Created
March 27, 2019 20:25
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using System.Collections.Generic; | |
using System.Text; | |
using UnityEngine; | |
public class SkinnedBoneSetter : MonoBehaviour | |
{ | |
/// <summary> | |
/// Format: | |
/// - 3066451557 | |
/// - 4026263382 | |
/// - 1403723898 | |
/// - 3027782206 | |
/// </summary> | |
[Multiline] | |
public string m_boneNames = null; | |
public Transform m_root = null; | |
public SkinnedMeshRenderer m_skin = null; | |
private void Start() | |
{ | |
List<uint> hashes = new List<uint>(); | |
StringBuilder sb = new StringBuilder(); | |
for (int i = 0; i < m_boneNames.Length; i++) | |
{ | |
char c = m_boneNames[i]; | |
if (char.IsDigit(c)) | |
{ | |
for (int j = i; j < m_boneNames.Length && char.IsDigit(m_boneNames[j]); i++, j++) | |
{ | |
sb.Append(m_boneNames[j]); | |
} | |
string numberString = sb.ToString(); | |
uint number = uint.Parse(numberString); | |
hashes.Add(number); | |
sb.Length = 0; | |
} | |
} | |
Dictionary<uint, Transform> bones = GetBones(m_root); | |
List<Transform> skinBones = new List<Transform>(); | |
foreach (uint hash in hashes) | |
{ | |
Transform bone; | |
if (bones.TryGetValue(hash, out bone)) | |
{ | |
skinBones.Add(bone); | |
} | |
else | |
{ | |
Debug.LogWarning("Can't get bone for " + hash); | |
skinBones.Add(null); | |
} | |
} | |
m_skin.bones = skinBones.ToArray(); | |
} | |
private Dictionary<uint, Transform> GetBones(Transform root) | |
{ | |
string rootName = root.gameObject.name; | |
uint rootHash = unchecked((uint)Animator.StringToHash(rootName)); | |
Dictionary<uint, Transform> bones = new Dictionary<uint, Transform>(); | |
bones.Add(rootHash, root); | |
CollectChilds(root, rootName, bones); | |
return bones; | |
} | |
private void CollectChilds(Transform node, string path, Dictionary<uint, Transform> hashes) | |
{ | |
for (int i = 0; i < node.childCount; i++) | |
{ | |
Transform child = node.GetChild(i); | |
string childPath = path + '/' + child.gameObject.name; | |
uint childHash = unchecked((uint)Animator.StringToHash(childPath)); | |
hashes.Add(childHash, child); | |
CollectChilds(child, childPath, hashes); | |
} | |
} | |
} |
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