Created
August 21, 2016 06:13
-
-
Save makoConstruct/0e6d8e7196e6c288c12f879df47faef2 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
precision mediump float; | |
varying vec4 color; | |
varying vec2 uv; | |
varying float pixelSize; | |
varying float innerRadius; | |
varying vec2 angleUnit; | |
float sq(float a){ return a*a; } | |
float clampUnit(float a){ return clamp(a,0.0,1.0); } | |
float lengthSquared(vec2 a){ return dot(a,a); } | |
vec2 orthoCloc(vec2 b){ return vec2(b.y, -b.x); } | |
vec2 orthoCoun(vec2 b){ return vec2(-b.y, b.x); } | |
float circleOpacity(vec2 uv, float pixelSize, float innerRadius, vec2 angleUnit){ | |
float dist = length(uv); | |
float fringeSpan = 2.0*pixelSize; | |
float angleFade; | |
float distFromAngleUnit = (dot(uv,orthoCloc(angleUnit))+fringeSpan)/fringeSpan; | |
float distFromXAxis = (uv.y + fringeSpan)/fringeSpan; | |
if(angleUnit.y > 0.0){ | |
angleFade = min(distFromAngleUnit, distFromXAxis); | |
}else{ | |
angleFade = max(distFromAngleUnit, distFromXAxis); | |
} | |
return clampUnit(min( | |
min( | |
1.0 - dist, //outer fringe | |
dist + fringeSpan - innerRadius )/fringeSpan, //inner fringe | |
angleFade //angle of the unit thing | |
)); | |
} | |
void main(){ | |
float copa = circleOpacity(uv, pixelSize, innerRadius, angleUnit); | |
gl_FragColor = vec4(color.rgb, color.a*copa); | |
// gl_FragColor = vec4(color.rgb, color.a*circleOpacity(uv, pixelSize, innerRadius, angleUnit)); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment