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Forked from Inferis/CommonMacros.h
Created November 14, 2013 21:20
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//
// CommonMacros.h
// Created by Tom Adriaenssen (@inferis)
//
/*
* How to use this file:
* 1. Find your .pch file
* 2. Import this file
* 3. Make sure to import this file after UIKit and Foundation
* 4. Use the functions in your app.
*/
/*
* Some general useful things
* **************************
*/
// Logs a frame of an object (eg a UIView)
#define FrameLog(x) NSLog(@"%s frame: %@", #x, NSStringFromCGRect(x.frame))
// Blatantly picked up from [Wil Shipley](http://blog.wilshipley.com/2005/10/pimp-my-code-interlude-free-code.html)
//
// > Essentially, if you're wondering if an NSString or NSData or
// > NSAttributedString or NSArray or NSSet has actual useful data in
// > it, this is your macro. Instead of checking things like
// > `if (inputString == nil || [inputString length] == 0)` you just
// > say, "if (IsEmpty(inputString))".
//
// It rocks.
static inline BOOL IsEmpty(id thing) {
if (thing == nil) return YES;
if ([thing isEqual:[NSNull null]]) return YES;
if ([thing respondsToSelector:@selector(count)]) return [thing performSelector:@selector(count)] == 0;
if ([thing respondsToSelector:@selector(length)]) return [thing performSelector:@selector(length)] == 0;
return NO;
}
// The inverse for IsEmpty
static inline BOOL IsPresent(id thing) {
return !IsEmpty(thing);
}
/*
* Feature checking
* ****************
*/
// Check if we're running in the simulator.
// You can use the define in your code too, but this makes it easier to use
// in an if statement if you want.
static inline BOOL IsInSimulator() {
#if TARGET_IPHONE_SIMULATOR
return YES;
#endif
return NO;
}
// A check to see if we're running on an iPad. Mainly because the function call is
// a lot shorter than the equality check
static inline BOOL IsIPad() {
return [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad;
}
// Checks for pre-iOS7
static inline BOOL IsPreIOS7() {
return [[[UIDevice currentDevice] systemVersion] floatValue] < 7.0;
}
// Checks for iOS7 or later
static inline BOOL IsIOS7OrLater() {
return [[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0;
}
/*
* GCD shortcuts
* *************
*/
// dispatches a block on a background queue
// does not block the calling queue/thread
static inline void dispatch_async_bg(dispatch_block_t block) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), block);
}
// dispatches a block on a background queue, but after a specified time interval
// does not block the calling queue/thread
static inline void dispatch_async_bg_after(NSTimeInterval after, dispatch_block_t block) {
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(after * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), block);
}
// dispatches a block on the main queue
// does not block the calling queue/thread
static inline void dispatch_async_main(dispatch_block_t block) {
dispatch_async(dispatch_get_main_queue(), block);
}
// dispatches a block on the main queue, but after a specified time interval
// does not block the calling queue/thread
static inline void dispatch_async_main_after(NSTimeInterval after, dispatch_block_t block) {
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(after * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), block);
}
// dispatches a block on the main queue
// blocks the calling queue/thread
static inline void dispatch_sync_main(dispatch_block_t block) {
dispatch_sync(dispatch_get_main_queue(), block);
}
/*
* Macros for dealing with CGRects
* *******************************
*/
// makes whole numbers of a CGRects coordinates by taking the floorf() of each component.
#define CGRectFloor(rect) ({__typeof__(rect) __r = (rect); (CGRect) { floorf(__r.origin.x), floorf(__r.origin.y), ceilf(__r.size.width), ceilf(__r.size.height) }; })
// Set each component (x, y, width, height) of a CGRect indivually
#define CGRectSetX(rect, x) ((CGRect) { (x), (rect).origin.y, (rect).size })
#define CGRectSetY(rect, x) ((CGRect) { (rect).origin.x, (y), (rect).size })
#define CGRectSetWidth(rect, width) ((CGRect) { (rect).origin, (width), (rect).size.height })
#define CGRectSetHeight(rect, height) ((CGRect) { (rect).origin, (rect).size.width, (height) })
// Set the origin (a CGPoint) or the size (a CGSize) of a CGRect
#define CGRectSetOrigin(rect, origin) ((CGRect) { (origin), (rect).size })
#define CGRectSetSize(rect, size) ((CGRect) { (rect).origin, size })
// Offset a side of a rect, and shrink it a the same time (the other sides will remain where they are)
#define CGRectOffsetLeftAndShrink(rect, offset) ({__typeof__(rect) __r = (rect); __typeof__(offset) __o = (offset); (CGRect) { __r.origin.x + __o, __r.origin.y, __r.size.width-__o, __r.size.height }; })
#define CGRectOffsetRightAndShrink(rect, offset) ({__typeof__(rect) __r = (rect); __typeof__(offset) __o = (offset); (CGRect) { __r.origin.x, __r.origin.y, __r.size.width-__o, __r.size.height }; })
#define CGRectOffsetTopAndShrink(rect, offset) ({__typeof__(rect) __r = (rect); __typeof__(offset) __o = (offset); (CGRect) { __r.origin.x, __r.origin.y + __o, __r.size.width, __r.size.height-__o }; })
#define CGRectOffsetBottomAndShrink(rect, offset) ({__typeof__(rect) __r = (rect); __typeof__(offset) __o = (offset); (CGRect) { __r.origin.x, __r.origin.y, __r.size.width, __r.size.height-__o }; })
// this just shrinks the width and height
#define CGRectShrink(rect, w, h) ({__typeof__(rect) __r = (rect); __typeof__(w) __w = (w); __typeof__(h) __h = (h); (CGRect) { __r.origin, __r.size.width - __w, __r.size.height - __h }; })
// this shrinks the rect specified for each side
#define CGRectShrinkSides(rect, left, top, right, bottom) ({__typeof__(rect) __rt = (rect); __typeof__(left) __l = (left); __typeof__(right) __r = (right); __typeof__(top) __t = (top); __typeof__(bottom) __b = (bottom); (CGRect) { __rt.origin.x + __l, __rt.origin.y + __t, __rt.size.width - __l - __r, __rt.size.height - __t - __b }; })
/*
* Macros for dealing with CGPoints
* ********************************
*/
#define CGPointOffset(point, x, y) ({__typeof__(point) __p = (point); CGPointMake(point.x + x, point.y + y); })
/*
* Converting degrees to/from radians
* **********************************
*/
inline static CGFloat Degrees2Radians(CGFloat degrees)
{
return degrees * M_PI / 180;
};
inline static CGFloat Radians2Degrees(CGFloat radians)
{
return radians * 180 / M_PI;
};
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