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<resources>
<string name="app_name">Wolsung Differential Engine</string>
<string-array name="nationalities">
<item>Aquitaine</item>
<item>Alfheim</item>
<item>Baventia</item>
<item>Silvanegro</item>
<item>Aeol</item>
<item>Hrimthorst</item>
<item>Jotunheim</item>
<item>Coriole</item>
<item>Morgovia</item>
<item>Holy Pontifical State</item>
<item>Sernenissima</item>
<item>Scylla and Charibdis</item>
<item>Slavia</item>
<item>Trimonarchy</item>
<item>Westria</item>
<item>Wotany</item>
<item>Ys</item>
<item>Atlantis</item>
<item>Lemuria</item>
<item>Sunnir</item>
<item>Vinland</item>
</string-array>
<string name="plus_minus">±</string>
<string-array name="races">
<item>Elf</item>
<item>Gnome</item>
<item>Dwarf</item>
<item>Human</item>
<item>Halfling</item>
<item>Ogre</item>
<item>Orc</item>
<item>Troll</item>
</string-array>
<string-array name="race_perks">
<item> , , , , </item>
<item> , , , , </item>
<item> , , , , </item>
<item>With the last breath, One of our own, Rich experience, Beginner’s luck, Curiosity killed the cat</item>
<item> , , , , </item>
<item> , , , , </item>
<item> , , , , </item>
<item> , , , , </item>
</string-array>
<string-array name="race_weaknesses">
<item></item>
<item></item>
<item></item>
<item>Humans are restless. They are curious about what lies beyond the horizon and want to know where every path leads. The call of the unknown tempts them all the time. This is why they can be easily talked into every madness if only one makes proper use of their in-born curiosity.</item>
<item></item>
<item></item>
<item></item>
<item></item>
</string-array>
<string-array name="sexes">
<item>Gentelman</item>
<item>Lady</item>
</string-array>
<string-array name="archetypes">
<item>Explorer</item>
<item>Daredevil</item>
<item>Socialite</item>
<item>Investigator</item>
</string-array>
<string-array name="archetype_cards">
<item>&lt;b&gt;spades&lt;/b&gt; - &lt;i&gt;experience&lt;/i&gt;;circumstances that favor the more experienced hero, knowledge about monsters’ weaknesses and foreign customs.&lt;br&gt;&lt;b&gt;hearts&lt;/b&gt; - &lt;i&gt;survival&lt;/i&gt;; objects and circumstances that help to survive in an unfriendly environment, and to avoid physical harm or sickness.&lt;br&gt;&lt;b&gt;diamonds&lt;/b&gt; - &lt;i&gt;trophies&lt;/i&gt;; objects and achievements that help winning recognition – souvenirs, inventions, etc.&lt;br&gt;&lt;b&gt;clubs&lt;/b&gt; - &lt;i&gt;orientation&lt;/i&gt;; objects and items that prevent you from getting lost, help to reach your destination, find lost objects, etc.</item>
<item>&lt;b&gt;spades&lt;/b&gt; - &lt;i&gt;distraction&lt;/i&gt;; objects and circumstances that help to distract your opponents, set an ambush, etc.&lt;br&gt;&lt;b&gt;hearts&lt;/b&gt; - &lt;i&gt;cover&lt;/i&gt;; objects and circumstances that help to hide something or to remain hidden.&lt;br&gt;&lt;b&gt;diamonds&lt;/b&gt; - &lt;i&gt;tools&lt;/i&gt;; means to pass a physical barrier, disarm a trap, pick a lock, etc.&lt;br&gt;&lt;b&gt;clubs&lt;/b&gt; - &lt;i&gt;transportation&lt;/i&gt;; objects and circumstances that allow you to move around the scene, vehicles, slides, alternative routes, etc.</item>
<item>&lt;b&gt;spades&lt;/b&gt; - &lt;i&gt;machinations&lt;/i&gt;; hearing and spreading gossip, tricking opponents into social blunders, contacts in the press, etc.&lt;br&gt;&lt;b&gt;hearts&lt;/b&gt; - &lt;i&gt;emotions&lt;/i&gt;; helpful kith and kin, weddings and funerals and other events of a social nature, a sudden surge of emotions or repressed feelings, etc.&lt;br&gt;&lt;b&gt;diamonds&lt;/b&gt; - &lt;i&gt;formalities&lt;/i&gt;; means and circumstances to avoid the red tape, helpful officers and policemen, useful business connections, etc.&lt;br&gt;&lt;b&gt;clubs&lt;/b&gt; - &lt;i&gt;entertainment&lt;/i&gt;; friends among the bohemians, connections and circumstances that help to enter public events, all that helps during public performances, etc.</item>
<item>&lt;b&gt;spades&lt;/b&gt; - &lt;i&gt;suspects&lt;/i&gt;; clues about someone’s occupation, nationality, background, whereabouts, character, past endeavors, motives and plans.&lt;br&gt;&lt;b&gt;hearts&lt;/b&gt; - &lt;i&gt;recognition&lt;/i&gt;; clues and circumstances that help to win the public attention, make a successful speech, face a danger without fear or in some other way use the hero’s esteem.&lt;br&gt;&lt;b&gt;diamonds&lt;/b&gt; - &lt;i&gt;objects&lt;/i&gt;; clues about inanimate objects and items, their history, unique features, circumstances that allow you to find hidden objects, etc.&lt;br&gt;&lt;b&gt;clubs&lt;/b&gt; - &lt;i&gt;circumstances&lt;/i&gt;; clues that allow you to deduct what happened on the scene, re-create the crime, get answers to questions: Where? When? How?</item>
</string-array>
<string-array name="professions">
<item>Special agent</item>
<item>Actor</item>
<item>Artist</item>
<item>Aristocrat</item>
<item>Antiquarian</item>
<item>Bon vivant</item>
<item>Detective</item>
<item>Cleric</item>
<item>Journalist</item>
<item>Hunter</item>
<item>Scientist</item>
<item>Traveller</item>
<item>Officer</item>
<item>Writer</item>
<item>Criminal</item>
<item>Ritualist</item>
<item>Spiritist</item>
<item>Sportsman</item>
<item>Technomancer</item>
<item>Gunslinger</item>
</string-array>
<string-array name="professions_prestige">
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item>Once per game session the character may regain a token if they get to know a new fascinating person or make an impression with their celebrated laziness.</item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item>Once per session the character may regain a token if they succeed a risky action thanks to a spectacular use of their equipment or impress their peers using technomagic in everyday life.</item>
<item></item>
</string-array>
<string-array name="profession_abilities">
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item>Scandalmonger. The character may spend a token to cover up any faux pas, minor or major scandal.</item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item></item>
<item>The hero is trained in the modern magic and starts the game with one power of their choice from the technomancer’s list. The character can also buy new spells, powers and Edges that have the prerequisite: magical training.</item>
<item></item>
</string-array>
<string-array name="skill_names">
<item>Academics</item>
<item>Athletics</item>
<item>Bluff</item>
<item>Brawl</item>
<item>Courage</item>
<item>Drive</item>
<item>Empathy</item>
<item>Expression</item>
<item>Firearms</item>
<item>Intimidation</item>
<item>Larceny</item>
<item>Occult</item>
<item>Persuassion</item>
<item>Research</item>
<item>Spot</item>
<item>Stealth</item>
<item>Streetwise</item>
<item>Survival</item>
<item>Technics</item>
</string-array>
<string name="new_character">New character</string>
<string name="new_character_short">New character</string>
<string name="new_character_toast">Created new character.</string>
<string name="discard_character">Remove character</string>
<string name="discard_character_short">Remove</string>
<string name="renew_used">New game session</string>
<string name="renew_used_short">New session</string>
<string name="renewed_toast">Character state renewed.</string>
<string name="discard_character_question">Discard this character?</string>
<string name="discard_character_toast">Character have been removed.</string>
<string name="attribute_brawn">Brawn</string>
<string name="attribute_agility">Agility</string>
<string name="attribute_wits">Wits</string>
<string name="attribute_composure">Composure</string>
<string name="attribute_charisma">Charisma</string>
<string-array name="attribute_names">
<item>@string/attribute_brawn</item>
<item>@string/attribute_agility</item>
<item>@string/attribute_wits</item>
<item>@string/attribute_composure</item>
<item>@string/attribute_charisma</item>
</string-array>
<string-array name="attribute_names_short">
<item>(Br)</item>
<item>(Ag)</item>
<item>(Wt)</item>
<item>(Com)</item>
<item>(Ch)</item>
</string-array>
<string name="name_and_surname">Name and surname</string>
<string name="weakness">Weakness</string>
<string name="prestige">Prestige</string>
<string name="ability">Ability</string>
<string name="attribute">Attribute</string>
<string name="wounds">Wounds</string>
<string name="base">Base</string>
<string name="constitution">Constitution</string>
<string name="reputation">Reputation</string>
<string name="defense">Defense</string>
<string name="endurance">Endurance</string>
<string name="confidence">Confidence</string>
<string name="skill_plus_3">Skill +3</string>
<string name="plus_6">+6</string>
<string name="plus_9_specialization">+9 (specialization)</string>
<string name="experience_points">Experience points</string>
<string name="wealth">Wealth</string>
<string name="current">Current</string>
<string name="used">Used</string>
<string name="edges_gadgets_companions">Edges, Gadgets and Companions</string>
<string name="achievements">Achievements</string>
<string name="fame_2k10">Well-known 2k10</string>
<string name="fame_3k10">Famous 3k10</string>
<string name="fame_4k10">Legendary 4k10</string>
<string name="background">Background</string>
<string name="scars">Scars</string>
<string name="team">Team members</string>
</resources>
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