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majuscule / knife.rb
Created April 21, 2016 19:21
dynamically configure ssh-gateway by env/role
stack_save_args = ARGV.clone
require 'optparse'
options = {}
begin
OptionParser.new do |opts|
opts.on('-E', '--environment env') do |v|
options[:environment] = v
end
end.parse!
rescue OptionParser::InvalidOption => e

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#!/usr/bin/env bash
ERROR=0
for DOMAIN in $(ls -1 /etc/nginx/sites-enabled); do
/root/letsencrypt/letsencrypt-auto certonly \
-d $DOMAIN -d www.$DOMAIN \
--webroot -w /srv/http/$DOMAIN \
--rsa-key-size 4096 \
--renew-by-default
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>hiveberry - raspbian + perl 5.20.1 + all the hardware related Perl modules - von Bienenstock</title>
</head>
<body>
<h1>hiveberry 20141125</h1>
<p><b>hiveberry</b> is a modified distribution of the <i>Raspbian</i> image developed by the RaspberryPi Foundation. It
includes many extra packages installed by default, including Perl 5.20.1. Wolfram-engine and scratch have been removed to allow this
@majuscule
majuscule / keybase.md
Created June 23, 2014 05:48
keybase.md

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@majuscule
majuscule / gist:5682215
Last active December 17, 2015 22:29 — forked from Getty/gist:5681812
I love Chivalry: Medieval Warfare (checkout http://www.chivalrythegame.com/blog/) and I saw that the community needs a bigger gameserver. With this project I want to crowdfund a good high class Windows server to drive a public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure (especially for casual players) the experience of those epic fights.
What is this project all about?
===============================
Chivalry: Medieval Warfare is a first person game that is not like a common first person shooter, more like a first person slayer, you can find more information about it here:
http://store.steampowered.com/app/219640
I love Chivalry: Medieval Warfare see http://www.chivalrythegame.com/blog/ and I also love to setup gameserver, and I saw that the community likes bigger gameserver. With this project I want to crowdfund a good high cass windows server to drive public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure especially casual players to get the experience of those epic fights and still fight the lag problems :).
What is this project all about?
I love Chivalry: Medieval Warfare see http://www.chivalrythegame.com/blog/ and I also love to setup gameserver, and I saw that the community likes bigger gameserver. With this project I want to crowdfund a good high cass windows server to drive public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure especially casual players to get the experience of those epic fights and still fight the lag problems :).
What is this project all about?
~ $ cat .ssh/config
Host gh
User git
HostName github.com
~ $ dzil release
[DZ] beginning to build DDG-GoodieBundle-OpenSourceDuckDuckGo
[ExtraTests] rewriting release test xt/release/pod-syntax.t
[ExtraTests] rewriting release test xt/release/eol.t
~ $ cat .ssh/config
Host gh
User git
HostName github.com
~ $ dzil release
[DZ] beginning to build DDG-GoodieBundle-OpenSourceDuckDuckGo
[ExtraTests] rewriting release test xt/release/pod-syntax.t
[ExtraTests] rewriting release test xt/release/eol.t
[DZ] guessing dist's main_module is lib/DDG/GoodieBundle/OpenSourceDuckDuckGo.pm