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October 14, 2015 21:58
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HWS20 gamescene.swift
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// | |
// GameScene.swift | |
// Project20 | |
// | |
// Created by Alan Jaw on 10/14/15. | |
// Copyright (c) 2015 Alan Jaw. All rights reserved. | |
// | |
import GameplayKit | |
import SpriteKit | |
class GameScene: SKScene { | |
var gameTimer: NSTimer! | |
var fireworks: [SKNode] = [] | |
var leftEdge = -22 | |
var rightEdge = 1024 + 22 | |
var bottomEdge = -22 | |
var gameScore: SKLabelNode! | |
var score: Int = 0 { | |
didSet { | |
gameScore.text = "Score: \(score)" | |
} | |
} | |
override func didMoveToView(view: SKView) { | |
let background = SKSpriteNode(imageNamed: "background") | |
background.position = CGPoint(x: 512, y: 384) | |
background.blendMode = .Replace | |
background.zPosition = -1 | |
addChild(background) | |
gameTimer = NSTimer.scheduledTimerWithTimeInterval(6, target: self, selector: "launchFireworks", userInfo: nil, repeats: true) | |
let gameScore = SKLabelNode(fontNamed: "Chalkduster") | |
gameScore.text = "Score: 0" | |
gameScore.position = CGPoint(x: 840, y: 10) | |
gameScore.name = "score" | |
addChild(gameScore) | |
} | |
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) { | |
super.touchesBegan(touches, withEvent: event) | |
checkForTouches(touches) | |
} | |
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) { | |
super.touchesMoved(touches, withEvent: event) | |
checkForTouches(touches) | |
} | |
override func update(currentTime: CFTimeInterval) { | |
/* Called before each frame is rendered */ | |
for var i = fireworks.count - 1; i >= 0; --i { | |
let firework = fireworks[i] | |
if firework.position.y > 900 { | |
fireworks.removeAtIndex(i) | |
firework.removeFromParent() | |
} | |
} | |
} | |
func createFirework(xMovement xMovement: CGFloat, x: Int, y:Int) { | |
//1 | |
let node = SKNode() //container node (parent) | |
node.position = CGPoint(x: x, y: y) | |
//2 | |
let firework = SKSpriteNode(imageNamed: "rocket") | |
firework.name = "firework" | |
node.addChild(firework) | |
//3 | |
switch GKRandomSource.sharedRandom().nextIntWithUpperBound(3) { | |
case 0: | |
firework.color = UIColor.cyanColor() | |
firework.colorBlendFactor = 1 | |
case 1: | |
firework.color = UIColor.greenColor() | |
firework.colorBlendFactor = 1 | |
case 2: | |
firework.color = UIColor.redColor() | |
firework.colorBlendFactor = 1 | |
default: | |
break | |
} | |
//4 | |
let path = UIBezierPath() | |
path.moveToPoint(CGPoint(x: 0, y: 0)) | |
path.addLineToPoint(CGPoint(x: xMovement, y: 1000)) | |
//5 | |
let move = SKAction.followPath(path.CGPath, asOffset: true, orientToPath: true, speed: 100) | |
node.runAction(move) | |
//6 | |
let emitter = SKEmitterNode(fileNamed: "fuse.sks")! | |
emitter.position = CGPoint(x: 0, y: -22) | |
node.addChild(emitter) | |
//7 | |
fireworks.append(node) | |
addChild(node) | |
} | |
func launchFireworks() { | |
let movementAmount: CGFloat = 1800 | |
switch GKRandomSource.sharedRandom().nextIntWithUpperBound(4) { | |
case 0: | |
// fire five, straight up | |
createFirework(xMovement: 0, x: 512, y: bottomEdge) | |
createFirework(xMovement: 0, x: 512 - 200, y: bottomEdge) | |
createFirework(xMovement: 0, x: 512 - 100, y: bottomEdge) | |
createFirework(xMovement: 0, x: 512 + 100, y: bottomEdge) | |
createFirework(xMovement: 0, x: 512 + 200, y: bottomEdge) | |
case 1: | |
// fire five, in a fan | |
createFirework(xMovement: 0, x: 512, y: bottomEdge) | |
createFirework(xMovement: -200, x: 512 - 200, y: bottomEdge) | |
createFirework(xMovement: -100, x: 512 - 100, y: bottomEdge) | |
createFirework(xMovement: 100, x: 512 + 100, y: bottomEdge) | |
createFirework(xMovement: 200, x: 512 + 200, y: bottomEdge) | |
case 2: | |
// fire five, from the left to the right | |
createFirework(xMovement: movementAmount, x: leftEdge, y: bottomEdge + 400) | |
createFirework(xMovement: movementAmount, x: leftEdge, y: bottomEdge + 300) | |
createFirework(xMovement: movementAmount, x: leftEdge, y: bottomEdge + 200) | |
createFirework(xMovement: movementAmount, x: leftEdge, y: bottomEdge + 100) | |
createFirework(xMovement: movementAmount, x: leftEdge, y: bottomEdge) | |
case 3: | |
// fire five, from the right to the left | |
createFirework(xMovement: -movementAmount, x: rightEdge, y: bottomEdge + 400) | |
createFirework(xMovement: -movementAmount, x: rightEdge, y: bottomEdge + 300) | |
createFirework(xMovement: -movementAmount, x: rightEdge, y: bottomEdge + 200) | |
createFirework(xMovement: -movementAmount, x: rightEdge, y: bottomEdge + 100) | |
createFirework(xMovement: -movementAmount, x: rightEdge, y: bottomEdge) | |
default: | |
break | |
} | |
} | |
func checkForTouches(touches: Set<UITouch>) { | |
guard let touch = touches.first else { return } | |
let location = touch.locationInNode(self) | |
let nodes = nodesAtPoint(location) | |
for node in nodes { | |
if node.isKindOfClass(SKSpriteNode.self) { | |
let sprite = node as! SKSpriteNode | |
if sprite.name == "firework" { | |
for parent in fireworks { | |
let firework = parent.children[0] as! SKSpriteNode | |
if firework.name == "selected" && firework.color != sprite.color { | |
firework.name = "firework" | |
firework.colorBlendFactor = 1 | |
} | |
} | |
sprite.name = "selected" | |
sprite.colorBlendFactor = 0 | |
} | |
} | |
} | |
} | |
func explodeFirework(firework: SKNode) { | |
let emitter = SKEmitterNode(fileNamed: "explode.sks")! | |
emitter.position = firework.position | |
addChild(emitter) | |
firework.removeFromParent() | |
} | |
func explodeFireworks() { | |
var numExploded = 0 | |
for var i = fireworks.count - 1; i >= 0; --i { | |
// fireworks is an array of "container" nodes, which have firework as a child (SKSpriteNode child) | |
let parent = fireworks[i] | |
let firework = parent.children[0] as! SKSpriteNode | |
if firework.name == "selected" { | |
// destroy this firework | |
explodeFirework(parent) | |
fireworks.removeAtIndex(i) | |
++numExploded | |
} | |
} | |
switch numExploded { | |
case 0: | |
// nothing – rubbish! | |
break | |
case 1: | |
score += 200 | |
case 2: | |
score += 500 | |
case 3: | |
score += 1500 | |
case 4: | |
score += 2500 | |
default: | |
score += 4000 | |
} | |
} | |
} |
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