, heal Arthas
Button/SimpleDisplayText/ArthasArmyOfTheDeadSacrifice=Sacrifice a Ghoul to heal
Button/SimpleDisplayText/ArthasBitingColdFrozenTempestTalent=Frozen Tempest damage increased
Button/SimpleDisplayText/ArthasDeathCoil=Deals damage to a target or heal Arthas
Button/SimpleDisplayText/ArthasEmbraceDeathDeathCoilTalent=Death Coil deals more damage when missing Health
Button/SimpleDisplayText/ArthasEternalHungerFrostmourneHungersTalent=<c val="#TooltipQuest">Quest:</c> Empower Frostmourne Hungers
Button/SimpleDisplayText/ArthasFrostPresenceHowlingBlastTalent=<c val="#TooltipQuest">Quest:</c> Root Heroes to empower Howling Blast
Button/SimpleDisplayText/ArthasFrostPresenceToken=Root Heroes to empower Howling Blast
Button/SimpleDisplayText/ArthasFrostStrikeFrostmourneHungersTalent=Reduces Frostmourne Hungers cooldown and adds slow
Button/SimpleDisplayText/ArthasFrostmourneFeedsFrostmourneHungersTalents=Increases number of Frostmourne Hungers attacks
Button/SimpleDisplayText/ArthasFrostmourneHungers=Activate to empower the next attack and restore Mana on hit
Button/SimpleDisplayText/ArthasFrozenTempest=Damage and slow nearby enemies. Drains Mana while active
Button/SimpleDisplayText/ArthasFrozenWastesFrozenTempestTalent=<c val="#TooltipQuest">Quest:</c> Frozen Tempest slow lingers
Button/SimpleDisplayText/ArthasHowlingBlast=Root and damage enemies in an area
Button/SimpleDisplayText/ArthasIcyTalons=Frozen Tempest increases Attack Speed
Button/SimpleDisplayText/ArthasImmortalCoilDeathCoilTalent=Death Coil always heals
Button/SimpleDisplayText/ArthasLegionOfNorthrendArmyOfTheDeadTalent=Ghouls last longer and more are created
Button/SimpleDisplayText/ArthasRime=Periodically gain Physical Armor
Button/SimpleDisplayText/ArthasRuneTapTalent=Consecutive Basic Attacks heal
Button/SimpleDisplayText/ArthasShatteredArmor=Howling Blast reduces Armor
Button/SimpleDisplayText/ArthasSummonSindragosa=Disables enemies and Structures
Button/SimpleDisplayText/Attack=Damage enemies with Basic Attacks
Button/SimpleDisplayText/AzmodanAllShallBurn=Channel a death beam on an enemy
Button/SimpleDisplayText/AzmodanAllShallBurnGluttonyTalent=All Shall Burn heals Azmodan
Button/SimpleDisplayText/AzmodanAllShallBurnMarchOfSinTalent=Increases All Shall Burn Movement Speed
Button/SimpleDisplayText/AzmodanAllShallBurnMasterOfDestructionTalent=Reduces All Shall Burn Mana cost, increases Range
Button/SimpleDisplayText/AzmodanBlackPool=Create an empowering zone
Button/SimpleDisplayText/AzmodanBlackPoolFifthCircleTalent=Black Pool gives slowing attacks
Button/SimpleDisplayText/AzmodanBombardment=[PH] Reduce cooldown on Hero kill
Button/SimpleDisplayText/AzmodanDemonicInvasion=Damage area and create an army of Grunts
Button/SimpleDisplayText/AzmodanDemonicInvasionPerishingFlameTalent=Demonic Grunts explode on death
Button/SimpleDisplayText/AzmodanGeneralOfHell=Azmodan summons a Demon Lieutenant to assist Minions, Mercenaries, and Summons
Button/SimpleDisplayText/AzmodanGeneralOfHellBoundMinionTalent=General of Hell improves a Minion
Button/SimpleDisplayText/AzmodanGeneralOfHellDemonicSmiteTalent=Demon Lieutenants cast Demonic Smite
Button/SimpleDisplayText/AzmodanGeneralOfHellForcedRecruitmentTalent=Reduces General of Hell cooldown, gains a charge
Button/SimpleDisplayText/AzmodanGlobOfAnnihilationBattlebornTalent=Globe of Annihilation summons a Demon Warrior
Button/SimpleDisplayText/AzmodanGlobeOfAnnihilation=Launch a long range orb of destruction dealing area damage
Button/SimpleDisplayText/AzmodanGlobeOfAnnihilationHedonismTalent=Reduces Globe of Annihilation Mana cost
Button/SimpleDisplayText/AzmodanGlobeOfAnnihilationInfernalGlobeTalent=Reduces cast time and increases missile speed
Button/SimpleDisplayText/AzmodanGlobeOfAnnihilationSiegingWrathTalent=<c val="#TooltipQuest">Quest:</c> Hitting Heroes empowers Globe of Annihilation
Button/SimpleDisplayText/AzmodanGlobeOfAnnihilationTasteForBloodTalent=<c val="#TooltipQuest">Quest:</c> Kills increase Globe of Annihilation damage
Button/SimpleDisplayText/AzmodanGlobeOfAnnihilationTasteforBloodQuestToken=<c val="#TooltipQuest">Quest:</c> Kills increase Globe of Annihilation damage
Button/SimpleDisplayText/AzmodanGluttonousWardHotbar=Place a ward that restores Azmodan's Health and Mana
Button/SimpleDisplayText/AzmodanHellishHirelings=General of Hell improves Mercenary damage
Button/SimpleDisplayText/AzmodanInfusedPowerTalent=Increases All Shall Burn's damage
Button/SimpleDisplayText/AzmodanSinforSin=Activate to steal Health from an enemy
Button/SimpleDisplayText/AzmodanSinsGraspHotbar=Activate to deal damage over time
Button/SimpleDisplayText/AzmodanSummonDemonWarrior=Summon a Demon Warrior
Button/SimpleDisplayText/AzmodanSummonDemonWarriorArmyOfHellTalent=Demon Warriors deal more damage, cost less Mana
Button/SimpleDisplayText/AzmodanSummonDemonWarriorHellforgedArmorTalent=Demon Warriors burn enemies and take less damage
Button/SimpleDisplayText/BarbarianAncientSpear=Throw a spear and pull self to the first enemy hit, stunning and dealing damage
Button/SimpleDisplayText/BarbarianAncientSpearCompositeSpearTalent=Increases Ancient Spear range and Fury generation
Button/SimpleDisplayText/BarbarianAncientSpearMysticalSpearTalent=Reduces Ancient Spear cooldown and always pulls
Button/SimpleDisplayText/BarbarianAncientSpearPoisonedSpearTalent=Increases Ancient Spear damage
Button/SimpleDisplayText/BarbarianFury=Generate Fury in combat. All Abilities grant Move Speed
Button/SimpleDisplayText/BarbarianFuryEndlessFuryTalent=Increases max Fury
Button/SimpleDisplayText/BarbarianFuryFerociousHealing=Spend Fury to gain Health
Button/SimpleDisplayText/BarbarianFuryNoEscapeTalent=Abilities give more Movement Speed
Button/SimpleDisplayText/BarbarianFuryShotOfFuryTalent=Increases maximum Fury and can instantly gain more Fury
Button/SimpleDisplayText/BarbarianFuryWarPaintTalent=Basic Attacks heal
Button/SimpleDisplayText/BarbarianHurricaneWhirlwindTalent=Whirlwind removes slows and roots
Button/SimpleDisplayText/BarbarianLeap=Jump to a location, deal damage, and stun enemies
Button/SimpleDisplayText/BarbarianLeapArreatCraterTalent=Leap creates a crater and has reduced cooldown
Button/SimpleDisplayText/BarbarianSeismicSlam=Damage an enemy and splash damage behind them
Button/SimpleDisplayText/BarbarianSeismicSlamAftershockTalent=Using Seismic Slam temporarily reduces its Fury cost
Button/SimpleDisplayText/BarbarianSeismicSlamFuriousBlowTalent=Increases Seismic Slam damage and cost
Button/SimpleDisplayText/BarbarianSeismicSlamShatteredGroundTalent=Increases Seismic Slam splash
Button/SimpleDisplayText/BarbarianWhirlwind=Damage nearby enemies and heal for a percentage of damage dealt
Button/SimpleDisplayText/BarbarianWhirlwindLifeFunnelTalent=Increases Whirlwind healing
Button/SimpleDisplayText/BarbarianWrathoftheBerserker=Increase damage and reduce disable duration
Button/SimpleDisplayText/BarbarianWrathoftheBerserkerAngerManagementTalent=Increases Wrath Fury generation
Button/SimpleDisplayText/BrightwingArcaneBarrageTalent=Increase Arcane Flare range
Button/SimpleDisplayText/BrightwingArcaneFlare=Deals damage in an area. Deals greater damage to targets in the center
Button/SimpleDisplayText/BrightwingArcaneFlareArcanePrecisionTalent=Increases Arcane Flare inner damage
Button/SimpleDisplayText/BrightwingArcaneFlareStickyFlareTalent=Arcane Flare slows enemies
Button/SimpleDisplayText/BrightwingBlinkHealAllyDash=Teleport to allies and heal them
Button/SimpleDisplayText/BrightwingBouncyDustTalent=Pixie Dust bounces
Button/SimpleDisplayText/BrightwingDoubleWyrmholeTalent=Free Blink Heal on second target
Button/SimpleDisplayText/BrightwingDreamShotTalent=Empowers Arcane Flare
Button/SimpleDisplayText/BrightwingEmeraldWind=Damages and pushes enemies in area
Button/SimpleDisplayText/BrightwingEmeraldWindContinuousWindsTalent=Emerald Wind gains two additional novas
Button/SimpleDisplayText/BrightwingEmeraldWindSoothingMistAppender=Passively increases Soothing Mist healing
Button/SimpleDisplayText/BrightwingGreaterPolymorphTalent=Increases Polymorph duration
Button/SimpleDisplayText/BrightwingHyperShiftTalent=Soothing Mist reduces Phase Shift cooldown
Button/SimpleDisplayText/BrightwingManicPixieTalent=Pixie Dust increases Soothing Mist healing
Button/SimpleDisplayText/BrightwingMistifiedTalent=Basic Abilities reduce Soothing Mist cooldown
Button/SimpleDisplayText/BrightwingPeekabooTalent=Empowers Phase Shift
Button/SimpleDisplayText/BrightwingPhaseShift=Teleport to an allied Hero
Button/SimpleDisplayText/BrightwingPhaseShiftPhaseShieldTalent=Grant Shields upon arrival
Button/SimpleDisplayText/BrightwingPixieBoostTalent=Pixie Dust grants an additional burst of speed
Button/SimpleDisplayText/BrightwingPixieDust=Increase an ally's movement speed and grant Spell Armor
Button/SimpleDisplayText/BrightwingPixieDustShieldDustTalent=Pixie Dust grants Physical Armor
Button/SimpleDisplayText/BrightwingPolymorph=Disable an enemy
Button/SimpleDisplayText/BrightwingPolymorphCritterizeTalent=Polymorph lowers enemy's Armor
Button/SimpleDisplayText/BrightwingRevitalizingMistTalent=Soothing Mist heals more subsequently
Button/SimpleDisplayText/BrightwingSoothingMist=Brightwing passively heals nearby allied Heroes
Button/SimpleDisplayText/BrightwingSoothingMistGustofHealing=Brightwing passively heals nearby allied Heroes
Button/SimpleDisplayText/BrightwingUnfurlingSprayTalent=Increases Soothing Mist range
Button/SimpleDisplayText/BrightwingUnstableAnomalyTalent=Polymorphed targets explode
Button/SimpleDisplayText/ButcherButchersBrand=Brand an enemy, granting Life Steal against them
Button/SimpleDisplayText/ButcherButchersBrandCraveFleshTalent=Butcher's Brand grants Move Speed
Button/SimpleDisplayText/ButcherButchersBrandInsatiableBladeTalent=Increases Move Speed while enemies are branded
Button/SimpleDisplayText/ButcherCleaver=Basic Attacks deal area damage
Button/SimpleDisplayText/ButcherEnragedTalent=Gain Attack Speed and Armor at low Health
Button/SimpleDisplayText/ButcherFreshBloodFrenzyMeatTalent=Basic Attacks grant Attack and Move Speed
Button/SimpleDisplayText/ButcherFreshMeat=Gather strength by killing enemies and collecting their meat
Button/SimpleDisplayText/ButcherFreshMeatAbattoirTalent=Lose less Meat on death
Button/SimpleDisplayText/ButcherFreshMeatAbattoirToken=Gather strength by killing enemies and collecting their meat
Button/SimpleDisplayText/ButcherFreshMeatToken=Upon dying, nearby enemy Minions drop <c val="#TooltipNumbers">1</c> Fresh Meat and enemy Heroes drop <c val="#TooltipNumbers">25</c> Fresh Meat. Fresh Meat can be picked up to gain <c val="#TooltipNumbers"><d ref="Accumulator,ButcherFreshMeatAccumulator,Scale"precision="2"/></c> Attack Damage per Meat. The Butcher loses <c val="#TooltipNumbers"><d ref="-Effect,ButcherFreshMeatDeathRemoveStacks,Value"/></c> Fresh Meat upon dying.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Collect <c val="#TooltipNumbers"><d ref="Behavior,ButcherFreshMeatTokenCounter,ConditionalEvents[0].CompareValue"/></c> Fresh Meat.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Gain an additional <c val="#TooltipNumbers"><d ref="Behavior,ButcherFreshMeatQuestCompletionCarry,Modification.DamageDealtScaled[Basic]"/></c> Attack Damage and <c val="#TooltipNumbers"><d ref="100*Behavior,ButcherFreshMeatQuestCompletionCarry,Modification.AdditiveAttackSpeedFactor"/>%</c> increased Attack Speed. Heroes continue to drop <c val="#TooltipNumbers"><d ref="Effect,ButcherFreshMeatQuestCompleteModifyHeroMeatCount,EffectArray[0].Value"/></c> Fresh Meat, Minions no longer drop Fresh Meat, and Fresh Meat is no longer lost on death.
Button/SimpleDisplayText/ButcherFreshMeatVictualsTalent=Nearby Minion deaths heal
Button/SimpleDisplayText/ButcherFurnaceBlast=Deal damage around The Butcher after a delay
Button/SimpleDisplayText/ButcherFurnaceBlastFiresofHellTalent=Furnace Blast explodes twice
Button/SimpleDisplayText/ButcherHamstring=Deals damage in an area and slows enemies
Button/SimpleDisplayText/ButcherHamstringBrutalStrikeTalent=Hamstring empowers Basic Attacks
Button/SimpleDisplayText/ButcherHamstringCheapShotTalent=Increase Hamstring damage to disabled targets
Button/SimpleDisplayText/ButcherHamstringChopMeatTalent=Increases Hamstring damage to non-Heroes
Button/SimpleDisplayText/ButcherHamstringCripplingSlamTalent=Hamstring slow no longer fades and lasts longer
Button/SimpleDisplayText/ButcherHamstringFlailAxeTalent=Increases Hamstring length
Button/SimpleDisplayText/ButcherHamstringInvigorationTalent=Reduces Hamstring Mana cost, cooldown
Button/SimpleDisplayText/ButcherLambToTheSlaughter=Chain an enemy Hero to a post
Button/SimpleDisplayText/ButcherLambToTheSlaughterSlaughterhouseTalent=Lamb to the Slaughter chains all enemy Heroes
Button/SimpleDisplayText/ButcherMeatShield=Ruthless Onslaught grants Spell Armor
Button/SimpleDisplayText/ButcherRuthlessOnslaught=Charges at an enemy, stunning and dealing damage
Button/SimpleDisplayText/ButcherRuthlessOnslaughtSavageChargeTalent=Ruthless Onslaught deals extra damage
Button/SimpleDisplayText/ButcherRuthlessOnslaughtUnrelentingPursuitTalent=Reduces Ruthless Onslaught cooldown on impact
Button/SimpleDisplayText/ChenAccumulatingFlame=<c val="#TooltipQuest">Quest:</c> Ignite Heroes to empower Breath of Fire
Button/SimpleDisplayText/ChenAccumulatingFlameToken=<c val="#TooltipQuest">Quest:</c> Hit Heroes to empower Breath of Fire
Button/SimpleDisplayText/ChenAnotherRound=Keg Smash lowers cooldowns, has increased radius
Button/SimpleDisplayText/ChenBreathOfFire=Breathe fire in target direction, dealing damage and igniting Brew-soaked enemies
Button/SimpleDisplayText/ChenBreathOfFireRingOfFireTalent=Damage nearby enemies after using Breath of Fire
Button/SimpleDisplayText/ChenElusiveBrawler=Activate to evade Basic Attacks
Button/SimpleDisplayText/ChenElusiveBrawlerHotbar=Activate to evade all Basic Attacks
Button/SimpleDisplayText/ChenFire=Increase Attack Speed
Button/SimpleDisplayText/ChenFirePassive=Increase Attack Speed
Button/SimpleDisplayText/ChenFlyingKick=Kick through target enemy
Button/SimpleDisplayText/ChenFlyingKickDeadlyStrikeTalent=Increase Flying Kick damage and remove Brew cost
Button/SimpleDisplayText/ChenFlyingKickPressurePointTalent=Flying Kick slows enemies
Button/SimpleDisplayText/ChenFlyingLeap=Increased Range
Button/SimpleDisplayText/ChenFortifyingBrew=Drink Brew, gaining a Shield while drinking. Chen's Abilities cost Brew instead of Mana.
Button/SimpleDisplayText/ChenFortifyingBrewBolderFlavorTalent=Fortifying Brew grants a large Shield immediately
Button/SimpleDisplayText/ChenFortifyingBrewBrewmastersBalanceTalent=Gain bonuses based on current level of Brew
Button/SimpleDisplayText/ChenFortifyingBrewEnoughToShareTalent=Fortifying Brew Shields allied Heroes
Button/SimpleDisplayText/ChenFortifyingBrewGroundingBrewTalent=Fortifying Brew grants Spell Armor
Button/SimpleDisplayText/ChenFreshestIngredients=<c val="#TooltipQuest">Quest:</c> Regen Globes increase Health Regen
Button/SimpleDisplayText/ChenFreshestIngredientsTalentToken=<c val="#TooltipQuest">Quest:</c> Regen Globes increase Health Regen
Button/SimpleDisplayText/ChenKegSmash=Drench enemies in a nearby area with Brew, slowing them
Button/SimpleDisplayText/ChenKegSmashATouchOfHoneyTalent=Increase Keg Smash slow
Button/SimpleDisplayText/ChenKegSmashKegTossTalent=<c val="#TooltipQuest">Quest:</c> Hit Heroes to empower Keg Smash
Button/SimpleDisplayText/ChenKegTossToken=<c val="#TooltipQuest">Quest:</c> Hit Heroes to empower Keg Smash
Button/SimpleDisplayText/ChenPurifyingBrew=Empowers Fortifying Brew
Button/SimpleDisplayText/ChenRefreshingElixir=Healing effects greatly increased while drinking
Button/SimpleDisplayText/ChenStorm=Increase Movement Speed
Button/SimpleDisplayText/ChenStormEarthFire=Split into three elemental spirits
Button/SimpleDisplayText/ChenStormEarthFireElementalConduitTalent=Increase spirit Health and empower their abilities
Button/SimpleDisplayText/ChenStormstoutSecretRecipe=Basic Abilities heal Chen
Button/SimpleDisplayText/ChenWanderingKeg=Roll around in the barrel and knock away enemies
Button/SimpleDisplayText/ChenWanderingKegUntappedPotentialTalent=Increases Wandering Keg Speed, Armor
Button/SimpleDisplayText/ChenWitheringFlames=Setting Heroes on fire reduces their Spell Power
Button/SimpleDisplayText/CrusaderBlessedShield=Throw a bouncing shield that Stuns
Button/SimpleDisplayText/CrusaderBlessedShieldRadiatingFaithTalent=Increase Blessed Shield Stun duration, max targets
Button/SimpleDisplayText/CrusaderBlindedByTheLight=Activate to Shield nearby allies
Button/SimpleDisplayText/CrusaderCondemn=Pulls and damages nearby enemies
Button/SimpleDisplayText/CrusaderCondemnBlessedHammerTalent=Activate to create spinning hammers
Button/SimpleDisplayText/CrusaderCondemnConvictionTalent=Condemn increases Movement Speed
Button/SimpleDisplayText/CrusaderCondemnKnightTakesPawnTalent=Increases Condemn effect versus Minions and Mercenaries
Button/SimpleDisplayText/CrusaderEternalRetaliationTalent=Condemn cooldown reduced per enemy hit
Button/SimpleDisplayText/CrusaderFallingSword=Jump to area, damaging and Slowing enemies
Button/SimpleDisplayText/CrusaderFallingSwordHeavensFuryTalent=Falling Sword bombards enemies with holy bolts
Button/SimpleDisplayText/CrusaderHolyFury=Deals damage to nearby enemies
Button/SimpleDisplayText/CrusaderIndestructableTalent=Gain a Shield instead of dying
Button/SimpleDisplayText/CrusaderIronSkin=Becomes Unstoppable and gains a Shield
Button/SimpleDisplayText/CrusaderIronSkinFanaticismTalent=Damage taken during Iron Skin grants Move Speed
Button/SimpleDisplayText/CrusaderIronSkinHoldYourGroundTalent=Increases Iron Skin Shield, reduced cooldown
Button/SimpleDisplayText/CrusaderIronSkinReinforceTalent=Basic Abilities grant Physical Armor
Button/SimpleDisplayText/CrusaderIronSkinTheCrusadeMarchesOnTalent=Abilities reduce the cooldown of Iron Skin
Button/SimpleDisplayText/CrusaderLawsOfHope=Increases Health Regen, activate to burst heal
Button/SimpleDisplayText/CrusaderPunish=Damage and slow enemies
Button/SimpleDisplayText/CrusaderPunishRighteousSmashTalent=Punish restores Mana per enemy hit
Button/SimpleDisplayText/CrusaderRoarTalent=Increase Punish damage
Button/SimpleDisplayText/CrusaderShieldGlare=Damages and blinds enemies in a cone
Button/SimpleDisplayText/CrusaderShieldGlareHolyRenewalTalent=Shield Glare heals for each Hero hit
Button/SimpleDisplayText/CrusaderShieldGlareSinsExposedTalent=Shield Glare makes enemies take bonus damage
Button/SimpleDisplayText/CrusaderSubdueTalent=<c val="#TooltipQuest">Quest:</c> Increase Punish Slow
Button/SimpleDisplayText/CrusaderZealousGlare=Increase Shield Glare duration
Button/SimpleDisplayText/DemonHunterCreedoftheHunter=Increases Attack Speed<n/><c val="#TooltipQuest">Quest:</c> Attacking Heroes empowers Hatred
Button/SimpleDisplayText/DemonHunterDeathDealer=Increases Vault Basic Attack damage bonus
Button/SimpleDisplayText/DemonHunterFarflightQuiver=Increases Basic Attack range
Button/SimpleDisplayText/DemonHunterGloom=Consume Hatred to gain Spell Armor
Button/SimpleDisplayText/DemonHunterGloomItem=Consume Hatred to gain Spell Armor
Button/SimpleDisplayText/DemonHunterHatred=Basic Attacks grant bonus Attack Damage and Move Speed temporarily
Button/SimpleDisplayText/DemonHunterHatredHotPursuitTalent=Max Hatred increases Movement Speed and Mana Regen
Button/SimpleDisplayText/DemonHunterHatredPunishmentTalent=Hatred increases Multishot damage
Button/SimpleDisplayText/DemonHunterHatredRancorTalent=Hatred increases Attack Speed
Button/SimpleDisplayText/DemonHunterHatredTemperedByDisciplineTalent=Max Hatred grants healing on Basic Attacks
Button/SimpleDisplayText/DemonHunterHungeringArrow=Fire an arrow which seeks out and strikes multiple targets
Button/SimpleDisplayText/DemonHunterHungeringArrowMonsterHunterTalent=Reduces Hungering Arrow Mana cost and increases non-Hero damage
Button/SimpleDisplayText/DemonHunterHungeringArrowPuncturingArrowTalent=<c val="#TooltipQuest">Quest:</c> Hitting Heroes empowers Hungering Arrow
Button/SimpleDisplayText/DemonHunterHungeringArrowSiphoningArrowTalent=Hungering Arrow returns damage as Health
Button/SimpleDisplayText/DemonHunterManticore=Consecutive Basic Attacks against Heroes are empowered
Button/SimpleDisplayText/DemonHunterMultishot=Damage enemies in an area
Button/SimpleDisplayText/DemonHunterMultishotArsenalTalent=Multishot launches grenades
Button/SimpleDisplayText/DemonHunterMultishotCompositeArrowsTalent=Increases range of Multishot
Button/SimpleDisplayText/DemonHunterMultishotFrostShotTalent=Multishot slows enemies and has increased range
Button/SimpleDisplayText/DemonHunterRainOfVengeance=Area attack that stuns enemies
Button/SimpleDisplayText/DemonHunterRainOfVengeanceStormOfVengeanceTalent=Basic Attacks reduce Cooldown
Button/SimpleDisplayText/DemonHunterSeethingHatred=Hatred stacks faster and lasts longer
Button/SimpleDisplayText/DemonHunterStrafe=Unleashes a flurry of arrows at enemies
Button/SimpleDisplayText/DemonHunterStrafeDeathSiphonTalent=Fires penetrating bolts and heals
Button/SimpleDisplayText/DemonHunterVault=Dash to a location
Button/SimpleDisplayText/DemonHunterVaultCaltropsTalent=Drop Caltrops while Vaulting <n/><c val="#TooltipQuest">Quest:</c> Maintain Hatred to empower Vault
Button/SimpleDisplayText/DemonHunterVaultRepeatingArrowTalent=Vault refreshes Hungering Arrow
Button/SimpleDisplayText/DemonHunterVaultTumbleTalent=Hold two charges of Vault
Button/SimpleDisplayText/DiabloApocalypse=Stun all enemy Heroes
Button/SimpleDisplayText/DiabloApocalypseDyingBreathTalent=Apocalypse triggers on death
Button/SimpleDisplayText/DiabloBlackSoulstone=Gather souls from enemies to gain Health and resurrect faster
Button/SimpleDisplayText/DiabloBlackSoulstoneDevilsDueTalent=Souls empower Regen Globes, Healing Fountains
Button/SimpleDisplayText/DiabloBlackSoulstoneSoulFeastTalent=Black Soulstone increases Health Regen
Button/SimpleDisplayText/DiabloBulwark=Increases Shadow Charge Armor duration
Button/SimpleDisplayText/DiabloDebilitatingFlames=Fire Stomp slows enemy Heroes
Button/SimpleDisplayText/DiabloDevastatingCharge=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Increase Shadow Charge damage
Button/SimpleDisplayText/DiabloDiabolicalMomentum=Basic Attacks reduce Ability cooldowns
Button/SimpleDisplayText/DiabloFearfulPresence=Activate to reduce enemy damage
Button/SimpleDisplayText/DiabloFearfulPresenceTalent=Activate to reduce enemy damage
Button/SimpleDisplayText/DiabloFireStomp=Unleash fire waves in all directions
Button/SimpleDisplayText/DiabloFirestompFireDevilTalent=Fire Stomp grants a damage aura
Button/SimpleDisplayText/DiabloHellfire=Increases Fire Stomp damage
Button/SimpleDisplayText/DiabloHellgateTalent=Teleport and create an Apocalypse
Button/SimpleDisplayText/DiabloLifeLeechTalent=Basic Attacks against Heroes heal
Button/SimpleDisplayText/DiabloLightningBreath=Channeled spell that damages enemies
Button/SimpleDisplayText/DiabloLightningBreathHellstormTalent=Lightning Breath lasts and reaches longer
Button/SimpleDisplayText/DiabloLordOfTerror=Steal Health from nearby enemy Heroes
Button/SimpleDisplayText/DiabloOverpower=Grab an enemy and slam them behind Diablo, stunning them and dealing damage
Button/SimpleDisplayText/DiabloOverpowerDemonicStrengthTalent=Overpower also slows
Button/SimpleDisplayText/DiabloOverpowerDominationTalent=Overpower resets cooldown of Shadow Charge
Button/SimpleDisplayText/DiabloShadowCharge=Charge to a target enemy and push them back
Button/SimpleDisplayText/DiabloShadowChargeFromTheShadowsTalent=Increases Shadow Charge range
Button/SimpleDisplayText/DiabloSoulShield=Black Soulstone grants Spell Armor
Button/SimpleDisplayText/DiabloSpeedDemon=Being Stunned, Rooted grants Movement Speed
Button/SimpleDisplayText/DragonKnightBullRush=Deal damage to enemies and send them flying
Button/SimpleDisplayText/DragonKnightFireBreath=Deals initial damage and burns the ground for a time
Button/SimpleDisplayText/DryadAbolishMagicHotbar=Remove negative status effects from Lunara and the target
Button/SimpleDisplayText/DryadBlossomSwellTalent=Increases Noxious Blossom radius
Button/SimpleDisplayText/DryadBoundlessStrideTalent=All Leaping Strike charges returned at once, can target allies
Button/SimpleDisplayText/DryadChokingPollenTalent=Increases Noxious Blossom damage to enemies with Nature's Toxin
Button/SimpleDisplayText/DryadCripplingSpores=Slow enemies afflicted by Nature's Toxin and extend duration
Button/SimpleDisplayText/DryadCruelSporesTalent=Reduces Crippling Spores cooldown and Mana on Minions and Mercs
Button/SimpleDisplayText/DryadDividingWispTalent=Relocating a Wisp creates a copy
Button/SimpleDisplayText/DryadDryadsSwiftness=Lunara moves about <c val="#TooltipNumbers">20%</c> faster by leaping short distances.
Button/SimpleDisplayText/DryadForestsWrathTalent=Increases Thornwood Vine range and speed
Button/SimpleDisplayText/DryadGallopingGaitTalent=Activate to increase Movement Speed
Button/SimpleDisplayText/DryadGreaterSpellShieldItemDisabled=Greatly reduces incoming Ability Damage
Button/SimpleDisplayText/DryadGreaterSpellShieldItemEnabled=Greatly reduces incoming Ability Damage
Button/SimpleDisplayText/DryadGreaterSpellShieldTalent=Periodically gain temporary Spell Armor
Button/SimpleDisplayText/DryadInvigoratingSporesTalent=Crippling Spores increases Basic Attack Speed
Button/SimpleDisplayText/DryadLeapingStrike=Damages and leaps over an enemy
Button/SimpleDisplayText/DryadLetThemWitherTalent=Increases Crippling Spores slow
Button/SimpleDisplayText/DryadNaturalPerspectiveTalent=Nature's Toxin reveals enemies
Button/SimpleDisplayText/DryadNaturesCullingTalent=Increases Nature's Toxin damage to non-Heroes
Button/SimpleDisplayText/DryadNaturesToxin=Basic Attacks and damaging Abilities deal damage over time
Button/SimpleDisplayText/DryadNimbleWispTalent=Increases Wisp Move Speed and vision
Button/SimpleDisplayText/DryadNoxiousBlossom=Deals area damage
Button/SimpleDisplayText/DryadPesteringBlossomTalent=Increases Noxious Blossom range
Button/SimpleDisplayText/DryadPhotosynthesisTalent=Crippling Spores returns Mana
Button/SimpleDisplayText/DryadSiphoningToxinTalent=Nature's Toxin heals Lunara
Button/SimpleDisplayText/DryadSkyboundWispTalent=Wisp sees over obstacles and reveals area on death
Button/SimpleDisplayText/DryadSplinteredSpearTalent=Noxious Blossom causes Basic Attack to hit 4 targets
Button/SimpleDisplayText/DryadStarWoodSpearTalent=Crippling Spores increases Basic Attack range
Button/SimpleDisplayText/DryadThornwoodVine=Damages in a line
Button/SimpleDisplayText/DryadTimelostWispTalent=Wisp costs no Mana and reduces cooldown
Button/SimpleDisplayText/DryadUnfairAdvantageTalent=Increases Nature's Toxin damage to slowed Heroes
Button/SimpleDisplayText/DryadWildVigorTalent=Crippling Spores increases Basic Attack damage
Button/SimpleDisplayText/DryadWisp=Spawns a Wisp to scout
Button/SimpleDisplayText/ETCBlockParty=Rockstar grants allies Physical Armor
Button/SimpleDisplayText/ETCBlockPartyToken=Rockstar also grants Block
Button/SimpleDisplayText/ETCCrowdSurfer=Powerslide can go over terrain
Button/SimpleDisplayText/ETCEncoreTalent=Face Melt will knock enemies away a second time
Button/SimpleDisplayText/ETCGuitarSoloAggressiveShreddingTalent=Basic Attacks reduce Guitar Solo cooldown
Button/SimpleDisplayText/ETCHammeronTalent=Abilities increase Basic Attack damage
Button/SimpleDisplayText/ETCJustKeepRockinTalent=Guitar Solo reduces disable durations
Button/SimpleDisplayText/ETCMicCheckTalent=Reduces Face Melt cooldown when hitting multiple enemies
Button/SimpleDisplayText/ETCPinballWizardTalent=Increases Face Melt damage after Powerslide
Button/SimpleDisplayText/ETCProgRockTalent=<c val="#TooltipQuest">Quest:</c> Regen Globes empower Guitar Solo
Button/SimpleDisplayText/ETCRollingLikeaStoneTalent=Increased range on Powerslide
Button/SimpleDisplayText/ETCShowStopperTalent=Powerslide gives Armor
Button/SimpleDisplayText/ETCSpeedMetalTalent=Move Speed is added to Rockstar
Button/SimpleDisplayText/ETCStageDiveCrowdPleaserTalent=Stage Dive impact area bigger, cooldown reduced
Button/SimpleDisplayText/FaerieDragonPixieCharm=Heal Allies with Soothing Mist to bribe a Mercenary
Button/SimpleDisplayText/FaerieDragonPixieCharmTalent=Heal Allies with Soothing Mist to bribe a Mercenary
Button/SimpleDisplayText/FaerieDragonPixieCharmTalentToken=Heal Allies with Soothing Mist to bribe a Mercenary
Button/SimpleDisplayText/FaerieDragonPixieCharmToken=Heal Allies with Soothing Mist to bribe a Mercenary
Button/SimpleDisplayText/FalstadBarrelRoll=Dash to a location and gain a temporary shield
Button/SimpleDisplayText/FalstadBarrelRollAfterburnerTalent=Barrel Roll increases Move Speed
Button/SimpleDisplayText/FalstadBarrelRollUpdraftTalent=Increases Barrel Roll range and Shield
Button/SimpleDisplayText/FalstadChargedUpTalent=Increases Lightning Rod strikes and range
Button/SimpleDisplayText/FalstadEpicMountTalent=Reduces Flight cooldown and delay
Button/SimpleDisplayText/FalstadFlight=Instead of mounting, Falstad can fly a great distance over terrain
Button/SimpleDisplayText/FalstadFlowRiderTalent=Tailwind recharges Basic Abilities faster
Button/SimpleDisplayText/FalstadFreeRollTalent=Barrel Roll costs no Mana
Button/SimpleDisplayText/FalstadGatheringStormTalent=<c val="#TooltipQuest">Quest:</c> Hitting Heroes empowers Hammerang
Button/SimpleDisplayText/FalstadHammerGainsTalent=Basic Attacks heal
Button/SimpleDisplayText/FalstadHammerang=Throw out a Hammer that returns. Hammer slows and damages enemies
Button/SimpleDisplayText/FalstadHammerangBOOMerangActive=Deal damage in a small area around the Hammer.
Button/SimpleDisplayText/FalstadHammerangBOOMerangTalent=Activate Hammerang second time for more damage
Button/SimpleDisplayText/FalstadHammerangCripplingHammerTalent=Increases Hammerang slow
Button/SimpleDisplayText/FalstadHinterlandBlast=Long range damage beam
Button/SimpleDisplayText/FalstadHinterlandBlastCalloftheWildhammerTalent=Increases Hinterland Blast range and damage
Button/SimpleDisplayText/FalstadLightningRod=Deal damage to target enemy while staying close to them
Button/SimpleDisplayText/FalstadMightyGust=Push away enemies and slow them
Button/SimpleDisplayText/FalstadPowerThrowTalent=Hammerang travels farther and slows longer
Button/SimpleDisplayText/FalstadSecretWeaponTalent=Increases Hammerang range, Basic Attack damage
Button/SimpleDisplayText/FalstadStaticShieldTalent=Gain Shields after every Lightning Rod strike
Button/SimpleDisplayText/FalstadTailwind=After not taking damage for a brief period, gain increased Movement Speed
Button/SimpleDisplayText/FalstadTailwindAerieGustsTalent=Reduce Tailwind delay, increase Move Speed
Button/SimpleDisplayText/FalstadThunderstrikesTalent=Lightning Rod deals increasing damage
Button/SimpleDisplayText/FalstadWindTunnelTalent=Mighty Gust constantly knocks back
Button/SimpleDisplayText/FalstadWingmanHotbar=Kill Minions to bribe a Mercenary and empower Lightning Rod
Button/SimpleDisplayText/FalstadWingmanHotbarTalent=Kill Minions to bribe a Mercenary and empower Lightning Rod
Button/SimpleDisplayText/FalstadWingmanTalentToken=Kill Minions to bribe a Mercenary and empower Lightning Rod
Button/SimpleDisplayText/FalstadWingmanToken=Kill Minions to bribe a Mercenary and empower Lightning Rod
Button/SimpleDisplayText/FuryoftheStormTalent=Basic Attacks chain to non-Heroes
Button/SimpleDisplayText/GenericAmplifiedHealingTalent=All healing effects increased
Button/SimpleDisplayText/GenericArcanePowerHotbar=Increases Spell Power and restores Mana
Button/SimpleDisplayText/GenericBattleMomentumTalent=Basic Attacks decrease Ability cooldowns
Button/SimpleDisplayText/GenericBerserkHotbar=Activate to increase Attack and Movement Speed
Button/SimpleDisplayText/GenericBlockTalent=Periodically gain Physical Armor
Button/SimpleDisplayText/GenericBlockTalentFace=Periodically gain Physical Armor
Button/SimpleDisplayText/GenericBloodForBloodHotbar=Activate to steal Health from your target
Button/SimpleDisplayText/GenericBoltoftheStormTalent=Activate to teleport a short distance
Button/SimpleDisplayText/GenericBribe=Kill Minions to bribe a Mercenary
Button/SimpleDisplayText/GenericBribeTalent=Kill Minions to bribe a Mercenary
Button/SimpleDisplayText/GenericBurningRageTalent=Deals damage to nearby enemies
Button/SimpleDisplayText/GenericCalldownMule=Activate to heal and rearm Structures
Button/SimpleDisplayText/GenericClairvoyance=Activate to reveal target area and nearby enemies
Button/SimpleDisplayText/GenericCleanse=Makes target ally Unstoppable
Button/SimpleDisplayText/GenericConjurersPursuitTalent=<c val="#TooltipQuest">Quest:</c> Regen Globes increase Mana Regeneration
Button/SimpleDisplayText/GenericDemolitionistTalent=Basic Attacks destroy ammo and deal extra damage to Structures
Button/SimpleDisplayText/GenericEnvenomTalent=Activate to deal damage over time
Button/SimpleDisplayText/GenericExecutionerTalent=Attacking disabled Heroes increases damage
Button/SimpleDisplayText/GenericFirstAid=Activate to heal over time
Button/SimpleDisplayText/GenericFirstAid2=Activate to heal over time
Button/SimpleDisplayText/GenericFocusedAttackTalent=Periodically empower Basic Attacks against Heroes
Button/SimpleDisplayText/GenericFollowThroughTalent=Abilities increase Basic Attack damage
Button/SimpleDisplayText/GenericFuryoftheStormTalent=Basic Attacks deal damage to nearby enemies
Button/SimpleDisplayText/GenericGatheringPowerTalent=<c val="#TooltipQuest">Quest:</c> Takedowns grant Spell Power
Button/SimpleDisplayText/GenericGiantKiller=Empowers your Basic Attacks against Heroes
Button/SimpleDisplayText/GenericHardenedFocusTalent=Faster cooldowns near full Health
Button/SimpleDisplayText/GenericHealingWardTalent=Activate to place a ward which heals in an area
Button/SimpleDisplayText/GenericIceBlockTalent=Activate to become Invulnerable
Button/SimpleDisplayText/GenericImposingPresenceTalent=Activate to slow enemy Basic Attacks and Move Speed
Button/SimpleDisplayText/GenericMercenaryLordTalent=Empower nearby Mercenaries
Button/SimpleDisplayText/GenericOverdriveTalent=Activate to empower your Abilities for extra Mana
Button/SimpleDisplayText/GenericPromote=Target Minion takes less and deals more damage
Button/SimpleDisplayText/GenericProtectiveShield=Activate to shield an allied Hero
Button/SimpleDisplayText/GenericRegenerationMasterTalent=<c val="#TooltipQuest">Quest:</c> Regen Globes increase Health Regen
Button/SimpleDisplayText/GenericRelentlessTalent=Halves duration of disables
Button/SimpleDisplayText/GenericRewindHotbar=Activate to reset cooldowns
Button/SimpleDisplayText/GenericScoutingDrone=Reveals a large area, can be killed
Button/SimpleDisplayText/GenericSearingAttacks=Activate to increase Basic Attack damage at the cost of Mana
Button/SimpleDisplayText/GenericSeasonedMarksmanTalent=<c val="#TooltipQuest">Quest:</c> Kill enemies to empower Basic Attacks
Button/SimpleDisplayText/GenericShrinkRayTalent=Activate to reduce an enemy Hero's damage
Button/SimpleDisplayText/GenericSpellShieldItemDisabled=Activate to reduce incoming Ability Damage
Button/SimpleDisplayText/GenericSpellShieldItemEnabled=Activate to reduce incoming Ability Damage
Button/SimpleDisplayText/GenericSpellShieldTalent=Periodically gain temporary Spell Armor
Button/SimpleDisplayText/GenericSprint=Activate to increase Move Speed
Button/SimpleDisplayText/GenericStoneskin=Activate to gain a Shield
Button/SimpleDisplayText/GenericStormShield=Activate to grant Shields to all nearby allies
Button/SimpleDisplayText/GenericVigorousAssaultTalent=Basic Attacks heal you
Button/SimpleDisplayText/GenericVigorousStrikeTalent=Basic Attacks heal you
Button/SimpleDisplayText/GhostShipCannonBombard=Bombard enemies with cannon fire
Button/SimpleDisplayText/GraveGolemBindingRoots=Damage and root enemies in an area
Button/SimpleDisplayText/GraveGolemMegaStun=Damage and stun enemies in a large area
Button/SimpleDisplayText/GreymaneAlphaKillerTalent=Increases Worgen Basic Attacks against Heroes
Button/SimpleDisplayText/GreymaneCursedBullet=Remove a portion of enemy's current Health
Button/SimpleDisplayText/GreymaneCursedBulletGilneanRouletteTalent=Cursed Bullet pierces, lower cooldown
Button/SimpleDisplayText/GreymaneDarkflight=Leap at an enemy and shapeshift into a Worgen
Button/SimpleDisplayText/GreymaneDarkflightCyclicalNatureTalent=Hitting a Hero with Gilnean Cocktail reduces Darkflight's cooldown
Button/SimpleDisplayText/GreymaneDarkflightRunningWildTalent=Increases Darkflight and Disengage range
Button/SimpleDisplayText/GreymaneDarkflightThickSkinTalent=Darkflight grants Physical Armor
Button/SimpleDisplayText/GreymaneDisengage=Roll away and transform into a Human
Button/SimpleDisplayText/GreymaneDisengageEyesInTheDarkTalent=Disengage grants Stealth
Button/SimpleDisplayText/GreymaneEagerWolf=Increases Inner Beast Attack Speed
Button/SimpleDisplayText/GreymaneGilneanCocktail=Damage the first enemy hit and deal heavy damage behind them
Button/SimpleDisplayText/GreymaneGilneanCocktailDraughtOverflowTalent=Increases Gilnean Cocktail explosion length
Button/SimpleDisplayText/GreymaneGilneanCocktailIncendiaryElixirTalent=<c val="#TooltipQuest">Quest:</c> Increases Gilnean Cocktail damage
Button/SimpleDisplayText/GreymaneGilneanCocktailPerfectAimTalent=Increases Gilnean Cocktail's range and refunds Mana against Heroes
Button/SimpleDisplayText/GreymaneGoForTheThroat=Eviscerate a Hero, refresh cooldown if they die
Button/SimpleDisplayText/GreymaneHuntersBlunderbussTalent=<c val="#ColorCreamYellow">Human</c> Basic Attacks splash
Button/SimpleDisplayText/GreymaneInnerBeast=Gain a massive Attack Speed boost
Button/SimpleDisplayText/GreymaneInnerBeastInsatiableTalent=Inner Beast causes Basic Attacks to restore Mana
Button/SimpleDisplayText/GreymaneInnerBeastOnTheProwlTalent=Inner Beast increases Movement Speed
Button/SimpleDisplayText/GreymaneInnerBeastViciousnessTalent=Increases Inner Beast duration, Abilities refresh
Button/SimpleDisplayText/GreymaneInnerBeastWolfheartTalent=Basic Attacks lower Inner Beast cooldown
Button/SimpleDisplayText/GreymaneQuicksilverBulletsTalent=Increases Human Basic Attack range
Button/SimpleDisplayText/GreymaneRazorSwipe=Swipe forward and damage enemies
Button/SimpleDisplayText/GreymaneRazorSwipeUnfetteredAssaultTalent=Increases Razor Swipe range
Button/SimpleDisplayText/GreymaneRazorSwipeVisceralAttacksTalent=Basic Attacks reduce Razor Swipe's cooldown
Button/SimpleDisplayText/GreymaneToothAndClawTalent=<c val="#ColorViolet">Worgen</c> form Basic Attacks cleave
Button/SimpleDisplayText/GreymaneUnleashed=Go for the Throat gets more powerful free casts
Button/SimpleDisplayText/GreymaneWizenedDuelistTalent=<c val="#TooltipQuest">Quest:</c> Takedowns increase Basic Attack damage
Button/SimpleDisplayText/GreymaneWorgenForm=Able to shapeshift between a Human and a Worgen
Button/SimpleDisplayText/HardenedShieldTalent=Activate to gain massive Armor
Button/SimpleDisplayText/HeroGenericBribeToken=Heal Allies with Soothing Mist to bribe a Mercenary
Button/SimpleDisplayText/HeroGenericRegenGlobe=Heals nearby Heroes when picked up
Button/SimpleDisplayText/IllidanBetrayersThirst=Basic Attacks heal for part of the damage dealt and reduce Ability cooldowns
Button/SimpleDisplayText/IllidanBetrayersThirstHuntersOnslaughtTalent=Damage from Basic Abilities heals
Button/SimpleDisplayText/IllidanBetrayersThirstThirstingBladeTalent=Sweeping Strikes grants more Lifesteal
Button/SimpleDisplayText/IllidanBetrayersThirstThrillOfBattleTalent=Activate to double cooldown reduction
Button/SimpleDisplayText/IllidanBladesOfAzzinoth=Activate to increase Basic Attack damage
Button/SimpleDisplayText/IllidanDive=Dive and flip over an enemy
Button/SimpleDisplayText/IllidanDiveFriendOrFoeTalent=Increases Dive range and can Dive to allies
Button/SimpleDisplayText/IllidanDiveLungeTalent=Increased Dive range
Button/SimpleDisplayText/IllidanDiveMarkedForDeathTalent=Repeated Dives deal extra damage
Button/SimpleDisplayText/IllidanDiveRapidChaseTalent=Dive increases Move Speed
Button/SimpleDisplayText/IllidanElusiveStrike=Sweeping Strikes reduces Evasion Cooldown
Button/SimpleDisplayText/IllidanEvasion=Evade enemy Basic Attacks
Button/SimpleDisplayText/IllidanEvasionReflexiveBlockTalent=Dive grants Physical Armor
Button/SimpleDisplayText/IllidanEvasionShadowShieldTalent=Evasion grants a Shield
Button/SimpleDisplayText/IllidanEvasionSixthSenseTalent=Evasion grants Spell Armor
Button/SimpleDisplayText/IllidanFieryBrand=Consecutive Basic Attacks to Heroes are empowered
Button/SimpleDisplayText/IllidanMetamorphosis=Damage area and increase max Health
Button/SimpleDisplayText/IllidanMetamorphosisDemonicFormTalent=Demon form lasts forever, grants Attack Speed
Button/SimpleDisplayText/IllidanNimbleDefender=Sweeping Strikes grants Armor
Button/SimpleDisplayText/IllidanSweepingStrike=Dash and damage enemies while gaining Basic Attack damage
Button/SimpleDisplayText/IllidanSweepingStrikeBatteredAssaultTalent=Increases Sweeping Strike damage bonus
Button/SimpleDisplayText/IllidanSweepingStrikeImmolationTalent=Sweeping Strike deals area damage
Button/SimpleDisplayText/IllidanSweepingStrikeSecondSweepTalent=Can store 2 charges of Sweeping Strike
Button/SimpleDisplayText/IllidanSweepingStrikeUnboundTalent=<c val="#TooltipQuest">Quest:</c> Sweeping Strike can go over terrain
Button/SimpleDisplayText/IllidanTheHunt=Charge a target from a very long range
Button/SimpleDisplayText/IllidanTheHuntNowhereToHideTalent=Increases The Hunt range and reveal low Health Heroes
Button/SimpleDisplayText/IllidanUnendingHatredSweekingStrikeBonus=Sweeping Strike does bonus damage
Button/SimpleDisplayText/IllidanUnendingHatredTalent=<c val="#TooltipQuest">Quest:</c> Killing enemies grants Basic Attack damage
Button/SimpleDisplayText/JainaBlizzard=Creates a storm of ice at target location, damaging and slowing enemies
Button/SimpleDisplayText/JainaBlizzardSnowstormTalent=Increase Blizzard radius
Button/SimpleDisplayText/JainaBlizzardStormFrontTalent=Increase Blizzard cast range
Button/SimpleDisplayText/JainaConeOfCold=Deal damage in a cone and Chill targets
Button/SimpleDisplayText/JainaConeOfColdIceFloesTalent=Increase Cone of Cold area, reduce cooldown
Button/SimpleDisplayText/JainaConeOfColdNorthernExposureTalent=Cone of Cold lowers Armor
Button/SimpleDisplayText/JainaConeOfColdNumbingBlastTalent=Cone of Cold Roots Chilled targets
Button/SimpleDisplayText/JainaFingersOfFrost=<c val="#TooltipQuest">Quest:</c> Regen Globes increase Mana Regeneration
Button/SimpleDisplayText/JainaFrigidTransmission=Activate to teleport and Chill nearby enemies
Button/SimpleDisplayText/JainaFrostbiteArcaneIntellectTalent=Damage to Chilled targets returns Mana
Button/SimpleDisplayText/JainaFrostbiteDeepChillTalent=Chill Slow stacks
Button/SimpleDisplayText/JainaFrostbiteFrostArmorTalent=Chill attackers and gain Physical Armor
Button/SimpleDisplayText/JainaFrostbiteFrostbittenTalent=Increases damage bonus
Button/SimpleDisplayText/JainaFrostbiteIceBarrierTalent=Damaging Chilled targets grants Shield
Button/SimpleDisplayText/JainaFrostbiteLingeringChillTalent=Increase Chill duration
Button/SimpleDisplayText/JainaFrostbolt=Shoot a bolt that deals damage and Chills the target
Button/SimpleDisplayText/JainaFrostboltFrostShardsTalent=Frostbolt pierces first target
Button/SimpleDisplayText/JainaFrostboltIceLanceTalent=Reduce Frostbolt cooldown on Chilled targets
Button/SimpleDisplayText/JainaFrostboltWintersReachTalent=Increase Frostbolt range
Button/SimpleDisplayText/JainaIcefuryWand=Increase Basic Attack damage
Button/SimpleDisplayText/JainaIcyVeinsHotbar=Reduce cooldowns and Mana costs
Button/SimpleDisplayText/JainaImprovedIceBlockHotbar=Gain Invulnerability and Chill enemies
Button/SimpleDisplayText/JainaRingOfFrost=Create a ring that damages and Roots enemies
Button/SimpleDisplayText/JainaRingOfFrostColdSnapTalent=Ring of Frost center deals damage, Roots
Button/SimpleDisplayText/JainaSummonWaterElemental=Summon a Water Elemental that Chills enemies
Button/SimpleDisplayText/JainaSummonWaterElementalWintermuteTalent=Increase cast range and mimics Basic Abilities
Button/SimpleDisplayText/JainaTraitFrostbite=Jaina's Abilities Chill targets, slowing them and causing them to take more damage
Button/SimpleDisplayText/JohannaBlessedMomentum=Basic Attacks reduce Ability cooldowns
Button/SimpleDisplayText/KaelthasArcaneBarrier=Gain a Shield based on maximum Mana
Button/SimpleDisplayText/KaelthasArcaneDynamo=Using Basic Abilities increases Spell Power
Button/SimpleDisplayText/KaelthasBurnedFleshTalent=Empower Flamestrike against multiple Heroes
Button/SimpleDisplayText/KaelthasFlamestrike=Deal damage in an area
Button/SimpleDisplayText/KaelthasFlamestrikeConvectionTalent=<c val="#TooltipQuest">Quest:</c> Flamestrike hits increase damage
Button/SimpleDisplayText/KaelthasFlamestrikeFuryOfTheSunwellTalent=Flamestrike explodes twice
Button/SimpleDisplayText/KaelthasFlamethrowerTalent=Increases Flamestrike's range
Button/SimpleDisplayText/KaelthasGravityLapse=Stun an enemy
Button/SimpleDisplayText/KaelthasGravityLapseEnergyRoilTalent=Reduce Gravity Lapse cooldown on Heroes
Button/SimpleDisplayText/KaelthasGravityLapseGravityThrowTalent=Increases Gravity Lapse stun duration
Button/SimpleDisplayText/KaelthasGravityLapseNetherWindTalent=Increases Gravity Lapse range and restores Mana
Button/SimpleDisplayText/KaelthasGravityLapseTriOptimalTalent=Gravity Lapse reduces Verdant Spheres' cooldown
Button/SimpleDisplayText/KaelthasLivingBomb=Damage an enemy over time, eventually exploding in an area around them
Button/SimpleDisplayText/KaelthasLivingBombBackdraftTalent=Living Bomb explosion slows enemies
Button/SimpleDisplayText/KaelthasLivingBombChainBombTalent=Living Bomb explosion spreads Living Bomb
Button/SimpleDisplayText/KaelthasLivingBombFissionBombTalent=Increases Living Bomb explosion radius
Button/SimpleDisplayText/KaelthasLivingBombPyromaniacTalent=Living Bomb reduces Basic Ability cooldowns
Button/SimpleDisplayText/KaelthasLivingBombSunKingsFury=Living Bomb deals more damage after spreading
Button/SimpleDisplayText/KaelthasMakethemPayLivingBomb=Living Bomb explodes a second time
Button/SimpleDisplayText/KaelthasManaAddictTalent=<c val="#TooltipQuest">Quest:</c> Regen Globes grant Arcane Barrier
Button/SimpleDisplayText/KaelthasManaTapTalent=Verdant Spheres restores Mana
Button/SimpleDisplayText/KaelthasPhoenix=Summon a Phoenix to burn enemies
Button/SimpleDisplayText/KaelthasPhoenixRebirthTalent=Increases Phoenix duration and may retarget
Button/SimpleDisplayText/KaelthasPyroblast=Blast an enemy with a big fireball
Button/SimpleDisplayText/KaelthasPyroblastPresenceOfMindTalent=Increases Pyroblast radius and lowers cooldown
Button/SimpleDisplayText/KaelthasSunfireEnchantmentTalent=Special attack on Verdant Spheres activation
Button/SimpleDisplayText/KaelthasVerdantSpheres=Make Kael'thas's next Basic Ability more powerful
Button/SimpleDisplayText/KaelthasVerdantSpheresFelInfusionTalent=Increases Spell Power, Verdant Spheres heals
Button/SimpleDisplayText/KaelthasVerdantSpheresMasterOfFlameTalent=Living Bomb spreads indefinitely
Button/SimpleDisplayText/KaelthasVerdantSpheresTwinSpheresTalent=Verdant Spheres gains a second charge
Button/SimpleDisplayText/KerriganAdaptationTalent=Ravage can jump to allies
Button/SimpleDisplayText/KerriganAggressiveDefenseTalent=Increases Assimilation Shields gained
Button/SimpleDisplayText/KerriganAssimilation=Gain a temporary Shield by attacking enemies
Button/SimpleDisplayText/KerriganAssimilationDoubleStrikeTalent=Abilities empower Basic Attacks
Button/SimpleDisplayText/KerriganAssimilationFuryOfTheSwarmTalent=Basic Attacks cleave
Button/SimpleDisplayText/KerriganAssimilationLingeringEssenceTalent=Increases Assimilation Shield duration
Button/SimpleDisplayText/KerriganAssimilationMasteryTalent=Assimilation lasts longer and increases Health and Mana regeneration
Button/SimpleDisplayText/KerriganBladedMomentum=Basic Attacks reduce Ability cooldowns
Button/SimpleDisplayText/KerriganEssenceForEssenceHotbar=Activate to steal Health from the target
Button/SimpleDisplayText/KerriganImpalingBlades=Stun and damage enemies in an area
Button/SimpleDisplayText/KerriganImpalingBladesBladeTorrentTalent=Increases Impaling Blades area
Button/SimpleDisplayText/KerriganImpalingBladesImpalingSwarmTalent=Impaling Blades spawns <d ref="[d ref='Effect,ImpalingBladesZerglingOffsetCreatePersistent,PeriodCount' player='0'/]"/> Zerglings
Button/SimpleDisplayText/KerriganImpalingBladesSharpenedBladesTalent=Impaling Blades deals more damage
Button/SimpleDisplayText/KerriganMaelstrom=Persistently damage nearby enemies
Button/SimpleDisplayText/KerriganMaelstromOmegastormTalent=Increased Maelstrom size and Shield generation
Button/SimpleDisplayText/KerriganPrimalGrasp=Pull and damage enemies in an area
Button/SimpleDisplayText/KerriganPrimalGraspEnergizingGraspTalent=Primal Grasp costs less Mana
Button/SimpleDisplayText/KerriganPrimalGraspPsionicPulseTalent=Damage nearby enemies
Button/SimpleDisplayText/KerriganPsionicShift=Activate to teleport a short distance, deal damage
Button/SimpleDisplayText/KerriganQueensRushHotbar=Takedowns increase Move Speed
Button/SimpleDisplayText/KerriganRavage=Leap to an enemy and deal damage
Button/SimpleDisplayText/KerriganRavageCleanKillTalent=Ravage refunds Mana on kill and increases damage
Button/SimpleDisplayText/KerriganRavageEviscerateTalent=Increases Ravage range
Button/SimpleDisplayText/KerriganRavageSiphoningImpactTalent=Ravage heals Kerrigan
Button/SimpleDisplayText/KerriganSummonUltralisk=Summon an Ultralisk to chase a target
Button/SimpleDisplayText/KerriganSummonUltraliskTorrasqueTalent=Ultralisk spawns a new Ultralisk on death
Button/SimpleDisplayText/KnightMagicVolley=Repeatedly deal Ability damage to enemies
Button/SimpleDisplayText/L90ETCDeathMetalTalent=Dying causes Mosh Pit
Button/SimpleDisplayText/L90ETCFaceMelt=Knock back and damage nearby enemies
Button/SimpleDisplayText/L90ETCFaceMeltFaceSmeltTalent=Face Melt slows enemies
Button/SimpleDisplayText/L90ETCFaceMeltLoudSpeakersTalent=Increases range and knockback of Face Melt
Button/SimpleDisplayText/L90ETCGuitarSolo=Regenerate Health
Button/SimpleDisplayText/L90ETCGuitarSoloGroupiesTalent=Guitar Solo heals nearby allied Heroes
Button/SimpleDisplayText/L90ETCGuitarSoloGuitarHeroTalent=Basic Attacks heal during Guitar Solo
Button/SimpleDisplayText/L90ETCMoshPit=Nearby enemies must dance
Button/SimpleDisplayText/L90ETCMoshPitTourBusTalent=Makes Powerslide usable during Mosh Pit
Button/SimpleDisplayText/L90ETCPowerslide=Dash to an area, stunning and damaging enemies hit
Button/SimpleDisplayText/L90ETCRockstar=After using an ability, E.T.C. gains Armor
Button/SimpleDisplayText/L90ETCRockstarEchoPedalTalent=Abilities cause area damage
Button/SimpleDisplayText/L90ETCStageDive=Dive to a location and deal damage
Button/SimpleDisplayText/LeoricBuriedAliveTalent=Entomb damages and Silences
Button/SimpleDisplayText/LeoricBurningDespair=Deal damage to nearby enemies
Button/SimpleDisplayText/LeoricConsumeVitalityTalent=Skeletal Swing heals
Button/SimpleDisplayText/LeoricCrushingHopeTalent=Full duration Drain Hope deals bonus damage
Button/SimpleDisplayText/LeoricDeathMarchTalent=March of the Black King applies Drain Hope
Button/SimpleDisplayText/LeoricDrainHope=Drain Health from an enemy Hero while close to them
Button/SimpleDisplayText/LeoricDrainMomentumTalent=Drain Hope grants Move Speed
Button/SimpleDisplayText/LeoricEntomb=Wall in an area
Button/SimpleDisplayText/LeoricFealtyUntoDeathTalent=Gain Health and Mana when Minions die
Button/SimpleDisplayText/LeoricGhastlyReachTalent=Increase Skeletal Swing range
Button/SimpleDisplayText/LeoricHardenedBonesTalent=Gain Armor during Drain Hope
Button/SimpleDisplayText/LeoricHopelessnessTalent=Increase Drain Hope range
Button/SimpleDisplayText/LeoricKneelPeasantsTalent=Increase Skeletal Swing damage to non-Heroes
Button/SimpleDisplayText/LeoricLingeringApparitionTalent=Wraith Walk lasts longer
Button/SimpleDisplayText/LeoricMarchoftheBlackKing=March forward, healing Leoric, damaging enemies
Button/SimpleDisplayText/LeoricMithrilMaceTalent=<c val="#TooltipQuest">Quest:</c> Empower Wrath Of The Bone King
Button/SimpleDisplayText/LeoricMithrilMaceTalentToken=Empower Unholy Mace
Button/SimpleDisplayText/LeoricOminousWraithTalent=Empower Wraith Walk
Button/SimpleDisplayText/LeoricOsseinRenewal=Activate to heal
Button/SimpleDisplayText/LeoricOsseinRenewalHotbar=Activate to heal
Button/SimpleDisplayText/LeoricParalyzingRageTalent=Increase Skeletal Swing Slow
Button/SimpleDisplayText/LeoricRoyalFocusTalent=Empower Skeletal Swing and Wraith Walk
Button/SimpleDisplayText/LeoricShroudoftheDeadKingTalent=Activate to become Protected
Button/SimpleDisplayText/LeoricSkeletalSwing=Damage and slow enemies
Button/SimpleDisplayText/LeoricSpectralLeechTalent=Basic Attacks deal extra damage and heal
Button/SimpleDisplayText/LeoricUndyingTrait=Leoric haunts his enemies as a ghost while dead
Button/SimpleDisplayText/LeoricUnyieldingDespairTalent=Reduce Drain Hope cooldown
Button/SimpleDisplayText/LeoricWillingVesselTalent=Increase Drain Hope healing
Button/SimpleDisplayText/LeoricWraithWalk=Leoric's ghost separates from his body to move unhindered
Button/SimpleDisplayText/LeoricWrathOfTheBoneKing=Damage and slow enemies
Button/SimpleDisplayText/LiLiBlindingWind=Blind and damage nearby enemies
Button/SimpleDisplayText/LiLiBlindingWindGaleForceTalent=Increases Blinding Wind damage
Button/SimpleDisplayText/LiLiBlindingWindHinderingWindsTalent=Blinding Wind slows targets
Button/SimpleDisplayText/LiLiBlindingWindLingeringBlindTalent=Increases the duration of Blinding Wind
Button/SimpleDisplayText/LiLiBlindingWindMassVortexTalent=Blinding Wind hits more targets
Button/SimpleDisplayText/LiLiCloudSerpent=Summon a serpent to assist an ally
Button/SimpleDisplayText/LiLiCloudSerpentLightningSerpentTalent=Cloud Serpent's attacks bounce
Button/SimpleDisplayText/LiLiCloudSerpentTimelessCreatureTalent=Increases Cloud Serpent duration
Button/SimpleDisplayText/LiLiFastFeet=When struck by enemies, gain Movement Speed
Button/SimpleDisplayText/LiLiFastFeetElusiveFeetTalent=Fast Feet grants Physical Armor
Button/SimpleDisplayText/LiLiHealingBrew=Heal a nearby ally
Button/SimpleDisplayText/LiLiHealingBrewTheGoodStuffTalent=Healing Brew also heals over time
Button/SimpleDisplayText/LiLiHealingBrewTwoForOneTalent=Healing Brew heals twice but longer cooldown
Button/SimpleDisplayText/LiLiJugof1000Cups=Rapidly heal nearby allies
Button/SimpleDisplayText/LiLiJugof1000CupsJugof1000000CupsTalent=Throw out two cups at a time
Button/SimpleDisplayText/LiLiKungFuHustleTalent=Cooldowns recharge faster when damaged
Button/SimpleDisplayText/LiLiMendingSerpentTalent=Cloud Serpent heals each attack
Button/SimpleDisplayText/LiLiPitchPerfectTalent=Repeated Healing Brews cost less Mana
Button/SimpleDisplayText/LiLiProTossTalent=Increases Healing Brew range
Button/SimpleDisplayText/LiLiSafetySprintTalent=Increases Fast Feet Move Speed
Button/SimpleDisplayText/LiLiSerpentSidekickTalent=Also gives Li Li a Cloud Serpent when cast on allies
Button/SimpleDisplayText/LiLiShakeItOffTalent=Being Stunned or Rooted grants Armor
Button/SimpleDisplayText/LiLiSurgingWindsTalent=Gain Spell Power from Blinding Wind
Button/SimpleDisplayText/LiLiWaterDragon=Damages and heavily slows nearest enemy Hero
Button/SimpleDisplayText/LiLiWaterDragonDoubleDragonTalent=Summons two dragons
Button/SimpleDisplayText/LostVikingSelectBaleog=<c val="#TooltipNumbers">Baleog</c> deals splash damage to enemies behind his attack target
Button/SimpleDisplayText/LostVikingSelectErik=<c val="#TooltipNumbers">Erik</c> moves faster than the other Vikings and has a longer attack range
Button/SimpleDisplayText/LostVikingSelectOlaf=<c val="#TooltipNumbers">Olaf</c> has lots of health, regenerates health quickly, and charges to slow enemies
Button/SimpleDisplayText/LostVikingsBaleogTheFierceTalent=Baleog's attacks increase his Attack Speed
Button/SimpleDisplayText/LostVikingsCheckpointReachedTalent=Additional revive and heal
Button/SimpleDisplayText/LostVikingsErikTheSwiftTalent=Increases Erik's Move Speed and heal while running
Button/SimpleDisplayText/LostVikingsExplosiveAttacksTalent=Increases Baleog splash to non-Heroic enemies
Button/SimpleDisplayText/LostVikingsFuryoftheStormTalent=Basic Attacks chain to non-Heroes
Button/SimpleDisplayText/LostVikingsGoGoGo=Gain <c val="#TooltipNumbers"><d ref="100*Behavior,LostVikingsGoGoGo,Modification.UnifiedMoveSpeedFactor"/>%</c> increased Movement Speed
Button/SimpleDisplayText/LostVikingsGoGoGo64KBMarathonTalent=Run faster and break slows and roots
Button/SimpleDisplayText/LostVikingsHunkaBurningOlafTalent=Olaf deals damage to nearby enemies
Button/SimpleDisplayText/LostVikingsImpatienceIsAVirtueTalent=Vikings' attacks reduce cooldowns of all Vikings
Button/SimpleDisplayText/LostVikingsItsASabotageTalent=Erik's attacks stronger against Structures
Button/SimpleDisplayText/LostVikingsJump=Grants temporary Invulnerability
Button/SimpleDisplayText/LostVikingsLargeAndInChargeTalent=Charge stuns enemies
Button/SimpleDisplayText/LostVikingsLongboatRaid=Load into a Longboat to attack enemies
Button/SimpleDisplayText/LostVikingsNordicAttackSquad=Increases Viking Basic Attacks to Heroes
Button/SimpleDisplayText/LostVikingsNorseForce=All Vikings gain a Shield
Button/SimpleDisplayText/LostVikingsOlafTheStoutTalent=Olaf gains Physical Armor
Button/SimpleDisplayText/LostVikingsPainDontHurtTalent=Baleog's attacks heal himself
Button/SimpleDisplayText/LostVikingsPlayAgain=Revive and summon Vikings
Button/SimpleDisplayText/LostVikingsSpinToWin=Deals damage around each Viking
Button/SimpleDisplayText/LostVikingsSpyGamesTalent=Erik gains Stealth and increases vision if stationary
Button/SimpleDisplayText/LostVikingsTheSequelTalent=Reduces death timer for all Vikings
Button/SimpleDisplayText/LostVikingsVikingBribery=Kill Minions to bribe a Mercenary
Button/SimpleDisplayText/LostVikingsVikingBriberyToken=Kill Minions to bribe a Mercenary
Button/SimpleDisplayText/LostVikingsVikingHoardHeroSelect=Gather Regen Globes to increase Health Regen
Button/SimpleDisplayText/LostVikingsVikingHoardTalent=Gather Regen Globes to increase Health Regen
Button/SimpleDisplayText/LostVikingsVikingHoardTokenCounter=Gather Regen Globes to increase Health Regen
Button/SimpleDisplayText/LostVikingsWereOnABoatTalent=Increased combat prowess
Button/SimpleDisplayText/MalfurionEntanglingRoots=Root and damage enemies in an area
Button/SimpleDisplayText/MalfurionEntanglingRootsStranglingVinesTalent=Entangling Roots reduces enemy healing
Button/SimpleDisplayText/MalfurionEntanglingRootsTenaciousRootsTalent=Increases Entangling Root area and duration
Button/SimpleDisplayText/MalfurionEntanglingRootsVengefulRootsTalent=<c val="#TooltipQuest">Quest:</c> Entangling Roots spawns a Treant
Button/SimpleDisplayText/MalfurionInnervate=Grant Mana to an ally and reduce their cooldowns
Button/SimpleDisplayText/MalfurionInnervateElunesGraceTalent=Increases Basic Ability ranges
Button/SimpleDisplayText/MalfurionInnervateShandosClarityTalent=Reduces Innervate cooldown
Button/SimpleDisplayText/MalfurionMoonfire=Reveal and damage enemies in an area
Button/SimpleDisplayText/MalfurionMoonfireFullMoonfireTalent=Increases Moonfire area and reduces Mana cost
Button/SimpleDisplayText/MalfurionMoonfireHinderingMoonfireTalent=Moonfire Slows Heroes
Button/SimpleDisplayText/MalfurionMoonfireLunarShowerTalent=Successive Moonfires are more powerful
Button/SimpleDisplayText/MalfurionMoonfireMoonburnTalent=<c val="#TooltipQuest">Quest:</c> Increases Moonfire damage to Minions
Button/SimpleDisplayText/MalfurionMoonfireMoonburnTokenTalent=Increases Moonfire damage to non-Heroic units
Button/SimpleDisplayText/MalfurionRegrowth=Heal an ally or self over time
Button/SimpleDisplayText/MalfurionRegrowthHarmonyTalent=Moonfire reduces Mana cost of Regrowth
Button/SimpleDisplayText/MalfurionRegrowthLifeSeedTalent=Nearby Heroes receive Regrowth periodically
Button/SimpleDisplayText/MalfurionRevitalizeInnervateTalent=Innervate also benefits Malfurion
Button/SimpleDisplayText/MalfurionTranquility=Heals nearby allied Heroes over time
Button/SimpleDisplayText/MalfurionTranquilitySerenityTalent=Increases Tranquility healing and grants Mana
Button/SimpleDisplayText/MalfurionTwilightDream=Silence and damage nearby enemies
Button/SimpleDisplayText/MalfurionTwilightDreamAstralCommunionTalent=Activate to teleport and cast Twilight Dream
Button/SimpleDisplayText/MalfurionVengefulRootsEntanglingRootsTalentToken=
Button/SimpleDisplayText/MalfurionYserasGift=Increase Regrowth heal at high Health
Button/SimpleDisplayText/MedicAutomatedBlockTalent=Periodically gain Physical Armor
Button/SimpleDisplayText/MedicBioshieldTalent=Grants Shield at full Health
Button/SimpleDisplayText/MedicBlastShield=Displacement Grenade grants Energy, Shield
Button/SimpleDisplayText/MedicCaduceusFeedbackTalent=Basic Attacks generate Energy
Button/SimpleDisplayText/MedicCaduceusReactor=Restore Health while channeling Healing Beam
Button/SimpleDisplayText/MedicCaduceusReactor20=Increase Caduceus Reactor healing
Button/SimpleDisplayText/MedicCaduceusReactor2dot0Talent=Restores Mana and grants Shields
Button/SimpleDisplayText/MedicCellularReactorTalent=Consume Energy to heal
Button/SimpleDisplayText/MedicClear=<c val="#TooltipQuest">Quest:</c> Hit Heroes to empower Displacement Grenade
Button/SimpleDisplayText/MedicClearTalent=Increased area, bigger knockback
Button/SimpleDisplayText/MedicCouplesTherapyTalent=Healing Beam also heals Lt. Morales
Button/SimpleDisplayText/MedicDetonateDisplacementGrenade=Damages and knocks enemies away
Button/SimpleDisplayText/MedicDisplacementGrenade=Damages and knocks enemies away
Button/SimpleDisplayText/MedicEMPGrenadeTalent=Displacement Grenade deals more damage to Shields
Button/SimpleDisplayText/MedicExtendedCare=Increase Healing Beam range
Button/SimpleDisplayText/MedicFirstResponder=Healing Beam empowered at high Energy
Button/SimpleDisplayText/MedicHealingBeam=Heals allies over time
Button/SimpleDisplayText/MedicHyperactivity=Lower cooldown, increase Movement Speed
Button/SimpleDisplayText/MedicInfusedGrenadeTalent=Displacement Grenade refunds Mana on Hero impact
Button/SimpleDisplayText/MedicInoculationTalent=Increases Safeguard initial Armor
Button/SimpleDisplayText/MedicIntensiveCareTalent=Healing Beam's healing increases over time
Button/SimpleDisplayText/MedicLifeSupport=Safeguard generates Energy
Button/SimpleDisplayText/MedicMedivacDropship=Transport allies across long distances
Button/SimpleDisplayText/MedicPhysicalTherapy=Safeguard removes Slows
Button/SimpleDisplayText/MedicPreventativeCareTalent=Healing Beam target reduces enemy Attack Speed
Button/SimpleDisplayText/MedicProlongedSafeguard=Increase Safeguard duration
Button/SimpleDisplayText/MedicProlongedSafeguardTalent=Increases Safeguard duration
Button/SimpleDisplayText/MedicReinforcements=Medivac appears at Altar, reduce cooldown
Button/SimpleDisplayText/MedicSafeZoneTalent=Exiting Medivac grants Protected
Button/SimpleDisplayText/MedicSafeguard=Grants Armor to the target
Button/SimpleDisplayText/MedicSecondOpinion=Reduce Displacement Grenade cooldown
Button/SimpleDisplayText/MedicSecondOpinionTalent=Reduces Displacement Grenade cooldown, gains second charge
Button/SimpleDisplayText/MedicShieldSequencerTalent=Safeguard gains a second charge
Button/SimpleDisplayText/MedicStimDrone=Grant massive Attack and Movement Speed
Button/SimpleDisplayText/MedicSystemShockTalent=Displacement Grenade reduces damage dealt
Button/SimpleDisplayText/MedicTransfusionTalent=Lasts longer, also affects self
Button/SimpleDisplayText/MedicTraumaTriggerTalent=Gain Armor at low Health
Button/SimpleDisplayText/MedicUpgradedBallisticsTalent=Increases Displacement Grenade speed and damage
Button/SimpleDisplayText/MedicVanadiumPlating=Stuns increase Safeguard Armor, duration
Button/SimpleDisplayText/MonkAirAlly=Place an Air Ally that reveals an area
Button/SimpleDisplayText/MonkBlankTrait=Choose a Trait
Button/SimpleDisplayText/MonkBlazingFistsTalent=Basic Attacks reduce Deadly Reach cooldown
Button/SimpleDisplayText/MonkBlindingSpeedTalent=Radiant Dash more often
Button/SimpleDisplayText/MonkBreathOfHeaven=Heal nearby ally Heroes and grant Movement Speed
Button/SimpleDisplayText/MonkCleansingTouch=Radiant Dash makes ally Unstoppable
Button/SimpleDisplayText/MonkDashofLight=Radiant Dash increases Breath of Heaven healing
Button/SimpleDisplayText/MonkDeadlyReach=Increases Attack Speed and Attack Range
Button/SimpleDisplayText/MonkDivinePalm=Prevent an ally from death
Button/SimpleDisplayText/MonkEarthAlly=Place an Earth Ally that grants Physical Armor
Button/SimpleDisplayText/MonkEchoofHeavenTalent=Breath of Heaven heals a second time
Button/SimpleDisplayText/MonkElevenSidedStrikeTalent=Seven-Sided Strike hits more
Button/SimpleDisplayText/MonkEpiphany=Activate to restore Mana and Radiant Dash charges
Button/SimpleDisplayText/MonkFistsofFuryTalent=Increases Deadly Reach duration
Button/SimpleDisplayText/MonkHeavenlyZealBreathofHeaven=Breath of Heaven increases allies Move Speed
Button/SimpleDisplayText/MonkInsightTalent=<c val="#TooltipQuest">Quest:</c> Basic Attacks restore mana, lower cooldowns
Button/SimpleDisplayText/MonkIronFistsTalent=Basic Attacks increase Move Speed, damage
Button/SimpleDisplayText/MonkOvertakeTalent=Deadly Reach attacks increase Move Speed
Button/SimpleDisplayText/MonkPeacefulReposeTalent=Reduces Divine Palm cooldown if they do not die
Button/SimpleDisplayText/MonkQuicksilverTalent=Radiant Dash gives Move Speed
Button/SimpleDisplayText/MonkRadiantDash=Jump to an ally or enemy
Button/SimpleDisplayText/MonkSevenSidedStrike=Become Invulnerable and strike nearby Heroes
Button/SimpleDisplayText/MonkSixthSense=Gain Physical Armor while Stunned, Rooted
Button/SimpleDisplayText/MonkSpiritAlly=Place a Spirit Ally that heals in an area
Button/SimpleDisplayText/MonkTranscendenceTalent=Basic Attacks heal
Button/SimpleDisplayText/MonkWayoftheHundredFistsTalent=Radiant Dash launches a volley of blows
Button/SimpleDisplayText/MuradinAvatar=Temporary Health boost
Button/SimpleDisplayText/MuradinAvatarUnstoppableForceTalent=Avatar grants additional bonuses
Button/SimpleDisplayText/MuradinBronzebeardRage=Deals damage to nearby enemies
Button/SimpleDisplayText/MuradinDwarfToss=Leap to an area, dealing damage to nearby enemies
Button/SimpleDisplayText/MuradinDwarfTossDwarfLaunchTalent=Increase Dwarf Toss range
Button/SimpleDisplayText/MuradinDwarfTossHeavyImpactTalent=Dwarf Toss briefly stuns enemies hit
Button/SimpleDisplayText/MuradinDwarfTossLandingMomentumTalent=[PH] Increases the range and adds Movement Speed to Dwarf Toss
Button/SimpleDisplayText/MuradinGiveEmTheAxeTalent=Attacking disabled Heroes increases damage
Button/SimpleDisplayText/MuradinHaymaker=Stun and knock an enemy away
Button/SimpleDisplayText/MuradinHaymakerGrandSlamTalent=Increases Haymaker damage and adds charge
Button/SimpleDisplayText/MuradinIronforgedMomentum=Basic Attacks reduce Ability cooldowns
Button/SimpleDisplayText/MuradinItsHammerTimeToken=Throw a hammer, dealing <c val="#TooltipNumbers"><d ref="Effect,StormBoltDamage,Amount"/></c> damage to the first enemy hit and stunning it for <c val="#TooltipNumbers"><d ref="Behavior,MuradinStormboltStun,Duration" player="0" precision="2"/></c> seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit <c val="#TooltipNumbers" validator="True"><d ref="Behavior,MuradinItsHammerTimeTokenCounter,Max"/></c> Heroes with Storm Bolt.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward: </c>Your Basic Attacks reduce the cooldown of Storm Bolt by <c val="#TooltipNumbers"><d ref="-Effect,MuradinHeroWeaponItsHammerTimeStormBoltModifyCooldown,Cost[0].CooldownTimeUse"/></c> second and Storm Bolt pierces the first target hit, hitting an additional target.
Button/SimpleDisplayText/MuradinSecondWind=Restore Health when not taking damage
Button/SimpleDisplayText/MuradinSecondWindSkullcrackerTalent=Successive Basic Attacks Stun, deal more damage
Button/SimpleDisplayText/MuradinSecondWindStoneformTalent=Activate to heal over time
Button/SimpleDisplayText/MuradinSecondWindThirdWindTalent=Increases Second Wind's healing
Button/SimpleDisplayText/MuradinStormbolt=Throw a hammer, stunning and damaging the first enemy hit
Button/SimpleDisplayText/MuradinStormboltInfusedHammerTalent=Refunds Mana if it hits an enemy
Button/SimpleDisplayText/MuradinStormboltPerfectStormTalent=<c val="#TooltipQuest">Quest:</c> Hitting Heroes empowers Storm Bolt
Button/SimpleDisplayText/MuradinStormboltPiercingBoltTalent=Storm Bolt pierces
Button/SimpleDisplayText/MuradinStormboltSledgehammerTalent=Increases Storm Bolt damage to non-Heroes
Button/SimpleDisplayText/MuradinThunderclap=Slow and damage nearby enemies
Button/SimpleDisplayText/MuradinThunderclapCrowdControlTalent=Reduces Thunder Clap cooldown per target hit
Button/SimpleDisplayText/MuradinThunderclapHealingStaticTalent=Thunder Clap heals Muradin
Button/SimpleDisplayText/MuradinThunderclapReverberationTalent=Increases duration and Attack Speed reduction
Button/SimpleDisplayText/MuradinThunderclapThunderburnTalent=Thunder Clap can strike a second time
Button/SimpleDisplayText/MuradinThunderclapThunderstrikeTalent=Increases Thunder Clap damage to one enemy
Button/SimpleDisplayText/MurkyAFishyDeal=Kill Minions with Pufferfish to bribe Mercs
Button/SimpleDisplayText/MurkyAFishyDealToken=Bribe Mercenaries
Button/SimpleDisplayText/MurkyBigTunaKahuna=Increase Health and respawn time
Button/SimpleDisplayText/MurkyEggHuntTalent=Place fake Eggs
Button/SimpleDisplayText/MurkyEggShell=Spawning from Egg grants Shield
Button/SimpleDisplayText/MurkyFishEye=Egg sees further, detects Stealth
Button/SimpleDisplayText/MurkyFishOil=Casts Slime at Pufferfish location
Button/SimpleDisplayText/MurkyFishTank=Basic Attacks grant Physical Armor
Button/SimpleDisplayText/MurkyLivingTheDreamQuestToken=<c val="#TooltipQuest">Quest:</c> Living increases Spell Power
Button/SimpleDisplayText/MurkyLivingTheDreamTalent=<c val="#TooltipQuest">Quest:</c> Living increases Spell Power
Button/SimpleDisplayText/MurkyMakingInky=Reduced Slime cooldown
Button/SimpleDisplayText/MurkyMarchOfTheMurlocs=Swarm enemies with Murlocs
Button/SimpleDisplayText/MurkyMarchOfTheMurlocsNeverEndingMurlocsTalent=March of the Murlocs can channel forever
Button/SimpleDisplayText/MurkyOctoGrab=Stun and poke an enemy Hero
Button/SimpleDisplayText/MurkyOctoGrabAndASharkTooTalent=Increase Octo-Grab's damage
Button/SimpleDisplayText/MurkyPufferfish=Spit out a fish that explodes after a delay
Button/SimpleDisplayText/MurkyPufferfishTufferfishTalent=Pufferfish gains Spell Armor, damage
Button/SimpleDisplayText/MurkyPufferfishWrathOfCodTalent=Increase Pufferfish damage on Heroes
Button/SimpleDisplayText/MurkyRejuvenatingBubbleTalent=Safety Bubble heals
Button/SimpleDisplayText/MurkySafetyBubble=Becomes Invulnerable, but cannot attack or use abilities
Button/SimpleDisplayText/MurkySafetyBubbleSlipperyWhenWetTalent=Move faster during Safety Bubble, reduce cooldown
Button/SimpleDisplayText/MurkySlime=Release Slime to damage and slow enemies
Button/SimpleDisplayText/MurkySlimeBlackLagoonTalent=Increases Slime radius
Button/SimpleDisplayText/MurkySlimeTime=<c val="#TooltipQuest">Quest:</c> Slime Heroes to empower Slime
Button/SimpleDisplayText/MurkySlimeTimeToken=Slime Heroes to empower Slime
Button/SimpleDisplayText/MurkySpawnEgg=Place an Egg, from which Murky will respawn
Button/SimpleDisplayText/MurkySpawnEggLivingtheDream=Place an Egg, where you can respawn from
Button/SimpleDisplayText/MurkyTimetoKrill=Basic Attacks slow enemies
Button/SimpleDisplayText/MurkyToxicBuildup=Successive Basic Attacks cast Slime
Button/SimpleDisplayText/NecromancerAmplifyDamage=Bone Prison lowers Armor
Button/SimpleDisplayText/NecromancerAndarielsVisage=Poison Nova heals, increase Skeleton damage
Button/SimpleDisplayText/NecromancerBoneArmor=Activate to gain a Shield
Button/SimpleDisplayText/NecromancerBoneArmorBacklash=Bone Armor explodes for damage
Button/SimpleDisplayText/NecromancerBoneArmorShackler=Bone Armor Slows, can reduce cooldown
Button/SimpleDisplayText/NecromancerBoneArmorShade=Bone Armor evades Basic Attacks
Button/SimpleDisplayText/NecromancerBonePrison=Root an enemy in place
Button/SimpleDisplayText/NecromancerBoneSpear=Damage enemies in a line
Button/SimpleDisplayText/NecromancerColdHandOfDeath=Increase Skeletal Mages Slow, Skeleton attacks Slow
Button/SimpleDisplayText/NecromancerCursedStrikes=Basic Attacks deal damage in an area and reduce Attack Speed
Button/SimpleDisplayText/NecromancerCursedStrikesGrimScythe=Reduce Cursed Strikes cooldown
Button/SimpleDisplayText/NecromancerCursedStrikesRapidHarvest=Cursed Strikes increases Attack Speed
Button/SimpleDisplayText/NecromancerEchoesOfDeathTalent=Spectral Scythe spawns additional scythes
Button/SimpleDisplayText/NecromancerHarvestVitality=Cursed Strikes against Heroes heals
Button/SimpleDisplayText/NecromancerJailors=<c val="#TooltipQuest">Quest:</c> Bone Prison spawns Skeletal Warriors
Button/SimpleDisplayText/NecromancerMortalWound=Spectral Scythe reduces healing taken
Button/SimpleDisplayText/NecromancerPoisonNova=Poison enemies in a large area
Button/SimpleDisplayText/NecromancerPoisonNovaTalent=Poison nearby enemies
Button/SimpleDisplayText/NecromancerRaiseSkeleton=Spawn Skeletal Warriors from Minions
Button/SimpleDisplayText/NecromancerReapersTollTalent=<c val="#TooltipQuest">Quest:</c> Lower Spectral Scythe cooldown
Button/SimpleDisplayText/NecromancerSkeletalMages=Summon Frost Mages to damage and Slow enemies
Button/SimpleDisplayText/NecromancerSpectralScythe=Throw a scythe that damages enemies as it returns to Xul
Button/SimpleDisplayText/NecromancerTalentCorpseExplosion=Skeletal Warriors explode on death
Button/SimpleDisplayText/NecromancerTalentKalansEdict=Skeletal Warrior attacks reduce Heroic cooldown
Button/SimpleDisplayText/NecromancerTragOulsEssence=Skeletal Warrior attacks restore Health, Mana
Button/SimpleDisplayText/NecromancerWeaken=Increase Cursed Strikes Attack Speed reduction
Button/SimpleDisplayText/NexusBladesTalent=Basic Attacks deal more damage and Slow
Button/SimpleDisplayText/NexusFrenzyTalent=Increases Attack Speed and Range
Button/SimpleDisplayText/NovaAntiArmorShellsTalent=Basic Attacks hit harder, reduce Physical Armor
Button/SimpleDisplayText/NovaCovertMission=Kill Minions or Heroes to bribe a Mercenary
Button/SimpleDisplayText/NovaCovertMissionTalent=Kill Minions or Heroes to bribe a Mercenary
Button/SimpleDisplayText/NovaCovertMissionToken=Kill Minions to bribe a Mercenary
Button/SimpleDisplayText/NovaCovertOpsTalent=Stealth enhances Pinning Shot slow and cost
Button/SimpleDisplayText/NovaCovertOpsTalent2=Increase Pinning Shot slow while Cloaked
Button/SimpleDisplayText/NovaGhostProtocol=Activate to gain Stealth
Button/SimpleDisplayText/NovaHoloDecoy=Create a decoy hologram of Nova. Ability does not break Cloak
Button/SimpleDisplayText/NovaHoloDecoyHoloStabilityTalent=Increase Holo Decoy range, duration
Button/SimpleDisplayText/NovaHoloDecoyLethalDecoyTalent=Holo Decoy does damage
Button/SimpleDisplayText/NovaHoloDecoyRapidProjectionTalent=Reduces Holo Decoy cooldown and Mana cost
Button/SimpleDisplayText/NovaHoloDecoyRemoteDeliveryTalent=Increases Holo Decoy cast and sight range
Button/SimpleDisplayText/NovaOneintheChamberTalent=Using an Ability empowers next Basic Attack
Button/SimpleDisplayText/NovaPerfectShotTalent=Reduces Snipe cooldown versus Heroes
Button/SimpleDisplayText/NovaPermanentCloakSniper=Become Stealthed while not attacking or taking damage. Increased Basic Attack range
Button/SimpleDisplayText/NovaPermanentCloakSniperAdvancedCloakingTalent=Stealth grants Mana, Move Speed
Button/SimpleDisplayText/NovaPermanentCloakSniperTacticalEspionageTalent=Increases Mana regen while Cloaked
Button/SimpleDisplayText/NovaPinningShot=Slow and damage an enemy
Button/SimpleDisplayText/NovaPinningShotCripplingShotTalent=Pinning Shot lowers Armor
Button/SimpleDisplayText/NovaPinningShotDoubleTapTalent=Pinning Shot now has 2 charges
Button/SimpleDisplayText/NovaPinningShotLongshotTalent=Increases Pinning Shot range
Button/SimpleDisplayText/NovaPinningShotTazerRoundsTalent=Increased Pinning Shot slow duration
Button/SimpleDisplayText/NovaPrecisionStrike=Area attack with unlimited range
Button/SimpleDisplayText/NovaPrecisionStrikePrecisionBarrageTalent=Precision Strike can hold 2 charges
Button/SimpleDisplayText/NovaSnipe=Fire a shot and deal a large amount of damage to the first enemy hit
Button/SimpleDisplayText/NovaSnipeAmbushSnipeTalent=Increased Snipe range while Cloaked
Button/SimpleDisplayText/NovaSnipeExplosiveRoundTalent=Snipe deals damage in an area
Button/SimpleDisplayText/NovaSnipeHotShotTalent=Hitting Heroes increases Snipe damage
Button/SimpleDisplayText/NovaSnipeMasterTalent=Increases Snipe damage from hitting Heroes
Button/SimpleDisplayText/NovaSnipePsiOpRangefinderTalent=Increases Snipe's Range and lowers Cooldown
Button/SimpleDisplayText/NovaSnipePsionicEfficiencyTalent=Removes Snipe Mana cost and increases range
Button/SimpleDisplayText/NovaSnipeRailgunTalent=Snipe penetrates through enemies and cooldown is reduced
Button/SimpleDisplayText/NovaTripleTap=Fire at a target 3 times
Button/SimpleDisplayText/NovaTripleTapFastReloadTalent=Triple Tap cooldown resets on Hero kills
Button/SimpleDisplayText/NullificationShieldTalent=Activate to gain massive Spell Armor
Button/SimpleDisplayText/RaynorACardToPlayTalent=Hero deaths lower Heroic cooldown
Button/SimpleDisplayText/RaynorAdrenalineRush=Automatically heal when low on Health
Button/SimpleDisplayText/RaynorAdrenalineRushActivatable=Automatically heal when low on Health
Button/SimpleDisplayText/RaynorAdrenalineRushFightOrFlightTalent=Adrenaline Rush activateable, grants Armor
Button/SimpleDisplayText/RaynorAdrenalineRushGiveMeMoreTalent=Adrenaline Rush heals more
Button/SimpleDisplayText/RaynorAdvancedOptics=Increased Basic Attack and sight range
Button/SimpleDisplayText/RaynorHyperion=Call down a strafing Battlecruiser
Button/SimpleDisplayText/RaynorHyperionGroundStrafeTalent=More shots dealing area damage
Button/SimpleDisplayText/RaynorInspire=Increase Attack Speed for self and allies
Button/SimpleDisplayText/RaynorInspireRevolutionOverdriveTalent=Gain Movement Speed per inspired Hero
Button/SimpleDisplayText/RaynorInspireSteelResolveTalent=Inspire lasts longer
Button/SimpleDisplayText/RaynorLeadFromTheFrontPuttinOnAClinicTalent=Reduces cooldowns when killing enemy minions
Button/SimpleDisplayText/RaynorPenetratingRound=Fire a shot damaging and knocking back enemies in a line
Button/SimpleDisplayText/RaynorPenetratingRoundBullseyeTalent=Penetrating Round stuns first enemy hit
Button/SimpleDisplayText/RaynorPenetratingRoundClusterRoundTalent=Increase Penetrating Round damage, width
Button/SimpleDisplayText/RaynorPenetratingRoundConfidentAimTalent=Reduces Penetrating Round cooldown
Button/SimpleDisplayText/RaynorPenetratingRoundDoubleBarreledTalent=Penetrating Round gains a second charge
Button/SimpleDisplayText/RaynorPenetratingRoundHamstringShotTalent=Penetrating Round slows
Button/SimpleDisplayText/RaynorRaynorsRaiders=Summon a pair of Banshee escorts<n/>
Button/SimpleDisplayText/RaynorRaynorsRaidersHelsAngelsTalent=Banshees stay cloaked, attack faster
Button/SimpleDisplayText/RaynorRelentlessLeaderTalent=Knock enemies back when Stunned or Rooted
Button/SimpleDisplayText/RehgarAncestralHealing=Significantly heal allied Hero
Button/SimpleDisplayText/RehgarAncestralHealingFarseersBlessingTalent=Increases heal and heals in area
Button/SimpleDisplayText/RehgarBloodAndThunder=Ghost Wolf attacks reduce Basic Ability cooldowns
Button/SimpleDisplayText/RehgarBloodlust=Give allied Heroes Movement Speed, Attack Speed, and Life Steal
Button/SimpleDisplayText/RehgarBloodlustGladiatorsWarShoutTalent=Increases Bloodlust Life Steal
Button/SimpleDisplayText/RehgarChainHeal=Create a healing wave that jumps between allies
Button/SimpleDisplayText/RehgarChainHealChainReactionTalent=Increases Chain Heal on Lightning Shielded allies
Button/SimpleDisplayText/RehgarChainHealHealingSurgeTalent=Increases Chain Heal amount and heal an additional target
Button/SimpleDisplayText/RehgarChainHealSpiritwalkersGraceTalent=Reduces Chain Heal Mana cost
Button/SimpleDisplayText/RehgarChainHealTidalWavesTalent=Reduces Chain Heal cooldown
Button/SimpleDisplayText/RehgarEarthbindTotem=Creates a totem that slows nearby enemies
Button/SimpleDisplayText/RehgarEarthbindTotemColossalTotemTalent=Increases Earthbind Totem area and range
Button/SimpleDisplayText/RehgarEarthbindTotemEarthgraspTotemTalent=Increases Earthbind Totem initial slow
Button/SimpleDisplayText/RehgarEarthlivingEnchant=Empowers Chain Heal on low Health Heroes
Button/SimpleDisplayText/RehgarFarsight=Activate to reveal target area and nearby enemies
Button/SimpleDisplayText/RehgarGhostWolf=Transform into a Ghost Wolf
Button/SimpleDisplayText/RehgarGhostWolfActivate=Transform into a Ghost Wolf
Button/SimpleDisplayText/RehgarGhostWolfFeralHeartTalent=Increases Health and Mana Regen in Ghost Wolf
Button/SimpleDisplayText/RehgarGhostWolfWolfRunTalent=Increases Ghost Wolf Move Speed
Button/SimpleDisplayText/RehgarHealingTotem=Activate to place a ward which heals in an area
Button/SimpleDisplayText/RehgarHungeroftheWolfTalent=Ghost Wolf attacks do extra damage and heal
Button/SimpleDisplayText/RehgarLightningShield=Imbue target ally with lightning, causing damage to nearby enemies
Button/SimpleDisplayText/RehgarLightningShieldEarthShieldTalent=Lightning Shield gives a Shield
Button/SimpleDisplayText/RehgarLightningShieldElectricChargeTalent=Increases Lightning Shield radius
Button/SimpleDisplayText/RehgarLightningShieldLightningBondTalent=Lightning Shield is also cast on Rehgar
Button/SimpleDisplayText/RehgarLightningShieldReactiveSparkTalent=Reduces Lightning Shield cooldown and waits to start
Button/SimpleDisplayText/RehgarLightningShieldStormcallerTalent=Lightning Shield returns Mana
Button/SimpleDisplayText/RehgarRisingStorm=Increases Lightning Shield damage with each hit
Button/SimpleDisplayText/RehgarTotemicProjection=Instantly move Earthbind Totem to a new location
Button/SimpleDisplayText/RehgarTotemicProjectionTalent=Earthbind Totem can be moved
Button/SimpleDisplayText/RexxarAnimalHusbandry=Max Health increase over time
Button/SimpleDisplayText/RexxarAspectOfTheHawkTalent=Spirit Swoop increases Attack Speed
Button/SimpleDisplayText/RexxarAspectoftheBeastTalent=Misha's Basic Attacks lower Misha, Charge! cooldown
Button/SimpleDisplayText/RexxarBarkskinTalent=Misha gains Spell Armor after charging
Button/SimpleDisplayText/RexxarBearNecessitiesTalent=Misha's Basic Attacks heal Rexxar
Button/SimpleDisplayText/RexxarBestialWrath=Increases Misha's Basic Attacks
Button/SimpleDisplayText/RexxarBloodOfTheRhinoTalent=Increases Mend Pet duration
Button/SimpleDisplayText/RexxarCripplingTalonsTalent=Increases Spirit Swoop slow amount and duration
Button/SimpleDisplayText/RexxarCriticalCareTalent=Increases Mend Pet healing when Misha is low
Button/SimpleDisplayText/RexxarDireBeast=Basic Attacks increase damage of Misha, Charge!
Button/SimpleDisplayText/RexxarFeignDeath=Become Invulnerable and control Misha
Button/SimpleDisplayText/RexxarFlare=Gain vision of an area
Button/SimpleDisplayText/RexxarFrenzyofKalimdorTalent=Rexxar's Basic Attacks deal more damage, Misha's attacks slow
Button/SimpleDisplayText/RexxarHardenedSkin=Rexxar and Misha gain massive Armor
Button/SimpleDisplayText/RexxarHungryBearTalent=Misha's Basic Attacks heal her
Button/SimpleDisplayText/RexxarHunterGathererTalent=<c val="#TooltipQuest">Quest:</c> Regen Globes grant Health Regen
Button/SimpleDisplayText/RexxarHunterGathererToken=<c val="#TooltipQuest">Quest:</c> Regen Globes grant Health Regen
Button/SimpleDisplayText/RexxarMendPet=Heal Misha over time
Button/SimpleDisplayText/RexxarMishaChargeRedirect=Order Misha to charge, damaging and stunning enemies
Button/SimpleDisplayText/RexxarMishaFocus=Command Misha to move or attack
Button/SimpleDisplayText/RexxarMishaFollowHeroSelect=Misha attacks enemies
Button/SimpleDisplayText/RexxarSpiritBondEasyPreyTalent=Misha is more effective against Minions and Mercs
Button/SimpleDisplayText/RexxarSpiritBondGrizzledFortitudeTalent=Periodically gain Physical Armor
Button/SimpleDisplayText/RexxarSpiritBondPrimalIntimidationTalent=Activate to slow enemy Attack and Move speed
Button/SimpleDisplayText/RexxarSpiritBondTalent=Misha's Basic Attacks heal Rexxar
Button/SimpleDisplayText/RexxarSpiritBondWildfireBearTalent=Misha deals damage to nearby enemies
Button/SimpleDisplayText/RexxarSpiritSwoop=Launch a hawk to damage enemies and slow them
Button/SimpleDisplayText/RexxarSpiritSwoopBirdOfPreyTalent=Increases Spirit Swoop damage to Minions
Button/SimpleDisplayText/RexxarSurvivalistTrainingTalent=Regen Globes restore more Mana
Button/SimpleDisplayText/RexxarTakingFlightTalent=Increases Spirit Swoop range, returns Mana
Button/SimpleDisplayText/RexxarThrilloftheHuntTalent=Basic Attacks increase Move Speed
Button/SimpleDisplayText/RexxarUnleashTheBoars=Send a pack of boars to hunt enemy Heroes
Button/SimpleDisplayText/RexxarUnleashTheBoarsKillCommandTalent=Unleash the Boars deals more damage and roots
Button/SimpleDisplayText/SgtHammerArtillery=Deal more damage to enemies that are far away
Button/SimpleDisplayText/SgtHammerArtilleryAdvancedArtilleryTalent=Increase damage to distant enemies
Button/SimpleDisplayText/SgtHammerArtilleryFirstStrikeTalent=Basic Attacks do extra damage if not attacked
Button/SimpleDisplayText/SgtHammerArtilleryMaelstromShellsTalent=Increase Basic Attack range
Button/SimpleDisplayText/SgtHammerBluntForceGun=Fire a large bullet across the map
Button/SimpleDisplayText/SgtHammerBluntForceGunOrbitalBFGTalent=BFG repeatedly travels through the map
Button/SimpleDisplayText/SgtHammerConcussiveBlast=Knock back and damage enemies
Button/SimpleDisplayText/SgtHammerConcussiveBlastBarricadeTalent=Concussive Blast creates a wall
Button/SimpleDisplayText/SgtHammerConcussiveBlastExcessiveForceTalent=Double the knock back distance
Button/SimpleDisplayText/SgtHammerConcussiveBlastLethalBlastTalent=Increase Concussive Blast damage
Button/SimpleDisplayText/SgtHammerNapalmStrike=Fire damaging napalm at enemies
Button/SimpleDisplayText/SgtHammerNapalmStrikeAdvancedLavaStrikeTalent=Increased range and impact damage
Button/SimpleDisplayText/SgtHammerSiegeMode=Become immobile to increase range and empower Basic Attacks
Button/SimpleDisplayText/SgtHammerSiegeModeAmbushTalent=Stealth and extra damage in Siege Mode
Button/SimpleDisplayText/SgtHammerSiegeModeGraduatingRangeTalent=Gradually increase range in Siege Mode
Button/SimpleDisplayText/SgtHammerSiegeModeHoverSiegeModeTalent=Move slowly in Siege Mode
Button/SimpleDisplayText/SgtHammerSiegeModeResistantTalent=Stuns, Roots give Armor in Siege Mode
Button/SimpleDisplayText/SgtHammerSpiderMines=Create mines that slow and damage enemies on contact
Button/SimpleDisplayText/SgtHammerSpiderMinesBullheadMinesTalent=Middle Spider Mine knocks back
Button/SimpleDisplayText/SgtHammerSpiderMinesMineFieldTalent=Spawn 2 more mines.
Button/SimpleDisplayText/SgtHammerSpiderMinesSlowingMinesTalent=Increase slow amount and duration
Button/SimpleDisplayText/SgtHammerThrusters=Activate to gain a burst of Movement Speed
Button/SimpleDisplayText/SgtHammerThrustersHyperCoolingEnginesTalent=Thrusters cooldown reduced
Button/SimpleDisplayText/SonyaIgnorePain=Activate to gain massive Armor
Button/SimpleDisplayText/SonyaNervesOfSteel=Activate to gain a Shield
Button/SimpleDisplayText/StitchesCannibalize=Basic Attacks against Heroes heal
Button/SimpleDisplayText/StitchesDevour=Damage an enemy and restore Health
Button/SimpleDisplayText/StitchesDevourChewYourFoodTalent=Devour heals for more over time
Button/SimpleDisplayText/StitchesDevourIndigestionTalent=Devour creates a Retchling
Button/SimpleDisplayText/StitchesDevourLastBiteTalent=Reduced cooldown on kill
Button/SimpleDisplayText/StitchesDevourSavorTheFlavorTalent=<c val="#TooltipQuest">Quest:</c> Devouring Heroes gives permanent Health regen
Button/SimpleDisplayText/StitchesFleaBag=Stuns and Roots reduce Cooldowns
Button/SimpleDisplayText/StitchesGorge=Completely consume an enemy Hero
Button/SimpleDisplayText/StitchesGorgeHungryHungryStitchesTalent=Gorge multiple Heroes, can teleport
Button/SimpleDisplayText/StitchesHelpingHand=Pull the first target hit towards Stitches
Button/SimpleDisplayText/StitchesHook=Pull the first target hit towards Stitches
Button/SimpleDisplayText/StitchesHookFishingHookTalent=Increased range
Button/SimpleDisplayText/StitchesHookHelpingHandTalent=Hook can pull allied Heroes with reduced cooldown
Button/SimpleDisplayText/StitchesHookHelpingHandTalentCancel=Hook only hits enemies
Button/SimpleDisplayText/StitchesHookShishKabobTalent=Hook pulls 2 targets
Button/SimpleDisplayText/StitchesHungryforMore=<c val="#TooltipQuest">Quest:</c> Regen Globes increase Health
Button/SimpleDisplayText/StitchesPotentBile=Putrid Bile lasts longer and slows more
Button/SimpleDisplayText/StitchesPutridBile=Emit a slowing bile puddle
Button/SimpleDisplayText/StitchesRestorativeFumes=Vile Gas heals Stitches
Button/SimpleDisplayText/StitchesSlam=Damage enemies in an area
Button/SimpleDisplayText/StitchesSlamHeavySlamTalent=Increased Slam damage
Button/SimpleDisplayText/StitchesSlamMegaSmashTalent=Increases size of Slam
Button/SimpleDisplayText/StitchesSlamPulverizeTalent=Reduces Slam cooldown and adds slow
Button/SimpleDisplayText/StitchesSlamPutridGroundTalent=Slam infects with Vile Gas
Button/SimpleDisplayText/StitchesVileGas=When struck, damage nearby enemies over time
Button/SimpleDisplayText/StitchesVileGasTenderizerTalent=Basic Attacks slow enemies
Button/SimpleDisplayText/StitchesVileGasToxicGasTalent=Increases area and damage of Vile Gas
Button/SimpleDisplayText/StitchesVileGasVileCleaverTalent=Basic Attacks create Vile Gas
Button/SimpleDisplayText/StitichesHungryHungryStitchesTeleport=Gorge can eat multiple Heroes and does more damage
Button/SimpleDisplayText/Sundering=Damages, pushes, and Stuns enemies in a line
Button/SimpleDisplayText/SylvanasBlackArrows=Attacks and Abilities stun Minions, Mercenaries, and Towers
Button/SimpleDisplayText/SylvanasBlackArrowsCorruptionTalent=Basic Attacks destroy Ammo
Button/SimpleDisplayText/SylvanasBlackArrowsLifeDrainTalent=Shadow Dagger heals
Button/SimpleDisplayText/SylvanasBlackArrowsOverwhelmingAfflictionTalent=Black Arrows slows Heroes
Button/SimpleDisplayText/SylvanasBlackArrowsParalysisTalent=Increases Black Arrows duration
Button/SimpleDisplayText/SylvanasBlackArrowsUnstablePoisonTalent=Black Arrows explodes Minions on death
Button/SimpleDisplayText/SylvanasDarkLadysCallMindControlTalent=Increase Mind Controlled enemies Move Speed
Button/SimpleDisplayText/SylvanasDreadfulWake=Haunting Wave stuns Minions and Mercs longer
Button/SimpleDisplayText/SylvanasHauntingWave=Deals damage and allows teleportation
Button/SimpleDisplayText/SylvanasHauntingWaveFree=Deals damage and allows teleportation
Button/SimpleDisplayText/SylvanasHauntingWaveRangersAmbushTalent=Haunting Wave refills Withering Fire
Button/SimpleDisplayText/SylvanasHauntingWaveShadeFormTalent=Haunting Wave grants Stealth
Button/SimpleDisplayText/SylvanasHauntingWaveWindrunnerTalent=Haunting Wave recharges Withering Fire and is usable twice
Button/SimpleDisplayText/SylvanasMercenaryQueenTalent=Nearby Mercs are stronger
Button/SimpleDisplayText/SylvanasMindControl=Briefly control an enemy Hero
Button/SimpleDisplayText/SylvanasMindControlCancel=Cancel Mind Control
Button/SimpleDisplayText/SylvanasPossession=Convert enemy Minions
Button/SimpleDisplayText/SylvanasPossessionDarkLadysCallTalent=Increases charges, reduces recharge time, can possess Mercs
Button/SimpleDisplayText/SylvanasRemorselessTalent=Abilities increase Basic Attack damage
Button/SimpleDisplayText/SylvanasShadowDagger=Damages an enemy over time and spreads
Button/SimpleDisplayText/SylvanasShadowDaggerColdEmbraceTalent=Shadow Dagger lowers Armor
Button/SimpleDisplayText/SylvanasShadowDaggerLostSoulTalent=Reduces Shadow Dagger cooldown on Heroes
Button/SimpleDisplayText/SylvanasWailingArrow=Fire arrow that damages and silences
Button/SimpleDisplayText/SylvanasWailingArrowDeafeningBlastTalent=Increases power of Wailing Arrow center
Button/SimpleDisplayText/SylvanasWillOfTheForsaken=Activate to gain Unstoppable and Move Speed
Button/SimpleDisplayText/SylvanasWitheringFire=Shoot an arrow at the closest enemy. Gains charges when enemies are killed<n/>
Button/SimpleDisplayText/SylvanasWitheringFireBarbedShotTalent=Withering Fire deals triple damage to non-Heroic units.
Button/SimpleDisplayText/SylvanasWitheringFireEvasiveFireTalent=Withering Fire grants Move Speed
Button/SimpleDisplayText/SylvanasWitheringFireOverflowingQuiverTalent=Shoot a free Withering Fire on Minion kills
Button/SimpleDisplayText/SylvanasWitheringFireSplinterShotTalent=Withering Fire hits a second enemy
Button/SimpleDisplayText/SylvanasWitheringFireWithTheWindTalent=Increases Withering Fire range
Button/SimpleDisplayText/SylvanasWitheringFireWitheringBarrage=Withering Fire gains an additional charge and fires faster
Button/SimpleDisplayText/TALENTBUGGED=This talent does nothing.
Button/SimpleDisplayText/TalentBribeToken=Kill Minions to bribe a Mercenary
Button/SimpleDisplayText/TalentDampenMagic=Periodically gain Spell Armor
Button/SimpleDisplayText/TassadarAdunsWisdom=Oracle reduces Basic Ability cooldowns
Button/SimpleDisplayText/TassadarArchon=Become an Archon
Button/SimpleDisplayText/TassadarArchonTwilightArchonTalent=Basic Attacks increase Archon duration
Button/SimpleDisplayText/TassadarDimensionalShift=Become temporarily invulnerable and invisible
Button/SimpleDisplayText/TassadarDimensionalShiftDeepShiftTalent=Increase Dimensional Shift duration, speed
Button/SimpleDisplayText/TassadarFocusedBeam=Oracle increases Basic Attack damage
Button/SimpleDisplayText/TassadarForceWall=Create an unpathable wall
Button/SimpleDisplayText/TassadarForceWallForceBarrierTalent=Force Wall's range, cooldown enhanced
Button/SimpleDisplayText/TassadarKhalasCelerity=Plasma Shield gives Move Speed
Button/SimpleDisplayText/TassadarKhalasEmbrace=Increased Plasma Shield Life Steal
Button/SimpleDisplayText/TassadarKhalasLight=Plasma Shield grants Armor on expiration
Button/SimpleDisplayText/TassadarKhaydarinResonance=<c val="#TooltipQuest">Quest: </c>Gather Regen Globes to empower Plasma Shield
Button/SimpleDisplayText/TassadarKhaydarinResonanceToken=Regeneration Globes grant additional Mana
Button/SimpleDisplayText/TassadarNullification=Greatly lower an enemy Hero's damage
Button/SimpleDisplayText/TassadarOracle=<li/>Activate to greatly increase vision radius and detect enemy Heroes
Button/SimpleDisplayText/TassadarOracleMentalAcuityTalent=<c val="#TooltipQuest">Quest: </c>Takedowns reduce the Cooldown of Oracle
Button/SimpleDisplayText/TassadarOracleTemplarsWillTalent=<c val="#TooltipQuest">Quest:</c> Attacking Heroes empowers Distortion Beam
Button/SimpleDisplayText/TassadarPhaseDisruption=Psionic Storm lowers Physical Armor
Button/SimpleDisplayText/TassadarPlasmaShield=Shield an ally or self temporarily
Button/SimpleDisplayText/TassadarPrismaticLink=Basic Attack hits multiple targets
Button/SimpleDisplayText/TassadarPsionicEcho=Psionic Storm may be cast a second time
Button/SimpleDisplayText/TassadarPsionicProjection=Increases the range of Plasma Shield, Psionic Storm
Button/SimpleDisplayText/TassadarPsionicStorm=Damage enemies in an area
Button/SimpleDisplayText/TassadarPsionicStormPsiInfusionTalent=<c val="#TooltipQuest">Quest: </c>Psionic Storm returns Mana per target hit
Button/SimpleDisplayText/TassadarPsionicStormPsiInfusionTalentToken=Psionic Storm returns Mana per target hit
Button/SimpleDisplayText/TassadarPsionicStormResonationTalent=Psionic Storm enhances Distortion Beam
Button/SimpleDisplayText/TassadarPsionicStormSecondStrikeTalent2=Can use Psionic Storm twice in succession
Button/SimpleDisplayText/TassadarShieldBattery=Activate to grant Plasma Shields to all nearby allies
Button/SimpleDisplayText/TassadarTemplarsWill=Regeneration Globes grant additional Mana
Button/SimpleDisplayText/TassadrMentalAcuityOracleTalentToken=Reduces Oracle cooldown
Button/SimpleDisplayText/ThrallAlphaWolf=Feral Spirit has longer Root, empowers Attacks
Button/SimpleDisplayText/ThrallAncestralWrath=Activate to damage and steal Health from a Hero
Button/SimpleDisplayText/ThrallChainLightning=Shock enemies with bouncing lightning
Button/SimpleDisplayText/ThrallCrashLightning=<c val="#TooltipQuest">Quest:</c> Multiple Hero hits empower Chain Lightning
Button/SimpleDisplayText/ThrallEarthenShieldsTalent=Grants allies Shields in area
Button/SimpleDisplayText/ThrallEarthquake=Slows enemies in a massive area
Button/SimpleDisplayText/ThrallEchooftheElements=<c val="#TooltipQuest">Quest:</c> Killing enemies grants Chain Lightning charge
Button/SimpleDisplayText/ThrallFeralResilience=Feral Spirit grants Physical Armor, Frostwolf Resilience
Button/SimpleDisplayText/ThrallFeralSpirit=Unleash a wolf spirit to burn enemies and Root Heroes
Button/SimpleDisplayText/ThrallForkedLightningTalent=Chain Lightning gains another charge
Button/SimpleDisplayText/ThrallFrostwolfPack=<c val="#TooltipQuest">Quest:</c> Reduce Feral Spirit cooldown, cost
Button/SimpleDisplayText/ThrallFrostwolfPackToken=<c val="#TooltipQuest">Quest:</c> Hit Heroes to empower Feral Spirit
Button/SimpleDisplayText/ThrallFrostwolfResilience=Casting Abilities on enemies grants charges that restore health
Button/SimpleDisplayText/ThrallFrostwolfResilienceSurgeOfHealing=Activate Frostwolf Resilience to instantly heal
Button/SimpleDisplayText/ThrallGraceOfAirTalent=Windfury grants double Frostwolf Resilience
Button/SimpleDisplayText/ThrallHurricane=[PH] Windfury increases attack speed
Button/SimpleDisplayText/ThrallHurricaneV2=[PH] Gain Movement Speed
Button/SimpleDisplayText/ThrallMaelstromWeapon=<c val="#TooltipQuest">Quest: </c> Windfury attacks increase Move Speed
Button/SimpleDisplayText/ThrallManaTideTalent=Frostwolf Resilience restores Mana, lowers cooldowns
Button/SimpleDisplayText/ThrallRabidWolvesTalent=Feral Spirit grants more Frostwolf Resilience
Button/SimpleDisplayText/ThrallRestlessWolvesTalent=Reduces Feral Spirit cooldown on Hero impact
Button/SimpleDisplayText/ThrallRideTheLightningTalent=Chain Lightning hits more enemies
Button/SimpleDisplayText/ThrallRideTheWindTalent=Increases Windfury Move Speed and extends duration on attack
Button/SimpleDisplayText/ThrallRollingThunderTalent=Chain Lightning restores Mana, increased range
Button/SimpleDisplayText/ThrallSpiritJourneyTalent=Increases Feral Spirit range
Button/SimpleDisplayText/ThrallSpiritShield=Periodically gain temporary Spell Armor
Button/SimpleDisplayText/ThrallSpiritShieldDisabled=Activate to reduce incoming Ability Damage
Button/SimpleDisplayText/ThrallStoneWolvesTalent=Increases Feral Spirit root duration
Button/SimpleDisplayText/ThrallTempestFuryTalent=Windfury's final strike hits 3 times
Button/SimpleDisplayText/ThrallThunderstorm=<c val="#TooltipQuest">Quest:</c> Hit Heroes to make Chain Lightning Slow
Button/SimpleDisplayText/ThrallThunderstormToken=[PH] <c val="#TooltipQuest">Quest:</c> Cast Chain Lightning on different Heroes
Button/SimpleDisplayText/ThrallWindRush=Activate to teleport and gain Windfury
Button/SimpleDisplayText/ThrallWindShearTalent=Reduces Windfury cooldown
Button/SimpleDisplayText/ThrallWindStalker=<c val="#TooltipQuest">Quest: </c>Windfury attacks empower Windfury
Button/SimpleDisplayText/ThrallWindStalkerToken=[PH] <c val="#TooltipQuest">Quest:</c> Hit enemies to empower Wind Fury
Button/SimpleDisplayText/ThrallWorldbreakerTalent=Sundering creates impassable terrain
Button/SimpleDisplayText/TinkerARKReaktor=Reduces Xplodium Charge cooldown, can give turret charges
Button/SimpleDisplayText/TinkerDethLazor=Charge and shoot a laser. Damage and range increases the longer it is charged
Button/SimpleDisplayText/TinkerDethLazorEZPZDimensionalRipperTalent=Deth Lazor disables enemies
Button/SimpleDisplayText/TinkerDethLazorGoblinFusionTalent=Deth Lazor deals more damage
Button/SimpleDisplayText/TinkerDethLazorHyperfocusCoilsTalent=Deth Lazor charges faster
Button/SimpleDisplayText/TinkerFirinMahLazorz=Rock-It! Turrets fire Deth Lazorz
Button/SimpleDisplayText/TinkerFocusTurrets=Order turrets to attack a target.
Button/SimpleDisplayText/TinkerGoblinRepairs=<c val="#TooltipQuest">Quest:</c> Regen Globes increase Health Regen
Button/SimpleDisplayText/TinkerGravOBomb3000=Pulls and damages enemies
Button/SimpleDisplayText/TinkerGravOBombMiniatureBlackHoleTalent=Increases Grav-O-Bomb radius and damage
Button/SimpleDisplayText/TinkerHiredGoons=Empower nearby Mercenaries. Turrets gain Merc Armor
Button/SimpleDisplayText/TinkerItsRainingScrap=Activate to create Scrap
Button/SimpleDisplayText/TinkerRoboGoblinMechaLordTalent=Gain Armor, Basic Attack damage
Button/SimpleDisplayText/TinkerRoboGoblinPassive=Increase Attack Damage, Armor, Move Speed
Button/SimpleDisplayText/TinkerRockItTurret=Create a turret that shoots at nearby enemies
Button/SimpleDisplayText/TinkerRockItTurretClockwerkSteamFistsTalent=<c val="#TooltipQuest">Quest:</c> Basic Attacks increase Rock-It! Turret duration
Button/SimpleDisplayText/TinkerRockItTurretEngineGunkTalent=Rock-it! Turrets slow enemies
Button/SimpleDisplayText/TinkerRockItTurretLongRangedTurretsTalent=Increases Rock-it! Turret attack range
Button/SimpleDisplayText/TinkerRockItTurretRockItTurretXLTalent=Rock-It! Turrets attack multiple enemies
Button/SimpleDisplayText/TinkerRockItTurretTurretStorageTalent=Increases Rock-it! Turret charges
Button/SimpleDisplayText/TinkerSalvager=Turrets and enemy Structures drop Scrap that restore Mana and reduce cooldowns
Button/SimpleDisplayText/TinkerSalvagerBreakItDownTalent=Increases Salvager cooldown reduction
Button/SimpleDisplayText/TinkerSalvagerReduceReuseRecycleTalent=Enemy Minions can drop Scrap
Button/SimpleDisplayText/TinkerSalvagerScrapOMaticSmelterTalent=Increases Salvager Mana restoration
Button/SimpleDisplayText/TinkerSuperiorSchematics=Increases Rock-it! Turret range
Button/SimpleDisplayText/TinkerXplodiumCharge=Throw a timed bomb which stuns and damages enemies in an area
Button/SimpleDisplayText/TinkerXplodiumChargeExtraTNTTalent=Xplodium Charge deals more damage
Button/SimpleDisplayText/TinkerXplodiumChargeKwikReleaseChargeTalent=Xplodium Charge gains second charge
Button/SimpleDisplayText/TinkerXplodiumChargeXtraLargeBombsTalent=Xplodium Charge casts when Stunned, Rooted
Button/SimpleDisplayText/TychusCombatTactician=Basic Attacks reduce Run and Gun cooldown
Button/SimpleDisplayText/TychusCommandeerOdin=Call down an Odin to pilot
Button/SimpleDisplayText/TychusCommandeerOdinAnnihilate=Deals damage in a line
Button/SimpleDisplayText/TychusCommandeerOdinBigRedButtonTalent=Increases Odin duration and fires Nukes
Button/SimpleDisplayText/TychusCommandeerOdinRagnarokMissilesTargeted=Launch a volley of missiles
Button/SimpleDisplayText/TychusDrakkenLaserDrill=Call down a Laser to attack nearby enemies
Button/SimpleDisplayText/TychusDrakkenLaserFocusingDiodesTalent=Increase Laser Drill range and damage
Button/SimpleDisplayText/TychusFragGrenade=Throw a grenade, damaging and knocking back enemies
Button/SimpleDisplayText/TychusFragGrenadeConcussionGrenadeTalent=Increases Frag Grenade radius and knockback
Button/SimpleDisplayText/TychusFragGrenadeQuarterbackTalent=Increased Frag Grenade range
Button/SimpleDisplayText/TychusFragGrenadeShredderGrenadeTalent=Increased Frag Grenade radius
Button/SimpleDisplayText/TychusFragGrenadeTitanGrenadeTalent=Increases Frag Grenade damage to Heroes
Button/SimpleDisplayText/TychusFullyLoaded=Reduces Minigun cooldown
Button/SimpleDisplayText/TychusIntheRhythmTalent=<c val="#TooltipQuest">Quest:</c> Basic Attacks increase Minigun duration
Button/SimpleDisplayText/TychusMasterAssassinTalent=<c val="#TooltipQuest">Quest:</c> Takedowns increase Attack Speed
Button/SimpleDisplayText/TychusMinigun=Activate to increase Basic Attack damage to Heroes
Button/SimpleDisplayText/TychusMinigunActive=Activate to increase Basic Attack damage to Heroes
Button/SimpleDisplayText/TychusNeosteelCoatingTalent=Activate to gain Spell Armor
Button/SimpleDisplayText/TychusOverkill=Attack one target while moving, damaging nearby enemies as well
Button/SimpleDisplayText/TychusOverkillArmorPiercingRoundsTalent=Increases Overkill damage to main target
Button/SimpleDisplayText/TychusOverkillLeadRainTalent=Overkill slows targets
Button/SimpleDisplayText/TychusOverkillSprayNPrayTalent=Increases Overkill range
Button/SimpleDisplayText/TychusPressTheAdvantage=Run and Gun increases Tychus's Basic Attack range
Button/SimpleDisplayText/TychusProblemSolverTalent=Empowers Tychus's Basic Attacks against Heroes
Button/SimpleDisplayText/TychusRelentlessSoldierTalent=Stuns and Roots grant Armor
Button/SimpleDisplayText/TychusRunAndGunBobAndWeaveTalent=Adds Run and Gun charges and reduces Mana cost
Button/SimpleDisplayText/TychusRunandGun=Dash a short distance
Button/SimpleDisplayText/TychusRunandGunDashTalent=<c val="#TooltipQuest">Quest:</c> Regen Globes empower Run and Gun
Button/SimpleDisplayText/TychusRunandGunStimpackTalent=Bonus Movement Speed and Attack Speed
Button/SimpleDisplayText/TychusShrugitOff=Grants Resistant
Button/SimpleDisplayText/TychusSizzlinAttacks=Basic Attacks deal more damage to Heroes
Button/SimpleDisplayText/TychusThatsTheStuff=Minigun damage heals Tychus
Button/SimpleDisplayText/TychusTheBiggerTheyAre=Minigun Damage modified based on Target Health
Button/SimpleDisplayText/TyraelAngelicMomentum=Basic Attacks reduce Ability cooldowns
Button/SimpleDisplayText/TyraelArchangelsWrath=Upon dying, become invulnerable and explode
Button/SimpleDisplayText/TyraelArchangelsWrathEvenInDeathTalent=Can use Basic Abilities before exploding
Button/SimpleDisplayText/TyraelArchangelsWrathProtectionInDeathTalent=Upon death, grants nearby allies a Shield
Button/SimpleDisplayText/TyraelElDruinsMight=Slow and damage enemies in an area. Use ability again to teleport to the area
Button/SimpleDisplayText/TyraelElDruinsMightAngelsGraceTalent=El'druin's Might teleport grants Movement Speed
Button/SimpleDisplayText/TyraelElDruinsMightBladeOfJusticeTalent=El'druin's Might teleport increases Attack Speed
Button/SimpleDisplayText/TyraelElDruinsMightHolyGroundTalent=Teleporting using El'druin's Might makes a blocking field
Button/SimpleDisplayText/TyraelElDruinsMightHoradricReforgingTalent=Reduces El'druin's Might cooldown when enemy is hit
Button/SimpleDisplayText/TyraelJudgment=Charge and stun an enemy Hero
Button/SimpleDisplayText/TyraelJudgmentAngelOfJusticeTalent=Judgment has increased range, reduced cooldown
Button/SimpleDisplayText/TyraelRighteousness=Gain a temporary Shield
Button/SimpleDisplayText/TyraelRighteousnessAngelicAbsorptionTalent=Grants Health Regeneration when attacked
Button/SimpleDisplayText/TyraelRighteousnessImposingWillTalent=Slows enemy Attack Speed and Movement Speed
Button/SimpleDisplayText/TyraelRighteousnessReciprocateTalent=Shield explodes on breaking
Button/SimpleDisplayText/TyraelRighteousnessSalvationTalent=Stronger Shield per nearby allied Hero
Button/SimpleDisplayText/TyraelRighteousnessZealotryTalent=Increases Righteousness' duration and reduces cooldown
Button/SimpleDisplayText/TyraelSanctificationHolyArenaTalent=Sanctification increased duration, adds damage bonus
Button/SimpleDisplayText/TyraelSanctificationStationary=Create zone of Invulnerable
Button/SimpleDisplayText/TyraelSmite=Damage an area and speed up nearby allies
Button/SimpleDisplayText/TyraelSmiteAngelicMightTalent=Increased Basic Attack damage
Button/SimpleDisplayText/TyraelSmitePurgeEvilTalent=Increased Smite damage to Heroes
Button/SimpleDisplayText/TyraelSmiteSwiftRetributionTalent=Increases Smite's Movement Speed bonus and duration
Button/SimpleDisplayText/TyrandeDarnassianArchery=Consecutive Basic Attacks deal more damage
Button/SimpleDisplayText/TyrandeElunesChosen=Basic Attacks heal target ally
Button/SimpleDisplayText/TyrandeEyesOfTheHuntress=Shadowstalk reveals enemy Heroes
Button/SimpleDisplayText/TyrandeHarshMoonlight=Sentinel Slows and reduces damage dealt
Button/SimpleDisplayText/TyrandeHuntersMark=Lowers Armor and Reveals Marked target
Button/SimpleDisplayText/TyrandeHuntersMarkHuntressFuryTalent=Hunter's Mark makes Basic Attacks splash
Button/SimpleDisplayText/TyrandeHuntersMarkMarkOfMendingTalent=Marked enemies heal attackers
Button/SimpleDisplayText/TyrandeHuntersMarkRangersMarkTalent=<c val="#TooltipQuest">Quest:</c> Basic Attacks empower Hunter's Mark
Button/SimpleDisplayText/TyrandeHuntersMarkTrueshotAuraTalent=Gain Attack Damage aura
Button/SimpleDisplayText/TyrandeIcebladeArrows=Gain Attack Speed, reduce enemy damage dealt
Button/SimpleDisplayText/TyrandeKaldoreiResistance=Light of Elune grants Spell Armor
Button/SimpleDisplayText/TyrandeLightOfElune=Heal an allied Hero
Button/SimpleDisplayText/TyrandeLightOfEluneCelestialAttunementTalent=Light of Elune removes Stuns and Silences
Button/SimpleDisplayText/TyrandeLightOfEluneOverflowingLightTalent=Increase Light of Elune healing at high Health
Button/SimpleDisplayText/TyrandeLightOfEluneQuickeningBlessingTalent=Light of Elune increases Movement Speed
Button/SimpleDisplayText/TyrandeLightofEluneTalentCelestialAttunementToken=Light of Elune removes stuns
Button/SimpleDisplayText/TyrandeLunarFlare=Stun and damage enemies in an area
Button/SimpleDisplayText/TyrandeLunarFlareLunarBlazeTalent=<c val="#TooltipQuest">Quest:</c> Hit Heroes to empower Lunar Flare
Button/SimpleDisplayText/TyrandeLunarFlareLunarBlazeTalentToken=Hit Heroes
Button/SimpleDisplayText/TyrandeLunarFlareShootingStarTalent=Lunar Flare deals extra damage and refunds Mana on hit
Button/SimpleDisplayText/TyrandeMoonlitArrows=Increase Light of Elune cooldown reduction
Button/SimpleDisplayText/TyrandeRangerToken=Increased Sentinel damage
Button/SimpleDisplayText/TyrandeRangersMark=Basic Attacks reduce Hunter's Mark cooldown
Button/SimpleDisplayText/TyrandeSearingArrows=Activate to increase Basic Attack damage at the cost of Mana
Button/SimpleDisplayText/TyrandeSentinel=Fire a scouting Owl that reveals and damages enemy Heroes
Button/SimpleDisplayText/TyrandeSentinelEmpowerTalent=Hitting Heroes reduces Sentinel cooldown
Button/SimpleDisplayText/TyrandeSentinelPierceTalent=Sentinel hits multiple targets
Button/SimpleDisplayText/TyrandeSentinelPierceToken=Send an Owl that travels across the battleground revealing its path. Deals <c val="#TooltipNumbers"><d ref="Effect,SentinelShotDamage,Amount"/> </c>damage to the first enemy Hero hit and reveals them for <c val="#TooltipNumbers"><d ref="Effect,SentinelShotRevealerPersistent,ExpireDelay" precision="1"/> </c>seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Repeatable Quest:</c> Every <c val="#TooltipNumbers"><d ref="Behavior,TyrandeSentinelPierceTokenCounter,ConditionalEvents[0].CompareValue"/></c> Heroes hit by Sentinel decrease its Mana cost by <c val="#TooltipNumbers"><d ref="Effect,TyrandeSentinelQuestProgressIncrementModifyPlayerMana,EffectArray[1].Value"player="0"/></c> and cause it to pierce an additional target.
Button/SimpleDisplayText/TyrandeSentinelRangerTalent=<c val="#TooltipQuest">Quest:</c> Distance increases Sentinel damage
Button/SimpleDisplayText/TyrandeShadowstalk=Stealth and gain Movement Speed
Button/SimpleDisplayText/TyrandeShadowstalkHuntersSwiftnessTalent=Allies gain Movement Speed
Button/SimpleDisplayText/TyrandeShootingStar=Basic Attacks periodically cast Lunar Flare
Button/SimpleDisplayText/TyrandeShootingStarTalentToken=Periodically fire Lunar Flares
Button/SimpleDisplayText/TyrandeStarfall=Damages and slows enemies in an area
Button/SimpleDisplayText/TyrandeStarfallCelestialWrathTalent=Starfall applies Hunter's Mark to Heroes
Button/SimpleDisplayText/UtherBeaconOfLight=Increase Holy Light self-healing
Button/SimpleDisplayText/UtherBenedictionHotbar=Reduce Mana cost, cooldown of next ability
Button/SimpleDisplayText/UtherDevotionEternalVanguardShop=Uther's healing grants Armor, and when killed his spirit remains
Button/SimpleDisplayText/UtherDivineShield=Give ally Invulnerable and increased Move Speed<n/>
Button/SimpleDisplayText/UtherDivineShieldBulwarkOfLightTalent=Increase Divine Shield duration, reduce cooldown
Button/SimpleDisplayText/UtherDivineStorm=Damage and stun nearby enemies<n/>
Button/SimpleDisplayText/UtherDivineStormDivineHurricaneTalent=Increase Divine Storm radius, reduce cooldown
Button/SimpleDisplayText/UtherEternalDevotion=Uther's healing grants Armor, and when killed his spirit remains
Button/SimpleDisplayText/UtherEternalDevotionArmorOfFaithTalent=Holy Light recharges faster while disabled
Button/SimpleDisplayText/UtherEternalDevotionBlessedChampionTalent=Holy Light makes Basic Attacks heal
Button/SimpleDisplayText/UtherEternalDevotionDivineProtectionTalent=Devotion stacks twice
Button/SimpleDisplayText/UtherEternalDevotionGuardianOfAncientKingsTalent=Increase Devotion's Armor on disabled targets
Button/SimpleDisplayText/UtherEternalDevotionHammerOfTheLightbringerTalent=<c val="#TooltipQuest">Quest:</c> Reduce Hammer of Justice cooldown
Button/SimpleDisplayText/UtherHammerOfJusticePursuitOfJusticeTalent=Hammer of Justice grants Move Speed
Button/SimpleDisplayText/UtherHammerOfJusticeWellMetTalent=Hammer of Justice weakens enemies
Button/SimpleDisplayText/UtherHammerofJustice=Stun and damage an enemy
Button/SimpleDisplayText/UtherHandOfProtection=Make an ally Unstoppable
Button/SimpleDisplayText/UtherHolyFireTalent=Deals damage to nearby enemies
Button/SimpleDisplayText/UtherHolyLight=Heal an ally and Uther
Button/SimpleDisplayText/UtherHolyLightHolyShockTalent=Holy Light can deal damage
Button/SimpleDisplayText/UtherHolyLightSilverTouch=<c val="#TooltipQuest">Quest:</c> Mitigate damage to improve Holy Light
Button/SimpleDisplayText/UtherHolyRadiance=Heal allies and damage enemies in a line
Button/SimpleDisplayText/UtherHolyRadianceTyrsDeliveranceTalent=Holy Radiance increases healing received
Button/SimpleDisplayText/UtherHolyRadianceWaveofLightTalent=<c val="#TooltipQuest">Quest:</c> Holy Radiance increases Devotion duration
Button/SimpleDisplayText/UtherRedemptionTalent=Resurrect after Eternal Vanguard ends
Button/SimpleDisplayText/Windfury=Increases Attack and Movement Speed
Button/SimpleDisplayText/WitchDoctorBigVoodoo=Increase Voodoo Ritual bonuses
Button/SimpleDisplayText/WitchDoctorCorpseSpiders=Throw a jar that summons Spiders to attack enemies hit
Button/SimpleDisplayText/WitchDoctorGargantuan=Summon a Gargantuan to guard an area
Button/SimpleDisplayText/WitchDoctorGargantuanHumongoidTalent=Reduce Gargantuan cooldown and mana cost
Button/SimpleDisplayText/WitchDoctorGuardianToads=Toads grant Armor
Button/SimpleDisplayText/WitchDoctorHexedCrawlers=Corpse Spiders restore Health and Mana
Button/SimpleDisplayText/WitchDoctorPandemic=<c val="#TooltipQuest">Quest:</c> Empower Plague of Toads
Button/SimpleDisplayText/WitchDoctorPandemicToken=<c val="#TooltipQuest">Quest:</c> Hit Heroes with Toads to empower Plague of Toads
Button/SimpleDisplayText/WitchDoctorPlagueOfToads=Summon a wave of exploding toads
Button/SimpleDisplayText/WitchDoctorPlagueOfToadsToadsOfHugenessTalent=Toads become more powerful with each hop
Button/SimpleDisplayText/WitchDoctorRavenousSpirit=Channel a damaging, movable spirit
Button/SimpleDisplayText/WitchDoctorRavenousSpiritAnnihilatingSpiritTalent=Increase range and speed of Ravenous Spirit
Button/SimpleDisplayText/WitchDoctorRingOfPoison=Deals damage in center area
Button/SimpleDisplayText/WitchDoctorSoulHarvest=Activate to increase Health and Spell Power
Button/SimpleDisplayText/WitchDoctorSpiderColony=Corpse Spiders reduce other Basic Ability cooldowns
Button/SimpleDisplayText/WitchDoctorSpiritofArachyr=More Corpse Spiders against single enemy
Button/SimpleDisplayText/WitchDoctorSuperstition=Gain Spell Armor while not being Attacked
Button/SimpleDisplayText/WitchDoctorThingOfTheDeepTalent=Increase the range of Nazeebo's Abilities
Button/SimpleDisplayText/WitchDoctorToadAffinityTalent=Damage against heroes reduces cooldown
Button/SimpleDisplayText/WitchDoctorVileInfection=<c val="#TooltipQuest">Quest:</c> Empower Voodoo Ritual
Button/SimpleDisplayText/WitchDoctorVoodooRitualBloodRitualTalent=Voodoo Ritual restores Health and Mana
Button/SimpleDisplayText/WitchDoctorVoodooRitualToken=Nazeebo's Basic Attacks and Abilities poison Non-Heroic enemies, causing them to take <c val="#TooltipNumbers"><d ref="Behavior,WitchDoctorVoodooRitualDoT,Duration*Effect,WitchDoctorVoodooRitualDamage,Amount"/></c> additional damage over <c val="#TooltipNumbers"><d ref="Behavior,WitchDoctorVoodooRitualDoT,Duration" player="0"/></c> seconds. <n/><n/><c val="#TooltipQuest">Quest:</c> If a Minion dies while poisoned by Voodoo Ritual, Nazeebo permanently gains <c val="#TooltipNumbers"><d ref="Accumulator,WitchDoctorVoodooRitualHealthAccumulator,Scale"/></c> Health and <c val="#TooltipNumbers"><d ref="Accumulator,WitchDoctorVoodooRitualEnergyAccumulator,Scale"/></c> Mana.
Button/SimpleDisplayText/WitchDoctorVoodooRitualTrait=Basic Attacks and Abilities deal damage over time. Killed minions increase Health and Mana.
Button/SimpleDisplayText/WitchDoctorWidowmakers=<c val="#TooltipQuest">Quest:</c> Empower Corpse Spiders
Button/SimpleDisplayText/WitchDoctorWidowmakersToken=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/>Hitting Heroes empowers Corpse Spiders
Button/SimpleDisplayText/WitchDoctorZombieWall=Summon a temporary ring of zombies that trap and attack
Button/SimpleDisplayText/WitchDoctorZombieWallDeadRushTalent=Zombie Wall deals more damage and uproots
Button/SimpleDisplayText/WitchDoctorZombieWallFreshCorpsesTalent=Reduces Zombie Wall cooldown
Button/SimpleDisplayText/WizardAetherWalkerTalent=Teleport costs no Mana when out of combat
Button/SimpleDisplayText/WizardArcaneOrb=Launch an orb that deals increasing damage the further it travels
Button/SimpleDisplayText/WizardArcaneOrbArcaneOrbitTalent=Increases Arcane Orb range
Button/SimpleDisplayText/WizardArcaneOrbArcaniteOrbTalent=Arcane Orb grows as it travels
Button/SimpleDisplayText/WizardArcaneOrbObliterationTalent=Takedowns increase Arcane Orb's damage
Button/SimpleDisplayText/WizardArcaneOrbPiercingOrbTalent=Arcane Orb now pierces
Button/SimpleDisplayText/WizardArcaneOrbRansorsFollyTalent=Arcane Orb does even more damage from afar
Button/SimpleDisplayText/WizardArcaneOrbTriumvirateTalent=Reduces Arcane Orb cooldown at max range
Button/SimpleDisplayText/WizardArcaneOrbZeisVengeanceTalent=Arcane Orb does more damage from afar
Button/SimpleDisplayText/WizardArchonPurePowerDisintegrate=Long range channeled beam
Button/SimpleDisplayText/WizardArchonPurePowerHotbar=Use Disintegrate repeatedly, but no other Abilities
Button/SimpleDisplayText/WizardArchonPurePowerHotbarCancel=Cancel Archon: Pure Power.
Button/SimpleDisplayText/WizardAstralPresence=Increases Mana regen while low Mana
Button/SimpleDisplayText/WizardCannoneerTalent=Abilities empower Basic Attacks
Button/SimpleDisplayText/WizardDisintegrate=Long range channeled beam
Button/SimpleDisplayText/WizardDisintegrateConvergenceTalent=Disintegrate does bonus damage if beam holds
Button/SimpleDisplayText/WizardDisintegrateTemporalFluxTalent=Disintegrate slows enemies
Button/SimpleDisplayText/WizardDominanceTalent=Takedowns restore Health
Button/SimpleDisplayText/WizardEnergyArmor=More mana regen while low on mana
Button/SimpleDisplayText/WizardFirebirdsFineryTalent=Resurrect if you would die
Button/SimpleDisplayText/WizardFireflies=Magic Missiles move faster, lower cooldown and Mana cost
Button/SimpleDisplayText/WizardForceArmorTalent=Magic Missiles grants Spell Armor
Button/SimpleDisplayText/WizardGlassCannonTalent=Gain Spell Power but lose max Health
Button/SimpleDisplayText/WizardMagicMissiles=Fire a volley of missiles
Button/SimpleDisplayText/WizardMagicMissilesChargedBlastTalent=Magic Missiles marks enemies for bonus damage
Button/SimpleDisplayText/WizardMagicMissilesMirrorballTalent=Fires 2 extra Magic Missiles and increases Mana cost
Button/SimpleDisplayText/WizardMagicMissilesSeekerTalent=Increases Magic Missiles single-target damage
Button/SimpleDisplayText/WizardPowerHungryTalent=Regen Globes give Spell Power and more Mana
Button/SimpleDisplayText/WizardSpectralBladesTalent=Gain a stronger, melee Basic Attack
Button/SimpleDisplayText/WizardSuperiorityTalent=Takedowns restore Mana
Button/SimpleDisplayText/WizardTalRashasElementsTalent=Cycle abilities to gain Spell Power
Button/SimpleDisplayText/WizardTeleport=Teleport a short distance
Button/SimpleDisplayText/WizardTeleportCalamityTalent=Teleport deals damage
Button/SimpleDisplayText/WizardTeleportDiamondSkinTalent=Teleport grants a Shield
Button/SimpleDisplayText/WizardTeleportIllusionistTalent=Increases Teleport range, damage refreshes cooldown
Button/SimpleDisplayText/WizardTeleportPrismTalent=Teleport makes your next Ability free
Button/SimpleDisplayText/WizardTeleportWormholeTalent=Can cast Teleport twice
Button/SimpleDisplayText/WizardTraitCriticalMass=Takedowns refresh Li-Ming's Ability cooldowns
Button/SimpleDisplayText/WizardWaveOfForce=Damage and knock enemies back
Button/SimpleDisplayText/WizardWaveOfForceMirrorMimics=Causes a cascade of Wave of Forces around you
Button/SimpleDisplayText/WizardWaveOfForceRepulsionTalent=Increases cast range and knockback distance
Button/SimpleDisplayText/ZagaraBanelingBarrage=Launch a Baneling that explodes on contact with an enemy
Button/SimpleDisplayText/ZagaraBanelingBarrageBanelingMassacreTalent=Increases number of Banelings
Button/SimpleDisplayText/ZagaraBanelingBarrageCentrifugalHooksTalent=Banelings can travel twice as far
Button/SimpleDisplayText/ZagaraBanelingBarrageVolatileAcidTalent=Increase Baneling range and non-Hero damage
Button/SimpleDisplayText/ZagaraCorrosiveSalivaHunterKillerTalent=Empowers Hunter Killers against Heroes
Button/SimpleDisplayText/ZagaraCreepTumor=Generates Creep allowing Zagara and her minions to move faster
Button/SimpleDisplayText/ZagaraCreepTumorEndlessCreepTalent=Increases Creep Tumor's cast range and duration
Button/SimpleDisplayText/ZagaraCreepTumorMalignantTumorTalent=Decreased Creep Tumor cooldown, Mana cost removed
Button/SimpleDisplayText/ZagaraCreepTumorMetabolicBoostTalent=Increased Movement Speed bonus on Creep
Button/SimpleDisplayText/ZagaraCreepTumorProtectiveCoating=Gain Armor on Creep
Button/SimpleDisplayText/ZagaraCreepTumorReconstitutionTalent=Increased Health Regeneration on Creep
Button/SimpleDisplayText/ZagaraDevouringMaw=Eats enemies in area
Button/SimpleDisplayText/ZagaraDevouringMawTyrantMawTalent=More damage and cooldown reduction from Takedowns
Button/SimpleDisplayText/ZagaraEnvenomedSpinesTalent=Empower Zagara's next Basic Attack
Button/SimpleDisplayText/ZagaraHunterKiller=Unleash a Hydralisk on an enemy
Button/SimpleDisplayText/ZagaraHunterKillerBroodExpansionTalent=Reduces the cooldown of Hunter Killer
Button/SimpleDisplayText/ZagaraHunterKillerGroovedSpinesTalent=Increased Hunter Killer range and damage
Button/SimpleDisplayText/ZagaraHunterKillerMutaliskTalent=Hunter Killer summons a Mutalisk instead
Button/SimpleDisplayText/ZagaraHydraliskTransfusionTalent=Hunter Killer attacks restore Health
Button/SimpleDisplayText/ZagaraInfest=Increases nearby allied Ranged Minion's damage
Button/SimpleDisplayText/ZagaraInfestItem=Increases nearby allied Ranged Minion's damage
Button/SimpleDisplayText/ZagaraInfestedDrop=Bombard an area with a Zerg Drop Pod that spawns Roachlings
Button/SimpleDisplayText/ZagaraInfestedDropBileDropTalent=<c val="#TooltipQuest">Quest:</c> Infested Drop impacts increase damage
Button/SimpleDisplayText/ZagaraInfestedDropBileDropTalentToken=<c val="#TooltipQuest">Quest:</c> Infested Drop impacts increase damage
Button/SimpleDisplayText/ZagaraInfestedDropCorpseFeedersTalent=Infested Drop cooldown is reduced and Roachlings take less damage
Button/SimpleDisplayText/ZagaraMedusaBladesTalent=Basic Attacks hit 3 additional targets
Button/SimpleDisplayText/ZagaraNydusNetwork=Empowers Creep and can create Nydus Worms
Button/SimpleDisplayText/ZagaraSerratedSpines=<c val="#TooltipQuest">Quest:</c> Basic Attacks against Heroes increase damage
Button/SimpleDisplayText/ZagaraViscousAcid=Banelings also slow enemies
Button/SimpleDisplayText/ZeratulBlink=Teleport to a location. Ability does not break cloak
Button/SimpleDisplayText/ZeratulCleave=Damage nearby enemies
Button/SimpleDisplayText/ZeratulCleaveGreaterCleaveTalent=Increases radius of Cleave
Button/SimpleDisplayText/ZeratulCleaveRendingCleaveTalent=Cleave deals additional damage over time
Button/SimpleDisplayText/ZeratulComboSlash=Abilities increase Basic Attack damage
Button/SimpleDisplayText/ZeratulGiftoftheXelNaga=Allies unaffected by Void Prison, enemies slowed
Button/SimpleDisplayText/ZeratulGrimTaskTalent=<c val="#TooltipQuest">Quest:</c> Takedowns grant Spell Power
Button/SimpleDisplayText/ZeratulMasterWarpBlade=Bonus damage every third Basic Attack
Button/SimpleDisplayText/ZeratulMendingStrikes=Basic Attacks heal
Button/SimpleDisplayText/ZeratulPermanentCloak=Become Stealthed while not attacking, using Abilities, or taking damage
Button/SimpleDisplayText/ZeratulSeekerInTheDark=Teleport to Singularity Spike target
Button/SimpleDisplayText/ZeratulSentencedtoDeath=Deal bonus damage to marked targets
Button/SimpleDisplayText/ZeratulShadowAssault=Basic Attacks teleport to enemies
Button/SimpleDisplayText/ZeratulShadowAssaultNerazimFuryTalent=Grants Life Steal and increased duration
Button/SimpleDisplayText/ZeratulShadowHunter=<c val="#TooltipQuest">Quest:</c> Gather Regen Globes to empower Blink
Button/SimpleDisplayText/ZeratulShadowHunterTokenButton=Teleport to a location. Ability does not break cloak
Button/SimpleDisplayText/ZeratulShroudofAdun=Gain a shield while under Permanent Cloak
Button/SimpleDisplayText/ZeratulSingularitySpike=Slow and damage the first enemy hit
Button/SimpleDisplayText/ZeratulSingularitySpikeShadowSpikeTalent=Increased Damage and explosion delay on Singularity Spike
Button/SimpleDisplayText/ZeratulSlipintoShadow=Blink has 2 charges, but higher cooldown
Button/SimpleDisplayText/ZeratulVoidPrison=Time Stop targets in an area
Button/SimpleDisplayText/ZeratulVoidSlashTalent=Cleave empowered against multiple Heroes
Button/SimpleDisplayText/ZeratulVorpalBladeHotbar=Teleport to last attacked enemy
Button/SimpleDisplayText/ZeratulWormholeTalent=Can return from Blink location
Button/Tooltip/AbathurDeepTunnel=Quickly tunnel to a visible location
Button/Tooltip/AbathurEvolveMonstrosityHotbar=Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains <c val="#TooltipNumbers">5%</c> Health and <c val="#TooltipNumbers">5%</c> Basic Attack damage, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,AbathurEvolveMonstrosityAbathurStack,MaxStackCount"/></c> times. The Monstrosity takes <c val="#TooltipNumbers"><d ref="Behavior,AbathurEvolveMonstrosityDamageReduction50,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/>%</c> less damage from non-Heroic enemies.<n/><n/>Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Button/Tooltip/AbathurEvolvedMonstrosity=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WitchDoctorGargantuan,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Summon a Gargantuan that deals <s val="StandardTooltipDetails"><d ref="Effect,WitchDoctorGargantuanInitialImpactDamage,Amount"/></s> damage when created. The Gargantuan can grab enemy minions, and will stomp nearby enemies, slowing their Movement Speed by <s val="StandardTooltipDetails"><d ref="-Behavior,WitchDoctorGargantuanSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</s>. Lasts for <s val="StandardTooltipDetails">20</s> seconds.
Button/Tooltip/AbathurLocustMasterHotbar=Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.
Button/Tooltip/AbathurLocustNest=<s val="StandardTooltipDetails">Charge Cooldown: <d ref="Abil,AbathurToxicNest,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Spawn a mine that becomes active after a short time. Deals <s val="StandardTooltipDetails"><d ref="Effect,ToxicNestDamage,Amount"/></s> damage and reveals the enemy for <s val="StandardTooltipDetails"><d ref="Behavior,ToxicNestReveal,Duration" player="0"/></s> seconds. Lasts <s val="StandardTooltipDetails"><d ref="Behavior,ToxicNestSearchBehaviorTimedLife,Duration" player="0"/></s> seconds.</s>
Button/Tooltip/AbathurLocustNestItem=<s val="StandardTooltipHeader">Locust Brood</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AbathurLocustSwarm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><s val="StandardTooltip"><n/><s val="StandardTooltip">Activate to place a nest in target area that spawns <s val="StandardTooltipDetails">3</s> Locusts.
Button/Tooltip/AbathurLocustStrain=Spawns a Locust to attack down the nearest lane every <c val="#TooltipNumbers"><d ref="Abil,AbathurSpawnLocusts,Cost[0].Cooldown.TimeUse" player="0" precision="1"/></c> seconds. Locusts last for <c val="#TooltipNumbers"><d ref="Behavior,LocustTimedLife,Duration" player="0"/></c> seconds, have <c val="#TooltipNumbers"><d ref="Unit,AbathurLocustNormal,LifeMax"/></c> health and deal <c val="#TooltipNumbers"><d ref="Effect,AbathurLocustWeaponDamage,Amount"/></c> damage with each Basic Attack.
Button/Tooltip/AbathurLocustStrainAssaultStrainTalent=Locust Basic Attacks cleave for <c val="#TooltipNumbers"><d ref="Effect,AbathurLocustAssaultWeaponCleaveDamage,Amount/Effect,AbathurLocustAssaultWeaponDamage,Amount*100"/>%</c> damage, and explode on death for <c val="#TooltipNumbers"><d ref="Effect,AbathurLocustAssaultExplodeDamage,Amount"/></c> damage.
Button/Tooltip/AbathurLocustStrainBombardStrainTalent=Locust's Basic Attacks become a long-range siege attack that deal <c val="#TooltipNumbers"><d ref="(Effect,AbathurLocustBombardWeaponDamage,Amount/Effect,AbathurLocustWeaponDamage,Amount)*100-100"/>%</c> more damage.
Button/Tooltip/AbathurLocustStrainCombatAdaptationTalent=<s val="StandardTooltipHeader">Combat Adaptation</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltip">Locusts gain <s val="StandardTooltipDetails"><d ref="100*Behavior,CombatAdaptation,Modification.AdditiveAttackSpeedFactor"/>%</s> more Attack Speed.
Button/Tooltip/AbathurLocustStrainCombatAdaptationTalentSimple=<s val="TalentChoiceNameLabel">Combat Adaptation</s><n/><s val="TalentChoiceDescriptionLabel">Locusts gain Attack Speed
Button/Tooltip/AbathurLocustStrainSurvivalInstinctsTalent=Increases Locust's Health by <c val="#TooltipNumbers"><d ref="100*Behavior,AbathurSurvivalInstinctsBuff,Modification.VitalMaxAdditiveMultiplierArray[Life]" player="0"/>%</c> and duration by <c val="#TooltipNumbers"><d ref="Talent,AbathurCombatStyleSurvivalInstincts,AbilityModificationArray[0].Modifications[1].Value/Behavior,LocustTimedLife,Duration*100" player="0"/>%</c>.
Button/Tooltip/AbathurLocustSwarm=Activate to spawn <c val="#TooltipNumbers">3</c> Locusts at a nearby location.
Button/Tooltip/AbathurMonstrosityEvolutionCompleteTalent=Monstrosity gains the ability to Deep Tunnel to any visible location once every <c val="#TooltipNumbers"><d ref="Abil,AbathurMonstrosityDeepTunnel,Cost.Cooldown.TimeUse"/></c> seconds.
Button/Tooltip/AbathurSymbiote=Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.
Button/Tooltip/AbathurSymbioteAdrenalOverloadTalent=Heroic Symbiote hosts gain <c val="#TooltipNumbers"><d ref="Behavior,AbathurAdrenalOverload,Modification.AdditiveAttackSpeedFactor*100" player="0" precision="2"/>%</c> increased Attack Speed.
Button/Tooltip/AbathurSymbioteAdrenalineBoostTalent=Symbiote's Carapace increases the Movement Speed of the target by <c val="#TooltipNumbers"><d ref="100*Behavior,AdrenalineBoost,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,AdrenalineBoost,Duration" precision="1" player="0"/></c> seconds.
Button/Tooltip/AbathurSymbioteCancel=Cancels the Symbiote ability.
Button/Tooltip/AbathurSymbioteCarapace=Shields the assisted ally for <c val="#TooltipNumbers"><d ref="Behavior,CarapaceEvolutionShieldTooltipDummy,DamageResponse.ModifyLimit"/></c>. Lasts for <c val="#TooltipNumbers"><d ref="Behavior,CarapaceEvolutionShield,Duration" player="0"/></c> seconds.
Button/Tooltip/AbathurSymbioteCarapaceNetworkedCarapaceTalent=Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Button/Tooltip/AbathurSymbioteCarapaceSustainedCarapaceTalent=Increases the Shield amount of Symbiote's Carapace by <c val="#TooltipNumbers"><d ref="-100*(1-Talent,AbathurSymbioteCarapaceSustainedCarapace,AbilityModificationArray[0].Modifications[0].Value)"Precision="2"/>%</c> and allows it to persist after Symbiote ends.
Button/Tooltip/AbathurSymbioteEnvenomedSpikesTalent=Abathur's Symbiote's Spike Burst also slows enemy Movement Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,EnvenomedSpikes,Modification.UnifiedMoveSpeedFactor" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,EnvenomedSpikes,Duration" player="0"/></c> seconds.
Button/Tooltip/AbathurSymbioteHivemindTalent=Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first, but does half damage and shielding.
Button/Tooltip/AbathurSymbioteNeedlespineTalent=Increases the damage and range of Symbiote's Stab by <c val="#TooltipNumbers"><d ref="Talent,AbathurMasteryNeedlespine,AbilityModificationArray[0].Modifications[2].Value*100" player="0"/>%</c>.
Button/Tooltip/AbathurSymbioteOrganicDynamoTalent=<s val="StandardTooltipHeader">Organic Dynamo </s><n/><s val="StandardTooltip"><n/>Symbiote host passively gains <s val="StandardTooltipDetails"><d ref="Effect,AbathurSymbioteOrganicDynamoLifeHealer,RechargeVitalRate"/></s> Health and <s val="StandardTooltipDetails"><d ref="Effect,AbathurSymbioteOrganicDynamoManaHealer,RechargeVitalRate"/></s> Mana per second while Symbiote is active.</s>
Button/Tooltip/AbathurSymbioteOrganicDynamoTalentSimple=<s val="TalentChoiceNameLabel">Organic Dynamo</s><n/><s val="TalentChoiceDescriptionLabel">Host passively gains health and mana</s>
Button/Tooltip/AbathurSymbiotePressurizedGlandsTalent=Increases the range of Symbiote's Spike Burst by <c val="#TooltipNumbers"><d ref="(Talent,AbathurMasteryPressurizedGlands,AbilityModificationArray[0].Modifications[0].Value/Effect,AbathurSymbioteSpikeBurstDamageSearch,AreaArray[0].Radius*100)" player="0"/>%</c> and decreases the cooldown by <c val="#TooltipNumbers"><d ref="-Talent,AbathurMasteryPressurizedGlands,AbilityModificationArray[0].Modifications[4].Value" player="0"/></c> second.
Button/Tooltip/AbathurSymbioteRegenerativeMicrobesTalent=Symbiote's Carapace heals the target for <c val="#TooltipNumbers"><d ref="Effect,RegenerativeMicrobesCreateHealer,RechargeVitalRate"/></c> Health per second over <c val="#TooltipNumbers"><d ref="Behavior,RegenerativeMicrobes,Duration"/></c> seconds.
Button/Tooltip/AbathurSymbioteSpatialEfficiencyTalent=Symbiote's Stab gains <c val="#TooltipNumbers"><d ref="Talent,AbathurMasterySpatialEfficiency,AbilityModificationArray[0].Modifications[1].Value" player="0"/></c> additional charge and its Cooldown is reduced by <c val="#TooltipNumbers">.5</c> seconds.
Button/Tooltip/AbathurSymbioteSpikeBurst=Deals <c val="#TooltipNumbers"><d ref="Effect,AbathurSymbioteSpikeBurstDamage,Amount"/></c> damage to nearby enemies.
Button/Tooltip/AbathurSymbioteSpikeBurstSomaTransferenceTalent=Symbiote's Spike Burst heals the host for <c val="#TooltipNumbers"><d ref="Effect,AbathurSymbioteSpikeBurstSomaTransferenceCreateHealer,RechargeVitalRate"/></c> Health per enemy Hero hit.
Button/Tooltip/AbathurSymbioteStab=Shoots a spike towards target area that deals <c val="#TooltipNumbers"><d ref="Effect,AbathurSymbioteStabDamage,Amount"/></c> damage to the first enemy it contacts.
Button/Tooltip/AbathurToxicNest=Spawn a mine that becomes active after a short time. Deals <c val="#TooltipNumbers"><d ref="Effect,ToxicNestDamage,Amount"/></c> damage and reveals the enemy for <c val="#TooltipNumbers"><d ref="Behavior,ToxicNestReveal,Duration" player="0"/></c> seconds. Lasts <c val="#TooltipNumbers"><d ref="Behavior,ToxicNestSearchBehaviorTimedLife,Duration" player="0"/></c> seconds.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,AbathurToxicNest,Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/AbathurToxicNestBallistosporesTalent=Increases Toxic Nest's range to global and increases duration by <c val="#TooltipNumbers"><d ref="Talent,AbathurMasteryBallistospores,AbilityModificationArray[0].Modifications[1].Value/Behavior,ToxicNestSearchBehaviorTimedLife,Duration*100" player="0"/>%</c>.
Button/Tooltip/AbathurToxicNestEnvenomedNestTalent=Toxic Nests deal <c val="#TooltipNumbers"><d ref="(Effect,AbathurToxicNestEnvenomedNestDamage,Amount* [d ref='Behavior,AbathurToxicNestEnvenomedNest,PeriodCount' player='0'/])/Effect,ToxicNestDamage,Amount*100"/>%</c> more damage over <c val="#TooltipNumbers"><d ref="Behavior,AbathurToxicNestEnvenomedNest,Duration" player="0"/></c> seconds.
Button/Tooltip/AbathurToxicNestProlificDispersalTalent=Reduces the cooldown of Toxic Nest by <c val="#TooltipNumbers"><d ref="-1*Talent,AbathurMasteryProlificDispersal,AbilityModificationArray[0].Modifications[2].Value" player="0"/></c> seconds and adds <c val="#TooltipNumbers"><d ref="Talent,AbathurMasteryProlificDispersal,AbilityModificationArray[0].Modifications[0].Value" player="0"/></c> additional charges.
Button/Tooltip/AbathurToxicNestTalent=<s val="StandardTooltipHeader">Choking Nest</s><n/><n/><s val="StandardTooltip">Nests slow damaged enemies.
Button/Tooltip/AbathurToxicNestVileNestTalent=Toxic Nests slow enemy Movement Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,ToxicNestSlow,Modification.UnifiedMoveSpeedFactor" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ToxicNestSlow,Duration" precision="1" player="0"/></c> seconds.
Button/Tooltip/AbathurUltimateEvolution=Clone target allied Hero and control it for <c val="#TooltipNumbers"><d ref="Behavior,UltimateEvolutionTimedLife,Duration" player="0" precision="2"/></c> seconds. Abathur has perfected the clone, granting it <c val="#TooltipNumbers"><d ref="Behavior,UltimateEvolutionBuff,Modification.DamageDealtFraction[Ability]*100"/>%</c> Spell Power, <c val="#TooltipNumbers"><d ref="Behavior,UltimateEvolutionBuff,Modification.DamageDealtFraction[Basic]*100"/>%</c> bonus Attack Damage, and <c val="#TooltipNumbers"><d ref="Behavior,UltimateEvolutionBuff,Modification.UnifiedMoveSpeedFactor*100"/>%</c> bonus Movement Speed. Cannot use their Heroic Ability.
Button/Tooltip/AbathurUltimateEvolutionCDRTalent=<s val="StandardTooltipHeader">Ultimate Evolution</s><n/><s val="StandardTooltip">Abathur builds a copy of target ally Hero and can control it for a limited amount of time.<n/><s val="StandardTooltipDetails">+<d ref="$GalaxyVar:libGDHL_gv_heroAbathurUltimateEvolutionCDRMod$ *100"/>%</s> Cooldown Reduction</s>
Button/Tooltip/AbathurUltimateEvolutionCDRTalentSimple=<s val="TalentChoiceNameLabel">Ultimate Evolution </s><n/><s val="TalentChoiceDescriptionLabel">+10% Cooldown Reduction</s>
Button/Tooltip/AbathurUltimateEvolutionEvolutionMasterTalentSimple=<s val="TalentChoiceNameLabel">Evolution Master </s><n/><s val="TalentChoiceDescriptionLabel">Lower cooldown, increased duration
Button/Tooltip/AbathurUltimateEvolutionEvolutionMasterUltimateEvolutionTalent=<s val="StandardTooltipHeader">Evolution Master </s><n/><s val="StandardTooltip"><n/>Lower the cooldown of Ultimate Evolution to <s val="StandardTooltipDetails">90</s> seconds, and increase the duration to <s val="StandardTooltipDetails">60</s> seconds.
Button/Tooltip/AbathurUltimateEvolutionEvolutionaryLinkTalent=As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to <c val="#TooltipNumbers"><d ref="100*Behavior,AbathurUltimateEvolutionEvolutionaryLinkShield,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]" precision="2"/>%</c> of their maximum Health. Refreshes every <c val="#TooltipNumbers"><d ref="Behavior,UltimateEvolutionTimedLife,Period"/></c> seconds.
Button/Tooltip/AbathurVolatileMutationTalent=Ultimate Evolution clones and Monstrosities deal <c val="#TooltipNumbers"><d ref="Effect,AbathurVolatileMutationDamage,Amount"/></c> damage to nearby enemies every <c val="#TooltipNumbers"><d ref="Behavior,AbathurVolatileMutation,Period" precision="2"/></c> seconds and when they die.
Button/Tooltip/AnubarakAcidDrenchedMandibles=Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by <c val="#TooltipNumbers"><d ref="Behavior,AnubarakAcidDrenchedMandibles,Modification.DamageDealtFraction[Basic]*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,AnubarakAcidDrenchedMandibles,Duration"/></c> seconds.
Button/Tooltip/AnubarakBeetleSpitBeetleJuiceTalent=Every <c val="#TooltipNumbers">3rd</c> Basic Attack against enemy Heroes spawns a Beetle.
Button/Tooltip/AnubarakBurrowCharge=Burrow to the target location, dealing <c val="#TooltipNumbers"><d ref="Effect,BurrowChargeDamage,Amount"/></c> damage and briefly stunning enemies in a small area upon surfacing, slowing them by <c val="#TooltipNumbers"><d ref="-Behavior,AnubarakBurrowChargeSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,AnubarakBurrowChargeSlow,Duration"Precision="2"/></c> seconds.<n/><n/>Burrow Charge can be reactivated to surface early.
Button/Tooltip/AnubarakBurrowChargeCancel=Uproot early from Burrow Charge.
Button/Tooltip/AnubarakBurrowChargeEpicenterTalent=Increases Burrow Charge impact area by <c val="#TooltipNumbers"><d ref="100*Talent,AnubarakMasteryEpicenterBurrowCharge,AbilityModificationArray[0].Modifications[2].Value"player="0"/>%</c> and lowers the cooldown by <c val="#TooltipNumbers"><d ref="-Effect,BurrowChargeEpicenterModifyCooldown,Cost[0].CooldownTimeUse"precision="2"/></c> seconds for each Hero hit.
Button/Tooltip/AnubarakBurrowChargeUnderkingTalent=Increases Burrow Charge range by <c val="#TooltipNumbers">20%</c> and damage by <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/AnubarakCarrionSwarm=Deal <c val="#TooltipNumbers"><d ref="Effect,CarrionSwarmDamage,Amount"/></c> damage per second to nearby enemies. Each enemy damaged restores <c val="#TooltipNumbers"><d ref="Effect,CarrionSwarmHeal,RechargeVitalRate"/></c> Health. Lasts <c val="#TooltipNumbers"><d ref="[d ref='Effect,CarrionSwarmCreatePersistent,PeriodCount' player='0'/] * Effect,CarrionSwarmCreatePersistent,PeriodicPeriodArray[0]"/></c> seconds.
Button/Tooltip/AnubarakCarrionSwarmHiveMasterTalent=Gain a permanent Vampire Locust that attacks a nearby enemy every <c val="#TooltipNumbers">3</c> seconds. The Vampire Locust deals <c val="#TooltipNumbers"><d ref="Effect,AnubarakCarrionSwarmMasteryDamage,Amount"/></c> damage and returns to heal Anub'arak for <c val="#TooltipNumbers"><d ref="Effect,AnubarakCarrionSwarmMasteryCreateHealer,RechargeVitalRate"/></c> health.
Button/Tooltip/AnubarakCocoon=Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for <c val="#TooltipNumbers"><d ref="-1*Unit,AnubarakCocoonNormal,LifeStart/Unit,AnubarakCocoonNormal,LifeRegenRate" player="0"/></c> seconds. Allies of the Hero can attack the cocoon to break it and free them early.
Button/Tooltip/AnubarakCocoonViscousWebTalent=<s val="StandardTooltipHeader">Viscous Web</s><s val="StandardTooltip"><n/><n/>Increases the radius of Cocoon by <s val="StandardTooltipDetails">50%</s>. Enemies are slowed by <s val="StandardTooltipDetails">40%</s> for <s val="StandardTooltipDetails">3</s> seconds following the root.
Button/Tooltip/AnubarakCocoonViscousWebTalentSimple=<s val="TalentChoiceNameLabel">Viscous Web</s><s val="TalentChoiceDescriptionLabel"><n/>Larger web area<n/>
Button/Tooltip/AnubarakCryptweaveCocoonTalent=Staying near the Cocoon allows Anub'arak to extend the duration by up to <c val="#TooltipNumbers">4</c> seconds per Cocoon.
Button/Tooltip/AnubarakDebilitation=Enemy Heroes hit by Burrow Charge have their Spell Power reduced by <c val="#TooltipNumbers"><d ref="-100*Behavior,AnubarakBurrowChargeDebilitationTalentDebuff,Modification.DamageDealtFraction[Ability]"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,AnubarakBurrowChargeDebilitationTalentDebuff,Duration"/></c> seconds.
Button/Tooltip/AnubarakHardenCarapace=Gain a Shield that absorbs <c val="#TooltipNumbers"><d ref="Behavior,AnubarakHardenCarapace,DamageResponse.ModifyLimit"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,AnubarakHardenCarapace,Duration" player="0"/></c> seconds.
Button/Tooltip/AnubarakHardenCarapacePersistentCarapaceTalent=Increases Harden Carapace's Shield duration by <c val="#TooltipNumbers"><d ref="Talent,AnubarakMasteryPersistentCarapaceHardenCarapace,AbilityModificationArray[0].Modifications[0].Value" player="0"/></c> seconds.
Button/Tooltip/AnubarakHardenCarapaceShedExoskeletonTalent=Harden Carapace grants <c val="#TooltipNumbers"><d ref="Behavior,ShedExoskeleton,Modification.UnifiedMoveSpeedFactor * 100"/>%</c> increased Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,ShedExoskeleton,Duration"/></c> seconds.
Button/Tooltip/AnubarakHardenCarapaceUrtricatingSpinesTalent=Casting Harden Carapace will also deal <c val="#TooltipNumbers"><d ref="Effect,UrticatingSpinesDamage,Amount"/></c> damage to nearby enemies. Deals double damage against Heroes.
Button/Tooltip/AnubarakImpale=Deals <c val="#TooltipNumbers"><d ref="Effect,ImpaleDamage,Amount"/></c> damage. Stuns for <c val="#TooltipNumbers"><d ref="Behavior,ImpaleStun,Duration" player="0" precision="2"/></c> second.
Button/Tooltip/AnubarakImpaleBedOfBarbsTalent=Create a bed of spikes along Impale's path that slows enemies by <c val="#TooltipNumbers"><d ref="-100*Behavior,AnubarakImpaleBedOfBarbsSlow,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</c> and deals <c val="#TooltipNumbers"><d ref="Effect,AnubarakImpaleBedOfBarbsPeriodicDamage,Amount"/></c> damage per second. Spikes persist for <c val="#TooltipNumbers"><d ref="Effect,ImpaleBedOfBarbsCreatePersistent,PeriodCount*Effect,ImpaleBedOfBarbsCreatePersistent,PeriodicPeriodArray[0]" player="0" precision="1"/></c> seconds.
Button/Tooltip/AnubarakLeechingMandiblesTalent=Beetles gain <c val="#TooltipNumbers"><d ref="Effect,AnubarakBeetleSpitBeetleDamage,MultiplicativeModifierArray[AnubarakLeechingScarabsDamage].Modifier*100"/>%</c> bonus attack damage and they heal Anub'arak for <c val="#TooltipNumbers">50%</c> of their damage with each attack if he is nearby.
Button/Tooltip/AnubarakLegionOfBeetlesTalent=Automatically spawn a Beetle every <c val="#TooltipNumbers"><d ref="Abil,LegionOfBeetles,Cost[0].Cooldown.TimeUse" player="0"/></c> seconds. Can be toggled on and off.
Button/Tooltip/AnubarakNerubianArmor=Every <c val="#TooltipNumbers"><d ref="Behavior,AnubarakNerubianArmorController,Period"/></c> seconds, gain <c val="#TooltipNumbers"><d ref="Behavior,AnubarakNerubianArmorActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor against the next enemy Ability and subsequent Abilities for <c val="#TooltipNumbers"><d ref="Behavior,AnubarakNerubianArmorActive,Duration" precision="1"/></c> seconds, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,AnubarakNerubianArmorActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/AnubarakRegeneratingCarapaceChitinousPlatingTalent=While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by <c val="#TooltipNumbers"><d ref="-Effect,AnubarakHardenCarapaceChitinousPlatingModifyCooldown,Cost[0].CooldownTimeUse"/></c> second, up to <c val="#TooltipNumbers">3</c> seconds.
Button/Tooltip/AnubarakRegeneratingCarapaceShedExoskeletonTalent=<s val="StandardTooltipHeader">Shed Exoskeleton</s><s val="StandardTooltip"><n/><n/>Gain <s val="StandardTooltipDetails"><d ref="Behavior,ShedExoskeleton,Modification.UnifiedMoveSpeedFactor * 100" />%</s> increased Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,ShedExoskeleton,Duration" /></s> seconds.
Button/Tooltip/AnubarakResilientScarabs=Beetles have <c val="#TooltipNumbers"><d ref="Behavior,AnubarakResilientScarabsBeetleArmorBuffBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor.
Button/Tooltip/AnubarakScarabHostToggleLegionOfBeetlesOff=<s val="StandardTooltip"><c val="BB0000">Press to toggle Legion of Beetles OFF.</c>
Button/Tooltip/AnubarakScarabHostToggleLegionOfBeetlesOn=<c val="bb0000">Press to toggle Legion of Beetles ON.</c>
Button/Tooltip/AnubarakScarabHostTrait=Using an Ability spawns a Beetle which lasts for <c val="#TooltipNumbers"><d ref="Behavior,AnubarakBeetleSpitBeetleTimedLifeAndDamageResponse,Duration" player="0" precision="2"/></c> seconds, attacking nearby enemies for <c val="#TooltipNumbers"><d ref="Effect,AnubarakBeetleSpitBeetleDamage,Amount"/></c> damage.
Button/Tooltip/AnubarakScarabInfestationTalent=<s val="StandardTooltipHeader">Scarab Infestation</s><s val="StandardTooltip"><n/><n/>When the Cocoon cocoon breaks, between <s val="StandardTooltipDetails">1 - 5</s> newborn Beetles spawn, attacking nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,AnubarakNewCocoonMasteryBeetleWeaponDamage,Amount"/></s> damage a second for <s val="StandardTooltipDetails"><d ref="Behavior,AnubarakNewCocoonMasteryBeetleTimedLife,Duration" player="0"/></s> seconds. More Beetles spawn the longer the cocoon remains alive.
Button/Tooltip/AnubarakScarabInfestationTalentSimple=<s val="TalentChoiceNameLabel">Scarab Infestation</s><s val="TalentChoiceDescriptionLabel"><n/>Beetles spawn when Cocoon ends
Button/Tooltip/AnubarakSubterraneanShield=Burrow Charge also grants a <c val="#TooltipNumbers"><d ref="Behavior,AnubarakBurrowChargeSubterraneanShieldTalentShield,DamageResponse.ModifyLimit"/></c> point Shield for <c val="#TooltipNumbers"><d ref="Behavior,AnubarakBurrowChargeSubterraneanShieldTalentShield,Duration"/></c> seconds.
Button/Tooltip/ArchonTalent=<s val="StandardTooltipHeader">Archon </s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarArchon,Cost[0].Cooldown.TimeUse"/> seconds<n/>Duration: <d ref="Behavior,Archon,Duration" player="0"/> seconds </s><n/><n/><s val="StandardTooltip">Tassadar gains a <s val="StandardTooltipDetails"><d ref="Behavior,ArchonShield,DamageResponse.ModifyLimit"/></s> point Shield and his Basic Attacks splash for <s val="StandardTooltipDetails"><d ref="Effect,ArchonSplashDamage,Amount"/></s> additional damage. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,ArchonShield,Duration" player="0"/></s> seconds.
Button/Tooltip/ArchonTalentSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration" player="0"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus.
Button/Tooltip/ArchonTalentSimple=<s val="TalentChoiceNameLabel">Archon </s><n/><s val="TalentChoiceDescriptionLabel">Gains Basic Attack damage and a Shield<n/>
Button/Tooltip/ArchonTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration" player="0"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus.
Button/Tooltip/ArmoredMinesTalent=<s val="StandardTooltipHeader">Armored Mines </s><n/><s val="StandardTooltip"><n/>Sea Bombs can sustain one additional attack before being disarmed.
Button/Tooltip/ArmoredMinesTalentSimple=<s val="TalentChoiceNameLabel">Armored Mines </s><n/><s val="TalentChoiceDescriptionLabel">Increased Health
Button/Tooltip/ArtanisBladeDash=Dash forward and deal <c val="#TooltipNumbers"><d ref="Effect,ArtanisBladeDashFirstDamage,Amount"/></c> damage to enemies, then return and deal <c val="#TooltipNumbers"><d ref="Effect,ArtanisBladeDashSecondDamage,Amount"/></c> damage. Every enemy hit reduces the cooldown on Shield Overload by <c val="#TooltipNumbers"><d ref="-Effect,ArtanisBladeDashNonHeroModifyCooldown,Cost[0].CooldownTimeUse"/></c> second, and Heroes by <c val="#TooltipNumbers"><d ref="-Effect,ArtanisBladeDashHeroModifyCooldown,Cost[0].CooldownTimeUse" player="0"/></c> seconds.
Button/Tooltip/ArtanisBladeDashPsionicSynergyTalent=Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by <c val="#TooltipNumbers"><d ref="-Talent,ArtanisBladeDashPsionicSynergy,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds.
Button/Tooltip/ArtanisBladeDashSolariteReaperTalent=Increases the damage of the first dash of Blade Dash by <c val="#TooltipNumbers"><d ref="Talent,ArtanisBladeDashSolariteReaper,AbilityModificationArray[0].Modifications[0].Value*(100)"/>%</c>.
Button/Tooltip/ArtanisBladeDashTemplarsZealTalent=Blade Dash cooldown recharges <c val="#TooltipNumbers"><d ref="100/(Abil,ArtanisBladeDash,Cost.Cooldown.TimeUse/(Abil,ArtanisBladeDash,Cost.Cooldown.TimeUse/(Behavior,ArtanisHealthTrackingDummy,Period+(Effect,ArtanisBladeDashTemplarsZealModifyCooldown,Cost[0].CooldownTimeUse*(-1)))*Effect,ArtanisBladeDashTemplarsZealModifyCooldown,Cost[0].CooldownTimeUse*(-1))-1)" player="0"/>%</c> faster while below <c val="#TooltipNumbers"><d ref="Validator,SourceLifeLT50Percent,Value*100"/>%</c> Health.
Button/Tooltip/ArtanisPhasePrism=Fire a Phase Prism that deals <c val="#TooltipNumbers"><d ref="Effect,ArtanisPhasePrismDamage,Amount"/></c> damage to the first Hero hit and swaps Artanis's position with theirs. Can be used during Blade Dash.
Button/Tooltip/ArtanisPhasePrismChronoSurgeTalent=Hitting an enemy Hero with Phase Prism grants <c val="#TooltipNumbers"><d ref="Behavior,ArtanisPhasePrismChronoSurge,Modification.AdditiveAttackSpeedFactor*100"/>%</c> bonus Attack Speed for <c val="#TooltipNumbers"><d ref="Behavior,ArtanisPhasePrismChronoSurge,Duration"/></c> seconds.
Button/Tooltip/ArtanisPhasePrismGravitonVortexTalent=Phase Prism pulls and damages an additional enemy Hero near the first, and its cooldown is reduced by <c val="#TooltipNumbers"><d ref="-Talent,ArtanisPhasePrismGravitonVortex,AbilityModificationArray[0].Modifications[1].Value"/></c> seconds.
Button/Tooltip/ArtanisPhasePrismWarpSicknessTalent=Phase Prism also slows the enemy's Movement Speed by <c val="#TooltipNumbers"><d ref="-Behavior,ArtanisPhasePrismWarpSickness,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ArtanisPhasePrismWarpSickness,Duration" player="0"/></c> seconds.
Button/Tooltip/ArtanisPlasmaBurn=While Shield Overload is active, deal <c val="#TooltipNumbers"><d ref="Effect,ArtanisShieldOverloadPlasmaBurnTalentDamage,Amount"/></c> damage per second to nearby enemies.
Button/Tooltip/ArtanisShieldOverloadForceofWillTalent=Increases Shield Overload's cooldown reduction from Basic Attacks to <c val="#TooltipNumbers"><d ref="-Effect,ArtanisShieldOverloadForceofWillSubtractCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/ArtanisShieldOverloadPhaseBulwarkTalent=When Shield Overload activates, gain <c val="#TooltipNumbers"><d ref="Behavior,ArtanisShieldOverloadPhaseBulwark,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor for <c val="#TooltipNumbers"><d ref="Behavior,ArtanisShieldOverloadPhaseBulwark,Duration"/></c> seconds, reducing Ability Damage taken by <c val="#TooltipNumbers"><d ref="Behavior,ArtanisShieldOverloadPhaseBulwark,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/ArtanisShieldOverloadShieldBatteryTalent=Shield Overload's cooldown recharges <c val="#TooltipNumbers"><d ref="(-Effect,ArtanisShieldOverloadShieldBatteryModifyCooldownCDR,Cost[0].CooldownTimeUse)/(Behavior,ArtanisShieldOverloadShieldBattery,Period)*100"/>%</c> faster while its shield is active, and the shield duration is increased by <c val="#TooltipNumbers"><d ref="Talent,ArtanisShieldOverloadShieldBattery,AbilityModificationArray[0].Modifications[0].Value"/></c> second.
Button/Tooltip/ArtanisShieldOverloadShieldSurgeTalentNew=Increases Shield Overload's Shields by <c val="#TooltipNumbers"><d ref="(Behavior,ArtanisShieldOverloadImproved,DamageResponse.ModifyLimit/Behavior,ArtanisShieldOverload,DamageResponse.ModifyLimit*100)-100"/>%</c> while below <c val="#TooltipNumbers">25%</c> Health.
Button/Tooltip/ArtanisShieldOverloadTrait=After taking damage while below <c val="#TooltipNumbers">75%</c> Health grants Artanis a <c val="#TooltipNumbers"><d ref="Behavior,ArtanisShieldOverload,DamageResponse.ModifyLimit"/></c> point Shield for <c val="#TooltipNumbers"><d ref="Behavior,ArtanisShieldOverload,Duration" precision="2" player="0"/></c> seconds. Basic Attacks lower the cooldown of Shield Overload by <c val="#TooltipNumbers"><d ref="-Effect,ArtanisShieldOverloadSubtractCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/ArtanisSpearofAdunPurifierBeam=Target an enemy Hero with an orbital beam from the Spear of Adun, dealing <c val="#TooltipNumbers"><d ref="Effect,ArtanisSpearofAdunPurifierBeamDamage,Amount*4"/></c> damage per second for <c val="#TooltipNumbers"><d ref="Behavior,ArtanisSpearofAdunPurifierBeamTimedLife,Duration" player="0"/></c> seconds. The beam will chase the target as they move. Unlimited range.
Button/Tooltip/ArtanisSpearofAdunPurifierBeamTargetPurifiedTalent=If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
Button/Tooltip/ArtanisSpearofAdunSuppressionPulse=Fire a large area pulse from the Spear of Adun, dealing <c val="#TooltipNumbers"><d ref="Effect,ArtanisSpearofAdunSuppressionPulseDamage,Amount"/></c> damage and Blinding enemies for <c val="#TooltipNumbers"><d ref="Behavior,ArtanisSpearofAdunSuppressionPulseBlind,Duration"/></c> seconds. Unlimited range.
Button/Tooltip/ArtanisSpearofAdunSuppressionPulseOrbitalBombardmentTalent=Suppression Pulse gains an additional charge. There is a <c val="#TooltipNumbers"><d ref="Abil,ArtanisSpearofAdunSuppressionPulse,Cost[0].Cooldown.TimeUse"/></c> second cooldown between uses.
Button/Tooltip/ArtanisTwinBlades=Artanis's next Basic Attack immediately causes him to charge a short distance and strike the enemy <c val="#TooltipNumbers">2</c> times.
Button/Tooltip/ArtanisTwinBladesAmateurOpponentTalent=Twin Blades attacks deal <c val="#TooltipNumbers"><d ref="Effect,ArtanisTwinBladesAmateurOpponentDamage,MultiplicativeModifierArray[ArtanisTwinBladesAmateurOpponent].Modifier*100" precision="1"/>%</c> bonus damage to non-Heroes.
Button/Tooltip/ArtanisTwinBladesPsionicWoundTalent=Twin Blades final strike lowers a Hero's Armor by <c val="#TooltipNumbers"><d ref="Behavior,ArtanisTwinBladesPsionicWoundArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/></c> for <c val="#TooltipNumbers"><d ref="Behavior,ArtanisTwinBladesPsionicWoundArmorDecrease,Duration"/></c> seconds, increasing all damage taken by <c val="#TooltipNumbers"><d ref="Behavior,ArtanisTwinBladesPsionicWoundArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/>%</c>.
Button/Tooltip/ArtanisTwinBladesReactiveParryTalent=Using Twin Blades grants <c val="#TooltipNumbers"><d ref="Behavior,ArtanisReactiveParryBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,ArtanisReactiveParryBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.<n/><n/>Stores up to <c val="#TooltipNumbers">2</c> charges.
Button/Tooltip/ArtanisTwinBladesTitanKillerTalent=Twin Blades attacks against Heroes deal an additional <c val="#TooltipNumbers"><d ref="Effect,ArtanisTwinBladesTitanKillerDamage,VitalFractionMax[Life]*100" precision="2"/>%</c> of the target's maximum Health in damage.
Button/Tooltip/ArtanisTwinBladesTripleStrikeTalent=Increases Twin Blades's number of Basic Attacks to <c val="#TooltipNumbers">3</c>, but increase its cooldown by <c val="#TooltipNumbers"><d ref="Talent,ArtanisTwinBladesTripleStrike,AbilityModificationArray[0].Modifications[2].Value"/></c> second.
Button/Tooltip/ArtanisTwinBladesZealotChargeTalent=Increase Twin Blades' charge distance by <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/ArthasAbsoluteZeroSummonSindragosaTalent=Sindragosa flies twice as far. Enemy Heroes are rooted for <c val="#TooltipNumbers"><d ref="Behavior,ArthasSummonSindragosaHeroRoot,Duration" player="0"/></c> seconds, and then slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,ArthasSummonSindragosaSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ArthasSummonSindragosaSlow,Duration" player="0" precision="1"/></c> seconds.
Button/Tooltip/ArthasAntiMagicShellTalent=Activate to make Arthas immune to Spell Damage for <c val="#TooltipNumbers"><d ref="Behavior,ArthasAntiMagicShellCaster,Duration"/></c> seconds and heal Arthas for <c val="#TooltipNumbers">25%</c> of the damage prevented.
Button/Tooltip/ArthasArmyOfTheDead=Summons Ghouls that last <c val="#TooltipNumbers"><d ref="Behavior,ArthasArmyOfTheDeadGhoulTimedLife,Duration" player="0" precision="1"/></c> seconds. Sacrifice Ghouls to heal for <c val="#TooltipNumbers"><d ref="Effect,ArthasArmyOfTheDeadHeal,RechargeVitalRate"/></c> Health.
Button/Tooltip/ArthasArmyOfTheDeadSacrifice=Sacrifice a Ghoul to restore <c val="#TooltipNumbers"><d ref="Effect,ArthasArmyOfTheDeadHeal,RechargeVitalRate"/></c> Health.
Button/Tooltip/ArthasArmyOfTheDeadSacrificeUpgrade=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ArthasArmyOfTheDeadSacrifice,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Sacrifice a Ghoul to heal you for <s val="StandardTooltipDetails"><d ref="Effect,ArmyOfTheDeadLegionofNorthrendHeal,RechargeVitalRate"/></s> Health.
Button/Tooltip/ArthasBitingColdFrozenTempestTalent=Each second an enemy is damaged by Frozen Tempest, it deals <c val="#TooltipNumbers"><d ref="100*Accumulator,ArthasFrozenTempestBitingColdTalentAccumulator,Scale*2"Precision="2"/>%</c> bonus damage, up to a <c val="#TooltipNumbers"><d ref="100*Accumulator,ArthasFrozenTempestBitingColdTalentAccumulator,MaxAccumulation"/>%</c> bonus.
Button/Tooltip/ArthasCancelFrozenTempestHeroSelect=<s val="StandardTooltip"><n/>Cancels the Frozen Tempest ability.
Button/Tooltip/ArthasDeathCoil=Deals <c val="#TooltipNumbers"><d ref="Effect,ArthasDeathCoilDamage,Amount"/></c> damage to target enemy.<n/><n/>Can be self-cast to heal for <c val="#TooltipNumbers"><d ref="Effect,ArthasDeathCoilSelfCastCreateHealer,RechargeVitalRate"/></c> Health.
Button/Tooltip/ArthasDeathlord=Reduces Death Coil's cooldown by <c val="#TooltipNumbers"><d ref="-1*Talent,ArthasDeathlord,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds and increase its range by <c val="#TooltipNumbers">30%</c>.
Button/Tooltip/ArthasDeathlordDeathCoilTalent=Reduces Death Coil's cooldown by <c val="#TooltipNumbers"><d ref="-Talent,ArthasMasteryDeathlordDeathCoil,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds and increases its range by <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/ArthasDeathsAdvanceTalent=Activate to increase Movement Speed by <c val="#TooltipNumbers"><d ref="Behavior,ArthasDeathsAdvanceActivated,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers">3</c> seconds.<n/><n/><c val="#AbilityPassive">Passive:</c> Increases Movement Speed by <c val="#TooltipNumbers"><d ref="Behavior,ArthasDeathsAdvancePassive,Modification.UnifiedMoveSpeedFactor*100"/>%</c>.
Button/Tooltip/ArthasEmbraceDeathDeathCoilTalent=Death Coil deals more damage and heals more the lower Arthas's current health is, to a maximum of <c val="#TooltipNumbers"><d ref="100*Accumulator,ArthasEmbraceDeathVitalAccumulator,MaxAccumulation"/>%</c> bonus damage and healing.
Button/Tooltip/ArthasEternalHungerFrostmourneHungersTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Use Frostmourne Hungers on an enemy Hero.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Increases the Mana it restores by <c val="#TooltipNumbers"><d ref="Accumulator,ArthasFrostmourneHungersEternalHungerManaAccumulator,Scale"/></c>, to a maximum of <c val="#TooltipNumbers"><d ref="Accumulator,ArthasFrostmourneHungersEternalHungerManaAccumulator,MaxAccumulation"/></c>, and its damage by <c val="#TooltipNumbers"><d ref="Accumulator,ArthasFrostmourneHungersEternalHungerDamageAccumulator,Scale"/></c>.
Button/Tooltip/ArthasEternalHungerQuestTokenFrostmourneHungersTalent=<c val="#TooltipQuest">Bonus Mana Restored: <c val="#TooltipNumbers" validator="ArthasHasLT10EternalHungersTokens"><d ref="Accumulator,ArthasFrostmourneHungersEternalHungerManaAccumulator,Scale*$BehaviorStackCount:ArthasFrostmourneHungersEternalHungerQuestToken$" max="Accumulator,ArthasFrostmourneHungersEternalHungerManaAccumulator,MaxAccumulation"/>/<d ref="Accumulator,ArthasFrostmourneHungersEternalHungerManaAccumulator,MaxAccumulation"/></c><n/>Bonus Damage: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:ArthasFrostmourneHungersEternalHungerQuestToken$*Accumulator,ArthasFrostmourneHungersEternalHungerDamageAccumulator,Scale"/></c></c>
Button/Tooltip/ArthasFrostPresenceHowlingBlastTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Root enemy Heroes with Howling Blast.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After rooting <c val="#TooltipNumbers"><d ref="Behavior,ArthasFrostPresenceTokenCounter,ConditionalEvents[0].CompareValue"/></c> Heroes, Howling Blast's cooldown is reduced by <c val="#TooltipNumbers">2</c> seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After rooting <c val="#TooltipNumbers"><d ref="Behavior,ArthasFrostPresenceTokenCounter,ConditionalEvents[1].CompareValue"/></c> Heroes, Howling Blast's range is increased by <c val="#TooltipNumbers">30%.</c><n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After rooting <c val="#TooltipNumbers"><d ref="Behavior,ArthasFrostPresenceTokenCounter,Max"/></c> Heroes, Howling Blast also roots enemies in its path.
Button/Tooltip/ArthasFrostPresenceToken=<c val="#TooltipQuest">Heroes Rooted: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:ArthasFrostPresenceTokenCounter$"/>/<d ref="Behavior,ArthasFrostPresenceTokenCounter,Max"/></c>
Button/Tooltip/ArthasFrostStrikeFrostmourneHungersTalent=Reduces Frostmourne Hungers' cooldown by <c val="#TooltipNumbers">2</c> seconds. Frostmourne Hungers also slows the enemy by <c val="#TooltipNumbers"><d ref="-100*Behavior,ArthasFrostmourneHungersFrostStrikeSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ArthasFrostmourneHungersFrostStrikeSlow,Duration" precision="1"/></c> seconds.
Button/Tooltip/ArthasFrostmourneFeedsFrostmourneHungersTalents=Increases the amount of Basic Attacks empowered by Frostmourne Hungers to <c val="#TooltipNumbers">2</c>.
Button/Tooltip/ArthasFrostmourneHungers=Activate to make Arthas's next Basic Attack strike immediately, do <c val="#TooltipNumbers"><d ref="Effect,ArthasFrostmourneHungersDamage,FlatModifierArray[0].Modifier "/></c> increased damage, and restore <c val="#TooltipNumbers"><d ref="Effect,ArthasFrostmourneHungersCreateManaHealer,RechargeVitalRate" player="0"/></c> Mana.
Button/Tooltip/ArthasFrostmourneHungersActive=<s val="StandardTooltipDetails">Trait<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FrostmourneHungers,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Your next basic attack deals <s val="StandardTooltipDetails"><d ref="100*Effect,FrostmourneHungersDamage,AttributeFactor[Heroic]"/>%</s> increased damage and restores <s val="StandardTooltipDetails"><d ref="Effect,FrostmourneHungersManaRestoreModifyUnit,VitalArray[2].Change"/></s> Mana.</s>
Button/Tooltip/ArthasFrostmourneHungersHeroSelectButton=<s val="StandardTooltip">Activate to empower his next attack and restore Mana on hit.
Button/Tooltip/ArthasFrostmourneHungersPrimed=The next basic attack deals <c val="#TooltipNumbers"><d ref="Effect,ArthasFrostmourneHungersDamage,FlatModifierArray[0].Modifier "/></c> increased damage and restores <c val="#TooltipNumbers"><d ref="Effect,ArthasFrostmourneHungersCreateManaHealer,RechargeVitalRate" player="0"/></c> Mana.
Button/Tooltip/ArthasFrozenTempest=Deal <c val="#TooltipNumbers"><d ref="Effect,ArthasFrozenTempestDamage,Amount*2"/></c> damage per second to nearby enemies and Slow their Movement Speed by <c val="#TooltipNumbers"><d ref="-1*Behavior,ArthasFrozenTempestSlow,Modification.UnifiedMoveSpeedFactor*100*2"/>%</c> per second, stacking up to <c val="#TooltipNumbers"><d ref="-100*Behavior,ArthasFrozenTempestSlow,MaxStackCount*Behavior,ArthasFrozenTempestSlow,Modification.UnifiedMoveSpeedFactor"/>%</c>. Heroes hit also have their Attack Speed Slowed by <c val="#TooltipNumbers"><d ref="-Behavior,ArthasFrozenTempestAttackSpeedSlow,Modification.AdditiveAttackSpeedFactor * 100 * 2"/>%</c> per second, stacking up to <c val="#TooltipNumbers"><d ref="-Behavior,ArthasFrozenTempestAttackSpeedSlow,Modification.AdditiveAttackSpeedFactor * 100 * Behavior,ArthasFrozenTempestAttackSpeedSlow,MaxStackCount"/>%</c>. Frozen Tempest's effects last for <c val="#TooltipNumbers"><d ref="Behavior,ArthasFrozenTempestSlow,Duration" precision="1" player="0"/></c> seconds.
Button/Tooltip/ArthasFrozenTempestDeactive=Cancels the Frozen Tempest ability.
Button/Tooltip/ArthasFrozenWastesFrozenTempestTalent=Frozen Tempest Mana cost reduced by <c val="#TooltipNumbers"><d ref="Talent,ArthasMasteryFrozenWastesFrozenTempest,AbilityModificationArray[0].Modifications[0].Value"/></c> per second.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Damage enemy Heroes with Frozen Tempest.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After damaging enemy Heroes <c val="#TooltipNumbers"><d ref="Accumulator,ArthasFrozenWastesTokenAccumulator,MaxAccumulation"/></c> times with Frozen Tempest, the Movement and Attack Speed slows of Frozen Tempest last an extra <c val="#TooltipNumbers"><d ref="Effect,ArthasFrozenTempestFrozenWastesModifyPlayer,EffectArray[0].Value-Behavior,ArthasFrozenTempestSlow,Duration" precision="2"player="0"/></c> seconds against enemy Heroes.
Button/Tooltip/ArthasFrozenWastesQuestTokenFrozenTempestTalent=<c val="#TooltipQuest">Enemy Heroes hit by Frozen Tempest: <c val="#TooltipNumbers" validator="ArthasDoesNotHaveMaxFrozenWastesStacks"><d ref="Accumulator,ArthasFrozenWastesTokenAccumulator,Scale*$BehaviorStackCount:ArthasFrozenWastesQuestToken$"/>/<d ref="Accumulator,ArthasFrozenWastesTokenAccumulator,MaxAccumulation"/></c></c>
Button/Tooltip/ArthasHowlingBlast=Root enemies within the target area for <c val="#TooltipNumbers"><d ref="Behavior,ArthasHowlingBlastRoot,Duration" player="0" precision="2"/></c> seconds and deals <c val="#TooltipNumbers"><d ref="Effect,ArthasHowlingBlastDamage,Amount"/></c> damage.
Button/Tooltip/ArthasIceboundFortitudeTalent=Activate to gain <c val="#TooltipNumbers"><d ref="Behavior,ArthasIceboundFortitudeCasterBehavior,ArmorModification.AllArmorBonus"/></c> Armor, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,Resistant25,ArmorModification.AllArmorBonus"/>%</c>, and reduce the duration of Stuns, Slows, and Roots against Arthas by <c val="#TooltipNumbers">75%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ArthasIceboundFortitudeCasterBehavior,Duration" precision="1"/></c> seconds.
Button/Tooltip/ArthasIcyTalons=Gain <c val="#TooltipNumbers"><d ref="100*Behavior,ArthasFrozenTempestIcyTalonsTalentAttackSpeedBuff,Modification.AdditiveAttackSpeedFactor"precision="2"/>%</c> Attack Speed for <c val="#TooltipNumbers"><d ref="Behavior,ArthasFrozenTempestIcyTalonsTalentAttackSpeedBuff,Duration" precision="3"/></c> seconds every time a Hero is damaged by Frozen Tempest, to a maximum of <c val="#TooltipNumbers"><d ref="100*Behavior,ArthasFrozenTempestIcyTalonsTalentAttackSpeedBuff,Modification.AdditiveAttackSpeedFactor*Behavior,ArthasFrozenTempestIcyTalonsTalentAttackSpeedBuff,MaxStackCount" precision="3"/>%</c>.
Button/Tooltip/ArthasImmortalCoilDeathCoilTalent=Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional <c val="#TooltipNumbers"><d ref="Effect,ArthasDeathCoilSelfCastCreateHealer,MultiplicativeModifierArray[0].Modifier*100"Precision="2"/>%</c> bonus healing.
Button/Tooltip/ArthasLegionOfNorthrendArmyOfTheDeadTalent=<c val="#TooltipNumbers"><d ref="Talent,ArthasMasteryLegionOfNorthrendArmyoftheDead,AbilityModificationArray[0].Modifications[0].Value"/></c> additional Ghouls are created. Ghouls heal for an additional <c val="#TooltipNumbers">50%</c> and last <c val="#TooltipNumbers"><d ref="Talent,ArthasMasteryLegionOfNorthrendArmyoftheDead,AbilityModificationArray[0].Modifications[2].Value"/></c> seconds longer.
Button/Tooltip/ArthasRemorselessWinterFrozenTempestTalent=Enemy Heroes that remain within Frozen Tempest for <c val="#TooltipNumbers">3</c> seconds are rooted for <c val="#TooltipNumbers"><d ref="Behavior,ArthasFrozenTempestRemorselessWinterRoot,Duration"Precision="2"/></c> seconds. This effect can only happen once every <c val="#TooltipNumbers"><d ref="Behavior,ArthasFrozenTempestRemorselessWinterImmunity,Duration"/></c> seconds.
Button/Tooltip/ArthasRime=Every <c val="#TooltipNumbers"><d ref="Behavior,ArthasRimeCharged,DamageResponse.Cost.Charge.TimeUse"/></c> seconds, gain <c val="#TooltipNumbers"><d ref="Behavior,ArthasRimeChargedArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,ArthasRimeChargedArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>. Stores up to <c val="#TooltipNumbers"><d ref="Behavior,ArthasRimeCharged,DamageResponse.Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/ArthasRuneTap=<s val="StandardTooltipHeader">Rune of Sanguine Fury</s><s val="StandardTooltipDetails"><n/><n/>+25% Splash Damage<n/>+10% Life Leech
Button/Tooltip/ArthasRuneTapTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,ArthasRuneTapStacks,MaxStackCount"/>rd</c> Basic Attack heals Arthas for <c val="#TooltipNumbers"><d ref="Effect,ArthasRuneTapHealer,RechargeVitalFraction*100"/>%</c> of his max Health.
Button/Tooltip/ArthasShatteredArmor=Enemy Heroes hit by Howling Blast have their Armor reduced by <c val="#TooltipNumbers"><d ref="-Behavior,ArthasHowlingBlastShatteredArmor,ArmorModification.AllArmorBonus"/></c> for <c val="#TooltipNumbers"><d ref="Behavior,ArthasHowlingBlastShatteredArmor,Duration"/></c> seconds.
Button/Tooltip/ArthasSlowFrostmourne=<s val="StandardTooltipHeader">Icy Frostmourne</s><n/><s val="StandardTooltip">**TEMP**<n/>Slow weapon, weapon attacks cleave for <s val="StandardTooltipDetails"><d ref="Effect,HeroArthasFrostmourneDamage,AreaArray[0].Fraction*100" precision="2"/>%</s> damage, and slow target movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,ArthasFrostmourneSlowDebuff,Modification.UnifiedMoveSpeedFactor*100" precision="2"/>%</s>.
Button/Tooltip/ArthasSummonSindragosa=Deals <c val="#TooltipNumbers"><d ref="Effect,ArthasSummonSindragosaDamage,Amount"/></c> damage and slows enemies by <c val="#TooltipNumbers"><d ref="-Behavior,ArthasSummonSindragosaSlow,Modification.UnifiedMoveSpeedFactor*100" precision="1"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ArthasSummonSindragosaHeroSlow,Duration" player="0" precision="1"/></c> seconds. Also disables non-Heroic enemies and Structures for <c val="#TooltipNumbers"><d ref="Behavior,ArthasSummonSindragosaStructureDebuff,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/ArtifactAbilityPowerTalent=Increases ability damage and healing
Button/Tooltip/ArtifactAbilityPowerTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[0].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[9].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[1].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[2].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[3].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[4].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[5].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[6].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[7].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAbilityPowerTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAbilityPower,RankArray[8].AbilityPower*100" precision="2"/>%</s> damage and healing from Abilities
Button/Tooltip/ArtifactAttackDamageTalent=Increases basic attack damage
Button/Tooltip/ArtifactAttackDamageTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[0].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[9].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[1].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[2].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[3].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[4].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[5].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[6].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[7].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackDamageTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackDamage,RankArray[8].AttackDamage*100" precision="2"/>%</s> damage from Basic Attacks
Button/Tooltip/ArtifactAttackSpeedTalent=Increases speed of basic attacks
Button/Tooltip/ArtifactAttackSpeedTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[0].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[9].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[1].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[2].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[3].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[4].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[5].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[6].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[7].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactAttackSpeedTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactAttackSpeed,RankArray[8].AttackSpeed*100" precision="2"/>%</s> Basic Attack speed
Button/Tooltip/ArtifactCooldownReductionTalent=Reduces cooldowns for abilities
Button/Tooltip/ArtifactCooldownReductionTalentRank1=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[0].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank10=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[9].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank2=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[1].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank3=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[2].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank4=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[3].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank5=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[4].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank6=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[5].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank7=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[6].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank8=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[7].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactCooldownReductionTalentRank9=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactCooldownReduction,RankArray[8].CooldownReduction*100" precision="2"/>%</s> Ability cooldown time
Button/Tooltip/ArtifactDeathTimeReductionTalent=Decreases death timer
Button/Tooltip/ArtifactDeathTimeReductionTalentRank1=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[0].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank10=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[9].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank2=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[1].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank3=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[2].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank4=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[3].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank5=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[4].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank6=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[5].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank7=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[6].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank8=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[7].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactDeathTimeReductionTalentRank9=<s val="StandardTooltipDetails">-<d ref="Talent,ArtifactDeathTimeReduction,RankArray[8].DeathTimerReduction*100" precision="2"/>%</s> time to respawn
Button/Tooltip/ArtifactHealthRegenTalent=Increases Health regeneration
Button/Tooltip/ArtifactHealthRegenTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[0].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[9].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[1].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[2].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[3].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[4].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[5].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[6].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[7].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactHealthRegenTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactHealthRegen,RankArray[8].LifeRegenRateFraction*1" precision="2"/>%</s> of max Health as Health Regeneration per second
Button/Tooltip/ArtifactLifestealTalent=Basic attacks restore Health
Button/Tooltip/ArtifactLifestealTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[0].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[9].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[1].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[2].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[3].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[4].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[5].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[6].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[7].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactLifestealTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactLifesteal,RankArray[8].LifeLeech*100" precision="2"/>%</s> of basic attack damage healed on hit
Button/Tooltip/ArtifactManaRegenTalent=Increases Mana regeneration
Button/Tooltip/ArtifactManaRegenTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[0].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[9].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[1].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[2].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[3].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[4].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[5].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[6].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[7].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactManaRegenTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactManaRegen,RankArray[8].EnergyRegenRate" precision="2"/></s> Mana regeneration per second
Button/Tooltip/ArtifactMaxHealthTalent=Increases maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[0].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[9].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[1].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[2].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[3].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[4].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[5].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[6].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[7].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxHealthTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMaxHealth,RankArray[8].Life*100" precision="2"/>%</s> maximum Health
Button/Tooltip/ArtifactMaxManaTalent=Increases maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank1=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[0].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank10=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[9].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank2=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[1].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank3=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[2].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank4=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[3].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank5=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[4].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank6=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[5].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank7=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[6].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank8=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[7].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMaxManaTalentRank9=<s val="StandardTooltipDetails">+<d ref="100*Talent,ArtifactMaxMana,RankArray[8].Energy" precision="2"/>%</s> maximum Mana
Button/Tooltip/ArtifactMountSpeedTalent=Increases mount speed
Button/Tooltip/ArtifactMountSpeedTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[0].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[9].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[1].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[2].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[3].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[4].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[5].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[6].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[7].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMountSpeedTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMountSpeed,RankArray[8].MountSpeed*100" precision="2"/>%</s> increased Mounted Speed
Button/Tooltip/ArtifactMovementSpeedTalent=Increases movement speed
Button/Tooltip/ArtifactMovementSpeedTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[0].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[9].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[1].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[2].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[3].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[4].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[5].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[6].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[7].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactMovementSpeedTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactMovementSpeed,RankArray[8].MovementSpeed*100" precision="2"/>%</s> increased Movement Speed
Button/Tooltip/ArtifactShieldsTalent=Grants shields
Button/Tooltip/ArtifactShieldsTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[0].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[9].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[1].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[2].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[3].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[4].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[5].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[6].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[7].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactShieldsTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactShields,RankArray[8].Shields*100" precision="2"/>%</s> of max Health as Shields
Button/Tooltip/ArtifactSiegeDamageTalent=Increases damage vs. minions and towers
Button/Tooltip/ArtifactSiegeDamageTalentRank1=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[0].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank10=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[9].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank2=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[1].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank3=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[2].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank4=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[3].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank5=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[4].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank6=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[5].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank7=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[6].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank8=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[7].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/ArtifactSiegeDamageTalentRank9=<s val="StandardTooltipDetails">+<d ref="Talent,ArtifactSiegeDamage,RankArray[8].SiegeDamage*100" precision="2"/>%</s> damage vs. Minions and Structures
Button/Tooltip/Attack=Attacks using the Hero's weapon
Button/Tooltip/AutoAttack=Auto Attack
Button/Tooltip/AzmodanAllShallBurn=Channel a death beam on an enemy, dealing <c val="#TooltipNumbers"><d ref="Effect,AzmodanAllShallBurnDamage,Amount[0]*1/(Effect,AzmodanAllShallBurnCreatePersistent,PeriodicPeriodArray[0])" precision="0"/></c> damage per second. Damage increases over time, to a max of <c val="#TooltipNumbers"><d ref="Effect,AzmodanAllShallBurnDamage,Amount[0]*(1/(Effect,AzmodanAllShallBurnCreatePersistent,PeriodicPeriodArray[0]))*2" precision="0"/></c> per second, and is increased by <c val="#TooltipNumbers"><d ref="100*Effect,AzmodanAllShallBurnDamage,AttributeFactor[Structure]" player="0" precision="2"/>%</c> against structures. Azmodan can move at <c val="#TooltipNumbers"><d ref="(1+(Behavior,AzmodanAllShallBurnChannel,Modification.UnifiedMoveSpeedFactor)*100)" player="0" precision="2"/>%</c> speed while channeling.
Button/Tooltip/AzmodanAllShallBurnBurnTheWeakTalentSimple=<s val="TalentChoiceNameLabel">Burn the Weak </s><n/><s val="TalentChoiceDescriptionLabel">Increased damage to non-Heroes
Button/Tooltip/AzmodanAllShallBurnCancel=Cancel channeling All Shall Burn.
Button/Tooltip/AzmodanAllShallBurnGluttonyTalent=All Shall Burn heals Azmodan for <c val="#TooltipNumbers">25%</c> of the damage dealt.
Button/Tooltip/AzmodanAllShallBurnMarchOfSinTalent=Increases Azmodan's Movement Speed while channeling All Shall Burn to <c val="#TooltipNumbers"><d ref="100*(1+Behavior,AzmodanAllShallBurnChannel,Modification.UnifiedMoveSpeedFactor+Talent,AzmodanMasteryMarchOfSin,AbilityModificationArray[0].Modifications[0].Value)" player="0"/>%</c> of normal speed.
Button/Tooltip/AzmodanAllShallBurnMasterOfDestructionTalent=Reduces the Mana cost from <c val="#TooltipNumbers"><d ref="-Effect,AzmodanAllShallBurnManaDrain,VitalArray[Energy].Change*4" player="0"/></c> to <c val="#TooltipNumbers"><d ref="(-Effect,AzmodanAllShallBurnManaDrain,VitalArray[Energy].Change*4)-(Talent,AzmodanMasteryMasterOfDestruction,AbilityModificationArray[0].Modifications[0].Value*4)" player="0"/></c> per second. Every <c val="#TooltipNumbers"><d ref="Behavior,AzmodanAllShallBurnAllShallBurn,Duration" precision="2"/></c> seconds spent channeling increases the range by <c val="#TooltipNumbers"><d ref="(Effect,AzmodanAllShallBurnMasterofDestructionTalentModifyPlayer,EffectArray[0].Value/(Abil,AzmodanAllShallBurn,Range + Abil,AzmodanAllShallBurn,RangeSlop + Unit,HeroAzmodan,Radius))*100" precision="01"/>%</c>, to a maximum of <c val="#TooltipNumbers"><d ref="(Effect,AzmodanAllShallBurnMasterofDestructionTalentModifyPlayer,EffectArray[0].Value/(Abil,AzmodanAllShallBurn,Range + Abil,AzmodanAllShallBurn,RangeSlop + Unit,HeroAzmodan,Radius))*100*3" precision="0"/>%</c>.
Button/Tooltip/AzmodanAllShallBurnSpareNothingTalent=All Shall Burn's structure bonus increased to <c val="#TooltipNumbers"><d ref="100*(Effect,AzmodanAllShallBurnDamage,AttributeFactor[Structure]+Talent,AzmodanMasterySpareNothing,AbilityModificationArray[0].Modifications[1].Value)" player="0" precision="2"/>%</c> and will destroy<c val="#TooltipNumbers"> 1</c> ammo a second from structures.
Button/Tooltip/AzmodanAllShallBurnSpareNothingTalentSimple=<s val="TalentChoiceNameLabel">Spare Nothing </s><n/><s val="TalentChoiceDescriptionLabel">Destroys ammo from structures
Button/Tooltip/AzmodanBlackPool=Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by <c val="#TooltipNumbers">75%</c>. Pools last <c val="#TooltipNumbers">5</c> seconds.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,AzmodanBlackPool,Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/AzmodanBlackPoolFifthCircleTalent=Black Pool makes Basic Attacks and Abilities slow enemies Attack and Movement Speeds by <c val="#TooltipNumbers"><d ref="-Behavior,AzmodanBlackPoolFifthCircleSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,AzmodanBlackPoolFifthCircleSlow,Duration" player="0"/></c> seconds.
Button/Tooltip/AzmodanBloodForBlood=<s val="StandardTooltipHeader">Blood for Blood</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBloodForBlood,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltip">Activate to steal <s val="StandardTooltipDetails"><d ref="100*Effect,TalentBloodForBloodDamage,VitalFractionMax[Life]"/>%</s> of target enemy's Max Health and slow its Movement Speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Modification.UnifiedMoveSpeedFactor*(-100)" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Duration" player="0"/></s> seconds.
Button/Tooltip/AzmodanBombardment=[PH]<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Killing an enemy Hero within the last <c val="#TooltipNumbers">50%</c> of Globe of Annihilation's range permanently decreases Globe of Annihilation's cooldown by <c val="#TooltipNumbers"><d ref="Effect,AzmodanGlobeofAnnihilationBombardmentTalentModifyPlayer,EffectArray[0].Value"/></c> seconds.
Button/Tooltip/AzmodanDemonicInvasion=Rain a small army of Demonic Grunts down on enemies, dealing <c val="#TooltipNumbers"><d ref="Effect,AzmodanDemonicInvasionDamage,Amount[0]"/></c> damage per impact. Demon Grunts deal <c val="#TooltipNumbers"><d ref="Effect,AzmodanDemonicInvasionZombieWeaponDamage,Amount"/></c> damage and have <c val="#TooltipNumbers"><d ref="Unit,AzmodanDemonicInvasionZombie,LifeMax"/></c> health.
Button/Tooltip/AzmodanDemonicInvasionPerishingFlameTalent=When the Grunts die they explode, dealing <c val="#TooltipNumbers"><d ref="Effect,AzmodanDemonicInvasionPerishingFlameMasteryExplodeDamage,Amount"/></c> damage to nearby enemies. Deals <c val="#TooltipNumbers"><d ref="Effect,AzmodanDemonicInvasionPerishingFlameMasteryExplodeDamage,AttributeFactor[Structure]*100"/>%</c> increased damage to Minions, Mercenaries, Monsters, and Structures.
Button/Tooltip/AzmodanGeneralOfHell=Summon a Demon Lieutenant at an allied Mercenary, Minion, or Azmodan's Summons. The Lieutenant will march with the target, granting <c val="#TooltipNumbers"><d ref="100*(Behavior,AzmodanDemonLieutenantAura,Modification.DamageDealtFraction[Basic])"/>%</c> increased damage and <c val="#TooltipNumbers"><d ref="100*Behavior,AzmodanDemonLieutenantAura,Modification.VitalMaxAdditiveMultiplierArray[Life]"/>%</c> increased maximum Health to all nearby friendly Mercenaries, Minions, and Azmodan's Summons. Unlimited range.
Button/Tooltip/AzmodanGeneralOfHellBoundMinionTalent=Using General of Hell on a Minion grants them <c val="#TooltipNumbers"><d ref="Behavior,BoundMinion,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/></c> Armor from non-Heroic sources, decreasing the damage they take by <c val="#TooltipNumbers"><d ref="Behavior,BoundMinion,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/>%</c>, while also increasing the damage they deal to non-Heroic targets by <c val="#TooltipNumbers">100%</c>. Lasts <c val="#TooltipNumbers"><d ref="Behavior,BoundMinion,Duration" player="0"/></c> seconds.
Button/Tooltip/AzmodanGeneralOfHellDemonicSmiteTalent=Every <c val="#TooltipNumbers"><d ref="Abil,AzmodanDemonicSmite,Cost.Cooldown.TimeUse"precision="2"/></c> seconds, the Demon Lieutenant will blast a non-Heroic unit dealing <c val="#TooltipNumbers"><d ref="Effect,DemonicSmiteDamage,Amount"/></c> damage.
Button/Tooltip/AzmodanGeneralOfHellForcedRecruitmentTalent=Reduces General of Hell's cooldown by <c val="#TooltipNumbers"><d ref="-Talent,AzmodanMasteryForcedRecruitment,AbilityModificationArray[0].Modifications[1].Value"/></c> seconds and gains an additional charge.
Button/Tooltip/AzmodanGlobOfAnnihilationBattlebornTalent=If Globe of Annihilation hits an enemy, a Demon Warrior is summoned at the impact point.
Button/Tooltip/AzmodanGlobeOfAnnihilation=Shoot a globe of destruction, dealing <c val="#TooltipNumbers"><d ref="Effect,AzmodanGlobeofAnnihilationDamage,Amount"/></c> damage on impact. Long range.
Button/Tooltip/AzmodanGlobeOfAnnihilationHedonismTalent=Reduces Globe of Annihilation's Mana cost by <c val="#TooltipNumbers"><d ref="-Talent,AzmodanMasteryHedonism,AbilityModificationArray[0].Modifications[0].Value"/></c>.
Button/Tooltip/AzmodanGlobeOfAnnihilationInfernalGlobeTalent=Globe of Annihilation's cast time is decreased by <c val="#TooltipNumbers">40%</c> and its missile speed is increased by <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/AzmodanGlobeOfAnnihilationSiegingWrathTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Every time Globe of Annihilation hits a Hero, its damage is increased by <c val="#TooltipNumbers"><d ref="Accumulator,AzmodanGlobeOfAnnihilationSiegingWrathTalentQuestAccumulator,Scale"/></c>, up to <c val="#TooltipNumbers"><d ref="Accumulator,AzmodanGlobeOfAnnihilationSiegingWrathTalentQuestAccumulator,MaxAccumulation"/></c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Behavior,AzmodanGlobeofAnnihilationSiegingWrathTalentQuestToken,Max"/></c> Heroes, the range of Globe of Annihilation is increased by <c val="#TooltipNumbers">33%</c> and its damage is increased by an additional <c val="#TooltipNumbers"><d ref="Effect,AzmodanGlobeofAnnihilationDamage,FlatModifierArray[2].Modifier"/></c>.
Button/Tooltip/AzmodanGlobeOfAnnihilationTasteForBloodTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Kill enemy Minions and Heroes within <c val="#TooltipNumbers"><d ref="Behavior,AzmodanTasteForBloodDebuff,Duration" precision="1"/></c> seconds of being hit by Globe of Annihilation.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Enemy Minions that die increase its damage by <c val="#TooltipNumbers"><d ref="Effect,AzmodanGlobeOfAnnihilationTasteForBloodModifyQuestTokenMinion,Value"/></c>.<n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Enemy Heroes that die increase its damage by <c val="#TooltipNumbers"><d ref="Accumulator,AzmodanGlobeOfAnnihilationTasteForBloodAccumulator,Scale*Effect,AzmodanGlobeOfAnnihilationTasteForBloodModifyQuestTokenHero,Value"/></c>.<n/><n/>Maximum bonus damage of <c val="#TooltipNumbers"><d ref="Accumulator,AzmodanGlobeOfAnnihilationTasteForBloodAccumulator,Scale*Behavior,AzmodanGlobeOfAnnihilationTasteForBloodQuestToken,Max"/></c>.
Button/Tooltip/AzmodanGlobeOfAnnihilationTasteforBloodQuestToken=<c val="#TooltipQuest">Bonus damage: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:AzmodanGlobeOfAnnihilationTasteForBloodQuestToken$ *Accumulator,AzmodanGlobeOfAnnihilationTasteForBloodAccumulator,Scale"/></c>
Button/Tooltip/AzmodanGlobeofAnnihilationSiegingWrathTalentQuestToken=<c val="#TooltipQuest">Heroes hit: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:AzmodanGlobeofAnnihilationSiegingWrathTalentQuestToken$"/>/<d ref="Behavior,AzmodanGlobeofAnnihilationSiegingWrathTalentQuestToken,Max"/></c><n/>Bonus damage: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:AzmodanGlobeofAnnihilationSiegingWrathTalentQuestToken$*Accumulator,AzmodanGlobeOfAnnihilationSiegingWrathTalentQuestAccumulator,Scale"/></c>
Button/Tooltip/AzmodanGluttonousWard=<s val="StandardTooltipHeader">Healing Ward</s><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentHealingWard,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/>Activate to place a ward on the ground that heals allies in an area for <s val="StandardTooltipDetails"><d ref="Effect,HealingWardHeal,RechargeVitalFraction*100"/>%</s> of their max Health every second for <s val="StandardTooltipDetails"><d ref="Behavior,HealingWardTimedLife,Duration" player="0"/></s> seconds.
Button/Tooltip/AzmodanGluttonousWardHotbar=Activate to place a ward on the ground that restores <c val="#TooltipNumbers"><d ref="Effect,AzmodanGluttonousWardAzmodanHealthHealer,RechargeVitalFraction*210" precision="0"/>%</c> of Azmodan's maximum Health and Mana every second for <c val="#TooltipNumbers"><d ref="Behavior,HealingWardTimedLife,Duration" player="0"/></c> seconds. Can be cast while channeling All Shall Burn.
Button/Tooltip/AzmodanGluttonousWardItem=<n/><s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Instantly reduce the cooldown of your basic abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/AzmodanHellishHirelings=The damage bonus from General of Hell is doubled on Mercenaries.
Button/Tooltip/AzmodanInfusedPowerTalent=All Shall Burn's damage growth maximum is increased by <c val="#TooltipNumbers"><d ref="Talent,AzmodanMasteryInfusedPower,AbilityModificationArray[0].Modifications[0].Value"/>%</c>.
Button/Tooltip/AzmodanSinforSin=Activate to deal <c val="#TooltipNumbers"><d ref="100*Effect,AzmodanSinforSinDamage,VitalFractionMax[Life]"/>%</c> of target enemy Hero's Max Health and heal for twice that amount. Can be cast while channeling All Shall Burn.
Button/Tooltip/AzmodanSinforSinItem=<s val="StandardTooltipHeader">Blood for Blood</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBloodForBlood,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltip">Activate to steal <s val="StandardTooltipDetails"><d ref="100*Effect,TalentBloodForBloodDamage,VitalFractionMax[Life]"/>%</s> of target enemy's Max Health and slow its Movement Speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Modification.UnifiedMoveSpeedFactor*(-100)" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Duration" player="0"/></s> seconds.
Button/Tooltip/AzmodanSinsGraspHotbar=Activate to curse an enemy Hero, dealing <c val="#TooltipNumbers"><d ref="(Effect,AzmodanSinsGraspDamage,Amount * Behavior,AzmodanSinsGrasp,PeriodCount) + Effect,AzmodanSinsGraspInitialDamage,Amount"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,AzmodanSinsGrasp,Duration" player="0"/></c> seconds. Minion kills reduce this cooldown by <c val="#TooltipNumbers"><d ref="-1*Effect,AzmodanSinsGraspModifyPlayerCooldown,Cost.Cooldown.TimeUse"/></c> seconds. Can be cast while channeling All Shall Burn.
Button/Tooltip/AzmodanSummonDemonWarrior=Spawn a Demon Warrior that marches toward a point. Warriors deal <c val="#TooltipNumbers"><d ref="Effect,AzmodanDemonWeaponDamage,Amount"/></c> damage per second and last for <c val="#TooltipNumbers"><d ref="Behavior,AzmodanSummonDemonWarriorTimedLife,Duration-1"/></c> seconds.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,AzmodanSummonDemonWarrior,Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/AzmodanSummonDemonWarriorArmyOfHellTalent=Increases Demon Warrior's damage by <c val="#TooltipNumbers"><d ref="100*Talent,AzmodanMasteryArmyOfHell,AbilityModificationArray[0].Modifications[1].Value"/>%</c> and reduces their Mana cost by <c val="#TooltipNumbers"><d ref="-Talent,AzmodanMasteryArmyOfHell,AbilityModificationArray[0].Modifications[0].Value"/></c>.
Button/Tooltip/AzmodanSummonDemonWarriorBurningDemonsTalent=<s val="StandardTooltipHeader">Blazing Demons </s><n/><s val="StandardTooltip"><n/>Demon Warriors deal <s val="StandardTooltipDetails"><d ref="Effect,BurningDemonDamage,Amount"/></s> damage to nearby enemies every second.
Button/Tooltip/AzmodanSummonDemonWarriorBurningDemonsTalentSimple=<s val="TalentChoiceNameLabel">Blazing Demons </s><n/><s val="TalentChoiceDescriptionLabel">Demon Warriors deal area damage
Button/Tooltip/AzmodanSummonDemonWarriorEnduringWarriorsTalent=Demons last <c val="#TooltipNumbers">5 </c>seconds longer and do an additional <c val="#TooltipNumbers"><d ref="100*Talent,AzmodanMasteryEnduringWarriors,AbilityModificationArray[0].Modifications[1].Value"/>%</c> attack damage.
Button/Tooltip/AzmodanSummonDemonWarriorEnduringWarriorsTalentSimple=<s val="TalentChoiceNameLabel">Enduring Warriors </s><n/><s val="TalentChoiceDescriptionLabel">Demon Warriors last longer
Button/Tooltip/AzmodanSummonDemonWarriorHellforgedArmorTalent=Demon Warriors deal <c val="#TooltipNumbers"><d ref="Effect,BurningDemonDamage,Amount"/></c> damage to nearby enemies every second and are granted <c val="#TooltipNumbers"><d ref="Behavior,HellforgedArmorBuff,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/></c> Armor against non-Heroic sources, decreasing the damage they take <c val="#TooltipNumbers"><d ref="Behavior,HellforgedArmorBuff,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/BailoutFlyingMount=Instantly dismounts your Hero, sending them to the closest pathable position.
Button/Tooltip/BanelingBarrageMastery1Talent=<s val="StandardTooltipHeader">Baneling Massacre </s><s val="StandardTooltip"><n/>Channels to create a total of <s val="StandardTooltipDetails"><d ref="[d ref='Effect,SummonBanelingsImprovedPersistent,PeriodCount' player='0'/]" /></s> Banelings. Each Baneling past the 4th costs energy.</s>
Button/Tooltip/BanelingBarrageMastery1Talent2=<s val="StandardTooltipHeader">Baneling Massacre </s><s val="StandardTooltip"><n/>Channels to create a total of <s val="StandardTooltipDetails"><d ref="[d ref='Effect,SummonBanelingsImprovedPersistent,PeriodCount' player='0'/]" /></s> Banelings. Each Baneling past the 4th costs energy.</s>
Button/Tooltip/BanelingBarrageMastery1TalentSimple=<s val="TalentChoiceNameLabel">Baneling Massacre </s><s val="TalentChoiceDescriptionLabel"><n/>Channel more banelings
Button/Tooltip/BanelingBarrageTalent=<s val="StandardTooltipHeader">Baneling Massacre </s><n/><s val="StandardTooltip"><n/>Banelings can travel twice as far before exploding.
Button/Tooltip/BarbarianAncientSpear=Throw out a spear that pulls Sonya to the first enemy hit, dealing <c val="#TooltipNumbers"><d ref="Effect,BarbarianAncientSpearDamage,Amount"/></c> damage and briefly stunning them. If this hits an enemy, generate <c val="#TooltipNumbers"><d ref="Effect,BarbarianAncientSpearRegenFuryModifyUnit,VitalArray[Energy].Change" player="0"/></c> Fury.
Button/Tooltip/BarbarianAncientSpearBoonOfTheAncientsTalent=<s val="StandardTooltipHeader">Boon Of The Ancients </s><n/><s val="StandardTooltip"><n/>Hitting an enemy reduces Ancient Spear's cooldown by <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/BarbarianAncientSpearBoonOfTheAncientsTalentSimple=<s val="TalentChoiceNameLabel">Boon Of The Ancients </s><n/><s val="TalentChoiceDescriptionLabel">Hitting a target reduces Ancient Spear's cooldown
Button/Tooltip/BarbarianAncientSpearCompositeSpearTalent=Increases the range of Ancient Spear by <c val="#TooltipNumbers">30%</c> and increases Fury generated by <c val="#TooltipNumbers"><d ref="Talent,BarbarianMasteryCompositeSpearAncientSpear,AbilityModificationArray[0].Modifications[2].Value" player="0"/></c>.
Button/Tooltip/BarbarianAncientSpearMysticalSpearTalent=Reduces the cooldown of Ancient Spear by <c val="#TooltipNumbers"><d ref="-Talent,BarbarianMasteryMysticalSpearAncientSpear,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds. Sonya is pulled to the target location even if an enemy isn't hit.
Button/Tooltip/BarbarianAncientSpearPoisonedSpearTalent=Ancient Spear deals an additional <c val="#TooltipNumbers"><d ref="(Effect,BarbarianAncientSpearMasteryPoisonDamage,Amount*Behavior,BarbarianAncientSpearMasteryPoison,PeriodCount)/Effect,BarbarianAncientSpearDamage,Amount*100" player="0"/>%</c> damage over <c val="#TooltipNumbers"><d ref="Behavior,BarbarianAncientSpearMasteryPoison,Duration"/></c> seconds.
Button/Tooltip/BarbarianAncientSpearSelectButton=<s val="StandardTooltip">Throw a spear and pull you to the first enemy hit, stunning and dealing damage.</s>
Button/Tooltip/BarbarianFury=Use Fury instead of Mana, which is gained by taking or dealing damage. Using a Basic or Heroic Ability grants <c val="#TooltipNumbers"><d ref="Behavior,BarbarianFuryTraitMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor * 100" player="0"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,BarbarianFuryTraitMoveSpeedBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/BarbarianFuryEndlessFuryTalent=Increases maximum Fury to <c val="#TooltipNumbers">200</c>.
Button/Tooltip/BarbarianFuryFerociousHealing=Consume <c val="#TooltipNumbers"><d ref="Abil,BarbarianFerociousHealing,Cost[0].Vital[Energy]"/></c> Fury to heal <c val="#TooltipNumbers"><d ref="Effect,BarbarianFerociousHealingCreateHealer,RechargeVitalFraction * 100"/>%</c> of Sonya's maximum Health.<n/><n/>Usable while Whirlwinding.
Button/Tooltip/BarbarianFuryNoEscapeTalent=Increases the Movement Speed bonus from using Basic and Heroic Abilities to <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/BarbarianFuryShotOfFury=Activate to gain <c val="#TooltipNumbers"><d ref="Effect,BarbarianShotofFuryHealer,RechargeVitalRate"/></c> Fury. Use Fury instead of Mana, which is gained by taking or dealing damage. Using a Basic or Heroic Ability grants <c val="#TooltipNumbers"><d ref="Behavior,BarbarianFuryTraitMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor * 100" player="0"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,BarbarianFuryTraitMoveSpeedBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/BarbarianFuryShotOfFuryTalent=Increases maximum Fury by <c val="#TooltipNumbers"><d ref="Talent,BarbarianCombatStyleShotofFury,AbilityModificationArray[0].Modifications[0].Value" player="0"/></c>. Sonya's Trait can be activated to gain <c val="#TooltipNumbers"><d ref="Effect,BarbarianShotofFuryHealer,RechargeVitalRate"/></c> Fury. <n/><n/>Usable while Whirlwinding.
Button/Tooltip/BarbarianFuryWarPaintTalent=Basic Attacks heal Sonya for <c val="#TooltipNumbers"><d ref="Behavior,BarbarianWarPaint,Modification.VitalDamageLeechArray[Life].KindArray[Basic]*100"/>%</c> of the damage dealt.
Button/Tooltip/BarbarianHurricaneWhirlwindTalent=Reduces the cooldown of Whirlwind by <c val="#TooltipNumbers"><d ref="Talent,BarbarianMasteryHurricaneWhirlwind,AbilityModificationArray[0].Modifications[0].Value*(-1)"/></c> second and Whirlwind removes all slows and roots on Sonya.
Button/Tooltip/BarbarianLeap=Leap into the air, dealing <c val="#TooltipNumbers"><d ref="Effect,BarbarianLeapDamage,Amount"/></c> damage to nearby enemies, and stunning them for <c val="#TooltipNumbers"><d ref="Behavior,BarbarianLeapStun,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/BarbarianLeapArreatCraterCancel=Cancels Arreat Crater
Button/Tooltip/BarbarianLeapArreatCraterTalent=Leap leaves behind an impassable crater for <c val="#TooltipNumbers"><d ref="Behavior,BarbarianLeapArreatCraterTimedLife,Duration" player="0"/></c> seconds. Reduces Leap's cooldown by <c val="#TooltipNumbers"><d ref="-Talent,BarbarianMasteryArreatCraterLeap,AbilityModificationArray[0].Modifications[1].Value"/></c> seconds.
Button/Tooltip/BarbarianSeismicSlam=Deals <c val="#TooltipNumbers"><d ref="Effect,BarbarianSeismicSlamDummyDamage,Amount"/></c> damage to the target enemy, and <c val="#TooltipNumbers"><d ref="Effect,BarbarianSeismicSlamSecondaryDamage,Amount"/></c> to enemies behind the target.
Button/Tooltip/BarbarianSeismicSlamAftershockTalent=Using Seismic Slam reduces its Fury cost by <c val="#TooltipNumbers">50%</c> for <c val="#TooltipNumbers"><d ref="Behavior,BarbarianSeismicSlamAftershockFuryReductionBehavior,Duration"/></c> seconds.
Button/Tooltip/BarbarianSeismicSlamFuriousBlowTalent=Increases Seismic Slam damage by <c val="#TooltipNumbers">50%</c>, but costs <c val="#TooltipNumbers">40</c> Fury.
Button/Tooltip/BarbarianSeismicSlamShatteredGroundTalent=Increases Seismic Slam splash damage to <c val="#TooltipNumbers">75%</c> of primary target damage.
Button/Tooltip/BarbarianSeismicSlamStrengthFromEarthTalent=<s val="StandardTooltipHeader">Strength From Earth </s><n/><s val="StandardTooltip"><n/>Seismic Slam heals for <s val="StandardTooltipDetails"><d ref="Effect,BarbarianSeismicSlamDamage,LeechFraction[Life] * 100"/>%</s> of damage dealt.
Button/Tooltip/BarbarianSeismicSlamStrengthFromEarthTalentSimple=<s val="TalentChoiceNameLabel">Strength From Earth </s><n/><s val="TalentChoiceDescriptionLabel">Seismic Slam heals
Button/Tooltip/BarbarianWhirlwind=Deals <c val="#TooltipNumbers"><d ref="Effect,BarbarianWhirlwindDamage,Amount * ([d ref='Effect,BarbarianWhirlwindCreatePersistent,PeriodCount' player='0'/] + 1)"/></c> damage to nearby enemies over <c val="#TooltipNumbers"><d ref="Behavior,BarbarianWhirlwindChannel,Duration" player="0"/></c> seconds, and heals for <c val="#TooltipNumbers"><d ref="Effect,BarbarianWhirlwindDamage,LeechFraction[Life]*100" player="0"/>%</c> of damage dealt. Healing tripled versus Heroes.
Button/Tooltip/BarbarianWhirlwindCancel=Cancels the Whirlwind ability
Button/Tooltip/BarbarianWhirlwindCycloneTalent=Increases the radius of Whirlwind by <c val="#TooltipNumbers">80%</c>.
Button/Tooltip/BarbarianWhirlwindCycloneTalentSimple=<s val="TalentChoiceNameLabel">Cyclone </s><n/><s val="TalentChoiceDescriptionLabel">Bigger Whirlwind
Button/Tooltip/BarbarianWhirlwindDustDevilsTalent=Whirlwind creates Tornadoes that do an additional <c val="#TooltipNumbers">25%</c> damage.
Button/Tooltip/BarbarianWhirlwindDustDevilsTalentSimple=<s val="TalentChoiceNameLabel">Dust Devils </s><n/><s val="TalentChoiceDescriptionLabel">Whirlwind creates damaging Tornadoes
Button/Tooltip/BarbarianWhirlwindEnduringWhirlwindTalent=Whirlwind duration increased by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/BarbarianWhirlwindEnduringWhirlwindTalentSimple=<s val="TalentChoiceNameLabel">Enduring Whirlwind </s><n/><s val="TalentChoiceDescriptionLabel">Whirlwind duration increased
Button/Tooltip/BarbarianWhirlwindHamstringSpiralTalent=Whirlwind slows enemy Movement Speed by <c val="#TooltipNumbers"><d ref="Behavior,BarbarianWhirlwindHamstringSpiralSlow,Modification.UnifiedMoveSpeedFactor * (-100)"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,BarbarianWhirlwindHamstringSpiralSlow,Duration" player="0"/></c> second.
Button/Tooltip/BarbarianWhirlwindHamstringSpiralTalentSimple=<s val="TalentChoiceNameLabel">Hamstring Spiral </s><n/><s val="TalentChoiceDescriptionLabel">Whirlwind slows enemies
Button/Tooltip/BarbarianWhirlwindLifeFunnelTalent=Increases the healing of Whirlwind to <c val="#TooltipNumbers"><d ref="100*(Effect,BarbarianWhirlwindDamage,LeechFraction[Life]+Talent,BarbarianMasteryLifeFunnelWhirlwind,AbilityModificationArray[0].Modifications[1].Value)" player="0"/>%</c>, tripled versus Heroes.
Button/Tooltip/BarbarianWrathoftheBerserker=Increase damage dealt by <c val="#TooltipNumbers"><d ref="Behavior,BarbarianWrathoftheBerserkerBase,Modification.DamageDealtFraction[Ability] * 100"/>%</c>. Reduce the duration of stuns, slows, and roots against Sonya by <c val="#TooltipNumbers">50%</c>. Lasts <c val="#TooltipNumbers"><d ref="Behavior,BarbarianWrathoftheBerserkerBase,Duration" player="0"/></c> seconds, and extends by <c val="#TooltipNumbers">1</c> second for every <c val="#TooltipNumbers">10</c> Fury gained.
Button/Tooltip/BarbarianWrathoftheBerserkerAngerManagementTalent=Increases all Fury generated during Wrath of the Berserker by <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/BarbarianWrathoftheBerserkerCancel=<s val="StandardTooltip"><n/>Cancels Wrath of the Berserker.
Button/Tooltip/BattleMomentum1=<s val="StandardTooltipHeader">Battle Momentum</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of all abilities by .25 seconds upon every auto attack.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the cooldown reduction to .5 seconds.
Button/Tooltip/BattleMomentum2=<s val="StandardTooltipHeader">Battle Momentum</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of all abilities by .5 seconds upon every auto attack.
Button/Tooltip/BattleMomentumBase=<s val="StandardTooltipHeader">Battle Momentum</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of all abilities by .25 seconds upon every auto attack.
Button/Tooltip/BehaviorFaceAppender/DemonHunterHatredRancor=Basic Attack Speed Bonus: <c val="#TooltipNumbers"><d ref="Behavior,NewHatredStack,Modification.AdditiveAttackSpeedFactor*$BehaviorStackCount:NewHatredStack$*100" precision="1"/>%</c>
Button/Tooltip/BehaviorFaceAppender/DemonHunterHatredRancorActive=Basic Attack Speed Bonus: <c val="#TooltipNumbers"><d ref="30+(Behavior,NewHatredStack,Modification.AdditiveAttackSpeedFactor*$BehaviorStackCount:NewHatredStack$*100)" precision="1"/>%</c>
Button/Tooltip/BehaviorFaceAppender/ThrallFrostwolfResilienceManaTide=</n>Restores <d ref="Effect,ThrallFrostwolfResilienceManaTideRestoreMana,RechargeVitalRate"/> Mana when activated.
Button/Tooltip/BlessedChampionTalent=<s val="StandardTooltipHeader">Blessed Champion</s><n/><s val="StandardTooltip"><n/>Basic Attacks heal nearby allies for <s val="StandardTooltipDetails">25%</s> of the damage dealt.
Button/Tooltip/BlessedChampionTalentSimple=<s val="TalentChoiceNameLabel">Blessed Champions</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks heal allies</s>
Button/Tooltip/Block1=<s val="StandardTooltipHeader">Block</s><n/><s val="StandardTooltipDetails">Block 1 auto attack every <d ref="Behavior,TalentGenericBlock1Controller,Period"/> seconds. <n/><n/><s val="StandardTooltipDetails">Next Rank: </s><s val="StandardTooltip">Increase the amount of blocks to 2. Blocks regenerate one at a time at a rate of <d ref="Behavior,TalentGenericBlock2Controller,Period"/> seconds.
Button/Tooltip/Block1Base=<s val="StandardTooltipHeader">Block</s><n/><s val="StandardTooltipDetails">Block 1 auto attack every <d ref="Behavior,TalentGenericBlock1Controller,Period"/> seconds.
Button/Tooltip/Block2=<s val="StandardTooltipHeader">Block</s><n/><s val="StandardTooltipDetails">Block 2 auto attacks. Blocks regenerate one at a time at a rate of <d ref="Behavior,TalentGenericBlock2Controller,Period"/> seconds.
Button/Tooltip/BrightwingArcaneBarrageTalent=Increases the range of Arcane Flare by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/BrightwingArcaneFlare=Deal <c val="#TooltipNumbers"><d ref="Effect,ArcaneFlareInnerDamage,Amount"/></c> damage in a small area and <c val="#TooltipNumbers"><d ref="Effect,ArcaneFlareOuterDamage,Amount"/></c> damage in a larger area.
Button/Tooltip/BrightwingArcaneFlareArcanePrecisionTalent=Increases Arcane Flare's inner area damage by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/BrightwingArcaneFlareStickyFlareTalent=Enemies hit by Arcane Flare have their Movement Speed slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,StickyFlare,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,StickyFlare,Duration" player="0"/></c> seconds.
Button/Tooltip/BrightwingBlinkHealAllyDash=Teleport to a nearby ally, healing them for <c val="#TooltipNumbers"><d ref="Effect,BlinkHealInitialHeal,RechargeVitalRate"/></c>.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,FaerieDragonBlinkHealDash,Cost[0].Charge.CountMax"/></c> charges.
Button/Tooltip/BrightwingBlinkHealAllyDashSelectButton=<s val="StandardTooltip">Heal friendly units in a small area for a short time.
Button/Tooltip/BrightwingBlinkHealTalentSelectButton=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind </s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingBlinkHealTalentSimpleSelectButton=<s val="TalentChoiceNameLabel">Emerald Wind </s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingBouncyDustTalent=Pixie Dust bounces to another nearby ally upon impact.
Button/Tooltip/BrightwingDoubleWyrmhole=Teleport to a nearby ally, healing them for <c val="#TooltipNumbers"><d ref="Effect,BlinkHealInitialHeal,RechargeVitalRate"/></c>.
Button/Tooltip/BrightwingDoubleWyrmholeTalent=Blink Heal can be cast a second time on a different target within <c val="#TooltipNumbers"><d ref="Behavior,BrightwingBlinkHealDoubleWyrmholeFreeCast,Duration" player="0"/></c> seconds without consuming a charge.
Button/Tooltip/BrightwingDreamShotTalent=Increase the range of Arcane Flare by <c val="#TooltipNumbers">50%</c>. If an enemy Hero is hit by the inner radius, reduce its cooldown to <c val="#TooltipNumbers"><d ref="Effect,BrightwingArcaneFlareDreamShotInner,Cost[0].CooldownTimeUse"/></c> second.
Button/Tooltip/BrightwingEmeraldWind=After <c val="#TooltipNumbers"><d ref="Abil,FaerieDragonEmeraldWind,CastIntroTime" precision="1"/></c> seconds, create an expanding nova of wind, dealing <c val="#TooltipNumbers"><d ref="Effect,EmeraldWindDamage,Amount[0]"/> </c>damage and pushing enemies away. <n/><n/><c val="#AbilityPassive">Passive:</c> Increases the healing of Soothing Mist by <c val="#TooltipNumbers"><d ref="Talent,FaerieDragonHeroicAbilityEmeraldWind,AbilityModificationArray[0].Modifications[0].Value*100-100"/>%</c>.
Button/Tooltip/BrightwingEmeraldWindContinuousWindsTalent=Emerald Wind releases two additional novas that deal <c val="#TooltipNumbers">25%</c> damage. Also further increases the healing bonus of Soothing Mist by <c val="#TooltipNumbers">7%</c>.
Button/Tooltip/BrightwingEmeraldWindSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration" player="0"/></c> seconds.
Button/Tooltip/BrightwingEmeraldWindSoothingMistAppender=Passively increases the healing of Soothing Mist by <c val="#TooltipNumbers"><d ref="Talent,FaerieDragonHeroicAbilityEmeraldWind,AbilityModificationArray[0].Modifications[0].Value-1*100"/>%</c>.
Button/Tooltip/BrightwingEmeraldWindTalentSelectButton=<s val="StandardTooltipHeader">Emerald Wind </s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEmeraldWind,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <s val="StandardTooltipDetails"><d ref="Effect,EmeraldWindDamage,Amount[0]"/> </s>damage to enemies and pushing them away from the center.
Button/Tooltip/BrightwingEmeraldWindTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration" player="0"/></c> seconds.
Button/Tooltip/BrightwingGreaterPolymorphTalent=Increases the duration of Polymorph by <c val="#TooltipNumbers"><d ref="Talent,BrightwingGreaterPolymorphPolymorph,AbilityModificationArray[0].Modifications[0].Value"Precision="2"/></c> seconds.
Button/Tooltip/BrightwingHyperShiftTalent=Each allied Hero healed by Soothing Mist reduces the cooldown of Phase Shift by <c val="#TooltipNumbers"><d ref="-Effect,BrightwingSoothingMistHyperShiftModifyCooldowns,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/BrightwingManicPixieTalent=When Soothing Mist heals an ally with Pixie Dust on them, they heal for an additional <c val="#TooltipNumbers"><d ref="Effect,BrightwingPixieDustManicPixieHealer,RechargeVitalRate*4"/></c> over <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustManicPixie,Duration" player="0"/></c> seconds.
Button/Tooltip/BrightwingMistifiedTalent=Reduces the cooldown of Soothing Mist by <c val="#TooltipNumbers"><d ref="-Effect,BrightwingSoothingMistMistifiedModifyCooldown,Cost[0].CooldownTimeUse" precision="2"/></c> seconds every time Brightwing casts a Basic Ability.
Button/Tooltip/BrightwingPeekabooTalent=Phase Shifting to an ally casts a free Pixie Dust on them and reveals a large area around them and all enemies in it for <c val="#TooltipNumbers"><d ref="[d ref='Effect,BrightwingPhaseShiftPeekabooCreatePersistentRevealer,PeriodCount' player='0'/] / 16"/></c> seconds.
Button/Tooltip/BrightwingPhaseShift=Instead of mounting, teleport to an allied Hero.
Button/Tooltip/BrightwingPhaseShiftPhaseShieldTalent=After finishing the teleport, both Brightwing and her target gain a <c val="#TooltipNumbers"><d ref="Behavior,PhaseShield,DamageResponse.ModifyLimit"/></c> point Shield for <c val="#TooltipNumbers"><d ref="Behavior,PhaseShield,Duration" player="0"/></c> seconds.
Button/Tooltip/BrightwingPhaseShiftPhaseShieldTalentSelectButton=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind </s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingPhaseShiftPhaseShieldTalentSimpleSelectButton=<s val="TalentChoiceNameLabel">Emerald Wind </s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingPixieBoostTalent=Pixie Dust gives <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustPixieBoost,Modification.UnifiedMoveSpeedFactor*1000"/>%</c> bonus Move Speed, decaying to <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor*100"/>%</c> over <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustPixieBoostController,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/BrightwingPixieDust=Increase target's Movement Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,BrightwingPixieDustMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor"/>%</c>, and grant them <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustSpellArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor for <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustSpellArmorBehavior,Duration" player="0"/></c> seconds, reducing Spell damage taken by <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustSpellArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/BrightwingPixieDustSelectButton=<s val="StandardTooltip">Heal friendly units in a small area for a short time.
Button/Tooltip/BrightwingPixieDustShieldDustTalent=Pixie Dust grants <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustShieldDustArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor for <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustShieldDustArmorBehavior,Duration"/></c> seconds, reducing Physical damage taken by <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPixieDustShieldDustArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/BrightwingPolymorph=Polymorph a target for <c val="#TooltipNumbers"><d ref="Behavior,Polymorph,Duration" player="0" precision="2"/></c> seconds, Slowing their Movement Speed by <c val="#TooltipNumbers"><d ref="Behavior,Polymorph,Modification.UnifiedMoveSpeedFactor*(-100)"/>%</c> and Silencing them. Targets are not able to attack while Polymorphed.
Button/Tooltip/BrightwingPolymorphCritterizeTalent=While Polymorphed, the target's Armor is reduced by <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPolymorphCritterizeArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/></c>, increasing the damage they take by <c val="#TooltipNumbers"><d ref="Behavior,BrightwingPolymorphCritterizeArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/>%</c>.
Button/Tooltip/BrightwingPolymorphSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPolymorph,Cost[0].Cooldown[0].TimeUse[0]"precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deal <s val="StandardTooltipDetails"><d ref="Effect,PolymorphDamage,Amount"/></s> damage. Target cannot attack or use Abilities for <s val="StandardTooltipDetails"><d ref="Behavior,Polymorph,Duration"precision="2"/></s> seconds.</s>
Button/Tooltip/BrightwingRevitalizingMistTalent=Healing another Hero with Soothing Mist increases their healing received from Soothing Mist by <c val="#TooltipNumbers">25%</c> for <c val="#TooltipNumbers"><d ref="Behavior,BrightwingSoothingMistRevitalizingMist,Duration" player="0"/></c> seconds. Stacks <c val="#TooltipNumbers">3</c> times.
Button/Tooltip/BrightwingSoothingMist=Brightwing heals nearby allied Heroes for <c val="#TooltipNumbers"><d ref="Effect,FaerieDragonSoothingMistCreateHealerTooltipDummy,RechargeVitalRate"/></c> every <c val="#TooltipNumbers"><d ref="Abil,FaerieDragonSoothingMist,Cost[0].Cooldown.TimeUse"/></c> seconds.
Button/Tooltip/BrightwingSoothingMistGustofHealing=<s val="StandardTooltipDetails">Trait<n/>Cooldown: <d ref="Abil,FaerieDragonGustofHealing,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/></s><s val="StandardTooltip">Brightwing heals allied Heroes for <s val="StandardTooltipDetails"><d ref="Effect,SoothingMistCreateHealer,RechargeVitalRate"/></s> every <s val="StandardTooltipDetails"><d ref="Abil,FaerieDragonSoothingMist,Cost[0].Cooldown.TimeUse"/></s> seconds.</s>
Button/Tooltip/BrightwingUnfurlingSprayTalent=Increases Soothing Mist's range by <c val="#TooltipNumbers"><d ref="(Talent,BrightwingUnfurlingSpraySoothingMist,AbilityModificationArray[0].Modifications[0].Value - 1) * 100" player="0" precision="0"/>%</c>.
Button/Tooltip/BrightwingUnstableAnomalyTalent=When Polymorph ends, deal <c val="#TooltipNumbers"><d ref="Effect,BrightwingPolymorphUnstableAnomalyDamage,Amount"/></c> damage to the target and all nearby enemies.
Button/Tooltip/BrightwingWoundedAnimalTalent=Increase the Movement Speed slow of Polymorph to <c val="#TooltipNumbers">30%</c>.
Button/Tooltip/BrightwingWoundedAnimalTalentSimple=<s val="TalentChoiceNameLabel">Wounded Animal</s><n/><s val="TalentChoiceDescriptionLabel">Increase Polymorph slow
Button/Tooltip/BruiserMinionLvl1=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/BruiserMinionLvl2=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/BruiserMinionLvl3=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/BruiserMinionLvl4=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/BucketConstantHeroismSHLD=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+450</s> Shields<n/><n/>Your Heroic Ability's cooldown is reduced by <s val="StandardTooltipDetails"><d ref="$GalaxyVar:libCore_gv_talents_Bucket_ConstantHeroism_C$*100"/>%</s>.
Button/Tooltip/BucketConstantHeroismSHLD_Simple=<s val="TalentChoiceNameLabel">Constant Heroism</s><n/><s val="TalentChoiceDescriptionLabel">+450 Shields<n>+<d ref="$GalaxyVar:libCore_gv_talents_Bucket_ConstantHeroism_C$ *100"/>% Heroic Ability Cooldown Reduction
Button/Tooltip/BucketMentalAgility=<s val="StandardTooltipHeader">Mental Agility</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Cooldown Reduction<n/><s val="StandardTooltipDetails">+<d ref="Behavior,BucketMentalAgility,Modification.VitalRegenArray[Energy]" precision="2"/></s> Mana Regen
Button/Tooltip/BucketMentalAgilitySimple=<s val="TalentChoiceNameLabel">Mental Agility</s><n/><s val="TalentChoiceDescriptionLabel">+10% Cooldown Reduction<n/>+<d ref="Behavior,BucketMentalAgility,Modification.VitalRegenArray[Energy]" precision="2"/> Mana Regen
Button/Tooltip/BuilderBuildTurret=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BuilderBuildTurret,InfoArray[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Build Time: <d ref="Abil,BuilderBuildTurret,InfoArray[0].Time" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Places a Turret on a Building Site. Tower has <s val="StandardTooltipDetails"><d ref="Unit,BuilderTurret,LifeMax" Precision="2"/></s> Health and deals <s val="StandardTooltipDetails"><d ref="Effect,TurretWeaponDamage,Amount" Precision="2"/></s> damage to nearby enemies.
Button/Tooltip/BuilderBuildTurretHalt=Halts construction of the current structure. Construction can be resumed for 0 cost by smart casting on the building.
Button/Tooltip/BuilderFortify=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BuilderFortify,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Permanently adds <s val="StandardTooltipDetails"><d ref="Behavior,Fortify,Modification.VitalMaxArray[1]" Precision="2"/></s> shields to target building. Recharges <s val="StandardTooltipDetails"><d ref="Effect,FortifyRegen,VitalArray[1].Change" Precision="2"/></s> shields per second while out of combat.
Button/Tooltip/BuilderRepair=<s val="StandardTooltip">Repairs <s val="StandardTooltipDetails"><d ref="Effect,RepairCreateHealer,RechargeVitalRate" Precision="1"/></s> Health per second to a damaged building.
Button/Tooltip/BuilderSetMine=<s val="StandardTooltipDetails">Charge Cooldown: <d ref="Abil,BuilderSetMine,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,GoblinShredderMineScan,Duration" precision="1" player="0"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,SetMineDamage,Amount" Precision="2"/></s> damage to nearby enemies. <q val="StandardTooltipDetails"><d ref="Behavior,GoblinShredderMineArming,Duration" precision="2" player="0"/></s> second arming time.
Button/Tooltip/ButcherButchersBrand=Deal <c val="#TooltipNumbers"><d ref="Effect,ButchersBrandDamage,Amount"/></c> damage to an enemy and Brand them for <c val="#TooltipNumbers"><d ref="Behavior,ButchersBrand,Duration" player="0"/></c> seconds. The Butcher's Basic Attacks against the Branded target heal him for <c val="#TooltipNumbers"><d ref="Behavior,ButchersBrandLifestealBehavior,Modification.VitalDamageLeechArray[Life].KindArray[Basic]*100" player="0"/>%</c> of the damage done.<n/><n/>Basic Attacks against Branded Heroes heal for double and extend the duration of the Brand by <c val="#TooltipNumbers">0.5</c> seconds.
Button/Tooltip/ButcherButchersBrandCraveFleshTalent=While an enemy is affected by Butcher's Brand, gain <c val="#TooltipNumbers"><d ref="Behavior,ButcherButchersBrandCraveFlesh,Modification.UnifiedMoveSpeedFactor*100"/>%</c> Movement Speed.
Button/Tooltip/ButcherButchersBrandExposeFleshTalent=<s val="StandardTooltipHeader">Expose Flesh</s><s val="StandardTooltip"><n/><n/>While a target is under the effects of Butcher's Brand, they are also Vulnerable, increasing all damage taken by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/ButcherButchersBrandExposeFleshTalentSimple=<s val="TalentChoiceNameLabel">Expose Flesh</s><n/><s val="TalentChoiceDescriptionLabel">Butcher's Brand also makes the target Vulnerable
Button/Tooltip/ButcherButchersBrandInsatiableBladeTalent=While facing a branded enemy, The Butcher's Movement Speed is increased by <c val="#TooltipNumbers"><d ref="100*Behavior,ButcherButchersBrandInsatiableBladeTalentBuff,Modification.UnifiedMoveSpeedFactor"/>%</c>.
Button/Tooltip/ButcherCleaver=Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*(1+Effect,ButcherHeroWeaponCleaverTalentDamage,AttributeFactor[Heroic])"/>%</c> of The Butcher's Basic Attack Damage in an area around the target.
Button/Tooltip/ButcherEnragedTalent=While below <c val="#TooltipNumbers">50%</c> of his maximum Health, taking damage causes The Butcher to become Enraged for <c val="#TooltipNumbers"><d ref="Behavior,EnragedActive,Duration" player="0"/></c> seconds, gaining <c val="#TooltipNumbers"><d ref="Behavior,EnragedActive,Modification.AdditiveAttackSpeedFactor*100"/>%</c> Attack Speed and <c val="#TooltipNumbers"><d ref="Behavior,ButcherEnragedArmorIncrease,ArmorModification.AllArmorBonus"/></c> Armor, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,ButcherEnragedArmorIncrease,ArmorModification.AllArmorBonus"/>%</c>.<n/><n/>This effect has a <c val="#TooltipNumbers"><d ref="Effect,ButcherEnragedModifyDummyCooldown,Cost.Cooldown.TimeUse"/></c> second cooldown.
Button/Tooltip/ButcherFreshBloodFrenzyMeatTalent=Basic Attacks against enemy Heroes grant <c val="#TooltipNumbers"><d ref="100*Behavior,ButcherBloodFrenzyStack,Modification.AdditiveAttackSpeedFactor"/>%</c> increased Attack and Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,ButcherBloodFrenzyStack,Duration"/></c> seconds, up to <c val="#TooltipNumbers"><d ref="Behavior,ButcherBloodFrenzyStack,MaxStackCount*Behavior,ButcherBloodFrenzyStack,Modification.AdditiveAttackSpeedFactor*100"/>%</c>.
Button/Tooltip/ButcherFreshMeat=Upon dying, nearby enemy Minions drop <c val="#TooltipNumbers">1</c> Fresh Meat and enemy Heroes drop <c val="#TooltipNumbers"><d ref="Effect,ButcherFreshMeat20StackAdd,Value"player="0"/></c> Fresh Meat. Fresh Meat can be picked up to gain <c val="#TooltipNumbers"><d ref="Accumulator,ButcherFreshMeatAccumulator,Scale"precision="2"/></c> Attack Damage per Meat. The Butcher loses <c val="#TooltipNumbers"><d ref="-Effect,ButcherFreshMeatDeathRemoveStacks,Value"/></c> Fresh Meat upon dying.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Collect <c val="#TooltipNumbers"><d ref="Behavior,ButcherFreshMeatTokenCounter,ConditionalEvents[0].CompareValue"/></c> Fresh Meat.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Gain an additional <c val="#TooltipNumbers"><d ref="Behavior,ButcherFreshMeatQuestCompletionCarry,Modification.DamageDealtScaled[Basic]"/></c> Attack Damage and <c val="#TooltipNumbers"><d ref="100*Behavior,ButcherFreshMeatQuestCompletionCarry,Modification.AdditiveAttackSpeedFactor"/>%</c> increased Attack Speed. Heroes continue to drop <c val="#TooltipNumbers"><d ref="Effect,ButcherFreshMeatQuestCompleteModifyHeroMeatCount,EffectArray[0].Value"/></c> Fresh Meat, Minions no longer drop Fresh Meat, and Fresh Meat is no longer lost on death.
Button/Tooltip/ButcherFreshMeatAbattoirTalent=Decreases the amount of Fresh Meat lost on death from <c val="#TooltipNumbers"><d ref="-Effect,ButcherFreshMeatDeathRemoveStacks,Value" player="0"/></c> to <c val="#TooltipNumbers"><d ref="-Effect,ButcherFreshMeatAbattoirDeathRemoveStacks,Value" player="0"/></c>. Once the Fresh Meat Quest is completed, Heroes continue to drop Meat that grants Attack Damage. This bonus Meat is not lost on death.
Button/Tooltip/ButcherFreshMeatAbattoirToken=<c val="#TooltipQuest">Meat Collected: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:ButcherFreshMeatAbattoirTokenCounter$"/><n/><c val="#TooltipQuest">Bonus Attack Damage: </c><d ref="$BehaviorStackCount:ButcherFreshMeatAbattoirTokenCounter$*Accumulator,ButcherFreshMeatAbattoirAccumulator,Scale"precision="1"/>
Button/Tooltip/ButcherFreshMeatAbattoirToken2=<c val="#TooltipQuest">Meat Collected: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:ButcherFreshMeatAbattoirTalentTokenCounter$"/><n/><c val="#TooltipQuest">Bonus Attack Damage: </c><d ref="$BehaviorStackCount:ButcherFreshMeatAbattoirTalentTokenCounter$*Accumulator,ButcherFreshMeatAbattoirTalentAccumulator,Scale"precision="1"/>
Button/Tooltip/ButcherFreshMeatToken=<c val="#TooltipQuest">Meat Collected: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:ButcherFreshMeatTokenCounter$"/><n/><c val="#TooltipQuest">Bonus Attack Damage: </c><d ref="$BehaviorStackCount:ButcherFreshMeatTokenCounter$*Accumulator,ButcherFreshMeatAccumulator,Scale+($BehaviorStackCount:ButcherFreshMeatQuestCompletionCarry$*Behavior,ButcherFreshMeatQuestCompletionCarry,Modification.DamageDealtScaled[Basic])"precision="1"/>
Button/Tooltip/ButcherFreshMeatVictualsTalent=Every time a nearby enemy minion dies, The Butcher heals <c val="#TooltipNumbers"><d ref="Effect,ButcherFreshMeatVictualsCreateHealer,RechargeVitalFraction*100"/>%</c> of his maximum health.
Button/Tooltip/ButcherFurnaceBlast=After a <c val="#TooltipNumbers"><d ref="Behavior,ButcherFurnaceBlast,Duration" player="0"/></c> second delay, fire explodes around The Butcher dealing <c val="#TooltipNumbers"><d ref="Effect,ButcherFurnaceBlastDamage,Amount"/></c> damage to enemies.<n/><n/>Can be cast while using Ruthless Onslaught.
Button/Tooltip/ButcherFurnaceBlastFiresofHellTalent=Furnace Blast explodes a second time <c val="#TooltipNumbers">3</c> seconds after the initial explosion.
Button/Tooltip/ButcherHamstring=Deal <c val="#TooltipNumbers"><d ref="Effect,HamstringDamage,Amount"/></c> damage and slow enemies by <c val="#TooltipNumbers"><d ref="(Behavior,ButcherHamstringSlow,Modification.UnifiedMoveSpeedFactor)*100*(Behavior,ButcherHamstringSlow,MaxStackCount)*(-1)"/>%</c> fading over <c val="#TooltipNumbers"><d ref="Behavior,ButcherHamstringSlow,Duration" player="0"/></c> seconds. The Butcher's next Basic Attack will strike immediately.
Button/Tooltip/ButcherHamstringBluntEdgeTalent=<s val="StandardTooltipHeader">Blunt Edge</s><s val="StandardTooltip"><n/><n/>Increases the damage of Hamstring by <s val="StandardTooltipDetails">100%</s>, but increases the cooldown by <s val="StandardTooltipDetails">2</s> seconds.
Button/Tooltip/ButcherHamstringBluntEdgeTalentSimple=<s val="TalentChoiceNameLabel">Blunt Edge</s><n/><s val="TalentChoiceDescriptionLabel">Increases damage and cooldown
Button/Tooltip/ButcherHamstringBrutalStrikeTalent=After using Hamstring, The Butcher's next <c val="#TooltipNumbers"><d ref="Behavior,ButcherHamstringBrutalStrikeTalentStack,MaxStackCount"/></c> Basic Attacks within <c val="#TooltipNumbers"><d ref="Behavior,ButcherBrutalStrike,Duration" player="0"/></c> seconds deal an additional <c val="#TooltipNumbers"><d ref="Behavior,ButcherBrutalStrike,Modification.DamageDealtFraction[Basic]*100"/>%</c> damage.
Button/Tooltip/ButcherHamstringCheapShotTalent=Hamstring does <c val="#TooltipNumbers"><d ref="Effect,HamstringDamage,MultiplicativeModifierArray[ButcherHamstringCheapShot].Modifier*100" precision="2"/>%</c> more damage to targets affected by a Slow, Root, or Stun.
Button/Tooltip/ButcherHamstringChopMeatTalent=Increases Hamstring damage by <c val="#TooltipNumbers"><d ref="Effect,HamstringDamage,MultiplicativeModifierArray[ButcherHamstringChopMeat].Modifier*100"/>%</c> to Minions and Mercenaries.
Button/Tooltip/ButcherHamstringCripplingSlamTalent=Hamstring's slow no longer fades out, and the duration is increased by <c val="#TooltipNumbers"><d ref="(100*Talent,ButcherMasteryHamstringCripplingSlam,AbilityModificationArray[0].Modifications[1].Value)-100"player="0"/>%</c>.
Button/Tooltip/ButcherHamstringFlailAxeTalent=Increases the length of Hamstring by <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/ButcherHamstringInvigorationTalent=If Hamstring hits a Hero, half of the Mana cost is refunded and the cooldown is reduced by <c val="#TooltipNumbers"><d ref="Effect,ButcherHamstringInvigorationRefundCooldown,Cost[0].CooldownTimeUse*(-1)"/></c> second.
Button/Tooltip/ButcherLambToTheSlaughter=Throw a hitching post that attaches to the nearest enemy Hero after a <c val="#TooltipNumbers">1</c> second delay. This deals <c val="#TooltipNumbers"><d ref="Effect,ButcherLambToTheSlaughterTargetDamage,Amount"/></c> damage and causes the enemy to be chained to the post and Silenced for <c val="#TooltipNumbers"><d ref="Behavior,ButcherLambToTheSlaughterPostHookedTarget,Duration" player="0"/></c> seconds.
Button/Tooltip/ButcherLambToTheSlaughterSlaughterhouseTalent=Lamb to the Slaughter now chains all enemy Heroes in range.
Button/Tooltip/ButcherMeatShield=When Ruthless Onslaught impacts an enemy Hero, The Butcher gains <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor for <c val="#TooltipNumbers"><d ref="Effect,ButcherRuthlessOnslaughtApplyMeatShieldTalentBuff,Duration"precision="1"/></c> seconds, reducing Ability Damage taken by <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/ButcherRuthlessOnslaught=Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If The Butcher reaches the target, they are stunned for <c val="#TooltipNumbers"><d ref="Behavior,RuthlessOnslaughtStun,Duration" player="0" precision="2"/></c> second and take <c val="#TooltipNumbers"><d ref="Effect,RuthlessOnslaughtImpactDamage,Amount"/></c> damage.
Button/Tooltip/ButcherRuthlessOnslaughtCancel=Cancels the Ruthless Onslaught ability.
Button/Tooltip/ButcherRuthlessOnslaughtSavageChargeTalent=Ruthless Onslaught deals bonus damage to Heroes equal to <c val="#TooltipNumbers">10%</c> of their maximum Health.
Button/Tooltip/ButcherRuthlessOnslaughtUnrelentingPursuitTalent=Reduces the cooldown of Ruthless Onslaught by <c val="#TooltipNumbers"><d ref="(Effect,RuthlessOnslaughtUnrelentingPursuitModifyUnit,Cost[0].CooldownTimeUse/Abil,ButcherRuthlessOnslaught,Cost[0].Cooldown.TimeUse)*(-100)"/>%</c> upon impact.
Button/Tooltip/CancelBanelingBarrage=<s val="StandardTooltip"><n/>Cancels the Baneling Barrage ability.
Button/Tooltip/CancelTrebuchetTransform=<s val="StandardTooltip"><n/>Cancels changing between forms.
Button/Tooltip/CatapultMinion=<s val="StandardTooltipDetails">Deals splash damage at long range. Outranges enemy fortifications.</s>
Button/Tooltip/CentrifugalHooksTalent2=<s val="StandardTooltipHeader">Centrifugal Hooks </s><n/><s val="StandardTooltip"><n/>Banelings can travel twice as far before exploding.
Button/Tooltip/ChenAccumulatingFlame=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Every time a Hero is Ignited with Breath of Fire, increase its damage over time by <c val="#TooltipNumbers"><d ref="100*Accumulator,ChenAccumulatingFlameAccumulator,Scale"/>%</c>, up to <c val="#TooltipNumbers"><d ref="100*Accumulator,ChenAccumulatingFlameAccumulator,MaxAccumulation"/>%</c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After Igniting <c val="#TooltipNumbers"><d ref="Accumulator,ChenAccumulatingFlameAccumulator,MaxAccumulation / Accumulator,ChenAccumulatingFlameAccumulator,Scale"/></c> Heroes, gain <c val="#TooltipNumbers"><d ref="Behavior,Resistant25,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers">1</c> second per Hero Ignited, reducing damage taken by <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/ChenAccumulatingFlameToken=<c val="#TooltipQuest">Heroes Ignited: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:ChenBreathOfFireAccumulatingFlameTokenCounter$"/>/<d ref="Behavior,ChenBreathOfFireAccumulatingFlameTokenCounter,Max"/><n/><c val="#TooltipQuest">Bonus Damage:</c> <d ref="100*($BehaviorStackCount:ChenBreathOfFireAccumulatingFlameTokenCounter$)*Accumulator,ChenAccumulatingFlameAccumulator,Scale"/>%
Button/Tooltip/ChenAnotherRound=Increases the radius of Keg Smash by <c val="#TooltipNumbers"><d ref="Talent,ChenAnotherRound,AbilityModificationArray[0].Modifications[0].Value/Effect,ChenKegSmashSearch,AreaArray[0].Radius*100"/>%</c>. After hitting an enemy Hero with Keg Smash, the cooldown of the next Basic Ability used will be reduced by <c val="#TooltipNumbers"><d ref="Effect,ChenFlyingKickAnotherRoundTalentModifyCooldown,Cost[0].CooldownTimeUse*(-1)"/></c> seconds.
Button/Tooltip/ChenBreathOfFire=Breathe a cone of flames, dealing <c val="#TooltipNumbers"><d ref="Effect,ChenBreathOfFireDamage,Amount"/></c> damage. Enemies soaked in Brew are Ignited, dealing <c val="#TooltipNumbers"><d ref="Effect,ChenBreathOfFireDoTDamage,Amount*Behavior,ChenBreathofFireDoT,Duration"/></c> additional damage over <c val="#TooltipNumbers"><d ref="Behavior,ChenBreathofFireDoT,Duration"/></c> seconds.
Button/Tooltip/ChenBreathOfFireRingOfFireTalent=After using Breath of Fire, ignite in a fiery aura, dealing <c val="#TooltipNumbers"><d ref="Effect,ChenBreathOfFireRingOfFireTalentDamage,Amount"/></c> damage every second to nearby enemies for <c val="#TooltipNumbers"><d ref="Behavior,ChenBreathofFireRingOfFire,Duration"/></c> seconds.
Button/Tooltip/ChenEarth=Fire and Earth leap to the target location, slowing enemies in a large area by <c val="#TooltipNumbers"><d ref="-100*Behavior,ChenEarthSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ChenEarthSlow,Duration"precision="1"/></c> seconds.
Button/Tooltip/ChenElusiveBrawler=Activate to evade enemy Basic Attacks for <c val="#TooltipNumbers"><d ref="Behavior,ChenElusiveBrawler,Duration"/></c> seconds. Chen's Basic Attacks reduce this cooldown by <c val="#TooltipNumbers"><d ref="-Effect,ChenElusiveBrawlerModifyPlayerCooldown,Cost.Cooldown.TimeUse"/></c> seconds.
Button/Tooltip/ChenElusiveBrawlerHotbar=Activate to evade enemy Basic Attacks for <c val="#TooltipNumbers"><d ref="Behavior,ChenElusiveBrawler,Duration"/></c> seconds. Chen's Basic Attacks reduce this cooldown by <c val="#TooltipNumbers"><d ref="-Effect,ChenElusiveBrawlerModifyPlayerCooldown,Cost.Cooldown.TimeUse"/></c> seconds.
Button/Tooltip/ChenFire=Increase the Attack Speed of the spirits by <c val="#TooltipNumbers"><d ref="100*Behavior,ChenFireBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ChenFireBuff,Duration"/></c> seconds.
Button/Tooltip/ChenFirePassive=Increase the Attack Speed of the spirits by <c val="#TooltipNumbers"><d ref="100*Behavior,ChenFireBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> as long as Fire is alive.
Button/Tooltip/ChenFlyingKick=Kick through target enemy, dealing <c val="#TooltipNumbers"><d ref="Effect,ChenFlyingKickDamage,Amount"/></c> damage.
Button/Tooltip/ChenFlyingKickDeadlyStrikeTalent=Flying Kick no longer costs Brew. Additionally, its damage is increased by <c val="#TooltipNumbers">100%</c> while Chen has Shields from Fortifying Brew.
Button/Tooltip/ChenFlyingKickPressurePointTalent=Flying Kick slows the target enemy by <c val="#TooltipNumbers"><d ref="-100*Behavior,ChenFlyingKickPressurePointSlow,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ChenFlyingKickPressurePointSlow,Duration" player="0"/></c> second, or by <c val="#TooltipNumbers"><d ref="-100*Behavior,ChenFlyingKickPressurePointSlowBrewDrenched,Modification.UnifiedMoveSpeedFactor"/>%</c> if they're soaked in Brew.
Button/Tooltip/ChenFlyingLeap=Increases Flying Kick's range by <c val="#TooltipNumbers"><d ref="(100*Talent,ChenFlyingLeap,AbilityModificationArray[0].Modifications[0].Value)-100"/>%</c>.
Button/Tooltip/ChenFortifyingBrew=Chen drinks from his keg, instantly gaining <c val="#TooltipNumbers"><d ref="Effect,ChenFortifyingBrewInitialModifyEnergy,VitalArray[Energy].Change"/></c> Brew. While drinking, Chen continues to gain <c val="#TooltipNumbers"><d ref="8*Effect,ChenFortifyingBrewModifyEnergy,VitalArray[Energy].Change"/></c> Brew and <c val="#TooltipNumbers"><d ref="Behavior,ChenFortifyingBrewShield,DamageResponse.ModifyLimit *2"/></c> temporary Shields per second, up to a maximum of <c val="#TooltipNumbers"><d ref="Behavior,ChenFortifyingBrewShield,DamageResponse.ModifyLimit * Behavior,ChenFortifyingBrewShield,MaxStackCount"/></c> while drinking. Shields persist for <c val="#TooltipNumbers">2</c> seconds after he stops drinking.
Button/Tooltip/ChenFortifyingBrewBolderFlavorTalent=Fortifying Brew instantly Shields Chen for <c val="#TooltipNumbers"><d ref="(Behavior,ChenFortifyingBrewShield,DamageResponse.ModifyLimit * Behavior,ChenFortifyingBrewShield,MaxStackCount) * 0.5"/></c>. Additionally, Shields persist for <c val="#TooltipNumbers"><d ref="Talent,ChenBolderFlavor,AbilityModificationArray[0].Modifications[0].Value"/></c> extra second after he stops drinking.
Button/Tooltip/ChenFortifyingBrewBrewmastersBalanceTalent=While at or below <c val="#TooltipNumbers">50</c> Brew, gain <c val="#TooltipNumbers"><d ref="100*Behavior,ChenBrewmastersBalanceSpeedBuff,Modification.UnifiedMoveSpeedFactor"/>%</c> Movement Speed. While at or above <c val="#TooltipNumbers">50</c> Brew, regenerate an additional <c val="#TooltipNumbers"><d ref="Behavior,ChenBrewmastersBalanceHealthRegen,Modification.VitalRegenArray[Life]"/></c> Health per second.
Button/Tooltip/ChenFortifyingBrewCancel=Cancel channeling Fortifying Brew
Button/Tooltip/ChenFortifyingBrewEnoughToShareTalent=Fortifying Brew also Shields nearby allied Heroes for <c val="#TooltipNumbers"><d ref="Behavior,ChenFortifyingBrewShieldAlly,DamageResponse.ModifyLimit*2"/></c> per second.
Button/Tooltip/ChenFortifyingBrewGroundingBrewTalent=Fortifying Brew grants <c val="#TooltipNumbers"><d ref="Behavior,ChenFortifyingBrewGroundingBrew,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor while drinking, reducing Ability Damage taken by <c val="#TooltipNumbers"><d ref="Behavior,ChenFortifyingBrewGroundingBrew,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/ChenFreshestIngredients=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Gathering a Regeneration Globe increases Chen's Health Regeneration by <c val="#TooltipNumbers">1</c> per second, up to <c val="#TooltipNumbers"><d ref="Behavior,ChenFreshestIngredientsTokenCounter,Max"/></c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gathering <c val="#TooltipNumbers"><d ref="Behavior,ChenFreshestIngredientsTokenCounter,Max"/></c> Regeneration Globes, <c val="#TooltipNumbers">50%</c> of the Shield from Fortifying Brew persists indefinitely after drinking.
Button/Tooltip/ChenFreshestIngredientsTalentToken=<c val="#TooltipQuest">Globes gathered: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:ChenFreshestIngredientsTokenCounter$"/>/<d ref="Behavior,ChenFreshestIngredientsTokenCounter,Max"/></c><n/>Health Regen: <c val="#TooltipNumbers" validator="True"><d ref="Accumulator,ChenFreshestIngredientsTalentAccumulator,Scale*($BehaviorStackCount:ChenFreshestIngredientsTokenCounter$)"/></c></c>
Button/Tooltip/ChenKegSmash=Smash Chen's keg, dealing <c val="#TooltipNumbers"><d ref="Effect,ChenKegSmashDamage,Amount"/></c> damage and drenching affected enemies in Brew, slowing them by <c val="#TooltipNumbers"><d ref="- Behavior,ChenKegSmashSlow,Modification[0].UnifiedMoveSpeedFactor[0] * 100" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ChenKegSmashSlow,Duration" player="0" precision="1"/></c> seconds.
Button/Tooltip/ChenKegSmashATouchOfHoneyTalent=Increase the slow from Keg Smash to <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/ChenKegSmashKegTossTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Every time Keg Smash hits a Hero, increase its damage by <c val="#TooltipNumbers"><d ref="Accumulator,ChenKegTossAccumulator,Scale"/></c>, up to <c val="#TooltipNumbers"><d ref="Accumulator,ChenKegTossAccumulator,MaxAccumulation"/></c>. <n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Accumulator,ChenKegTossAccumulator,MaxAccumulation / Accumulator,ChenKegTossAccumulator,Scale"/></c> Heroes, increase its range by <c val="#TooltipNumbers">125%</c> and gain an additional charge.
Button/Tooltip/ChenKegTossToken=<c val="#TooltipQuest">Heroes hit: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:ChenKegTossTokenCounter$"/>/<d ref="Behavior,ChenKegTossTokenCounter,Max"/><n/><c val="#TooltipQuest">Bonus Damage:</c> <d ref="$BehaviorStackCount:ChenKegTossTokenCounter$*Accumulator,ChenKegTossAccumulator,Scale"/>
Button/Tooltip/ChenKegTossTokenComplete=
Button/Tooltip/ChenPurifyingBrew=The next Stun or Silence used against Chen has its duration reduced by <c val="#TooltipNumbers">75%</c> and resets the cooldown of Fortifying Brew. Can only trigger once every <c val="#TooltipNumbers"><d ref="Behavior,ChenPurifyingBrewCooldown,Duration"/></c> seconds. While channeling Fortifying Brew gain <c val="#TooltipNumbers"><d ref="Behavior,ChenFortifyingBrewGroundingBrew,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor, reducing Ability Damage taken by <c val="#TooltipNumbers"><d ref="Behavior,ChenFortifyingBrewGroundingBrew,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/ChenRefreshingElixir=Increases regeneration effects and all healing received by <c val="#TooltipNumbers"><d ref="100*Behavior,ChenRefreshingElixirCarry,Modification.VitalRegenMultiplier[Life]"/>%</c>, or by <c val="#TooltipNumbers"><d ref="100*Behavior,ChenRefreshingElixirFortifyingBrewActiveCarry,Modification.VitalRegenMultiplier[Life]"/>%</c> while drinking Fortifying Brew.
Button/Tooltip/ChenStorm=Increase the Movement Speed of the spirits by <c val="#TooltipNumbers"><d ref="100*Behavior,ChenStormBuff,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ChenStormBuff,Duration"/></c> seconds.
Button/Tooltip/ChenStormEarthFire=After <c val="#TooltipNumbers"><d ref="Abil,ChenStormEarthFire,CastIntroTime"/></c> second, Chen splits into three elemental spirits for <c val="#TooltipNumbers"><d ref="Behavior,StormEarthFireCasterBehavior,Duration[0]"/></c> seconds, each with <c val="#TooltipNumbers">75%</c> of Chen's maximum Health and a unique ability. If all three spirits are killed, Chen will die as well.<n/><n/><c val="00ffff">Storm</c> can grant the spirits Movement Speed. <n/><c val="00ff00">Earth</c> can leap to an area and slow enemies. <n/><c val="ff6600">Fire</c> can grant the spirits Attack Speed.
Button/Tooltip/ChenStormEarthFireElementalConduitTalent=Increases the spirits' Health to <c val="#TooltipNumbers">100%</c> of Chen's maximum Health and empowers their abilities.<n/><n/><c val="00ffff">Storm</c> can grant the spirits Unstoppable. <n/><c val="00ff00">Earth</c>'s leap cooldown is reduced by <c val="#TooltipNumbers"><d ref="-Talent,ChenElementalConduit,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds. <n/><c val="ff6600">Fire</c> grants Attack Speed as long as it is alive.
Button/Tooltip/ChenStormstoutSecretRecipe=Heal for <c val="#TooltipNumbers">1.5%</c> of Chen's maximum Health every time his Basic Abilities hit an enemy Hero.
Button/Tooltip/ChenWanderingKeg=Roll around inside an Unstoppable barrel with <c val="#TooltipNumbers"><d ref="(Behavior,ChenWanderingKegCasterBuff,Modification.MoveSpeedMultiplier-1)*100" player="0"/>%</c> increased Movement Speed, dealing <c val="#TooltipNumbers"><d ref="Effect,ChenWanderingKegDamage,Amount[0]"/></c> damage to enemies in the way and knocking them back. Lasts for <c val="#TooltipNumbers"><d ref="Behavior,ChenWanderingKegCasterBuff,Duration[0]"/></c> seconds.
Button/Tooltip/ChenWanderingKegUntappedPotentialTalent=Wandering Keg increases Movement Speed by <c val="#TooltipNumbers"><d ref="((Behavior,ChenWanderingKegCasterBuff,Modification.MoveSpeedMultiplier-1)+Talent,ChenMasteryWanderingKegUntappedPotential,AbilityModificationArray[0].Modifications[2].Value)*100" player="0"/>%</c> and grants <c val="#TooltipNumbers"><d ref="Behavior,ChenWanderingKegUntappedPotentialTalentDamageBuff,ArmorModification.AllArmorBonus"/></c> Armor, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,ChenWanderingKegUntappedPotentialTalentDamageBuff,ArmorModification.AllArmorBonus"/>%</c>.
Button/Tooltip/ChenWitheringFlames=Setting an enemy Hero on fire reduces their Spell Power by <c val="#TooltipNumbers"><d ref="-100*Behavior,ChenBreathofFireWitheringFlamesTalentDebuff,Modification.DamageDealtFraction[Ability]"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ChenBreathofFireWitheringFlamesTalentDebuff,Duration"/></c> seconds.
Button/Tooltip/ColdSnapHotbar2=<s val="StandardTooltipHeader">Cold Snap</s><n/><s val="StandardTooltip"><n/>Activate to instantly reset the cooldowns of your Basic Abilities. For <s val="StandardTooltipDetails"><d ref="Behavior,ColdSnapBuff,Duration" player="0"/></s> seconds, these spells cost <s val="StandardTooltipDetails">50%</s> less mana.
Button/Tooltip/ConstantHeroism1=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of Heroic abilities by 15%.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the cooldown reduction to 30%.
Button/Tooltip/ConstantHeroism2=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of Heroic abilities by 30%.
Button/Tooltip/ConstantHeroismBase=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of Heroic abilities by 15%.
Button/Tooltip/ConstantSurrenderTalent=<s val="StandardTooltipHeader">Constant Surrender </s><n/><s val="StandardTooltip"><n/>Decreases cooldown by <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/ConstantSurrenderTalentSimple=<s val="TalentChoiceNameLabel">Constant Surrender </s><n/><s val="TalentChoiceDescriptionLabel">Decreased Cooldown
Button/Tooltip/Corruption1=<s val="StandardTooltipHeader">Corruption</s><n/><s val="StandardTooltipDetails"><n/>Passive: <s val="StandardTooltip">Dealing damage with Hero abilities and traits causes the target to take an additional <d ref="Effect,TalentCorruptionDamage,VitalFractionMax[Life] *3*100"/>% of their maximum Health in damage over <d ref="Behavior,TalentCorruption,Duration" player="0"/> seconds. Corruption's DoT effect does not stack.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage to <d ref="Effect,TalentCorruptionDamage2,VitalFractionMax[Life] *3*100"/>%.
Button/Tooltip/Corruption2=<s val="StandardTooltipHeader">Corruption</s><n/><s val="StandardTooltipDetails"><n/>Passive: <s val="StandardTooltip">Dealing damage with Hero abilities and traits causes the target to take an additional <d ref="Effect,TalentCorruptionDamage2,VitalFractionMax[Life] *3*100"/>% of their maximum Health in damage over <d ref="Behavior,TalentCorruption2,Duration" player="0"/> seconds. Corruption's DoT effect does not stack.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage to <d ref="Effect,TalentCorruptionDamage3,VitalFractionMax[Life] *3*100"/>%.
Button/Tooltip/Corruption3=<s val="StandardTooltipHeader">Corruption</s><n/><s val="StandardTooltipDetails"><n/>Passive: <s val="StandardTooltip">Dealing damage with Hero abilities and traits causes the target to take an additional <d ref="Effect,TalentCorruptionDamage3,VitalFractionMax[Life] *3*100"/>% of their maximum Health in damage over <d ref="Behavior,TalentCorruption3,Duration" player="0"/> seconds. Corruption's DoT effect does not stack.
Button/Tooltip/CreepTumorMastery1Talent=<s val="StandardTooltipHeader">Burrowed Tumor </s><s val="StandardTooltip"><n/><n/>Increases Creep Tumor Health by <s val="StandardTooltipDetails">100%</s> and makes them invisible to the enemy.</s>
Button/Tooltip/CreepTumorMastery1TalentSimple=<s val="TalentChoiceNameLabel">Burrowed Tumor </s><s val="TalentChoiceDescriptionLabel"><n/>Creep Tumors stronger and invisible
Button/Tooltip/CritterLuxoriaBeetle=A small, easily stompable beetle.
Button/Tooltip/CritterStormDog=The standard domesticated dog, faithful companion to Terrans since the dawn of history.
Button/Tooltip/CrusaderBlessedShield=Deal <c val="#TooltipNumbers"><d ref="Effect,CrusaderBlessedShieldDamage,Amount"/></c> damage and Stun the first enemy hit for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderBlessedShieldStun,Duration" player="0" precision="2"/></c> seconds. Blessed Shield then bounces to <c val="#TooltipNumbers">2</c> nearby enemies, dealing <c val="#TooltipNumbers"><d ref="Effect,CrusaderBlessedShieldBounce1Damage,Amount"/></c> damage and Stunning them for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderBlessedShieldBounceStun,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/CrusaderBlessedShieldRadiatingFaithTalent=Increases Blessed Shield's Stun duration by <c val="#TooltipNumbers">33%</c> and maximum enemies hit by <c val="#TooltipNumbers">2</c>.
Button/Tooltip/CrusaderBlindedByTheLight=Activate to grant nearby allied Heroes a Shield equal to <c val="#TooltipNumbers"><d ref="100*Behavior,CrusaderBlindedByTheLightShield,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]"/>%</c> of their maximum Health for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderBlindedByTheLightShield,Duration"/></c> seconds.<n/><n/>Hitting Heroes with Shield Glare reduces the cooldown of this Ability by <c val="#TooltipNumbers"><d ref="-Effect,CrusaderBlindedByTheLightModifyPlayer,Cost.Cooldown.TimeUse"/></c> seconds.
Button/Tooltip/CrusaderCondemn=After <c val="#TooltipNumbers">1</c> second, Johanna pulls nearby enemies toward her, stunning them for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderCondemnPostPullStun,Duration" player="0" precision="2"/></c> seconds and dealing <c val="#TooltipNumbers"><d ref="Effect,CrusaderCondemnDamage,Amount"/></c> damage. Deals <c val="#TooltipNumbers"><d ref="100*Effect,CrusaderCondemnDamage,AttributeFactor[Minion]"/>%</c> increased damage to Minions and Mercenaries.
Button/Tooltip/CrusaderCondemnBlessedHammerTalent=Activate to create <c val="#TooltipNumbers"><d ref="Effect,CrusaderBlessedHammerCreateUnitPersistent,PeriodCount"/></c> hammers that spiral outward from Johanna, dealing <c val="#TooltipNumbers"><d ref="Effect,CrusaderBlessedHammerDamage,Amount"/></c> damage to enemies hit.<n/><n/>Hitting Heroes with Shield Glare reduces the cooldown of this Ability by <c val="#TooltipNumbers"><d ref="-Effect,CrusaderShieldGlareBlessedHammerTalentModifyPlayerCooldown,Cost.Cooldown.TimeUse"/></c> seconds.
Button/Tooltip/CrusaderCondemnConvictionTalent=Movement Speed is increased by <c val="#TooltipNumbers"><d ref="100*Behavior,CrusaderCondemnConviction,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</c> while Condemn is charging up.
Button/Tooltip/CrusaderCondemnGravitationalPullTalent=<s val="StandardTooltipHeader">Gravitational Pull <k val="CommandButton01" count="1"/></s><n/><s val="StandardTooltip"><n/>Range increased by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/CrusaderCondemnGravitationalPullTalentSimple=<s val="TalentChoiceNameLabel">Gravitational Pull <k val="CommandButton01" count="1"/></s><n/><s val="TalentChoiceDescriptionLabel">Increased range</s>
Button/Tooltip/CrusaderCondemnKnightTakesPawnTalent=Condemn deals <c val="#TooltipNumbers"><d ref="Talent,CrusaderMasteryCondemnKnightTakesPawn,AbilityModificationArray[0].Modifications[0].Value*Effect,CrusaderCondemnDamage,Amount"/></c> additional damage to Minions and Mercenaries and stuns them for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderCondemnKnightTakesPawn,Duration" player="0"/></c> seconds.
Button/Tooltip/CrusaderEternalRetaliationTalent=Condemn's cooldown is lowered by <c val="#TooltipNumbers"><d ref="Effect,CrusaderCondemnModifyCooldown,Cost[0].CooldownTimeUse*(-1)" precision="2"/></c> seconds for each enemy affected. Maximum of <c val="#TooltipNumbers"><d ref="Effect,CondemnEternalRetaliationSearchArea,AreaArray[0].MaxCount" precision="2"/></c> targets.
Button/Tooltip/CrusaderFallingSword=Johanna leaps towards an area. While in the air, she can steer the landing location by moving. <n/><n/>After <c val="#TooltipNumbers"><d ref="Behavior,CrusaderFallingSword,Duration" player="0"/></c> seconds Johanna lands, dealing <c val="#TooltipNumbers"><d ref="Effect,CrusaderFallingSwordDamage,Amount"/></c> damage to nearby enemies, Stunning them for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderFallingSwordKnockup,Duration" precision="1"/></c> seconds, and Slowing them by <c val="#TooltipNumbers"><d ref="-100*Behavior,CrusaderFallingSwordSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderFallingSwordSlow,Duration"Precision="2"/></c> seconds.
Button/Tooltip/CrusaderFallingSwordHeavensFuryTalent=While in the air, holy bolts rain down on enemies dealing <c val="#TooltipNumbers"><d ref="Effect,CrusaderFallingSwordHeavensFuryDamage,Amount"/></c> damage and reducing the cooldown of Falling Sword by <c val="#TooltipNumbers"><d ref="-Effect,CrusaderFallingSwordHeavensFuryCooldownReduction,Cost[0].CooldownTimeUse"/></c> seconds for each enemy hit.
Button/Tooltip/CrusaderHolyFury=Deal <c val="#TooltipNumbers"><d ref="Effect,CrusaderHolyFuryDamage,Amount"/></c> damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by <c val="#TooltipNumbers"><d ref="100*Accumulator,CrusaderHolyFuryDamageAccumulator,Scale"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderHolyFuryDuration,Duration"/></c> seconds.
Button/Tooltip/CrusaderIndestructableTalent=Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderIndestructibleShield,Duration" player="0"/></c> seconds. This effect has a <c val="#TooltipNumbers"><d ref="Behavior,CrusaderIndestructibleCooldown,Duration" player="0"/></c> second cooldown.
Button/Tooltip/CrusaderIndestructibleHotbar=Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderIndestructibleShield,Duration" player="0"/></c> seconds.
Button/Tooltip/CrusaderIronSkin=Activate to grant Johanna a Shield that absorbs <c val="#TooltipNumbers"><d ref="Behavior,CrusaderIronSkin,DamageResponse.ModifyLimit"/></c> damage for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderIronSkin,Duration" player="0"/></c> seconds. While this Shield is active, Johanna is Unstoppable.
Button/Tooltip/CrusaderIronSkinFanaticismTalent=Increase the duration of Iron Skin by <c val="#TooltipNumbers"><d ref="Talent,CrusaderMasteryIronSkinFanaticism,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds. While Iron Skin is active, Johanna gains <c val="#TooltipNumbers"><d ref="Behavior,CrusaderIronSkinFanaticism,Modification.UnifiedMoveSpeedFactor*100"/>%</c> Movement Speed each time she takes damage, up to <c val="#TooltipNumbers"><d ref="(Behavior,CrusaderIronSkinFanaticism,Modification.UnifiedMoveSpeedFactor*100) * Behavior,CrusaderIronSkinFanaticism,MaxStackCount"/>%</c>.
Button/Tooltip/CrusaderIronSkinHoldYourGroundTalent=Increases Iron Skin's Shield by <c val="#TooltipNumbers"><d ref="100*(Behavior,CrusaderIronSkinHoldYourGroundImproved,DamageResponse.ModifyLimit-Behavior,CrusaderIronSkin,DamageResponse.ModifyLimit)/Behavior,CrusaderIronSkin,DamageResponse.ModifyLimit"player="0"/>%</c> and its cooldown is reduced by <c val="#TooltipNumbers"><d ref="-Talent,CrusaderMasteryIronSkinHoldYourGround,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds.
Button/Tooltip/CrusaderIronSkinReinforceTalent=Using a Basic Ability grants <c val="#TooltipNumbers"><d ref="Behavior,CrusaderReinforceArmorBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,CrusaderReinforceArmorBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Behavior,CrusaderReinforceArmorBuff,MaxStackCount"/></c> charges.
Button/Tooltip/CrusaderIronSkinTheCrusadeMarchesOnTalent=Basic and Heroic Abilities lower the cooldown of Iron Skin by <c val="#TooltipNumbers"><d ref="-Effect,CrusaderIronSkinTheCrusadeMarchesOnModifyCooldowns,Cost[0].CooldownTimeUse" precision="2"/></c> seconds.
Button/Tooltip/CrusaderLawsOfHope=Activate to heal <c val="#TooltipNumbers"><d ref="500*Effect,CrusaderLawsOfHopeCreateHealer,RechargeVitalFraction"Precision="2"/>%</c> of Johanna's max Health over <c val="#TooltipNumbers"><d ref="Behavior,CrusaderLawsOfHopeActive,Duration" player="0"/></c> seconds.<n/><n/><c val="#AbilityPassive">Passive:</c> Regenerate <c val="#TooltipNumbers"><d ref="Behavior,CrusaderLawsOfHopePassive,Modification.VitalRegenArray[Life]"Precision="1"/></c> Health per second.
Button/Tooltip/CrusaderPunish=Step forward dealing <c val="#TooltipNumbers"><d ref="Effect,CrusaderPunishDamage,Amount"/></c> damage and Slowing enemies by <c val="#TooltipNumbers"><d ref="Behavior,CrusaderPunishStackingSlow,Modification.UnifiedMoveSpeedFactor*(-100)*6"/>%</c> decaying over <c val="#TooltipNumbers"><d ref="Behavior,CrusaderPunishStackingSlow,Duration" precision="2"/></c> seconds.
Button/Tooltip/CrusaderPunishRighteousSmashTalent=Punish restores <c val="#TooltipNumbers"><d ref="Effect,CrusaderPunishRighteousSmashManaGain,RechargeVitalRate"/></c> Mana per enemy hit.
Button/Tooltip/CrusaderRoarTalent=Increase Punish's damage by <c val="#TooltipNumbers"><d ref="100*Effect,CrusaderPunishDamage,MultiplicativeModifierArray[PunishBase].Modifier"/>%</c>. This bonus is increased to <c val="#TooltipNumbers"><d ref="100*Effect,CrusaderPunishDamage,MultiplicativeModifierArray[PunishProc].Modifier+(100*Effect,CrusaderPunishDamage,MultiplicativeModifierArray[PunishBase].Modifier)"/>%</c> whenever Punish hits <c val="#TooltipNumbers">2</c> or more Heroes.
Button/Tooltip/CrusaderShieldGlare=Deal <c val="#TooltipNumbers"><d ref="Effect,CrusaderShieldGlareDamage,Amount"/></c> damage to enemies and Blind them for <c val="#TooltipNumbers"><d ref="Behavior,ShieldGlare,Duration" player="0" precision="1"/></c> seconds.
Button/Tooltip/CrusaderShieldGlareHolyRenewalTalent=Every enemy Hero affected by Shield Glare restores <c val="#TooltipNumbers"><d ref="Effect,CrusadserShieldGlareHolyRenewalCreateHealer,RechargeVitalRate"/></c> health.
Button/Tooltip/CrusaderShieldGlarePathOfTheCrusadeTalent=<s val="StandardTooltipHeader">Path of the Crusade<k val="CommandButton00" count="1"/></s><n/><s val="StandardTooltip"><n/>Using Punish while Iron Skin is active refreshes the duration of Iron Skin.
Button/Tooltip/CrusaderShieldGlarePathOfTheCrusadeTalentSimple=<s val="TalentChoiceNameLabel">Path of the Crusade <k val="CommandButton00" count="1"/></s><n/><s val="TalentChoiceDescriptionLabel">Extends Iron Skin duration</s>
Button/Tooltip/CrusaderShieldGlareSinsExposedTalent=Shield Glare marks enemies for <c val="#TooltipNumbers"><d ref="Behavior,CrusaderShieldGlareSinsExposed,Duration" player="0"/></c> seconds. The next time any ally damages them, they take <c val="#TooltipNumbers"><d ref="Effect,CrusaderShieldGlareSinsExposedDamage,Amount"/></c> extra damage and the mark is removed.
Button/Tooltip/CrusaderSubdueTalent=Hitting <c val="#TooltipNumbers"><d ref="Effect,CrusaderPunishSubdueTalentSearchArea,MinCount"/></c> or more Heroes at the same time with Punish increases the Slow to <c val="#TooltipNumbers"><d ref="-Behavior,CrusaderPunishStackingSlow,Modification.UnifiedMoveSpeedFactor*100*8"/>%</c> and the Slow amount does not decay.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit <c val="#TooltipNumbers"><d ref="Behavior,CrusaderPunishSubdueTalentTokenCounter,Max"/></c> or more Heroes at the same time with Punish.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Punish always Slows by <c val="#TooltipNumbers"><c val="#TooltipNumbers"><d ref="-Behavior,CrusaderPunishStackingSlow,Modification.UnifiedMoveSpeedFactor*100*8"/></c>%</c> and the Slow amount no longer decays.
Button/Tooltip/CrusaderSubdueToken=<c val="#TooltipQuest">Increased Punish Slow: </c><c val="#TooltipNumbers"><d ref="$BehaviorStackCount:JohannaSubdueDummyTokenCount$"/>/<d ref="Behavior,JohannaSubdueDummyTokenCount,Max"/></c>
Button/Tooltip/CrusaderZealousGlare=Increase the Blind duration of Shield Glare by <c val="#TooltipNumbers"><d ref="Talent,CrusaderZealousGlare,AbilityModificationArray[0].Modifications[0].Value"precision="1"/></c> seconds. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by <c val="#TooltipNumbers"><d ref="Effect,CrusaderHeroWeaponZealousGlareTalentAddShieldGlareDuration,Value"/></c> second, up to a maximum of <c val="#TooltipNumbers"><d ref="Behavior,CrusaderShieldGlareZealousGlareTalentStack,MaxStackCountPerCaster*Effect,CrusaderHeroWeaponZealousGlareTalentAddShieldGlareDuration,Value"/></c> seconds.
Button/Tooltip/CryForHelp=You're injured! Cry out for help!
Button/Tooltip/Damage=Damage per second.
Button/Tooltip/DeathTouchTalent=<s val="StandardTooltipHeader">Death Touch </s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Death Coil will instantly kill minions.
Button/Tooltip/DebugUnknownUnit=Unknown Unit
Button/Tooltip/Demolitionist1=<s val="StandardTooltipHeader">Demolitionist</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist1,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% damage to Structures and <s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist1,Modification.DamageDealtAttributeMultiplier[Minion] * 100"/>% damage to Minions and Mercenaries.<n/><n/><s val="StandardTooltipDetails">Next Rank: </s><s val="StandardTooltip">Increases the amount gained to +<d ref="Behavior,Demolitionist2,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% and <d ref="Behavior,Demolitionist2,Modification.DamageDealtAttributeMultiplier[Minion] * 100"/>%.
Button/Tooltip/Demolitionist2=<s val="StandardTooltipHeader">Demolitionist</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist2,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% damage to Structures and <s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist2,Modification.DamageDealtAttributeMultiplier[Minion] * 100"/>% damage to Minions and Mercenaries.
Button/Tooltip/Demolitionist3=<s val="StandardTooltipHeader">Demolitionist</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist3,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% damage to Structures and <s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist3,Modification.DamageDealtAttributeMultiplier[Minion] * 100"/>% damage to Minions and Mercenaries.
Button/Tooltip/DemonHunterBuriza=<s val="TalentChoiceNameLabel">Buriza-Do-Kyanon</s><n/><s val="TalentChoiceDescriptionLabel">Attacks pierce targets, dealing 25% damage to enemies behind them.</s><n/><s val="TalentChoiceStatWeaponLabel">+<d ref="Behavior,DemonHunterBuriza,Modification.DamageDealtScaled[Basic]"/> Weapon Damage</s>
Button/Tooltip/DemonHunterCreedoftheHunter=Increases Attack Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,DemonHunterHatredCreedoftheHunterTalentCarry,Modification.AdditiveAttackSpeedFactor"/>%</c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Use <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterCreedoftheHunterTokenCounter,Max"/></c> Basic Attacks against Heroes.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Hatred grants an additional <c val="#TooltipNumbers"><d ref="Effect,DemonHunterHeroWeaponCreedoftheHunterTalentModifyPlayer,EffectArray[0].Value*100"/>%</c> Basic Attack Damage per stack.
Button/Tooltip/DemonHunterCreedoftheHunterToken=<c val="#TooltipQuest">Basic Attacks against Heroes: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:DemonHunterCreedoftheHunterTokenCounter$"/>/<d ref="Behavior,DemonHunterCreedoftheHunterTokenCounter,Max"/></c>
Button/Tooltip/DemonHunterDeathDealer=Increases Vault Basic Attack damage bonus from <c val="#TooltipNumbers">6%</c> to <c val="#TooltipNumbers">14%</c> per stack of Hatred. If this attack kills its victim, the Mana cost and cooldown of Vault are refunded.
Button/Tooltip/DemonHunterFarflightQuiver=Increases Valla's Basic Attack range by <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterFarflightQuiver,Modification.WeaponRange" precision="2"/></c>.
Button/Tooltip/DemonHunterGloom=Activate to consume all Hatred, granting <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterGloomBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor per Hatred consumed for <c val="#TooltipNumbers"><d ref="Abil,DemonHunterGloom,Cost.Cooldown.TimeUse"/></c> seconds.<n/><n/><c val="#AbilityPassive">Passive:</c> Permanently gain <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterHatredTalentGloomCarry,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor, reducing Ability Damage taken by <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterHatredTalentGloomCarry,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/DemonHunterGloomItem=Activate to consume all Hatred, granting <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterGloomBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor per Hatred consumed for <c val="#TooltipNumbers"><d ref="Abil,DemonHunterGloom,Cost.Cooldown.TimeUse"/></c> seconds.<n/><n/><c val="#AbilityPassive">Passive:</c> Permanently gain <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterHatredTalentGloomCarry,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor, reducing Ability Damage taken by <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterHatredTalentGloomCarry,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/DemonHunterHatred=Basic Attacks grant a stack of Hatred, up to <c val="#TooltipNumbers">10</c>. Each Hatred stack increases Basic Attack damage by <c val="#TooltipNumbers"><d ref="Behavior,NewHatredStack,Modification.DamageDealtFraction[Basic]*100"player="0"/>%</c> and Movement Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,NewHatredStack,Modification.UnifiedMoveSpeedFactor"player="0"/>%</c>. Lasts <c val="#TooltipNumbers"><d ref="Behavior,NewHatredDurationController,Duration"player="0"/></c> seconds.
Button/Tooltip/DemonHunterHatredHotPursuitTalent=When at <c val="#TooltipNumbers">10</c> stacks of Hatred, the Movement Speed bonus increases to <c val="#TooltipNumbers">20%</c> total and Valla gains <c val="#TooltipNumbers"><d ref="Behavior,HotPursuit,Modification.VitalRegenArray[Energy]"/></c> Mana per second.
Button/Tooltip/DemonHunterHatredPunishmentTalent=Each stack of Hatred increases the damage of Multishot by <c val="#TooltipNumbers">4%</c>.
Button/Tooltip/DemonHunterHatredRancorTalent=Each stack of Hatred also increases Attack Speed by <c val="#TooltipNumbers">2%</c>. While at <c val="#TooltipNumbers">10</c> stacks of Hatred, gain an additional <c val="#TooltipNumbers"><d ref="100*Behavior,DemonHunterHatredTalentRancorCarry,Modification.AdditiveAttackSpeedFactor"/>%</c> Attack Speed.
Button/Tooltip/DemonHunterHatredTemperedByDisciplineTalent=While at <c val="#TooltipNumbers">10</c> stacks of Hatred, Basic Attacks heal for <c val="#TooltipNumbers"><d ref="100*Behavior,DemonHunterHatredTemperedDisciplineCarry,Modification.VitalDamageLeechArray[Life].KindArray[Basic]"/>%</c> of the damage dealt.
Button/Tooltip/DemonHunterHungeringArrow=Fire an arrow that deals <c val="#TooltipNumbers"><d ref="Effect,HungeringArrowDamage1,Amount"/></c> damage to the first target hit, then seeks up to <c val="#TooltipNumbers">2</c> additional enemies dealing <c val="#TooltipNumbers"><d ref="Effect,HungeringArrowDamage2,Amount"/></c> damage. Can hit an enemy multiple times.
Button/Tooltip/DemonHunterHungeringArrowMonsterHunterTalent=Reduces the Mana cost of Hungering Arrow by <c val="#TooltipNumbers"><d ref="-Talent,DemonHunterMasteryMonsterHunterHungeringArrow,AbilityModificationArray[0].Modifications[0].Value"/></c> and increases the damage it deals to Minions, Mercenaries, and Monsters by <c val="#TooltipNumbers"><d ref="100*Talent,DemonHunterMasteryMonsterHunterHungeringArrow,AbilityModificationArray[0].Modifications[1].Value"/>%</c>.
Button/Tooltip/DemonHunterHungeringArrowPuncturingArrowTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hitting an enemy Hero with the initial impact of Hungering Arrow increases its damage by <c val="#TooltipNumbers"><d ref="Effect,DemonHunterHungeringArrowPuncturingArrowTalentModifyTokenCount,Value"/></c>, up to a maximum of <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterPuncturingArrowTalentQuestTokenCounter,Max"/></c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gaining <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterPuncturingArrowTalentQuestTokenCounter,Max"/> </c>bonus damage, gain an additional <c val="#TooltipNumbers">75 </c>bonus damage and Hungering Arrow also bounces <c val="#TooltipNumbers">1</c> additional time.
Button/Tooltip/DemonHunterHungeringArrowSiphoningArrowTalent=Valla heals for <c val="#TooltipNumbers"><d ref="Talent,DemonHunterMasterySiphoningArrow,AbilityModificationArray[0].Modifications[0].Value*100"/>%</c> of the damage dealt to Heroes by Hungering Arrow.
Button/Tooltip/DemonHunterManticore=Every <c val="#TooltipNumbers">3rd</c> Basic Attack against the same Heroic target deals an additional <c val="#TooltipNumbers"><d ref="100*Effect,DemonHunterHeroWeaponManticoreTalentProcDamage,VitalFractionMax[Life]"/>%</c> of their maximum Health as damage.
Button/Tooltip/DemonHunterMultishot=Deal <c val="#TooltipNumbers"><d ref="Effect,MultishotDamage,Amount+Effect,MultishotDamage,AmountArray[0]"/></c> damage to enemies within the target area.
Button/Tooltip/DemonHunterMultishotArsenalTalent=Multishot also fires <c val="#TooltipNumbers">3</c> grenades which deal <c val="#TooltipNumbers"><d ref="Effect,MultishotArsenalGrenadeDamage,Amount"/></c> damage. Each enemy Hero hit by a grenade reduces the cooldown of Multishot by <c val="#TooltipNumbers"><d ref="-1*Effect,DemonHunterMultishotArsenalTalentModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/DemonHunterMultishotCompositeArrowsTalent=Increases the range of Multishot by <c val="#TooltipNumbers">20%</c>.
Button/Tooltip/DemonHunterMultishotFrostShotTalent=Increases the range of Multishot by <c val="#TooltipNumbers">20%</c> and it also slows by <c val="#TooltipNumbers"><d ref="-100*Behavior,FrostShotSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,FrostShotSlow,Duration" player="0"precision="2"/></c> seconds.
Button/Tooltip/DemonHunterNewHatredStackFace=Basic Attack Damage Bonus: <d ref="Behavior,NewHatredStack,Modification.DamageDealtFraction[Basic]*$BehaviorStackCount:NewHatredStack$*100"/>%<n/>Movement Speed Bonus: <d ref="(Behavior,NewHatredStack,Modification.UnifiedMoveSpeedFactor*$BehaviorStackCount:NewHatredStack$*100)+((Behavior,HotPursuit,Modification.UnifiedMoveSpeedFactor*$BehaviorStackCount:HotPursuit$)*50)"/>%
Button/Tooltip/DemonHunterPuncturingArrowQuestToken=<c val="#TooltipQuest">Heroes Hit: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:DemonHunterPuncturingArrowTalentQuestTokenCounter$/Effect,DemonHunterHungeringArrowPuncturingArrowTalentModifyTokenCount,Value"/>/<d ref="Behavior,DemonHunterPuncturingArrowTalentQuestTokenCounter,Max/Effect,DemonHunterHungeringArrowPuncturingArrowTalentModifyTokenCount,Value"/></c><n/>Bonus Damage: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:DemonHunterPuncturingArrowTalentQuestTokenCounter$"/></c>
Button/Tooltip/DemonHunterRainOfVengeance=Launch a wave of Shadow Beasts that deals <c val="#TooltipNumbers"><d ref="Effect,RainOfVengeanceDamage,Amount"/></c> damage and stuns enemies in the target area for <c val="#TooltipNumbers"><d ref="Behavior,RainOfVengeanceStun,Duration" player="0" precision="2"/></c> seconds.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,DemonHunterRainOfVengeance,Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/DemonHunterRainOfVengeanceStormOfVengeanceTalent=Basic Attacks reduce the charge cooldown of Rain of Vengeance by <c val="#TooltipNumbers"><d ref="-Effect,DemonHunterRainofVengeanceStormofVengeanceTalentModifyCooldown,Cost[0].ChargeTimeUse"/></c> seconds.
Button/Tooltip/DemonHunterSeethingHatred=Basic Attacks now grant <c val="#TooltipNumbers">2</c> stacks of Hatred and the time it takes before Hatred expires is increased by <c val="#TooltipNumbers">2</c> seconds.
Button/Tooltip/DemonHunterStrafe=Rapidly attack enemies within <c val="#TooltipNumbers"><d ref="Effect,DemonHunterStrafeWeaponSearch,AreaArray[0].Radius"/></c> range for <c val="#TooltipNumbers"><d ref="Effect,DemonHunterStrafeBasicWeaponDamage,Amount + (Effect,DemonHunterStrafeBasicWeaponDamage,Amount * Effect,DemonHunterStrafeBasicWeaponDamage,AttributeFactor[Heroic])"/></c> damage per hit, prioritizing Heroes over Minions. Valla is able to move and use Vault while strafing. Lasts for <c val="#TooltipNumbers"><d ref="Behavior,Strafe,Duration" player="0" precision="1"/></c> seconds.
Button/Tooltip/DemonHunterStrafeDeathSiphonTalent=Strafe also fires penetrating bolts in a line for <c val="#TooltipNumbers"><d ref="Effect,DemonHunterStrafeDeathSiphonDamage,Amount"/></c> damage every <c val="#TooltipNumbers">0.25</c> seconds. <c val="#TooltipNumbers"><d ref="100*Effect,DemonHunterStrafeDeathSiphonDamage,LeechFraction[Life]"/>% </c>of the damage dealt with Strafe is returned as Health.
Button/Tooltip/DemonHunterStrafeHeroSelect=<s val="StandardTooltip">Unleashes a flurry of arrows at nearby enemies.</s><n/>
Button/Tooltip/DemonHunterStrafeTriggerHappyTalent=<s val="StandardTooltipHeader">Trigger Happy </s><n/><s val="StandardTooltip"><n/>Strafe damage increased by <s val="StandardTooltipDetails">25%</s> and range increased by <s val="StandardTooltipDetails">20%</s>.
Button/Tooltip/DemonHunterStrafeTriggerHappyTalentSimple=<s val="TalentChoiceNameLabel">Trigger Happy </s><n/><s val="TalentChoiceDescriptionLabel">Increased damage and range
Button/Tooltip/DemonHunterVault=Dash to the target area. Valla's next Basic Attack within <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterVaultDamageBoost,Duration"/></c> seconds deals <c val="#TooltipNumbers">6%</c> increased damage per stack of Hatred.
Button/Tooltip/DemonHunterVaultCaltropsTalent=Drop <c val="#TooltipNumbers">3</c> Caltrops while Vaulting. Caltrops do <c val="#TooltipNumbers"><d ref="Effect,CaltropsDamage,Amount"/></c> damage and slow enemies by <c val="#TooltipNumbers"><d ref="-100*Behavior,CaltropTargetSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,CaltropTargetSlow,Duration" player="0"/></c> second.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Spend <c val="#TooltipNumbers"><d ref="Behavior,DemonHunterCaltropsTokenCounter,Max"/></c> seconds at <c val="#TooltipNumbers">10</c> stacks of Hatred.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Vault cooldown is reduced by <c val="#TooltipNumbers">5</c> seconds.
Button/Tooltip/DemonHunterVaultRepeatingArrowTalent=The cooldown for Hungering Arrow is reset when Vault is used.
Button/Tooltip/DemonHunterVaultTalentCaltropsQuestToken=<c val="#TooltipQuest">Seconds at Max Hatred: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:DemonHunterCaltropsTokenCounter$"/>/<d ref="Behavior,DemonHunterCaltropsTokenCounter,Max"/></c>
Button/Tooltip/DemonHunterVaultTumbleTalent=Vault gains an additional charge, allowing it to be cast twice in quick succession.
Button/Tooltip/DiabloApocalypse=Create a demonic rune under each enemy Hero on the battleground. After <c val="#TooltipNumbers"><d ref="Effect,ApocalypseCreatePersistent,ExpireDelay" precision="2"/></c> seconds the rune explodes dealing <c val="#TooltipNumbers"><d ref="Effect,ApocalypseDamage,Amount"/></c> damage and stunning them for <c val="#TooltipNumbers"><d ref="Behavior,ApocalypseStun,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/DiabloApocalypseDyingBreathTalent=Apocalypse's cooldown is reduced by <c val="#TooltipNumbers">20</c> seconds and is cast for free when Diablo dies.
Button/Tooltip/DiabloBlackSoulstone=Gain <c val="#TooltipNumbers">10</c> Souls per Hero killed and <c val="#TooltipNumbers">1</c> Soul per Minion, up to <c val="#TooltipNumbers">100</c>. For each Soul, gain <c val="#TooltipNumbers"><d ref="100*Accumulator,DiabloBlackSoulstoneHealthAccumulator,Scale"precision="2"/>%</w></c> maximum Health. If Diablo has <c val="#TooltipNumbers">100</c> Souls upon dying, he will resurrect in <c val="#TooltipNumbers">5</c> seconds but lose <c val="#TooltipNumbers">100</c> Souls.
Button/Tooltip/DiabloBlackSoulstoneDevilsDueTalent=Black Soulstone increases the effects of Regen Globes and Healing Fountains by <c val="#TooltipNumbers"><d ref="100*Accumulator,DiabloBlackSoulstoneDevilsDueTalentAccumulator,Scale"/>% </c>per Soul.
Button/Tooltip/DiabloBlackSoulstoneSoulFeastTalent=Black Soulstone increases Diablo's Health Regeneration by <c val="#TooltipNumbers"><d ref="Accumulator,DiabloBlackSoulstoneSoulFeastTalentRegenAccumulator,Scale" precision="2"/></c> per second per Soul.
Button/Tooltip/DiabloBlackSoulstoneSoulFeastTalentToken=Max Health Bonus: <c val="#TooltipNumbers"><d ref="100*($BehaviorStackCount:DiabloBlackSoulstoneTokenCounter$*Accumulator,DiabloBlackSoulstoneHealthAccumulator,Scale)"precision="2"/>%</c><n/>Health Per Second Bonus: <c val="#TooltipNumbers"><d ref="($BehaviorStackCount:DiabloBlackSoulstoneTokenCounter$*Accumulator,DiabloBlackSoulstoneSoulFeastRegenAccumulator,Scale)"precision="2"/></c>
Button/Tooltip/DiabloBlackSoulstoneToken=Max Health Bonus: <c val="#TooltipNumbers"><d ref="100*($BehaviorStackCount:DiabloBlackSoulstoneTokenCounter$*Accumulator,DiabloBlackSoulstoneHealthAccumulator,Scale)"precision="2"/>%</c>
Button/Tooltip/DiabloBulwark=Increases the duration of Armor granted by Shadow Charge from <c val="#TooltipNumbers"><d ref="Behavior,DiabloShadowChargeArmorIncrease,Duration"player="0"/></c> seconds to <c val="#TooltipNumbers"><d ref="Behavior,DiabloShadowChargeArmorIncrease,Duration+Talent,DiabloBulwark,AbilityModificationArray[0].Modifications[0].Value"player="0"/></c> seconds.
Button/Tooltip/DiabloDebilitatingFlames=Enemy Heroes hit by Fire Stomp are slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,Duration"/></c> seconds, up to <c val="#TooltipNumbers"><d ref="Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,MaxStackCount * (-100)*Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,Modification.UnifiedMoveSpeedFactor"/>%</c>.
Button/Tooltip/DiabloDevastatingCharge=Shadow Charge's terrain collision against Heroes deals an additional <c val="#TooltipNumbers"><d ref="100*Effect,DiabloShadowChargeDevastatingChargeTalentDamage,VitalFractionMax[Life]"player="0"/>%</c> of the target's maximum life.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Each time an enemy Hero takes terrain collision damage, increase the maximum life damage by <c val="#TooltipNumbers">2%</c>, to a maximum of <c val="#TooltipNumbers"><d ref="Behavior,DiabloShadowChargeDevastatingChargeTalentTokenCounter,Max*2"/>%</c> bonus.
Button/Tooltip/DiabloDevastatingChargeToken=<c val="#TooltipQuest">Terrain Collision Damage Bonus:</c> <c val="#TooltipNumbers" validator="True"><d ref="($BehaviorStackCount:DiabloShadowChargeDevastatingChargeTalentTokenCounter$)*2"/>%</c>
Button/Tooltip/DiabloDiabolicalMomentum=Basic Attacks reduce the cooldown of Overpower and Shadow Charge by <c val="#TooltipNumbers"><d ref="Effect,DiabloHeroWeaponDiabolicalMomentumTalentModifyCooldowns,Cost[0].CooldownTimeUse*(-1)" precision="2"/></c> seconds.
Button/Tooltip/DiabloFast=<s val="StandardTooltipHeader">Molten Fists</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Basic attacks create an area effect. Deals <d ref="Effect,MoltenFistDamage,Amount"/> damage a second. Lasts for <d ref="Effect,MoltenFistCreatePersistent,PeriodicPeriodArray[0]*Effect,MoltenFistCreatePersistent,PeriodCount"/> seconds.
Button/Tooltip/DiabloFearfulPresence=Activate to reduce the damage dealt by nearby enemy Heroes by <c val="#TooltipNumbers"><d ref="-100*Behavior,DiabloFearfulPresence,Modification.DamageDealtFraction[Ability]"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DiabloFearfulPresence,Duration"/></c> seconds.<n/><n/><c val="#AbilityPassive">Passive:</c> Heroes and Summons that attack Diablo have their Attack Speed slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,DiabloFearfulPresenceDebuff,Modification.AdditiveAttackSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DiabloFearfulPresenceDebuff,Duration"precision="2"/> </c>seconds.
Button/Tooltip/DiabloFireStomp=Unleashes fire waves in all directions that deal <c val="#TooltipNumbers"><d ref="Effect,FireStompDamage,Amount"/></c> damage each. Once they reach maximum range they return, dealing an additional <c val="#TooltipNumbers"><d ref="Effect,FireStompReturnDamage,Amount"/></c> damage.
Button/Tooltip/DiabloFirestompFireDevilTalent=Fire Stomp increases Diablo's Basic Attack damage by <c val="#TooltipNumbers"><d ref="100*Behavior,FireDevil,Modification.DamageDealtFraction[Basic]" player="0"/>%</c> and surrounds Diablo in flames that deal <c val="#TooltipNumbers"><d ref="Effect,DiabloFireStompFireDevilTalentDamage,Amount"/></c> damage every second. Lasts <c val="#TooltipNumbers"><d ref="Behavior,FireDevil,Duration" player="0"/></c> seconds.
Button/Tooltip/DiabloHellfire=Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by <c val="#TooltipNumbers">12%</c>, up to <c val="#TooltipNumbers"><d ref="12*Behavior,DiabloFireStompHellfireTalentStack,MaxStackCount"/>%</c>.
Button/Tooltip/DiabloHellfireToken=<c val="#TooltipQuest">Bonus Damage On Next Cast: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:DiabloFireStompHellfireTalentTokenCounter$*12"/>%
Button/Tooltip/DiabloHellgateTalent=Teleport and place a demonic rune at target location. After <c val="#TooltipNumbers"><d ref="Effect,ApocalypseCreatePersistent,ExpireDelay" precision="2"/></c> seconds the rune explodes dealing <c val="#TooltipNumbers"><d ref="Effect,ApocalypseDamage,Amount"/></c> damage and stunning enemies for <c val="#TooltipNumbers"><d ref="Behavior,ApocalypseStun,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/DiabloLifeLeechTalent=Basic Attacks against enemy Heroes deal bonus damage equal to <c val="#TooltipNumbers"><d ref="100*Effect,DiabloHeroWeaponLifeLeechTalentDamage,VitalFractionMax[Life]"precision="1"/>%</c> of the Hero's maximum Health and heal Diablo for the same amount.
Button/Tooltip/DiabloLightningBreath=Become Unstoppable while channeling lightning that deals <c val="#TooltipNumbers"><d ref="Effect,DiabloLightningBreathDamage,Amount*16"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,DiabloLightningBreathController,Duration"/></c> seconds. The direction of the Lightning changes with your mouse cursor position.
Button/Tooltip/DiabloLightningBreathCancel=Cancels the Lightning Breath ability.
Button/Tooltip/DiabloLightningBreathHellstormTalent=Lightning Breath lasts and reaches <c val="#TooltipNumbers">50%</c> longer.
Button/Tooltip/DiabloLordOfTerror=Activate to steal <c val="#TooltipNumbers"><d ref="100*Effect,DiabloLordOfTerrorDamage,VitalFractionMax[Life]" precision="2"/>%</c> of the maximum Health of nearby enemy Heroes.
Button/Tooltip/DiabloNightmarish=<s val="StandardTooltipHeader">Molten Fists</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Basic attacks create an area effect. Deals <d ref="Effect,MoltenFistDamage,Amount"/> damage a second. Lasts for <d ref="Effect,MoltenFistCreatePersistent,PeriodicPeriodArray[0]*Effect,MoltenFistCreatePersistent,PeriodCount"/> seconds.
Button/Tooltip/DiabloOverkillHeroSelect=Grab enemy and slam them behind Diablo, stunning and dealing damage.
Button/Tooltip/DiabloOverpower=Grabs the target and slams it behind Diablo, dealing <c val="#TooltipNumbers"><d ref="Effect,DiabloOverpowerDamage,Amount"/></c> damage and stunning for <c val="#TooltipNumbers"><d ref="Behavior,DiabloOverpowerStun,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/DiabloOverpowerDemonicStrengthTalent=Once Overpower's stun expires, the target is slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,DiabloDemonicStrengthSlow,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DiabloDemonicStrengthSlow,Duration" player="0"/></c> seconds.
Button/Tooltip/DiabloOverpowerDominationTalent=Casting Overpower resets the cooldown of Shadow Charge.
Button/Tooltip/DiabloShadowCharge=Charge an enemy, knocking them back, dealing <c val="#TooltipNumbers"><d ref="Effect,DiabloShadowChargeDamage,Amount"/></c> damage and gaining <c val="#TooltipNumbers"><d ref="Behavior,DiabloShadowChargeArmorIncrease,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,DiabloShadowChargeArmorIncrease,Duration"/></c> seconds, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,DiabloShadowChargeArmorIncrease,ArmorModification.AllArmorBonus"/>%</c>. If the enemy collides with terrain, they are stunned for <c val="#TooltipNumbers"><d ref="Behavior,DiabloShadowChargeExtraStun,Duration" player="0" precision="2"/></c> second and take an additional <c val="#TooltipNumbers"><d ref="Effect,DiabloShadowChargeProcDamage,Amount"/></c> damage.
Button/Tooltip/DiabloShadowChargeFromTheShadowsTalent=Increases the cast range of Shadow Charge by <c val="#TooltipNumbers"><d ref="100*Talent,DiabloMasteryFromTheShadowsShadowCharge,AbilityModificationArray[0].Modifications[0].Value-100"/>%</c>.
Button/Tooltip/DiabloSoulShield=Black Soulstone grants Diablo <c val="#TooltipNumbers">0.25</c> Spell Armor per soul, reducing Ability Damage taken by <c val="#TooltipNumbers">0.25%</c> per Soul.
Button/Tooltip/DiabloSpeedDemon=Being Stunned or Rooted increases Diablo's Movement Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,DemonSpeedDemonSpeedBuff,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DemonSpeedDemonSpeedBuff,Duration"/></c> seconds.
Button/Tooltip/DocksPirateCaptain=Pay the Captain enough Doubloons and he will bombard your Enemy
Button/Tooltip/DocksTreasureChest=Attack to release Doubloons.
Button/Tooltip/DoubleThrow=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulCleave,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Spins Zeratul's warp blade, dealing <s val="StandardTooltipDetails"><d ref="Effect,CleaveDamage,Amount"/> </s>damage to all enemies nearby.
Button/Tooltip/DragonKnightBullRush=After a short delay, charge an enemy Hero to knock them back and deal <c val="#TooltipNumbers"><d ref="Effect,VehicleDragonKnightBullRushDamage,Amount"/></c> damage.
Button/Tooltip/DragonKnightFireBreath=Breathes fire towards the target area, burning enemies for <c val="#TooltipNumbers"><d ref="Effect,DragonFireBreathDamage,Amount"/></c> damage and leaves a patch of fire on the ground that deals <c val="#TooltipNumbers"><d ref="Effect,VehicleDragonDragonFireBreathNapalmDamage,Amount * 8"/></c> over <c val="#TooltipNumbers"><d ref="Effect,VehicleDragonDragonFireBreathPersistentBurn,PeriodCount * Effect,VehicleDragonDragonFireBreathPersistentBurn,PeriodicPeriodArray[0]"/></c> seconds.
Button/Tooltip/DragonKnightLeaveDragon=Leave the Dragon Knight.
Button/Tooltip/DragonKnightRubbleMaker=Increases damage to Structures and Minions by <c val="#TooltipNumbers"><d ref="Effect,VehicleDragonKnightAttackDamage,AttributeFactor[Structure]*100"/>%</c>.<n/>Reduces damage from Structures by <c val="#TooltipNumbers"><d ref="1-Behavior,RubbleMakerDamageReduction,DamageResponse.ModifyFraction*100"/>%</c>.<n/>Permanently Unstoppable.<n/>The Dragon Knight explodes on death, knocking back nearby enemies.
Button/Tooltip/DragonShireShrine=Stand nearby to activate the shrine for your team.
Button/Tooltip/DragonShireShrineSun=Stand nearby to activate this shrine for your team.
Button/Tooltip/DragonWardenGate=Channel on a Teleporter to be teleported.
Button/Tooltip/DryadAbolishMagicHotbar=Target an Ally to remove all damage over time and disabling effects from them and Lunara. For <c val="#TooltipNumbers"><d ref="Effect,TalentCleanseApplyCCReduction,Duration" player="0"/></c> seconds after, the duration of disabling effects is reduced by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/DryadBlossomSwellTalent=Increases Noxious Blossom's radius by <c val="#TooltipNumbers">20%.</c>
Button/Tooltip/DryadBoundlessStrideTalent=All Leaping Strike charges are returned every <c val="#TooltipNumbers"><d ref="Abil,DryadLeapingStrike,Cost[0].Charge.TimeUse"/></c> seconds. Leaping Strike can be used on allies.
Button/Tooltip/DryadChokingPollenTalent=Increases Noxious Blossom damage by <c val="#TooltipNumbers">125%</c> against enemies afflicted with Nature's Toxin.
Button/Tooltip/DryadCripplingSpores=Enemies currently afflicted by Nature's Toxin have its duration increased by <c val="#TooltipNumbers">3 </c>seconds and are slowed by <c val="#TooltipNumbers"><d ref="-100*Effect,DryadCripplingSporesApplyBehavior,Count*Behavior,DryadCripplingSporesSlow,Modification.UnifiedMoveSpeedFactor" player="0"/>%</c> decaying over <c val="#TooltipNumbers"><d ref="Behavior,DryadCripplingSporesSlow,Duration"/></c> seconds.
Button/Tooltip/DryadCruelSporesTalent=When Crippling Spores hits only Minions or Mercenaries, its cooldown is reduced by <c val="#TooltipNumbers"><d ref="100*(1-Effect,DryadCripplingSporesCruelSporesMasteryModifyCooldown,Cost[0].CooldownTimeUse)" precision="1"/>%</c> and <c val="#TooltipNumbers">20</c> Mana is restored.
Button/Tooltip/DryadDeadlyBlossomTalent=<s val="StandardTooltipHeader">Deadly Blossom</s><n/><n/><s val="StandardTooltip">Basic Attacks against targets with Nature's Toxin deal an extra <s val="StandardTooltipDetails"><d ref="Effect,DryadDeadlyBlossomDamage,Amount"/></s> damage.
Button/Tooltip/DryadDividingWispTalent=The first time a Wisp is relocated, it leaves a copy of itself in the previous location.
Button/Tooltip/DryadDryadsSwiftness=Lunara moves <c val="#TooltipNumbers">20%</c> faster by leaping short distances.
Button/Tooltip/DryadForestsWrathTalent=Increases Thornwood Vine's range by <c val="#TooltipNumbers">30%</c>, its speed by <c val="#TooltipNumbers">20%</c>, and Lunara's vision radius by <c val="#TooltipNumbers">35%</c>.
Button/Tooltip/DryadGallopingGaitTalent=Activate to increase the Movement Speed bonus of Dryad's Swiftness to <c val="#TooltipNumbers">80%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DryadGallopingGait,Duration"/></c> seconds.
Button/Tooltip/DryadGreaterSpellShieldItemDisabled=Greater Spell Shield is disabled and will not trigger.<n/><n/>Click this button to enable Greater Spell Shield.
Button/Tooltip/DryadGreaterSpellShieldItemEnabled=Every <c val="#TooltipNumbers"><d ref="Behavior,DryadGreaterSpellShieldCooldown,Duration"/></c> seconds, gain <c val="#TooltipNumbers"><d ref="Behavior,DryadGreaterSpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor against the next enemy Ability and subsequent Abilities for <c val="#TooltipNumbers"><d ref="Behavior,DryadGreaterSpellShieldActive,Duration"/></c> seconds, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,DryadGreaterSpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.<n/><n/>Click this button to disable Greater Spell Shield from Triggering automatically.
Button/Tooltip/DryadGreaterSpellShieldTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,DryadGreaterSpellShieldCooldown,Duration"/></c> seconds, gain <c val="#TooltipNumbers"><d ref="Behavior,DryadGreaterSpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor against the next enemy Ability and subsequent Abilities for <c val="#TooltipNumbers"><d ref="Behavior,DryadGreaterSpellShieldActive,Duration"/></c> seconds, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,DryadGreaterSpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.<n/><n/>Can be toggled to allow or prevent this talent from triggering automatically.
Button/Tooltip/DryadInvigoratingSporesTalent=Using Crippling Spores increases Lunara's Attack Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,DryadInvigoratingSpores,Modification.AdditiveAttackSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DryadInvigoratingSpores,Duration"/></c> seconds.
Button/Tooltip/DryadLeapingStrike=Leap over an enemy, slowing them by <c val="#TooltipNumbers"><d ref="-100*Behavior,DryadLeapingStrikeSlow,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DryadLeapingStrikeSlow,Duration"precision="2"/> </c>seconds and dealing <c val="#TooltipNumbers"><d ref="Effect,DryadLeapingStrikeDamage,Amount"/></c> damage.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,DryadLeapingStrike,Cost[0].Charge.CountMax"/></c> charges.
Button/Tooltip/DryadLetThemWitherTalent=Increases Crippling Spores' slow to <c val="#TooltipNumbers">50%</c> and causes it to no longer decay.
Button/Tooltip/DryadNaturalPerspectiveTalent=Nature's Toxin reveals enemies for its duration.
Button/Tooltip/DryadNaturesCullingTalent=Increases Nature's Toxin's damage by <c val="#TooltipNumbers">150%</c> to non-Heroes.
Button/Tooltip/DryadNaturesToxin=Lunara's Basic Attacks and damaging Abilities poison their target, dealing <c val="#TooltipNumbers"><d ref="Effect,DryadNaturesToxinDamage,Amount"/></c> damage a second for <c val="#TooltipNumbers"><d ref="Behavior,DryadNaturesToxin,Duration"/></c> seconds. Every additional application increases the duration by <c val="#TooltipNumbers"><d ref="Behavior,DryadNaturesToxin,Duration"/></c> seconds, up to a maximum of <c val="#TooltipNumbers">9</c> seconds.
Button/Tooltip/DryadNimbleWispTalent=Increases Wisp Movement Speed by <c val="#TooltipNumbers">100%</c> and vision radius by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/DryadNoxiousBlossom=After <c val="#TooltipNumbers"><d ref="Effect,DryadNoxiousBlossomCreatePersistent,InitialDelay" precision="2"/></c> seconds, cause an area to explode with pollen dealing <c val="#TooltipNumbers"><d ref="Effect,DryadNoxiousBlossomDamage,Amount"/></c> damage.
Button/Tooltip/DryadPesteringBlossomTalent=Increases Noxious Blossom's range by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/DryadPhotosynthesisTalent=Crippling Spores returns <c val="#TooltipNumbers"><d ref="Effect,DryadCripplingSporesPhotosynthesisModifyMana,VitalArray[Energy].Change"/></c> Mana per enemy hit, up to <c val="#TooltipNumbers"><d ref="Effect,DryadCripplingSporesPhotosynthesisModifyMana,VitalArray[Energy].Change*Effect,DryadCripplingSporesPhotosynthesisMasterySearch,AreaArray[0].MaxCount "/></c> Mana.
Button/Tooltip/DryadSiphoningToxinTalent=As long as Nature's Toxin is active on an enemy, heal <c val="#TooltipNumbers"><d ref="Effect,DryadNaturesToxinSiphoningToxinMasteryCreateHealer,RechargeVitalRate"/></c> Health a second.
Button/Tooltip/DryadSkyboundWispTalent=Wisp can see over obstacles and reveals the area for <c val="#TooltipNumbers"><d ref="Effect,DryadWispSkyboundWispMasteryDeathRevealer,PeriodCount*Effect,DryadWispSkyboundWispMasteryDeathRevealer,PeriodicPeriodArray[0]"/></c> seconds after dying.
Button/Tooltip/DryadSplinteredSpearTalent=Using Noxious Blossom causes Lunara's next Basic Attack to hit up to <c val="#TooltipNumbers">4</c> enemies. These extra attacks can apply Nature's Toxin.
Button/Tooltip/DryadStarWoodSpearTalent=Using Crippling Spores increases Lunara's Basic Attack range by <c val="#TooltipNumbers"><d ref="Weapon,DryadHeroRangedWeaponStarwoodSpearMastery,Range-Weapon,DryadHeroRangedWeapon,Range" precision="2"/></c> for <c val="#TooltipNumbers"><d ref="Behavior,DryadStarWoodSpearRangeBuff,Duration"/></c> seconds.
Button/Tooltip/DryadThornwoodVine=Send forth vines that deal <c val="#TooltipNumbers"><d ref="Effect,DryadThornwoodVineDamage,Amount"/></c> damage to all enemies in a line.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,DryadThornwoodVine,Cost[0].Charge.CountMax"/></c> charges.
Button/Tooltip/DryadTimelostWispTalent=Wisp costs no Mana and its cooldown recharges <c val="#TooltipNumbers">125%</c> faster while no Wisp is active.
Button/Tooltip/DryadUnfairAdvantageTalent=Nature's Toxin deals <c val="#TooltipNumbers">50%</c> more damage to Heroes that are slowed.
Button/Tooltip/DryadWildVigorTalent=Using Crippling Spores increases the damage of Lunara's next <c val="#TooltipNumbers"><d ref="Behavior,DryadWildVigorActive,MaxStackCount"/></c> Basic Attacks by <c val="#TooltipNumbers"><d ref="100*Behavior,DryadWildVigorDamageBuff,Modification.DamageDealtFraction[Basic]"/>%</c>.
Button/Tooltip/DryadWisp=Spawn a Wisp to scout an area. Can be redirected once active. Lasts <c val="#TooltipNumbers"><d ref="Behavior,DryadWispTimedLife,Duration" player="0"/></c> seconds.
Button/Tooltip/DryadWispRedirect=Moves the Wisp to a new location.
Button/Tooltip/DyingBombTalent=<s val="StandardTooltipHeader">Dying Bomb </s><n/><s val="StandardTooltip"><n/>On death, cast a Sea Bomb at your current location
Button/Tooltip/DyingBombTalentSimple=<s val="TalentChoiceNameLabel">Dying Bomb </s><n/><s val="TalentChoiceDescriptionLabel">Cast Sea Bomb on death
Button/Tooltip/ETCBlockParty=Using a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting <c val="#TooltipNumbers"><d ref="Behavior,ETCBlockParty,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next Hero Basic Attack for <c val="#TooltipNumbers"><d ref="Behavior,ETCBlockParty,Duration"/></c> seconds, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,ETCBlockParty,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>. Maximum <c val="#TooltipNumbers"><d ref="Behavior,ETCBlockParty,MaxStackCount"/></c> stacks of Block.
Button/Tooltip/ETCBlockPartyToken=Reducing the damage taken from the next Heroic Basic Attack by <c val="#TooltipNumbers"><d ref="Behavior,ETCBlockParty,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/ETCCrowdSurfer=Allows Powerslide to travel over walls and terrain.
Button/Tooltip/ETCEncoreTalent=Face Melt leaves an Amp behind, which will knock enemies away again <c val="#TooltipNumbers"><d ref="Effect,FaceMeltEncoreMasteryCreatePersistent,ExpireDelay" precision="2"/></c> seconds later.
Button/Tooltip/ETCGuitarSoloAggressiveShreddingTalent=E.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by <c val="#TooltipNumbers"><d ref="-Effect,ETCGuitarSoloAggressiveShreddingTalentModifyCooldown,Cost[0].CooldownTimeUse" precision="2"/></c> seconds.
Button/Tooltip/ETCHammeronTalent=After using an Ability, E.T.C.'s next <c val="#TooltipNumbers"><d ref="Behavior,ETCHammerOnStack,MaxStackCount"/></c> Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*Behavior,ETCHammerOn,Modification.DamageDealtFraction[Basic]"/>%</c> more damage.
Button/Tooltip/ETCJustKeepRockinTalent=While Guitar Solo is active, the duration of stuns, slows, roots, and polymorphs are reduced by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/ETCMicCheckTalent=Hitting at least <c val="#TooltipNumbers"><d ref="1+Validator,MicCheckTargetsValidator,AreaArray[0].Count"/></c> targets with Face Melt reduces its cooldown by <c val="#TooltipNumbers"><d ref="-1*Effect,FaceMeltMicCheckMasteryModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/ETCPinballWizardTalent=Face Melt does <c val="#TooltipNumbers"><d ref="((Effect,L90ETCFaceMeltPinballWizardDamage,Amount/Effect,FaceMeltDamage,Amount)-1)*100"/>%</c> more damage to enemies recently affected by Powerslide.
Button/Tooltip/ETCProgRockQuestToken=<c val="#TooltipQuest">Globes gathered: <c val="#TooltipNumbers" validator="L90ETCProgRockQuestNotComplete"><d ref="$BehaviorStackCount:ETCProgRockTokenCounter$"/>/<d ref="Behavior,ETCProgRockTokenCounter,Max"/></c></n>Bonus Healing: <c val="#TooltipNumbers" validator="L90ETCProgRockQuestNotComplete"><d ref="$BehaviorStackCount:ETCProgRockTokenCounter$*Accumulator,ETCProgRockAccumulator,Scale"/></c></c>
Button/Tooltip/ETCProgRockTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by <c val="#TooltipNumbers"><d ref="Accumulator,ETCProgRockAccumulator,Scale"/></c>, to a maximum of <c val="#TooltipNumbers"><d ref="Accumulator,ETCProgRockAccumulator,Scale*Behavior,ETCProgRockTokenCounter,Max"/></c><n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gathering <c val="#TooltipNumbers"><d ref="Behavior,ETCProgRockTokenCounter,Max"/></c> Regeneration Globes, Guitar Solo also heals nearby allied Heroes for <c val="#TooltipNumbers"><d ref="Effect,L90ETCGuitarSoloAllyHeal,RechargeVitalRate"/></c> Health every second while it is active.
Button/Tooltip/ETCRollingLikeaStoneTalent=Increases the range of Powerslide by <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/ETCShowStopperTalent=After using Powerslide, gain <c val="#TooltipNumbers"><d ref="Behavior,PowerSlideApplyShowStopperArmorIncrease,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,PowerSlideApplyShowStopperArmorIncrease,Duration" player="0"/></c> seconds, reducing all damage taken by <c val="#TooltipNumbers"><d ref="Behavior,PowerSlideApplyShowStopperArmorIncrease,ArmorModification.AllArmorBonus"/>%</c>.
Button/Tooltip/ETCSpeedMetalTalent=Using a Basic or Heroic ability also gives nearby allied Heroes <c val="#TooltipNumbers"><d ref="Behavior,ETCSpeedMetal,Modification.UnifiedMoveSpeedFactor*100"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,ETCSpeedMetal,Duration" player="0"/></c> seconds.
Button/Tooltip/ETCStageDiveCrowdPleaserTalent=Stage Dive's impact area is <c val="#TooltipNumbers">50%</c> bigger, and its cooldown is reduced by <c val="#TooltipNumbers"><d ref="Effect,L90ETCStageDiveCrowdPleaserModifyUnitCooldown,Cost[0].CooldownTimeUse*(-1)"/></c> seconds for every enemy Hero hit.
Button/Tooltip/EvolveMonstrosityActiveHotbar=Activate to cast Symbiote on Abathur's Monstrosity.
Button/Tooltip/FaerieDragonArcaneFlare2=<s val="StandardTooltip">Deals damage in an area. Deals greater damage to targets in the center.</s>
Button/Tooltip/FaerieDragonEmeraldBreeze=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEmeraldBreeze,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">After a short delay, summons a vortex of wind that enemies cannot cross for <s val="StandardTooltipDetails"><d ref="Behavior,EmeraldBreezePathingBlockerTimedLife,Duration"precision="1"/></s> seconds. Enemies near the vortex are periodically pushed away, dealing <s val="StandardTooltipDetails"><d ref="Effect,EmeraldBreezeDamage,Amount"/></s> damage.
Button/Tooltip/FaerieDragonEmeraldBreezeSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration" player="0"/></c> seconds.
Button/Tooltip/FaerieDragonEmeraldBreezeTalent=<s val="StandardTooltipHeader">Emerald Breeze </s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEmeraldBreeze,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">After a short delay, summons a vortex of wind that enemies cannot cross for <s val="StandardTooltipDetails"><d ref="Behavior,EmeraldBreezePathingBlockerTimedLife,Duration"precision="1"/></s> seconds. Enemies near the vortex are periodically pushed away, dealing <s val="StandardTooltipDetails"><d ref="Effect,EmeraldBreezeDamage,Amount"/></s> damage.
Button/Tooltip/FaerieDragonEmeraldBreezeTalentSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration" player="0"/></c> seconds.
Button/Tooltip/FaerieDragonEmeraldBreezeTalentSimple=<s val="TalentChoiceNameLabel">Emerald Breeze </s><n/><s val="TalentChoiceDescriptionLabel">Blocks and pushes enemies away</s>
Button/Tooltip/FaerieDragonEmeraldBreezeTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration" player="0"/></c> seconds.
Button/Tooltip/FaerieDragonEnergyBeam=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEnergyBeam,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Fires a beam of pure energy, dealing <s val="StandardTooltipDetails"><d ref="Effect,EnergyBeamDamage,Amount[0]"/></s> damage and silencing enemy Heroes for <s val="StandardTooltipDetails"><d ref="Behavior,EnergyBeamSilence,Duration" player="0"/></s> seconds.
Button/Tooltip/FaerieDragonEnergyBeamSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEnergyBeam,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Fires a beam of pure energy, dealing <c val="FFFF00"><d ref="Effect,EnergyBeamDamage,Amount[0]"/></c> damage and silencing enemy Heroes for <c val="FFFF00"><d ref="Behavior,EnergyBeamSilence,Duration" player="0"/></c> seconds.
Button/Tooltip/FaerieDragonPhaseShiftSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration" player="0"/></c> seconds.
Button/Tooltip/FaerieDragonPhaseShiftTalentSimple=<s val="TalentChoiceNameLabel">Blink Heal </s><n/><s val="TalentChoiceDescriptionLabel">Teleport to allies to heal
Button/Tooltip/FaerieDragonPhaseShiftTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration" player="0"/></c> seconds.
Button/Tooltip/FaerieDragonPixieCharm=Each time Brightwing heals an Allied Hero with Soothing Mist, she gains a stack of Bribe. Use <c val="#TooltipNumbers"><d ref="Effect,FaerieDragonPixieCharmRemoveStackBehavior,Count"/></c> stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,FaerieDragonPixieCharm,Max"/></c> stacks.<n/><n/><c val="ffff8a">Current number of Bribe stacks: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:FaerieDragonPixieCharm$"/></c></c>
Button/Tooltip/FaerieDragonPixieCharmTalent=Each time Brightwing heals an Allied Hero with Soothing Mist, she gains a stack of Bribe. Use <c val="#TooltipNumbers"><d ref="Effect,FaerieDragonPixieCharmRemoveStackBehavior,Count"/></c> stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,FaerieDragonPixieCharm,Max"/></c> stacks.
Button/Tooltip/FaerieDragonPixieCharmTalentToken=<c val="#TooltipQuest">Allies healed: </c><d ref="$BehaviorStackCount:FaerieDragonPixieCharm$"/>/<d ref="Behavior,FaerieDragonPixieCharm,Max"/>
Button/Tooltip/FaerieDragonPixieCharmToken=<c val="#TooltipQuest">Allies healed with Soothing Mist:</c> <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:FaerieDragonPixieCharm$"/>/<d ref="Behavior,FaerieDragonPixieCharm,Max"/></c></c>
Button/Tooltip/FalstadAerialBlitzkrieg=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadAerialBlitzkrieg,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">After a <s val="StandardTooltipDetails"><d ref="Effect,FalstadAerialBlitzkriegInitialPersistentCCInterruption,ExpireDelay" precision="2"/></s> second delay, deal <s val="StandardTooltipDetails"><d ref="Effect,AerialBlitzkriegDamage,Amount"/></s> damage to all nearby enemies, stunning for <s val="StandardTooltipDetails"><d ref="Behavior,AerialBlitzkriegChargeTarget,Duration" precision="2" player="0"/></s> seconds.</s>
Button/Tooltip/FalstadBarrelRoll=Dashes forward and grants a <c val="#TooltipNumbers"><d ref="Behavior,BarrelRoll,DamageResponse.ModifyLimit"/></c> point Shield for <c val="#TooltipNumbers"><d ref="Behavior,BarrelRoll,Duration" player="0"/></c> seconds.
Button/Tooltip/FalstadBarrelRollAfterburnerTalent=Barrel Roll increases Movement Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,BarrelRollRelicBuff,MaxStackCount*Behavior,BarrelRollRelicBuff,Modification.UnifiedMoveSpeedFactor"/>%</c>, decaying over <c val="#TooltipNumbers"><d ref="Behavior,BarrelRollRelicBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/FalstadBarrelRollDogFightTalent=<s val="StandardTooltipHeader">Dog Fight </s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The Barrel Roll Shield lasts <s val="StandardTooltipDetails">3</s> seconds longer.
Button/Tooltip/FalstadBarrelRollDogFightTalentSimple=<s val="TalentChoiceNameLabel">Dog Fight </s><n/><s val="TalentChoiceDescriptionLabel">Increased Shield duration
Button/Tooltip/FalstadBarrelRollUpdraftTalent=Increases Barrel Roll's range, Shield amount, and Shield duration by <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/FalstadChargedUpTalent=Increases the number of Lightning Rod strikes by <c val="#TooltipNumbers"><d ref="Talent,FalstadMasteryLightningRodChargedUp,AbilityModificationArray[0].Modifications[0].Value"/></c> and its range by <c val="#TooltipNumbers"><d ref="100*Talent,FalstadMasteryLightningRodChargedUp,AbilityModificationArray[0].Modifications[2].Value-100"Precision="2"/>%</c>.
Button/Tooltip/FalstadEpicMountTalent=Reduce the cooldown of Flight to <c val="#TooltipNumbers">30</c> seconds, reduce the cast time before flying to <c val="#TooltipNumbers">0.5</c> seconds, and increase the speed by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/FalstadFlight=Instead of mounting, Falstad can fly a great distance over terrain.
Button/Tooltip/FalstadFlightFlyAwayTalent=<s val="StandardTooltipHeader">Fly Away! </s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The cooldown for Flight is reduced by <s val="StandardTooltipDetails"><d ref="-1*Talent,FalstadMasteryFlyAwayFlight,AbilityModificationArray[0].Modifications[0].Value"/></s> seconds.
Button/Tooltip/FalstadFlightFlyAwayTalentSimple=<s val="TalentChoiceNameLabel">Fly Away! </s><n/><s val="TalentChoiceDescriptionLabel">Reduced Flight cooldown
Button/Tooltip/FalstadFlowRiderTalent=While Tailwind is active, Falstad's Basic Abilities recharge <c val="#TooltipNumbers">100%</c> faster.
Button/Tooltip/FalstadFreeRollTalent=Barrel Roll costs no Mana.
Button/Tooltip/FalstadGatheringStormTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Every time Hammerang hits a Hero increase its damage by <c val="#TooltipNumbers"><d ref="Accumulator,FalstadHammerangGatheringStormAccumulator,Scale" precision="2"/></c>.
Button/Tooltip/FalstadHammerGainsTalent=Basic Attacks heal for <c val="#TooltipNumbers"><d ref="Behavior,FalstadHammerGains,Modification.VitalDamageLeechArray[0].KindArray[1] * 100"/>%</c> of the damage dealt to the primary target.
Button/Tooltip/FalstadHammerang=Throw out a Hammer that returns to Falstad, dealing <c val="#TooltipNumbers"><d ref="Effect,HammerangDamage,Amount"/></c> damage and slowing enemies by <c val="#TooltipNumbers"><d ref="-100 * Behavior,HammerangSlow,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,HammerangSlow,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/FalstadHammerangBOOMerangActive=Deal <c val="#TooltipNumbers"><d ref="Effect,FalstadHammerangBOOMerangDamage,Amount"/></c> additional damage in a small area around the hammer.
Button/Tooltip/FalstadHammerangBOOMerangTalent=Reactivate Hammerang mid-flight to deal <c val="#TooltipNumbers"><d ref="Effect,FalstadHammerangBOOMerangDamage,Amount"/></c> damage around the hammer.
Button/Tooltip/FalstadHammerangCripplingHammerTalent=Increases Hammerang's slow from <c val="#TooltipNumbers"><d ref="-100*Behavior,HammerangSlow,Modification.UnifiedMoveSpeedFactor" player="0"/>%</c> to <c val="#TooltipNumbers"><d ref="-100*(Behavior,HammerangSlow,Modification.UnifiedMoveSpeedFactor+Talent,FalstadMasteryCripplingHammerHammerang,AbilityModificationArray[0].Modifications[0].Value)" player="0"/>%</c>.
Button/Tooltip/FalstadHammerangGatheringStormQuestToken=<c val="#TooltipQuest">Heroes hit: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:FalstadHammerangGatheringStormQuestToken$"/></c></n>Bonus damage: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:FalstadHammerangGatheringStormQuestToken$*Accumulator,FalstadHammerangGatheringStormAccumulator,Scale" precision="1"/></c></c>
Button/Tooltip/FalstadHinterlandBlast=After <c val="#TooltipNumbers"><d ref="Abil,FalstadHinterlandBlast,CastIntroTime"/></c> second, deal <c val="#TooltipNumbers"><d ref="Effect,HinterlandBlastDamage,Amount"/></c> damage to enemies within a long line. The cooldown is reduced by <c val="#TooltipNumbers"><d ref="-Effect,FalstadHinterlandBlastModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds for every enemy Hero hit.
Button/Tooltip/FalstadHinterlandBlastCalloftheWildhammerTalent=Hinterland Blast has double the range and deals <c val="#TooltipNumbers"><d ref="Talent,FalstadMasteryCalloftheWildhammerHinterlandBlast,AbilityModificationArray[0].Modifications[10].Value*100"/>%</c> more damage.
Button/Tooltip/FalstadLightningChainTalent=<s val="StandardTooltipHeader">Lightning Chain </s><n/><n/><s val="StandardTooltip">Lightning Rod chains to up to <s val="StandardTooltipDetails">2</s> additional targets for <s val="StandardTooltipDetails">25%</s> damage each.
Button/Tooltip/FalstadLightningChainTalentSimple=<s val="TalentChoiceNameLabel">Lightning Chain </s><n/><s val="TalentChoiceDescriptionLabel">Lightning chains to additional targets
Button/Tooltip/FalstadLightningRod=Deal <c val="#TooltipNumbers"><d ref="Effect,FalstadLightningRodInitialDamage,Amount"/></c> damage to an enemy, and an additional <c val="#TooltipNumbers"><d ref="Effect,FalstadLightningRodDamage,Amount"/></c> damage per second for <c val="#TooltipNumbers"><d ref="Behavior,FalstadLightningRodCasterBehavior,Duration" player="0"/></c> seconds while close to the target.
Button/Tooltip/FalstadMightyGust=Push enemies away, and slow their Movement Speed by <c val="#TooltipNumbers"><d ref="-Behavior,FalstadMightyGustSlowStacks,Modification.UnifiedMoveSpeedFactor*Behavior,FalstadMightyGustSlowStacks,MaxStackCount*100" precision="1"/>%</c> decaying over <c val="#TooltipNumbers"><d ref="Behavior,FalstadMightyGustSlowStacks,Duration" player="0"/></c> seconds.
Button/Tooltip/FalstadMightyGustHeroSelect=<s val="StandardTooltip">Push enemies away and slow them.
Button/Tooltip/FalstadPowerThrowTalent=Increase the range and slow duration of Hammerang by <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/FalstadSecretWeaponTalent=Increases Hammerang's range by <c val="#TooltipNumbers">30%</c> and Basic Attacks deal <c val="#TooltipNumbers"><d ref="Behavior,FalstadSecretWeapon,Modification.DamageDealtFraction[Basic]*100"/>%</c> bonus damage while Hammerang is in flight.
Button/Tooltip/FalstadSonicBoomTalent=<s val="StandardTooltipHeader">Sonic Boom! </s><n/><n/><s val="StandardTooltip">Deal <s val="StandardTooltipDetails"><d ref="Effect,FalstadBarrelRollSonicBoomDamage,Amount"/></s> damage around the area you started Barrel Rolling from.
Button/Tooltip/FalstadSonicBoomTalentSimple=<s val="TalentChoiceNameLabel">Sonic Boom! </s><n/><s val="TalentChoiceDescriptionLabel">Deal area damage around Barrel Roll
Button/Tooltip/FalstadStaticShieldTalent=Gain a Shield equal to <c val="#TooltipNumbers"><d ref="100*Behavior,FalstadLightningRodStaticShield,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]"/>%</c> of Falstad's maximum Health after every Lightning Rod strike. Lasts <c val="#TooltipNumbers">4</c> seconds and stacks.
Button/Tooltip/FalstadTailwind=Gain <c val="#TooltipNumbers"><d ref="100*Behavior,FalstadTailwind,Modification.UnifiedMoveSpeedFactor" player="0"/>%</c> increased Movement Speed after not taking damage for <c val="#TooltipNumbers"><d ref="Behavior,FalstadTailwindDisabler,Duration" player="0"/></c> seconds.
Button/Tooltip/FalstadTailwindAerieGustsTalent=Reduces the activation time for Tailwind from <c val="#TooltipNumbers"><d ref="Behavior,FalstadTailwindDisabler,Duration" player="0"/></c> to <c val="#TooltipNumbers"><d ref="Behavior,FalstadTailwindDisabler,Duration+Talent,FalstadMasteryAerieGustsTailwind,AbilityModificationArray[0].Modifications[0].Value" player="0"/></c> seconds, and increases the Movement Speed bonus from <c val="#TooltipNumbers"><d ref="Behavior,FalstadTailwind,Modification.UnifiedMoveSpeedFactor*100" player="0"/>%</c> to <c val="#TooltipNumbers"><d ref="(Behavior,FalstadTailwind,Modification.UnifiedMoveSpeedFactor+Talent,FalstadMasteryAerieGustsTailwind,AbilityModificationArray[0].Modifications[1].Value)*100" player="0"/>%</c>.
Button/Tooltip/FalstadTailwindStormhammerTalent=<s val="StandardTooltipHeader">Stormhammer</s><n/><s val="StandardTooltip"><n/>Basic Attacks deal <s val="StandardTooltipDetails">50%</s> damage against a nearby target.
Button/Tooltip/FalstadTailwindStormhammerTalentSimple=<s val="TalentChoiceNameLabel">Stormhammer</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks bounce</s>
Button/Tooltip/FalstadThunderstorm=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadThunderstorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Passively deals <s val="StandardTooltipDetails"><d ref="Effect,ThunderstormDamage,Amount"/> </s>damage to a random nearby enemy every <s val="StandardTooltipDetails"><d ref="Abil,FalstadThunderstormPassive,Cost[0].Cooldown.TimeUse" precision="1"/></s> seconds.<n/><n/>Activate Thunderstorm to deal <s val="StandardTooltipDetails"><d ref="Effect,ThunderstormActiveDamage,Amount"/></s> damage to up to <s val="StandardTooltipDetails">4</s> nearby enemies. Hitting the same enemy multiple times causes the damage to be reduced by <s val="StandardTooltipDetails">25%</s> each hit.</s>
Button/Tooltip/FalstadThunderstormHeroSelect=<s val="StandardTooltip">Damage multiple nearby enemies.<n/>Passive: Periodically damage a random nearby enemy.</s>
Button/Tooltip/FalstadThunderstormLightningStormTalent=<s val="StandardTooltipHeader">Lightning Storm </s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The Thunderstorm passive effect can hit up to two targets at once.
Button/Tooltip/FalstadThunderstormLightningStormTalentSimple=<s val="TalentChoiceNameLabel">Lightning Storm </s><n/><s val="TalentChoiceDescriptionLabel">Thunderstorm passive can hit multiple targets
Button/Tooltip/FalstadThunderstormZapTalent=<s val="StandardTooltipHeader">Zap! </s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The cooldown for Thunderstorm's passive is reduced by <s val="StandardTooltipDetails"><d ref="-1 *Talent,FalstadMasteryZapThunderstorm,AbilityModificationArray[0].Modifications[0].Value"/></s> seconds.
Button/Tooltip/FalstadThunderstormZapTalentSimple=<s val="TalentChoiceNameLabel">Zap! </s><n/><s val="TalentChoiceDescriptionLabel">Reduced passive cooldown on Thunderstorm
Button/Tooltip/FalstadThunderstrikesTalent=Lightning Rod deals <c val="#TooltipNumbers">20%</c> more damage each subsequent strike.
Button/Tooltip/FalstadVigorousAssaultTalent2=Basic Attacks heal for <c val="#TooltipNumbers"><d ref="Behavior,FalstadVigorousAssault,Modification.VitalDamageLeechArray[0].KindArray[2] * 100"/>%</c> of the damage dealt to the primary target.
Button/Tooltip/FalstadWindTunnelTalent=Mighty Gust creates a wind tunnel for <c val="#TooltipNumbers">4</c> seconds. Enemies caught in the tunnel will periodically be pushed back.
Button/Tooltip/FalstadWingmanHotbar=Enemy Minions killed near Falstad grant a stack of Bribe. Falstad can use <c val="#TooltipNumbers"><d ref="-Effect,FalstadWingmanRemove20Token,Value"/></c> stacks to bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by <c val="#TooltipNumbers"><d ref="100*Accumulator,FalstadWingmanAccumulator,Scale"/>%</c>. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,FalstadWingmanTokenCounter,Max"/></c> stacks.<n/><n/><c val="ffff8a">Current number of Bribe stacks: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:FalstadWingmanTokenCounter$"/>/<d ref="Behavior,FalstadWingmanTokenCounter,Max"/></c></c><n/><n/><c val="#TooltipQuest">Lightning Rod Damage Bonus: <c val="#TooltipNumbers"><d ref="100*($BehaviorStackCount:FalstadWingmanDamageTokenCounter$*Accumulator,FalstadWingmanAccumulator,Scale)"/>%
Button/Tooltip/FalstadWingmanHotbarTalent=Enemy Minions killed near Falstad grant a stack of Bribe. Falstad can use <c val="#TooltipNumbers"><d ref="-Effect,FalstadWingmanRemove20Token,Value"/></c> stacks to bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by <c val="#TooltipNumbers"><d ref="100*Accumulator,FalstadWingmanAccumulator,Scale"/>%</c>. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,FalstadWingmanTokenCounter,Max"/></c> stacks.
Button/Tooltip/FalstadWingmanTalentToken=<c val="#TooltipQuest">Current number of Bribe stacks: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:FalstadWingmanTokenCounter$"/>/<d ref="Behavior,FalstadWingmanTokenCounter,Max"/></c></c><n/><c val="#TooltipQuest">Lightning Rod Damage Bonus: <c val="#TooltipNumbers" validator="True"><d ref="100*($BehaviorStackCount:FalstadWingmanDamageTokenCounter$*Accumulator,FalstadWingmanAccumulator,Scale)"/>%
Button/Tooltip/FalstadWingmanToken=<c val="#TooltipQuest">Nearby Minions Killed: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:FalstadWingmanTokenCounter$"/>/<d ref="Behavior,FalstadWingmanTokenCounter,Max"/></c><n/>Lightning Rod Damage Bonus: <c val="#TooltipNumbers" validator="True"><d ref="100*($BehaviorStackCount:FalstadWingmanDamageTokenCounter$*Accumulator,FalstadWingmanAccumulator,Scale)"/>%
Button/Tooltip/FeralSpiritHeroSelect=<s val="StandardTooltip">Summon an explosive Feral Spirit.</s>
Button/Tooltip/FlyOff=<n/>Orders your Hero to land.<n/><n/>Landing on unpathable terrain will stun you and move you to the nearest pathable area.
Button/Tooltip/FlyOn=<n/><s val="StandardTooltip">Commands your Hero to fly, allowing them to pass over terrain. Drains <s val="StandardTooltipDetails"><d ref="-Behavior,FlyerController,Modification.VitalRegenArray[Energy]"/></s> Mana per second.
Button/Tooltip/FootmanMinion=<s val="StandardTooltipDetails">Attacks at melee range. Has the higher health than other Minions.</s>
Button/Tooltip/ForceShield=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration" player="0"/> seconds.<n/>
Button/Tooltip/ForceShieldLevel2=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration" player="0"/> seconds.<n/>
Button/Tooltip/ForceShieldLevel3=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration" player="0"/> seconds.<n/>
Button/Tooltip/ForceWave=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveDamage,Amount"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration" player="0"/> second.
Button/Tooltip/ForceWaveLevel2=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveLv2Damage,Amount"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration" player="0"/> second.
Button/Tooltip/ForceWaveLevel3=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveLv3Damage"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration" player="0"/> second.
Button/Tooltip/ForceWaveLevel4=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveLv4Damage,Amount"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration" player="0"/> second.
Button/Tooltip/ForceWaveLevel5=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveLv5Damage,Amount"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration" player="0"/> second.
Button/Tooltip/FuryoftheStormTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,FuryoftheStormAoECooldown,Duration" player="0"/></c> seconds, your next Basic Attack will deal an additional <c val="#TooltipNumbers"><d ref="Effect,FuryoftheStormImpactDamage,Amount"/></c> damage to the target, and <c val="#TooltipNumbers"><d ref="Effect,FuryoftheStormAoEDamage,Amount"/></c> damage to all nearby Minions, Mercenaries, and Monsters.
Button/Tooltip/GWItemArmor10=Raises Hero's Armor by 10 when carried.
Button/Tooltip/GWItemDamage20=Increases Hero's regular attack damage by 20 when carried.
Button/Tooltip/GWItemDex12=Raises Hero's Dexterity by 12 when carried
Button/Tooltip/GWItemEnergy200=Increases Hero's maximum energy by 200 when. carried
Button/Tooltip/GWItemEnergy400=Increases Hero's maximum energy by 400 when carried.
Button/Tooltip/GWItemInt12=Raises Hero's Intelligence by 12 when carried.
Button/Tooltip/GWItemLife400=Increases Hero's maximum Health by 400 when carried.
Button/Tooltip/GWItemLifeRegen3=Increases Hero's Health regen by 3 when carried.
Button/Tooltip/GWItemLifeRegen6=Increases Hero's Health regen by 6 when carried.
Button/Tooltip/GWItemMarks12=Raises Hero's Marksmanship by 12 when carried.
Button/Tooltip/GWItemMarks3=Raises Hero's Marksmanship by 3 when carried.
Button/Tooltip/GWItemMarks6=Raises Hero's Marksmanship by 6 when carried.
Button/Tooltip/GWItemPsi12=Raises Hero's Psi by 12 when carried.
Button/Tooltip/GWItemPsi3=Raises Hero's Psi by 3 when carried.
Button/Tooltip/GWItemPsi6=Raises Hero's Psi by 6 when carried.
Button/Tooltip/GWItemSta12=Raises Hero's Sta by 12 when carried.
Button/Tooltip/GWItemSta3=Raises Hero's Sta by 3 when carried.
Button/Tooltip/GWItemSta6=Raises Hero's Sta by 6 when carried.
Button/Tooltip/GWItemStr12=Raises Hero's Strength by 12 when carried.
Button/Tooltip/GWItemTeleport10=+10% Movement Speed. Teleports the Hero to a friendly Nexus (5 second channel, 3 minute cooldown).
Button/Tooltip/GWItemTeleport20=+20% Movement Speed. Teleports the Hero to a friendly Nexus (5 second channel, 3 minute cooldown).
Button/Tooltip/GenericAmplifiedHealingTalent=Increases regeneration effects and all healing received by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketAmplifiedHealing,Modification.HealTakenAdditiveMultiplier[Life] * 100"/>%</c>.
Button/Tooltip/GenericArcanePowerHotbar=Activate to instantly restore <c val="#TooltipNumbers"><d ref="Effect,TalentArcanePowerManaRestore,VitalArray[Energy].Change"/></c> Mana and increase Spell Power by <c val="#TooltipNumbers"><d ref="100*Behavior,TalentArcanePower,Modification.DamageDealtFraction[Ability]"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,TalentArcanePower,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericBattleFuryTalent=<s val="StandardTooltipHeader">Battle Fury</s><n/><n/><s val="StandardTooltip">Your Basic Attacks increase your Attack Speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,TalentBucketBattleFuryBuff,Modification.AdditiveAttackSpeedFactor"/>%</s> and Attack Damage by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketBattleFuryBuff,Modification.DamageDealtScaled[Basic]"/></s>. This effect stacks up to <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketBattleFuryBuff,MaxStackCount"/></s> times.
Button/Tooltip/GenericBattleFuryTalentSimple=<s val="TalentChoiceNameLabel">Battle Fury</s><n/><s val="TalentChoiceDescriptionLabel">Increases Attack Damage and Speed
Button/Tooltip/GenericBattleMomentumTalent=Basic Attacks reduce Ability cooldowns by <c val="#TooltipNumbers">0.5</c> seconds.
Button/Tooltip/GenericBerserkHotbar=Activate to increase your Attack Speed by <c val="#TooltipNumbers"><d ref="Behavior,TalentBerserk,Modification.AdditiveAttackSpeedFactor*100"/>%</c> and Movement Speed by <c val="#TooltipNumbers"><d ref="Behavior,TalentBerserk,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,TalentBerserk,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericBlockTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockCharged,DamageResponse.Cost.Charge.TimeUse"/></c> seconds, gain <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockChargedArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockChargedArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockCharged,DamageResponse.Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/GenericBlockTalentFace=Gain <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockChargedArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockChargedArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>
Button/Tooltip/GenericBloodForBloodHotbar=Activate to deal <c val="#TooltipNumbers"><d ref="100*Effect,TalentBloodForBloodDamage,VitalFractionMax[Life]"/>%</c> of target enemy Hero's Max Health and heal for twice that amount.
Button/Tooltip/GenericBoltoftheStormTalent=Activate to teleport to a nearby location.
Button/Tooltip/GenericBribe=Enemy Minions killed near you grant a stack of Bribe. Use <c val="#TooltipNumbers"><d ref="-Effect,TalentBribeRemove20Token,Value"/></c> stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,BribeStacks,MaxStackCount"/></c> stacks. If a camp is defeated entirely with Bribe, the camp respawns <c val="#TooltipNumbers">50%</c> faster.<n/><n/><c val="ffff8a">Current number of Bribe stacks: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:TalentBribeTokenCounter$"/></c></c>
Button/Tooltip/GenericBribeTalent=Enemy Minions killed near you grant a stack of Bribe. Use <c val="#TooltipNumbers"><d ref="-Effect,TalentBribeRemove20Token,Value"/></c> stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,BribeStacks,MaxStackCount"/></c> stacks. If a camp is defeated entirely with Bribe, the camp respawns <c val="#TooltipNumbers">50%</c> faster.
Button/Tooltip/GenericBurningRageTalent=Deal <c val="#TooltipNumbers"><d ref="Effect,BurningRageDamage1,Amount"/></c> damage per second to nearby enemies.
Button/Tooltip/GenericCalldownMULERepair=Restores Health and ammo to structures.
Button/Tooltip/GenericCalldownMule=Activate to calldown a Mule that repairs Structures, one at a time, near target point for <c val="#TooltipNumbers"><d ref="Behavior,CalldownMULETimedLife,Duration" player="0"/></c> seconds, healing for <c val="#TooltipNumbers"><d ref="Effect,MULERepairHealth,VitalArray[Life].Change"/></c> Health every <c val="#TooltipNumbers"><d ref="Behavior,MULERepairTargetHealth,Period"/></c> second. Grants <c val="#TooltipNumbers"><d ref="Effect,MULERepairEnergy,VitalArray[Energy].Change"/></c> ammo every <c val="#TooltipNumbers"><d ref="Behavior,MULERepairTargetAmmo,Period"/></c> seconds.
Button/Tooltip/GenericClairvoyance=Activate to reveal an area for <c val="#TooltipNumbers">10</c> seconds. Enemies in the area are revealed for <c val="#TooltipNumbers"><d ref="Behavior,Clairvoyance,Duration"/></c> seconds.
Button/Tooltip/GenericCleanse=Activate to make target ally Unstoppable for <c val="#TooltipNumbers">1</c> second. Cannot be cast on yourself.
Button/Tooltip/GenericConjurersPursuitTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Gathering Regeneration Globes increases your Mana Regeneration by <c val="#TooltipNumbers"><d ref="Accumulator,HeroGenericConjurersPursuitAccumulator,Scale" precision="1"/></c> per second, up to <c val="#TooltipNumbers"><d ref="Accumulator,HeroGenericConjurersPursuitAccumulator,MaxAccumulation" precision="1"/></c> per second. <n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gathering <c val="#TooltipNumbers"><d ref="Behavior,HeroGenericConjurersPursuitQuestToken,Max" precision="1"/></c> Globes, also increase your maximum Mana by <c val="#TooltipNumbers"><d ref="Effect,HeroGenericConjurersPursuitCompleteModifyPlayer,EffectArray[0].Value"/></c>.
Button/Tooltip/GenericConstantHeroismTalent=<s val="StandardTooltipHeader">Constant Heroism </s><n/><s val="StandardTooltip"><n/>Your Heroic Ability's cooldown is reduced by <s val="StandardTooltipDetails">30%</s>.
Button/Tooltip/GenericConstantHeroismTalentSimple=<s val="TalentChoiceNameLabel">Constant Heroism </s><n/><s val="TalentChoiceDescriptionLabel">+30% Heroic Ability Cooldown Reduction
Button/Tooltip/GenericDemolitionistTalent=Basic Attacks against Structures destroy <c val="#TooltipNumbers"><d ref="-1*Effect,DemolitionistRemoveAmmoModifyUnit,VitalArray[Energy].Change"/></c> ammo and deal an additional <c val="#TooltipNumbers">10%</c> damage.
Button/Tooltip/GenericEnvenomTalent=Activate to poison an enemy Hero, dealing <c val="#TooltipNumbers"><d ref="(Effect,EnvenomDamage,Amount * Behavior,Envenom,PeriodCount) + Effect,EnvenomInitialDamage,Amount"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,Envenom,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericExecutionerTalent=Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by <c val="#TooltipNumbers"><d ref="Behavior,HeroGenericExecutioner30DamageBuff,Modification.DamageDealtFraction[Basic]*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,HeroGenericExecutioner30DamageBuff,Duration"/></c> seconds.
Button/Tooltip/GenericFirstAid=Activate to heal <c val="#TooltipNumbers"><d ref="(Behavior,TalentFirstAid,Duration / Behavior,TalentFirstAid,Period) +1 * Effect,TalentFirstAidCreateHealer,RechargeVitalFraction * 100"/>%</c> of your max Health over <c val="#TooltipNumbers"><d ref="Behavior,TalentFirstAid,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericFirstAid2=Activate to heal <c val="#TooltipNumbers"><d ref="(Behavior,TalentFirstAid,Duration / Behavior,TalentFirstAid,Period) +1 * Effect,TalentFirstAidCreateHealer,RechargeVitalFraction * 100"/>%</c> of your max Health over <c val="#TooltipNumbers"><d ref="Behavior,TalentFirstAid,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericFocusedAttackTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketMarksmanCooldown,Duration" player="0" precision="2"/></c> seconds, your next Basic Attack against a Hero deals <c val="#TooltipNumbers"><d ref="100*Behavior,TalentBucketMarksman,Modification.DamageDealtFraction[Basic]"/>%</c> additional damage. Basic Attacks reduce this cooldown by <c val="#TooltipNumbers">1</c> second.
Button/Tooltip/GenericFollowThroughTalent=After using an Ability, your next Basic Attack within <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketFollowThrough,Duration" player="0"/></c> seconds deals <c val="#TooltipNumbers"><d ref="100*Behavior,TalentBucketFollowThrough,Modification.DamageDealtFraction[Basic]"/>%</c> additional damage.
Button/Tooltip/GenericFuryoftheStormTalent=<s val="StandardTooltipHeader">Fury of the Storm</s><s val="StandardTooltip"><n/><n/>Basic Attacks bounce twice to nearby enemies for <s val="StandardTooltipDetails">50%</s> damage.
Button/Tooltip/GenericFuryoftheStormTalentSimple=<s val="TalentChoiceNameLabel">Fury of the Storm</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks chain to enemies
Button/Tooltip/GenericGatheringPowerTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hero Takedowns increase Spell Power by <c val="#TooltipNumbers"><d ref="100*Behavior,TalentGatheringPowerStack,Modification.DamageDealtFraction[Ability]"/>%</c>, up to <c val="#TooltipNumbers"><d ref="((Behavior,TalentGatheringPowerStack,MaxStackCount*Behavior,TalentGatheringPowerStack,Modification.DamageDealtFraction[Ability])+Behavior,TalentGatheringPowerCarry,Modification.DamageDealtFraction[Ability])*100"/>%</c>. This bonus Spell Power is lost on death.
Button/Tooltip/GenericGiantKiller=Basic Attacks against enemy Heroes deal bonus damage equal to <c val="#TooltipNumbers"><d ref="Effect,TalentBucketGiantKillerDamage,VitalFractionMax[Life]*100" precision="2"/>%</c> of the Hero's maximum Health.
Button/Tooltip/GenericGiantKillerTalent=<s val="StandardTooltipHeader">Giant Killer</s><n/><s val="StandardTooltip"><n/>Basic Attacks against enemy Heroes deal bonus damage equal to <s val="StandardTooltipDetails"><d ref="Effect,TalentBucketGiantKillerDamage,VitalFractionMax[Life]*100" precision = "2"/>%</s> of the Hero's maximum Health.
Button/Tooltip/GenericHardenedFocusTalent=While above <c val="#TooltipNumbers">80%</c> life, your Basic Ability cooldowns regenerate <c val="#TooltipNumbers">50%</c> faster.
Button/Tooltip/GenericHealingWard=<s val="StandardTooltipHeader">Healing Ward</s><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentHealingWard,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/>Activate to place a ward on the ground that heals allies in an area for <s val="StandardTooltipDetails"><d ref="Effect,HealingWardHeal,RechargeVitalFraction*100"/>%</s> of their maximum Health every second for <s val="StandardTooltipDetails"><d ref="Behavior,HealingWardTimedLife,Duration" player="0"/></s> seconds.
Button/Tooltip/GenericHealingWardTalent=Activate to place a ward on the ground that heals allies in an area for <c val="#TooltipNumbers"><d ref="Effect,HealingWardHeal,RechargeVitalFraction*100"/>%</c> of their maximum Health every second for <c val="#TooltipNumbers"><d ref="Behavior,HealingWardTimedLife,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericIceBlockCancel=<n/><s val="StandardTooltip">Cancel Ice Block early, removing the Stasis and Invulnerability.</s>
Button/Tooltip/GenericIceBlockTalent=Activate to place yourself in Stasis and gain Invulnerability for <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketIceBlock,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericImposingPresenceTalent=Activate to slow the Attack Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,TalentImposingPresenceActivatedDebuff,Modification.AdditiveAttackSpeedFactor"/>%</c> and Movement Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,TalentImposingPresenceActivatedDebuffSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> of nearby Heroes and Summons for <c val="#TooltipNumbers"><d ref="Behavior,TalentImposingPresenceActivatedDebuffSlow,Duration"precision="2"/></c> seconds.<n/><n/><c val="#AbilityPassive">Passive:</c> Heroes and Summons that attack your Hero have their Attack Speed slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,TalentImposingPresenceDamageResponseDebuff,Modification.AdditiveAttackSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,TalentImposingPresenceDamageResponseDebuff,Duration"precision="2"/> </c>seconds.
Button/Tooltip/GenericMercenaryLordTalent=Friendly non-Boss Mercenaries near your Hero deal <c val="#TooltipNumbers"><d ref="100*Behavior,TalentMercenaryLordDamageBuff,Modification.DamageTotalMultiplier[Basic]"/>%</c> more damage. Gain <c val="#TooltipNumbers"><d ref="Behavior,TalentMercenaryLordCarryBehavior,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/></c> Armor against Minions and Mercenaries, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TalentMercenaryLordCarryBehavior,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/GenericOnslaughtoftheStormTalent=<s val="StandardTooltipHeader">Onslaught of the Storm</s><n/><s val="StandardTooltip"><n/>Enemies killed by Abilities explode for <s val="StandardTooltipDetails"><d ref="Effect,TalentCalloftheStormDamage,Amount"/></s> damage in a small area.
Button/Tooltip/GenericOnslaughtoftheStormTalentSimple=<s val="TalentChoiceNameLabel">Onslaught of the Storm</s><n/><s val="TalentChoiceDescriptionLabel">Enemies explode when killed
Button/Tooltip/GenericOverdriveTalent=Activate to increase Spell Power by <c val="#TooltipNumbers"><d ref="Behavior,BucketOverdrive,Modification.DamageDealtFraction[Ability]*100"/>%</c> and Mana costs by <c val="#TooltipNumbers">40%</c> for <c val="#TooltipNumbers"><d ref="Behavior,BucketOverdrive,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericPathoftheAssassinTalent=<s val="StandardTooltipHeader">Path of the Assassin</s><n/><s val="StandardTooltip"><n/>Your Hero gains an extra <s val="StandardTooltipDetails">2</s> attack damage for every level gained.
Button/Tooltip/GenericPathoftheAssassinTalentSimple=<s val="TalentChoiceNameLabel">Path of the Assassin</s><n/><s val="TalentChoiceDescriptionLabel">Gain Basic Attack damage every level</s>
Button/Tooltip/GenericPathoftheWarriorTalent=<s val="StandardTooltipHeader">Path of the Warrior</s><n/><s val="StandardTooltip"><n/>Your Hero gains <s val="StandardTooltipDetails">35</s> maximum Health every level.
Button/Tooltip/GenericPathoftheWarriorTalentSimple=<s val="TalentChoiceNameLabel">Path of the Warrior</s><n/><s val="TalentChoiceDescriptionLabel">Gain maximum Health every level</s>
Button/Tooltip/GenericPathoftheWizardTalent=<s val="StandardTooltipHeader">Path of the Wizard</s><n/><s val="StandardTooltip"><n/>Your Hero gains an extra <s val="StandardTooltipDetails">5</s> Mana and <s val="StandardTooltipDetails">0.1</s> Mana Regen for every level gained.
Button/Tooltip/GenericPathoftheWizardTalentSimple=<s val="TalentChoiceNameLabel">Path of the Wizard</s><n/><s val="TalentChoiceDescriptionLabel">Gain maximum Mana and Mana regen every level</s>
Button/Tooltip/GenericPromote=Activate to cause an allied lane Minion to take <c val="#TooltipNumbers"><d ref="1-(100*Behavior,TalentBucketPromote,DamageResponse.ModifyFraction/100)*100" precision="2"/>%</c> reduced damage from non-Heroic targets and deal <c val="#TooltipNumbers"><d ref="(100*Behavior,TalentBucketPromoteDamageBonus,DamageResponse.ModifyFraction/100-1)*100" precision="2"/>%</c> bonus damage to non-Heroic targets for <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketPromote,Duration" player="0"/></c> seconds. Has <c val="#TooltipNumbers">2</c> charges.
Button/Tooltip/GenericProtectiveShield=Activate to shield an allied Hero for <c val="#TooltipNumbers"><d ref="100*Behavior,TalentProtectiveShield,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]"/>%</c> of their max Health for <c val="#TooltipNumbers"><d ref="Behavior,TalentProtectiveShield,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericRegenerationMasterTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Gathering a Regeneration Globe increases your Health Regeneration by <c val="#TooltipNumbers"><d ref="Accumulator,HeroGenericRegenerationMasterAccumulator,Scale"/></c> per second, up to <c val="#TooltipNumbers"><d ref="Accumulator,HeroGenericRegenerationMasterAccumulator,MaxAccumulation"/></c>. <n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gathering <c val="#TooltipNumbers"><d ref="Behavior,HeroGenericRegenerationMasterQuestToken,Max"/></c> Regeneration Globes, you also gain <c val="#TooltipNumbers"><d ref="Effect,HeroGenericRegenerationMasterCompleteModifyPlayer,EffectArray[0].Value"/></c> Health.
Button/Tooltip/GenericRelentlessTalent=Reduces the duration of stuns, slows, and roots against your Hero by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/GenericRewindHotbar=Activate to reset the cooldowns of your Basic Abilities.
Button/Tooltip/GenericRewindTalent=<s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><s val="StandardTooltip"><n/>Activate to reset the cooldowns of your Basic Abilities.
Button/Tooltip/GenericScoutingDrone=Places a Scouting Drone at target location, granting vision and revealing a large area around it for <c val="#TooltipNumbers"><d ref="Behavior,ScoutingDroneTimedLife,Duration" player="0"/></c> seconds. This drone cannot be hidden and is killed by enemies with <c val="#TooltipNumbers"><d ref="Unit,ScoutingDrone,LifeMax"/></c> Basic Attacks.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,TalentScoutingDrone,Cost[0].Charge.CountMax"/></c> charges.
Button/Tooltip/GenericSearingAttacks=Activate to increase Basic Attack damage by <c val="#TooltipNumbers"><d ref="100*Behavior,SearingAttacks,Modification.DamageDealtFraction[Basic]"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,SearingAttacks,Duration" player="0"/></c> seconds. Each attack costs <c val="#TooltipNumbers"><d ref="Behavior,SearingAttacks,DamageResponse.Cost.Vital[Energy]"/></c> Mana.
Button/Tooltip/GenericSeasonedMarksmanTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Every Minion killed near you grants <c val="#TooltipNumbers"><d ref="Accumulator,TalentSeasonedMarksmanAccumulator,Scale*Effect,TalentSeasonedMarksmanAdd2TokenCount,Value"precision="2"/></c> Attack Damage, and Takedowns grant <c val="#TooltipNumbers"><d ref="Accumulator,TalentSeasonedMarksmanAccumulator,Scale*Effect,TalentSeasonedMarksmanAdd5TokenCount,Value"precision="2"/></c> Attack Damage.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Upon gaining <c val="#TooltipNumbers"><d ref="Talent,GenericTalentSeasonedMarksman,QuestData.TargetCount*Accumulator,TalentSeasonedMarksmanAccumulator,Scale"/></c> bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by <c val="#TooltipNumbers"><d ref="Behavior,SeasonedMarksmanAttackSpeedBuff,Modification.AdditiveAttackSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,SeasonedMarksmanAttackSpeedBuff,Duration"/></c> seconds. <c val="#TooltipNumbers"><d ref="Abil,SeasonedMarksmanActivatable,Cost[0].Cooldown.TimeUse"/></c> second cooldown.
Button/Tooltip/GenericShrinkRayTalent=Activate to reduce an enemy Hero's damage by <c val="#TooltipNumbers">50%</c> and Movement Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,TalentBucketShrinkRay,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketShrinkRayDamageReduction,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericSpellShieldItemDisabled=Spell Shield is disabled and will not trigger.<n/><n/>Click this button to enable Spell Shield.
Button/Tooltip/GenericSpellShieldItemEnabled=Every <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldCooldown,Duration"/></c> seconds, gain <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor against the next enemy Ability and subsequent Abilities for <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldActive,Duration" precision="1"/></c> seconds, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.<n/><n/>Click this button to disable Spell Shield from Triggering automatically.
Button/Tooltip/GenericSpellShieldTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldCooldown,Duration"/></c> seconds, gain <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor against the next enemy Ability and subsequent Abilities for <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldActive,Duration" precision="1"/></c> seconds, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,SpellShieldActive,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.<n/><n/>Can be toggled to allow or prevent this talent from triggering automatically.
Button/Tooltip/GenericSprint=Activate to gain <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketSprintActiveBehavior,Modification.UnifiedMoveSpeedFactor*100" precision="2"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketSprintActiveBehavior,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericStoneskin=Activate to gain <c val="#TooltipNumbers">30%</c> of your maximum Health as a Shield for <c val="#TooltipNumbers"><d ref="Behavior,TalentStoneskin,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericStormShield=Activate to give all nearby allied Heroes a Shield for <c val="#TooltipNumbers">20%</c> of their max Health for <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketStormShield,Duration" player="0"/></c> seconds.
Button/Tooltip/GenericSwiftStormTalent=You are no longer dismounted from taking damage.<n/><n/>Increases mount speed by <c val="#TooltipNumbers">20%</c>.
Button/Tooltip/GenericSwiftStormTalentSimple=<s val="TalentChoiceNameLabel">Swift Storm</s></s><n/><s val="TalentChoiceDescriptionLabel">Increases mount speed and prevents dismount from damage
Button/Tooltip/GenericTalentForceofWill1=<s val="StandardTooltipHeader">Force of Will</s><n/><s val="StandardTooltipDetails">When your HP is reduced to less than 20%, gain a shield equal to 150% your current Mana for 10 seconds. <d ref="Behavior,TalentForceofWillCooldown,Duration" player="0"/> second cooldown.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the amount shielded to 300% your current Mana.
Button/Tooltip/GenericTalentForceofWill1Base=<s val="StandardTooltipHeader">Force of Will</s><n/><s val="StandardTooltipDetails">When your HP is reduced to less than 20%, gain a shield equal to 150% your current Mana for 10 seconds. <d ref="Behavior,TalentForceofWillCooldown,Duration" player="0"/> second cooldown.
Button/Tooltip/GenericTalentForceofWill2=<s val="StandardTooltipHeader">Force of Will</s><n/><s val="StandardTooltipDetails">When your HP is reduced to less than 20%, gain a shield equal to 300% your current Mana for 10 seconds. <d ref="Behavior,TalentForceofWillCooldown,Duration" player="0"/> second cooldown.
Button/Tooltip/GenericTalentSwiftness1=<s val="StandardTooltipHeader">Swiftness</s><n/><s val="StandardTooltipDetails">Increases non-mounted movement speed by <d ref="100*Behavior,GenericTalentSwiftness1,Modification.AdditiveMoveSpeedFactor"/>%.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the speed-up amount <d ref="100*Behavior,GenericTalentSwiftness2,Modification.AdditiveMoveSpeedFactor"/>%.
Button/Tooltip/GenericTalentSwiftness1Base=<s val="StandardTooltipHeader">Swiftness</s><n/><s val="StandardTooltipDetails">Increases non-mounted movement speed by <d ref="100*Behavior,GenericTalentSwiftness1,Modification.AdditiveMoveSpeedFactor"/>%.
Button/Tooltip/GenericTalentSwiftness2=<s val="StandardTooltipHeader">Swiftness</s><n/><s val="StandardTooltipDetails">Increases non-mounted movement speed by <d ref="100*Behavior,GenericTalentSwiftness2,Modification.AdditiveMoveSpeedFactor"/>%.
Button/Tooltip/GenericVigorousAssaultTalent=Basic Attacks heal for <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketVigorousAssault,Modification.VitalDamageLeechArray[0].KindArray[1] * 100"/>%</c> of the damage dealt.
Button/Tooltip/GenericVigorousStrikeTalent=Basic Attacks heal for <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketVigorousStrike,Modification.VitalDamageLeechArray[0].KindArray[1] * 100"/>%</c> of the damage dealt to the primary target.
Button/Tooltip/Ghoul=A MINDLESS ZOMBIE LOG FROM HELL
Button/Tooltip/GiantKiller3=<s val="StandardTooltipHeader">Giant Killer</s><n/><s val="StandardTooltipDetails">Auto attacks to enemy Heroes deal additional damage equal to <d ref="Effect,GiantKiller3,VitalFractionMax[Life] * 100" precision="1"/>% of the target's maximum Health.
Button/Tooltip/GraveGolemBindingRoots=Roots roots roots
Button/Tooltip/GraveGolemMegaStun=Slam the ground, dealing <c val="#TooltipNumbers"><d ref="Effect,OgrenautStompDamage,Amount[0]"/></c> damage to nearby enemies and stunning them.
Button/Tooltip/GrenadierMinion=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/GreymaneAlphaKillerTalent=<c val="#ColorViolet">Worgen</c> Basic Attacks against Heroes deal bonus damage equal to <c val="#TooltipNumbers"><d ref="Effect,GreymaneAlphaKillerDamage,VitalFractionMax[Life]*100"/>%</c> of the Hero's maximum Health.
Button/Tooltip/GreymaneCursedBullet=Greymane shapeshifts into a <c val="#ColorCreamYellow">Human</c> and fires a bullet that hits the first enemy Hero in its path, dealing <c val="#TooltipNumbers"><d ref="Accumulator,GreymaneCursedBulletCurrentHealthAccumulator,Ratio*100"/>%</c> of their current Health in damage.<n/><n/>Does not affect Vehicles.
Button/Tooltip/GreymaneCursedBulletGilneanRouletteTalent=Cursed Bullet now hits all enemy heroes in its path and has its cooldown reduced by <c val="#TooltipNumbers"><d ref="-Effect,GreymaneCursedBulletGilneanRouletteTalentModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds per hit.
Button/Tooltip/GreymaneDarkflight=Shapeshift into a <c val="#ColorViolet">Worgen</c> and leap at an enemy dealing <c val="#TooltipNumbers"><d ref="Effect,GreymaneDarkflightDamage,Amount"/></c> damage.<n/><n/><c val="#ColorViolet">Worgen: Disengage</c><n/>Roll away and shapeshift into a <c val="#ColorCreamYellow">Human</c>.</c>
Button/Tooltip/GreymaneDarkflightCyclicalNatureTalent=Hitting an enemy with Gilnean Cocktail reduces the cooldown of Darkflight by <c val="#TooltipNumbers"><d ref="Effect,GreymaneGilneanCocktailCyclicalNatureModifyDarkflightCooldown,Cost[0].CooldownTimeUse*(-1)" player="0"/></c> seconds.
Button/Tooltip/GreymaneDarkflightRunningWildTalent=Increases Darkflight and Disengage's range by <c val="#TooltipNumbers">35%</c>.
Button/Tooltip/GreymaneDarkflightThickSkinTalent=Using Darkflight grants <c val="#TooltipNumbers"><d ref="Behavior,GreymaneDarkflightThickSkinArmor,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next <c val="#TooltipNumbers"><d ref="Effect,GreymaneDarkflightThickSkinBlockApply,Count"/></c> Hero Basic Attacks while in <c val="#ColorViolet">Worgen</c> Form, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,GreymaneDarkflightThickSkinArmor,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/GreymaneDisengage=Roll away and shapeshift into a <c val="#ColorCreamYellow">Human</c>.<n/><n/><c val="#ColorCreamYellow">Human: Darkflight</c><n/>Leap at an enemy and shapeshift into a <c val="#ColorViolet">Worgen</c>.
Button/Tooltip/GreymaneDisengageEyesInTheDarkTalent=Disengage grants Stealth for <c val="#TooltipNumbers"><d ref="Behavior,GreymaneDisengageEyesInTheDark,Duration"/></c> seconds.
Button/Tooltip/GreymaneEagerWolf=Increases the Attack Speed bonus of Inner Beast by an additional <c val="#TooltipNumbers">40% </c>after it has been active for <c val="#TooltipNumbers"><d ref="Behavior,GreymaneInnerBeastEagerWolfCoolup,Duration"/></c> seconds.
Button/Tooltip/GreymaneGilneanCocktail=Hurl a flask that deals <c val="#TooltipNumbers"><d ref="Effect,GreymaneGilneanCocktailDamage,Amount"/></c> damage to the first enemy hit and explodes for <c val="#TooltipNumbers"><d ref="Effect,GreymaneGilneanCocktailSpreadDamage,Amount"/></c> damage to enemies in a cone behind them.<n/><n/><c val="#ColorViolet">Worgen: Razor Swipe</c><n/>Swipe forward, damaging enemies hit.
Button/Tooltip/GreymaneGilneanCocktailDraughtOverflowTalent=Increases Gilnean Cocktail's explosion length by <c val="#TooltipNumbers">35%</c>.
Button/Tooltip/GreymaneGilneanCocktailIncendiaryElixirQuest=<c val="#TooltipQuest">Heroes hit: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:GreymaneGilneanCocktailIncendiaryElixirQuestToken$"/>/<d ref="Behavior,GreymaneGilneanCocktailIncendiaryElixirQuestToken,Max"/></c></c><n/><c val="#TooltipQuest">Explosion bonus: <c val="#TooltipNumbers" validator="True"><d ref="Effect,GreymaneGilneanCocktailSpreadDamage,AmountArray"/>/<d ref="Behavior,GreymaneGilneanCocktailIncendiaryElixirQuestToken,Max*15"/></c></c>
Button/Tooltip/GreymaneGilneanCocktailIncendiaryElixirTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Every time Greymane hits an enemy Hero with the explosion damage from Gilnean Cocktail, increase its explosion damage by <c val="#TooltipNumbers"><d ref="Effect,GreymaneGilneanCocktailIncendiaryElixirQuestIncrementModification,EffectArray[0].Value" precision="1"/></c>, up to <c val="#TooltipNumbers"><d ref="Effect,GreymaneGilneanCocktailIncendiaryElixirQuestIncrementModification,EffectArray[0].Value*Behavior,GreymaneGilneanCocktailIncendiaryElixirQuestToken,Max" precision="1"/></c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Behavior,GreymaneGilneanCocktailIncendiaryElixirQuestToken,Max"/></c> Heroes, the cooldown is also reduced by <c val="#TooltipNumbers"><d ref="Effect,GreymaneGilneanCocktailIncendiaryElixirQuestCompleteModification,EffectArray[0].Value" precision="1"/></c> seconds.
Button/Tooltip/GreymaneGilneanCocktailPerfectAimTalent=Increases Gilnean Cocktail's range by <c val="#TooltipNumbers"><d ref="Talent,GreymaneGilneanCocktailPerfectAim,AbilityModificationArray[0].Modifications[2].Value/Actor,GreymaneGilneanCocktailGuide,Height*100" player="0"/>%</c> and refunds <c val="#TooltipNumbers"><d ref="Effect,GreymaneGilneanCocktailPerfectAimModifyUnit,VitalArray[Energy].Change" player="0"/></c> Mana if it hits an enemy Hero.
Button/Tooltip/GreymaneGoForTheThroat=Leap at an enemy Hero and shapeshift into a <c val="#ColorViolet">Worgen</c>, slashing for <c val="#TooltipNumbers"><d ref="Effect,GreymaneGoForTheThroatDamage,Amount"/></c> damage. If this kills them, the Ability can be used a second time within <c val="#TooltipNumbers"><d ref="Behavior,GreymaneFreeGoForTheThroat,Duration"/></c> seconds for free.
Button/Tooltip/GreymaneHuntersBlunderbussTalent=<c val="#ColorCreamYellow">Human</c> Basic Attacks splash for <c val="#TooltipNumbers"><d ref="Behavior,GreymaneHuntersBlunderbussCarryBehavior,DamageResponse.ModifyFraction*100"/>%</c> damage behind the target.
Button/Tooltip/GreymaneInnerBeast=Gain <c val="#TooltipNumbers"><d ref="Behavior,GreymaneInnerBeast,Modification.AdditiveAttackSpeedFactor*100"player="0"/>%</c> Attack Speed for <c val="#TooltipNumbers"><d ref="Behavior,GreymaneInnerBeast,Duration" player="0"/></c> seconds. Basic Attacks refresh this duration, and reduce the cooldown of Inner Beast by <c val="#TooltipNumbers"><d ref="Effect,GreymaneInnerBeastModifyPlayerCooldown,EffectArray[0].Value" precision="1"/></c> seconds.
Button/Tooltip/GreymaneInnerBeastActive=Greymane has <c val="#TooltipNumbers"><d ref="Behavior,GreymaneInnerBeast,Modification.AdditiveAttackSpeedFactor*100"player="0"/>%</c> increased Attack Speed. Basic Attacks refresh this effect.
Button/Tooltip/GreymaneInnerBeastInsatiableTalent=Inner Beast causes Basic Attacks to restore <c val="#TooltipNumbers"><d ref="Effect,GreymaneInnerBeastInsatiableManaRefund,VitalArray[Energy].Change"/></c> Mana.
Button/Tooltip/GreymaneInnerBeastOnTheProwlTalent=Inner Beast increases Movement Speed by <c val="#TooltipNumbers"><d ref="Behavior,GreymaneInnerBeastOnTheProwlSpeedup,Modification.UnifiedMoveSpeedFactor*100"/>%</c> once it has been active for <c val="#TooltipNumbers"><d ref="Behavior,GreymaneInnerBeast,Period"/></c> seconds.
Button/Tooltip/GreymaneInnerBeastViciousnessTalent=Increases Inner Beast's duration to <c val="#TooltipNumbers">4</c> seconds, and causes Ability damage to also refresh its duration.
Button/Tooltip/GreymaneInnerBeastWolfheartTalent=Increase the cooldown reduction from Basic Attacks during Inner Beast from <c val="#TooltipNumbers"><d ref="Effect,GreymaneInnerBeastModifyPlayerCooldown,EffectArray[0].Value" precision="1"/></c> to <c val="#TooltipNumbers"><d ref="Effect,GreymaneInnerBeastWolfheartModifyPlayerCooldown,EffectArray[0].Value" precision="1"/></c> second.
Button/Tooltip/GreymaneQuicksilverBulletsTalent=Increases Greymane's <c val="#ColorCreamYellow">Human</c> Basic Attack range by <c val="#TooltipNumbers"><d ref="Talent,GreymaneWorgenFormQuicksilverBullets,AbilityModificationArray[0].Modifications[0].Value" precision="2"/></c>.
Button/Tooltip/GreymaneRazorSwipe=Swipe in the targeted direction, dealing <c val="#TooltipNumbers"><d ref="Effect,GreymaneRazorSwipeDamage,Amount"/></c> damage to enemies hit.<n/><n/><c val="#ColorCreamYellow">Human: Gilnean Cocktail</c><n/>Damage the first enemy hit and deal heavy damage behind them.
Button/Tooltip/GreymaneRazorSwipeAlphaKillerTalent=<s val="StandardTooltipHeader">Alpha Killer</s><n/><n/><s val="StandardTooltip">Basic Attacks while in Worgen form deal bonus damage equal to <s val="StandardTooltipDetails">4%</s> of the target's Maximum Health.</s>
Button/Tooltip/GreymaneRazorSwipeAlphaKillerTalentSimple=<s val="TalentChoiceNameLabel">Alpha Killer</s><n/><s val="TalentChoiceDescriptionLabel">More Basic Attack damage against Heroes
Button/Tooltip/GreymaneRazorSwipeUnfetteredAssaultTalent=Increases Razor Swipe's lunge distance by <c val="#TooltipNumbers">60%</c>.
Button/Tooltip/GreymaneRazorSwipeVisceralAttacksTalent=<c val="#ColorViolet">Worgen</c> Basic Attacks reduce Razor Swipe's cooldown by <c val="#TooltipNumbers"><d ref="Effect,GreymaneRazorSwipeVisceralAttacksModifyCooldown,Cost[0].CooldownTimeUse*(-1)"/></c> second.
Button/Tooltip/GreymaneSummonMount=Shapeshift into Human form and increase Greymane's Movement Speed by <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/GreymaneToothAndClawTalent=<c val="#ColorViolet">Worgen</c> Basic Attacks cleave for <c val="#TooltipNumbers"><d ref="Behavior,ToothAndClawCarryBehavior,DamageResponse.ModifyFraction*100"/>%</c> damage.
Button/Tooltip/GreymaneUnfetteredAssaultTalent=<s val="StandardTooltipHeader">Unfettered Assault</s><n/><n/><s val="StandardTooltip">Hitting an enemy Hero increases movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,GreymaneRazorSwipeUnfetteredAssaultSpeedup,MaxStackCount * (100*Behavior,GreymaneRazorSwipeUnfetteredAssaultSpeedup,Modification.UnifiedMoveSpeedFactor)" precision="2"/>%</s>, quickly decaying over <s val="StandardTooltipDetails"><d ref="Behavior,GreymaneRazorSwipeUnfetteredAssaultSpeedup,Duration"/></s> seconds.</s>
Button/Tooltip/GreymaneUnleashed=If the free cast of Go for the Throat kills its target, another free cast is provided that deals <c val="#TooltipNumbers"><d ref="Accumulator,GreymaneGoForTheThroatUnleashedAccumulator,Scale*100"/>%</c> more damage, up to <c val="#TooltipNumbers"><d ref="Accumulator,GreymaneGoForTheThroatUnleashedAccumulator,MaxAccumulation*100"/>%</c>.
Button/Tooltip/GreymaneWizenedDuelistTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hero takedowns increase Basic Attack damage by <c val="#TooltipNumbers"><d ref="Accumulator,GreymaneWizenedDuelistAccumulator,Scale*100"/>%</c>, up to <c val="#TooltipNumbers"><d ref="Accumulator,GreymaneWizenedDuelistAccumulator,MaxAccumulation*100"/>%</c>. This bonus is lost on death.
Button/Tooltip/GreymaneWizenedDuelistTalentQuest=<c val="#TooltipQuest">Takedowns: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:GreymaneWizenedDuelistQuestToken$"/>/<d ref="Behavior,GreymaneWizenedDuelistQuestToken,Max"/></c><n/>Bonus Attack Damage: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:GreymaneWizenedDuelistQuestToken$*Accumulator,GreymaneWizenedDuelistAccumulator,Scale*100"/>%</c></c>
Button/Tooltip/GreymaneWorgenForm=Greymane can use certain Abilities to shapeshift between a <c val="#ColorCreamYellow">Human</c> and a <c val="#ColorViolet">Worgen</c>.<n/><n/>While <c val="#ColorCreamYellow">Human</c>, Greymane's Basic Attacks are ranged.<n/><n/>While <c val="#ColorViolet">Worgen</c>, Greymane gains <c val="#TooltipNumbers"><d ref="Behavior,GreymaneWorgenForm,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Armor, and his Basic Attacks become melee but deal <c val="#TooltipNumbers"><d ref="Effect,HeroGreymaneWorgenWeaponDamage,Amount/Effect,HeroGreymaneWeaponDamage,Amount-1*100"/>%</c> more damage.
Button/Tooltip/HandofSacrificeMastery1=<s val="StandardTooltipHeader">Hand of Providence </s><n/><s val="StandardTooltip"><n/>Enemies in the beam take <s val="StandardTooltipDetails"><d ref="Effect,HandofSacrificeRelicDamage,Amount"/></s> damage every half second, deals double damage to minions.
Button/Tooltip/HandofSacrificeMastery1Simple=<s val="TalentChoiceNameLabel">Hand of Providence </s><n/><s val="TalentChoiceDescriptionLabel">The link deals damage to enemies</s>
Button/Tooltip/HardenedShieldTalent=Activate to gain <c val="#TooltipNumbers"><d ref="Behavior,HardenedShield,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,HardenedShield,Duration"/></c> seconds, taking <c val="#TooltipNumbers"><d ref="Behavior,HardenedShield,ArmorModification.AllArmorBonus"/>%</c> less damage.
Button/Tooltip/Health=Total damage target can take before dying.
Button/Tooltip/HeroGenericBribeToken=<c val="#TooltipQuest">Bribe Stacks: </c><d ref="$BehaviorStackCount:TalentBribeTokenCounter$"/>/<d ref="Behavior,TalentBribeTokenCounter,Max"/>
Button/Tooltip/HeroGenericConjurersPursuitQuestToken=<c val="#TooltipQuest">Globes gathered: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:HeroGenericConjurersPursuitQuestToken$"/>/<d ref="Behavior,HeroGenericConjurersPursuitQuestToken,Max"/></c><n/>Bonus Mana regen: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:HeroGenericConjurersPursuitQuestToken$*Accumulator,HeroGenericConjurersPursuitAccumulator,Scale" precision="1"/></c>
Button/Tooltip/HeroGenericRegenerationMasterQuestToken=<c val="#TooltipQuest">Globes gathered: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:HeroGenericRegenerationMasterQuestToken$"/>/<d ref="Behavior,HeroGenericRegenerationMasterQuestToken,Max"/></c><n/>Bonus Health regen: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:HeroGenericRegenerationMasterQuestToken$*Accumulator,HeroGenericRegenerationMasterAccumulator,Scale" precision="1"/></c>
Button/Tooltip/HeroJump=Jump!
Button/Tooltip/HeroPlaceholder1=<s val="StandardTooltipHeader">Placeholder Combat Style</s><n/><s val="StandardTooltipDetails">The Goggles, zey do nothing!
Button/Tooltip/HeroPlaceholder2=<s val="StandardTooltipHeader">Placeholder Combat Style</s><n/><s val="StandardTooltipDetails">The Goggles, zey do nothing!
Button/Tooltip/HeroWeaponBarbarianAnimosity=<s val="StandardTooltipHeader">Animosity</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Increases maximum Fury by <s val="StandardTooltipDetails">50.</s>
Button/Tooltip/HeroWeaponBarbarianUnforgiving=<s val="StandardTooltipHeader">Unforgiving</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Doubles the amount of Fury you get from damage taken and auto-attacks.
Button/Tooltip/HoleLadderDown=Right-Click to enter the mines.
Button/Tooltip/HoleLadderUp=Right-Click to exit the mines.
Button/Tooltip/HungerOfZerus=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganHungerOfZerus,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Summons a Devouring Maw with <s val="StandardTooltipDetails"><d ref="Unit,KerriganZerusWorm,LifeMax[0]"/></s> Health that deals <s val="StandardTooltipDetails"><d ref="Effect,HungerOfZerusImpactDamage,Amount"/></s> damage and devours enemies for <s val="StandardTooltipDetails"><d ref="Behavior,HungerOfZerusWormBehavior,Duration[0]"/></s> seconds. Devoured enemies cannot fight and take <s val="StandardTooltipDetails"><d ref="Effect,HungerOfZerusSustainedDamage,Amount"/></s> damage per second.
Button/Tooltip/HunterKillerMastery1Talent=<s val="StandardTooltipHeader">Mantis Screamer</s><s val="StandardTooltip"><n/><n/>Summons a Mutalisk that deals splash damage while hunting a target. Lasts <s val="StandardTooltipDetails"><d ref="1.25*Behavior,ZagaraMutaliskTimedLife,Duration" player="0"/></s> seconds.</s>
Button/Tooltip/HunterKillerMastery1TalentSimple=<s val="TalentChoiceNameLabel">Mantis Screamer </s><s val="TalentChoiceDescriptionLabel"><n/>Replaces Hydralisk with a Mutalisk
Button/Tooltip/IllidanBetrayersThirst=Basic Attacks heal for <c val="#TooltipNumbers"><d ref="Behavior,IllidanBetrayersThirstLifesteal,Modification.VitalDamageLeechArray[Life].KindArray[Basic]*100"/>%</c> of damage dealt and reduce Ability cooldowns by <c val="#TooltipNumbers">1</c> second.
Button/Tooltip/IllidanBetrayersThirstHuntersOnslaughtTalent=Basic Abilities heal for <c val="#TooltipNumbers"><d ref="Behavior,IllidanHuntersOnslaughtLifeLeech,Modification.VitalDamageLeechArray[Life].KindArray[Ability]*100" precision="2"/>%</c> of the damage they deal. This bonus is doubled versus Heroes.
Button/Tooltip/IllidanBetrayersThirstThirstingBladeTalent=Betrayer's Thirst's healing from Basic Attacks is increased from <c val="#TooltipNumbers"><d ref="Behavior,IllidanBetrayersThirstLifesteal,Modification.VitalDamageLeechArray[Life].KindArray[Basic]*100"/>%</c> to <c val="#TooltipNumbers"><d ref="Behavior,IllidanBetrayersThirstThirstingBladeTalent,Modification.VitalDamageLeechArray[Life].KindArray[Basic]*100"/>%</c> while Sweeping Strike's damage bonus is active.
Button/Tooltip/IllidanBetrayersThirstThrillOfBattle=Basic Attacks heal for <c val="#TooltipNumbers"><d ref="Behavior,IllidanBetrayersThirstLifesteal,Modification.VitalDamageLeechArray[Life].KindArray[Basic]*100"/>%</c> of damage dealt and reduce Illidan's Ability cooldowns by <c val="#TooltipNumbers">1</c> second.
Button/Tooltip/IllidanBetrayersThirstThrillOfBattleTalent=Activate to double the cooldown reduction from Basic Attacks for <c val="#TooltipNumbers"><d ref="Behavior,IllidanThrillOfBattle,Duration" player="0"/></c> seconds.
Button/Tooltip/IllidanBladesOfAzzinoth=Hitting <c val="#TooltipNumbers">5</c> Heroes with Sweeping Strike allows Blades of Azzinoth to be activated, increasing Basic Attack damage by <c val="#TooltipNumbers"><d ref="100*Behavior,IllidanBladesOfAzzinoth,Modification.DamageDealtFraction[Basic]"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,IllidanBladesOfAzzinoth,Duration"/></c> seconds.
Button/Tooltip/IllidanDive=Dive at the target, dealing <c val="#TooltipNumbers"><d ref="Effect,IllidanDiveDamage,Amount"/></c> damage and flipping to the other side of the target.
Button/Tooltip/IllidanDiveFriendOrFoeTalent=Increases the range of Dive by <c val="#TooltipNumbers">20%</c> and allows it to be used to dive to allied Heroes.
Button/Tooltip/IllidanDiveLungeTalent=Increases the range of Dive by <c val="#TooltipNumbers">30%</c>.
Button/Tooltip/IllidanDiveMarkedForDeathTalent=Dive deals an extra <c val="#TooltipNumbers"><d ref="Effect,IllidanDiveMarkedForDeathTalentDamage,Amount-Effect,IllidanDiveDamage,Amount"/></c> damage if used consecutively on a target within <c val="#TooltipNumbers"><d ref="Behavior,IllidanDiveMarkedForDeathBehavior,Duration"/></c> seconds.
Button/Tooltip/IllidanDiveRapidChaseTalent=Dive grants <c val="#TooltipNumbers"><d ref="Behavior,IllidanDiveRapidChaseBehavior,Modification.UnifiedMoveSpeedFactor * 100"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,IllidanDiveRapidChaseBehavior,Duration" player="0"/></c> seconds.
Button/Tooltip/IllidanElusiveStrike=Sweeping Strike reduces the cooldown of Evasion by <c val="#TooltipNumbers"><d ref="-1*Effect,IllidanEvasionRefeshingStrikeTalentModifyUnit,Cost[0].CooldownTimeUse"precision="1"/></c> seconds every time it damages an enemy Hero.
Button/Tooltip/IllidanEvasion=Evade enemy Basic Attacks for <c val="#TooltipNumbers"><d ref="Behavior,IllidanEvasion,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/IllidanEvasionReflexiveBlockTalent=Using Dive grants <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next <c val="#TooltipNumbers"><d ref="Effect,IllidanDiveApplyReflexiveBlockTalentStacks,Count"/></c> Hero Basic Attacks for <c val="#TooltipNumbers"><d ref="Effect,IllidanDiveApplyReflexiveBlockTalentStacks,Duration"/></c> seconds, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/IllidanEvasionShadowShieldTalent=Evasion grants a <c val="#TooltipNumbers"><d ref="Behavior,IllidanShadowShieldShield,DamageResponse.ModifyLimit"/></c> point Shield for <c val="#TooltipNumbers"><d ref="Behavior,IllidanShadowShieldShield,Duration" player="0"/></c> seconds.
Button/Tooltip/IllidanEvasionSixthSenseTalent=While active, Evasion grants Illidan <c val="#TooltipNumbers"><d ref="Behavior,IllidanSixthSenseStack,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor against the next <c val="#TooltipNumbers"><d ref="Effect,IllidanEvasionApplySixthSenseTalentStacks,Count"/></c> sources of Spell Damage, reducing their damage by <c val="#TooltipNumbers"><d ref="Behavior,IllidanSixthSenseStack,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.
Button/Tooltip/IllidanFieryBrand=Every <c val="#TooltipNumbers"><d ref="Behavior,IllidanFieryBrandStack,MaxStackCount+1"/>th</c> attack against the same Hero deals an additional <c val="#TooltipNumbers"><d ref="100*Effect,IllidanFieryBrandDamage,VitalFractionMax[Life]"/>%</c> of their maximum Health as damage.
Button/Tooltip/IllidanFlightOftheBetrayer=<s val="StandardTooltip"><n/>After being out of combat or not using abilities for <s val="StandardTooltipDetails"><d ref="Behavior,FlightoftheBetrayerCooldown,Duration" player="0"/></s> seconds, gain <s val="StandardTooltipDetails"><d ref="100*Behavior,FlightoftheBetrayer,Modification.UnifiedMoveSpeedFactor"/>%</s> increased Movement Speed.
Button/Tooltip/IllidanMetamorphosis=Transform into Demon Form at the target location, dealing <c val="#TooltipNumbers"><d ref="Effect,NewMetamorphosisDamage,Amount"/></c> damage in the area. Temporarily increases maximum Health by <c val="#TooltipNumbers"><d ref="Behavior,IllidanMetamorphosisBonusHealthScaler,Modification.VitalMaxArray[Life]"/></c> for each Hero hit by the initial impact. Lasts for <c val="#TooltipNumbers">18</c> seconds.
Button/Tooltip/IllidanMetamorphosisDemonicFormTalent=Permanently remain in Demonic Form. Metamorphosis also increases Attack Speed by <c val="#TooltipNumbers">20%</c> and reduces the duration of slows, roots, and stuns by <c val="#TooltipNumbers">50%</c>. Illidan can now mount in Demonic Form.
Button/Tooltip/IllidanNimbleDefender=If Sweeping Strikes hits an enemy Hero, gain <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikeNimbleDefenderArmorIncrease,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikeNimbleDefenderArmorIncrease,Duration"/></c> seconds, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikeNimbleDefenderArmorIncrease,ArmorModification.AllArmorBonus"/>%</c>.
Button/Tooltip/IllidanSweepingStrike=Dash towards target point, dealing <c val="#TooltipNumbers"><d ref="Effect,IllidanSweepingStrikeDamage,Amount"/></c> damage to enemies along the way. Hitting an enemy increases Illidan's Basic Attack damage by <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikesDamageBuffNoStacking,Modification.DamageDealtFraction[Basic]*100" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikesDamageBuffNoStacking,Duration" player="0"/></c> seconds.
Button/Tooltip/IllidanSweepingStrikeBatteredAssaultTalent=Increase Sweeping Strike's Basic Attack damage bonus duration from <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikesDamageBuffNoStacking,Duration" player="0"/></c> to <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikesDamageBuffNoStacking,Duration+Talent,IllidanMasteryBatteredAssaultSweepingStrike,AbilityModificationArray[0].Modifications[0].Value" player="0"/></c> seconds. If Sweeping Strike hits <c val="#TooltipNumbers">2</c> Heroes its damage bonus is increased from <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikesDamageBuffNoStacking,Modification.DamageDealtFraction[Basic]*100"/>%</c> to <c val="#TooltipNumbers"><d ref="100*Behavior,IllidanSweepingStrikesDamageBuffNoStackingBatteredAssault,Modification.DamageDealtFraction[Basic]"/>%</c>.
Button/Tooltip/IllidanSweepingStrikeBuffFace=Basic Attack damage increased by <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikesDamageBuffNoStacking,Modification.DamageDealtFraction[Basic]*100" player="0"/>%</c>
Button/Tooltip/IllidanSweepingStrikeImmolationTalent=After using Sweeping Strike, burn nearby enemies for <c val="#TooltipNumbers"><d ref="Effect,IllidanSweepingStrikesImmolationDamage,Amount"/></c> damage a second for <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikesImmolation,Duration" player="0"/></c> seconds.
Button/Tooltip/IllidanSweepingStrikeSecondSweepTalent=Store up to <c val="#TooltipNumbers">2</c> charges of Sweeping Strike.
Button/Tooltip/IllidanSweepingStrikeUnboundQuestToken=<c val="#TooltipQuest">Heroes hit: <c val="#TooltipNumbers" validator="IllidanSweepingStrikeUnboundNotComplete"><d ref= "$BehaviorTokenCount:IllidanSweepingStrikeUnboundQuestToken$"/>/<d ref="Behavior,IllidanSweepingStrikeUnboundQuestToken,Max"/></c></c>
Button/Tooltip/IllidanSweepingStrikeUnboundTalent=Sweeping Strike can go over walls and terrain.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Behavior,IllidanSweepingStrikeUnboundQuestToken,Max"/></c> Heroes with Sweeping Strike, gain a second charge.
Button/Tooltip/IllidanTheHunt=Charge to target unit, dealing <c val="#TooltipNumbers"><d ref="Effect,IllidanTheHuntDamage,Amount"/></c> damage on impact and stunning for <c val="#TooltipNumbers"><d ref="Behavior,IllidanTheHuntStun,Duration" player="0"/></c> second.
Button/Tooltip/IllidanTheHuntNowhereToHideTalent=The Hunt gains unlimited range. Illidan passively reveals enemy Heroes below <c val="#TooltipNumbers">25%</c> Health anywhere on the Battleground.
Button/Tooltip/IllidanUnendingHatredQuestToken=<c val="#TooltipQuest">Attack Damage:</c> <c val="#TooltipNumbers" validator="True"><d ref="($BehaviorStackCount:IllidanUnendingHatredTokenCounter$)" precision="1"/></c><n/><c val="#TooltipQuest">Quest Progress:</c> <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:IllidanUnendingHatredTokenCounter$" max="Talent,IllidanUnendingHatredPassive,QuestData.TargetCount" precision="1"/>/<d ref="Talent,IllidanUnendingHatredPassive,QuestData.TargetCount"/></c>
Button/Tooltip/IllidanUnendingHatredTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Minion kills grant <c val="#TooltipNumbers"><d ref="Accumulator,IllidanUnendingHatredAccumulator,Scale*Effect,IllidanUnendingHatredMinionKillIncreaseQuestToken,Value" precision="1"/></c> Basic Attack Damage. Hero Takedowns grant <c val="#TooltipNumbers"><d ref="Accumulator,IllidanUnendingHatredAccumulator,Scale*Effect,IllidanUnendingHatredHeroKillIncreaseQuestToken,Value"/></c> Basic Attack Damage.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gaining <c val="#TooltipNumbers"><d ref="Talent,IllidanUnendingHatredPassive,QuestData.TargetCount"/></c> increased Basic Attack Damage, receive an additional <c val="#TooltipNumbers"><d ref="Accumulator,IllidanUnendingHatredAccumulator,Scale*Effect,IllidanUnendingHatredQuestCompleteIncreaseQuestToken,Value"/></c> Basic Attack Damage.
Button/Tooltip/ImpalingBladesZergling=Minion of Kerrigan.
Button/Tooltip/Implosion=Throws a target up into the air dealing <d ref="Effect,ImplosionDamage,Amount"/> Damage per second for <d ref="Behavior,Implosion,Duration" player="0"/> second.
Button/Tooltip/ImplosionLevel2=Throws a target up into the air dealing <d ref="Effect,ImplosionLv2Damage,Amount"/> Damage per second for <d ref="Behavior,ImplosionLv2,Duration" player="0"/> second.
Button/Tooltip/ImplosionLevel3=Throws a target up into the air dealing <d ref="Effect,ImplosionLv3Damage,Amount"/> Damage per second for <d ref="Behavior,ImplosionLv3,Duration" player="0"/> seconds.
Button/Tooltip/ImplosionLevel4=Throws a target up into the air dealing <d ref="Effect,ImplosionLv4Damage,Amount"/> Damage per second for <d ref="Behavior,ImplosionLv4,Duration" player="0"/> seconds.
Button/Tooltip/ImplosionLevel5=Throws a target up into the air dealing <d ref="Effect,ImplosionLv5Damage,Amount"/> Damage per second for <d ref="Behavior,ImplosionLv5,Duration" player="0"/> seconds.
Button/Tooltip/Innervation=<s val="StandardTooltip">Malfurion is not under the effects of Innervation.</s>
Button/Tooltip/IntroVOInteractor=Force an Intro VO Interaction with the target allied Hero
Button/Tooltip/ItemCannonball=Move nearby to collect this Doubloon.
Button/Tooltip/ItemConfuseMinions1=<s val="StandardTooltipHeader">Confuse Minions</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemConfuseMinions,Cost[0].Cooldown.TimeUse"/> seconds<n/>Duration: <d ref="Behavior,ConfuseMinions1Debuff,Duration" player="0"/> seconds<n/><n/><s val="StandardTooltip">Causes enemy Minions in an area to fight each other for a short time.
Button/Tooltip/ItemConfuseMinions2=<s val="StandardTooltipHeader">Confuse Minions</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemConfuseMinions,Cost[0].Cooldown.TimeUse"/> seconds<n/>Duration: <d ref="Behavior,ConfuseMinions2Debuff,Duration" player="0"/> seconds<n/><n/><s val="StandardTooltip">Causes Minions in an area to fight each other for a short time.<n/><n/>Rank 2: Deals <s val="StandardTooltipDetails">150</s> damage to all units in area.
Button/Tooltip/ItemCooldown42=<s val="StandardTooltipHeader">Cooldown</s><n/><s val="StandardTooltipDetails">Passive Skill<n/><n/></s><s val="StandardTooltip">Decreases ability cooldowns by <s val="StandardTooltipDetails">40%</s>.
Button/Tooltip/ItemCurseOfAgony1=<s val="StandardTooltipHeader">Curse of Agony I</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemCurseOfAgony,Cost[0].Cooldown.TimeUse"/> seconds</n><n/></s><s val="StandardTooltip">Hurls a firebolt towards an enemy. Sets the first target it contacts on fire, dealing <s val="StandardTooltipDetails"><d ref="Effect,CurseOfAgonyDamage1,Amount * Behavior,CurseOfAgony1Burn,Duration" player="0"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,CurseOfAgony1Burn,Duration" player="0"/></s> seconds.
Button/Tooltip/ItemCurseOfAgony2=<s val="StandardTooltipHeader">Curse of Agony II</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemCurseOfAgony,Cost[0].Cooldown.TimeUse"/> seconds</n>Duration: <d ref="Behavior,CurseOfAgony2Burn,Duration" player="0"/> seconds<n/><n/></s><s val="StandardTooltip">The first target hit is set on fire, dealing <s val="StandardTooltipDetails"><d ref="Effect,CurseOfAgonyDamage2,Amount * Behavior,CurseOfAgony1Burn,Duration" player="0"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,CurseOfAgony1Burn,Duration" player="0"/></s> seconds.
Button/Tooltip/ItemCurseOfAgony3=<s val="StandardTooltipHeader">Curse of Agony III</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemCurseOfAgony,Cost[0].Cooldown.TimeUse"/> seconds</n>Duration: <d ref="Behavior,CurseOfAgony3Burn,Duration" player="0"/> seconds<n/><n/></s><s val="StandardTooltip">The first target hit is set on fire, dealing <s val="StandardTooltipDetails"><d ref="Effect,CurseOfAgonyDamage3,Amount * Behavior,CurseOfAgony1Burn,Duration" player="0"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,CurseOfAgony1Burn,Duration" player="0"/></s> seconds. Slows the target by <s val="StandardTooltipDetails"><d ref="-100* Behavior,CurseOfAgony3Slow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,CurseOfAgony3Slow,Duration" player="0"/></s> seconds.
Button/Tooltip/ItemDeadlySpells12=<s val="StandardTooltipHeader">Deadly Spells</s><n/><s val="StandardTooltipDetails">Passive Item<n/><n/></s><s val="StandardTooltip">Increases the potency of damaging spells by <s val="StandardTooltipDetails">10%</s>.
Button/Tooltip/ItemDeadlySpells13=<s val="StandardTooltipHeader">Deadly Spells</s><n/><s val="StandardTooltipDetails">Passive Item<n/><n/></s><s val="StandardTooltip">Increases the potency of damaging spells by <s val="StandardTooltipDetails">10%</s>.
Button/Tooltip/ItemEMPBomb=<s val="StandardTooltipHeader">EMP Bomb</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemEMPBomb,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Dispels enemy shields and deals <s val="StandardTooltipDetails"><d ref="Effect,EMPBombDamage,Amount"/></s> damage to vehicles in the targeted area.
Button/Tooltip/ItemFrostOrb12=<s val="StandardTooltipHeader">Frost Orb</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,OrbOfFrost,Cost[0].Cooldown.TimeUse"/> seconds</n>Duration: <d ref="Behavior,OrbOfFrostActive,Duration" player="0"/> seconds<n/><n/></s><s val="StandardTooltip">Activate to cause your Basic Attacks and Abilities slow enemies by <s val="StandardTooltipDetails"><d ref="-100* Behavior,OrbOfFrostSlow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,OrbOfFrostSlow,Duration" precision="2" player="0"/></s> seconds.</n></n>Passive: Increases attack damage by <s val="StandardTooltipDetails"><d ref="Behavior,OrbOfFrostPassiveDamage,Modification.DamageDealtScaled[2]"/></s> and ability power by <s val="StandardTooltipDetails">5%</s>.
Button/Tooltip/ItemHealingPotion=Restores 200 Health over 20 seconds.
Button/Tooltip/ItemHealingWard=STAYIN ALIVE
Button/Tooltip/ItemJuggernaut=<s val="StandardTooltipHeader">Juggernaut</s><n/></s><s val="StandardTooltipDetails">+<d ref="Behavior,Juggernaut,Modification.VitalMaxArray[Life]"/> Health</s><n/><n/><s val="StandardTooltipDetails">Passive:</s> <s val="StandardTooltip">Reduces duration of stuns, slows, silences, and roots by 40%.
Button/Tooltip/ItemLifeLeech2Buy=<s val="StandardTooltipHeader">Upgrade Life Leech</s><n/><s val="StandardTooltipDetails">Life Leech: <d ref="Effect,LifeLeech1Heal,VitalArray[0].Change"/><IMG path="@UI/StormIconConversionArrow" height="11" width="25"/><d ref="Effect,LifeLeech2Heal,VitalArray[0].Change"/> per attack
Button/Tooltip/ItemLifeLeech3Buy=<s val="StandardTooltipHeader">Upgrade Life Leech</s><n/><s val="StandardTooltipDetails">Life Leech: <d ref="Effect,LifeLeech2Heal,VitalArray[0].Change"/><IMG path="@UI/StormIconConversionArrow" height="11" width="25"/><d ref="Effect,LifeLeech3Heal,VitalArray[0].Change"/> per attack</n>Increases attack speed by <d ref="100*Behavior,LifeLeech3,Modification.AttackSpeedMultiplier-100" Precision="2"/>%
Button/Tooltip/ItemSpellExpander=<s val="StandardTooltipHeader">Spell Expander</s><n/><s val="StandardTooltipDetails">Passive Skill<n/><n/></s><s val="StandardTooltip">Increases the AoE radius of your spells and weapon effects by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/ItemUnderworldPowerup=Move nearby to collect this Skull.
Button/Tooltip/ItemVampiricTouch4=<s val="StandardTooltipHeader">Vampiric Touch</s><n/><s val="StandardTooltipDetails">Passive Item<n/><n/></s><s val="StandardTooltip">Your Hero's basic attack restores <s val="StandardTooltipDetails"><d ref="Effect,VampiricTouchHeal,VitalArray[0].Change"/></s> Health per hit.
Button/Tooltip/JainaBlizzard=Bombard an area with <c val="#TooltipNumbers"><d ref="Effect,JainaBlizzardBasePersistent,PeriodCount" player="0"/></c> waves of ice, dealing <c val="#TooltipNumbers"><d ref="Effect,JainaBlizzardDamage,Amount[0]"/></c> damage each. Damaged enemies are Chilled.
Button/Tooltip/JainaBlizzardMastery1Talent=<s val="StandardTooltipHeader">Hailstorm</s><n/><s val="StandardTooltip"><n/>Continues to chill or freeze enemies that enter the AoE for <s val="StandardTooltipDetails"><d ref="Effect,BlizzardMasteryCreatePersistent,PeriodicPeriodArray[0]*[d ref='Effect,BlizzardMasteryCreatePersistent,PeriodCount' player='0'/]"/></s> seconds after the initial blizzard.
Button/Tooltip/JainaBlizzardMastery1TalentSimple=<s val="TalentChoiceNameLabel">Hailstorm</s><s val="TalentChoiceDescriptionLabel"><n/>Continues slowing in area<n/>
Button/Tooltip/JainaBlizzardSnowstormTalent=Increase the radius of Blizzard by <c val="#TooltipNumbers">30%</c>.
Button/Tooltip/JainaBlizzardStormFrontTalent=Increase cast range of Blizzard by <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/JainaCommandWaterElemental=Wills the Water Elemental to attack an enemy or move to an area.
Button/Tooltip/JainaConeOfColdIceFloesTalent=Increase the width of Cone of Cold by <c val="#TooltipNumbers">100%</c> and cause each chilled Hero hit to reduce its cooldown by <c val="#TooltipNumbers"><d ref="-Effect,JainaConeOfColdIceFloesModifyCooldown,Cost[0].CooldownTimeUse" precision="2"/></c> seconds, up to a maximum of <c val="#TooltipNumbers"><d ref="Effect,JainaConeOfColdIceFloesTalentSearch,AreaArray[0].MaxCount*(-Effect,JainaConeOfColdIceFloesModifyCooldown,Cost[0].CooldownTimeUse)"/></c> seconds per use.
Button/Tooltip/JainaConeOfColdNorthernExposureTalent=Enemies damaged by Cone of Cold have their Armor lowered by <c val="#TooltipNumbers"><d ref="Behavior,JainaConeofColdNorthernExposureArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/></c> for <c val="#TooltipNumbers"><d ref="Behavior,JainaConeofColdNorthernExposureArmorDecrease,Duration" player="0"/></c> seconds, increasing their damage taken by <c val="#TooltipNumbers"><d ref="Behavior,JainaConeofColdNorthernExposureArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/>%</c>.
Button/Tooltip/JainaConeOfColdNumbingBlastTalent=Cone of Cold Roots Chilled targets for <c val="#TooltipNumbers"><d ref="Behavior,JainaConeOfColdNumbingBlastRoot,Duration" player="0" precision="1"/></c> second.
Button/Tooltip/JainaConeofCold=Deal <c val="#TooltipNumbers"><d ref="Effect,JainaConeOfColdDamage,Amount[0]"/></c> damage and Chill targets.
Button/Tooltip/JainaConeofColdMastery1TalentSimple=<s val="TalentChoiceNameLabel">Snow Blast</s><s val="TalentChoiceDescriptionLabel"><n/>Increased width and range<n/><n/>
Button/Tooltip/JainaConeofColdTalent=<s val="StandardTooltipHeader">Snow Blast<n/><s val="StandardTooltip"><n/>Increases the width and length of Cone of Cold.
Button/Tooltip/JainaFingersOfFrost=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Gathering Regeneration Globes to increase Jaina's Mana regeneration by <c val="#TooltipNumbers"><d ref="Accumulator,JainaFingersOfFrostAccumulatorUnnamed,Scale" precision="1"/></c> per second, up to <c val="#TooltipNumbers"><d ref="Accumulator,JainaFingersOfFrostAccumulatorUnnamed,MaxAccumulation" precision="1"/></c> per second. <n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gathering <c val="#TooltipNumbers"><d ref="Behavior,JainaFingersOfFrostQuestToken,Max" precision="1"/></c> Globes, the damage bonus from Frostbite is increased by <c val="#TooltipNumbers"><d ref="100*Effect,JainaBlizzardDamageChilled,MultiplicativeModifierArray[FrostMagePursuitBonus].Modifier"/>%</c>.
Button/Tooltip/JainaFingersOfFrostQuestToken=<c val="#TooltipQuest">Globes gathered: <c val="#TooltipNumbers" validator="JainaHasLTMaxStacksFingersOfFrost"><d ref="$BehaviorStackCount:JainaFingersOfFrostQuestToken$"/>/<d ref="Behavior,JainaFingersOfFrostQuestToken,Max"/></c><n/>Bonus Mana regen: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:JainaFingersOfFrostQuestToken$*Accumulator,JainaFingersOfFrostAccumulatorUnnamed,Scale" precision="1"/></c>
Button/Tooltip/JainaFrigidTransmission=Activate to teleport a short distance and Chill all nearby enemies.
Button/Tooltip/JainaFrostbiteArcaneIntellectTalent=Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return <c val="#TooltipNumbers"><d ref="Effect,JainaArcaneIntellectBasicAttackManaRestore,VitalArray[2].Change"/></c> Mana and Abilities return <c val="#TooltipNumbers"><d ref="Effect,JainaArcaneIntellectAbilityDamageManaRestore,VitalArray[2].Change"/></c>.
Button/Tooltip/JainaFrostbiteDeepChillTalent=Frostbite's Chill can now stack a second time, slowing targets up to <c val="#TooltipNumbers"><d ref="-100*Behavior,JainaChilledDeepChillTalentSlow,Modification.UnifiedMoveSpeedFactor"/>%</c>.
Button/Tooltip/JainaFrostbiteFrostArmorTalent=Enemies that attack Jaina are Chilled. Additionally, every <c val="#TooltipNumbers"><d ref="Behavior,JainaFrostbiteFrostArmorStack,DamageResponse.Cost.Charge.TimeUse"/></c> seconds, Jaina gains <c val="#TooltipNumbers"><d ref="Behavior,JainaFrostbiteFrostArmorArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,JainaFrostbiteFrostArmorArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/JainaFrostbiteFrostbittenTalent=Increases the damage bonus of Frostbite from <c val="#TooltipNumbers">50% </c>to <c val="#TooltipNumbers">65%</c>.
Button/Tooltip/JainaFrostbiteIceBarrierTalent=Gain a Shield for <c val="#TooltipNumbers">25%</c> of Ability damage dealt to Chilled targets. The shield lasts <c val="#TooltipNumbers"><d ref="Behavior,JainaFrostbiteIceBarrierShield,Duration" player="0"/></c> seconds.
Button/Tooltip/JainaFrostbiteLingeringChillTalent=Increase the duration of Chill from <c val="#TooltipNumbers">4</c> seconds to <c val="#TooltipNumbers">6</c> seconds.
Button/Tooltip/JainaFrostbiteToken=<c val="#TooltipQuest">Quest: <c val="#TooltipNumbers" validator="JainaHasLT15000FrostbiteTokens"><d ref="$BehaviorStackCount:JainaFrostbiteTokenCounter$"/>/15000</c></c> Ability damage dealt to Chilled Heroes
Button/Tooltip/JainaFrostbolt=Deal <c val="#TooltipNumbers"><d ref="Effect,JainaFrostboltDamage,Amount"/></c> damage and Chill the target.
Button/Tooltip/JainaFrostboltFrostShardsTalent=Frostbolt will now pierce the first target to hit an additional target behind them.
Button/Tooltip/JainaFrostboltIceLanceTalent=Hitting a Chilled target with Frostbolt reduces its cooldown by <c val="#TooltipNumbers">2</c> seconds and restores <c val="#TooltipNumbers"><d ref="Effect,JainaFrostboltIceLanceModifyCooldown,VitalArray[Energy].Change"/></c> Mana.
Button/Tooltip/JainaFrostboltMastery1Talent=<s val="StandardTooltipHeader">Frostfire Bolt</s><n/><s val="StandardTooltip"><n/>Frostbolt also deals an additional <s val="StandardTooltipDetails"><d ref="Behavior,FrostfireBoltDoT,Duration*Effect,FrostfireBoltDamage,Amount"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,FrostfireBoltDoT,Duration" player="0"/></s> seconds.
Button/Tooltip/JainaFrostboltMastery1TalentSimple=<s val="TalentChoiceNameLabel">Frostfire Bolt</s><s val="TalentChoiceDescriptionLabel"><n/>Deals additional damage over time
Button/Tooltip/JainaFrostboltWintersReachTalent=Increase the range of Frostbolt by <c val="#TooltipNumbers">30%</c>.
Button/Tooltip/JainaIcefuryWand=Basic Attacks against Chilled Heroes deal <c val="#TooltipNumbers"><d ref="100*Effect,JainaWeaponDamage,MultiplicativeModifierArray[IcefuryWand].Modifier"/>%</c> more damage and lower the cooldown of Blizzard by <c val="#TooltipNumbers"><d ref="-Effect,JainaIcefuryWandModifyBlizzardCooldown,Cost[0].CooldownTimeUse"/></c> second.
Button/Tooltip/JainaIcyVeinsHotbar=Activate to make Jaina's Basic Abilities' cooldowns recharge <c val="#TooltipNumbers"><d ref="-Effect,JainaIcyVeinsModifyUnit,Cost[0].CooldownTimeUse/Behavior,JainaIcyVeinsBuff,Period*100"/>%</c> faster and reduce their Mana cost by <c val="#TooltipNumbers">50%</c> for <c val="#TooltipNumbers"><d ref="Behavior,JainaIcyVeinsBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/JainaImprovedIceBlockCancel=<n/><s val="StandardTooltip">Cancel Improved Ice Block, removing the Stasis and Invulnerability and Chilling nearby enemies.</s>
Button/Tooltip/JainaImprovedIceBlockHotbar=Activate to place Jaina in Stasis and gain Invulnerability for <c val="#TooltipNumbers"><d ref="Behavior,JainaImprovedIceBlock,Duration" precision="2" player="0"/></c> seconds. When this effect expires, nearby enemies are Chilled.
Button/Tooltip/JainaRingOfFrost=After a <c val="#TooltipNumbers">1.5</c> second delay, create a Ring of Frost in an area that deals <c val="#TooltipNumbers"><d ref="Effect,JainaRingOfFrostImpactDamage,Amount"/></c> damage and Roots enemies for <c val="#TooltipNumbers"><d ref="Behavior,JainaRingOfFrostRoot,Duration" player="0"/></c> seconds. The ring persists for <c val="#TooltipNumbers">3</c> seconds afterward, Chilling any enemies who touch it.
Button/Tooltip/JainaRingOfFrostColdSnapTalent=The center area of Ring of Frost deals <c val="#TooltipNumbers"><d ref="Effect,JainaRingOfFrostImpactDamage,Amount"/></c> damage and Roots enemies after the outer ring expires. Each enemy Hero hit reduces its cooldown by <c val="#TooltipNumbers">10</c> seconds.
Button/Tooltip/JainaSummonWaterElemental=Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal <c val="#TooltipNumbers"><d ref="Effect,JainaWaterElementalWeaponDamage,Amount"/></c> damage, splash for <c val="#TooltipNumbers">25%</c> damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Lasts <c val="#TooltipNumbers"><d ref="Behavior,JainaWaterElementalTimedLife,Duration" player="0"/></c> seconds.
Button/Tooltip/JainaSummonWaterElementalTalents2=<s val="StandardTooltipHeader">Summon Water Elemental</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,JainaSummonWaterElemental,Cost[0].Cooldown[0].TimeUse[0]"precision="2"/> seconds</s><n/><n/><s val="StandardTooltip">Summons a Water Elemental that will cast Frostbolt when Jaina casts Frostbolt. The Water Elemental will also attack nearby enemies, Chilling them.
Button/Tooltip/JainaSummonWaterElementalTalentsSimple2=<s val="TalentChoiceNameLabel">Summon Water Elemental</s><n/><s val="TalentChoiceDescriptionLabel">Summons Water Elemental to fight for you
Button/Tooltip/JainaSummonWaterElementalWintermuteTalent=Increases the cast range of Water Elemental by <c val="#TooltipNumbers">50%</c>, and the Water Elemental will now mimic Jaina's Basic Abilities for <c val="#TooltipNumbers">50%</c> damage.
Button/Tooltip/JainaTraitFrostbite=Jaina's Abilities Chill targets, Slowing them by <c val="#TooltipNumbers"><d ref="-100*Behavior,JainaChilledSlow,Modification.UnifiedMoveSpeedFactor" player="0"/>%</c> and amplifying damage taken from her Abilities by <c val="#TooltipNumbers">50%</c>. Lasts <c val="#TooltipNumbers"><d ref="Behavior,JainaChilledSlow,Duration" player="0"/></c> seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Deal <c val="#TooltipNumbers">15,000</c> Ability damage to Chilled Heroes.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Unlock the Improved Ice Block Ability, allowing Jaina to become temporarily Invulnerable.
Button/Tooltip/JainaWaterElemental=Jaina's faithful watery companion
Button/Tooltip/JohannaBlessedMomentum=Basic Attacks reduce Johanna's Basic Ability cooldowns by <c val="#TooltipNumbers"><d ref="Effect,BattleMomentumModifyCooldownsCrusader,Cost[0].CooldownTimeUse*(-1)" precision="2"/></c> seconds.
Button/Tooltip/JungleBattleship=<s val="StandardTooltipDetails">Captain Blackheart's phantom vessel. Bombards fortifications and deals indiscriminate collateral damage... for a price.</s>
Button/Tooltip/JungleGraveGolem=<s val="StandardTooltipDetails">Huge, powerful Mercenary. Attacks at short range. Has special abilities that can stun and root targets in an area. Deals heavy damage to enemy fortifications, and can take a lot of hits before going down.</s>
Button/Tooltip/KaboomTalent=<s val="StandardTooltipHeader">Kaboom! </s><n/><s val="StandardTooltip"><n/>Sea Bomb's increased structure damage also applies to heroes.
Button/Tooltip/KaboomTalentSimple=<s val="TalentChoiceNameLabel">Kaboom ! </s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Increased damage to heroes
Button/Tooltip/KaelthasArcaneBarrier=Gain a Shield equal to <c val="#TooltipNumbers"><d ref="Behavior,KaelthasArcaneBarrier,DamageResponse.ModifyLimitVitalMaxFractionArray[Energy]*100"/>%</c> of Kael'thas's maximum Mana for <c val="#TooltipNumbers"><d ref="Behavior,KaelthasArcaneBarrier,Duration" player="0"/></c> seconds.
Button/Tooltip/KaelthasArcaneDynamo=Using a Basic Ability increases Kael'thas's Spell Power by <c val="#TooltipNumbers"><d ref="100*Behavior,KaelthasArcaneDynamo,Modification.DamageDealtFraction[Ability]"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,KaelthasArcaneDynamo,Duration"/></c> seconds, stacking up to <c val="#TooltipNumbers"><d ref="100*Behavior,KaelthasArcaneDynamo,MaxStackCount*Behavior,KaelthasArcaneDynamo,Modification.DamageDealtFraction[Ability]"/>%</c>.
Button/Tooltip/KaelthasBurnedFleshTalent=When Flamestrike damages <c val="#TooltipNumbers">2</c> or more Heroes, they take additional damage equal to <c val="#TooltipNumbers"><d ref="100*Effect,KaelthasFlamestrikeBurnedFleshTalentDamage,VitalFractionMax[Life]"/>%</c> of their maximum Health.
Button/Tooltip/KaelthasFlamestrike=After <c val="#TooltipNumbers"><d ref="Effect,KaelthasFlamestrikeCreatePersistent,PeriodicPeriodArray[0]" precision="1"/></c> second, deal <c val="#TooltipNumbers"><d ref="Effect,KaelthasFlamestrikeDamage,Amount"/></c> damage in an area. <n/><n/><c val="ff00">Verdant Spheres</c> increases the radius by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/KaelthasFlamestrikeConvectionQuestToken=<c val="#TooltipQuest">Heroes hit: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:KaelthasFlamestrikeConvectionQuestToken$"/>/<d ref="Behavior,KaelthasFlamestrikeConvectionQuestToken,Max"/></c></n>Bonus damage: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:KaelthasFlamestrikeConvectionQuestToken$*Accumulator,KaelthasFlamestrikeConvectionAccumulator,Scale"/></c>
Button/Tooltip/KaelthasFlamestrikeConvectionQuestTokenComplete=<c val="#TooltipQuest">QUEST COMPLETE!</n>Heroes hit: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:KaelthasFlamestrikeConvectionQuestToken$"/>/<d ref="Behavior,KaelthasFlamestrikeConvectionQuestToken,Max"/></c></n>Bonus damage: <c val="#TooltipNumbers" validator="True"><d ref="Effect,KaelthasFlamestrikeDamage,AmountArray[Quest]"/></c>
Button/Tooltip/KaelthasFlamestrikeConvectionTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Damaging an enemy Hero with Flamestrike increase its damage by <c val="#TooltipNumbers">5</c>, up to <c val="#TooltipNumbers"><d ref="5 * Behavior,KaelthasFlamestrikeConvectionQuestToken,Max"/></c>. This bonus is lost on death.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Behavior,KaelthasFlamestrikeConvectionQuestToken,Max"/></c> enemy Heroes, increase Flamestrike damage by an additional <c val="#TooltipNumbers">100</c> and no longer lose any bonuses on death.
Button/Tooltip/KaelthasFlamestrikeFuryOfTheSunwellTalent=Flamestrike will explode a second time <c val="#TooltipNumbers"><d ref="Effect,KaelthasFlamestrikeCreatePersistent,PeriodicPeriodArray[0]+Effect,KaelthasFlamestrikeFuryoftheSunwellDelayPersistent,InitialDelay" precision="2"/></c> seconds later.
Button/Tooltip/KaelthasFlamethrowerTalent=Increases the cast range of Flamestrike by <c val="#TooltipNumbers">40%</c>. If Flamestrike hits <c val="#TooltipNumbers">2</c> or more Heroes, its cooldown is reduced by <c val="#TooltipNumbers"><d ref="-Effect,KaelthasFlamestrikeFlamethrowerTalentModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/KaelthasGravityLapse=Stun the first enemy hit for <c val="#TooltipNumbers"><d ref="Behavior,KaelthasGravityLapseTarget,Duration" player="0" precision="2"/></c> second. <n/><n/><c val="ff00">Verdant Spheres</c> causes Gravity Lapse to stun the first <c val="#TooltipNumbers"><d ref="Behavior,KaelthasGravityLapseTargetsHit,MaxStackCount"/></c> enemies hit and increases the stun duration by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/KaelthasGravityLapseEnergyRoilTalent=When Gravity Lapse hits a Hero, reduce its cooldown by <c val="#TooltipNumbers"><d ref="-Effect,KaelthasGravityLapseEnergyRoilModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/KaelthasGravityLapseGravityThrowTalent=Increases the duration of Gravity Lapse's stun by <c val="#TooltipNumbers">33%</c> and causes it to instantly destroy Minions.
Button/Tooltip/KaelthasGravityLapseNetherWindTalent=Increases Gravity Lapse's range by <c val="#TooltipNumbers">30%</c>. When Gravity Lapse hits an enemy Hero, refund <c val="#TooltipNumbers"><d ref="Effect,KaelthasGravityLapseNetherWindRestoreMana,RechargeVitalRate"/></c> Mana.
Button/Tooltip/KaelthasGravityLapseTriOptimalTalent=The cooldown of Verdant Spheres is refreshed by <c val="#TooltipNumbers">2</c> seconds per target hit with Gravity Lapse.
Button/Tooltip/KaelthasLivingBomb=Deal <c val="#TooltipNumbers"><d ref="Effect,KaelthasLivingBombDoTDamage,Amount * Behavior,KaelthasLivingBombTarget,Duration"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,KaelthasLivingBombTarget,Duration" player="0"/></c> seconds to an enemy, then they explode dealing <c val="#TooltipNumbers"><d ref="Effect,KaelthasLivingBombExplosionDamage,Amount"/></c> damage to all nearby enemies. Other Heroes damaged by this explosion are also affected by Living Bomb, though the secondary explosions cannot spread.<n/><n/><c val="ff00">Verdant Spheres</c> makes this Ability cost no Mana and have no cooldown.
Button/Tooltip/KaelthasLivingBombBackdraftTalent=Living Bomb's explosion slows enemy Movement Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,KaelthasLivingBombBackdraft,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,KaelthasLivingBombBackdraft,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/KaelthasLivingBombChainBombTalent=Living Bomb's explosion applies Living Bomb to the <c val="#TooltipNumbers">3</c> closest enemies not already affected by it. Prefers Heroes.
Button/Tooltip/KaelthasLivingBombFissionBombTalent=Increases Living Bomb's explosion radius by <c val="#TooltipNumbers">20%</c>.
Button/Tooltip/KaelthasLivingBombPyromaniacTalent=Each time Living Bomb deals periodic damage, Kael'thas's Basic Ability cooldowns are reduced by <c val="#TooltipNumbers"><d ref="-Effect,KaelthasLivingBombPyromaniacModifyCooldowns,Cost[0].CooldownTimeUse" precision="2"/></c> second.
Button/Tooltip/KaelthasLivingBombSunKingsFury=Living Bombs that spread to enemy Heroes deal <c val="#TooltipNumbers">35%</c> more damage.
Button/Tooltip/KaelthasMakethemPayLivingBomb=Living bomb now explodes a second time after a short delay for <c val="#TooltipNumbers"><d ref="Behavior,KaelthasLivingBombMakethemPayImpactDamageReducer,DamageResponse.ModifyFraction*100"/>%</c> damage.
Button/Tooltip/KaelthasManaAddictQuest=<c val="#TooltipQuest">Globes Gathered: </c><c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:KaelthasManaAddictQuestToken$"/>/<d ref="Behavior,KaelthasManaAddictQuestToken,ConditionalEvents[0].CompareValue"/></c><n/><c val="#TooltipQuest">Bonus Mana: </c><c val="#TooltipNumbers" validator="True"><d ref="Accumulator,KaelthasManaAddictAccumulator,Scale*$BehaviorStackCount:KaelthasManaAddictQuestToken$"/>
Button/Tooltip/KaelthasManaAddictQuestComplete=<c val="#TooltipQuest">Quest Complete!</n><c val="#TooltipQuest">Globes Gathered: </c><c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:KaelthasManaAddictQuestToken$"/>/<d ref="Behavior,KaelthasManaAddictQuestToken,ConditionalEvents[0].CompareValue"/></c><n/><c val="#TooltipQuest">Bonus Mana: </c><c val="#TooltipNumbers" validator="True"><d ref="Effect,KaelthasManaAddictQuestIncrementModification,EffectArray[0].Value*$BehaviorStackCount:KaelthasManaAddictQuestToken$"/><n/><c val="#TooltipQuest">Arcane Barrier: </c><c val="#TooltipNumbers" validator="True">Unlocked</c>
Button/Tooltip/KaelthasManaAddictTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Gathering a Regeneration Globe increases Kael'thas's maximum Mana by <c val="#TooltipNumbers"><d ref="Accumulator,KaelthasManaAddictAccumulator,Scale"/></c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gathering <c val="#TooltipNumbers">20</c> Globes, Kael'thas can activate Arcane Barrier to gain a Shield equal to <c val="#TooltipNumbers"><d ref="Behavior,KaelthasArcaneBarrier,DamageResponse.ModifyLimitVitalMaxFractionArray[Energy]*100"/>%</c> of his maximum Mana for <c val="#TooltipNumbers"><d ref="Behavior,KaelthasArcaneBarrier,Duration" player="0"/></c> seconds. <c val="#TooltipNumbers"><d ref="Abil,KaelthasArcaneBarrier,Cost[0].Cooldown.TimeUse"/></c> second cooldown.
Button/Tooltip/KaelthasManaTapTalent=Activating Verdant Spheres restores <c val="#TooltipNumbers"><d ref="100*Effect,KaelthasManaTapManaGain,RechargeVitalFraction"/>%</c> of Kael'thas's maximum Mana.
Button/Tooltip/KaelthasMasterOfFlamesLivingBomb=Living Bomb's spread from explosions can now also spread Living Bomb.
Button/Tooltip/KaelthasMasterofFlamesTalent=Increases your Ability Power by <c val="#TooltipNumbers">20%</c> . For each <c val="#TooltipNumbers">20%</c> of Mana you are missing, this bonus is reduced by <c val="#TooltipNumbers">4%</c>.
Button/Tooltip/KaelthasPhoenix=Launch a Phoenix to an area, dealing <c val="#TooltipNumbers"><d ref="Effect,KaelthasPhoenixMissileDamage,Amount"/></c> damage to enemies along the way. The Phoenix persists for <c val="#TooltipNumbers"><d ref="Behavior,KaelthasPhoenixTimedLife,Duration" player="0"/></c> seconds, attacking enemies for <c val="#TooltipNumbers"><d ref="Effect,KaelthasPhoenixWeaponDamage,Amount"/></c> damage and splashing for <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/KaelthasPhoenixRebirthTalent=Increases Phoenix duration by <c val="#TooltipNumbers">100%</c>. While alive, the Phoenix may be ordered to move to a different location.
Button/Tooltip/KaelthasPhoenixRetarget=Send the Phoenix to a different area.
Button/Tooltip/KaelthasPyroblast=After <c val="#TooltipNumbers"><d ref="Abil,KaelthasPyroblast,CastIntroTime[0]" precision="2"/></c> seconds, cast a slow-moving fireball that deals <c val="#TooltipNumbers"><d ref="Effect,KaelthasPyroblastDamage,Amount"/></c> damage to an enemy Hero and <c val="#TooltipNumbers"><d ref="Effect,KaelthasPyroblastSplashDamage,Amount"/></c> damage to enemies nearby.
Button/Tooltip/KaelthasPyroblastPresenceOfMindTalent=Increases Pyroblast's explosion radius by <c val="#TooltipNumbers">50%</c> and reduces its cooldown by <c val="#TooltipNumbers"><d ref="-Effect,KaelthasPyroblastPresenceOfMindModifyCooldowns,Cost[0].CooldownTimeUse"/></c> seconds per enemy Hero hit.
Button/Tooltip/KaelthasSunfireEnchantmentTalent=Activating Verdant Spheres causes Kael'thas's next Basic Attack to instead deal <c val="#TooltipNumbers"><d ref="Effect,KaelthasSunfireEnchantmentDamage,Amount"/></c> Spell Damage.
Button/Tooltip/KaelthasVerdantSpheres=Activate to make Kael'thas's next Basic Ability more powerful.
Button/Tooltip/KaelthasVerdantSpheresActive=Kael'thas's next Basic Ability is more powerful
Button/Tooltip/KaelthasVerdantSpheresFelInfusionTalent=Increases Kael'thas's Spell Power by <c val="#TooltipNumbers"><d ref="Behavior,KaelthasFelInfusion,Modification.DamageDealtFraction[Ability]*100"/>%</c>. Kael'thas heals for <c val="#TooltipNumbers"><d ref="Effect,KaelthasVerdantSpheresFelInfusionCreateHealer,RechargeVitalRate"/></c> Health when activating Verdant Spheres.
Button/Tooltip/KaelthasVerdantSpheresTwinSpheresTalent=Verdant Spheres gains a second charge.
Button/Tooltip/KeelthasPyroblastPresenceOfMindTalent=<s val="StandardTooltipHeader">Presence Of Mind</s><n/><s val="StandardTooltip"><n/>Increases impact radius by <s val="StandardTooltipDetails"><d ref="Talent,KaelthasPyroblastPresenceOfMind,AbilityModificationArray[0].Modifications[1].Value*100"/>%</s> and refreshes cooldown by <s val="StandardTooltipDetails"><d ref="-Effect,KaelthasPyroblastPresenceOfMindModifyCooldowns,Cost[0].CooldownTimeUse"/></s> seconds per enemy Hero hit.</s>
Button/Tooltip/KerriganAdaptationTalent=Ravage can be used to jump to allies, refunding <c val="#TooltipNumbers">50%</c> of the cooldown and <c val="#TooltipNumbers">100%</c> of the Mana cost.
Button/Tooltip/KerriganAggressiveDefenseTalent=Increases base Shield amount gained from Assimilation by <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/KerriganAssimilation=Gain <c val="#TooltipNumbers">10%</c> of damage dealt from Basic Attacks and Abilities as Shields for <c val="#TooltipNumbers"><d ref="Behavior,KerriganAssimilationShield,Duration" player="0"/></c> seconds. Shield amount gained doubled against Heroes.<n/><n/><c val="ffff8a">Current maximum: <c val="#TooltipNumbers"><d ref="Effect,AssimilationDummyValue,Amount"/></c></c>
Button/Tooltip/KerriganAssimilationDoubleStrikeTalent=When a Basic Ability damages an enemy, Kerrigan's next Basic Attack hits for <c val="#TooltipNumbers"><d ref="Effect,KerriganWeaponDoubleStrikeDamage,Amount / Effect,KerriganWeaponDamage,Amount * 100"/>%</c> bonus damage.
Button/Tooltip/KerriganAssimilationDoubleStrikeTalent2=<s val="StandardTooltipHeader">Double Strike</s><n/><s val="StandardTooltip"><n/>When your Basic Abilities damage an enemy, your next Basic Attack hits for <s val="StandardTooltipDetails">50%</s> extra damage.
Button/Tooltip/KerriganAssimilationFuryOfTheSwarmTalent=Kerrigan's Basic Attacks splash for <c val="#TooltipNumbers"><d ref="Effect,KerriganWeaponFuryOfTheSwarmDamage,Amount / Effect,KerriganWeaponDamage,Amount * 100"/>%</c> damage around the target.
Button/Tooltip/KerriganAssimilationLingeringEssenceTalent=Increases Assimilation Shield's duration to <c val="#TooltipNumbers"><d ref="Behavior,KerriganAssimilationShield,Duration+Talent,KerriganCombatStyleLingeringEssence,AbilityModificationArray[0].Modifications[0].Value" player="0"/></c> seconds.
Button/Tooltip/KerriganAssimilationMasteryTalent=Increases the duration of Assimilation by <c val="#TooltipNumbers">100%</c>. While Assimilation is active, Kerrigan's Health and Mana regeneration is increased by <c val="#TooltipNumbers"><d ref="100*(Talent,KerriganAssimilationMastery,AbilityModificationArray[0].Modifications[0].Value)"/>%</c>.
Button/Tooltip/KerriganBladedMomentum=Basic Attacks reduce Kerrigan's Basic Ability cooldowns by <c val="#TooltipNumbers"><d ref="Effect,BattleMomentumModifyCooldownsKerrigan,Cost[0].CooldownTimeUse*(-1)" precision="2"/></c> seconds.
Button/Tooltip/KerriganEssenceForEssenceHotbar=Activate to deal <c val="#TooltipNumbers"><d ref="100*Effect,KerriganEssenceForEssenceDamage,VitalFractionMax[Life]"/>%</c> of target enemy Hero's Max Health and gain Assimilation Shields for twice that amount.
Button/Tooltip/KerriganEssenceForEssenceItem=<s val="StandardTooltipHeader">Blood for Blood</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBloodForBlood,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltip">Activate to steal <s val="StandardTooltipDetails"><d ref="100*Effect,TalentBloodForBloodDamage,VitalFractionMax[Life]"/>%</s> of target enemy's Max Health and slow its Movement Speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Modification.UnifiedMoveSpeedFactor*(-100)" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Duration" player="0"/></s> seconds.
Button/Tooltip/KerriganImpalingBlades=After <c val="#TooltipNumbers">1.25</c> seconds, deal <c val="#TooltipNumbers"><d ref="Effect,CrushingGripDamage,Amount"/></c> damage to enemies within the target area, stunning them for <c val="#TooltipNumbers"><d ref="Behavior,CrushingGrip,Duration" player="0" precision="2"/></c> second.
Button/Tooltip/KerriganImpalingBladesBladeTorrentTalent=Increases Impaling Blades' radius by <c val="#TooltipNumbers">30%</c>.
Button/Tooltip/KerriganImpalingBladesImpalingSwarmTalent=Impaling Blades spawns <c val="#TooltipNumbers"><d ref="[d ref='Effect,ImpalingBladesZerglingOffsetCreatePersistent,PeriodCount' player='0'/]"/></c> Zerglings.
Button/Tooltip/KerriganImpalingBladesSharpenedBladesTalent=Impaling Blades deals <c val="#TooltipNumbers"><d ref="100*Effect,CrushingGripDamage,MultiplicativeModifierArray[SharpenedBlades].Modifier"/>%</c> more damage.
Button/Tooltip/KerriganMaelstrom=Deals <c val="#TooltipNumbers"><d ref="Effect,MaelstromDamage,Amount*2"/></c> damage per second to nearby enemies. Lasts for <c val="#TooltipNumbers"><d ref="Behavior,Maelstrom,Duration" player="0" precision="1"/></c> seconds.
Button/Tooltip/KerriganMaelstromOmegastormTalent=Maelstrom size increased by <c val="#TooltipNumbers">25%</c> . Amount of Assimilation Shields generated by Maelstrom increased by <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/KerriganPrimalGrasp=Pulls enemies within the target area towards Kerrigan, dealing <c val="#TooltipNumbers"><d ref="Effect,PrimalGraspDamage,Amount"/></c> damage.
Button/Tooltip/KerriganPrimalGraspEnergizingGraspTalent=Reduces the Mana cost of Primal Grasp by <c val="#TooltipNumbers">75%</c>.
Button/Tooltip/KerriganPrimalGraspPrimalBlastTalent=<s val="StandardTooltipHeader">Primal Blast </s><n/><s val="StandardTooltip"><n/>After a <s val="StandardTooltipDetails"><d ref="Behavior,KerriganPrimalBlast,Duration" player="0"/></s> second delay, deals <s val="StandardTooltipDetails"><d ref="Effect,PrimalBlastDamage,Amount"/></s> damage to nearby enemies.
Button/Tooltip/KerriganPrimalGraspPrimalBlastTalentSimple=<s val="TalentChoiceNameLabel">Primal Blast </s><n/><s val="TalentChoiceDescriptionLabel">Deals damage to nearby enemies</s>
Button/Tooltip/KerriganPrimalGraspPsionicPulseTalent=After casting Primal Grasp, deal <c val="#TooltipNumbers"><d ref="Effect,KerriganPrimalGraspMasteryBurningDamage,Amount*2"/></c> damage per second to nearby enemies. Lasts <c val="#TooltipNumbers"><d ref="Behavior,KerriganPrimalGraspMasteryBurning,Duration" player="0" precision="1"/></c> seconds.
Button/Tooltip/KerriganPsionicShift=Activate to teleport to a nearby location, dealing <c val="#TooltipNumbers"><d ref="Effect,KerriganPsionicShiftDamage,Amount"/></c> damage to nearby enemies. Generates <c val="#TooltipNumbers">300%</c> increased Assimilation Shields from the damage dealt.
Button/Tooltip/KerriganQueensRushHotbar=Activate to gain <c val="#TooltipNumbers"><d ref="100*Behavior,KerriganQueensRush,Modification.UnifiedMoveSpeedFactor"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,KerriganQueensRush,Duration"/></c> seconds. Queen's Rush is also applied for free on Takedowns.
Button/Tooltip/KerriganRavage=Leap to a target, dealing <c val="#TooltipNumbers"><d ref="Effect,RavageDamage,Amount"/></c> damage. If the enemy dies within <c val="#TooltipNumbers"><d ref="Behavior,RavageDeathRefundBehavior,Duration" precision="1"/></c> seconds, this cooldown is instantly reset.
Button/Tooltip/KerriganRavageCleanKillTalent=If Ravage kills the target, it restores <c val="#TooltipNumbers">75%</c> of its Mana cost and increases the damage of the next Ravage by <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/KerriganRavageEviscerateTalent=Increases Ravage's range by <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/KerriganRavageSiphoningImpactTalent=If the targeted enemy dies within <c val="#TooltipNumbers"><d ref="Behavior,KerriganRavageSiphoningImpactDebuff,Duration"Precision="2"/></c> seconds, Kerrigan heals for <c val="#TooltipNumbers"><d ref="100*Effect,KerriganRavageCreateHealer,RechargeVitalFraction"/>%</c> of her maximum Health.
Button/Tooltip/KerriganSummonUltralisk=Summon an Ultralisk that attacks the target to deal <c val="#TooltipNumbers"><d ref="Effect,UltraliskWeaponDamage,Amount"/></c> damage. Attacks splash to nearby enemies for <c val="#TooltipNumbers">50%</c> damage. Can reactivate the Ability to retarget the Ultralisk. Lasts for <c val="#TooltipNumbers"><d ref="Behavior,KerriganUltraliskTimedLife,Duration[0]"/></c> seconds.
Button/Tooltip/KerriganSummonUltraliskTorrasqueTalent=The Ultralisk morphs into an egg when it dies. If the egg isn't killed within <c val="#TooltipNumbers"><d ref="Behavior,KerriganUltraliskTorrasqueEggTimedLife,Duration" player="0"/></c> seconds, a new Ultralisk is born.
Button/Tooltip/KerriganTheBestDefenseTalent=<s val="StandardTooltipHeader">The Best Defense...</s><n/><s val="StandardTooltip"><n/>Assimilation Shields earned from Basic Attacks and Abilities increased by <s val="StandardTooltipDetails">100%</s>.
Button/Tooltip/KerriganTheBestDefenseTalentSimple=<s val="TalentChoiceNameLabel">The Best Defense...</s><n/><s val="TalentChoiceDescriptionLabel">Increase Assimilation Shields from Basic Attacks and Abilities
Button/Tooltip/KerriganUltraliskIssueAttackOrder=Order the Ultralisk to attack an enemy or move to an area.
Button/Tooltip/KingsCore=<s val="StandardTooltipDetails">Powerful, substantially tough structure. Deals high splash damage and has a shield that regenerates while not being attacked. Destroying this structure will result in victory.</s>
Button/Tooltip/KnightMagicVolley=Channels to repeatedly deal Ability damage.
Button/Tooltip/L90ETCDeathMetalTalent=Upon dying, a ghost uses Mosh Pit at E.T.C's location.
Button/Tooltip/L90ETCFaceMelt=Deals <c val="#TooltipNumbers"><d ref="Effect,FaceMeltDamage,Amount"/></c> damage to nearby enemies, knocking them back.
Button/Tooltip/L90ETCFaceMeltFaceSmeltTalent=Face Melt slows enemies by <c val="#TooltipNumbers"><d ref="Behavior,FaceSmelting,MaxStackCount*(-1*Behavior,FaceSmelting,Modification.UnifiedMoveSpeedFactor)*100" precision="0"/>%</c> fading over <c val="#TooltipNumbers"><d ref="Behavior,FaceSmelting,Duration" player="0"/></c> seconds.
Button/Tooltip/L90ETCFaceMeltLoudSpeakersTalent=Increases Face Melt range and knockback by <c val="#TooltipNumbers"><d ref="(Talent,L90ETCMasteryFaceMeltLoudSpeakers,AbilityModificationArray[0].Modifications[0].Value*100)-100" precision="2"/>%</c>.
Button/Tooltip/L90ETCGuitarSolo=Regenerate <c val="#TooltipNumbers"><d ref="Effect,L90ETCGuitarSoloHeroHealDummy,RechargeVitalRate"/></c> Health per second for <c val="#TooltipNumbers"><d ref="Behavior,L90ETCGuitarSoloHeroHeal,Duration" player="0"/></c> seconds.
Button/Tooltip/L90ETCGuitarSoloGroupiesTalent=Guitar Solo also heals nearby allied Heroes for <c val="#TooltipNumbers"><d ref="Effect,L90ETCGuitarSoloAllyHeal,RechargeVitalRate"/></c> Health every second while it is active.
Button/Tooltip/L90ETCGuitarSoloGuitarHeroTalent=While Guitar Solo is active, E.T.C. heals for <c val="#TooltipNumbers"><d ref="100*Talent,ETCMasteryGuitarHero,AbilityModificationArray[0].Modifications[0].Value"/>%</c> of his damage dealt by Basic Attacks.
Button/Tooltip/L90ETCMoshPit=After <c val="#TooltipNumbers"><d ref="Abil,L90ETCMoshPit,CastIntroTime[0]" precision="2"/></c> seconds, channel to stun nearby enemies for <c val="#TooltipNumbers"><d ref="Behavior,L90ETCMoshPitStun,Duration*8" precision="2"/></c> seconds.
Button/Tooltip/L90ETCMoshPitCancel=Cancels the Mosh Pit ability.
Button/Tooltip/L90ETCMoshPitDeathMetalTalent=<s val="StandardTooltipHeader">Death Metal </s><n/><s val="StandardTooltip"><n/>Makes dancing enemies Vulnerable, increasing damage taken by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/L90ETCMoshPitDeathMetalTalentSimple=<s val="TalentChoiceNameLabel">Death Metal </s><n/><s val="TalentChoiceDescriptionLabel">Dancing enemies take increased damage
Button/Tooltip/L90ETCMoshPitTourBusTalent=Mosh Pit refreshes the cooldown of Powerslide. E.T.C. can Powerslide during Mosh Pit, which also increases its duration by <c val="#TooltipNumbers">2</c> seconds.
Button/Tooltip/L90ETCPowerslide=Slide to a location dealing <c val="#TooltipNumbers"><d ref="Effect,PowerSlideDamage,Amount + (Effect,PowerSlideDamage,Amount * Effect,PowerSlideDamage,AttributeFactor[Heroic])"/></c> damage and stunning enemies hit for <c val="#TooltipNumbers"><d ref="Behavior,PowerslideStun,Duration" player="0" precision="2"/></c> second.
Button/Tooltip/L90ETCRockstar=After E.T.C. uses a Basic or Heroic ability, he gains <c val="#TooltipNumbers"><d ref="Behavior,ETCRockstarArmor,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,ETCRockstarArmor,Duration" player="0"/></c> seconds. This effect does not stack with itself.
Button/Tooltip/L90ETCRockstarEchoPedalTalent=Using a Basic or Heroic Ability releases two pulses of <c val="#TooltipNumbers"><d ref="Effect,L90ETCPassiveEchoPedalDamage,Amount"/></c> damage. This deals <c val="#TooltipNumbers"><d ref="100*Effect,L90ETCPassiveEchoPedalDamage,AttributeFactor[Minion]"/>%</c> bonus damage to Minions and Mercenaries. The first occurs instantly, the second occurs <c val="#TooltipNumbers"><d ref="Behavior,L90ETCPassiveEchoPedal,Duration" player="0"/></c> seconds later.
Button/Tooltip/L90ETCStageDive=Leap to target location, landing after <c val="#TooltipNumbers">2.75</c> seconds, dealing <c val="#TooltipNumbers"><d ref="Effect,StageDiveDamage,Amount + (Effect,StageDiveDamage,Amount * Effect,StageDiveDamage,AttributeFactor[Heroic])"/></c> damage to enemies in the area, and slowing them by <c val="#TooltipNumbers"><d ref="Behavior,StageDiveSlow,Modification.UnifiedMoveSpeedFactor*(-100)"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,StageDiveSlow,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/L90ETCStageDiveRockGodTalent=<s val="StandardTooltipHeader">Rock God! </s><n/><s val="StandardTooltip"><n/>Reduces the cast and air time of Stage Dive by <s val="StandardTooltipDetails">50%</s>, and increases the damage dealt by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryStageDiveRockGod,AbilityModificationArray[0].Modifications[0].Value*100)" precision="2"/>%</s>.
Button/Tooltip/L90ETCStageDiveRockGodTalentSimple=<s val="TalentChoiceNameLabel">Rock God! </s><n/><s val="TalentChoiceDescriptionLabel">Increases speed and damage dealt of Stage Dive
Button/Tooltip/LearnBanelingBowling=<s val="StandardTooltip">Summons Banelings that explode on contact with enemies.
Button/Tooltip/LearnBetrayersStrike=<s val="StandardTooltip">Next attack applies a Mark of Azzinoth and deals extra damage.
Button/Tooltip/LearnBuilderBuildTurret=Builds a Goblin Turret on a Building Site.
Button/Tooltip/LearnBuilderFortify=Puts a permanent shield on a structure.
Button/Tooltip/LearnBuilderRepair=Channeled repair on a structure.
Button/Tooltip/LearnBuilderSetMine=Plants a mine that damages nearby enemies.
Button/Tooltip/LearnConeofCold=<s val="StandardTooltip">Damages and chills enemies.
Button/Tooltip/LearnCrescentSweep=<s val="StandardTooltip">Damage enemies in an area. If enemy is marked, silence and deal extra damage.
Button/Tooltip/LearnCurseOfGuldan=<s val="StandardTooltip">First target hit suffers damage and is slowed. Reveals target.
Button/Tooltip/LearnDiabloShadowFlame=<s val="StandardTooltip">Charged ability that deals damage to enemies in a line and heals Diablo
Button/Tooltip/LearnDoubleThrow=Throw two axes in a straight line. Enemies struck are slowed.
Button/Tooltip/LearnFaerieDragonEmeraldBreeze=<s val="StandardTooltip">Block enemy pathing in an area, pushing them away periodically</s>
Button/Tooltip/LearnFaerieDragonEnergyBeam=<s val="StandardTooltip">Shoot a beam that damages and silences enemies</s>
Button/Tooltip/LearnFalstadAerialBlitzkrieg=<s val="StandardTooltip">Deals damage and stuns surrounding enemies.
Button/Tooltip/LearnHellMaw2=<s val="StandardTooltip">Creates a pulling vortex that deals area damage.
Button/Tooltip/LearnHungerOfZerus=</s><s val="StandardTooltip">Summons a Devouring Maw that consumes enemies.</s>
Button/Tooltip/LearnImpale=<s val="StandardTooltip">Stun and damage all enemies in a line.
Button/Tooltip/LearnLunge=<s val="StandardTooltip">Dash to a location and damage the first enemy hit. If enemy is marked, flip behind and root them.</s>
Button/Tooltip/LearnMetamorphosis=<s val="StandardTooltip">Leaps to target location, dealing damaging and increasing max Health temporarily.
Button/Tooltip/LearnOrbitalBombardment=<s val="StandardTooltip">Deals damage to enemies in the target area over a period of time.
Button/Tooltip/LearnRaynorOrbitalStrike=Call down 3 marauders to fight down the nearest lane.
Button/Tooltip/LearnRaynorPerditionTurret=Place a turret that burrows when not in use and deals fire damage to nearby enemies.
Button/Tooltip/LearnSicHydralisk=<s val="StandardTooltip">Summons a Hydralisk to attack the target enemy.
Button/Tooltip/LearnSpawnBeetles=<s val="StandardTooltip">Deals damage and spawns a Carrion Beetle that will fight up the nearest lane.</s>
Button/Tooltip/LearnTheHunt=<s val="StandardTooltip">Launches yourself at enemy from extreme range. Stuns and deals damage on impact.
Button/Tooltip/LeavePlantHorror=Leave the Garden Terror.
Button/Tooltip/LeaveVehicle=Leave the current transform.
Button/Tooltip/LegionOfBeetlesToggle=<s val="StandardTooltipHeader">Legion of Beetles</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AnubarakLegionofBeetlesTalentAbility,Cost[0].Cooldown.TimeUse"/> seconds</n></n><s val="StandardTooltip">Spawn Beetles periodically.
Button/Tooltip/LeoricBlackBloodTalent=<s val="StandardTooltipHeader">Black Blood</s><s val="StandardTooltip"><n/><n/>Increase the healing amount of Eye For an Eye to <s val="StandardTooltipDetails">125%</s> of damage dealt.
Button/Tooltip/LeoricBlackBloodTalentSimple=<s val="TalentChoiceNameLabel">Black Blood</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Heal for more
Button/Tooltip/LeoricBuriedAliveTalent=The duration of Entomb is lowered by <c val="#TooltipNumbers"><d ref="-Talent,LeoricMasteryBuriedAliveEntomb,AbilityModificationArray[0].Modifications[1].Value"/></c> second, but enemies trapped inside are Silenced and take <c val="#TooltipNumbers"><d ref="Effect,LeoricEntombBuriedAliveDamage,Amount*2"/></c> damage every <c val="#TooltipNumbers">1</c> second.
Button/Tooltip/LeoricBurningDespair=Deal <c val="#TooltipNumbers"><d ref="Effect,LeoricBurningDespairDamage,Amount"/></c> damage per second to nearby enemies. The damage and area is increased by <c val="#TooltipNumbers"><d ref="100*Effect,LeoricBurningDespairDamage,MultiplicativeModifierArray[Empowered].Modifier"/>%</c> while Drain Hope is active.
Button/Tooltip/LeoricCancelWraithWalk=End Wraith Walk early.
Button/Tooltip/LeoricConsumeVitalityTalent=Skeletal Swing's cooldown is reduced by <c val="#TooltipNumbers"><d ref="-Talent,LeoricMasteryConsumeVitalitySkeletalSwing,AbilityModificationArray[0].Modifications[1].Value"/></c> seconds. Enemy Heroes hit heal Leoric for <c val="#TooltipNumbers"><d ref="100*Effect,LeoricSkeletalSwingConsumeVitality,RechargeVitalFraction"/>%</c> of his maximum Health.
Button/Tooltip/LeoricCrushingHopeTalent=If Drain Hope lasts its full duration, it instantly deals an additional <c val="#TooltipNumbers"><d ref="100*Effect,LeoricDrainHopeCrushingHopeMasteryDamage,VitalFractionMax[Life]"player="0"/>%</c> of the target's maximum Health as damage. This damage does not heal Leoric.
Button/Tooltip/LeoricDeathMarchTalent=The final swing of March of the Black King also applies Drain Hope to nearby enemy Heroes.
Button/Tooltip/LeoricDrainEssence=Throw out a chain, attaching to the first enemy Hero hit, healing Leoric for up to <c val="#TooltipNumbers"><d ref="(100*Effect,LeoricDrainHopeGhostPeriodicHealerBase,RechargeVitalFraction)*(Effect,LeoricDrainEssenceTargetCreatePersistent,PeriodCount+1)"player="0"/>%</c> of his maximum Health over <c val="#TooltipNumbers"><d ref="Behavior,LeoricDrainEssenceCasterBehavior,Duration" player="0"/></c> seconds as long as the enemy remains close.
Button/Tooltip/LeoricDrainHope=Grab an enemy Hero's soul, dealing up to <c val="#TooltipNumbers"><d ref="100*Effect,LeoricDrainHopePeriodDamageBase,VitalFractionMax[Life]*9"/>%</c> of their maximum Health as damage and healing Leoric for up to <c val="#TooltipNumbers"><d ref="(100*Effect,LeoricDrainHopePeriodicHealerBase,RechargeVitalFraction)*(Effect,LeoricDrainHopeTargetCreatePersistent,PeriodCount+1)"player="0"/>%</c> of his maximum Health while he is nearby, over <c val="#TooltipNumbers"><d ref="Behavior,LeoricDrainHopeCasterBehavior,Duration-.5" player="0"/></c> seconds. Leoric's Movement Speed is reduced by <c val="#TooltipNumbers"><d ref="Behavior,LeoricDrainHopeSelfSlow,Modification.UnifiedMoveSpeedFactor*(-100)" player="0"/>%</c> while this is active.
Button/Tooltip/LeoricDrainMomentumTalent=Drain Hope no longer reduces Leoric's Movement Speed. If Drain Hope lasts its full duration, gain <c val="#TooltipNumbers"><d ref="100*Behavior,LeoricDrainHopeDrainMomentumMovespeedBuff,Modification.UnifiedMoveSpeedFactor"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,LeoricDrainHopeDrainMomentumMovespeedBuff,Duration"/></c> seconds.
Button/Tooltip/LeoricEntomb=Create an unpassable tomb for <c val="#TooltipNumbers">4</c> seconds.
Button/Tooltip/LeoricEntombCancel=Press to destroy Entomb early.
Button/Tooltip/LeoricFealtyUntoDeathTalent=When a nearby friendly or enemy Minion dies, Leoric restores <c val="#TooltipNumbers"><d ref="100*Effect,LeoricMasteryFealtyUntoDeathRestoreLife,RechargeVitalRate/Unit,HeroLeoric,LifeMax"/>%</c> of his maximum Health and <c val="#TooltipNumbers"><d ref="Effect,LeoricMasteryFealtyUntoDeathRestoreMana,RechargeVitalRate"/></c> Mana.
Button/Tooltip/LeoricGhastlyArrivalTalent=Nearby enemies are slowed by <c val="#TooltipNumbers">30%</c> for <c val="#TooltipNumbers">1.5</c> seconds when you teleport with Wraith Walk.
Button/Tooltip/LeoricGhastlyArrivalTalentSimple=<s val="TalentChoiceNameLabel">Ghastly Arrival</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Slow enemies near you when you teleport with Wraith Walk
Button/Tooltip/LeoricGhastlyArrivalTalentTalentSimple=<s val="TalentChoiceNameLabel">Lingering Apparition</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Wraith Walk lasts longer
Button/Tooltip/LeoricGhastlyReachTalent=Increase the range of Skeletal Swing by <c val="#TooltipNumbers"><d ref="(100*Talent,LeoricMasteryGhastlyReachSkeletalSwing,AbilityModificationArray[0].Modifications[0].Value)-100"/>%</c>.
Button/Tooltip/LeoricGhastlySwing=Slow enemies by <c val="#TooltipNumbers"><d ref="Behavior,LeoricSkeletalSwingSlow,Modification.UnifiedMoveSpeedFactor*(-100)" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,LeoricSkeletalSwingSlow,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/LeoricHardenedBonesTalent=Gain <c val="#TooltipNumbers"><d ref="Behavior,LeoricDrainHopeHardenedBonesArmorBuff,ArmorModification.AllArmorBonus"/></c> Armor while Drain Hope is active. If Drain Hope lasts its full duration, retain the Armor bonus for <c val="#TooltipNumbers"><d ref="Behavior,LeoricDrainHopeHardenedBonesBonusArmorBuff,Duration"/></c> seconds.
Button/Tooltip/LeoricHeadCrackTalent=<s val="StandardTooltipHeader">Head Crack</s><s val="StandardTooltip"><n/><n/>Enemies hit with Skeletal Swing are Stunned for up to <s val="StandardTooltipDetails">1.5</s> seconds if you Swing early, depending on how long you hold the Ready stance. You do not Stun if you do not Swing early.
Button/Tooltip/LeoricHeadCrackTalentSimple=<s val="TalentChoiceNameLabel">Head Crack</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Stun enemies the longer you hold Swing
Button/Tooltip/LeoricHeavySwingTalent=<s val="StandardTooltipHeader">Heavy Swing</s><s val="StandardTooltip"><n/><n/>Increase the damage of Skeletal Swing by <s val="StandardTooltipDetails">20%</s>.
Button/Tooltip/LeoricHeavySwingTalentSimple=<s val="TalentChoiceNameLabel">Heavy Swing</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Increased Skeletal Swing damage
Button/Tooltip/LeoricHopelessnessTalent=Increase the range of Drain Hope by <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/LeoricKneelPeasantsTalent=Skeletal Swing deals <c val="#TooltipNumbers"><d ref="100*Effect,LeoricSkeletalSwingDamage,MultiplicativeModifierArray[KneelPeasants].Modifier"/>%</c> more damage to Minions, Mercenaries, and Monsters.
Button/Tooltip/LeoricLingeringApparitionTalent=Increases the duration of Wraith Walk by <c val="#TooltipNumbers">80%</c>.
Button/Tooltip/LeoricMarchoftheBlackKing=Leoric becomes Unstoppable and walks forward, swinging his mace <c val="#TooltipNumbers">3</c> times. Enemies hit take <c val="#TooltipNumbers"><d ref="Effect,LeoricMarchoftheBlackKingDamage,Amount"/></c> damage, and Heroes hit heal Leoric for <c val="#TooltipNumbers"><d ref="Effect,LeoricMarchoftheBlackKingCreateHealer,RechargeVitalFraction*100"/>%</c> of his maximum Health.
Button/Tooltip/LeoricMithrilMaceTalent=Increase Leoric's Attack Speed by <c val="#TooltipNumbers">20%</c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Repeatable Quest:</c> Nearby enemy Minion deaths grant <c val="#TooltipNumbers">0.3%</c> permanent Attack Speed, and Takedowns grant <c val="#TooltipNumbers">3%</c> permanent Attack Speed, up to <c val="#TooltipNumbers">30%</c>.
Button/Tooltip/LeoricMithrilMaceTalentToken=<c val="#TooltipQuest">Bonus Attack Speed: <c val="#TooltipNumbers" validator="LeoricDoesNotHaveMithrilMaceMaxTokenCount"><d ref="$BehaviorStackCount:LeoricMithrilMaceTokenCounter$*(10*Effect,LeoricMithrilMaceModifyPlayer,EffectArray[0].Value)"/>%</c><n/><c val="#TooltipQuest">Total Increased Attack Speed: <c val="#TooltipNumbers" validator="True"><d ref="20+($BehaviorStackCount:LeoricMithrilMaceTokenCounter$*(10*Effect,LeoricMithrilMaceModifyPlayer,EffectArray[0].Value))"/>%</c>
Button/Tooltip/LeoricOminousWraithTalent=Increase Wraith Walk's duration by <c val="#TooltipNumbers"><d ref="100*Talent,LeoricWraithWalkOminousWraithTalent,AbilityModificationArray[0].Modifications[0].Value-100"/>%</c>. Enemy Heroes that come in contact with the wraith deal <c val="#TooltipNumbers"><d ref="-100*Behavior,LeoricWraithWalkOminousWraithDamageReduction,Modification.DamageDealtFraction[Basic]"/>%</c> less damage for <c val="#TooltipNumbers"><d ref="Behavior,LeoricWraithWalkOminousWraithDamageReduction,Duration"/></c> seconds.
Button/Tooltip/LeoricOsseinRenewal=Activate to heal Leoric for <c val="#TooltipNumbers"><d ref="100*(Effect,LeoricOsseinRenewalHealer,RechargeVitalFraction*(1+Behavior,LeoricOsseinRenewalAlive,Duration))"player="0"/>%</c> of his maximum Health over <c val="#TooltipNumbers"><d ref="Behavior,LeoricOsseinRenewalAlive,Duration" player="0"/></c> seconds. Regeneration Globes lower the cooldown of this Ability by <c val="#TooltipNumbers"><d ref="-Effect,LeoricOsseinRenewalModifyCooldown,Cost.Cooldown.TimeUse"/></c> seconds.
Button/Tooltip/LeoricOsseinRenewalHotbar=
Button/Tooltip/LeoricParalyzingRageTalent=Increase the Slow of Skeletal Swing by <c val="#TooltipNumbers"><d ref="-Talent,LeoricMasteryParalyzingRageSkeletalSwing,AbilityModificationArray[0].Modifications[0].Value * 100" player="0"/>%</c>.
Button/Tooltip/LeoricRoyalFocusTalent=Wraith Walk increases the damage of the next Skeletal Swing within <c val="#TooltipNumbers"><d ref="Behavior,LeoricWraithWalkRoyalFocusTalentDamageBuff,Duration"/></c> seconds by <c val="#TooltipNumbers"><d ref="100*Effect,LeoricSkeletalSwingDamage,MultiplicativeModifierArray[RoyalFocus].Modifier"/>%</c>. Each enemy Hero hit by this Skeletal Swing reduces the cooldown of Wraith Walk by <c val="#TooltipNumbers"><d ref="-Effect,LeoricSkeletalSwingRoyalFocusModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/LeoricShatteringTalent=<s val="StandardTooltipHeader">Shattering</s><s val="StandardTooltip"><n/><n/>Skeletal Swing deals <s val="StandardTooltipDetails">50%</s> more damage if you do not swing early.
Button/Tooltip/LeoricShatteringTalentSimple=<s val="TalentChoiceNameLabel">Shattering</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Big damage if you don't swing early
Button/Tooltip/LeoricShroudoftheDeadKingTalent=Activate to become Protected for <c val="#TooltipNumbers"><d ref="Behavior,LeoricShroudoftheDeadKingProtectedBuff,Duration"/></c> seconds, preventing all damage.
Button/Tooltip/LeoricShroudoftheDeadKingUnit=
Button/Tooltip/LeoricSkeletalSwing=Leoric swings his mace, dealing <c val="#TooltipNumbers"><d ref="Effect,LeoricSkeletalSwingDamage,Amount"/></c> damage and Slowing enemies by <c val="#TooltipNumbers"><d ref="Behavior,LeoricSkeletalSwingSlow,Modification.UnifiedMoveSpeedFactor*(-100)" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,LeoricSkeletalSwingSlow,Duration" player="0" precision="2"/></c> seconds. If an enemy Hero is hit, refund <c val="#TooltipNumbers"><d ref="100*Effect,LeoricSkeletalSwingHeroHitModifyUnit,Cost[0].CooldownTimeUse"player="0"/>%</c> of the cooldown and Mana cost. Peasants!
Button/Tooltip/LeoricSpectralBlowTalent=<s val="StandardTooltipHeader">Spectral Blow</s><s val="StandardTooltip"><n/><n/>Lower the cooldown of Skeletal Swing by <s val="StandardTooltipDetails">0.5</s> seconds and gain <s val="StandardTooltipDetails">5</s> mana for each target hit.
Button/Tooltip/LeoricSpectralBlowTalentSimple=<s val="TalentChoiceNameLabel">Spectral Blow</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Reduced cooldown and mana gain for each target hit
Button/Tooltip/LeoricSpectralLeechTalent=Basic Attacks against enemy Heroes deal bonus damage equal to <c val="#TooltipNumbers"><d ref="100*Effect,LeoricSpectralLeech,VitalFractionMax[Life]"Precision="2"/>%</c> of the Hero's maximum Health and heal Leoric for twice that amount.
Button/Tooltip/LeoricStrongArmsTalent=<s val="StandardTooltipHeader">Strong Arms</s><s val="StandardTooltip"><n/><n/>Reduce the cooldown of Skeletal Swing by <s val="StandardTooltipDetails">1</s> second for every enemy hit and <s val="StandardTooltipDetails">3</s> seconds for every enemy Hero hit.
Button/Tooltip/LeoricStrongArmsTalentSimple=<s val="TalentChoiceNameLabel">Strong Arms</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Reduced cooldown per enemy hit
Button/Tooltip/LeoricTheCullingTalent=<s val="StandardTooltipHeader">The Culling</s><s val="StandardTooltip"><n/><n/>March of the Black King heals for <s val="StandardTooltipDetails">66%</s> more.
Button/Tooltip/LeoricTheCullingTalentSimple=<s val="TalentChoiceNameLabel">The Culling</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">March of the Black King heals for more
Button/Tooltip/LeoricUltimateChainTalent=<s val="StandardTooltipHeader">Ultimate Chain</s><s val="StandardTooltip"><n/><n/>Increase the range of Drain Hope by <s val="StandardTooltipDetails">25%</s>. Drain Hope now pierces, and will link to all enemy Heroes hit.
Button/Tooltip/LeoricUltimateChainTalentSimple=<s val="TalentChoiceNameLabel">Ultimate Chain</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Drian Hope is longer, and pierces
Button/Tooltip/LeoricUndyingTrait=Leoric becomes a ghost when he dies, and resurrects upon reaching full Health. Leoric deals no damage while dead.<n/><n/><s val="StandardTooltipHeader">Wrath Of The Bone King</s><n/><n/>Leoric's first two Basic Attacks cleave for <c val="#TooltipNumbers"><d ref="100*Effect,LeoricWeaponDamageWrathOfTheBoneKing,Amount/Effect,LeoricWeaponDamage,Amount"player="0"/>%</c> damage, and his third Basic Attack deals <c val="#TooltipNumbers"><d ref="100* (Effect,LeoricWeaponDamage,MultiplicativeModifierArray[WrathOfTheBoneKing].Modifier + 1)"/>%</c> damage to a single target.
Button/Tooltip/LeoricUnyieldingDespairTalent=Drain Hope's cooldown is reduced by <c val="#TooltipNumbers">0.5</c> seconds for every <c val="#TooltipNumbers">1</c> second it is active. If Drain Hope lasts its full duration, its cooldown is reduced by an additional <c val="#TooltipNumbers"><d ref="-Effect,LeoricDrainHopeUnyieldingDespairModifyUnit,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/LeoricWillingVesselTalent=Increase the healing from Drain Hope to <c val="#TooltipNumbers">25%</c> of Leoric's maximum Health. If Drain Hope lasts its full duration, Leoric instantly heals for an additional <c val="#TooltipNumbers"><d ref="100*Effect,LeoricDrainHopeWillingVesselCreateHealer,RechargeVitalFraction"/>%</c> of his maximum Health.
Button/Tooltip/LeoricWraithWalk=Leoric separates from his body, becoming Unstoppable and gaining Movement Speed accelerating up to <c val="#TooltipNumbers"><d ref="Behavior,LeoricWraithWalkBurstOfSpeed,MaxStackCount*Behavior,LeoricWraithWalkBurstOfSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> over <c val="#TooltipNumbers"><d ref="Behavior,LeoricWraithWalkCasterBehavior,Duration" player="0" precision="2"/></c> seconds. When Wraith Walk ends or is canceled, his body jumps to his wraith.
Button/Tooltip/LeoricWrathOfTheBoneKing=Leoric's first two Basic Attacks cleave for <c val="#TooltipNumbers">100%</c> damage. His last overhead swing deals <c val="#TooltipNumbers">100%</c> additional damage to a single target.
Button/Tooltip/LevelUpLearn=Select a new ability when you level up.
Button/Tooltip/LiLiBlindingWind=Throw a cloud of wind at the <c val="#TooltipNumbers"><d ref="Effect,BlindingWindSearchArea,AreaArray[0].MaxCount"/></c> nearest enemies (prioritizing Heroes), dealing <c val="#TooltipNumbers"><d ref="Effect,LiLiBlindingWindTooltipUntalentedDamage,Amount"/></c> damage. Affected targets are Blinded for <c val="#TooltipNumbers"><d ref="Behavior,LiLiBlindingWindBlindBuff,Duration" player="0"/></c> seconds, causing their Basic Attacks to miss and deal no damage.
Button/Tooltip/LiLiBlindingWindGaleForceTalent=Increases Blinding Wind damage by <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/LiLiBlindingWindHinderingWindsTalent=Blinding Wind also slows enemy Movement Speed by <c val="#TooltipNumbers">25%</c> for <c val="#TooltipNumbers">2</c> seconds.
Button/Tooltip/LiLiBlindingWindLingeringBlindTalent=Increases the duration of Blinding Wind by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/LiLiBlindingWindMassVortexTalent=Increases the number of enemies hit by Blinding Wind from <c val="#TooltipNumbers">2</c> to <c val="#TooltipNumbers">4</c>.
Button/Tooltip/LiLiCloudSerpent=Summon a Cloud Serpent on an allied Hero that attacks nearby enemies for <c val="#TooltipNumbers"><d ref="Effect,CloudSerpentWeaponDamage,Amount"/></c> damage per attack. Lasts for <c val="#TooltipNumbers"><d ref="Behavior,CloudSerpentOwnerBehavior,Duration" player="0"/></c> seconds.
Button/Tooltip/LiLiCloudSerpentBringerOfGiftsTalent=Cloud Serpent also heals the target for <c val="#TooltipNumbers"><d ref="Effect,HealingBrewHealTarget,RechargeVitalRate"/></c> Health and <c val="#TooltipNumbers"><d ref="Effect,HealingBrewManaRestore,RechargeVitalRate"/></c> Mana.
Button/Tooltip/LiLiCloudSerpentBringerOfGiftsTalentSimple=<s val="TalentChoiceNameLabel">Bringer of Gifts </s><n/><s val="TalentChoiceDescriptionLabel">Cloud Serpent also heals the target and restores Mana
Button/Tooltip/LiLiCloudSerpentLightningSerpentTalent=Cloud Serpent's attacks bounce to <c val="#TooltipNumbers">3</c> nearby enemy targets, dealing <c val="#TooltipNumbers"><d ref="Effect,LightningSerpentHopDamage,Amount"/></c> damage each.
Button/Tooltip/LiLiCloudSerpentTimelessCreatureTalent=Increases the duration of Cloud Serpent by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/LiLiFastFeet=Upon taking damage, gain <c val="#TooltipNumbers"><d ref="Behavior,LiLiFastFeetBoost,Modification.UnifiedMoveSpeedFactor*100"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,LiLiFastFeetBoost,Duration" player="0"/></c> second.
Button/Tooltip/LiLiFastFeetElusiveFeetTalent=When Fast Feet is triggered, gain <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next <c val="#TooltipNumbers"><d ref="Effect,LiLiElusiveFeetApplyBlockBehavior,Count"/></c> Hero Basic Attacks for <c val="#TooltipNumbers"><d ref="Effect,LiLiElusiveFeetApplyBlockBehavior,Duration"/></c> seconds, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.<n/><n/>This effect has a <c val="#TooltipNumbers"><d ref="Behavior,ElusiveFeetCooldownBehavior,Duration"/></c> second cooldown.
Button/Tooltip/LiLiFastFeetMagicalEssenceTalent=<s val="StandardTooltipHeader">Magical Essence</s><n/><s val="StandardTooltip"><n/>Increases the range of Healing Brew, Cloud Serpent, and Blinding Wind by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/LiLiFastFeetMagicalEssenceTalentSimple=<s val="TalentChoiceNameLabel">Magical Essence</s><n/><s val="TalentChoiceDescriptionLabel">Increases Basic Ability ranges</s>
Button/Tooltip/LiLiHealingBrew=Heal lowest Health ally (prioritizing Heroes) within <c val="#TooltipNumbers"><d ref="Effect,HealingBrewSearchArea,AreaArray[0].Radius"/></c> range for <c val="#TooltipNumbers"><d ref="Effect,HealingBrewHealTarget,RechargeVitalRate"/></c> Health.
Button/Tooltip/LiLiHealingBrewTheGoodStuffTalent=Healing Brew heals for an additional <c val="#TooltipNumbers"><d ref="Behavior,LiLiHealingBrewTheGoodStuff,Duration*Behavior,LiLiHealingBrewTheGoodStuff,Period*Effect,LiLiHealingBrewTheGoodStuffHealer,RechargeVitalRate"/></c> Health over <c val="#TooltipNumbers">6</c> seconds.
Button/Tooltip/LiLiHealingBrewTwoForOneTalent=Increases the number of allies healed by Healing Brew to <c val="#TooltipNumbers">2</c>, but increases the cooldown by <c val="#TooltipNumbers">1.5</c> seconds.
Button/Tooltip/LiLiJugof1000Cups=Rapidly tosses brew to the most injured nearby allies within <c val="#TooltipNumbers"><d ref="Effect,JugOf1000CupsSearchArea,AreaArray[0].Radius"/></c> range, restoring <c val="#TooltipNumbers"><d ref="Effect,JugOf1000CupsHeal,RechargeVitalRate*([d ref='Effect,Jugof1000CupsCreatePersistent,PeriodCount' player='0'/]+1)"/></c> Health over <c val="#TooltipNumbers"><d ref="Behavior,Jugof1000Cups,Duration" player="0"/></c> seconds.
Button/Tooltip/LiLiJugof1000CupsJugof1000000CupsTalent=Jug of 1,000 Cups hits two targets at a time.
Button/Tooltip/LiLiKungFuHustleTalent=Ability cooldowns refresh <c val="#TooltipNumbers">150%</c> faster while Fast Feet is active.
Button/Tooltip/LiLiMendingSerpentTalent=Cloud Serpent heals the friendly unit for <c val="#TooltipNumbers"><d ref="Effect,LiLiCloudSerpentMendingSerpentCreateHealer,RechargeVitalRate"/></c> Health each time it attacks.
Button/Tooltip/LiLiPitchPerfectTalent=After casting Healing Brew, its cost is reduced by <c val="#TooltipNumbers">10</c> Mana for <c val="#TooltipNumbers"><d ref="Behavior,LiLiHealingBrewPitchPerfectStackingController,Duration" player="0"/></c> seconds. This effect does not stack.
Button/Tooltip/LiLiProTossTalent=Increases the range of Healing Brew by <c val="#TooltipNumbers">30%</c>.
Button/Tooltip/LiLiSafetySprintTalent=Increases Fast Feet's Movement Speed bonus from <c val="#TooltipNumbers"><d ref="Behavior,LiLiFastFeetBoost,Modification.UnifiedMoveSpeedFactor*100"/>%</c> to <c val="#TooltipNumbers"><d ref="100*Behavior,LiLiFastFeetSafetySprintSpeedBoost,Modification.UnifiedMoveSpeedFactor"/>%</c>.
Button/Tooltip/LiLiSerpentSidekickTalent=Li Li also gains a Cloud Serpent whenever it is cast on another ally.
Button/Tooltip/LiLiShakeItOffTalent=Being Stunned or Rooted gives <c val="#TooltipNumbers"><d ref="Behavior,LiliShakeItOffArmorIncrease,ArmorModification.AllArmorBonus"/></c> Armor, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,LiliShakeItOffArmorIncrease,ArmorModification.AllArmorBonus"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,LiliShakeItOffArmorIncrease,Duration"/></c> seconds.<n/><n/>This effect has a <c val="#TooltipNumbers"><d ref="Behavior,LiLiShakeItOffCooldown,Duration" player="0"/></c> second cooldown.
Button/Tooltip/LiLiSurgingWindsTalent=Gain <c val="#TooltipNumbers">5%</c> Spell Power for <c val="#TooltipNumbers">8</c> seconds for every enemy hit by Blinding Wind. Additional enemies hit refresh the duration of this buff and further increase Spell Power. Stacks up to <c val="#TooltipNumbers"><d ref="Behavior,LiLiBlindingWindSurgingWindsAbilityPower,MaxStackCount"/></c> times.
Button/Tooltip/LiLiWaterDragon=Li Li channels for <c val="#TooltipNumbers"><d ref="Effect,WaterDragonCreatePersistentCasting,PeriodicPeriodArray[0]*Effect,WaterDragonCreatePersistentCasting,PeriodCount"/></c> seconds, summoning a Water Dragon that hits the nearest enemy Hero within <c val="#TooltipNumbers"><d ref="Effect,WaterDragonSearchAreaApplyMarker,AreaArray[0].Radius"/></c> range and all enemies near them, dealing <c val="#TooltipNumbers"><d ref="Effect,WaterDragonDamage,Amount"/></c> damage and slowing their Movement Speed by <c val="#TooltipNumbers"><d ref="- (Behavior,WaterDragonSlow,Modification.UnifiedMoveSpeedFactor*100)"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,WaterDragonSlow,Duration" player="0"/></c> seconds.
Button/Tooltip/LiLiWaterDragonDoubleDragonTalent=After hitting a target with Water Dragon, another Water Dragon is summoned at the point of impact.
Button/Tooltip/LockedHeroicAbility=<n/><s val="StandardTooltipDetails">Heroic Ability unlocks at Level 10.
Button/Tooltip/LootSpray=Express yourself to other players by marking the ground with your selected spray.
Button/Tooltip/LootYellVoiceLine=Express yourself to other players by playing your selected Voice Line.
Button/Tooltip/LostVikingSelectAll=The Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.</s>
Button/Tooltip/LostVikingSelectBaleog=Baleog's Basic Attacks deal <c val="#TooltipNumbers">50%</c> splash damage to enemies behind his attack target.
Button/Tooltip/LostVikingSelectErik=Erik moves faster than the other Vikings and has increased Basic Attack range.
Button/Tooltip/LostVikingSelectOlaf=Olaf can charge enemies and slow their Movement Speed by <c val="#TooltipNumbers"><d ref="-Behavior,LostVikingsOlafChargeSlow,Modification.UnifiedMoveSpeedFactor*100" precision="2"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsOlafChargeSlow,Duration" player="0"/></c> seconds by right-clicking on them. <c val="#TooltipNumbers"><d ref="Abil,LostVikingsLargeAndInChargeCharge,Cost[0].Cooldown.TimeUse" precision="1"/></c> second cooldown. <n/><n/>Olaf gains increased Health Regeneration when out of combat for <c val="#TooltipNumbers"><d ref="Validator,CasterNotInCombat4,Value"/></c> seconds.
Button/Tooltip/LostVikingsBaleogTheFierceTalent=Baleog's Basic Attacks increase his Attack Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,LostVikingsBaleogTheFierceStack,Modification.AdditiveAttackSpeedFactor"/>%</c>, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsBaleogTheFierceStack,MaxStackCount"/></c> times. After <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsBaleogTheFierceCooldownDecayDelay,Duration" player="0"/></c> seconds of not attacking, these stacks will rapidly decay.
Button/Tooltip/LostVikingsCheckpointReachedTalent=<c val="#TooltipNumbers">10</c> seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
Button/Tooltip/LostVikingsErikTheSwiftTalent=Permanently increases Erik's base Movement Speed by <c val="#TooltipNumbers">10%</c>, and as long as Erik is moving he heals <c val="#TooltipNumbers"><d ref="Effect,LostVikingsErikTheSwiftCreateHealer,RechargeVitalRate"/></c> Health per second.
Button/Tooltip/LostVikingsExplosiveAttacksTalent=Increases Baleog's splash damage against non-Heroes to <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/LostVikingsFastRestart=<s val="StandardTooltipDetails">Trait</s><n/><n/><s val="StandardTooltip">The Lost Vikings' death time is reduced by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/LostVikingsFastRestartHeroSelectButton=<s val="StandardTooltip">Death time reduced.
Button/Tooltip/LostVikingsFuryoftheStormTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,FuryoftheStormAoECooldown,Duration" player="0"/></c> seconds, the next Basic Attack will deal an additional <c val="#TooltipNumbers"><d ref="Effect,FuryoftheStormImpactDamageLostVikings,Amount"/></c> damage to the target, and <c val="#TooltipNumbers"><d ref="Effect,FuryoftheStormAoEDamageLostVikings,Amount"/></c> damage to all nearby Minions, Mercenaries and Monsters. Each Viking has their own cooldown.
Button/Tooltip/LostVikingsGoGoGo=The Vikings gain <c val="#TooltipNumbers"><d ref="100*Behavior,LostVikingsGoGoGo,Modification.UnifiedMoveSpeedFactor"/>%</c> increased Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsGoGoGo,Duration" player="0"/></c> seconds.
Button/Tooltip/LostVikingsGoGoGo64KBMarathonTalent=Gain an additional <c val="#TooltipNumbers">40%</c> Movement Speed when activating Go Go Go! that decays over <c val="#TooltipNumbers">4</c> seconds. Additionally, the Vikings will break out of Roots and Slows.
Button/Tooltip/LostVikingsHunkaBurningOlafTalent=Olaf deals <c val="#TooltipNumbers"><d ref="Effect,LostVikingsHunkaBurningOlafDamage,Amount"/></c> damage every second to nearby enemies.
Button/Tooltip/LostVikingsImpatienceIsAVirtueTalent=Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by <c val="#TooltipNumbers"><d ref="-1*Effect,LostVikingsImpatienceIsAVirtueModifyUnit,Cost[0].CooldownTimeUse" precision="2"/></c> seconds.
Button/Tooltip/LostVikingsItsASabotageTalent=Erik's Basic Attacks against Structures light them on fire for <c val="#TooltipNumbers">10</c> seconds, causing <c val="#TooltipNumbers"><d ref="Effect,ErikTalentItsASabotageDoTDamage,Amount*(Behavior,LostVikingsItsASabotageStructureDebuff,Duration/Behavior,LostVikingsItsASabotageStructureDebuff,Period)"/></c> damage and destroying <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsItsASabotageStructureDebuff,Duration/Behavior,LostVikingsItsASabotageStructureDebuff,Period"/></c> Ammo.
Button/Tooltip/LostVikingsJump=Makes all Vikings Invulnerable and able to pass over enemies for <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsJumpInvulnerable,Duration" precision="2"/></c> seconds.
Button/Tooltip/LostVikingsLargeAndInChargeTalent=When Olaf charges enemies, they are stunned for <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsLargeAndInCharge,Duration" player="0"/></c> second.
Button/Tooltip/LostVikingsLockedAbilityE=<c val="#TooltipNumbers">Viking Bribery can be unlocked through a Talent at Level 1.
Button/Tooltip/LostVikingsLockedAbilityQ=<c val="#TooltipNumbers">Spin to Win! or Norse Force! can be unlocked through a Talent at Level 7.
Button/Tooltip/LostVikingsLockedAbilityW=<c val="#TooltipNumbers">Jump! or Viking Attack Squad! can be unlocked through a Talent at Level 13.
Button/Tooltip/LostVikingsLongboatRaid=Hop into an Unstoppable Longboat that fires at nearby enemies for <c val="#TooltipNumbers"><d ref="Effect,LostVikingsLongboatRaidWeaponDamage,Amount*(1/Weapon,LongboatRaidWeapon,Period)"/></c> damage per second and can fire a mortar that deals <c val="#TooltipNumbers"><d ref="Effect,LostVikingsLongboatRaidMortarDamage,Amount"/></c> damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for <c val="#TooltipNumbers"><d ref="Behavior,LongboatRaidDeathStun,Duration" precision="1"/></c> seconds. Lasts <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsLongboatRaidController,Duration" player="0" precision="1"/></c> seconds.<n/><n/><c val="ffff8a">Requires all surviving Vikings to be nearby.</c>
Button/Tooltip/LostVikingsMortar=Fires a mortar at the targeted location, dealing <c val="#TooltipNumbers"><d ref="Effect,LostVikingsLongboatRaidMortarDamage,Amount"/></c> damage in a large area.
Button/Tooltip/LostVikingsNordicAttackSquad=Activate to have all Viking Basic Attacks deal bonus damage equal to <c val="#TooltipNumbers">1%</c> of a Hero's maximum Health for <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsNordicAttackSquadBuff,Duration"/></c> seconds.
Button/Tooltip/LostVikingsNorseForce=All Vikings gain a <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsNorseForce1Stack,DamageResponse.ModifyLimit"/></c> to <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsNorseForce3Stack,DamageResponse.ModifyLimit"/></c> point Shield, increasing in strength for each Viking alive. Lasts <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsNorseForce3Stack,Duration" player="0"/></c> seconds.
Button/Tooltip/LostVikingsOlafTheEnduringTalent=<s val="StandardTooltipHeader">Olaf The Enduring</s><n/><s val="StandardTooltip"><n/>Every time Olaf takes damage he regenerates <s val="StandardTooltipDetails"><d ref="Behavior,LostVikingsOlafTheEnduringBuff,Duration*Effect,LostVikingsOlafTheEnduringCreateHealer,RechargeVitalFraction*100"/>%</s> of his max Health over <s val="StandardTooltipDetails"><d ref="Behavior,LostVikingsOlafTheEnduringBuff,Duration" player="0"/></s> seconds. This effect does not stack.
Button/Tooltip/LostVikingsOlafTheEnduringTalentSimple=<s val="TalentChoiceNameLabel">Olaf The Enduring</s><n/><s val="TalentChoiceDescriptionLabel">Restore Health on taking damage</s>
Button/Tooltip/LostVikingsOlafTheStoutTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockCharged,DamageResponse.Cost.Charge.TimeUse"/></c> seconds, Olaf gains <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlock,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockCharged,DamageResponse.Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/LostVikingsPainDontHurtTalent=Baleog's Basic Attacks and splash damage heal for <c val="#TooltipNumbers"><d ref="Talent,LostVikingsMasteryPainDontHurt,AbilityModificationArray[0].Modifications[0].Value*100" precision="2"/>%</c> of the damage dealt. Healing is doubled against Heroes.
Button/Tooltip/LostVikingsPlayAgain=Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for <c val="#TooltipNumbers">2</c> seconds. <n/><n/><c val="ffff8a">Only one Viking may attempt to summon at a time.</c>
Button/Tooltip/LostVikingsSpeedrunTalent=<s val="StandardTooltipHeader">Speedrun!</s><n/><s val="StandardTooltip"><n/>While under <s val="StandardTooltipDetails">50% </s>life, Vikings gain <s val="StandardTooltipDetails"><d ref="100*Behavior,LostVikingsSpeedrunCarry,Modification.UnifiedMoveSpeedFactor"/>%</s> increased Movement Speed.
Button/Tooltip/LostVikingsSpeedrunTalentSimple=<s val="TalentChoiceNameLabel">Speedrun!</s><n/><s val="TalentChoiceDescriptionLabel">Increases Movement Speed when injured</s>
Button/Tooltip/LostVikingsSpinToWin=Activate to have each Viking deal <c val="#TooltipNumbers"><d ref="Effect,LostVikingsSpinToWinDamage,Amount"/></c> damage to nearby enemies.
Button/Tooltip/LostVikingsSpyGamesTalent=After standing still for <c val="#TooltipNumbers">3</c> seconds, Erik gains Stealth and his Sight Radius is increased by <c val="#TooltipNumbers">75%</c>. The Stealth persists for <c val="#TooltipNumbers"><d ref="Behavior,SpyGamesCooldown,Duration" player="0"/></c> seconds after moving.
Button/Tooltip/LostVikingsTheSequelTalent=Reduces the Lost Vikings' death timer by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/LostVikingsVikingBribery=Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use <c val="#TooltipNumbers"><d ref="Effect,LostVikingsVikingBriberyRemoveStackBehavior,Count"/></c> stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsVikingBriberyStacks,MaxStackCount"/></c>. If a camp is defeated entirely with Bribe, the camp respawns <c val="#TooltipNumbers">50%</c> faster.<n/><n/><c val="ffff8a">Current number of Bribe stacks: <c val="#TooltipNumbers"><d score="LostVikingsVikingBriberyStackScore"/></c></c>
Button/Tooltip/LostVikingsVikingBriberyToken=<c val="ffff8a">Bribe Stacks: <c val="#TooltipNumbers"><d score="LostVikingsVikingBriberyStackScore"/></c></c>
Button/Tooltip/LostVikingsVikingHoardHeroSelect=Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by <c val="#TooltipNumbers"><d ref="Accumulator,LostVikingsVikingHoardAccumulator,Scale" precision="2"/></c> per second.
Button/Tooltip/LostVikingsVikingHoardTalent=Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by <c val="#TooltipNumbers"><d ref="Accumulator,LostVikingsVikingHoardAccumulator,Scale" precision="2"/></c> per second.<n/><n/>Current Bonus: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:LostVikingsVikingHoardTokenCounter$ * Accumulator,LostVikingsVikingHoardAccumulator,Scale" precision="2"/></c> Regen per second
Button/Tooltip/LostVikingsVikingHoardTokenCounter=<c val="#TooltipQuest">Bonus Health regen:</c><c val="#TooltipNumbers" validator="True"> <d ref="$BehaviorStackCount:LostVikingsVikingHoardTokenCounter$ * Accumulator,LostVikingsVikingHoardAccumulator,Scale"precision="2"/></c>
Button/Tooltip/LostVikingsVikingHoardTraitHeroSelect=Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by <c val="#TooltipNumbers"><d ref="Behavior,LostVikingsVikingHoard,Modification.VitalRegenArray[Life]" precision="2"/></c> per second.<n/><n/>Current Bonus: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:LostVikingsVikingHoard$*Behavior,LostVikingsVikingHoard,Modification.VitalRegenArray[Life]+Behavior,LostVikingVikingHoardCarryBehavior,Modification.VitalRegenArray[Life]" precision="2"/></c> Regen per second
Button/Tooltip/LostVikingsWereOnABoatTalent=The Longboat can attack two targets at once and the range of its Mortar is increased by <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/MalfurionAltUlt=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionTranquility,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="[d ref='Effect,TranquilityCreatePersistent,PeriodCount' player='0'/] * Effect,TranquilityCreatePersistent,PeriodicPeriodArray[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Summons healing winds around Malfurion, healing all nearby allies for <s val="StandardTooltipDetails"><d ref="Effect,TranquilityHeal,VitalArray[0].Change *2"/></s> Health a second.
Button/Tooltip/MalfurionEntanglingRoots=Root enemies within the target area for <c val="#TooltipNumbers"><d ref="Behavior,EntanglingRootsVulnerable,Duration" player="0" precision="2"/></c> seconds, and deals <c val="#TooltipNumbers"><d ref="Effect,EntanglingRootsDamage,Amount * 3"/></c> damage over the duration. Affected area grows over <c val="#TooltipNumbers"><d ref="Effect,EntanglingRootsCreatePersistent,PeriodicPeriodArray[0] * [d ref='Effect,EntanglingRootsCreatePersistent,PeriodCount' player='0'/]" precision="2"/></c> seconds.
Button/Tooltip/MalfurionEntanglingRootsStranglingVinesTalent=Enemy Heroes Rooted by Entangling Roots receive <c val="#TooltipNumbers"><d ref="-100*Behavior,MalfurionEntanglingRootsStranglingVinesHealDebuff,Modification.HealTakenAdditiveMultiplier[Life]"/>%</c> less healing from all sources.
Button/Tooltip/MalfurionEntanglingRootsTenaciousRootsTalent=Entangling Roots grows <c val="#TooltipNumbers">25%</c> larger, lasts <c val="#TooltipNumbers">25%</c> longer, and Roots targets for <c val="#TooltipNumbers"><d ref="Talent,MalfurionMasteryTenaciousRootsEntanglingRoots,AbilityModificationArray[0].Modifications[0].Value"Precision="2"/></c> seconds longer.
Button/Tooltip/MalfurionEntanglingRootsVengefulRootsTalent=Entangling Roots spawns a Treant that deals <c val="#TooltipNumbers"><d ref="Effect,MalfurionEntanglingRootsVengefulRootsTreantWeaponDamage,Amount"/></c> damage per second and lasts <c val="#TooltipNumbers"><d ref="Behavior,MalfurionEntanglingRootsVengefulRootsTreantTimedLife,Duration" player="0"/></c> seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Repeatable Quest:</c> Hitting enemy Heroes with Entangling Roots permanently increases the Treant's damage per second by <c val="#TooltipNumbers"><d ref="Accumulator,MalfurionEntanglingRootsVengefulRootsDamageAccumulator,Scale"/></c>.
Button/Tooltip/MalfurionInnervate=Grant an allied Hero <c val="#TooltipNumbers">20%</c> of their maximum Mana over <c val="#TooltipNumbers"><d ref="Behavior,Innervate,Duration" player="0" precision="2"/></c> seconds. While affected by Innervate, their Basic Ability cooldowns recharge <c val="#TooltipNumbers">50%</c> faster.<n/><n/><c val="ffff8a">Cannot be used on Heroes that do not use Mana</c>
Button/Tooltip/MalfurionInnervateElunesGraceTalent=Increases the range of Regrowth, Moonfire, and Entangling Roots by <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/MalfurionInnervateShandosClarityTalent=Reduces Innervate's cooldown by <c val="#TooltipNumbers"><d ref="-Talent,MalfurionCombatStyleShandosClarity,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds.
Button/Tooltip/MalfurionMoonfire=Deal <c val="#TooltipNumbers"><d ref="Effect,MoonfireDamage,Amount"/></c> damage to enemies within target area and reveals them for <c val="#TooltipNumbers"><d ref="Behavior,MalfurionMoonfireReveal,Duration" player="0"/></c> seconds.
Button/Tooltip/MalfurionMoonfireFullMoonfireTalent=Increases Moonfire's radius by <c val="#TooltipNumbers"><d ref="100*Talent,MalfurionMasteryFullMoonfire,AbilityModificationArray[0].Modifications[1].Value/Effect,MoonfireSearch,AreaArray[0].Radius/" player="0"precision="2"/>%</c> and reduces its Mana cost by <c val="#TooltipNumbers"><d ref="Talent,MalfurionMasteryFullMoonfire,AbilityModificationArray[0].Modifications[0].Value*(-1)"/></c>.
Button/Tooltip/MalfurionMoonfireHinderingMoonfireTalent=Moonfire Slows enemy Heroes by <c val="#TooltipNumbers"><d ref="-100*Behavior,HinderingMoonfire,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,HinderingMoonfire,Duration" player="0"/></c> seconds.
Button/Tooltip/MalfurionMoonfireLunarShowerTalent=Using Moonfire reduces the cooldown of the next Moonfire by <c val="#TooltipNumbers">0.5</c> seconds, and increases the damage by <c val="#TooltipNumbers">15%</c>. Stacks up to <c val="#TooltipNumbers"><d ref="Behavior,LunarShowerCooldownBuff,MaxStackCount"/></c> times and resets after <c val="#TooltipNumbers"><d ref="Behavior,MalfurionLunarShowerDurationMoonfireMastery,Duration"/></c> seconds.
Button/Tooltip/MalfurionMoonfireMoonburnTalent=Increase Moonfire's damage to Minions by <c val="#TooltipNumbers"><d ref="100*Effect,MoonfireDamage,MultiplicativeModifierArray[MoonburnPre].Modifier"player="0"/>%</c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Repeatable Quest:</c> Every <c val="#TooltipNumbers">5</c> Minions killed nearby increase this bonus by <c val="#TooltipNumbers"><d ref="100*(5*Accumulator,MalfurionMoonburnAccumulator,Scale)"/>%</c>, up to <c val="#TooltipNumbers"><d ref="100*(Accumulator,MalfurionMoonburnAccumulator,Scale*Accumulator,MalfurionMoonburnAccumulator,MaxAccumulation)"/>%</c>. After reaching a <c val="#TooltipNumbers"><d ref="100*(Accumulator,MalfurionMoonburnAccumulator,Scale*Accumulator,MalfurionMoonburnAccumulator,MaxAccumulation)"/>%</c> bonus, Moonburn's bonus damage also applies to Mercenaries and Monsters.
Button/Tooltip/MalfurionMoonfireMoonburnTokenTalent=<c val="#TooltipQuest">Bonus Damage: </c><d ref="100*(($BehaviorStackCount:MalfurionMoonfireMoonburnTokenCounter$*Accumulator,MalfurionMoonburnAccumulator,Scale)+Effect,MoonfireDamage,MultiplicativeModifierArray[Moonburn].Modifier)"precision="2"/>%
Button/Tooltip/MalfurionRegrowth=Heal target ally for <c val="#TooltipNumbers"><d ref="Effect,RegrowthInitialHeal,RechargeVitalRate"/> </c>Health instantly and an additional <c val="#TooltipNumbers"><d ref="Effect,RegrowthHeal,RechargeVitalRate*[d ref='(Behavior,Regrowth,Duration / Behavior,Regrowth,Period)' player='0'/]"/> </c>Health over <c val="#TooltipNumbers"><d ref="Behavior,Regrowth,Duration" player="0"/></c> seconds.
Button/Tooltip/MalfurionRegrowthHarmonyTalent=If Moonfire hits a target, reduce the Mana cost of Regrowth by <c val="#TooltipNumbers">10</c>.
Button/Tooltip/MalfurionRegrowthLifeSeedHotbar=Passively grants a nearby damaged Hero Regrowth, healing them for <c val="#TooltipNumbers"><d ref="(Behavior,Regrowth,Duration / Behavior,Regrowth,Period) * Effect,RegrowthHeal,RechargeVitalRate"/> </c>Health over <c val="#TooltipNumbers"><d ref="Behavior,Regrowth,Duration" player="0"/></c> seconds.
Button/Tooltip/MalfurionRegrowthLifeSeedTalent=Nearby damaged allied Heroes will automatically gain the heal over time portion of Regrowth. This effect has a <c val="#TooltipNumbers"><d ref="Behavior,MalfurionRegrowthLifeSeedCooldown,Duration" player="0"/></c> second cooldown.
Button/Tooltip/MalfurionRevitalizeInnervateTalent=Using Innervate also grants Malfurion <c val="#TooltipNumbers"><d ref="Effect,MalfurionInnervateRevitalizeCreateEnergyHealer,RechargeVitalRate"/></c> Mana and causes his Basic Ability cooldowns to refresh <c val="#TooltipNumbers">50%</c> faster for <c val="#TooltipNumbers"><d ref="Behavior,MalfurionInnervateRevitalizeBehavior,Duration"/></c> seconds.
Button/Tooltip/MalfurionRodoftheArchdruid=<s val="StandardTooltipHeader">Rod of the Archdruid</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Attacks reveal target for 5 seconds.
Button/Tooltip/MalfurionTranquility=Heals <c val="#TooltipNumbers"><d ref="Effect,TranquilityHeal,RechargeVitalRate *2"/></c> Health per second to nearby allied Heroes over <c val="#TooltipNumbers"><d ref="[d ref='Effect,TranquilityCreatePersistent,PeriodCount' player='0'/] * Effect,TranquilityCreatePersistent,PeriodicPeriodArray[0]"/></c> seconds.
Button/Tooltip/MalfurionTranquilitySerenityTalent=Increases Tranquility's healing by <c val="#TooltipNumbers">25%</c> and it also restores <c val="#TooltipNumbers">5</c> Mana per second.
Button/Tooltip/MalfurionTwilightDream=After <c val="#TooltipNumbers"><d ref="Abil,MalfurionTwilightDream,CastIntroTime" precision="2"/></c> seconds, deal <c val="#TooltipNumbers"><d ref="Effect,TwilightDreamDamage,Amount[0]"/></c> damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for <c val="#TooltipNumbers"><d ref="Behavior,TwilightDreamSilence,Duration" player="0"/> </c>seconds.
Button/Tooltip/MalfurionTwilightDreamAstralCommunionTalent=Activate to Channel for <c val="#TooltipNumbers"><d ref="Effect,MalfurionAstralCommunionPrepareDelayPersistent,PeriodCount*Effect,MalfurionAstralCommunionPrepareDelayPersistent,PeriodicPeriodArray[0]"/></c> second, and then instantly teleport and cast Twilight Dream at the targeted location. Cooldown is shared with Twilight Dream.<n/><n/><c val="#AbilityPassive">Passive:</c> Increase Twilight Dream's Silence duration to <c val="#TooltipNumbers">4</c> seconds.
Button/Tooltip/MalfurionVengefulRootsEntanglingRootsTalentToken=<c val="#TooltipQuest">Heroes Hit: </c><d ref="$BehaviorStackCount:MalfurionVengefulRootsEntanglingRootsQuestToken$"/><n/><c val="#TooltipQuest">Bonus Damage: </c><d ref="$BehaviorStackCount:MalfurionVengefulRootsEntanglingRootsQuestToken$*Accumulator,MalfurionEntanglingRootsVengefulRootsDamageAccumulator,Scale"/></c>
Button/Tooltip/MalfurionYserasGift=While above <c val="#TooltipNumbers"><d ref="100*Validator,CasterLifeGT75Percent,Value"/>%</c> Health, Regrowth's additional healing-over-time is increased by <c val="#TooltipNumbers"><d ref="100*Effect,RegrowthHeal,MultiplicativeModifierArray[YserasGift].Modifier"/>%</c>.
Button/Tooltip/Mana=Abilities cost Mana. Mana regenerates over time.
Button/Tooltip/MarauderDropMedivacLoad=Loads units into the Medivac's hold.
Button/Tooltip/MarauderDropMedivacUnload=Unloads all units.
Button/Tooltip/MarchoftheMurlocsSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">March of the Murlocs </s><n/><s val="TalentChoiceDescriptionLabel">Swarm enemies with Murlocs</s>
Button/Tooltip/MarineDropMedivacLoad=Loads units into the Medivac's hold.
Button/Tooltip/MarineDropMedivacUnload=Unloads all units.
Button/Tooltip/MarkoftheBetrayerHeroSelect=<s val="StandardTooltip">Attacking marked enemies reduces ability cooldowns.
Button/Tooltip/MassShielding=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MassShielding,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,PlasmaShield,Duration" player="0"/> seconds</s><n/><n/><s val="StandardTooltip">Shields Units or Structures. Absorbs <s val="StandardTooltipDetails"><d ref="Behavior,MassShield,DamageResponse.ModifyLimit"/></s> damage.
Button/Tooltip/MasterofSlimeTalent=<s val="StandardTooltipHeader">Master of Slime </s><n/><s val="StandardTooltip"><n/>Slime's debuff duration is increased by <s val="StandardTooltipDetails">3 </s>seconds.
Button/Tooltip/MasterofSlimeTalentSimple=<s val="TalentChoiceNameLabel">Master of Slime </s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Increased duration
Button/Tooltip/MedicAcceleratedReloadingTalent=Cooldown reduced by <c val="#TooltipNumbers"><d ref="-Talent,MedicAcceleratedReloading,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds and holds an additional charge.
Button/Tooltip/MedicAutomatedBlockTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,MedicAutomatedBlock,DamageResponse.Cost.Charge.TimeStart"/></c> seconds, gain <c val="#TooltipNumbers"><d ref="Behavior,MedicAutomatedBlockArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,MedicAutomatedBlockArmorBehavior,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Behavior,MedicAutomatedBlock,DamageResponse.Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/MedicBioshieldTalent=If Healing Beam's target is at full Health, they gain a Shield that absorbs <c val="#TooltipNumbers"><d ref="Behavior,MedicHealingBeamMasteryBioshield,DamageResponse.ModifyLimit"/></c> damage, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,MedicHealingBeamMasteryBioshield,MaxStackCount"/></c> times.
Button/Tooltip/MedicBlastShield=Heroes hit by Displacement Grenade generate <c val="#TooltipNumbers"><d ref="Effect,MedicDisplacementGrenadeBlastShieldTalentModifyMana,RechargeVitalRate"/></c> Energy and grant Lt. Morales a Shield equal to <c val="#TooltipNumbers"><d ref="100*Behavior,MedicDisplacementGrenadeBlastShieldTalentShield,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]"/>%</c> of her maximum Health, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,MedicDisplacementGrenadeBlastShieldTalentShield,MaxStackCount"/></c> times.
Button/Tooltip/MedicCaduceusFeedbackTalent=Increases Attack Range by <c val="#TooltipNumbers"><d ref="Behavior,MedicCaduceusFeedbackCarryBehavior,Modification.WeaponRange"precision="1"/></c> and Basic Attacks against Heroes generate <c val="#TooltipNumbers"><d ref="Effect,MedicHeroWeaponCaduceusFeedbackTalentHeroModifyMana,RechargeVitalRate"/></c> Energy.
Button/Tooltip/MedicCaduceusReactor=While channeling Healing Beam, Lt. Morales regenerates <c val="#TooltipNumbers"><d ref="100*Effect,MedicCaduceusReactorCreateHealer,RechargeVitalFraction"player="0"/>%</c> of her maximum Health per second.
Button/Tooltip/MedicCaduceusReactor20=Increase the healing provided by Caduceus Reactor from <c val="#TooltipNumbers"><d ref="100*Effect,MedicCaduceusReactorCreateHealer,RechargeVitalFraction"player="0"/>%</c> to <c val="#TooltipNumbers"><d ref="100*(Effect,MedicCaduceusReactorCreateHealer,RechargeVitalFraction+Talent,MedicCaduceusReactor2dot0,AbilityModificationArray[0].Modifications[0].Value)"player="0"/>%</c> of Lt. Morales's maximum Health per second.
Button/Tooltip/MedicCaduceusReactor2dot0Talent=While Caduceus Reactor is active, Lt. Morales gains <c val="#TooltipNumbers"><d ref="Effect,MedicCaduceusReactorCreateManaHealer,RechargeVitalRate"/></c> Mana a second and a Shield that absorbs <c val="#TooltipNumbers"><d ref="Behavior,MedicCaduceusReactor2dot0MasteryShield,DamageResponse.ModifyLimit"/></c> damage, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,MedicCaduceusReactor2dot0MasteryShield,MaxStackCount"/></c> times.
Button/Tooltip/MedicCancelEnergyWall=<s val="StandardTooltip"><n/>Cancels your Energy Wall.
Button/Tooltip/MedicCancelHealingBeam=Stop channeling Healing Beam.
Button/Tooltip/MedicCellularReactorTalent=Consume <c val="#TooltipNumbers"><d ref="Abil,MedicCellularReactor,Cost.Vital[Energy]"/></c> Energy to heal Lt. Morales for <c val="#TooltipNumbers"><d ref="100*(Effect,MedicCellularReactorCreateHealer,RechargeVitalFraction)*(Behavior,MedicCellularReactorActive,PeriodCount)"/>%</c> of her maximum Health over <c val="#TooltipNumbers"><d ref="Behavior,MedicCellularReactorActive,Duration"/></c> seconds. Caduceus Reactor is disabled while this is active.
Button/Tooltip/MedicClear=[PH]<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit enemy Heroes with Displacement Grenade.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Behavior,MedicClearTokenCounter,ConditionalEvents[0].CompareValue"/></c> Heroes, the cooldown of Displacement Grenade is reduced from <c val="#TooltipNumbers"><d ref="Abil,MedicDisplacementGrenade,Cost.Cooldown.TimeUse"player="0"/></c> seconds to <c val="#TooltipNumbers"><d ref="Effect,MedicDisplacementGrenadeClearTalent1stQuestCompletionModifyPlayer,EffectArray[0].Value"/></c> seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Behavior,MedicClearTokenCounter,Max"/></c> Heroes, the area of Displacement Grenade is increased by <c val="#TooltipNumbers"><d ref="((100*Effect,MedicDisplacementGrenadeClearTalent2ndQuestCompletionModifyPlayer,EffectArray[1].Value)-100)"/>%</c>.
Button/Tooltip/MedicClearTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit Heroes with Displacement Grenade.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Behavior,MedicClearTokenCounter,ConditionalEvents[0].CompareValue"/></c> Heroes, reduce the cooldown of Displacement Grenade from <c val="#TooltipNumbers"><d ref="Abil,MedicDisplacementGrenade,Cost.Cooldown.TimeUse"player="0"/></c> seconds to <c val="#TooltipNumbers"><d ref="Effect,MedicDisplacementGrenadeClearTalent1stQuestCompletionModifyPlayer,EffectArray[0].Value"/></c> seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After hitting <c val="#TooltipNumbers"><d ref="Behavior,MedicClearTokenCounter,Max"/></c> Heroes, increase the detonation area of Displacement Grenade by <c val="#TooltipNumbers"><d ref="((100*Effect,MedicDisplacementGrenadeClearTalent2ndQuestCompletionModifyPlayer,EffectArray[1].Value)-100)"/>%</c>.
Button/Tooltip/MedicClearToken=<c val="#TooltipQuest">Heroes Hit: <c val="#TooltipNumbers" validator="MedicDoesNotHave30ClearTokens"><d ref="$BehaviorStackCount:MedicClearTokenCounter$"/>/<d ref="Behavior,MedicClearTokenCounter,Max"/></c>
Button/Tooltip/MedicCouplesTherapyTalent=While channeling Healing Beam, Lt. Morales is healed for <c val="#TooltipNumbers">25%</c> of the healing amount at the cost of an additional <c val="#TooltipNumbers"><d ref="-2*Effect,MedicHealingBeamCouplesTherapyMasteryManaCostModifyUnit,VitalArray[Energy].Change"/></c> Mana per second.
Button/Tooltip/MedicDetonateDisplacementGrenade=Detonate Displacement Grenade, dealing <c val="#TooltipNumbers"><d ref="Effect,MedicDisplacementGrenadeDamage,Amount"/></c> damage to nearby enemies and knocking them away.
Button/Tooltip/MedicDisplacementGrenade=Fire a grenade that can be manually detonated, dealing <c val="#TooltipNumbers"><d ref="Effect,MedicDisplacementGrenadeDamage,Amount"/></c> to nearby enemies and knocking them away.
Button/Tooltip/MedicEMPGrenadeTalent=Displacement Grenade deals an additional <c val="#TooltipNumbers"><d ref="(Effect,MedicDisplacementGrenadeEMPGrenadeTalentDamage,Amount)*((1/Behavior,MedicMedicDisplacementGrenadeEMPGrenadeTalentDoTDebuff,Period)*Behavior,MedicDisplacementGrenadeEMPGrenadeTalentDoTDebuff,Duration)"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,MedicDisplacementGrenadeEMPGrenadeTalentDoTDebuff,Duration"/></c> seconds, and up to <c val="#TooltipNumbers"><d ref="Effect,MedicDisplacementGrenadeEMPGrenadeTalentShieldDamage,Amount"/></c> bonus damage to Shields.
Button/Tooltip/MedicEnergyWall=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MedicEnergyWall,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Creates an impassable wall that blocks enemy skillshots for <s val="StandardTooltipDetails"><d ref="Behavior,MedicEnergyWallCenterUnitTimedLife,Duration" player="0"/></s> seconds.
Button/Tooltip/MedicExtendedCare=Increase the range of Healing Beam by <c val="#TooltipNumbers"><d ref="100*Talent,MedicExtendedCare,AbilityModificationArray[0].Modifications[0].Value/Abil,MedicHealingBeam,Range"precision="1"player="0"/>%</c>.
Button/Tooltip/MedicFirstResponder=While above <c val="#TooltipNumbers"><d ref="Validator,MedicFirstResponderTalentVital,Value"player="0"/></c> Energy, Healing Beam's healing is increased by <c val="#TooltipNumbers"><d ref="100*Effect,MedicHealingBeamCreateHealer,MultiplicativeModifierArray[FirstResponder].Modifier"/>%</c>.
Button/Tooltip/MedicHealingBeam=Heal target ally for <c val="#TooltipNumbers"><d ref="Effect,MedicHealingBeamCreateHealer,RechargeVitalRate*2"/></c> Health per second as long as they are in range. After not channeling Healing Beam for <c val="#TooltipNumbers"><d ref="Behavior,MedicHealingBeamCooldown,Duration"/></c> seconds, regenerate <c val="#TooltipNumbers"><d ref="100*Effect,MedicCaduceusReactorCreateEnergyHealer,RechargeVitalFraction"/></c> Energy per second.<n/><n/>Reactivate to switch targets, or self-cast to cancel channeling.
Button/Tooltip/MedicHyperactivity=Reduce the cooldown of Stim Drone from <c val="#TooltipNumbers"><d ref="Abil,MedicStimDrone,Cost.Cooldown.TimeUse"player="0"/></c> seconds to <c val="#TooltipNumbers"><d ref="Abil,MedicStimDrone,Cost.Cooldown.TimeUse+Talent,MedicHyperactivity,AbilityModificationArray[0].Modifications[0].Value"player="0"/></c> seconds, and increase the Movement Speed bonus from <c val="#TooltipNumbers"><d ref="100*Behavior,MedicStimDroneBuff,Modification.UnifiedMoveSpeedFactor"player="0"/>%</c> to <c val="#TooltipNumbers"><d ref="100*(Behavior,MedicStimDroneBuff,Modification.UnifiedMoveSpeedFactor+Talent,MedicHyperactivity,AbilityModificationArray[0].Modifications[1].Value)"player="0"/>%</c>.
Button/Tooltip/MedicInfusedGrenadeTalent=Displacement Grenade's Mana cost is refunded if it hits an enemy Hero.
Button/Tooltip/MedicInoculationTalent=Safeguard grants an additional <c val="#TooltipNumbers"><d ref="Behavior,MedicSafeguardInoculationMastery,ArmorModification.AllArmorBonus"/></c> Armor for the first <c val="#TooltipNumbers"><d ref="Behavior,MedicSafeguardInoculationMastery,Duration" precision="2"player="0"/></c> seconds.
Button/Tooltip/MedicIntensiveCareTalent=When Healing Beam is on a single target for over <c val="#TooltipNumbers">3</c> seconds, its healing amount increases by <c val="#TooltipNumbers">25%</c> and Mana cost increases by <c val="#TooltipNumbers"><d ref="-2*Effect,MedicHealingBeamIntensiveCareMasteryManaCostModifyUnit,VitalArray[Energy].Change"/></c>.
Button/Tooltip/MedicLifeSupport=Generate <c val="#TooltipNumbers"><d ref="Effect,MedicSafeguardLifeSupportTalentModifyMana,RechargeVitalRate"/></c> Energy each time Safeguard reduces damage, up to a maximum of <c val="#TooltipNumbers"><d ref="Effect,MedicSafeguardLifeSupportTalentModifyMana,RechargeVitalRate*Behavior,MedicSafeguardLifeSupportTalentCharges,DamageResponse.Cost.Charge.CountMax"/></c> Energy per use.
Button/Tooltip/MedicMedivacDropship=Target a location for a Medivac transport. For up to <c val="#TooltipNumbers"><d ref="Behavior,MedicMedivacDropshipDepartureDelay,Duration+1"/></c> seconds before takeoff, allies can right-click to enter the Medivac.
Button/Tooltip/MedicMedivacDropshipDepart=Departs for the targeted location immediately.
Button/Tooltip/MedicMedivacDropshipDepartReinforcementsTalent=Order your Medivac to travel to the original cast location.
Button/Tooltip/MedicPhysicalTherapy=Safeguard removes all Slows from its target. When a Slow is removed this way, reduce the cooldown of Safeguard by <c val="#TooltipNumbers"><d ref="-Effect,MedicSafeguardPhysicalTherapyTalentModifyCooldown,Cost[0].ChargeTimeUse"/></c> seconds.
Button/Tooltip/MedicPreventativeCareTalent=Basic Attacks against the Healing Beam target reduce the attacker's Attack Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,MedicHealingBeamPreventativeCareMasteryDebuff,Modification.AdditiveAttackSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MedicHealingBeamPreventativeCareMasteryDebuff,Duration" precision="2"/></c> seconds.
Button/Tooltip/MedicProlongedSafeguard=Increase Safeguard's duration by <c val="#TooltipNumbers"><d ref="-100*(1-Talent,MedicProlongedSafeguard,AbilityModificationArray[0].Modifications[0].Value)"/>%</c>.
Button/Tooltip/MedicProlongedSafeguardTalent=Increases Safeguard's duration by <c val="#TooltipNumbers"><d ref="Talent,MedicProlongedSafeguard,AbilityModificationArray[0].Modifications[0].Value"/></c> second.
Button/Tooltip/MedicRedirectHealingBeam=Redirect Healing Beam to another target. Self-cast to cancel channeling.
Button/Tooltip/MedicReinforcements=Activate to call down a Medivac Dropship at your Altar for your allies. After <c val="#TooltipNumbers"><d ref="Behavior,MedicMedivacDropshipAcceptingPassengers,Duration"/></c> seconds, or when the Ability is activated again, the Medivac will travel to the original cast location to unload its passengers. Cooldown is shared with Medivac Dropship.<n/><n/><c val="#AbilityPassive">Passive:</c> Reduce the cooldown of Medivac Dropship from <c val="#TooltipNumbers"><d ref="Abil,MedicMedivacDropship,Cost.Cooldown.TimeUse" player="0"/></c> to <c val="#TooltipNumbers"><d ref="-Talent,MedicReinforcements,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds.<n/><n/><c val="ffff8a">Does not require the Medivac Dropship Talent.</c>
Button/Tooltip/MedicSafeZoneTalent=After exiting the Medivac, allies are Protected from all damage for <c val="#TooltipNumbers"><d ref="Behavior,MedicMedivacDropshipSafeZoneTalentProtectedBuff,Duration"precision="1"/></c> seconds.
Button/Tooltip/MedicSafeguard=Grant target ally <c val="#TooltipNumbers"><d ref="Behavior,MedicSafeguardBuff,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,MedicSafeguardBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/MedicSecondOpinion=Hitting <c val="#TooltipNumbers"><d ref="Effect,MedicDisplacementGrenadeSecondOpinionTalentSearch,MinCount"/></c> or more Heroes with Displacement Grenade reduces its cooldown to <c val="#TooltipNumbers"><d ref="Effect,MedicDisplacementGrenadeSecondOpinionTalentModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/MedicSecondOpinionTalent=Reduces Displacement Grenade's cooldown by <c val="#TooltipNumbers"><d ref="-Talent,MedicSecondOpinion,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds and it now holds a second charge.
Button/Tooltip/MedicShieldSequencerTalent=Safeguard gains a second charge. These charges cannot stack on a single target.
Button/Tooltip/MedicStickyBombTalent=Enemies hit are slowed by <c val="#TooltipNumbers">50%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MedicDisplacementGrenadeStickyBombMasteryDebuff,Duration" player="0"/></c> seconds. The slow amount decays over its duration.
Button/Tooltip/MedicStimDrone=Grant an allied Hero <c val="#TooltipNumbers"><d ref="100*Behavior,MedicStimDroneBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> Attack Speed and <c val="#TooltipNumbers"><d ref="100*Behavior,MedicStimDroneBuff,Modification.UnifiedMoveSpeedFactor"player="0"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,MedicStimDroneBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/MedicSystemShockTalent=Heroes hit by Displacement Grenade deal <c val="#TooltipNumbers"><d ref="-100*Behavior,MedicDisplacementGrenadeSystemShockTalentDebuff,Modification.DamageTotalMultiplier[Ability]"/>%</c> less damage for <c val="#TooltipNumbers"><d ref="Behavior,MedicDisplacementGrenadeSystemShockTalentDebuff,Duration"/></c> seconds.
Button/Tooltip/MedicTransfusionTalent=Increases the duration of Stim Drone by <c val="#TooltipNumbers"><d ref="Talent,MedicTransfusionStimDrone,AbilityModificationArray[0].Modifications[1].Value"/></c> seconds. Lt. Morales also gains the effect of Stim Drone when cast on an ally.
Button/Tooltip/MedicTraumaTriggerTalent=Taking damage while below <c val="#TooltipNumbers">40%</c> Health grants <c val="#TooltipNumbers"><d ref="Behavior,MedicTraumaTrigger,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,MedicTraumaTrigger,Duration"/></c> seconds.<n/><n/>This effect has a <c val="#TooltipNumbers"><d ref="Behavior,MedicTraumaTriggerCooldown,Duration" player="0"/></c> second cooldown.
Button/Tooltip/MedicUpgradedBallisticsTalent=Displacement Grenade travels <c val="#TooltipNumbers">50%</c> faster and enemies directly impacted take <c val="#TooltipNumbers">33%</c> more damage.
Button/Tooltip/MedicVanadiumPlating=While an ally affected by Safeguard is Stunned, Safeguard grants an additional <c val="#TooltipNumbers"><d ref="Behavior,MedicSafeguardVanadiumPlatingTalentBuff,ArmorModification.AllArmorBonus"/></c> Armor and its duration is paused.
Button/Tooltip/MeleeMinionLv2=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/MeleePlaceholder=<s val="StandardTooltipHeader">Placeholder Combat Style</s><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Increases Basic Attack by 30%
Button/Tooltip/MeleePlaceholder2=<s val="StandardTooltipHeader">Placeholder Combat Style</s><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Increases Basic Attack by 30%
Button/Tooltip/MercMeleeKnight=<s val="StandardTooltipDetails">Tough, high-Health Mercenary. Attacks at melee range. Specializes in soaking up attacks from enemy fortifications.</s>
Button/Tooltip/MercRangedKnight=<s val="StandardTooltipDetails">Support Mercenary. Attacks at long range. Has a channeled attack that deals extra damage. Mostly just leads from behind.</s>
Button/Tooltip/MercSiegeGiant=<s val="StandardTooltipDetails">Long-range siege Mercenary. Attacks can outrange enemy fortifications and deal high damage to structures.</s>
Button/Tooltip/MineFieldTalent=<s val="StandardTooltipHeader">Mine Field </s><n/><s val="StandardTooltip"><n/>Sea Bomb can hold <s val="StandardTooltipDetails">2</s> charges, allowing it to be cast in rapid succession.
Button/Tooltip/MineFieldTalentSimple=<s val="TalentChoiceNameLabel">Mine Field </s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Increased charge count
Button/Tooltip/MinionKillerTalent=<s val="StandardTooltipHeader">Minion Killer</s><n/><s val="StandardTooltip"><n/>Deal <s val="StandardTooltipDetails">25%</s> increased damage to Minions, Mercenaries, and Summons.
Button/Tooltip/MinionKillerTalentSimple=<s val="TalentChoiceNameLabel">Minion Killer</s><n/><s val="TalentChoiceDescriptionLabel">Deal 25% increased damage to Minions, Mercenaries, and Summons
Button/Tooltip/MonkAirAlly=Place an Air Ally that grants vision and reveals a large area around it. Has <c val="#TooltipNumbers"><d ref="Unit,MonkAirAlly,LifeMax"/></c> Health and lasts <c val="#TooltipNumbers"><d ref="Behavior,MonkAirAllyTimedLife,Duration" player="0"/></c> seconds. Kharazim can Radiant Dash to Air Allies.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,MonkAirAlly,Cost.Charge.CountMax"/></c> charges.
Button/Tooltip/MonkAirAllyItem=<n/><s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Instantly reduce the cooldown of your basic abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/MonkBlankTrait=<c val="#TooltipNumbers">Choose between Transcendence, Iron Fists, and Insight from the Talents panel.
Button/Tooltip/MonkBlazingFists=<s val="StandardTooltip"><n/>Every <s val="StandardTooltipDetails">3rd</s> Basic Attack reduces the cooldown of Deadly Reach by <s val="StandardTooltipDetails"><d ref="-Effect,MonkDeadlyReachBlazingFistsModifyCooldown,Cost[0].CooldownTimeUse" precision="2"/></s> second.
Button/Tooltip/MonkBlazingFistsTalent=Every <c val="#TooltipNumbers">3rd</c> Basic Attack reduces the cooldown of Deadly Reach by <c val="#TooltipNumbers"><d ref="-Effect,MonkDeadlyReachBlazingFistsModifyCooldown,Cost[0].CooldownTimeUse" precision="2"/></c> seconds.
Button/Tooltip/MonkBlindingSpeedTalent=Decreases Radiant Dash's cooldown by <c val="#TooltipNumbers"><d ref="-Talent,MonkBlindingSpeedRadiantDash,AbilityModificationArray[0].Modifications[1].Value"/></c> seconds and increases the maximum number of charges by <c val="#TooltipNumbers"><d ref="Talent,MonkBlindingSpeedRadiantDash,AbilityModificationArray[0].Modifications[0].Value"/></c>.
Button/Tooltip/MonkBreathOfHeaven=Heal nearby Heroes for <c val="#TooltipNumbers"><d ref="Effect,MonkBreathOfHeavenCreateHealerExecute,RechargeVitalRate"/></c> and give them <c val="#TooltipNumbers"><d ref="Behavior,MonkBreathofHeavenMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor*100"player="0"/>%</c> Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,MonkBreathofHeavenMoveSpeedBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/MonkCleansingTouch=Radiant Dashing to an ally makes them Unstoppable for <c val="#TooltipNumbers"><d ref="Behavior,TalentCleanseBuff,Duration"/></c> second.
Button/Tooltip/MonkDashofLight=Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by <c val="#TooltipNumbers"><d ref="Effect,MonkBreathOfHeavenCreateHealerExecute,MultiplicativeModifierArray[MonkBreathOfHeavenDashOfHeaven].Modifier*100" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MonkBreathofHeavenDashofLightTalentTrackingBehavior,Duration"/></c> seconds.
Button/Tooltip/MonkDeadlyReach=Kharazim's next Basic Attack increases his Attack Speed and Attack Range by <c val="#TooltipNumbers"><d ref="Behavior,MonkDeadlyReachCasterBehavior,Modification.UnifiedAttackSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MonkDeadlyReachCasterBehavior,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/MonkDeadlyReachActive=Kharazim's next Basic Attack increases his Attack Speed and Attack Range by <c val="#TooltipNumbers"><d ref="Behavior,MonkDeadlyReachCasterBehavior,Modification.UnifiedAttackSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MonkDeadlyReachCasterBehavior,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/MonkDivinePalm=Protect an allied Hero from death, causing them to be healed for <c val="#TooltipNumbers"><d ref="Effect,MonkDivinePalmCreateHealer,RechargeVitalRate"/></c> if they take fatal damage in the next <c val="#TooltipNumbers"><d ref="Behavior,MonkDivinePalmTargetBehavior,Duration" player="0"/></c> seconds.
Button/Tooltip/MonkEarthAlly=Place an Earth Ally that grants nearby allied Heroes <c val="#TooltipNumbers"><d ref="Behavior,MonkEarthAllyBlockBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against Heroic Basic Attacks, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,MonkEarthAllyBlockBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>. Has <c val="#TooltipNumbers"><d ref="Unit,MonkEarthAlly,LifeMax"/></c> Health and lasts <c val="#TooltipNumbers"><d ref="Behavior,MonkEarthAllyTimedLife,Duration" player="0"/></c> seconds. Kharazim can Radiant Dash to Earth Allies.
Button/Tooltip/MonkEarthAllyItem=<n/><s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Instantly reduce the cooldown of your basic abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/MonkEchoofHeavenTalent=Breath of Heaven heals <c val="#TooltipNumbers"><d ref="1+Effect,MonkBreathOfHeavenCreateHealerExecute,MultiplicativeModifierArray[MonkBreathOfHeavenEchoOfHeaven].Modifier*100"/>%</c> of its normal amount, but heals a second time <c val="#TooltipNumbers"><d ref="Behavior,MonkEchoofHeavenBreathofHeaven,Duration" player="0" precision="2"/></c> seconds later.
Button/Tooltip/MonkElevenSidedStrikeTalent=Seven-Sided Strike hits <c val="#TooltipNumbers">4</c> additional times.
Button/Tooltip/MonkEpiphany=Activate to restore <c val="#TooltipNumbers"><d ref="Effect,MonkEpiphanyRenerateMana,RechargeVitalFraction*100"/>%</c> of Kharazim's maximum Mana and refill <c val="#TooltipNumbers">2</c> charges of Radiant Dash.
Button/Tooltip/MonkFistsofFuryTalent=Increases Deadly Reach's duration by <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/MonkHeavenlyZealBreathofHeaven=Increases Breath of Heaven's Movement Speed bonus to <c val="#TooltipNumbers"><d ref="Behavior,MonkBreathofHeavenMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor+Talent,MonkHeavenlyZealBreathofHeaven,AbilityModificationArray[0].Modifications[0].Value*100" player="0"/>%</c>.
Button/Tooltip/MonkInsight=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20"height="22" /><c val="#TooltipQuest">Quest:</c> Every <c val="#TooltipNumbers">3rd</c> Basic Attack restores <c val="#TooltipNumbers"><d ref="Effect,MonkComboWeaponInsightRegenMana,RechargeVitalRate"/></c> Mana and grants a stack of Insight. <n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20"height="22" /><c val="#TooltipQuest">Reward:</c> Upon getting <c val="#TooltipNumbers"><d ref="Behavior,MonkInsightQuestToken,Max"/></c> stacks of Insight, every <c val="#TooltipNumbers">3rd</c> attack also reduces the cooldown of all of Kharazim's Basic Abilities by <c val="#TooltipNumbers"><d ref="-1*Effect,MonkInsightModifyUnit,Cost[0].CooldownTimeUse"/></c> second.
Button/Tooltip/MonkInsightQuestToken=<c val="#TooltipQuest">Insight Gained: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorTokenCount:MonkInsightQuestToken$"/>/<d ref="Behavior,MonkInsightQuestToken,Max"/></c></c>
Button/Tooltip/MonkInsightTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20"height="22" /><c val="#TooltipQuest">Quest:</c> Every <c val="#TooltipNumbers">3rd</c> Basic Attack restores <c val="#TooltipNumbers"><d ref="Effect,MonkComboWeaponInsightRegenMana,RechargeVitalRate"/></c> Mana and grants a stack of Insight. <n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20"height="22" /><c val="#TooltipQuest">Reward:</c> Upon getting <c val="#TooltipNumbers"><d ref="Behavior,MonkInsightQuestToken,Max"/></c> stacks of Insight, every <c val="#TooltipNumbers">3rd</c> attack also reduces the cooldown of all of Kharazim's Basic Abilities by <c val="#TooltipNumbers"><d ref="-1*Effect,MonkInsightModifyUnit,Cost[0].CooldownTimeUse" precision="2"/></c> seconds.
Button/Tooltip/MonkIronFists=Every <c val="#TooltipNumbers">3rd</c> Basic Attack deals <c val="#TooltipNumbers"><d ref="Effect,MonkWeaponDamage,MultiplicativeModifierArray[MonkIronFists].Modifier*100"/>%</c> bonus damage and gives <c val="#TooltipNumbers"><d ref="Behavior,MonkIronFistMoveSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> increased Move Speed for <c val="#TooltipNumbers"><d ref="Behavior,MonkIronFistMoveSpeed,Duration"/></c> seconds.
Button/Tooltip/MonkIronFistsTalent=Every <c val="#TooltipNumbers">3rd</c> Basic Attack deals <c val="#TooltipNumbers"><d ref="Effect,MonkWeaponDamage,MultiplicativeModifierArray[MonkIronFists].Modifier*100"/>%</c> bonus damage and gives <c val="#TooltipNumbers"><d ref="Behavior,MonkIronFistMoveSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> increased Move Speed for <c val="#TooltipNumbers"><d ref="Behavior,MonkIronFistMoveSpeed,Duration"/></c> seconds.
Button/Tooltip/MonkOvertakeTalent=Basic Attacks while Deadly Reach is active increase your Movement Speed by <c val="#TooltipNumbers"><d ref="Behavior,MonkOvertakeMoveSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MonkOvertakeMoveSpeed,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/MonkPeacefulReposeTalent=Divine Palm's cooldown is set to <c val="#TooltipNumbers"><d ref="Effect,MonkDivinePalmModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds if the Hero does not die.
Button/Tooltip/MonkQuicksilverTalent=Radiant Dashing to an ally gives Kharazim and the target <c val="#TooltipNumbers"><d ref="Behavior,MonkRadiantDashQuicksilver,Modification.UnifiedMoveSpeedFactor*100"/>%</c> bonus Movement Speed for <c val="#TooltipNumbers"><d ref="Behavior,MonkRadiantDashQuicksilver,Duration" player="0"/></c> seconds.
Button/Tooltip/MonkRadiantDash=Jump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,MonkRadiantDash,Cost[0].Charge.CountMax"player="0"/></c> charges.
Button/Tooltip/MonkSevenSidedStrike=Become Invulnerable and strike <c val="#TooltipNumbers">7</c> times over <c val="#TooltipNumbers"><d ref="Behavior,MonkSevenSidedStrikeCasterBehavior,Duration"/></c> seconds. Each strike hits the highest Health nearby Hero for <c val="#TooltipNumbers"><d ref="Effect,MonkSevenSidedStrikeDamage,VitalFractionMax[Life]*100" precision="1"/>%</c> of their maximum Health.
Button/Tooltip/MonkSixthSense=While Stunned or Rooted, gain <c val="#TooltipNumbers"><d ref="Behavior,MonkSixthSenseBlockBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against Hero Basic Attacks for <c val="#TooltipNumbers"><d ref="Behavior,MonkSixthSenseBlockBuff,Duration"/></c> seconds, reducing their damage by <c val="#TooltipNumbers"><d ref="Behavior,MonkSixthSenseBlockBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/MonkSpiritAlly=Place a Spirit Ally that heals allies in a large area around it for <c val="#TooltipNumbers"><d ref="Effect,MonkSpiritAllyCreateHealer,RechargeVitalFraction*100"/>%</c> of their maximum Health every second. Has <c val="#TooltipNumbers"><d ref="Unit,MonkSpiritAlly,LifeMax"/></c> Health and lasts <c val="#TooltipNumbers"><d ref="Behavior,MonkSpiritAllyTimedLife,Duration" player="0"/></c> seconds. Kharazim can Radiant Dash to Spirit Allies.
Button/Tooltip/MonkSpiritAllyItem=<n/><s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Instantly reduce the cooldown of your basic abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/MonkTranscendence=Every <c val="#TooltipNumbers">3rd</c> Basic Attack heals the lowest nearby allied Hero for <c val="#TooltipNumbers"><d ref="Effect,MonkComboWeaponTranscendenceCreateHealer,RechargeVitalRate"/></c>.
Button/Tooltip/MonkTranscendenceTalent=Every <c val="#TooltipNumbers">3rd</c> Basic Attack heals the lowest nearby allied Hero for <c val="#TooltipNumbers"><d ref="Effect,MonkComboWeaponTranscendenceCreateHealer,RechargeVitalRate"/></c>.
Button/Tooltip/MonkWayoftheHundredFistsTalent=Radiant Dashing to an enemy launches a rapid volley of <c val="#TooltipNumbers"><d ref="Effect,MonkRadiantDashWayoftheHundredFistsPersistent,PeriodCount/2"/></c> Basic Attacks dealing <c val="#TooltipNumbers"><d ref="-Effect,MonkWeaponDamage,MultiplicativeModifierArray[MonkWayOfTheHundredFists].Modifier*100"/>%</c> damage each.
Button/Tooltip/MoonwellDrink=Drink deep the waters of life
Button/Tooltip/MuradinAvatar=Transform for <c val="#TooltipNumbers"><d ref="Behavior,MuradinAvatarHealthBuff,Duration" player="0" precision="2"/></c> seconds, gaining <c val="#TooltipNumbers"><d ref="Behavior,MuradinAvatar,Modification.VitalMaxArray[0]"/></c> Health.
Button/Tooltip/MuradinAvatarUnstoppableForceTalent=While active, Avatar grants <c val="#TooltipNumbers"><d ref="Behavior,MuradinAvatarUnstoppableForceTalentArmorBuff,ArmorModification.AllArmorBonus"/></c> Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by <c val="#TooltipNumbers"><d ref="-Effect,MuradinAvatarUnstoppableForceTalentBasicAttackModifyCooldowns,Cost[0].CooldownTimeUse"precision="2"/></c> seconds.
Button/Tooltip/MuradinBronzebeardRage=Deal <c val="#TooltipNumbers"><d ref="Effect,MuradinBronzebeardRageDamage,Amount"/></c> damage per second to nearby enemies. Basic Attacks against a Hero that is Rooted, Stunned or Slowed increase this damage by <c val="#TooltipNumbers"><d ref="100*Effect,MuradinBronzebeardRageDamage,MultiplicativeModifierArray[0].Modifier"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MuradinBronzebeardRageCCDamageBoost,Duration"/></c> seconds.
Button/Tooltip/MuradinDwarfToss=Leap to target location, dealing <c val="#TooltipNumbers"><d ref="Effect,MuradinDwarfTossDamage,Amount"/></c> damage to enemies on landing. Upon leaping, gain <c val="#TooltipNumbers"><d ref="Behavior,MuradinDwarfTossArmorIncrease,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,MuradinDwarfTossArmorIncrease,Duration"/></c> seconds, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,MuradinDwarfTossArmorIncrease,ArmorModification.AllArmorBonus"/>%</c>.
Button/Tooltip/MuradinDwarfTossDwarfLaunchTalent=Increase the range of Dwarf Toss by <c val="#TooltipNumbers"><d ref="Talent,MuradinMasteryDwarfTossDwarfLaunch,AbilityModificationArray[0].Modifications[1].Value/Abil,MuradinDwarfToss,Range*100" player="0" precision="2"/>%</c>. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by <c val="#TooltipNumbers"><d ref="-Effect,MuradinDwarfTossDwarfLaunchTalentModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/MuradinDwarfTossHeavyImpactTalent=Enemies hit by Dwarf Toss are stunned for <c val="#TooltipNumbers"><d ref="Behavior,MuradinDwarfTossHeavyImpactStun,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/MuradinDwarfTossLandingMomentumTalent=[PH] Increases the range of Dwarf Toss by<c val="#TooltipNumbers"> <d ref="100*Talent,MuradinMasteryDwarfTossLandingMomentum,AbilityModificationArray[0].Modifications[1].Value/Abil,MuradinDwarfToss,Range"/>% </c>and increases Muradin's Movement Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,MuradinDwarfTossLandingMomentumBuff,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MuradinDwarfTossLandingMomentumBuff,Duration" player="0"/></c> seconds upon landing with Dwarf Toss.
Button/Tooltip/MuradinGiveEmTheAxeTalent=Attacking a Hero that is slowed, rooted, or stunned increases Muradin's Basic Attack damage by <c val="#TooltipNumbers"><d ref="Behavior,MuradinGiveEmTheAxeExecutioner50DamageBuff,Modification.DamageDealtFraction[Basic]*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MuradinGiveEmTheAxeExecutioner50DamageBuff,Duration"/></c> seconds.
Button/Tooltip/MuradinHaymaker=Stun target enemy Hero, and wind up a punch dealing <c val="#TooltipNumbers"><d ref="Effect,HaymakerDamage,Amount + (Effect,HaymakerDamage,Amount * Effect,HaymakerDamage,AttributeFactor[Heroic])"/></c> damage and knocking the target back, hitting enemies in the way for <c val="#TooltipNumbers"><d ref="Effect,HaymakerSecondaryImpactDamage,Amount + (Effect,HaymakerSecondaryImpactDamage,Amount * Effect,HaymakerSecondaryImpactDamage,AttributeFactor[Heroic])"/></c> damage and knocking them aside.
Button/Tooltip/MuradinHaymakerGrandSlamTalent=Haymaker gains a 2nd charge and its damage its increased by <c val="#TooltipNumbers"><d ref="100*Effect,HaymakerDamage,MultiplicativeModifierArray[GrandSlam].Modifier"/>%</c>. If a Hero dies within <c val="#TooltipNumbers"><d ref="Behavior,MuradinHaymakerGrandSlamTalentDeathMarker,Duration"/></c> seconds of being hit by Haymaker, instantly gain <c val="#TooltipNumbers">1</c> charge.
Button/Tooltip/MuradinHaymakerSelectButton=<s val="StandardTooltip">Deals heavy damage and knocks the target back.</s>
Button/Tooltip/MuradinIronforgedMomentum=Basic Attacks reduce the cooldown of Storm Bolt and Thunderclap by <c val="#TooltipNumbers"><d ref="Effect,BattleMomentumModifyCooldownsMuradin,Cost[0].CooldownTimeUse*(-1)" precision="2"/></c> seconds.
Button/Tooltip/MuradinItsHammerTimeToken=<c val="#TooltipQuest">Quest: <c val="#TooltipNumbers" validator="MuradinHasLT25ItsHammerTimeTokens"><d ref="$BehaviorStackCount:MuradinItsHammerTimeTokenCounter$"/>/<d ref="Behavior,MuradinItsHammerTimeTokenCounter,Max"/></c></c> Heroes hit with Storm Bolt
Button/Tooltip/MuradinSecondWind=Muradin restores <c val="#TooltipNumbers"><d ref="Effect,MuradinSecondWindCreateHealer,RechargeVitalRate"/></c> Health per second when he has not taken damage for <c val="#TooltipNumbers">4</c> seconds. When below <c val="#TooltipNumbers"><d ref="100*Validator,MuradinSecondWindLifeValidator,Value"/>%</c> Health, increased to <c val="#TooltipNumbers"><d ref="Effect,MuradinSecondWindCriticalCreateHealer,RechargeVitalRate"/></c> Health per second.
Button/Tooltip/MuradinSecondWindSkullcrackerTalent=Every <c val="#TooltipNumbers">3rd</c> Basic Attack against the same enemy deals <c val="#TooltipNumbers"><d ref="100*Effect,MuradinWeaponDamage,MultiplicativeModifierArray[SkullcrackerCrit].Modifier"Precision="2"/>%</c> bonus damage and Stuns them for <c val="#TooltipNumbers"><d ref="Behavior,SkullcrackerStun,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/MuradinSecondWindStoneformTalent=Activate to heal Muradin for <c val="#TooltipNumbers"><d ref="1000*Effect,StoneformCreateHealer,RechargeVitalFraction"/>%</c> of his maximum Health over <c val="#TooltipNumbers"><d ref="Behavior,Stoneform,Duration" player="0"/></c> seconds. Second Wind is disabled during this time.
Button/Tooltip/MuradinSecondWindThirdWindTalent=Increases Health Restoration rate to <c val="#TooltipNumbers"><d ref="Effect,MuradinSecondWindImprovedCreateHealer,RechargeVitalRate"/></c> per second, and raises Health threshold to <c val="#TooltipNumbers"><d ref="100*Validator,MuradinSecondWindImprovedLifeValidator,Value"/>%</c> Health for improved <c val="#TooltipNumbers"><d ref="Effect,MuradinSecondWindImprovedCriticalCreateHealer,RechargeVitalRate"/></c> per second Restoration.
Button/Tooltip/MuradinStormBoltPerfectStormQuestToken=<c val="#TooltipQuest">Heroes hit:</c> <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:MuradinStormboltPerfectStormQuestToken$"/></c></n><c val="#TooltipQuest">Bonus damage:</c> <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:MuradinStormboltPerfectStormQuestToken$*Accumulator,MuradinStormboltPerfectStormAccumulator,Scale"/></c>
Button/Tooltip/MuradinStormbolt=Throw a hammer, dealing <c val="#TooltipNumbers"><d ref="Effect,StormBoltDamage,Amount"/></c> damage to the first enemy hit and Stunning them for <c val="#TooltipNumbers"><d ref="Behavior,MuradinStormboltStun,Duration" player="0" precision="2"/></c> seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit <c val="#TooltipNumbers" validator="True"><d ref="Behavior,MuradinItsHammerTimeTokenCounter,Max"/></c> Heroes with Storm Bolt. Heroes who die within <c val="#TooltipNumbers"><d ref="Behavior,MuradinItsHammerTimeKillBonusBehavior,Duration"Precision="2"/></c> seconds of being hit by Storm Bolt count as hitting <c val="#TooltipNumbers"><d ref="Effect,MuradinStormboltItsHammerTimeHeroKillModifyTokenCount,Value"/></c> additional Heroes.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Storm Bolt pierces to hit an additional target, and Muradin's Basic Attacks reduce the cooldown of Storm Bolt by <c val="#TooltipNumbers"><d ref="-Effect,MuradinHeroWeaponItsHammerTimeStormBoltModifyCooldown,Cost[0].CooldownTimeUse"/></c> second.
Button/Tooltip/MuradinStormboltInfusedHammerTalent=Refunds <c val="#TooltipNumbers"><d ref="Effect,StormBoltRefundMasteryModifyUnit,Cost[0].Fraction.Vital[2] *Abil,MuradinStormBolt,Cost[0].Vital[2] * (-1)"/></c> Mana for each enemy hit.
Button/Tooltip/MuradinStormboltPerfectStormTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Every time Storm Bolt hits a Hero, increase its damage by <c val="#TooltipNumbers"><d ref="Accumulator,MuradinStormboltPerfectStormAccumulator,Scale"/></c>.
Button/Tooltip/MuradinStormboltPiercingBoltTalent=Penetrates through the first target hit, hitting <c val="#TooltipNumbers">1</c> additional target.
Button/Tooltip/MuradinStormboltSledgehammerTalent=Deals <c val="#TooltipNumbers"><d ref="1+Effect,StormBoltDamage,MultiplicativeModifierArray[MuradinStormboltSledgehammer].Modifier*100"/>%</c> damage to non-Heroic enemies. Destroys <c val="#TooltipNumbers"><d ref="-Effect,MuradinStormBoltSledgehammerRemoveAmmoModifyUnit,VitalArray[Energy].Change" precision="2"/></c> ammo from Structures.
Button/Tooltip/MuradinThunderclap=Blast nearby enemies for <c val="#TooltipNumbers"><d ref="Effect,ThunderclapDamage,Amount"/></c> damage and slow them by <c val="#TooltipNumbers"><d ref="-100 * Behavior,MuradinThunderclapSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MuradinThunderclapSlow,Duration" player="0" precision="1"/></c> seconds. Heroes hit also have their Attack Speed reduced by <c val="#TooltipNumbers"><d ref="-100 * Behavior,MuradinThunderclapAttackSpeedDebuff,Modification.AdditiveAttackSpeedFactor"/>%</c> for the duration.
Button/Tooltip/MuradinThunderclapCrowdControlTalent=Each enemy hit by Thunder Clap reduces its cooldown by <c val="#TooltipNumbers"><d ref="-Effect,ThunderclapCrowdControlModifyUnit,Cost[0].CooldownTimeUse" precision="2"/></c> seconds and restores <c val="#TooltipNumbers"><d ref="Effect,MuradinThunderclapCrowdControlManaReturn,VitalArray[Energy].Change"/></c> Mana, to a maximum of <c val="#TooltipNumbers"><d ref="Effect,MuradinThunderclapCrowdControlTalentSearch,AreaArray[0].MaxCount"/></c> targets.
Button/Tooltip/MuradinThunderclapHealingStaticTalent=Muradin heals for <c val="#TooltipNumbers">5%</c> of his Max Health for each Hero hit by Thunder Clap.
Button/Tooltip/MuradinThunderclapReverberationTalent=Increases the Attack Speed slow from <c val="#TooltipNumbers"><d ref="-100*Behavior,MuradinThunderclapAttackSpeedDebuff,Modification.AdditiveAttackSpeedFactor"Player="0"/>%</c> to <c val="#TooltipNumbers"><d ref="(-100*Talent,MuradinMasteryThunderclapReverberation,AbilityModificationArray[0].Modifications[0].Value)-(100*Behavior,MuradinThunderclapAttackSpeedDebuff,Modification.AdditiveAttackSpeedFactor)"Player="0"/>%</c> and the duration from <c val="#TooltipNumbers"><d ref="Behavior,MuradinThunderclapAttackSpeedDebuff,Duration"Precision="2"Player="0"/></c> seconds to <c val="#TooltipNumbers"><d ref="Behavior,MuradinThunderclapAttackSpeedDebuff,Duration+Talent,MuradinMasteryThunderclapReverberation,AbilityModificationArray[0].Modifications[2].Value"Precision="2"Player="0"/></c> seconds.
Button/Tooltip/MuradinThunderclapThunderburnTalent=Hitting an enemy Hero with Thunder Clap triggers a second explosion <c val="#TooltipNumbers"><d ref="Effect,MuradinThunderclapThunderburnTalentCreatePersistent,PeriodicPeriodArray[0]" precision="1"/></c> seconds later in the same location that deals <c val="#TooltipNumbers"><d ref="100*Effect,MuradinThunderclapThunderburnTalentDamage,Amount/Effect,ThunderclapDamage,Amount"Precision="2"/>%</c> damage.
Button/Tooltip/MuradinThunderclapThunderstrikeTalent=Thunder Clap deals <c val="#TooltipNumbers">300%</c> damage if only one target is hit.
Button/Tooltip/MurkyAFishyDeal=Killing a Minion with Pufferfish grants a stack of Bribe. Use <c val="#TooltipNumbers"><d ref="-Effect,MurkyAFishyDealSubtractTokenCount,Value"/></c> stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses.<n/><n/>Maximum of <c val="#TooltipNumbers"><d ref="Behavior,MurkyAFishyDealTokenCounter,Max"/></c> stacks of Bribe.
Button/Tooltip/MurkyAFishyDealItem=Each time you heal an Allied Hero with Soothing Mist, you gain a stack of Bribe. Use <c val="#TooltipNumbers"><d ref="Effect,FaerieDragonPixieCharmRemoveStackBehavior,Count"/></c> stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,FaerieDragonPixieCharm,Max"/></c> stacks.<n/><n/><c val="ffff8a">Current number of Bribe stacks: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:FaerieDragonPixieCharm$"/></c></c>
Button/Tooltip/MurkyAFishyDealToken=<c val="#TooltipQuest">Pufferfish Minion Kills: </c><d ref="$BehaviorStackCount:MurkyAFishyDealTokenCounter$"/>/<d ref="Behavior,MurkyAFishyDealTokenCounter,Max"/>
Button/Tooltip/MurkyBigTunaKahuna=Murky's maximum Health and Egg respawn time are doubled.
Button/Tooltip/MurkyCancelMarchoftheMurlocs=Stop channeling March of the Murlocs
Button/Tooltip/MurkyEggHuntTalent=Activate to place a fake Egg. If the fake Egg dies, it casts an untalented Slime. Maximum <c val="#TooltipNumbers">3 </c>fake Eggs.<n/><n/><c val="#AbilityPassive">Passive:</c> Spawning from his Egg grants Murky Stealth for <c val="#TooltipNumbers"><d ref="Behavior,MurkyEggHuntCloak,Duration"/></c> seconds.
Button/Tooltip/MurkyEggShell=Spawning from his Egg grants Murky a Shield equal to <c val="#TooltipNumbers"><d ref="100*Behavior,MurkyEggShellShield,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]"/>%</c> of his maximum Health. The shield lasts indefinitely.
Button/Tooltip/MurkyFishEye=Egg's Health is increased by <c val="#TooltipNumbers"><d ref="100*Behavior,MurkySpawnEggFishEyeTalentBuff,Modification.VitalMaxAdditiveMultiplierArray[Life]"/>%</c>, its sight radius is increased by <c val="#TooltipNumbers"><d ref="100*(Behavior,MurkySpawnEggFishEyeTalentBuff,Modification.SightBonus)/(Unit,MurkyRespawnEgg,Sight)"/>%</c> and it can see Stealthed enemies. <n/><n/><c val="#AbilityPassive">Passive:</c> Spawning from his Egg increases Murky's mount speed to <c val="#TooltipNumbers"><d ref="Behavior,MurkyFishEyeMountSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MurkyFishEyeMountSpeed,Duration"/></c> seconds.
Button/Tooltip/MurkyFishOil=The Pufferfish casts Slime at its location upon landing.
Button/Tooltip/MurkyFishTank=Basic Attacks against Heroes grant Murky <c val="#TooltipNumbers"><d ref="Behavior,MurkyFishTankArmor,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against Heroes for <c val="#TooltipNumbers"><d ref="Behavior,MurkyFishTankArmor,Duration"/></c> seconds.
Button/Tooltip/MurkyLivingTheDreamTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Every <c val="#TooltipNumbers"><d ref="Behavior,MurkyLivingTheDreamCarry,Period" player="0"/></c> seconds Murky is alive, he gains <c val="#TooltipNumbers"><d ref="Effect,MurkyLivingTheDreamModifyQuestToken,Value"/>%</c> Spell Power, up to <c val="#TooltipNumbers"><d ref="100*Accumulator,MurkyLivingTheDreamAccumulator,MaxAccumulation"/>%</c>. This bonus is reset upon his death.
Button/Tooltip/MurkyMakingInky=Reduces the Cooldown of Slime from <c val="#TooltipNumbers"><d ref="Abil,MurkySlime,Cost.Cooldown.TimeUse"player="0"/></c> seconds to <c val="#TooltipNumbers"><d ref="-Talent,MurkyMakingInky,AbilityModificationArray[0].Modifications[0].Value"precision="2"/></c> seconds.
Button/Tooltip/MurkyMarchOfTheMurlocs=After <c val="#TooltipNumbers"><d ref="Abil,MurkyMarchoftheMurlocs,CastIntroTime" precision="2"/></c> seconds, Murky commands a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals <c val="#TooltipNumbers"><d ref="([d ref='Behavior,MurkyMarchoftheMurlocs,PeriodCount' player='0'/]) * Behavior,MurkyMarchoftheMurlocsDoT,Period * Effect,MurkyMarchoftheMurlocsImpactDamage,Amount"/></c> damage and slows its target by <c val="#TooltipNumbers"><d ref="-100 *Behavior,MurkyMarchoftheMurlocs,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MurkyMarchoftheMurlocs,Duration" player="0"/></c> seconds. Murlocs deal <c val="#TooltipNumbers">50%</c> damage to Structures.
Button/Tooltip/MurkyMarchOfTheMurlocsNeverEndingMurlocsTalent=March of the Murlocs can be channeled, sending little Murlocs indefinitely.
Button/Tooltip/MurkyOctoGrab=Murky summons an octopus to stun target enemy Hero for <c val="#TooltipNumbers"><d ref="Behavior,OctoGrabStun,Duration" player="0"/></c> seconds while he hits them for <c val="#TooltipNumbers"><d ref="Effect,OctoGrabPokeDamage,Amount"/></c> damage a second.
Button/Tooltip/MurkyOctoGrabAndASharkTooTalent=Increase the damage of Octo-Grab by <c val="#TooltipNumbers"><d ref="Effect,OctoGrabPokeMasteryDamage,Amount * 100"/>%</c>.
Button/Tooltip/MurkyPufferfish=Spit out a Pufferfish with <c val="#TooltipNumbers"><d ref="Unit,MurkyPufferfish,LifeMax"/></c> health at the target point. After <c val="#TooltipNumbers"><d ref="Behavior,MurkyPufferfishTimedLife,Duration" player="0"/></c> seconds, the fish will blow up for <c val="#TooltipNumbers"><d ref="Effect,MurkyPufferfishDamage,Amount"/></c> damage. Deals <c val="#TooltipNumbers"><d ref="-100*Effect,MurkyPufferfishDamage,MultiplicativeModifierArray[2].Modifier"/>%</c> less damage to Structures.
Button/Tooltip/MurkyPufferfishTufferfishTalent=Pufferfish gains <c val="#TooltipNumbers"><d ref="Behavior,MurkyPufferfishTufferfishTalentCarry,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor and deals <c val="#TooltipNumbers"><d ref="100*Effect,MurkyPufferfishDamage,MultiplicativeModifierArray[0].Modifier"/>%</c> more damage to Slimed targets.
Button/Tooltip/MurkyPufferfishWrathOfCodTalent=Heroes hit by Pufferfish take additional damage equal to <c val="#TooltipNumbers"><d ref="(100*Effect,MurkyPufferfishWrathOfCodTalentDamage,VitalFractionMax[Life])*Behavior,MurkyPufferfishWrathofCodTalentDoT,Duration"/>%</c> of their maximum Health over <c val="#TooltipNumbers"><d ref="Behavior,MurkyPufferfishWrathofCodTalentDoT,Duration"/></c> seconds.
Button/Tooltip/MurkyRejuvenatingBubbleTalent=Safety Bubble restores <c val="#TooltipNumbers"><d ref="Effect,MurkySafetyBubbleCreateRejuvenatingBubbleMasteryHealer,RechargeVitalFraction*[d ref='Behavior,MurkySafetyBubble,PeriodCount' player='0'/]*100" precision="2"/>%</c> of Murky's maximum Health.
Button/Tooltip/MurkySafetyBubble=Becomes Invulnerable for <c val="#TooltipNumbers"><d ref="Behavior,MurkySafetyBubble,Duration" player="0"/></c> seconds. While active, Murky cannot attack or use abilities.
Button/Tooltip/MurkySafetyBubbleSlipperyWhenWetTalent=Gain <c val="#TooltipNumbers"><d ref="100*Behavior,SlipperyWhenWetBuff,Modification.UnifiedMoveSpeedFactor"/>%</c> Movement Speed and move through units while in Safety Bubble. Additionally, Safety Bubble's cooldown is reduced by <c val="#TooltipNumbers"><d ref="-Talent,MurkySlipperyWhenWet,AbilityModificationArray[0].Modifications[1].Value"/></c> seconds.
Button/Tooltip/MurkySlime=Deal <c val="#TooltipNumbers"><d ref="Effect,MurkySlimeDamage,Amount"/></c> damage and apply Slime on nearby enemies for <c val="#TooltipNumbers"><d ref="Behavior,MurkySlimeSlow,Duration" player="0"/></c> seconds, slowing them by <c val="#TooltipNumbers"><d ref="-100*Behavior,MurkySlimeSlow,Modification.UnifiedMoveSpeedFactor"/>%</c>. <n/><n/>Deal <c val="#TooltipNumbers"><d ref="Effect,MurkySlimeBonusDamage,Amount"/></c> damage to enemies who are already Slimed.
Button/Tooltip/MurkySlimeBlackLagoonTalent=Increase Slime's radius by <c val="#TooltipNumbers"><d ref="Talent,MurkyBlackLagoon,AbilityModificationArray[0].Modifications[0].Value/Effect,MurkySlimeSearch,AreaArray[0].Radius*100" player="0"/>%</c>.
Button/Tooltip/MurkySlimeTime=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Slime enemy Heroes that are already Slimed.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After Sliming <c val="#TooltipNumbers"><d ref="Validator,MurkyHasGTE15SlimeTimeTalentTokens,Value"/></c> Heroes, increase Slime's bonus damage by <c val="#TooltipNumbers"><d ref="Effect,MurkySlimeBonusDamage,FlatModifierArray[0].Modifier"/></c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After Sliming <c val="#TooltipNumbers"><d ref="Behavior,MurkySlimeTimeTokenCounter,Max"/></c> Heroes, increase Slime's slow amount to <c val="#TooltipNumbers"><d ref="-100*Effect,MurkySlimeSlimeTimeCompletionModifyPlayer,EffectArray[0].Value"/>%</c>.
Button/Tooltip/MurkySlimeTimeToken=<c val="#TooltipQuest">Enemy Heroes Slimed: </c><d ref="$BehaviorStackCount:MurkySlimeTimeTokenCounter$"/>/<d ref="Behavior,MurkySlimeTimeTokenCounter,Max"/>
Button/Tooltip/MurkySpawnEgg=Place an Egg at target location, revealing the nearby area. Upon dying, Murky respawns at the Egg after <c val="#TooltipNumbers">8</c> seconds. Murky only grants <c val="#TooltipNumbers">25%</c> of a real Hero's experience upon dying.<n/><n/>If Murky's Egg is killed, he is revealed to enemies for <c val="#TooltipNumbers">15</c> seconds, and Spawn Egg is placed on cooldown.
Button/Tooltip/MurkySpawnEggLivingtheDream=Place an Egg at target location, revealing the nearby area. Upon dying, you respawn at the Egg after <c val="#TooltipNumbers">5</c> seconds. If your egg is killed, you are revealed to enemies for <c val="#TooltipNumbers">15</c> seconds. You only grant <c val="#TooltipNumbers">25%</c> of a Hero's experience upon dying.
Button/Tooltip/MurkyTimetoKrill=Basic Attacks against Heroes deal an additional <c val="#TooltipNumbers"><d ref="Effect,MurkyTimetoKrillDoTDamage,Amount"/></c> damage a second and slow the target by <c val="#TooltipNumbers"><d ref="-100*Behavior,MurkyTimetoKrillSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,MurkyTimetoKrillDoT,Duration"/></c> seconds. This effect can stack up to <c val="#TooltipNumbers"><d ref="Behavior,MurkyTimetoKrillDoT,MaxStackCount"/></c> times.
Button/Tooltip/MurkyToxicBuildup=Every <c val="#TooltipNumbers">3rd </c>consecutive Basic Attack against an enemy Hero causes a free Slime to be cast upon them.
Button/Tooltip/NecromancerAmplifyDamage=Enemies Rooted by Bone Prison lose <c val="#TooltipNumbers"><d ref="Behavior,NecromancerBonePrisonAmplifyDamageArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerBonePrisonAmplifyDamageArmorDecrease,Duration"Precision="2"/></c> seconds.
Button/Tooltip/NecromancerAndarielsVisage=Poison Nova heals for <c val="#TooltipNumbers"><d ref="Effect,NecromancerPoisonNovaDamage,LeechFraction[Life]*100"/>%</c> of the damage dealt.<n/><n/><c val="#AbilityPassive">Passive:</c> Skeletal Warriors deal <c val="#TooltipNumbers"><d ref="Effect,NecromancerRaiseSkeletonDamage,MultiplicativeModifierArray[PoisonSkeleton].Modifier*100"/>%</c> increased damage.
Button/Tooltip/NecromancerBoneArmor=Activate to gain a Shield equal to <c val="#TooltipNumbers"><d ref="100*Behavior,NecromancerBoneArmorShield,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]"player="0"/>%</c> of Xul's maximum Health for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerBoneArmorShield,Duration"/></c> seconds.
Button/Tooltip/NecromancerBoneArmorBacklash=When Bone Armor expires, nearby enemy Heroes take damage equal to <c val="#TooltipNumbers"><d ref="100*Effect,NecromancerBoneArmorBacklashMasteryDamage,VitalFractionMax[Life]"/>%</c> of their maximum Health.
Button/Tooltip/NecromancerBoneArmorShackler=While Bone Armor is active, nearby enemies are Slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,NecromancerBoneArmorMasteryShackleSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerBoneArmorMasteryShackleSlow,Duration"/></c> second. Basic Attacks against Heroes that are Stunned, Rooted, or Slowed reduce the cooldown of Bone Armor by <c val="#TooltipNumbers"><d ref="-Effect,NecromancerShacklerCooldownReductionModifyPlayer,Cost.Cooldown.TimeUse"/></c> seconds.
Button/Tooltip/NecromancerBoneArmorShade=While Bone Armor is active, Xul evades all Basic Attacks, but increases the cooldown of Bone Armor by <c val="#TooltipNumbers"><d ref="Talent,NecromancerTalentBoneArmorShade,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds.
Button/Tooltip/NecromancerBonePrison=After a <c val="#TooltipNumbers"><d ref="Effect,NecromancerBonePrisonCreateDelayPersistent,PeriodicPeriodArray[0]*Effect,NecromancerBonePrisonCreateDelayPersistent,PeriodCount"/></c> second delay, deal <c val="#TooltipNumbers"><d ref="Effect,NecromancerBonePrisonDamage,Amount"/></c> damage and Root the target enemy Hero for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerBonePrisonRoot,Duration" precision="2"/></c> seconds. All nearby Skeletal Warriors will fixate on the target for their duration.
Button/Tooltip/NecromancerBoneSpear=Deal <c val="#TooltipNumbers"><d ref="Effect,NecromancerBoneSpearDamage,Amount"/></c> damage to enemies in a line.
Button/Tooltip/NecromancerColdHandOfDeath=Increase the Slow of Frost Mages by <c val="#TooltipNumbers"><d ref="-100 * Talent,NecromancerTalentColdHandOfDeath,AbilityModificationArray[0].Modifications[0].Value)" player="0"/>%</c>.<n/><n/><c val="#AbilityPassive">Passive:</c> Skeletal Warrior attacks Slow enemies by <c val="#TooltipNumbers"><d ref="-Behavior,NecromancerRaiseSkeletonColdHandOfDeathFrostSkeletonSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerRaiseSkeletonColdHandOfDeathFrostSkeletonSlow,Duration" precision="2" player="0"/></c> seconds.
Button/Tooltip/NecromancerCursedStrikes=Xul's Basic Attacks deal damage in a wide area and reduce the Attack Speed of Heroes and Summons by <c val="#TooltipNumbers"><d ref="-100*Behavior,NecromancerCursedStrikesAttackSpeedSlow,Modification.AdditiveAttackSpeedFactor"player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerCursedStrikesAttackSpeedSlow,Duration"player="0"/></c> seconds. Lasts <c val="#TooltipNumbers"><d ref="Behavior,NecromancerCursedStrikesActive,Duration"player="0"/></c> seconds once triggered.
Button/Tooltip/NecromancerCursedStrikesGrimScythe=Each enemy hit by Cursed Strikes reduces its cooldown by <c val="#TooltipNumbers"><d ref="-Effect,NecromancerCursedStrikesGrimScytheModifyCooldown,Cost[0].CooldownTimeUse" precision="2"/></c> seconds, up to <c val="#TooltipNumbers"><d ref="-Behavior,NecromancerCursedStrikesGrimScytheTokenCounter,Max*Effect,NecromancerCursedStrikesGrimScytheModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/NecromancerCursedStrikesPassive=Xul's Basic Attacks deal damage in an area and slow the Attack Speed of enemies by <c val="#TooltipNumbers"><d ref="-100*Behavior,NecromancerCursedStrikesAttackSpeedSlow,Modification.AdditiveAttackSpeedFactor"player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerCursedStrikesAttackSpeedSlow,Duration"player="0"/></c> seconds. Lasts <c val="#TooltipNumbers"><d ref="Behavior,NecromancerCursedStrikesActive,Duration"player="0"/></c> seconds once triggered.
Button/Tooltip/NecromancerCursedStrikesRapidHarvest=Gain <c val="#TooltipNumbers"><d ref="Behavior,NecromancerCursedStrikesRapidHarvestAttackSpeedBuff,Modification.AdditiveAttackSpeedFactor*100"/>%</c> Attack Speed for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerCursedStrikesRapidHarvestAttackSpeedBuff,Duration"/></c> seconds each time Cursed Strikes hits an enemy, up to <c val="#TooltipNumbers"><d ref="Behavior,NecromancerCursedStrikesRapidHarvestAttackSpeedBuff,MaxStackCount*Behavior,NecromancerCursedStrikesRapidHarvestAttackSpeedBuff,Modification.AdditiveAttackSpeedFactor*100"/>%</c>.
Button/Tooltip/NecromancerEchoesOfDeathTalent=Spectral Scythe spawns <c val="#TooltipNumbers"><d ref="Talent,NecromancerTalentEchoesOfDeath,AbilityModificationArray[0].Modifications[0].Value"/></c> additional scythes next to the first after <c val="#TooltipNumbers"><d ref="Effect,NecromancerSpectralScytheEchoesOfDeathDelayPersistentLeft,InitialDelay" precision="1"/></c> seconds, dealing <c val="#TooltipNumbers"><d ref="1+Effect,NecromancerSpectralScytheDamage,MultiplicativeModifierArray[EchoesOfDeath].Modifier*100"/>%</c> damage.
Button/Tooltip/NecromancerHarvestVitality=Cursed Strikes heals for <c val="#TooltipNumbers"><d ref="Effect,NecromancerCursedStrikesDamage,LeechFraction[Life]*100"/>%</c> of the damage dealt to Heroes.
Button/Tooltip/NecromancerJailors=Bone Prison spawns <c val="#TooltipNumbers"><d ref="Effect,NecromancerBonePrisonJailorsTalentOffsetPersistent,PeriodCount"/></c> Skeletal Warriors. These do not count towards Xul's Raise Skeleton maximum.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Spawn <c val="#TooltipNumbers"><d ref="Behavior,NecromancerBonePrisonJailorsQuestTokenBehavior,Max"/></c> Skeletal Warriors.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> While fixating on an enemy, Skeletal Warriors gain <c val="#TooltipNumbers"><d ref="Effect,NecromancerBonePrisonJailorsQuestCompleteModifyPlayer,CatalogModifications[0].Value*100"/>%</c> Movement and Attack Speed.
Button/Tooltip/NecromancerMortalWound=Enemies hit by Spectral Scythe receive <c val="#TooltipNumbers"><d ref="-100*Behavior,NecromancerSpectralScytheMasteryMortalWoundDebuff,Modification.HealTakenAdditiveMultiplier[Life]"/>%</C> less healing for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerSpectralScytheMasteryMortalWoundDebuff,Duration"/></c> seconds.
Button/Tooltip/NecromancerPoisonNova=After <c val="#TooltipNumbers"><d ref="Abil,NecromancerPoisonNovaInstant,CastIntroTime" precision="1"/></c> seconds, release poisonous missiles that deal <c val="#TooltipNumbers"><d ref="Effect,NecromancerPoisonNovaDamage,Amount*10"/></c> damage to all enemies hit over <c val="#TooltipNumbers"><d ref="Behavior,NecromancerPoisonNovaDamage,Duration"/></c> seconds.
Button/Tooltip/NecromancerPoisonNovaTalent=After a short delay, release poisonous missiles that deal <c val="#TooltipNumbers"><d ref="Effect,NecromancerPoisonNovaDamage,Amount*10"/></c> damage to all enemies hit over <c val="#TooltipNumbers"><d ref="Behavior,NecromancerPoisonNovaDamage,Duration"/></c> seconds.
Button/Tooltip/NecromancerRaiseSkeleton=When a nearby enemy Minion dies, it becomes a Skeletal Warrior with <c val="#TooltipNumbers"><d ref="Unit,NecromancerRaiseSkeleton,LifeMax"/></c> Health that attacks for <c val="#TooltipNumbers"><d ref="Effect,NecromancerRaiseSkeletonDamage,Amount"/></c> damage and last up to <c val="#TooltipNumbers"><d ref="Behavior,NecromancerRaiseSkeletonTimedLife,Duration"/></c> seconds. Up to <c val="#TooltipNumbers">4</c> Skeletal Warriors can be active at once.
Button/Tooltip/NecromancerRaiseSkeletonBonePrisonTalentJailor=When a nearby enemy Minion dies, it becomes a Skeletal Warrior for you. Skeletal Warriors last up to <c val="#TooltipNumbers"><d ref="Behavior,NecromancerRaiseSkeletonTimedLife,Duration"/></c> seconds and attack for <c val="#TooltipNumbers"><d ref="Effect,NecromancerRaiseSkeletonDamage,Amount"/></c> damage. Up to <c val="#TooltipNumbers">4</c> Skeletal Warriors can be active at once.
Button/Tooltip/NecromancerRaiseSkeletonJailorsQuestToken=<c val="#TooltipQuest">Skeletons Spawned: <c val="#TooltipNumbers"><d ref="$BehaviorTokenCount:NecromancerBonePrisonJailorsQuestToken$"/>/<d ref="Behavior,NecromancerBonePrisonJailorsQuestTokenBehavior,Max"/></c></c>
Button/Tooltip/NecromancerReapersTollTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit <c val="#TooltipNumbers"><d ref="Behavior,NecromancerSpectralScytheReapersTollQuestTokenBehavior,Max"/></c> Heroes with Spectral Scythe.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> Reduce the cooldown of Spectral Scythe by <c val="#TooltipNumbers"><d ref="Effect,NecromancerSpectralScytheReapersTollQuestCompleteReward,CatalogModifications[0].Value"/></c> seconds.
Button/Tooltip/NecromancerSkeletalMages=<c val="#TooltipNumbers">Vector Targeting</c></n>Summon <c val="#TooltipNumbers"><d ref="Effect,NecromancerSkeletalMagesOffsetPersistent,PeriodCount" player="0"/></c> Frost Mages in a line that attack nearby enemies for <c val="#TooltipNumbers"><d ref="Effect,NecromancerSkeletalMagesDamage,Amount"/></c> damage a second and Slow them by <c val="#TooltipNumbers"><d ref="-100*Behavior,NecromancerSkeletalMagesSlow,Modification.UnifiedMoveSpeedFactor" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,NecromancerSkeletalMagesSlow,Duration"/></c> seconds. Last up to <c val="#TooltipNumbers">15</c> seconds.
Button/Tooltip/NecromancerSpectralScythe=Summon a scythe that travels to Xul after <c val="#TooltipNumbers">1</c> second, dealing <c val="#TooltipNumbers"><d ref="Effect,NecromancerSpectralScytheDamage,Amount"/></c> damage to enemies.
Button/Tooltip/NecromancerSpectralScytheReapersTollQuestToken=<c val="#TooltipQuest">Heroes Hit: <c val="#TooltipNumbers" ><d ref="$BehaviorTokenCount:NecromancerSpectralScytheReapersTollQuestProgressToken$"/>/<d ref="Behavior,NecromancerSpectralScytheReapersTollQuestTokenBehavior,Max"/></c></c>
Button/Tooltip/NecromancerSummonSkeletons=RIIIIIIISEEE UP!!
Button/Tooltip/NecromancerTalentCorpseExplosion=When Skeletal Warriors die they explode for <c val="#TooltipNumbers"><d ref="Effect,NecromancerRaiseSkeletonCorpseExplosionTalentDamage,Amount"/></c> damage in a small area. Deals <c val="#TooltipNumbers">100%</c> increased damage to non-Heroic enemies.
Button/Tooltip/NecromancerTalentKalansEdict=Skeletal Warrior attacks reduce the cooldown of Xul's Heroic Ability by <c val="#TooltipNumbers"><d ref="-Effect,NecromancerRaiseSkeletonKalansEdictModifyCooldown,Cost[0].Fraction.Cooldown*100"/>%</c>.
Button/Tooltip/NecromancerTragOulsEssence=Every time a Skeletal Warrior attacks an enemy, restore <c val="#TooltipNumbers"><d ref="Effect,NecromancerRaiseSkeletonTragOulsEssenceCreateHealerHealth,RechargeVitalFraction*100" precision="2"/>%</c> of Xul's maximum Health and <c val="#TooltipNumbers"><d ref="Effect,NecromancerRaiseSkeletonTragOulsEssenceCreateHealerMana,RechargeVitalFraction*100" precision="2"/>%</c> of his maximum Mana.
Button/Tooltip/NecromancerWeaken=Increase the Attack Speed reduction of Cursed Strikes by <c val="#TooltipNumbers"><d ref="(Behavior,NecromancerCursedStrikesAttackSpeedSlowWeakenTalent,Modification.AdditiveAttackSpeedFactor)*(-100) - (-100*Behavior,NecromancerCursedStrikesAttackSpeedSlow,Modification.AdditiveAttackSpeedFactor)" player="0"/>%</c> and the duration by <c val="#TooltipNumbers"><d ref="Behavior,NecromancerCursedStrikesAttackSpeedSlowWeakenTalent,Duration - Behavior,NecromancerCursedStrikesAttackSpeedSlow,Duration"/></c> second.
Button/Tooltip/NeverEndingMurlocsTalent=<s val="StandardTooltipHeader">Never Ending Murlocs </s><n/><s val="StandardTooltip"><n/>Murlocs travel farther and cling to targets for <s val="StandardTooltipDetails">2</s> seconds longer.
Button/Tooltip/NexusBladesTalent=Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*Behavior,NexusBladesCarryBehavior,Modification.DamageDealtFraction[Basic]"/>%</c> more damage and Slow enemy Movement Speed by <c val="#TooltipNumbers"><d ref="-Behavior,NexusBladesSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,NexusBladesSlow,Duration" player="0"/></c> second.
Button/Tooltip/NexusFrenzyTalent=Increases Attack Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,NexusFrenzyCarryBehavior,Modification.AdditiveAttackSpeedFactor"/>%</c> and Attack Range by <c val="#TooltipNumbers"><d ref="Behavior,NexusFrenzyCarryBehavior,Modification.WeaponRange" precision="2"/></c>.
Button/Tooltip/NovaAntiArmorShellsTalent=Nova's Basic Attacks deal <c val="#TooltipNumbers">250%</c> damage and decrease the Physical Armor of Heroic targets by <c val="#TooltipNumbers"><d ref="-Behavior,NovaAntiArmorShellsArmorDebuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> for <c val="#TooltipNumbers"><d ref="Behavior,NovaAntiArmorShellsArmorDebuff,Duration"/></c> seconds, but her Attack Speed is proportionally slower.
Button/Tooltip/NovaCovertMission=Enemy Minions killed near Nova grant a stack of Bribe. Hero Takedowns grant <c val="#TooltipNumbers">10 </c>stacks of Bribe. Use <c val="#TooltipNumbers"><d ref="-Effect,NovaCovertMissionRemove20Token,Value"/></c> stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,BribeStacks,MaxStackCount"/></c> stacks. If a camp is defeated entirely with Bribe, the camp respawns <c val="#TooltipNumbers">50%</c> faster.<n/><n/><c val="ffff8a">Current number of Bribe stacks: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:NovaCovertMissionTokenCounter$"/></c></c>
Button/Tooltip/NovaCovertMissionTalent=Enemy Minions killed near Nova grant a stack of Bribe. Hero Takedowns grant <c val="#TooltipNumbers">10 </c>stacks of Bribe. Use <c val="#TooltipNumbers"><d ref="-Effect,NovaCovertMissionRemove20Token,Value"/></c> stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of <c val="#TooltipNumbers"><d ref="Behavior,BribeStacks,MaxStackCount"/></c> stacks. If a camp is defeated entirely with Bribe, the camp respawns <c val="#TooltipNumbers">50%</c> faster.
Button/Tooltip/NovaCovertMissionToken=<c val="#TooltipQuest">Bribe Stacks:</c> <d ref="$BehaviorStackCount:NovaCovertMissionTokenCounter$"/>/<d ref="Behavior,NovaCovertMissionTokenCounter,Max"/>
Button/Tooltip/NovaCovertOpsTalent=After being Stealthed for <c val="#TooltipNumbers"><d ref="Behavior,NovaPinningShotCovertOpsTimer,Duration"/></c> seconds, Pinning Shot's slow is increased to <c val="#TooltipNumbers"><d ref="-100*Behavior,NovaPinningShotCovertOpsSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> and costs no Mana. Bonus is lost after losing Stealth for <c val="#TooltipNumbers"><d ref="Behavior,NovaPinningShotCovertOpsActiveTimed,Duration"/></c> second.
Button/Tooltip/NovaGhostProtocol=Activate to gain Stealth and become Unrevealable for <c val="#TooltipNumbers"><d ref="Behavior,NovaGhostProtocolCloak,Duration"/></c> seconds. Nova's attacks and Abilities will also not break Stealth during this time.
Button/Tooltip/NovaHoloDecoy=Create a Decoy for <c val="#TooltipNumbers"><d ref="Behavior,NovaHoloDecoyTimedLife,Duration" player="0"/></c> seconds that appears to attack enemies. <n/><n/>Using this Ability does not break Cloak.
Button/Tooltip/NovaHoloDecoyDigitalShrapnelTalent=<s val="StandardTooltipHeader">Digital Shrapnel </s><n/><s val="StandardTooltip"><n/>Reduces the cooldown of Holo Decoy by <s val="StandardTooltipDetails">2</s> seconds. Holo Decoy explodes on expiration, dealing <s val="StandardTooltipDetails"><d ref="Effect,HoloDecoyExplodeDamage,Amount"/></s> damage to nearby enemies.
Button/Tooltip/NovaHoloDecoyDigitalShrapnelTalentSimple=<s val="TalentChoiceNameLabel">Digital Shrapnel </s><n/><s val="TalentChoiceDescriptionLabel">Holo Decoy reduced cooldown and explodes on death</s>
Button/Tooltip/NovaHoloDecoyHoloStabilityTalent=Increase the cast range and duration of Holo Decoy by <c val="#TooltipNumbers"><d ref="100*Abil,NovaHoloDecoy,Range/Talent,NovaHoloStability,AbilityModificationArray[0].Modifications[1].Value" precision="1" player="0"/>%</c>.
Button/Tooltip/NovaHoloDecoyIssueOrderHotbar=Order the Holo Decoy to move to target area or attack target unit.
Button/Tooltip/NovaHoloDecoyLethalDecoyTalent=Holo Decoy deals <c val="#TooltipNumbers">40%</c> of Nova's damage.
Button/Tooltip/NovaHoloDecoyRapidProjectionTalent=Reduces Holo Decoy's cooldown and Mana cost by <c val="#TooltipNumbers">40%</c>.
Button/Tooltip/NovaHoloDecoyRemoteDeliveryTalent=Increases Holo Decoy cast range by <c val="#TooltipNumbers">100%</c> and its sight range by <c val="#TooltipNumbers">50%</c>
Button/Tooltip/NovaOneintheChamberTalent=After using an Ability, Nova's next Basic Attack within <c val="#TooltipNumbers"><d ref="Behavior,NovaOneintheChamber,Duration" player="0"/></c> seconds deals <c val="#TooltipNumbers"><d ref="100*Behavior,NovaOneintheChamber,Modification.DamageDealtFraction[Basic]"/>%</c> additional damage.
Button/Tooltip/NovaPerfectShotTalent=Hitting an enemy Hero with Snipe reduces the cooldown by <c val="#TooltipNumbers"><d ref="-1*Effect,NovaPerfectShotModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/NovaPermanentCloakSniper=Nova gains Stealth when out of combat for <c val="#TooltipNumbers"><d ref="Behavior,GenericCloakRevealer,Duration" player="0" precision="2"/></c> seconds. Taking damage, attacking, using Abilities, or channeling reveals her.<n/><n/><c val="#AbilityPassive">Passive:</c> Nova's Basic Attack range is <c val="#TooltipNumbers"><d ref="Weapon,HeroNova,Range-Weapon,HeroDemonHunter,Range" precision="2"/></c> further than most other ranged Heroes.
Button/Tooltip/NovaPermanentCloakSniperAdvancedCloakingTalent=While Stealthed, Nova gains <c val="#TooltipNumbers"><d ref="Behavior,NovaAdvancedCloakingCarry,Modification.VitalRegenArray[Energy]"/></c> Mana per second and <c val="#TooltipNumbers"><d ref="Behavior,NovaAdvancedCloakingCarry,Modification.UnifiedMoveSpeedFactor*100"/>%</c> increased movement speed.
Button/Tooltip/NovaPermanentCloakSniperTacticalEspionageTalent=While Stealthed, Nova gains <c val="#TooltipNumbers"><d ref="Behavior,NovaTacticalEspionageCarry,Modification.VitalRegenArray[Energy]"/></C> Mana per second.
Button/Tooltip/NovaPinningShot=Deal <c val="#TooltipNumbers"><d ref="Effect,PinningShotDamage,Amount"/></c> damage to an enemy and slow it by <c val="#TooltipNumbers"><d ref="Behavior,PinningShotSlow,Modification.UnifiedMoveSpeedFactor*(-100)" player="0"precision="2"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,PinningShotSlow,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/NovaPinningShotCripplingShotTalent=Pinning Shot lowers a Hero's Armor by <c val="#TooltipNumbers"><d ref="Behavior,NovaPinningShotCripplingShotArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/></c> for the duration of the slow, causing them to take <c val="#TooltipNumbers"><d ref="Behavior,NovaPinningShotCripplingShotArmorDecrease,ArmorModification.AllArmorBonus*(-1)"/>%</c> increased damage.
Button/Tooltip/NovaPinningShotDoubleTapTalent=Pinning Shot now has <c val="#TooltipNumbers">2</c> charges.
Button/Tooltip/NovaPinningShotLongshotTalent=Increases the cast range of Pinning Shot by <c val="#TooltipNumbers">30%</c>. Pinning Shot also increases the range of Nova's next Basic Attack by <c val="#TooltipNumbers"><d ref="Behavior,NovaLongshotRangeBuff,Modification.WeaponRange"/></c>.
Button/Tooltip/NovaPinningShotTazerRoundsTalent=Increases the duration of Pinning Shot's slow to <c val="#TooltipNumbers">4</c> seconds.
Button/Tooltip/NovaPrecisionStrike=After a <c val="#TooltipNumbers"><d ref="Effect,PrecisionStrikeWarningCreatePersistent,ExpireDelay" precision="1"/></c> second delay, deals <c val="#TooltipNumbers"><d ref="Effect,PrecisionStrikeDamage,Amount*(Behavior,Artifact_AP_Base,Modification.DamageDealtFraction[Ability]+1)"/></c> damage to enemies within an area. Unlimited range.
Button/Tooltip/NovaPrecisionStrikePrecisionBarrageTalent=Precision Strike holds <c val="#TooltipNumbers">2</c> charges with a <c val="#TooltipNumbers"><d ref="Abil,NovaPrecisionStrike,Cost.Cooldown.TimeUse"/></c> second cooldown between using each charge.
Button/Tooltip/NovaSnipe=Deals <c val="#TooltipNumbers"><d ref="Effect,StormSnipeDamage,Amount"/></c> damage to the first enemy hit.
Button/Tooltip/NovaSnipeAmbushSnipeTalent=Increases Snipe's range by <c val="#TooltipNumbers">40%</c> while Cloaked.
Button/Tooltip/NovaSnipeExplosiveRoundTalent=Snipe also deals <c val="#TooltipNumbers">50%</c> damage to enemies near the impact.
Button/Tooltip/NovaSnipeHotShotTalent=Damaging an enemy Hero with Snipe increases its damage by <c val="#TooltipNumbers">4%</c>. Stacks up to <c val="#TooltipNumbers">10</c> times. Lose all stacks if a single Snipe fails to hit an enemy Hero.
Button/Tooltip/NovaSnipeMasterTalent=Hitting an enemy Hero with Snipe permanently increases the damage of Snipe by <c val="#TooltipNumbers"><d ref="Upgrade,NovaSnipeMasterDamageUpgrade,EffectArray[2].Value*100"/>%</c>. Stacks up to <c val="#TooltipNumbers"><d ref="Upgrade,NovaSnipeMasterDamageUpgrade,MaxLevel"/></c> times. All stacks are lost if Snipe fails to hit an enemy.
Button/Tooltip/NovaSnipePsiOpRangefinderTalent=Increases Snipe's range by <c val="#TooltipNumbers">20%</c> and reduces the Cooldown by <c val="#TooltipNumbers">2</c> seconds.
Button/Tooltip/NovaSnipePsionicEfficiencyTalent=Removes Snipe's Mana cost and increases its range by <c val="#TooltipNumbers">15%</c>.
Button/Tooltip/NovaSnipeRailgunTalent=Snipe penetrates through the first enemy hit and deals <c val="#TooltipNumbers">50%</c> damage to subsequent targets. Snipe cooldown is reduced by <c val="#TooltipNumbers">1</c> second for each target hit.
Button/Tooltip/NovaSnipeSnipeMasterQuestToken=<c val="ffff8a">Current bonus damage: <c val="#TooltipNumbers"><d ref="15*$BehaviorStackCount:NovaSnipeMasterTokenCounter$"/>%</c></c>
Button/Tooltip/NovaTripleTap=Locks in on the target Hero, then fires <c val="#TooltipNumbers"><d ref="[d ref='Effect,TripleTapLaunchPersistent,PeriodCount' player='0'/]"/></c> shots that hit the first Hero or Structure they come in contact with for <c val="#TooltipNumbers"><d ref="Effect,TripleTapMissileDamage,Amount"/></c> damage each.
Button/Tooltip/NovaTripleTapFastReloadTalent=Triple Tap's cooldown is reset if it kills an enemy Hero.
Button/Tooltip/NullificationShieldTalent=Activate to gain <c val="#TooltipNumbers"><d ref="Behavior,NullificationShield,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor for <c val="#TooltipNumbers"><d ref="Behavior,NullificationShield,Duration"/></c> seconds.
Button/Tooltip/OgrenautNuke=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,OgrenautNuke,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Target a location for a tactical nuclear strike, which lands after <s val="StandardTooltipDetails"><d ref="Effect,OgrenautNukePersistent,PeriodicPeriodArray[0]"/></s> seconds to deal <s val="StandardTooltipDetails"><d ref="Effect,OgrenautNukeDamage,Amount[0]"/></s> damage to enemies in the area.
Button/Tooltip/PackTrebuchet=Pack up the Trebuchet so it can move.
Button/Tooltip/PickupCannonBallText=<s val="Storm_MapMechanicPickupDoubloon">+1</s><IMG path="Assets\Textures\storm_ui_ingame_icons_doubloon.dds" height="32" width="28" alignment="absolutemiddle"/>
Button/Tooltip/PickupUnderworldPowerupText=<s val="Storm_MapMechanicPickupSkull">+1</s><IMG path="Assets\Textures\war3_btnsacrificialskull.dds" height="32" width="32" alignment="absolutemiddle"/>
Button/Tooltip/PlaceholderMastery=<s val="StandardTooltipHeader">NYI</s><n/><n/><s val="StandardTooltip">The mastery, it does <s val="StandardTooltipDetails">NOTHING</s>!</s>
Button/Tooltip/PlaceholderPassive=Placeholder passive file
Button/Tooltip/PlantHorrorOvergrowth=Spawn an Overgrowth that disables nearby Structures. You deal <c val="#TooltipNumbers">100%</c> bonus damage to Structures affected by Overgrowth. Slowly loses Health over <c val="#TooltipNumbers">25</c> seconds.
Button/Tooltip/PlantHorrorSprint=Increase Movement Speed by <s val="StandardTooltipDetails"><d ref="Behavior,PlantHorrorSprint,Modification.UnifiedMoveSpeedFactor * 100" precision="1"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,PlantHorrorSprint,Duration" precision="1"/></s> seconds.
Button/Tooltip/PortBackToBase=Teleports your Hero back to the Altar, instantly restoring <c val="#TooltipNumbers"><d ref="Effect,PortBackToBaseHealthRestore,RechargeVitalRate"/></c> Health and <c val="#TooltipNumbers"><d ref="Effect,PortBackToBaseManaRestore,RechargeVitalRate"/></c> Mana.
Button/Tooltip/PortBackToBaseBrew=Teleports Chen back to the Altar, instantly restoring <c val="#TooltipNumbers"><d ref="Effect,PortBackToBaseHealthRestore,RechargeVitalRate"/></c> Health and <c val="#TooltipNumbers"><d ref="Effect,PortBackToBaseManaRestore,RechargeVitalRate"/></c> Brew.
Button/Tooltip/PortBackToBaseNoMana=Teleports your Hero back to the Altar, instantly restoring <c val="#TooltipNumbers"><d ref="Effect,PortBackToBaseHealthRestore,RechargeVitalRate"/></c> Health.
Button/Tooltip/PsionicStorm=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,PsionicStorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="2*Effect,PsionicStormDamage,Amount"/></s> damage per second. Silences enemies and slows attack and movement speeds by <s val="StandardTooltipDetails"><d ref="-100*Behavior,PsionicStormDebuff,Modification.UnifiedAttackSpeedFactor"/>%</s>. Lasts <s val="StandardTooltipDetails"><d ref="Effect,PsionicStormCreatePersistent,PeriodCount * Effect,PsionicStormCreatePersistent,PeriodicPeriodArray[0]"/></s> seconds.
Button/Tooltip/RangedMinion=<s val="StandardTooltipDetails">Attacks at long range. Deals more damage than other Minions.</s>
Button/Tooltip/RangedMinionLv2=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/RangedPlaceholder=<s val="StandardTooltipHeader">Placeholder Combat Style</s><n/><s val="StandardTooltipDetails">+20% Basic Attack<n/>+1 Range
Button/Tooltip/RavenLordTribute=Gather 3 tributes to curse the enemy team.
Button/Tooltip/RavenLordTributeWarning=Gather 3 tributes to curse the enemy team.
Button/Tooltip/RaynorACardToPlayTalent=Whenever a Hero (ally or enemy) is killed, the cooldown of Raynor's Heroic Ability is reduced by <c val="#TooltipNumbers">15</c> seconds.
Button/Tooltip/RaynorAdrenalineRush=Automatically activates to heal for <c val="#TooltipNumbers"><d ref="Effect,RaynorAdrenalineRushHealer,RechargeVitalRate * [d ref='Effect,RaynorAdrenalineRushPersistent,PeriodCount' player='0'/]"/></c> when Raynor is below <c val="#TooltipNumbers">30%</c> Health.
Button/Tooltip/RaynorAdrenalineRushActivatedRushTalent=Lowers the cooldown of Adrenaline Rush by <c val="#TooltipNumbers"><d ref="-Talent,RaynorMasteryActivatedRushAdrenalineRush,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds, and it can be manually activated.
Button/Tooltip/RaynorAdrenalineRushActivatedRushTalentSimple=<s val="TalentChoiceNameLabel">Activated Rush </s><n/><s val="TalentChoiceDescriptionLabel">Adrenaline Rush can be used more frequently
Button/Tooltip/RaynorAdrenalineRushFightOrFlightTalent=Whenever Adrenaline Rush activates, it gives <c val="#TooltipNumbers"><d ref="Behavior,RaynorInspireFightOrFlightArmorIncrease,ArmorModification.AllArmorBonus"/></c> Armor, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,RaynorInspireFightOrFlightArmorIncrease,ArmorModification.AllArmorBonus"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RaynorInspireFightOrFlightArmorIncrease,Duration" precision="2"/></c> seconds. Adrenaline Rush can also be manually activated.
Button/Tooltip/RaynorAdrenalineRushGiveMeMoreTalent=Increases Adrenaline Rush healing by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/RaynorAdvancedOptics=Raynor's Basic Attack range is <c val="#TooltipNumbers"><d ref="Weapon,RaynorAdvancedOpticsWeapon,Range-Weapon,HeroDemonHunter,Range" precision="2"/></c> further than most other ranged Heroes, and his vision radius is <c val="#TooltipNumbers"><d ref="Unit,HeroRaynor,Sight-Unit,HeroDemonHunter,Sight" precision="2"/></c> further as well.
Button/Tooltip/RaynorHyperion=Order the Hyperion to make a strafing run dealing <c val="#TooltipNumbers"><d ref="Effect,HyperionWeaponDamage,Amount"/></c> damage a second, hitting up to <c val="#TooltipNumbers"><d ref="Effect,HyperionWeaponPersistent,PeriodCount" player="0"/></c> enemies. Also occasionally fires its Yamato Cannon on Structures for <c val="#TooltipNumbers"><d ref="Effect,RaynorHyperionYamatoDamage,Amount"/></c> damage. Lasts <c val="#TooltipNumbers"><d ref="Behavior,HyperionMissileScan,Duration" player="0"/></c> seconds.
Button/Tooltip/RaynorHyperionBattleHyperionTalent=<s val="StandardTooltipHeader">Battle Hyperion </s><n/><s val="StandardTooltip"><n/>Number of shots on each target increased to <s val="StandardTooltipDetails">2</s> per volley. Every <s val="StandardTooltipDetails"><d ref="Behavior,RaynorHyperionYamatoMissileScan,Period"/></s> seconds Hyperion will fire its Yamato cannon at enemy structures.
Button/Tooltip/RaynorHyperionBattleHyperionTalentSimple=<s val="TalentChoiceNameLabel">Battle Hyperion </s><n/><s val="TalentChoiceDescriptionLabel">Hyperion deals more damage, gains Yamato cannon
Button/Tooltip/RaynorHyperionGroundStrafeTalent=An additional set of lasers blast the ground <c val="#TooltipNumbers"><d ref="[d ref='Effect,RaynorHyperionGroundStrafePersistent,PeriodCount' player='0'/]"/></c> times per second, dealing <c val="#TooltipNumbers"><d ref="Effect,RaynorHyperionGroundStrafeDamage,Amount"/></c> damage in an area.
Button/Tooltip/RaynorInspire=Gain <c val="#TooltipNumbers"><d ref="Behavior,RaynorInspireBaseMastery,Modification.AdditiveAttackSpeedFactor*100" precision="2"/>%</c> bonus Attack Speed for <c val="#TooltipNumbers"><d ref="Behavior,RaynorInspire,Duration" player="0"/></c> seconds. Nearby allies gain half of the bonus.
Button/Tooltip/RaynorInspireMastery12=<s val="TalentChoiceNameLabel">Invigorate</s><n/><s val="TalentChoiceDescriptionLabel">Increases the move and attack bonus to <s val="StandardTooltipDetails">15%</s><n/><s val="TalentChoiceStatWeaponLabel">+<d ref="Behavior,RaynorInspireMasteryCarryBehavior,Modification.DamageDealtScaled[Basic]"/> Weapon Damage</s>
Button/Tooltip/RaynorInspireRevolutionOverdriveTalent=Gain <c val="#TooltipNumbers"><d ref="100*Behavior,RaynorInspireStacking,Modification.UnifiedMoveSpeedFactor*2" precision="2"/>%</c> Movement Speed while affected by Inspire. Increase this bonus by <c val="#TooltipNumbers"><d ref="100*Behavior,RaynorInspireStacking,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</c> for each allied Hero nearby when Inspire is cast.
Button/Tooltip/RaynorInspireSteelResolveTalent=Increases Inspire's duration by <c val="#TooltipNumbers">50%</c> and causes Adrenaline Rush to also apply Inspire.
Button/Tooltip/RaynorLeadFromTheFront=<s val="StandardTooltipDetails">Trait</s><n/><n/><s val="StandardTooltip">Enemies killed within a short time of being damaged by you reduce the cooldown of your abilities by <s val="StandardTooltipDetails"><d ref="-Effect,RaynorLeadFromTheFrontTargetModifyCooldown,Cost[0].CooldownTimeUse" /></s> second. Enemy Heroes killed reduce the cooldown by <s val="StandardTooltipDetails"><d ref="-Effect,RaynorLeadFromTheFrontTargetHeroModifyCooldown,Cost[0].CooldownTimeUse" /></s> seconds.</s>
Button/Tooltip/RaynorLeadFromTheFrontPuttinOnAClinicTalent=Whenever an enemy Minion Raynor has recently damaged is destroyed, his Ability cooldowns are reduced by <c val="#TooltipNumbers"><d ref="-Effect,RaynorPuttinOnAClinicModifyCooldown,Cost[2].CooldownTimeUse" precision="2"/></c> seconds.
Button/Tooltip/RaynorLeadFromTheFrontRaidersRoll=<s val="StandardTooltipDetails">Trait</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorLeadFromTheFrontRaidersRoll,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="100*Behavior,RaynorNEWLeadFromTheFront,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</s> movement speed when near an ally Hero.</s>
Button/Tooltip/RaynorLeadFromTheFrontRaidersRollTalent=<s val="StandardTooltipHeader">Raiders Roll!</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorLeadFromTheFrontRaidersRoll,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><s val="StandardTooltip"></n>Allows you to activate the Lead From the Front passive, granting the movement speed bonus to all nearby enemy Heroes for <s val="StandardTooltipDetails"><d ref="Behavior,RaynorLeadFromTheFrontRaidersRoll,Duration" player="0"/></s> seconds.
Button/Tooltip/RaynorLeadFromTheFrontRaidersRollTalentSimple=<s val="TalentChoiceNameLabel">Raiders Roll!</s><n/><s val="TalentChoiceDescriptionLabel">Give allies movement speed
Button/Tooltip/RaynorNEWLeadFromTheFront=<s val="StandardTooltipDetails">Trait</s><n/><n/><s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="100*Behavior,RaynorNEWLeadFromTheFront,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</s> movement speed when near an ally Hero.</s>
Button/Tooltip/RaynorNEWLeadFromTheFrontHeroSelect=<s val="StandardTooltip">Gain movement speed near allies
Button/Tooltip/RaynorOrbitalStrike=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorOrbitalStrike,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Behavior,MarauderTimedLife,Duration" player="0"/> seconds<n/><n/><s val="StandardTooltip">Call-down <s val="StandardTooltipDetails"><d ref="[d ref='Effect,OrbitalStrike,PeriodCount' player='0'/]"/> </s>Marauders with <s val="StandardTooltipDetails"><d ref="Unit,RaynorMarauder,LifeMax"/> </s>health and <s val="StandardTooltipDetails"><d ref="Effect,MarauderPunisherGrenadesDamage,Amount"/></s> damage each. Marauders will fight up the closest lane.
Button/Tooltip/RaynorPenetratingRound=Deals <c val="#TooltipNumbers"><d ref="Effect,PenetratingRoundDamage,Amount"/></c> damage and knocks enemies back.
Button/Tooltip/RaynorPenetratingRoundBullseyeTalent=The first enemy hit by Penetrating Round is stunned for <c val="#TooltipNumbers"><d ref="Behavior,RaynorPenetratingRoundBullseyeStun,Duration" precision="1"/></c> second.
Button/Tooltip/RaynorPenetratingRoundClusterRoundTalent=Penetrating Round damage is increased by <c val="#TooltipNumbers"><d ref="100*(Effect,RaynorPenetratingRoundDamageBonus1,Amount-Effect,PenetratingRoundDamage,Amount)/Effect,PenetratingRoundDamage,Amount" precision="1"/>%</c> for each additional target hit up to <c val="#TooltipNumbers">100%</c>, and the width is increased by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/RaynorPenetratingRoundConfidentAimTalent=Lowers the cooldown of Penetrating Round by <c val="#TooltipNumbers"><d ref="-Effect,RaynorPenetratingRoundConfidentAimModifyCooldown,Cost[0].ChargeTimeUse"/></c> seconds if it hits an enemy Hero.
Button/Tooltip/RaynorPenetratingRoundDoubleBarreledTalent=Penetrating Round gains a second charge.
Button/Tooltip/RaynorPenetratingRoundHamstringShotTalent=Enemies hit by Penetrating Round have a <c val="#TooltipNumbers"><d ref="-100*Behavior,RaynorPenetratingRoundHamstringShotTarget,Modification.UnifiedMoveSpeedFactor"/>%</c> Movement Speed slow for <c val="#TooltipNumbers"><d ref="Behavior,RaynorPenetratingRoundHamstringShotTarget,Duration" player="0"/></c> seconds.
Button/Tooltip/RaynorPenetratingRoundHeavyAmmoTalent=<s val="StandardTooltipHeader">Heavy Ammo </s><n/><s val="StandardTooltip"><n/>Penetrating Round has increased knock back distance, and deals <s val="StandardTooltipDetails">100%</s> extra damage to structures and minions.
Button/Tooltip/RaynorPenetratingRoundHeavyAmmoTalentSimple=<s val="TalentChoiceNameLabel">Heavy Ammo </s><n/><s val="TalentChoiceDescriptionLabel">Knocks enemies further, and more damage to structures and minions</s>
Button/Tooltip/RaynorPerditionTurret=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorPerditionTurret,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Behavior,PerditionTurretTimedLife,Duration" player="0"/> seconds<n/><n/><s val="StandardTooltip">Creates a turret with <s val="StandardTooltipDetails"><d ref="Unit,RaynorPerditionTurret,LifeMax"/></s> Health and <s val="StandardTooltipDetails"><d ref="Effect,PerditionTurretFlameThrowerDamage,Amount"/> </s>damage. Turret burrows when no enemies are nearby.
Button/Tooltip/RaynorRaynorsRaiders=Summon two Stealthed Banshees that attack an enemy. Each Banshee deals <c val="#TooltipNumbers"><d ref="Effect,RaynorBansheeMissilesDamage,Amount*2/Weapon,RaynorBansheeMisiles,Period"/></c> damage a second and lasts <c val="#TooltipNumbers"><d ref="Behavior,RaynorRaynorsBansheeTimeout,Duration" player="0"/></c> seconds. Can reactivate the Ability to retarget the Banshees.
Button/Tooltip/RaynorRaynorsRaidersHelsAngelsTalent=Banshees remain Stealthed while attacking and fire <c val="#TooltipNumbers">50%</c> more frequently.
Button/Tooltip/RaynorRaynorsRaidersIssueAttackOrder=Order the Banshees to attack an enemy or move to an area.
Button/Tooltip/RaynorRelentlessLeaderHotbar=Once every <c val="#TooltipNumbers"><d ref="Behavior,RaynorRelentlessLeaderCooldown,Duration" player="0"/></c> seconds, if Raynor is Stunned or Rooted, he knocks nearby enemies away and reduces the cooldown of Adrenaline Rush by <c val="#TooltipNumbers"><d ref="-Effect,RaynorRelentlessLeaderModifyUnitCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/RaynorRelentlessLeaderTalent=Being Stunned or Rooted knocks away nearby enemies.<n/><n/>This effect has a <c val="#TooltipNumbers"><d ref="Behavior,RaynorRelentlessLeaderCooldown,Duration" player="0"/></c> second cooldown.<n/><n/><c val="#AbilityPassive">Passive:</c> The cooldown of Adrenaline Rush is reduced by <c val="#TooltipNumbers"><d ref="-Talent,RaynorRelentlessLeader,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds.
Button/Tooltip/RehgarAncestralHealing=After <c val="#TooltipNumbers"><d ref="Effect,AncestralHealingCreatePersistent,PeriodCount*Effect,AncestralHealingCreatePersistent,PeriodicPeriodArray[0]"/></c> second, heal an allied Hero for <c val="#TooltipNumbers"><d ref="Effect,RehgarAncestralHealingCreateHealer,RechargeVitalRate"/></c> Health.<n/><n/><c val="ffff8a">Cannot be used on Rehgar.</c>
Button/Tooltip/RehgarAncestralHealingFarseersBlessingTalent=Increases healing amount by <c val="#TooltipNumbers">50%</c>. Allies near the target are healed for <c val="#TooltipNumbers">50%</c> of the amount of health regained.
Button/Tooltip/RehgarBloodAndThunder=Ghost Wolf attacks reduce Basic Ability cooldowns by <c val="#TooltipNumbers">2</c> seconds.
Button/Tooltip/RehgarBloodlust=Grant nearby allied Heroes <c val="#TooltipNumbers"><d ref="100*Behavior,RehgarBloodlustBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> Attack Speed and <c val="#TooltipNumbers"><d ref="Behavior,RehgarBloodlustBuff,Modification.UnifiedMoveSpeedFactor*100" precision="1"/>%</c> Movement Speed and causes them to heal for <c val="#TooltipNumbers"><d ref="Behavior,RehgarBloodlustBuff,Modification.VitalDamageLeechArray[Life].KindArray[Basic]*100" player="0"/>%</c> of the Basic Attack damage to their primary target. Lasts for <c val="#TooltipNumbers"><d ref="Behavior,RehgarBloodlustBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/RehgarBloodlustGladiatorsWarShoutTalent=Increases Bloodlust's healing from <c val="#TooltipNumbers"><d ref="Behavior,RehgarBloodlustBuff,Modification.VitalDamageLeechArray[Life].KindArray[Basic]*100"player="0"/>%</c> to <c val="#TooltipNumbers"><d ref="Behavior,RehgarBloodlustBuff,Modification.VitalDamageLeechArray[Life].KindArray[Basic]+Talent,RehgarMasteryGladiatorsWarShout,AbilityModificationArray[0].Modifications[0].Value*100"player="0"/>%</c> of Basic Attack damage done.
Button/Tooltip/RehgarChainHeal=Heal an ally with a wave of healing for <c val="#TooltipNumbers"><d ref="Effect,RehgarChainHealPrimaryHeal,RechargeVitalRate"/></c> Health. The wave then bounces <c val="#TooltipNumbers">2</c> times to nearby allies within <c val="#TooltipNumbers"><d ref="Effect,RehgarChainHeal1SearchForNewTarget,AreaArray[0].Radius"/></c> range, restoring <c val="#TooltipNumbers"><d ref="Effect,RehgarChainHealSecondaryHeal,RechargeVitalRate"/></c> Health to them.
Button/Tooltip/RehgarChainHealChainReactionTalent=Chain Heals on allies with Lightning Shield active are increased by <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/RehgarChainHealDeepHealingTalent=<s val="StandardTooltipHeader">Deep Healing </s><n/><s val="StandardTooltip"><n/>Increases Chain Heal's healing by <s val="StandardTooltipDetails">30%</s> on targets that are below <s val="StandardTooltipDetails">50%</s> health.
Button/Tooltip/RehgarChainHealHealingSurgeTalent=Increases Chain Heal's healing on the primary target by <c val="#TooltipNumbers">25%</c> and heal an additional target.
Button/Tooltip/RehgarChainHealSpiritwalkersGraceTalent=Reduces Chain Heal's Mana cost from <c val="#TooltipNumbers"><d ref="Abil,RehgarChainHeal,Cost[0].Vital[Energy]" player="0"/></c> to <c val="#TooltipNumbers"><d ref="Abil,RehgarChainHeal,Cost[0].Vital[Energy]+Talent,RehgarMasterySpiritwalkersGrace,AbilityModificationArray[0].Modifications[0].Value" player="0"/></c>.
Button/Tooltip/RehgarChainHealTidalWavesTalent=Reduces Chain Heal's cooldown by <c val="#TooltipNumbers">1</c> second for each Hero healed.
Button/Tooltip/RehgarEarthbindTotem=Create a totem that slows nearby enemies by <c val="#TooltipNumbers"><d ref="-100*Behavior,RehgarEarthbindTotemSlow,Modification.UnifiedMoveSpeedFactor"/>%</c>. The totem has <c val="#TooltipNumbers"><d ref="Unit,RehgarEarthbindTotem,LifeMax"/></c> Health and lasts for <c val="#TooltipNumbers"><d ref="Behavior,RehgarEarthbindTotemTimedLife,Duration" player="0"/></c> seconds.
Button/Tooltip/RehgarEarthbindTotemColossalTotemTalent=Increases the area and range of Earthbind Totem by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/RehgarEarthbindTotemEarthgraspTotemTalent=When Earthbind Totem is first cast, it slows nearby enemies by <c val="#TooltipNumbers"><d ref="-100*Behavior,RehgarEarthbindTotemEarthGraspSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RehgarEarthbindTotemEarthGraspSlow,Duration" precision="1" player="0"/></c> second.
Button/Tooltip/RehgarEarthbindTotemLightningTotemTalent=<s val="StandardTooltipHeader">Lightning Totem </s><n/><s val="StandardTooltip"><n/>Earthbind Totem automatically gains Lightning Shield when created.
Button/Tooltip/RehgarEarthlivingEnchant=When Chain Heal heals a Hero below <c val="#TooltipNumbers">50%</c> Health, they are healed an additional <c val="#TooltipNumbers"><d ref="Effect,RehgarChainHealEarthlivingEnchantHealer,RechargeVitalRate*Behavior,RehgarChainHealEarthlivingEnchantHeal,Duration"/></c> Health over <c val="#TooltipNumbers"><d ref="Behavior,RehgarChainHealEarthlivingEnchantHeal,Duration"/></c> seconds.
Button/Tooltip/RehgarFarsight=Activate to reveal an area for <c val="#TooltipNumbers">10</c> seconds. Enemies in the area are revealed for <c val="#TooltipNumbers"><d ref="Effect,FarsightRevealedPersistent,ExpireDelay"/></c> seconds.
Button/Tooltip/RehgarGhostWolf=Instead of using a mount, Rehgar transforms into a Ghost Wolf with <c val="#TooltipNumbers"><d ref="100*Behavior,RehgarGhostWolfBuff,Modification.UnifiedMoveSpeedFactor"/>%</c> increased Movement Speed. Basic Attacks in Ghost Wolf form cause him to lunge at his target and deal <c val="#TooltipNumbers"><d ref="Effect,RehgarWeaponDamage,MultiplicativeModifierArray[0].Modifier*100" player="0" precision="2"/>%</c> bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.
Button/Tooltip/RehgarGhostWolfActivate=Increases Movement Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,RehgarGhostWolfBuff,Modification.UnifiedMoveSpeedFactor"/>%</c>.
Button/Tooltip/RehgarGhostWolfDeactivate=End Ghost Wolf.
Button/Tooltip/RehgarGhostWolfFeralEnduranceTalent=<s val="StandardTooltipHeader">Feral Endurance</s><n/><s val="StandardTooltip"><n/>Health regeneration is increased by<s val="StandardTooltipDetails"> 300%</s> while in Ghost Wolf.
Button/Tooltip/RehgarGhostWolfFeralHeartTalent=Increases Health and Mana Regeneration by <c val="#TooltipNumbers"><d ref="100*Behavior,RehgarGhostWolfFeralHeartBuff,Modification.VitalRegenMultiplier[Life]"/>%</c> while in Ghost Wolf form.
Button/Tooltip/RehgarGhostWolfThirstForBloodTalent=<s val="StandardTooltipHeader">Thirst For Blood</s><n/><s val="StandardTooltip"><n/>Basic Attacks in Ghost Wolf return <s val="StandardTooltipDetails">20% </s>of their damage as health for Rehgar.
Button/Tooltip/RehgarGhostWolfWolfRunTalent=Increases the Movement Speed of Ghost Wolf from <c val="#TooltipNumbers"><d ref="Behavior,RehgarGhostWolfBuff,Modification.UnifiedMoveSpeedFactor*100" player="0"/>%</c> to <c val="#TooltipNumbers"><d ref="(Behavior,RehgarGhostWolfBuff,Modification.UnifiedMoveSpeedFactor+Talent,RehgarMasteryWolfRun,AbilityModificationArray[0].Modifications[0].Value)*100" player="0"/>%</c>.
Button/Tooltip/RehgarHealingTotem=Activate to place a Totem that heals allies in an area for <c val="#TooltipNumbers"><d ref="Effect,HealingWardHeal,RechargeVitalFraction*100"/>%</c> of their maximum Health every second for <c val="#TooltipNumbers"><d ref="Behavior,HealingWardTimedLife,Duration" player="0"/></c> seconds.
Button/Tooltip/RehgarHungeroftheWolf=Ghost Wolf attacks against Heroes deal an additional <c val="#TooltipNumbers"><d ref="Effect,RehgarGhostWolfHungerOfTheWolfDamage,VitalFractionMax[Life]*100"/>%</c> of the target's maximum Health and heal Rehgar for <c val="#TooltipNumbers"><d ref="Effect,RehgarGhostWolfHungerOfTheWolfCasterHealer,RechargeVitalFraction*100"/>%</c> of his maximum Health.
Button/Tooltip/RehgarLightningShield=Imbue an ally with lightning dealing <c val="#TooltipNumbers"><d ref="Effect,RehgarLightningShieldPeriodicDamage,Amount*2"/></c> damage a second to nearby enemies. Lasts <c val="#TooltipNumbers"><d ref="Behavior,RehgarLightningShieldBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/RehgarLightningShieldEarthShieldTalent=Lightning Shield gives a Shield that absorbs damage equal to <c val="#TooltipNumbers"><d ref="Behavior,RehgarLightningShieldEarthShieldBuff,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]*100"/>%</c> of their maximum Health for <c val="#TooltipNumbers"><d ref="Behavior,RehgarLightningShieldEarthShieldBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/RehgarLightningShieldElectricChargeTalent=Increases the radius of Lightning Shield by <c val="#TooltipNumbers">25%</c>.
Button/Tooltip/RehgarLightningShieldLightningBondTalent=Casting Lightning Shield on an ally also casts an untalented version on Rehgar.
Button/Tooltip/RehgarLightningShieldReactiveSparkTalent=Lightning Shield's duration does not start until an enemy is nearby.
Button/Tooltip/RehgarLightningShieldStormcallerTalent=When Lightning Shield damages an enemy it restores <c val="#TooltipNumbers"><d ref="Effect,RehgarLightningShieldStormcallerManaRestore,VitalArray[Energy].Change"/></c> Mana, up to <c val="#TooltipNumbers"><d ref="Effect,RehgarLightningShieldStormcallerManaRestore,VitalArray[Energy].Change*(10)"/></c>.
Button/Tooltip/RehgarRisingStorm=Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by <c val="#TooltipNumbers">10%</c>. Stacks up to <c val="#TooltipNumbers">20</c> times.
Button/Tooltip/RehgarTotemicProjection=Instantly move Earthbind Totem to a new location.
Button/Tooltip/RehgarTotemicProjectionTalent=Increases Earthbind Totem's duration from <c val="#TooltipNumbers"><d ref="Behavior,RehgarEarthbindTotemTimedLife,Duration" player="0"/></c> to <c val="#TooltipNumbers"><d ref="Behavior,RehgarEarthbindTotemTimedLife,Duration+Talent,RehgarTotemicProjection,AbilityModificationArray[0].Modifications[1].Value" player="0"/></c> seconds, and it can be reactivated to move an existing totem to a new location once.
Button/Tooltip/RehgarWeaponCooldown=Weapon Cooldown
Button/Tooltip/Revenge1=<s val="StandardTooltipHeader">Revenge</s><n/><s val="StandardTooltipDetails">Attack speed and auto-attack damage increased by <d ref="(Behavior,Revenge1,Modification.AdditiveAttackSpeedFactor * 100)"/>% --> <d ref="(Behavior,Revenge2,Modification.AdditiveAttackSpeedFactor * 100)"/>% for <d ref="Behavior,Revenge2,Duration" player="0"/> seconds after blocking an attack.
Button/Tooltip/Revenge1Base=<s val="StandardTooltipHeader">Revenge</s><n/><s val="StandardTooltipDetails">Attack speed and auto-attack damage increased by <d ref="(Behavior,Revenge1,Modification.AdditiveAttackSpeedFactor * 100)"/>% for <d ref="Behavior,Revenge1,Duration" player="0"/> seconds after blocking an attack.
Button/Tooltip/Revenge2=<s val="StandardTooltipHeader">Revenge</s><n/><s val="StandardTooltipDetails">Attack speed and auto-attack damage increased by <d ref="(Behavior,Revenge2,Modification.AdditiveAttackSpeedFactor * 100)"/>% --> <d ref="(Behavior,Revenge3,Modification.AdditiveAttackSpeedFactor * 100)"/>% for <d ref="Behavior,Revenge3,Duration" player="0"/> seconds after blocking an attack.
Button/Tooltip/Revenge3=<s val="StandardTooltipHeader">Revenge</s><n/><s val="StandardTooltipDetails">Attack speed and auto-attack damage increased by <d ref="(Behavior,Revenge3,Modification.AdditiveAttackSpeedFactor * 100)"/>% for <d ref="Behavior,Revenge3,Duration" player="0"/> seconds after blocking an attack.
Button/Tooltip/RexxarAnimalHusbandry=Rexxar and Misha gain <c val="#TooltipNumbers"><d ref="Effect,RexxarAnimalHusbandryModifyTokenCounter,Value*Accumulator,RexxarAnimalHusbandryHealthAccumulator,Scale"/></c> Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death.
Button/Tooltip/RexxarAnimalHusbandryToken=<c val="#TooltipQuest">Bonus Health: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:RexxarAnimalHusbandryTokenCounter$"/></c>
Button/Tooltip/RexxarAspectOfTheHawkTalent=When Spirit Swoop hits an enemy Hero, Rexxar gains <c val="#TooltipNumbers"><d ref="Behavior,RexxarSpiritSwoopAspectOfTheHawk,Modification.UnifiedAttackSpeedFactor*100"/>%</c> Attack Speed for <c val="#TooltipNumbers"><d ref="Behavior,RexxarSpiritSwoopAspectOfTheHawk,Duration" player="0"/></c> seconds. Misha's Basic Attacks increase the duration of this buff by <c val="#TooltipNumbers"><d ref="Effect,RexxarSpiritSwoopAspectoftheHawkTalentModifyBehaviorDuration,Value"precision="2"/></c> seconds.
Button/Tooltip/RexxarAspectoftheBeastTalent=Misha's Basic Attacks lower the cooldown of Misha, Charge! by <c val="#TooltipNumbers"><d ref="-Effect,RexxarMishaChargeAspectoftheBeastTalentModifyChargeCooldownCaster,Cost[0].CooldownTimeUse" precision="2"/></c> seconds.
Button/Tooltip/RexxarBarkskinTalent=Misha gains <c val="#TooltipNumbers"><d ref="Behavior,RexxarBarkskinBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor for <c val="#TooltipNumbers"><d ref="Behavior,RexxarBarkskinBuff,Duration" player="0"/></c> seconds after using Misha, Charge!, taking <c val="#TooltipNumbers"><d ref="Behavior,RexxarBarkskinBuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c> less damage from Abilities.
Button/Tooltip/RexxarBearNecessitiesTalent=Misha's Basic Attacks against Minions heal Rexxar for<c val="#TooltipNumbers"> 50%</c> of the damage dealt. While Mend Pet is active, this bonus is increased to <c val="#TooltipNumbers">100%</c>.
Button/Tooltip/RexxarBeastialWrath=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RexxarBeastialWrath,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltip"> Misha gains <s val="StandardTooltipDetails"><d ref="Behavior,RexxarBeastialWrathMishaBehavior,Modification.AdditiveAttackSpeedFactor*100"/>%</s> increased damage and attack speed for <s val="StandardTooltipDetails"><d ref="Behavior,RexxarBeastialWrathMishaBehavior,Duration" player="0"/></s> seconds.</s>
Button/Tooltip/RexxarBeastialWrathHeroSelect=<s val="StandardTooltip">Empower Misha with huge attack damage and speed bonuses
Button/Tooltip/RexxarBeastialWrathTalent=<s val="StandardTooltipHeader">Beastial Wrath</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RexxarBeastialWrath,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltip">Misha gains <s val="StandardTooltipDetails"><d ref="Behavior,RexxarBeastialWrathMishaBehavior,Modification.AdditiveAttackSpeedFactor*100"/>%</s> increased damage and attack speed for <s val="StandardTooltipDetails"><d ref="Behavior,RexxarBeastialWrathMishaBehavior,Duration" player="0"/></s> seconds.</s>
Button/Tooltip/RexxarBeastialWrathTalentSimple=<s val="TalentChoiceNameLabel">Beastial Wrath</s><n/><s val="TalentChoiceDescriptionLabel">Misha gains masssive attack damage and attack speed
Button/Tooltip/RexxarBestialWrath=Increases Misha's Basic Attack damage by <c val="#TooltipNumbers"><d ref="100*Behavior,RexxarBestialWrathMishaBehavior,Modification.DamageDealtFraction[Basic]"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RexxarBestialWrathMishaBehavior,Duration" player="0"/></c> seconds.
Button/Tooltip/RexxarBloodOfTheRhinoTalent=Increases Mend Pet's duration by <c val="#TooltipNumbers"><d ref="Talent,RexxarMendPetBloodOfTheRhino,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds.
Button/Tooltip/RexxarChargeWildLungeTalentSimple=<s val="TalentChoiceNameLabel">Wild Lunge</s><n/><s val="TalentChoiceDescriptionLabel">Increases Charge range</s>
Button/Tooltip/RexxarCripplingTalonsTalent=Increases Spirit Swoop's slow amount to <c val="#TooltipNumbers"><d ref="-100*(Behavior,RexxarSpiritSwoopSlow,Modification.UnifiedMoveSpeedFactor+Talent,RexxarSpiritSwoopCripplingTalons,AbilityModificationArray[0].Modifications[0].Value)"player="0"/>%</c> and its duration to<c val="#TooltipNumbers"> <d ref="Behavior,RexxarSpiritSwoopSlow,Duration+Talent,RexxarSpiritSwoopCripplingTalons,AbilityModificationArray[0].Modifications[1].Value"player="0"/></c> seconds.
Button/Tooltip/RexxarCriticalCareTalent=Increases the healing of Mend Pet by <c val="#TooltipNumbers">50%</c> while Misha is under <c val="#TooltipNumbers">50%</c> health.
Button/Tooltip/RexxarDireBeast=Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by <c val="#TooltipNumbers"><d ref="100*Accumulator,RexxarDireBeastAccumulator,Scale"/>%</c>, stacking up to a <c val="#TooltipNumbers"><d ref="100*Accumulator,RexxarDireBeastAccumulator,MaxAccumulation"/>%</c> bonus.
Button/Tooltip/RexxarDireBeastToken=<c val="#TooltipQuest">Misha, Charge! Bonus Damage: <c val="#TooltipNumbers" validator="True"><d ref="100*$BehaviorStackCount:RexxarDireBeastTokenCounter$*Accumulator,RexxarDireBeastAccumulator,Scale"/>%</c>
Button/Tooltip/RexxarFeignDeath=Rexxar fakes his death, becoming Invulnerable and untargetable for <c val="#TooltipNumbers"><d ref="Behavior,RexxarFeignDeathInvulnerable,Duration" player="0"/></c> seconds. During this time you control Misha.
Button/Tooltip/RexxarFeignDeathCancel=<n/><s val="StandardTooltip">Cancel Feign Death.
Button/Tooltip/RexxarFeignDeathHeroSelect=<s val="StandardTooltip">Play dead.
Button/Tooltip/RexxarFlare=Fire a flare at an area, revealing it for <c val="#TooltipNumbers"><d ref="Effect,RexxarFlareCreatePersistentRevealer,PeriodCount/16"/></c> seconds.
Button/Tooltip/RexxarFrenzyofKalimdorTalent=Rexxar's Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*Behavior,RexxarFrenzyofKalimdor,Modification.DamageTotalMultiplier[Basic]"/>%</c> more damage, and Misha's Basic Attacks slow the target by <c val="#TooltipNumbers"><d ref="-100*Behavior,RexxarFrenzyofKalimdorSlowDebuff,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RexxarFrenzyofKalimdorSlowDebuff,Duration" precision="2"/></c> seconds.
Button/Tooltip/RexxarHardenedSkin=Rexxar and Misha gain <c val="#TooltipNumbers"><d ref="Behavior,RexxarHardenedSkinBuff,ArmorModification.AllArmorBonus"/></c> Armor for <c val="#TooltipNumbers"><d ref="Behavior,RexxarHardenedSkinBuff,Duration" player="0"/></c> seconds, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,RexxarHardenedSkinBuff,ArmorModification.AllArmorBonus"/>%</c>.
Button/Tooltip/RexxarHardenedSkinItem=<s val="StandardTooltip"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RexxarFlare,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/>Fire a flare at target location, revealing a large area around it for <s val="StandardTooltipDetails"><d ref="Effect,RexxarFlareCreatePersistentRevealer,PeriodCount/16"/></s> seconds.
Button/Tooltip/RexxarHungryBearTalent=Misha's Basic Attacks heal her for <c val="#TooltipNumbers">4.5%</c> of her maximum Health.
Button/Tooltip/RexxarHunterGathererTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Gathering a Regeneration Globe increases Rexxar's Health Regeneration by <c val="#TooltipNumbers"><d ref="Accumulator,RexxarHunterGathererHealthAccumulator,Scale"precision="2"/></c> per second, up to <c val="#TooltipNumbers"><d ref="Accumulator,RexxarHunterGathererHealthAccumulator,MaxAccumulation"/></c> per second. <n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After gathering <c val="#TooltipNumbers"><d ref="Behavior,RexxarHunterGathererRexxarTokenCounter,Max"/></c> Globes, Rexxar and Misha gain <c val="#TooltipNumbers"><d ref="Behavior,RexxarHunterGathererQuestCompleteCarry,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Armor.
Button/Tooltip/RexxarHunterGathererToken=<c val="#TooltipQuest">Bonus Health Regeneration: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:RexxarHunterGathererRexxarTokenCounter$*Accumulator,RexxarHunterGathererHealthAccumulator,Scale"/></c>
Button/Tooltip/RexxarMendPet=Heal Misha for <c val="#TooltipNumbers"><d ref="Effect,RexxarMendPetCreateHealer,RechargeVitalRate * [d ref='Behavior,RexxarMendPet,Duration+1' player='0'/]"/></c> Health over <c val="#TooltipNumbers"><d ref="Behavior,RexxarMendPet,Duration" player="0"/></c> seconds.
Button/Tooltip/RexxarMishaChargeRedirect=Misha charges in a line, dealing <c val="#TooltipNumbers"><d ref="Effect,RexxarMishaChargeDamage,Amount"/></c> damage and stunning enemies for <c val="#TooltipNumbers"><d ref="Behavior,RexxarMishaChargeStun,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/RexxarMishaFocus=Passive: Misha gains <c val="#TooltipNumbers"><d ref="((Unit,RexxarMisha,Speed / Unit,HeroRexxar,Speed) * 100) - 100"/>%</c> move speed. <n/><n/>Command Misha to attack a specific enemy or move to a point and wait.<n/><n/>Targeting Rexxar commands Misha to retreat to his position, gaining <c val="#TooltipNumbers"><d ref="100*Behavior,RexxarMishaFollowFollow,Modification.UnifiedMoveSpeedFactor"/>%</c> move speed until she reaches Rexxar.<n/><n/>Targeting Misha commands her to hold her current position.
Button/Tooltip/RexxarMishaFollowHeroSelect=Misha attacks enemies.
Button/Tooltip/RexxarMishaHold=<s val="StandardTooltip"></n>Command Misha to stand in place until commanded to do otherwise.
Button/Tooltip/RexxarMishaPounce=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RexxarMishaChargeRedirect,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Misha jumps onto target area, dealing <s val="StandardTooltipDetails">x</s> damage and stunning enemies for <s val="StandardTooltipDetails">x</s> seconds. </n></n>Misha's Basic Attacks reduce the cooldown of Charge by <s val="StandardTooltipDetails">x</s> second.
Button/Tooltip/RexxarPrimalIntimidation=<s val="StandardTooltipHeader">Stoneskin</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentStoneskin,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Gain a temporary shield that absorbs <s val="StandardTooltipDetails">30%</s> of your max Health in damage for <s val="StandardTooltipDetails"><d ref="Behavior,TalentStoneskin,Duration" player="0"/></s> seconds.
Button/Tooltip/RexxarSpiritBondEasyPreyTalent=Increases Misha's damage to Minions and Mercenaries by <c val="#TooltipNumbers"><d ref="Talent,RexxarSpiritBondEasyPrey,AbilityModificationArray[0].Modifications[0].Value*100"/>%</c>, and Misha gains <c val="#TooltipNumbers"><d ref="Behavior,RexxarMishaEasyPreyDamageReduction,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/></c> Armor against Minions and Mercenaries, reducing damage taken by <c val="#TooltipNumbers"><d ref="Behavior,RexxarMishaEasyPreyDamageReduction,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/>%</c>.
Button/Tooltip/RexxarSpiritBondGrizzledFortitudeTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockCharged,DamageResponse.Cost.Charge.TimeUse+Talent,RexxarSpiritBondGrizzledFortitude,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds, Rexxar and Misha gain <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockChargedArmorBehaviorTarget,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockChargedArmorBehaviorTarget,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/>%</c>.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketBlockCharged,DamageResponse.Cost.Charge.CountMax"/></c> charges. Both Rexxar and Misha have their own charges.
Button/Tooltip/RexxarSpiritBondPrimalIntimidationTalent=Activate to slow the Attack Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,TalentImposingPresenceActivatedDebuff,Modification.AdditiveAttackSpeedFactor"/>%</c> and Movement Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,TalentImposingPresenceActivatedDebuffSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> of nearby Heroes and Summons near Rexxar and Misha for <c val="#TooltipNumbers"><d ref="Behavior,TalentImposingPresenceActivatedDebuffSlow,Duration"precision="2"/></c> seconds.<n/><n/><c val="#AbilityPassive">Passive:</c> Heroes and Summons that attack Rexxar or Misha have their Attack Speed slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,TalentImposingPresenceDamageResponseDebuff,Modification.AdditiveAttackSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,TalentImposingPresenceDamageResponseDebuff,Duration"precision="2"/> </c>seconds.
Button/Tooltip/RexxarSpiritBondTalent=Increases the duration of Bestial Wrath by<c val="#TooltipNumbers"> 50%</c> and Misha's Basic Attacks heal Rexxar for <c val="#TooltipNumbers">50%</c> of her damage dealt during Bestial Wrath.
Button/Tooltip/RexxarSpiritBondWildfireBearTalent=Misha deals <c val="#TooltipNumbers"><d ref="Effect,RexxarSpiritBondWildfireBearDamage,Amount"/></c> damage per second to nearby enemies.
Button/Tooltip/RexxarSpiritSwoop=Deal <c val="#TooltipNumbers"><d ref="Effect,RexxarSpiritSwoopDamage,Amount"/></c> damage to enemies in a line, slowing them by <c val="#TooltipNumbers"><d ref="Behavior,RexxarSpiritSwoopSlow,Modification.UnifiedMoveSpeedFactor*(-100)" player="0"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RexxarSpiritSwoopSlow,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/RexxarSpiritSwoopBirdOfPreyTalent=Increases Spirit Swoop's damage by <c val="#TooltipNumbers"><d ref="Effect,RexxarSpiritSwoopDamage,MultiplicativeModifierArray[0].Modifier*100"/>%</c> to Minions.
Button/Tooltip/RexxarSurvivalistTrainingTalent=Regeneration Globes restore <c val="#TooltipNumbers">100%</c> more Mana.
Button/Tooltip/RexxarTakingFlightTalent=Increases Spirit Swoop's range by <c val="#TooltipNumbers">20%</c>. If Spirit Swoop hits an enemy Hero, the Mana cost is refunded and its cooldown is reduced by <c val="#TooltipNumbers"><d ref="-Effect,RexxarSpiritSwoopTakingFlightRefundMana,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/RexxarThatsaHunterWeaponTalent=<s val="StandardTooltipHeader">That's a Hunter Weapon!</s><n/><s val="StandardTooltip"><n/>Spirit Swoop deals <s val="StandardTooltipDetails">%</s> more damage for each target hit.</s>
Button/Tooltip/RexxarThatsaHunterWeaponTalentSimple=<s val="TalentChoiceNameLabel">That's a Hunter Weapon!</s><n/><s val="TalentChoiceDescriptionLabel">Spirit Swoop deals more damage</s>
Button/Tooltip/RexxarThrilloftheHuntTalent=Rexxar's Basic Attacks increase both his and Misha's Movement Speed by <c val="#TooltipNumbers"><d ref="100*Behavior,RexxarThrilloftheHuntBuff,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RexxarThrilloftheHuntBuff,Duration" player="0"/></c> seconds.
Button/Tooltip/RexxarTrackerHawk=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RexxarTrackerHawk,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Sic a hawk on target enemy, dealing <s val="StandardTooltipDetails"><d ref="Effect,RexxarTrackerHawkDamage,Amount"/></s> damage per second for <s val="StandardTooltipDetails"><d ref="Behavior,RexxarTrackerHawkTarget,Duration" precision="2" player="0"/></s> seconds and revealing the area around the target.</s>
Button/Tooltip/RexxarTrackerHawkHeroSelect=<s val="StandardTooltip">Slow and damage an enemy.
Button/Tooltip/RexxarUnleashTheBoars=Release a herd of boars that track down all enemy Heroes in a direction, dealing <c val="#TooltipNumbers"><d ref="Effect,RexxarUnleashTheBoarsDamage,Amount"/></c> damage, revealing, and slowing enemies by <c val="#TooltipNumbers"><d ref="-Behavior,RexxarUnleashTheBoarsSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RexxarUnleashTheBoarsSlow,Duration" player="0"/></c> seconds.
Button/Tooltip/RexxarUnleashTheBoarsKillCommandTalent=Unleash the Boars deals <c val="#TooltipNumbers">50%</c> more damage and roots for <c val="#TooltipNumbers"><d ref="Behavior,RexxarUnleashTheBoarsKillCommandRoot,Duration" player="0" precision="2"/></c> seconds.
Button/Tooltip/RuthlessOnslaughtCharge=Charge to the target.
Button/Tooltip/ScoutingDroneTalentSimple=<s val="TalentChoiceNameLabel">Scouting Drone</s><n/><s val="TalentChoiceDescriptionLabel">Reveals a large area, can be killed</s>
Button/Tooltip/SeasonedMarksmanActivatable=Increase Attack Speed by <c val="#TooltipNumbers"><d ref="Behavior,SeasonedMarksmanAttackSpeedBuff,Modification.AdditiveAttackSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,SeasonedMarksmanAttackSpeedBuff,Duration"/></c> seconds.
Button/Tooltip/SelectHero=Switch control back over to your Hero.
Button/Tooltip/SgtHammerArtillery=Sgt. Hammer's Basic Attack range is <c val="#TooltipNumbers"><d ref="Weapon,HeroSgtHammer,Range-Weapon,HeroDemonHunter,Range"/></c> further than other ranged heroes. Her Basic Attacks deal <c val="#TooltipNumbers"><d ref="Behavior,SgtHammerSiegeDamageArtillery,Modification.DamageDealtFraction[Basic]*100" player="0"/>%</c> more damage to enemies that are at least <c val="#TooltipNumbers"><d ref="Validator,ArtilleryPassiveRangeCheck,Range"/></c> range away.
Button/Tooltip/SgtHammerArtilleryAdvancedArtilleryTalent=Increase the damage bonus to long distance enemies by <c val="#TooltipNumbers"><d ref="Talent,SgtHammerMasteryAdvancedArtillery,AbilityModificationArray[0].Modifications[0].Value*100"/>%</c>.
Button/Tooltip/SgtHammerArtilleryFirstStrikeTalent=Basic Attacks deal <c val="#TooltipNumbers">25%</c> more damage if Sgt. Hammer hasn't been attacked within the last <c val="#TooltipNumbers">5</c> seconds.
Button/Tooltip/SgtHammerArtilleryMaelstromShellsTalent=Increase standard Basic Attack range by <c val="#TooltipNumbers">20%</c>.
Button/Tooltip/SgtHammerBluntForceGun=Fire a missile across the battlefield, dealing <c val="#TooltipNumbers"><d ref="Effect,BluntForceGunDamage,Amount"/> </c>damage to enemies in its path.
Button/Tooltip/SgtHammerBluntForceGunOrbitalBFGTalent=Blunt Force Gun's missile orbits the planet every <c val="#TooltipNumbers">5</c> seconds. Only the last missile fired orbits.
Button/Tooltip/SgtHammerConcussiveBlast=Deals <c val="#TooltipNumbers"><d ref="Effect,ConcussiveBlastDamage,Amount"/></c> damage and pushes enemies away.
Button/Tooltip/SgtHammerConcussiveBlastBarricadeCancel=Destroys Debris Wall.
Button/Tooltip/SgtHammerConcussiveBlastBarricadeTalent=Create a wall of path blocking debris for <c val="#TooltipNumbers"><d ref="Behavior,ConcussiveBlastScrapTimedLife,Duration" player="0"/></c> seconds.
Button/Tooltip/SgtHammerConcussiveBlastExcessiveForceTalent=Double the knock back distance.
Button/Tooltip/SgtHammerConcussiveBlastLethalBlastTalent=Increase the damage of Concussive Blast by <c val="#TooltipNumbers">50%</c>.
Button/Tooltip/SgtHammerHyperCoolingEnginesTalent=<s val="StandardTooltipHeader">Hyper-Cooling Engines</s><n/><s val="StandardTooltip"><n/>Reduces the cooldown of Thrusters by <s val="StandardTooltipDetails">10</s> seconds. Thrusters are always active while at the Altar.</s>
Button/Tooltip/SgtHammerHyperCoolingEnginesTalentSimple=<s val="StandardTooltipHeader">Hyper-Cooling Engines</s><n/><s val="StandardTooltip"><n/>Reduces the cooldown of Thrusters by <s val="StandardTooltipDetails">10</s> seconds. Thrusters are always active while at the Altar.</s>
Button/Tooltip/SgtHammerLethalBlastFace=<s val="StandardTooltipHeader">Lethal Blast </s><n/><s val="StandardTooltip"><n/>Increases the damage Concussive Blast does by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/SgtHammerLethalBlastSimple=<s val="TalentChoiceNameLabel">Lethal Blast </s><n/><s val="TalentChoiceDescriptionLabel">Increased damage
Button/Tooltip/SgtHammerNapalmStrike=Deals <c val="#TooltipNumbers"><d ref="Effect,NapalmStrikeInitialDamage,Amount"/></c> damage on impact, and leaves a napalm area that deals <c val="#TooltipNumbers"><d ref="Effect,NapalmStrikeFireDamage,Amount"/></c> damage per second. Lasts for <c val="#TooltipNumbers"><d ref="Effect,NapalmStrikeCreatePersistent,PeriodCount * Effect,NapalmStrikeCreatePersistent,PeriodicPeriodArray[0]"/></c> seconds.
Button/Tooltip/SgtHammerNapalmStrikeAdvancedLavaStrikeTalent=Napalm Strike's range is increased by <c val="#TooltipNumbers">75%</c> and its impact does <c val="#TooltipNumbers">50%</c> more damage.
Button/Too
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