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DragonRuby game starter - Tile board (square tiles) - simple base for a boardgame
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class Color | |
RED = [200, 128, 128] | |
BLUE = [128, 128, 200] | |
GREEN = [128, 200, 128] | |
WHITE = [200, 200, 200] | |
GREY = [128, 128, 128] | |
BLACK = [20, 20, 20 ] | |
end | |
class World | |
PADDING = 46 | |
PADDING_BOTTOM = 20 | |
end | |
class Tile | |
DIMENSION = 92 | |
attr_accessor :x, :y, :width, :height, :color | |
def initialize(x:, y:, width:, height:, color:) | |
@x = x | |
@y = y | |
@width = width | |
@height = height | |
@color = color | |
end | |
def self.gen(x:, y:, width: DIMENSION, height: DIMENSION, color: Color::RED) | |
padding = World::PADDING | |
padding_x, padding_y = padding, padding+World::PADDING_BOTTOM | |
x += padding_x | |
y += padding_y | |
new(x: x, y: y, width: width, height: height, color: color) | |
end | |
def to_a | |
[x, y, width, height] << color | |
end | |
alias :rect :to_a | |
def serialize | |
{ x: x, y: y, width: width, height: height, color: color } | |
end | |
alias :to_h :serialize | |
def inspect | |
serialize.to_s | |
end | |
def to_s | |
serialize.to_s | |
end | |
end | |
class SquareTileGame | |
attr_gtk | |
def generate_tiles | |
tiles = [] | |
rows = 6 | |
cols = 12 | |
size = 100 | |
rows.times do |row| | |
cols.times do |col| | |
x = col * size | |
y = row * size | |
tiles << Tile.gen(x: x, y: y) | |
end | |
end | |
tiles | |
end | |
def defaults | |
state.tiles ||= generate_tiles | |
end | |
def input | |
return unless inputs.click | |
tile_clicked = state.tiles.find do |tile| | |
inputs.click.inside_rect? tile.rect | |
end | |
return unless tile_clicked | |
if tile_clicked.color == Color::BLUE | |
tile_clicked.color = Color::RED | |
else | |
tile_clicked.color = Color::BLUE | |
end | |
end | |
def tick | |
defaults | |
input | |
render | |
end | |
def render | |
args.outputs.solids << state.tiles.map(&:to_a) | |
end | |
end | |
def main! | |
GAME = SquareTileGame.new | |
def tick args | |
GAME.args = args | |
GAME.tick | |
end | |
$gtk.reset | |
end | |
main! |
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