Created
December 7, 2012 15:22
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package de.squig.plc.client.renderer; | |
import java.nio.FloatBuffer; | |
import net.minecraft.src.TileEntity; | |
import net.minecraft.src.TileEntitySpecialRenderer; | |
import org.lwjgl.BufferUtils; | |
import org.lwjgl.opengl.GL11; | |
import de.squig.plc.tile.TileController; | |
public class TEControllerRenderer extends TileEntitySpecialRenderer { | |
private FloatBuffer working = BufferUtils.createFloatBuffer(4); | |
@Override | |
public void renderTileEntityAt(TileEntity tile, double x, double y, | |
double z, float f) { | |
TileController topview = (TileController) tile; | |
GL11.glPushMatrix(); | |
// @TODO side impl | |
int side = 3; | |
float dx = 1F / 16; | |
float dz = 1F / 16; | |
float displayWidth = 1 - 2F / 16; | |
float displayHeight = 1 - 2F / 16; | |
GL11.glTranslatef((float) x, (float) y, (float) z); | |
switch (side) { | |
case 1: | |
break; | |
case 0: | |
GL11.glTranslatef(1, 1, 0); | |
GL11.glRotatef(180, 1, 0, 0); | |
GL11.glRotatef(180, 0, 1, 0); | |
break; | |
case 3: | |
GL11.glTranslatef(0, 1, 0); | |
GL11.glRotatef(0, 0, 1, 0); | |
GL11.glRotatef(90, 1, 0, 0); | |
break; | |
case 2: | |
GL11.glTranslatef(1, 1, 1); | |
GL11.glRotatef(180, 0, 1, 0); | |
GL11.glRotatef(90, 1, 0, 0); | |
break; | |
case 5: | |
GL11.glTranslatef(0, 1, 1); | |
GL11.glRotatef(90, 0, 1, 0); | |
GL11.glRotatef(90, 1, 0, 0); | |
break; | |
case 4: | |
GL11.glTranslatef(1, 1, 0); | |
GL11.glRotatef(-90, 0, 1, 0); | |
GL11.glRotatef(90, 1, 0, 0); | |
break; | |
} | |
GL11.glTranslatef(dx + displayWidth / 2, 1F, dz + displayHeight / 2); | |
GL11.glRotatef(-90, 1, 0, 0); | |
float topLeft = -0.5f; | |
float unit = 1 / 16f; | |
GL11.glDisable(GL11.GL_LIGHTING); | |
bindTextureByName("/ressources/art/gui/blocks.png"); | |
//GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); | |
GL11.glBegin(GL11.GL_QUADS); | |
GL11.glTexCoord2f(0,0); | |
GL11.glVertex3f(topLeft + 16 * unit, topLeft + 13 * unit, 0.1f); // The | |
// top | |
// right | |
GL11.glTexCoord2f(0,1); // corner | |
GL11.glVertex3f(topLeft + 16 * unit, topLeft + 16 * unit, 0.1f); // The | |
// top | |
// right | |
GL11.glTexCoord2f(1,1); // corner | |
GL11.glVertex3f(topLeft + 13 * unit, topLeft + 16 * unit, 0.1f); // The | |
// top | |
// right | |
GL11.glTexCoord2f(1,0); // corner | |
GL11.glVertex3f(topLeft + 13 * unit, topLeft + 13 * unit, 0.1f); // The | |
// top | |
// right | |
// corner | |
GL11.glEnd(); | |
GL11.glEnable(GL11.GL_LIGHTING); | |
GL11.glDepthMask(true); | |
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); | |
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL); | |
GL11.glPopMatrix(); | |
} | |
} |
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