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<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="longtail">
<xs:element name="doc">
<xs:sequence>
<xs:element name="title" type="xs:string"/>
<xs:element name="abstract" type="xs:string"/>
<xs:element name="source_name" type="xs:string"/>
<xs:element name="source_url" type="xs:string"/>
<?xml version="1.0"?>
<longtail>
<doc>
<title>Title 1</title>
<abstract>foo bar</abstract>
<source_name>majuscule</source_name>
<source_url>http://dylansserver.com</source_url>
</doc>
<doc>
<title>Title 2</title>
#!/usr/bin/env perl
use strict;
use warnings;
use XML::SAX::ParserFactory;
use XML::Validator::Schema;
my $validator = XML::Validator::Schema->new(file => 'longtail.xsd');
my $parser = XML::SAX::ParserFactory->parser(Handler => $validator);
~ $ cat .ssh/config
Host gh
User git
HostName github.com
~ $ dzil release
[DZ] beginning to build DDG-GoodieBundle-OpenSourceDuckDuckGo
[ExtraTests] rewriting release test xt/release/pod-syntax.t
[ExtraTests] rewriting release test xt/release/eol.t
[DZ] guessing dist's main_module is lib/DDG/GoodieBundle/OpenSourceDuckDuckGo.pm
~ $ cat .ssh/config
Host gh
User git
HostName github.com
~ $ dzil release
[DZ] beginning to build DDG-GoodieBundle-OpenSourceDuckDuckGo
[ExtraTests] rewriting release test xt/release/pod-syntax.t
[ExtraTests] rewriting release test xt/release/eol.t
I love Chivalry: Medieval Warfare see http://www.chivalrythegame.com/blog/ and I also love to setup gameserver, and I saw that the community likes bigger gameserver. With this project I want to crowdfund a good high cass windows server to drive public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure especially casual players to get the experience of those epic fights and still fight the lag problems :).
What is this project all about?
I love Chivalry: Medieval Warfare see http://www.chivalrythegame.com/blog/ and I also love to setup gameserver, and I saw that the community likes bigger gameserver. With this project I want to crowdfund a good high cass windows server to drive public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure especially casual players to get the experience of those epic fights and still fight the lag problems :).
What is this project all about?
@majuscule
majuscule / gist:5682215
Last active December 17, 2015 22:29 — forked from Getty/gist:5681812
I love Chivalry: Medieval Warfare (checkout http://www.chivalrythegame.com/blog/) and I saw that the community needs a bigger gameserver. With this project I want to crowdfund a good high class Windows server to drive a public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure (especially for casual players) the experience of those epic fights.
What is this project all about?
===============================
Chivalry: Medieval Warfare is a first person game that is not like a common first person shooter, more like a first person slayer, you can find more information about it here:
http://store.steampowered.com/app/219640
@majuscule
majuscule / keybase.md
Created June 23, 2014 05:48
keybase.md

Keybase proof

I hereby claim:

  • I am nospampleasemam on github.
  • I am majuscule (https://keybase.io/majuscule) on keybase.
  • I have a public key whose fingerprint is 4ACE 24CA A5A1 C1E9 53E0 607A BE93 C5C1 8CD4 C40F

To claim this, I am signing this object:

<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>hiveberry - raspbian + perl 5.20.1 + all the hardware related Perl modules - von Bienenstock</title>
</head>
<body>
<h1>hiveberry 20141125</h1>
<p><b>hiveberry</b> is a modified distribution of the <i>Raspbian</i> image developed by the RaspberryPi Foundation. It
includes many extra packages installed by default, including Perl 5.20.1. Wolfram-engine and scratch have been removed to allow this