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float distanceToSlowDown(float initialSpeed, float deceleration){ return sq(initialSpeed)/(2*deceleration); } | |
float maxDistanceBeforeSlowingWithin(float initialSpeed, float time){ return initialSpeed*time/2; } | |
bool updateApproacher(float dif, float& currentVelocity, float deceleration, float acceleration, float delta, float error = 1){ //dif is target - position, returns true iff zeroing | |
float dist = abs(dif); | |
float sign = dif/dist; | |
float absvel = currentVelocity*sign; | |
float acd = acceleration*delta; | |
float avd = absvel*delta; | |
float ded = deceleration*delta; |
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faunMode true | |
debugMode false | |
devMode true | |
zoomViewSpanLog 5.75 | |
zoomSpanLogForDialogue 4 | |
unzoomedViewSpanRelZoomedp 2.7 | |
mapViewSpanRelWorldp 1.3 | |
boardViewSpanRelZoomedp 0.5 | |
cameraZoomDur 0.3 |
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ParentBeingBody | |
hello | |
'"Oh. Sopra mori. Welcome to the world, little spore. Have you been introduced to the town yet? | |
>"What's \"Sopra mori\"? | |
'"Impossible to explain to such a little thing as you, darling little spore. There's so much you have to learn. You'll take some directions to town, wont you? | |
enter directions | |
>"Where is it? | |
enter directions | |
>"Leave me alone | |
'"A dangerous attitude. Bad things can happen to you out here alone, you know. If you don't go to town and take root, you could lose ALL of your data. |
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void updateApproacher(v2& currentPosition, v2& currentVelocity, v2 target, float delta, float acceleration, float deceleration, float maxSpeed){ | |
if(delta == 0) return; | |
v2 dto = target - currentPosition; | |
float dtm = dto.magnitude(); | |
float vm = currentVelocity.magnitude(); | |
auto distanceToStop = [&](float initialVelocity, float deceleration){ | |
float deltdec = deceleration*delta; | |
float numberOfFramesToSlowDown = max(0.0f, floor((initialVelocity - deltdec)/(deltdec))); | |
return numberOfFramesToSlowDown*delta*(initialVelocity - (deltdec*(numberOfFramesToSlowDown + 1))/2); | |
}; |
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float linearAccelerationEaseInOutWithInitialVelocity(float t, float initialVelocity){ | |
if(t >= 1.0){ return 1.0; } | |
return t*(t*((initialVelocity - 2)*t + (3.0f - 2*initialVelocity)) + initialVelocity); | |
} | |
float velocityOfLinearAccelerationEaseInOutFromInitialVelocity(float t, float initialVelocity){ | |
if(t >= 1.0){ return 0.0; } | |
return t*((3.0f*initialVelocity - 6.0f)*t + (6.0f - 4.0f*initialVelocity)) + initialVelocity; |
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void FolkBodySpec::prepAnimation(){ | |
//start by identifying clusters | |
auto groupColorings = fillCopies(itemTrayDimensionX*itemTrayDimensionY, 0); | |
u8 nextColoring = 1; | |
vector<Coord> centralNode; | |
overRegion(itemTrayDimensionX, itemTrayDimensionY, [&](Coord c){ | |
uint ik = itemOffset(c); | |
if(locatedItems[ik]){ | |
u8 gc; | |
if(!groupColorings[ik]){ |
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Term const* findTermConst(vector<Term> const& candidates, string const& key){ | |
for(Term const& t : candidates){ | |
if(t.isList() && t.l.l.size() > 1){ | |
Term const& ft = t.l.l[0]; | |
if(ft.isStr() && ft.s.s == key){ | |
return &t; | |
} | |
} | |
} | |
return nullptr; |
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//graph stuff | |
template<typename T> | |
struct GraphNode{ | |
vector<GraphNode*> neighbors; | |
T v; | |
void unlink(){ | |
for(GraphNode* neigh : neighbors){ | |
removeEl(neigh->neighbors, this); | |
} | |
neighbors.clear(); |
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precision mediump float; | |
attribute vec4 a_position; | |
attribute vec4 a_color; | |
attribute vec2 a_uv; | |
attribute vec2 a_angleUnit; | |
attribute float a_pixelSize; | |
attribute float a_innerRadius; | |
uniform mat4 u_projection; | |
varying vec4 color; |
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precision mediump float; | |
varying vec4 color; | |
varying vec2 uv; | |
varying float pixelSize; | |
varying float innerRadius; | |
varying vec2 angleUnit; | |