I hereby claim:
- I am madebynoxc on github.
- I am noxc (https://keybase.io/noxc) on keybase.
- I have a public key ASA-phtodupZs2KHWq2R_wgziF5t00BbzOChdwXyhOB_zwo
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
This template for Unity project has a set of development tools and packages for fast and efficient development. Set up for using with GIT LFS.
UPM GIT Extension Extends the UI of Unity Package Manager for package installed using git.
NaughtyAttributes Expands the range of attributes that Unity provides so that you can create powerful inspectors without the need of custom editors or property drawers. It also provides attributes that can be applied to non-serialized fields or functions.
// Upgrade NOTE: replaced '_Projector' with 'unity_Projector' | |
// Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip' | |
Shader "Projector/LightAdvanced" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_ShadowTex ("Cookie", 2D) = "" {} | |
_FalloffTex ("FallOff", 2D) = "" {} | |
_IntenceVal("Intensity", Range(1, 100)) = 1 | |
} |
inline float3 applyHue(float3 aColor, float aHue) | |
{ | |
float angle = radians(aHue); | |
float3 k = float3(0.57735, 0.57735, 0.57735); | |
float cosAngle = cos(angle); | |
return aColor * cosAngle + cross(k, aColor) * sin(angle) + k * dot(k, aColor) * (1 - cosAngle); | |
} | |
inline float4 applyHSBEffect(float4 startColor, fixed4 hsbc) |
var target : Transform; | |
var distance = 3.0; | |
var height = 3.0; | |
var damping = 5.0; | |
var smoothRotation = true; | |
var rotationDamping = 10.0; | |
var lockRotation :boolean; | |
private var cam; | |
function Start(){ |