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@madelson
Created January 16, 2016 21:36
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Demonstrates the output of rewriting the MedallionCollections source for us in an inline NuGet package
////////////////////////////////////////////////////////////////////////////////
// PACKAGE MedallionCollections.Inline 1.0.1
//
// The code in this file was AUTO-GENERATED by installing the MedallionCollections.Inline NuGet package.
// To update, run Update-Package MedallionCollections.Inline in the NuGet package manager console.
//
// You can modify this file without changing its source by setting
// preprocessor directives referenced here in your project properties
////////////////////////////////////////////////////////////////////////////////
using System.Collections.Generic;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System;
namespace
#if MedallionCollections_USE_LOCAL_NAMESPACE
Medallion.Tools.InlineNuGet.Tests
#else
Medallion.Collections
#endif
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Medallion.Tools.InlineNuGet", "1.0.0.0"), global::System.Diagnostics.DebuggerNonUserCodeAttribute]
#if MedallionCollections_PUBLIC
public
#else
internal
#endif
static partial class CollectionHelper
{
#region ---- Partition ----
/// <summary>
/// Splits the given <paramref name="source"/> sequence into a series of <see cref="List{T}"/>s
/// of length <paramref name="partitionSize"/>. Note that the final partition may be less than
/// <paramref name="partitionSize"/>
/// </summary>
public static IEnumerable<List<T>> Partition<T>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<T> source, int partitionSize)
{
if (source == null) { throw new ArgumentNullException("source"); }
if (partitionSize < 1) { throw new ArgumentOutOfRangeException(paramName: "partitionSize", message: string.Format("Value must be positive (got {0})", partitionSize)); }
return PartitionIterator(source, partitionSize);
}
private static IEnumerable<List<T>> PartitionIterator<T>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<T> source, int partitionSize)
{
// we like initializing our lists with capacity to avoid resizes. However, we don't want to trigger
// OutOfMemory if the partition size is huge
var initialCapacity = Math.Min(partitionSize, 1024);
using (var enumerator = source.GetEnumerator())
{
while (enumerator.MoveNext())
{
var partition = new List<T>(capacity: initialCapacity) { enumerator.Current };
for (var i = 1; i < partitionSize && enumerator.MoveNext(); ++i)
{
partition.Add(enumerator.Current);
}
yield return partition;
}
}
}
#endregion
#region ---- Append ----
/// <summary>
/// As <see cref="Enumerable.Concat{TSource}(IEnumerable{TSource}, IEnumerable{TSource})"/>, but with better
/// performance for repeated calls. See http://blogs.msdn.com/b/wesdyer/archive/2007/03/23/all-about-iterators.aspx
/// </summary>
public static IEnumerable<TElement> Append<TElement>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<TElement> first, IEnumerable<TElement> second)
{
if (first == null) { throw new ArgumentNullException("first"); }
if (second == null) { throw new ArgumentNullException("second"); }
return new AppendEnumerable<TElement>(first, second);
}
/// <summary>
/// As <see cref="Enumerable.Concat{TSource}(IEnumerable{TSource}, IEnumerable{TSource})"/>, but appends only one element
/// Optimized for repeated calls. See http://blogs.msdn.com/b/wesdyer/archive/2007/03/23/all-about-iterators.aspx
/// </summary>
public static IEnumerable<TElement> Append<TElement>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<TElement> sequence, TElement next)
{
if (sequence == null) { throw new ArgumentNullException("sequence"); }
return new AppendOneEnumerable<TElement>(sequence, next);
}
/// <summary>
/// As <see cref="Append{TElement}(IEnumerable{TElement}, IEnumerable{TElement})"/>, but prepends the elements
/// instead
/// </summary>
public static IEnumerable<TElement> Prepend<TElement>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<TElement> second, IEnumerable<TElement> first)
{
if (first == null) { throw new ArgumentNullException("first"); }
if (second == null) { throw new ArgumentNullException("second"); }
return new AppendEnumerable<TElement>(first, second);
}
/// <summary>
/// As <see cref="Append{TElement}(IEnumerable{TElement}, TElement)"/>, but prepends an element instead
/// </summary>
public static IEnumerable<TElement> Prepend<TElement>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<TElement> sequence, TElement previous)
{
if (sequence == null) { throw new ArgumentNullException("sequence"); }
return new PrependOneEnumerable<TElement>(previous, sequence);
}
private interface IAppendEnumerable<out TElement>
{
IEnumerable<TElement> PreviousElements { get; }
TElement PreviousElement { get; }
IEnumerable<TElement> NextElements { get; }
TElement NextElement { get; }
}
private abstract class AppendEnumerableBase<TElement> : IAppendEnumerable<TElement>, IEnumerable<TElement>
{
public abstract TElement NextElement { get; }
public abstract IEnumerable<TElement> NextElements { get; }
public abstract TElement PreviousElement { get; }
public abstract IEnumerable<TElement> PreviousElements { get; }
IEnumerator IEnumerable.GetEnumerator()
{
return this.AsEnumerable().GetEnumerator();
}
IEnumerator<TElement> IEnumerable<TElement>.GetEnumerator()
{
// we special case the basic case so that it doesn't even need to create the stack
if (!(this.PreviousElements is IAppendEnumerable<TElement>)
&& !(this.NextElements is IAppendEnumerable<TElement>))
{
if (this.PreviousElements != null)
{
foreach (var element in this.PreviousElements)
{
yield return element;
}
}
else
{
yield return this.PreviousElement;
}
if (this.NextElements != null)
{
foreach (var element in this.NextElements)
{
yield return element;
}
}
else
{
yield return this.NextElement;
}
}
// the algorithm here keeps 2 pieces of state:
// (1) the current node in the append enumerable binary tree
// (2) a stack of nodes we have to come back to to process the right subtree (nexts)
// the steps are as follows, starting with current as the root of the tree:
// (1) if the left subtree is a leaf, yield it
// (2) otherwise, push current on the stack and set current = the left subtree
// (3) if the right subtree is a leaf, yield it
// (4) otherwise, set current = right subtree
// (5) if both subtrees were leaves, set current = stack.Pop(), or exit if stack is empty
IAppendEnumerable<TElement> currentAppendEnumerable = this;
var enumerableStack = new Stack<IAppendEnumerable<TElement>>();
while (true)
{
if (currentAppendEnumerable != null)
{
var previous = currentAppendEnumerable.PreviousElements;
if (previous == null)
{
yield return currentAppendEnumerable.PreviousElement;
}
else
{
var previousAppendEnumerable = previous as IAppendEnumerable<TElement>;
if (previousAppendEnumerable != null)
{
enumerableStack.Push(currentAppendEnumerable);
currentAppendEnumerable = previousAppendEnumerable;
continue;
}
foreach (var previousElement in currentAppendEnumerable.PreviousElements)
{
yield return previousElement;
}
}
}
if (currentAppendEnumerable == null)
{
if (enumerableStack.Count == 0)
{
yield break;
}
currentAppendEnumerable = enumerableStack.Pop();
}
var next = currentAppendEnumerable.NextElements;
if (next == null)
{
yield return currentAppendEnumerable.NextElement;
}
else
{
var nextAppendEnumerable = currentAppendEnumerable.NextElements as IAppendEnumerable<TElement>;
if (nextAppendEnumerable != null)
{
currentAppendEnumerable = nextAppendEnumerable;
continue;
}
foreach (var nextElement in currentAppendEnumerable.NextElements)
{
yield return nextElement;
}
}
currentAppendEnumerable = null;
}
}
}
private sealed class AppendEnumerable<TElement> : AppendEnumerableBase<TElement>
{
private readonly IEnumerable<TElement> previous, next;
public AppendEnumerable(IEnumerable<TElement> previous, IEnumerable<TElement> next)
{
this.previous = previous;
this.next = next;
}
public override TElement NextElement { get { throw new InvalidOperationException(); } }
public override IEnumerable<TElement> NextElements { get { return this.next; } }
public override TElement PreviousElement { get { throw new InvalidOperationException(); } }
public override IEnumerable<TElement> PreviousElements { get { return this.previous; } }
}
private sealed class AppendOneEnumerable<TElement> : AppendEnumerableBase<TElement>
{
private readonly IEnumerable<TElement> previous;
private readonly TElement next;
public AppendOneEnumerable(IEnumerable<TElement> previous, TElement next)
{
this.previous = previous;
this.next = next;
}
public override TElement NextElement { get { return this.next; } }
public override IEnumerable<TElement> NextElements { get { return null; } }
public override TElement PreviousElement { get { throw new InvalidOperationException(); } }
public override IEnumerable<TElement> PreviousElements { get { return this.previous; } }
}
private sealed class PrependOneEnumerable<TElement> : AppendEnumerableBase<TElement>
{
private readonly TElement previous;
private readonly IEnumerable<TElement> next;
public PrependOneEnumerable(TElement previous, IEnumerable<TElement> next)
{
this.previous = previous;
this.next = next;
}
public override TElement NextElement { get { throw new InvalidOperationException(); } }
public override IEnumerable<TElement> NextElements { get { return this.next; } }
public override TElement PreviousElement { get { return this.previous; ; } }
public override IEnumerable<TElement> PreviousElements { get { return null; } }
}
#endregion
#region ---- MaxBy / MinBy ----
/// <summary>
/// As <see cref="Enumerable.Max{TSource, TResult}(IEnumerable{TSource}, Func{TSource, TResult})"/>, but returns the
/// maximum item from the original sequence instead of the value projected by <paramref name="keySelector"/>. The
/// optional <paramref name="comparer"/> allows key comparisons to be specified
/// </summary>
public static TSource MaxBy<TSource, TKey>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<TSource> source, Func<TSource, TKey> keySelector, IComparer<TKey> comparer = null)
{
if (source == null) { throw new ArgumentNullException("source"); }
if (keySelector == null) { throw new ArgumentNullException("keySelector"); }
var cmp = comparer ?? Comparer<TKey>.Default;
using (var enumerator = source.GetEnumerator())
{
var isNullable = default(TSource) == null;
if (!enumerator.MoveNext())
{
// just like native Min/Max, the empty sequence returns null for nullable types
// and throws hard for non-nullable types
if (isNullable) { return default(TSource); }
throw new InvalidOperationException("Sequence contains no elements");
}
var bestValue = enumerator.Current;
var bestKey = keySelector(bestValue);
while (enumerator.MoveNext())
{
var value = enumerator.Current;
var key = keySelector(value);
if (isNullable
// like Min/Max, nulls are excluded from the comparison
? (bestKey == null || (cmp.Compare(key, bestKey) > 0 && key != null))
: cmp.Compare(key, bestKey) > 0)
{
bestValue = value;
bestKey = key;
}
}
return bestValue;
}
}
/// <summary>
/// As <see cref="Enumerable.Min{TSource, TResult}(IEnumerable{TSource}, Func{TSource, TResult})"/>, but returns the
/// minimum item from the original sequence instead of the value projected by <paramref name="keySelector"/>. The
/// optional <paramref name="comparer"/> allows key comparisons to be specified
/// </summary>
public static TSource MinBy<TSource, TKey>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<TSource> source, Func<TSource, TKey> keySelector, IComparer<TKey> comparer = null)
{
if (source == null) { throw new ArgumentNullException("source"); }
if (keySelector == null) { throw new ArgumentNullException("keySelector"); }
var cmp = comparer ?? Comparer<TKey>.Default;
using (var enumerator = source.GetEnumerator())
{
var isNullable = default(TSource) == null;
if (!enumerator.MoveNext())
{
// just like native Min/Max, the empty sequence returns null for nullable types
// and throws hard for non-nullable types
if (isNullable) { return default(TSource); }
throw new InvalidOperationException("Sequence contains no elements");
}
var bestValue = enumerator.Current;
var bestKey = keySelector(bestValue);
while (enumerator.MoveNext())
{
var value = enumerator.Current;
var key = keySelector(value);
if (isNullable
// like Min/Max, nulls are excluded from the comparison
? (bestKey == null || (cmp.Compare(key, bestKey) < 0 && key != null))
: cmp.Compare(key, bestKey) < 0)
{
bestValue = value;
bestKey = key;
}
}
return bestValue;
}
}
#endregion
#region ---- CollectionEquals ----
/// <summary>
/// Determines whether <paramref name="this"/> and <paramref name="that"/> are equal in the sense of having the exact same
/// elements. Unlike <see cref="Enumerable.SequenceEqual{TSource}(IEnumerable{TSource}, IEnumerable{TSource})"/>,
/// this method disregards order. Unlike <see cref="ISet{T}.SetEquals(IEnumerable{T})"/>, this method does not disregard duplicates.
/// An optional <paramref name="comparer"/> allows the equality semantics for the elements to be specified
/// </summary>
public static bool CollectionEquals<TElement>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IEnumerable<TElement> @this, IEnumerable<TElement> that, IEqualityComparer<TElement> comparer = null)
{
if (@this == null) { throw new ArgumentNullException("this"); }
if (that == null) { throw new ArgumentNullException("that"); }
// FastCount optimization: If both of the collections are materialized and have counts,
// we can exit very quickly if those counts differ
int thisCount, thatCount;
var hasThisCount = TryFastCount(@this, out thisCount);
bool hasThatCount;
if (hasThisCount)
{
hasThatCount = TryFastCount(that, out thatCount);
if (hasThatCount)
{
if (thisCount != thatCount)
{
return false;
}
if (thisCount == 0)
{
return true;
}
}
}
else
{
hasThatCount = false;
}
var cmp = comparer ?? EqualityComparer<TElement>.Default;
var itemsEnumerated = 0;
// SequenceEqual optimization: we reduce/avoid hashing
// the collections have common prefixes, at the cost of only one
// extra Equals() call in the case where the prefixes are not common
using (var thisEnumerator = @this.GetEnumerator())
using (var thatEnumerator = that.GetEnumerator())
{
while (true)
{
var thisFinished = !thisEnumerator.MoveNext();
var thatFinished = !thatEnumerator.MoveNext();
if (thisFinished)
{
// either this shorter than that, or the two were sequence-equal
return thatFinished;
}
if (thatFinished)
{
// that shorter than this
return false;
}
// keep track of this so that we can factor it into count-based
// logic below
++itemsEnumerated;
if (!cmp.Equals(thisEnumerator.Current, thatEnumerator.Current))
{
break; // prefixes were not equal
}
}
// now, build a dictionary of item => count out of one collection and then
// probe it with the other collection to look for mismatches
// Build/Probe Choice optimization: if we know the count of one collection, we should
// use the other collection to build the dictionary. That way we can bail immediately if
// we see too few or too many items
CountingSet<TElement> elementCounts;
IEnumerator<TElement> probeSide;
if (hasThisCount)
{
// we know this's count => use that as the build side
probeSide = thisEnumerator;
var remaining = thisCount - itemsEnumerated;
if (hasThatCount)
{
// if we have both counts, that means they must be equal or we would have already
// exited. However, in this case, we know exactly the capacity needed for the dictionary
// so we can avoid resizing
elementCounts = new CountingSet<TElement>(capacity: remaining, comparer: cmp);
do
{
elementCounts.Increment(thatEnumerator.Current);
}
while (thatEnumerator.MoveNext());
}
else
{
elementCounts = TryBuildElementCountsWithKnownCount(thatEnumerator, remaining, cmp);
}
}
else if (TryFastCount(that, out thatCount))
{
// we know that's count => use this as the build side
probeSide = thatEnumerator;
var remaining = thatCount - itemsEnumerated;
elementCounts = TryBuildElementCountsWithKnownCount(thisEnumerator, remaining, cmp);
}
else
{
// when we don't know either count, just use that as the build side arbitrarily
probeSide = thisEnumerator;
elementCounts = new CountingSet<TElement>(cmp);
do
{
elementCounts.Increment(thatEnumerator.Current);
}
while (thatEnumerator.MoveNext());
}
// check whether we failed to construct a dictionary. This happens when we know
// one of the counts and we detect, during construction, that the counts are unequal
if (elementCounts == null)
{
return false;
}
// probe the dictionary with the probe side enumerator
do
{
if (!elementCounts.TryDecrement(probeSide.Current))
{
// element in probe not in build => not equal
return false;
}
}
while (probeSide.MoveNext());
// we are equal only if the loop above completely cleared out the dictionary
return elementCounts.IsEmpty;
}
}
/// <summary>
/// Constructs a count dictionary, staying mindful of the known number of elements
/// so that we bail early (returning null) if we detect a count mismatch
/// </summary>
private static CountingSet<TKey> TryBuildElementCountsWithKnownCount<TKey>(
IEnumerator<TKey> elements,
int remaining,
IEqualityComparer<TKey> comparer)
{
if (remaining == 0)
{
// don't build the dictionary at all if nothing should be in it
return null;
}
const int MaxInitialElementCountsCapacity = 1024;
var elementCounts = new CountingSet<TKey>(capacity: Math.Min(remaining, MaxInitialElementCountsCapacity), comparer: comparer);
elementCounts.Increment(elements.Current);
while (elements.MoveNext())
{
if (--remaining < 0)
{
// too many elements
return null;
}
elementCounts.Increment(elements.Current);
}
if (remaining > 0)
{
// too few elements
return null;
}
return elementCounts;
}
/// <summary>
/// Key Lookup Reduction optimization: this custom datastructure halves the number of <see cref="IEqualityComparer{T}.GetHashCode(T)"/>
/// and <see cref="IEqualityComparer{T}.Equals(T, T)"/> operations by building in the increment/decrement operations of a counting dictionary.
/// This also solves <see cref="Dictionary{TKey, TValue}"/>'s issues with null keys
/// </summary>
private sealed class CountingSet<T>
{
// picked based on observing unit test performance
private const double MaxLoad = .62;
private readonly IEqualityComparer<T> comparer;
private Bucket[] buckets;
private int populatedBucketCount;
/// <summary>
/// When we reach this count, we need to resize
/// </summary>
private int nextResizeCount;
public CountingSet(IEqualityComparer<T> comparer, int capacity = 0)
{
this.comparer = comparer;
// we pick the initial length by assuming our current table is one short of the desired
// capacity and then using our standard logic of picking the next valid table size
this.buckets = new Bucket[GetNextTableSize((int)(capacity / MaxLoad) - 1)];
this.nextResizeCount = this.CalculateNextResizeCount();
}
public bool IsEmpty { get { return this.populatedBucketCount == 0; } }
public void Increment(T item)
{
int bucketIndex;
uint hashCode;
if (this.TryFindBucket(item, out bucketIndex, out hashCode))
{
// if a bucket already existed, just update it's count
++this.buckets[bucketIndex].Count;
}
else
{
// otherwise, claim a new bucket
this.buckets[bucketIndex].HashCode = hashCode;
this.buckets[bucketIndex].Value = item;
this.buckets[bucketIndex].Count = 1;
++this.populatedBucketCount;
// resize the table if we've grown too full
if (this.populatedBucketCount == this.nextResizeCount)
{
var newBuckets = new Bucket[GetNextTableSize(this.buckets.Length)];
// rehash
for (var i = 0; i < this.buckets.Length; ++i)
{
var oldBucket = this.buckets[i];
if (oldBucket.HashCode != 0)
{
var newBucketIndex = oldBucket.HashCode % newBuckets.Length;
while (true)
{
if (newBuckets[newBucketIndex].HashCode == 0)
{
newBuckets[newBucketIndex] = oldBucket;
break;
}
newBucketIndex = (newBucketIndex + 1) % newBuckets.Length;
}
}
}
this.buckets = newBuckets;
this.nextResizeCount = this.CalculateNextResizeCount();
}
}
}
public bool TryDecrement(T item)
{
int bucketIndex;
uint ignored;
if (this.TryFindBucket(item, out bucketIndex, out ignored)
&& this.buckets[bucketIndex].Count > 0)
{
if (--this.buckets[bucketIndex].Count == 0)
{
// Note: we can't do this because it messes up our try-find logic
//// mark as unpopulated. Not strictly necessary because CollectionEquals always does all increments
//// before all decrements currently. However, this is very cheap to do and allowing the collection to
//// "just work" in any situation is a nice benefit
//// this.buckets[bucketIndex].HashCode = 0;
--this.populatedBucketCount;
}
return true;
}
return false;
}
private bool TryFindBucket(T item, out int index, out uint hashCode)
{
// we convert the raw hash code to a uint to get correctly-signed mod operations
// and get rid of the zero value so that we can use 0 to mean "unoccupied"
var rawHashCode = this.comparer.GetHashCode(item);
hashCode = rawHashCode == 0 ? uint.MaxValue : unchecked((uint)rawHashCode);
var bestBucketIndex = (int)(hashCode % this.buckets.Length);
var bucketIndex = bestBucketIndex;
while (true) // guaranteed to terminate because of how we set load factor
{
var bucket = this.buckets[bucketIndex];
if (bucket.HashCode == 0)
{
// found unoccupied bucket
index = bucketIndex;
return false;
}
if (bucket.HashCode == hashCode && this.comparer.Equals(bucket.Value, item))
{
// found matching bucket
index = bucketIndex;
return true;
}
// otherwise march on to the next adjacent bucket
bucketIndex = (bucketIndex + 1) % this.buckets.Length;
}
}
private int CalculateNextResizeCount()
{
return (int)(MaxLoad * this.buckets.Length) + 1;
}
private static readonly int[] HashTableSizes = new[]
{
// hash table primes from http://planetmath.org/goodhashtableprimes
23, 53, 97, 193, 389, 769, 1543, 3079, 6151, 12289,
24593, 49157, 98317, 196613, 393241, 786433, 1572869,
3145739, 6291469, 12582917, 25165843, 50331653, 100663319,
201326611, 402653189, 805306457, 1610612741,
// the first two values are (1) a prime roughly half way between the previous value and int.MaxValue
// and (2) the prime closest too, but not above, int.MaxValue. The maximum size is, of course, int.MaxValue
1879048201, 2147483629, int.MaxValue
};
private static int GetNextTableSize(int currentSize)
{
for (var i = 0; i < HashTableSizes.Length; ++i)
{
var nextSize = HashTableSizes[i];
if (nextSize > currentSize) { return nextSize; }
}
throw new InvalidOperationException("Hash table cannot expand further");
}
[DebuggerDisplay("{Value}, {Count}, {HashCode}")]
private struct Bucket
{
// note: 0 (default) means the bucket is unoccupied
internal uint HashCode;
internal T Value;
internal int Count;
}
}
#endregion
#region ---- GetOrAdd ----
/// <summary>
/// If <paramref name="key"/> exists in <paramref name="dictionary"/>, returns the associated value. Otherwise,
/// generates a new value by applying <paramref name="valueFactory"/> to the given <paramref name="key"/>. The
/// new value is stored in <paramref name="dictionary"/> and returned
/// </summary>
public static TValue GetOrAdd<TKey, TValue>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IDictionary<TKey, TValue> dictionary, TKey key, Func<TKey, TValue> valueFactory)
{
if (dictionary == null) { throw new ArgumentNullException("dictionary"); }
if (valueFactory == null) { throw new ArgumentNullException("valueFactory"); }
TValue existing;
if (dictionary.TryGetValue(key, out existing))
{
return existing;
}
var value = valueFactory(key);
dictionary.Add(key, value);
return value;
}
#endregion
private static bool TryFastCount<T>(IEnumerable<T> @this, out int count)
{
var collection = @this as ICollection<T>;
if (collection != null)
{
count = collection.Count;
return true;
}
var readOnlyCollection = @this as IReadOnlyCollection<T>;
if (readOnlyCollection != null)
{
count = readOnlyCollection.Count;
return true;
}
count = -1;
return false;
}
}
}
namespace
#if MedallionCollections_USE_LOCAL_NAMESPACE
Medallion.Tools.InlineNuGet.Tests
#else
Medallion.Collections
#endif
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Medallion.Tools.InlineNuGet", "1.0.0.0"), global::System.Diagnostics.DebuggerNonUserCodeAttribute]
#if MedallionCollections_PUBLIC
public
#else
internal
#endif
static partial class Comparers
{
#region ---- Key Comparer ----
/// <summary>
/// Creates a <see cref="Comparer{T}"/> which compares values of type <typeparamref name="T"/> by
/// projecting them to type <typeparamref name="TKey"/> using the given <paramref name="keySelector"/>.
/// The optional <paramref name="keyComparer"/> determines how keys are compared
/// </summary>
public static Comparer<T> Create<T, TKey>(Func<T, TKey> keySelector, IComparer<TKey> keyComparer = null)
{
if (keySelector == null) { throw new ArgumentNullException("keySelector"); }
return new KeyComparer<T, TKey>(keySelector, keyComparer ?? Comparer<TKey>.Default);
}
private sealed class KeyComparer<T, TKey> : Comparer<T>
{
private readonly Func<T, TKey> keySelector;
private readonly IComparer<TKey> keyComparer;
public KeyComparer(Func<T, TKey> keySelector, IComparer<TKey> keyComparer)
{
this.keySelector = keySelector;
this.keyComparer = keyComparer;
}
public override int Compare(T x, T y)
{
// from Comparer<T>.Compare(object, object)
if (x == null)
{
return y == null ? 0 : -1;
}
if (y == null)
{
return 1;
}
return this.keyComparer.Compare(this.keySelector(x), this.keySelector(y));
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this)) { return true; }
var that = obj as KeyComparer<T, TKey>;
return that != null
&& that.keySelector.Equals(this.keySelector)
&& that.keyComparer.Equals(this.keyComparer);
}
public override int GetHashCode()
{
return unchecked((3 * this.keySelector.GetHashCode()) + this.keyComparer.GetHashCode());
}
}
#endregion
#region ---- Reverse ----
/// <summary>
/// Gets an <see cref="IComparer{T}"/> which represents the reverse of
/// the order implied by <see cref="Comparer{T}.Default"/>
/// </summary>
public static IComparer<T> Reverse<T>()
{
return ReverseComparer<T>.Default;
}
/// <summary>
/// Gets an <see cref="IComparer{T}"/> which represents the reverse of
/// the order implied by the given <paramref name="comparer"/>
/// </summary>
public static IComparer<T> Reverse<T>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IComparer<T> comparer)
{
if (comparer == null) { throw new ArgumentNullException("comparer"); }
return comparer == Comparer<T>.Default
? Reverse<T>()
: new ReverseComparer<T>(comparer);
}
// we don't want Comparer<T> here because that doesn't let us override
// the comparison of nulls in the Compare(object, object) method
private sealed class ReverseComparer<T> : IComparer<T>, IComparer
{
public static readonly ReverseComparer<T> Default = new ReverseComparer<T>(Comparer<T>.Default);
private readonly IComparer<T> comparer;
public ReverseComparer(IComparer<T> comparer)
{
this.comparer = comparer;
}
public int Compare(T x, T y)
{
return this.comparer.Compare(y, x);
}
int IComparer.Compare(object x, object y)
{
return this.Compare((T)x, (T)y);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this)) { return true; }
var that = obj as ReverseComparer<T>;
return that != null && that.comparer.Equals(this.comparer);
}
public override int GetHashCode()
{
return ReferenceEquals(this, Default)
? base.GetHashCode()
: unchecked((3 * Default.GetHashCode()) + this.comparer.GetHashCode());
}
}
#endregion
#region ---- ThenBy ----
/// <summary>
/// Gets a <see cref="Comparer{T}"/> which compares using <paramref name="first"/>
/// and breaks ties with <paramref name="second"/>
/// </summary>
public static Comparer<T> ThenBy<T>(
#if !MedallionCollections_DISABLE_EXTENSIONS
this
#endif
IComparer<T> first, IComparer<T> second)
{
if (first == null) { throw new ArgumentNullException("first"); }
if (second == null) { throw new ArgumentNullException("second"); }
return new ThenByComparer<T>(first, second);
}
private sealed class ThenByComparer<T> : Comparer<T>
{
private readonly IComparer<T> first, second;
public ThenByComparer(IComparer<T> first, IComparer<T> second)
{
this.first = first;
this.second = second;
}
public override int Compare(T x, T y)
{
var firstComparison = this.first.Compare(x, y);
return firstComparison != 0 ? firstComparison : this.second.Compare(x, y);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this)) { return true; }
var that = obj as ThenByComparer<T>;
return that != null
&& that.first.Equals(this.first)
&& that.second.Equals(this.second);
}
public override int GetHashCode()
{
return unchecked((3 * this.first.GetHashCode()) + this.second.GetHashCode());
}
}
#endregion
#region ---- Sequence Comparer ----
/// <summary>
/// Gets a <see cref="Comparer{T}"/> which sorts sequences lexographically. The optional
/// <paramref name="elementComparer"/> can be used to override comparisons of individual elements
/// </summary>
public static Comparer<IEnumerable<T>> GetSequenceComparer<T>(IComparer<T> elementComparer = null)
{
return elementComparer == null || elementComparer == Comparer<T>.Default
? SequenceComparer<T>.DefaultInstance
: new SequenceComparer<T>(elementComparer);
}
private sealed class SequenceComparer<T> : Comparer<IEnumerable<T>>
{
private static Comparer<IEnumerable<T>> defaultInstance;
public static Comparer<IEnumerable<T>> DefaultInstance
{
get
{
return defaultInstance ?? (defaultInstance = new SequenceComparer<T>(Comparer<T>.Default));
}
}
private readonly IComparer<T> elementComparer;
public SequenceComparer(IComparer<T> elementComparer)
{
this.elementComparer = elementComparer;
}
public override int Compare(IEnumerable<T> x, IEnumerable<T> y)
{
// from Comparer<T>.Compare(object, object)
if (x == null)
{
return y == null ? 0 : -1;
}
if (y == null)
{
return 1;
}
if (ReferenceEquals(x, y))
{
return 0;
}
using (var xEnumerator = x.GetEnumerator())
using (var yEnumerator = y.GetEnumerator())
{
while (true)
{
var xHasMore = xEnumerator.MoveNext();
var yHasMore = yEnumerator.MoveNext();
if (!xHasMore)
{
return yHasMore ? -1 : 0;
}
if (!yHasMore)
{
return 1;
}
var cmp = this.elementComparer.Compare(xEnumerator.Current, yEnumerator.Current);
if (cmp != 0)
{
return cmp;
}
}
}
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this)) { return true; }
var that = obj as SequenceComparer<T>;
return that != null && that.elementComparer.Equals(this.elementComparer);
}
public override int GetHashCode()
{
return ReferenceEquals(this, DefaultInstance)
? base.GetHashCode()
: unchecked((3 * DefaultInstance.GetHashCode()) + this.elementComparer.GetHashCode());
}
}
#endregion
}
}
namespace
#if MedallionCollections_USE_LOCAL_NAMESPACE
Medallion.Tools.InlineNuGet.Tests
#else
Medallion.Collections
#endif
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Medallion.Tools.InlineNuGet", "1.0.0.0"), global::System.Diagnostics.DebuggerNonUserCodeAttribute]
#if MedallionCollections_PUBLIC
public
#else
internal
#endif
static partial class Empty
{
/// <summary>A cached instance of <see cref="IEnumerable"/></summary>
public static IEnumerable ObjectEnumerable
{
get
{
return EmptyCollection<object>.Instance;
}
}
/// <summary>A cached readonly instance of <see cref="ICollection"/></summary>
public static ICollection ObjectCollection
{
get
{
return EmptyCollection<object>.Instance;
}
}
/// <summary>A cached readonly instance of <see cref="IList"/></summary>
public static IList ObjectList
{
get
{
return EmptyCollection<object>.Instance;
}
}
/// <summary>A cached readonly instance of <see cref="IDictionary"/></summary>
public static IDictionary ObjectDictionary
{
get
{
return EmptyDictionary<object, object>.Instance;
}
}
/// <summary>A cached instance of <see cref = "IEnumerable{T}"/></summary>
public static IEnumerable<T> Enumerable<T>()
{
return EmptyCollection<T>.Instance;
}/// <summary>A cached readonly instance of <see cref = "ICollection{T}"/></summary>
public static ICollection<T> Collection<T>()
{
return EmptyCollection<T>.Instance;
}/// <summary>A cached instance of <see cref = "IReadOnlyCollection{T}"/></summary>
public static IReadOnlyCollection<T> ReadOnlyCollection<T>()
{
return EmptyCollection<T>.Instance;
}/// <summary>A cached instance of an array of <typeparamref name = "T"/></summary>
public static T[] Array<T>()
{
return EmptyArray<T>.Instance;
}/// <summary>A cached readonly instance of <see cref = "IList{T}"/></summary>
public static IList<T> List<T>()
{
return EmptyCollection<T>.Instance;
}/// <summary>A cached instance of <see cref = "IReadOnlyList{T}"/></summary>
public static IReadOnlyList<T> ReadOnlyList<T>()
{
return EmptyCollection<T>.Instance;
}/// <summary>A cached readonly instance of <see cref = "ISet{T}"/></summary>
public static ISet<T> Set<T>()
{
return EmptyCollection<T>.Instance;
}/// <summary>A cached readonly instance of <see cref = "IDictionary{TKey, TValue}"/></summary>
public static IDictionary<TKey, TValue> Dictionary<TKey, TValue>()
{
return EmptyDictionary<TKey, TValue>.Instance;
}/// <summary>A cached instance of <see cref = "IReadOnlyDictionary{TKey, TValue}"/></summary>
public static IReadOnlyDictionary<TKey, TValue> ReadOnlyDictionary<TKey, TValue>()
{
return EmptyDictionary<TKey, TValue>.Instance;
}
#region ---- Empty Array ----
private static class EmptyArray<TElement>
{
// this takes advantage of the fact that Enumerable.Empty() is currently implemented
// using a cached empty array without depending on that fact
public static readonly TElement[] Instance = (System.Linq.Enumerable.Empty<TElement>() as TElement[]) ?? new TElement[0];
}
#endregion
#region ---- Empty Collection ----
private class EmptyCollection<TElement> : IList<TElement>, IReadOnlyList<TElement>, ISet<TElement>, IEnumerator<TElement>, IList
{
public static readonly EmptyCollection<TElement> Instance = new EmptyCollection<TElement>();
protected EmptyCollection() { }
TElement IReadOnlyList<TElement>.this[int index]
{
get { throw ThrowCannotIndex(); }
}
object IList.this[int index]
{
get { throw ThrowCannotIndex(); }
set { throw ThrowReadOnly(); }
}
TElement IList<TElement>.this[int index]
{
get { throw ThrowCannotIndex(); }
set { throw ThrowReadOnly(); }
}
int IReadOnlyCollection<TElement>.Count
{
get
{
return 0;
}
}
int ICollection.Count
{
get
{
return 0;
}
}
int ICollection<TElement>.Count
{
get
{
return 0;
}
}
object IEnumerator.Current
{
// based on ((IEnumerator)new List<int>().GetEnumerator()).Current
get { throw new InvalidOperationException("Enumeration has either not started or has already finished"); }
}
// based on new List<int>().GetEnumerator().Current
TElement IEnumerator<TElement>.Current
{
get
{
return default(TElement);
}
}
bool IList.IsFixedSize
{
get
{
return true;
}
}
bool IList.IsReadOnly
{
get
{
return true;
}
}
bool ICollection<TElement>.IsReadOnly
{
get
{
return true;
}
}
bool ICollection.IsSynchronized
{
get
{
return false;
}
}
object ICollection.SyncRoot
{
get
{
return this;
}
}
int IList.Add(object value)
{
throw ThrowReadOnly();
}
bool ISet<TElement>.Add(TElement item)
{
throw ThrowReadOnly();
}
void ICollection<TElement>.Add(TElement item)
{
throw ThrowReadOnly();
}
void IList.Clear()
{
throw ThrowReadOnly();
}
void ICollection<TElement>.Clear()
{
throw ThrowReadOnly();
}
bool IList.Contains(object value)
{
return false;
}
bool ICollection<TElement>.Contains(TElement item)
{
return false;
}
void ICollection.CopyTo(Array array, int index)
{
if (array == null) { throw new ArgumentNullException("array"); }
if (index < 0 || index > array.Length) { throw new ArgumentOutOfRangeException("index"); }
}
void ICollection<TElement>.CopyTo(TElement[] array, int arrayIndex)
{
if (array == null) { throw new ArgumentNullException("array"); }
if (arrayIndex < 0 || arrayIndex > array.Length) { throw new ArgumentOutOfRangeException("arrayIndex"); }
}
void IDisposable.Dispose()
{
}
void ISet<TElement>.ExceptWith(IEnumerable<TElement> other)
{
throw ThrowReadOnly();
}
IEnumerator IEnumerable.GetEnumerator()
{
return this;
}
IEnumerator<TElement> IEnumerable<TElement>.GetEnumerator()
{
return this;
}
int IList.IndexOf(object value)
{
return -1;
}
int IList<TElement>.IndexOf(TElement item)
{
return -1;
}
void IList.Insert(int index, object value)
{
throw ThrowReadOnly();
}
void IList<TElement>.Insert(int index, TElement item)
{
throw ThrowReadOnly();
}
void ISet<TElement>.IntersectWith(IEnumerable<TElement> other)
{
throw ThrowReadOnly();
}
bool ISet<TElement>.IsProperSubsetOf(IEnumerable<TElement> other)
{
if (other == null) { throw new ArgumentNullException("other"); }
return other.Any();
}
bool ISet<TElement>.IsProperSupersetOf(IEnumerable<TElement> other)
{
if (other == null) { throw new ArgumentNullException("other"); }
return false;
}
bool ISet<TElement>.IsSubsetOf(IEnumerable<TElement> other)
{
if (other == null) { throw new ArgumentNullException("other"); }
return true;
}
bool ISet<TElement>.IsSupersetOf(IEnumerable<TElement> other)
{
if (other == null) { throw new ArgumentNullException("other"); }
return !other.Any();
}
bool IEnumerator.MoveNext()
{
return false;
}
bool ISet<TElement>.Overlaps(IEnumerable<TElement> other)
{
if (other == null) { throw new ArgumentNullException("other"); }
return false;
}
void IList.Remove(object value)
{
throw ThrowReadOnly();
}
bool ICollection<TElement>.Remove(TElement item)
{
throw ThrowReadOnly();
}
void IList.RemoveAt(int index)
{
throw ThrowReadOnly();
}
void IList<TElement>.RemoveAt(int index)
{
throw ThrowReadOnly();
}
void IEnumerator.Reset()
{
}
bool ISet<TElement>.SetEquals(IEnumerable<TElement> other)
{
if (other == null) { throw new ArgumentNullException("other"); }
return !other.Any();
}
void ISet<TElement>.SymmetricExceptWith(IEnumerable<TElement> other)
{
throw ThrowReadOnly();
}
void ISet<TElement>.UnionWith(IEnumerable<TElement> other)
{
throw ThrowReadOnly();
}
private static Exception ThrowCannotIndex()
{
throw new ArgumentOutOfRangeException("Cannot index into an empty collection");
}
}
#endregion
#region ---- Empty Dictionary ----
private sealed class EmptyDictionary<TKey, TValue> : EmptyCollection<KeyValuePair<TKey, TValue>>, IReadOnlyDictionary<TKey, TValue>, IDictionary<TKey, TValue>, IDictionary, IDictionaryEnumerator
{
public static new readonly EmptyDictionary<TKey, TValue> Instance = new EmptyDictionary<TKey, TValue>();
private EmptyDictionary() { }
object IDictionary.this[object key]
{
get { return null; }
set { throw ThrowReadOnly(); }
}
TValue IDictionary<TKey, TValue>.this[TKey key]
{
get { throw new KeyNotFoundException(); }
set { throw ThrowReadOnly(); }
}
TValue IReadOnlyDictionary<TKey, TValue>.this[TKey key]
{
get { throw new KeyNotFoundException(); }
}
bool IDictionary.IsFixedSize
{
get
{
return true;
}
}
bool IDictionary.IsReadOnly
{
get
{
return true;
}
}
ICollection IDictionary.Keys
{
get
{
return ObjectCollection;
}
}
ICollection<TKey> IDictionary<TKey, TValue>.Keys
{
get
{
return Collection<TKey>();
}
}
IEnumerable<TKey> IReadOnlyDictionary<TKey, TValue>.Keys
{
get
{
return Collection<TKey>();
}
}
ICollection<TValue> IDictionary<TKey, TValue>.Values
{
get
{
return Collection<TValue>();
}
}
ICollection IDictionary.Values
{
get
{
return ObjectCollection;
}
}
IEnumerable<TValue> IReadOnlyDictionary<TKey, TValue>.Values
{
get
{
return ReadOnlyCollection<TValue>();
}
}
object IDictionaryEnumerator.Key
{
get { throw new InvalidOperationException("Enumeration has either not started or has already finished"); }
}
object IDictionaryEnumerator.Value
{
get { throw new InvalidOperationException("Enumeration has either not started or has already finished"); }
}
DictionaryEntry IDictionaryEnumerator.Entry
{
get { throw new InvalidOperationException("Enumeration has either not started or has already finished"); }
}
void IDictionary.Add(object key, object value)
{
throw ThrowReadOnly();
}
void IDictionary<TKey, TValue>.Add(TKey key, TValue value)
{
throw ThrowReadOnly();
}
void IDictionary.Clear()
{
throw ThrowReadOnly();
}
bool IDictionary.Contains(object key)
{
return false;
}
bool IDictionary<TKey, TValue>.ContainsKey(TKey key)
{
return false;
}
bool IReadOnlyDictionary<TKey, TValue>.ContainsKey(TKey key)
{
return false;
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return this;
}
void IDictionary.Remove(object key)
{
throw ThrowReadOnly();
}
bool IDictionary<TKey, TValue>.Remove(TKey key)
{
throw ThrowReadOnly();
}
bool IDictionary<TKey, TValue>.TryGetValue(TKey key, out TValue value)
{
value = default(TValue);
return false;
}
bool IReadOnlyDictionary<TKey, TValue>.TryGetValue(TKey key, out TValue value)
{
value = default(TValue);
return false;
}
}
#endregion
private static Exception ThrowReadOnly([CallerMemberName] string memberName = null)
{
throw new NotSupportedException(memberName + ": the collection is read-only");
}
}
}
namespace
#if MedallionCollections_USE_LOCAL_NAMESPACE
Medallion.Tools.InlineNuGet.Tests
#else
Medallion.Collections
#endif
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Medallion.Tools.InlineNuGet", "1.0.0.0"), global::System.Diagnostics.DebuggerNonUserCodeAttribute]
#if MedallionCollections_PUBLIC
public
#else
internal
#endif
static partial class EqualityComparers
{
#region ---- Func Comparer ----
/// <summary>
/// Creates an <see cref="EqualityComparer{T}"/> using the given <paramref name="equals"/> function
/// for equality and the optional <paramref name="hash"/> function for hashing (if <paramref name="hash"/> is not
/// provided, all values hash to 0). Note that null values are handled directly by the comparer and will not
/// be passed to these functions
/// </summary>
public static EqualityComparer<T> Create<T>(Func<T, T, bool> equals, Func<T, int> hash = null)
{
if (equals == null) { throw new ArgumentNullException("equals"); }
return new FuncEqualityComparer<T>(equals, hash);
}
private sealed class FuncEqualityComparer<T> : EqualityComparer<T>
{
private static readonly Func<T, int> DefaultHash = _ => -1;
private readonly Func<T, T, bool> equals;
private readonly Func<T, int> hash;
public FuncEqualityComparer(Func<T, T, bool> equals, Func<T, int> hash)
{
this.equals = equals;
this.hash = hash ?? DefaultHash;
}
public override bool Equals(T x, T y)
{
// TODO do these cause boxing?
// null checks consistent with Equals(object, object)
return x == null
? y == null
: y != null && this.equals(x, y);
}
public override int GetHashCode(T obj)
{
// consistent with GetHashCode(object)
return obj == null ? 0 : this.hash(obj);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this)) { return true; }
var that = obj as FuncEqualityComparer<T>;
return that != null
&& that.equals.Equals(this.equals)
&& that.hash.Equals(this.hash);
}
public override int GetHashCode()
{
return unchecked((3 * this.equals.GetHashCode()) + this.hash.GetHashCode());
}
}
#endregion
#region ---- Key Comparer ----
/// <summary>
/// Creates an <see cref="EqualityComparer{T}"/> which compares elements of type <typeparamref name="T"/> by projecting
/// them to an instance of type <typeparamref name="TKey"/> using the provided <paramref name="keySelector"/> and comparing/hashing
/// these keys. The optional <paramref name="keyComparer"/> argument can be used to specify how the keys are compared. Note that null
/// values are handled directly by the comparer and will not be passed to <paramref name="keySelector"/>
/// </summary>
public static EqualityComparer<T> Create<T, TKey>(Func<T, TKey> keySelector, IEqualityComparer<TKey> keyComparer = null)
{
if (keySelector == null) { throw new ArgumentNullException("keySelector"); }
return new KeyComparer<T, TKey>(keySelector, keyComparer);
}
private sealed class KeyComparer<T, TKey> : EqualityComparer<T>
{
private readonly Func<T, TKey> keySelector;
private readonly IEqualityComparer<TKey> keyComparer;
public KeyComparer(Func<T, TKey> keySelector, IEqualityComparer<TKey> keyComparer)
{
this.keySelector = keySelector;
this.keyComparer = keyComparer ?? EqualityComparer<TKey>.Default;
}
public override bool Equals(T x, T y)
{
if (x == null) { return y == null; }
if (y == null) { return false; }
return this.keyComparer.Equals(this.keySelector(x), this.keySelector(y));
}
public override int GetHashCode(T obj)
{
return obj == null ? 0 : this.keyComparer.GetHashCode(this.keySelector(obj));
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this)) { return true; }
var that = obj as KeyComparer<T, TKey>;
return that != null
&& that.keySelector.Equals(this.keySelector)
&& that.keyComparer.Equals(this.keyComparer);
}
public override int GetHashCode()
{
return unchecked((3 * this.keySelector.GetHashCode()) + this.keyComparer.GetHashCode());
}
}
#endregion
#region ---- Reference Comparer ----
/// <summary>
/// Gets a cached <see cref="EqualityComparer{T}"/> instance which performs all comparisons by reference
/// (i. e. as if with <see cref="object.ReferenceEquals(object, object)"/>). Uses
/// <see cref="RuntimeHelpers.GetHashCode(object)"/> to emulate the native identity-based hash function
/// </summary>
public static EqualityComparer<T> GetReferenceComparer<T>()
where T : class
{
return ReferenceEqualityComparer<T>.Instance;
}
private sealed class ReferenceEqualityComparer<T> : EqualityComparer<T>
where T : class
{
public static readonly EqualityComparer<T> Instance = new ReferenceEqualityComparer<T>();
public override bool Equals(T x, T y)
{
return ReferenceEquals(x, y);
}
public override int GetHashCode(T obj)
{
// handles nulls
return RuntimeHelpers.GetHashCode(obj);
}
}
#endregion
#region ---- Collection Comparer ----
/// <summary>
/// Gets an <see cref="EqualityComparer{T}"/> that compares instances of <see cref="IEnumerable{TElement}"/> as
/// if with <see cref="CollectionHelper.CollectionEquals{TElement}(IEnumerable{TElement}, IEnumerable{TElement}, IEqualityComparer{TElement})"/>.
/// The optional <paramref name="elementComparer"/> can be used to override the comparison of individual elements
/// </summary>
public static EqualityComparer<IEnumerable<TElement>> GetCollectionComparer<TElement>(IEqualityComparer<TElement> elementComparer = null)
{
return elementComparer == null || elementComparer == EqualityComparer<TElement>.Default
? CollectionComparer<TElement>.DefaultInstance
: new CollectionComparer<TElement>(elementComparer);
}
private sealed class CollectionComparer<TElement> : EqualityComparer<IEnumerable<TElement>>
{
private static EqualityComparer<IEnumerable<TElement>> defaultInstance;
public static EqualityComparer<IEnumerable<TElement>> DefaultInstance
{
get
{
return defaultInstance ?? (defaultInstance = new CollectionComparer<TElement>(EqualityComparer<TElement>.Default));
}
}
private readonly IEqualityComparer<TElement> elementComparer;
public CollectionComparer(IEqualityComparer<TElement> elementComparer)
{
this.elementComparer = elementComparer;
}
public override bool Equals(IEnumerable<TElement> x, IEnumerable<TElement> y)
{
if (x == null)
{
return y == null;
}
else if (y == null)
{
return false;
}
// avoid calling as extension to support DISABLE_EXTENSIONs in the Inline package
return CollectionHelper.CollectionEquals(x, y, this.elementComparer);
}
public override int GetHashCode(IEnumerable<TElement> obj)
{
return obj != null
// combine hashcodes with xor to be order-insensitive
? obj.Aggregate(-1, (hash, element) => hash ^ this.elementComparer.GetHashCode(element))
: 0;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this)) { return true; }
var that = obj as CollectionComparer<TElement>;
return that != null && that.elementComparer.Equals(this.elementComparer);
}
public override int GetHashCode()
{
return ReferenceEquals(this, DefaultInstance)
? base.GetHashCode()
: unchecked((3 * DefaultInstance.GetHashCode()) + this.elementComparer.GetHashCode());
}
}
#endregion
#region ---- Sequence Comparer ----
/// <summary>
/// Gets an <see cref="EqualityComparer{T}"/> which compares instances of <see cref="IEnumerable{TElement}"/> as if
/// with <see cref="Enumerable.SequenceEqual{TSource}(IEnumerable{TSource}, IEnumerable{TSource})"/>. The optional
/// <paramref name="elementComparer"/> can be used to override the comparison of individual elements
/// </summary>
public static EqualityComparer<IEnumerable<TElement>> GetSequenceComparer<TElement>(IEqualityComparer<TElement> elementComparer = null)
{
return elementComparer == null || elementComparer == EqualityComparer<TElement>.Default
? SequenceComparer<TElement>.DefaultInstance
: new SequenceComparer<TElement>(elementComparer);
}
private sealed class SequenceComparer<TElement> : EqualityComparer<IEnumerable<TElement>>
{
private static EqualityComparer<IEnumerable<TElement>> defaultInstance;
public static EqualityComparer<IEnumerable<TElement>> DefaultInstance
{
get
{
return defaultInstance ?? (defaultInstance = new SequenceComparer<TElement>(EqualityComparer<TElement>.Default));
}
}
private readonly IEqualityComparer<TElement> elementComparer;
public SequenceComparer(IEqualityComparer<TElement> elementComparer)
{
this.elementComparer = elementComparer;
}
public override bool Equals(IEnumerable<TElement> x, IEnumerable<TElement> y)
{
if (x == null)
{
return y == null;
}
if (y == null)
{
return false;
}
return x.SequenceEqual(y, this.elementComparer);
}
public override int GetHashCode(IEnumerable<TElement> obj)
{
return obj != null
// hash combine logic based on .NET Tuple.CombineHashCodes
? obj.Aggregate(-1, (hash, element) => (((hash << 5) + hash) ^ this.elementComparer.GetHashCode(element)))
: 0;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this)) { return true; }
var that = obj as SequenceComparer<TElement>;
return that != null && that.elementComparer.Equals(this.elementComparer);
}
public override int GetHashCode()
{
return ReferenceEquals(this, DefaultInstance)
? base.GetHashCode()
: unchecked((3 * DefaultInstance.GetHashCode()) + this.elementComparer.GetHashCode());
}
}
#endregion
}
}
namespace
#if MedallionCollections_USE_LOCAL_NAMESPACE
Medallion.Tools.InlineNuGet.Tests
#else
Medallion.Collections
#endif
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Medallion.Tools.InlineNuGet", "1.0.0.0"), global::System.Diagnostics.DebuggerNonUserCodeAttribute]
#if MedallionCollections_PUBLIC
public
#else
internal
#endif
static partial class Traverse
{
#region ---- Along ----
/// <summary>
/// Enumerates the implicit sequence starting from <paramref name="root"/>
/// and following the chain of <paramref name="next"/> calls until a null value
/// is encountered. For example, this can be used to traverse a chain of exceptions:
/// <code>
/// var innermostException = Traverse.Along(exception, e => e.InnerException).Last();
/// </code>
/// </summary>
public static IEnumerable<T> Along<T>(T root, Func<T, T> next)
where T : class
{
if (next == null) { throw new ArgumentNullException("next"); }
return AlongIterator(root, next);
}
private static IEnumerable<T> AlongIterator<T>(T root, Func<T, T> next)
{
for (var node = root; node != null; node = next(node))
{
yield return node;
}
}
#endregion
#region ---- Breadth-First ----
/// <summary>
/// Enumerates the implicit tree described by <paramref name="root"/> and <paramref name="children"/>
/// in a breadth-first manner. For example, this could be used to enumerate the exceptions of an
/// <see cref="AggregateException"/>:
/// <code>
/// var allExceptions = Traverse.BreadthFirst((Exception)new AggregateException(), e => (e as AggregateException)?.InnerExceptions ?? Enumerable.Empty&lt;Exception&gt;());
/// </code>
/// </summary>
public static IEnumerable<T> BreadthFirst<T>(T root, Func<T, IEnumerable<T>> children)
{
if (children == null) { throw new ArgumentNullException("children"); }
return BreadthFirstIterator(root, children);
}
private static IEnumerable<T> BreadthFirstIterator<T>(T root, Func<T, IEnumerable<T>> children)
{
// note that this implementation has two nice properties which require a bit more complexity
// in the code: (1) children are yielded in order and (2) child enumerators are fully lazy
yield return root;
var queue = new Queue<IEnumerable<T>>();
queue.Enqueue(children(root));
do
{
foreach (var child in queue.Dequeue())
{
yield return child;
queue.Enqueue(children(child));
}
}
while (queue.Count > 0);
}
#endregion
#region ---- Depth-First ----
/// <summary>
/// Enumerates the implicit tree described by <paramref name="root"/> and <paramref name="children"/>
/// in a depth-first manner. For example, this could be used to enumerate the exceptions of an
/// <see cref="AggregateException"/>:
/// <code>
/// var allExceptions = Traverse.DepthFirst((Exception)new AggregateException(), e => (e as AggregateException)?.InnerExceptions ?? Enumerable.Empty&lt;Exception&gt;());
/// </code>
/// </summary>
public static IEnumerable<T> DepthFirst<T>(T root, Func<T, IEnumerable<T>> children)
{
if (children == null) { throw new ArgumentNullException("children"); }
return DepthFirstIterator(root, children);
}
private static IEnumerable<T> DepthFirstIterator<T>(T root, Func<T, IEnumerable<T>> children)
{
// note that this implementation has two nice properties which require a bit more complexity
// in the code: (1) children are yielded in order and (2) child enumerators are fully lazy
var current = root;
var stack = new Stack<IEnumerator<T>>();
try
{
while (true)
{
yield return current;
var childrenEnumerator = children(current).GetEnumerator();
if (childrenEnumerator.MoveNext())
{
// if we have children, the first child is our next current
// and push the new enumerator
current = childrenEnumerator.Current;
stack.Push(childrenEnumerator);
}
else
{
// otherwise, cleanup the empty enumerator and...
childrenEnumerator.Dispose();
// search up the stack for an enumerator with elements left
while (true)
{
if (stack.Count == 0)
{
// we didn't find one, so we're all done
yield break;
}
var topEnumerator = stack.Peek();
if (topEnumerator.MoveNext())
{
current = topEnumerator.Current;
break;
}
else
{
stack.Pop().Dispose();
}
}
}
}
}
finally
{
// guarantee that everything is cleaned up even
// if we don't enumerate all the way through
while (stack.Count > 0)
{
stack.Pop().Dispose();
}
}
}
#endregion
}
}
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