Created
June 12, 2014 05:55
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#Persistent | |
#SingleInstance,Force | |
ctrl:=new xbox() | |
;ctrl.mouse({controller:0,stick:2,invert:-1,R:"RButton"}) ;L for right toggle. | |
ctrl.Mouse({controller:0,stick:2,invert:-1}) ;stick 1=left 2=right 3=both | |
buttons:=["A","B","X","Y","Back","Start","LeftShoulder","RightShoulder","LeftThumb","RightThumb","Up","Down","Left","Right"] | |
axis:={LThumbx:["A","D"],lthumby:["S","W"]} | |
Alt:={LTrigger:{Up:"R",X:3,Y:4,B:5,A:6},RTrigger:{Up:"R",X:7,Y:8,B:9,A:0}} ;Alternate keys when holding the main | |
dead:={LThumbX:70,LThumbY:70,LTrigger:50,RTrigger:50} | |
keys:={Y:"1",B:"2",X:"F",A:"Space",LeftShoulder:"RButton",RightShoulder:"LButton",Left:"Q",Right:"E",Start:"M",Back:"Escape",UP:["shift","RButton"],Down:"S",Left:"A",Right:"D",RightThumb:"Tab"} | |
Toggle:={leftthumb:"RButton"} ;holds the button/mouse then release on press | |
return | |
+Escape:: | |
ExitApp | |
return | |
;https://gist.github.com/9c82e37ea653f149b95f | |
;make it so you can toggle look | |
;split up dead zone, increase dead zone when look mode | |
getstate(state){ | |
global keys,mouse,axis,dead,buttons,toggle,ctrl,toggle,alt | |
static lastrsb,keystate:=[],pressed:=[] | |
for a,b in toggle{ | |
if (state.1[a]&&keystate.prev[a]="") | |
keystate.prev[a]:=1 | |
if (state.1[a]=0&&keystate.prev[a]) | |
xbox.Send(b,GetKeyState(b,"P")?"Up":"Down"),keystate.prev[a]:="" | |
} | |
for a,b in keystate.prev | |
if !(state.1[a]) | |
xbox.Send(b,"Up"),keystate.prev.remove(a) | |
for a,b in axis{ | |
vv:=state.1[a]>dead[a]?2:state.1[a]<-dead[a]?1:"" | |
if keystate.prev[a]!=axis[a,vv] | |
xbox.Send(keystate.prev[a],"Up"),keystate.prev.Remove(a) | |
} | |
for value in axis{ | |
vv:=state.1[value]>dead[value]?2:state.1[value]<-dead[value]?1:"" | |
if (vv){ | |
keystate[value]:=axis[value,vv] | |
if !(keystate.prev[value]) | |
keystate.prev[value]:=axis[value,vv],xbox.Send(axis[value,vv],"Down") | |
} | |
} | |
for a,b in alt{ | |
if state.1[a] | |
for c,d in b{ | |
if (state.1[c]&&pressed[c]="") | |
xbox.Send(d,"Down"),pressed[c]:=1 | |
else if (state.1[c]=0&&pressed[c]) | |
xbox.Send(d,"Up"),pressed[c]:="" | |
} | |
} | |
for a,b in keys{ | |
key:=keys[a] | |
if pressed[a] | |
Continue | |
if (state.1[a]&&keystate.prev[a]="") | |
xbox.send(b,"Down"),keystate.prev[a]:=b | |
} | |
if state.1.back&&state.1.start | |
ExitApp | |
} | |
class xbox{ | |
static mousekeys:={LButton:"left",RButton:"right"},Buttons:={Up:1,Down:2,Left:4,Right:8,Start:16,Back:32,LeftThumb:64,RightThumb:128,LeftShoulder:256,RightShoulder:512,A:0x1000,B:0x2000,X:0x4000,Y:0x8000} | |
__New(count=1){ | |
static | |
dll:=InStr(A_OSVersion,8)?"Xinput1_4":"Xinput1_3",this.library:=DllCall("LoadLibrary","str",dll),this.ctrl:=[],VarSetCapacity(move,28),this.count:=count,main:=this,this.move:=&move,VarSetCapacity(State,16) | |
NumPut(0,move,8),NumPut(0,move,12),NumPut(0x0001,move,16) | |
if !(this.library){ | |
m("Error loading the DLL") | |
ExitApp | |
} | |
for a,b in {xGetState:"XInputGetState",xBattery:"XInputGetBatteryInformation",xSetState:"XInputSetState",xinputid:"XInputGetKeystroke"} | |
this[a]:=DllCall("GetProcAddress","ptr",this.library,"astr",b) | |
SetTimer,getstate,30 | |
return this | |
getstate: | |
Loop,% main.count{ | |
DllCall(main.xGetState,"uint",A_Index-1,uptr,&State),index:=A_Index | |
for a,b in {LTrigger:6,RTrigger:7} | |
main.ctrl[Index,a]:=NumGet(State,b,"uchar") | |
for a,b in {LThumbX:8,LThumbY:10,RThumbX:12,RThumbY:14} | |
value:=NumGet(state,b,"short"),main.ctrl[index,a]:=Floor(value>0?value/32767*100:value/32768*100) | |
buttons:=NumGet(State,4),total:=1 | |
for a,b in main.Buttons | |
main.ctrl[Index,a]:=buttons&b?1:0 | |
getstate(main.ctrl) | |
if main.mousectrl[A_Index-1].stick | |
main.xMouse(A_Index) | |
} | |
Return | |
} | |
xinput(controller){ | |
VarSetCapacity(input,12) | |
DllCall(this.xinputid,uint,controller,int,0,uptr,&input) | |
if number:=NumGet(input,0,"uint")&0xff=6 | |
m(number&0xff,NumGet(input,4,"uint")) | |
} | |
Battery(Controller){ | |
VarSetCapacity(batt,4),DllCall(this.xBattery,"uint",Controller,"uint",0,"uptr",&batt) | |
Return NumGet(batt,1) | |
} | |
Vibrate(Controller=0,large=0,small=0){ | |
DllCall(this.xSetState,"uint",controller,"uint*",large|small<<16) | |
} | |
Mouse(info){ | |
this.mousectrl[info.controller]:=info | |
} | |
Send(key,state){ | |
if (key="") | |
return | |
if IsObject(key){ | |
if (state="Down"){ | |
for a,b in key{ | |
if this.mousekeys[b]{ | |
MouseClick,% this.mousekeys[b] | |
;m(this.mousekeys[b]) | |
} | |
Else{ | |
ControlSend,,{%b% Down},A | |
;m(b) | |
Sleep,100 | |
} | |
} | |
for a,b in key | |
if !this.mousekeys[b] | |
ControlSend,,{%b% Up},A | |
} | |
} | |
else{ | |
if this.mousekeys[key] | |
MouseClick,% this.mousekeys[key],,,,,%state% | |
else{ | |
ControlSend,,{%key% %state%},A | |
} | |
} | |
} | |
xMouse(controller){ | |
static toggle:=[],axis:={1:["LThumbX","LThumbY"],2:["RThumbX","RThumbY"],3:["LThumbX","LThumbY","RThumbX","RThumbY"]} | |
main:=this.ctrl[controller],ctrl:=this.mousectrl[controller-1],dd:=[] | |
for a,b in axis[ctrl.stick] | |
if (Abs(main[b])>25) | |
dd[SubStr(b,0,1)]:={value:main[b],which:SubStr(b,1,1)} | |
offsetx:=dd.x.value,offsety:=dd.y.value | |
stick:=dd.x.which?dd.x.which:dd.y.which?dd.y.which:"" | |
if (ctrl[stick]&&(toggle[ctrl[stick]]!=1)) | |
key:=ctrl[stick],this.Send(key,"Down"),toggle[ctrl[stick]]:=1 | |
if (ctrl[stick]=""&&toggle.prev) | |
this.Send(toggle.prev,"up"),toggle[toggle.prev]:="" | |
if (Abs(offsetx)>25||Abs(offsety)>25){ | |
movex:=Floor(offsetx/6),movey:=(Floor(offsety/6)*ctrl.invert) | |
NumPut(movex,this.move,4),NumPut(movey,this.move,8) | |
DllCall("User32\SendInput",uint,1,uptr,this.move,uint,28) | |
} | |
toggle.prev:=ctrl[stick] | |
} | |
} | |
m(x*){ | |
for a,b in x | |
list.=b "`n" | |
msgbox %list% | |
} | |
t(x*){ | |
for a,b in x | |
list.=b "`n" | |
tooltip %list% | |
} |
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