I hereby claim:
- I am majuscule on github.
- I am majuscule (https://keybase.io/majuscule) on keybase.
- I have a public key whose fingerprint is 4ACE 24CA A5A1 C1E9 53E0 607A BE93 C5C1 8CD4 C40F
To claim this, I am signing this object:
stack_save_args = ARGV.clone | |
require 'optparse' | |
options = {} | |
begin | |
OptionParser.new do |opts| | |
opts.on('-E', '--environment env') do |v| | |
options[:environment] = v | |
end | |
end.parse! | |
rescue OptionParser::InvalidOption => e |
I hereby claim:
To claim this, I am signing this object:
#!/usr/bin/env bash | |
ERROR=0 | |
for DOMAIN in $(ls -1 /etc/nginx/sites-enabled); do | |
/root/letsencrypt/letsencrypt-auto certonly \ | |
-d $DOMAIN -d www.$DOMAIN \ | |
--webroot -w /srv/http/$DOMAIN \ | |
--rsa-key-size 4096 \ | |
--renew-by-default |
I love Chivalry: Medieval Warfare (checkout http://www.chivalrythegame.com/blog/) and I saw that the community needs a bigger gameserver. With this project I want to crowdfund a good high class Windows server to drive a public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure (especially for casual players) the experience of those epic fights. | |
What is this project all about? | |
=============================== | |
Chivalry: Medieval Warfare is a first person game that is not like a common first person shooter, more like a first person slayer, you can find more information about it here: | |
http://store.steampowered.com/app/219640 |
I love Chivalry: Medieval Warfare see http://www.chivalrythegame.com/blog/ and I also love to setup gameserver, and I saw that the community likes bigger gameserver. With this project I want to crowdfund a good high cass windows server to drive public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure especially casual players to get the experience of those epic fights and still fight the lag problems :). | |
What is this project all about? | |
I love Chivalry: Medieval Warfare see http://www.chivalrythegame.com/blog/ and I also love to setup gameserver, and I saw that the community likes bigger gameserver. With this project I want to crowdfund a good high cass windows server to drive public community orientated server with the most lag free possible maximum, and stable maps (or a stable map rotation), to assure especially casual players to get the experience of those epic fights and still fight the lag problems :). | |
What is this project all about? | |
~ $ cat .ssh/config | |
Host gh | |
User git | |
HostName github.com | |
~ $ dzil release | |
[DZ] beginning to build DDG-GoodieBundle-OpenSourceDuckDuckGo | |
[ExtraTests] rewriting release test xt/release/pod-syntax.t | |
[ExtraTests] rewriting release test xt/release/eol.t |
~ $ cat .ssh/config | |
Host gh | |
User git | |
HostName github.com | |
~ $ dzil release | |
[DZ] beginning to build DDG-GoodieBundle-OpenSourceDuckDuckGo | |
[ExtraTests] rewriting release test xt/release/pod-syntax.t | |
[ExtraTests] rewriting release test xt/release/eol.t | |
[DZ] guessing dist's main_module is lib/DDG/GoodieBundle/OpenSourceDuckDuckGo.pm |
#!/usr/bin/env perl | |
use strict; | |
use warnings; | |
use XML::SAX::ParserFactory; | |
use XML::Validator::Schema; | |
my $validator = XML::Validator::Schema->new(file => 'longtail.xsd'); | |
my $parser = XML::SAX::ParserFactory->parser(Handler => $validator); |
<?xml version="1.0"?> | |
<longtail> | |
<doc> | |
<title>Title 1</title> | |
<abstract>foo bar</abstract> | |
<source_name>majuscule</source_name> | |
<source_url>http://dylansserver.com</source_url> | |
</doc> | |
<doc> | |
<title>Title 2</title> |